TextureCacheBase: Support dumping individual mipmaps.
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@ -195,7 +195,7 @@ PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsign
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return ret;
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}
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void TextureCache::DumpTexture(TCacheEntryBase* entry)
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void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
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{
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char szTemp[MAX_PATH];
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
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@ -205,12 +205,23 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry)
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if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
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File::CreateDir(szDir.c_str());
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sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF); // TODO: TLUT format should actually be here as well? :/
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// For compatibility with old texture packs, don't print the LOD index for level 0.
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// TODO: TLUT format should actually be stored in filename? :/
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if (level == 0)
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{
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sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF);
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}
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else
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{
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sprintf(szTemp, "%s/%s_%08x_%i_mip%d.png", szDir.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF, level);
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}
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if (false == File::Exists(szTemp))
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entry->Save(szTemp);
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entry->Save(szTemp, level);
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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@ -357,6 +368,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// load texture
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entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
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// TODO: won't this cause loaded hires textures to be dumped as well?
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if (g_ActiveConfig.bDumpTextures)
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DumpTexture(entry, 0);
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// load mips - TODO: Loading mipmaps from tmem is untested!
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if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
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{
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@ -389,6 +404,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
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// TODO: won't this cause loaded hires textures to be dumped as well?
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if (g_ActiveConfig.bDumpTextures)
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DumpTexture(entry, level);
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*ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
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mipWidth >>= 1;
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mipHeight >>= 1;
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@ -396,10 +415,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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}
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}
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// TODO: won't this cause loaded hires textures to be dumped as well?
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if (g_ActiveConfig.bDumpTextures)
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DumpTexture(entry);
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INCSTAT(stats.numTexturesCreated);
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SETSTAT(stats.numTexturesAlive, textures.size());
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@ -84,7 +84,7 @@ public:
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virtual ~TCacheEntryBase();
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virtual void Bind(unsigned int stage) = 0;
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virtual bool Save(const char filename[]) = 0;
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virtual bool Save(const char filename[], unsigned int level) = 0;
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
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@ -113,7 +113,6 @@ public:
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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@ -128,7 +127,7 @@ protected:
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private:
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static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int& width, unsigned int& height, u8* dest);
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static void DumpTexture(TCacheEntryBase* entry);
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static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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@ -45,8 +45,16 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
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D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV());
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}
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bool TextureCache::TCacheEntry::Save(const char filename[])
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bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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{
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// TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
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static bool warn_once = true;
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if (level && warn_once)
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{
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WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D11 backend!");
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warn_once = false;
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return false;
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}
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return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename));
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}
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@ -49,7 +49,7 @@ private:
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const float *colmat);
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void Bind(unsigned int stage);
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bool Save(const char filename[]);
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bool Save(const char filename[], unsigned int level);
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};
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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@ -58,9 +58,17 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
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D3D::SetTexture(stage, texture);
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}
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bool TextureCache::TCacheEntry::Save(const char filename[])
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bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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{
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return SUCCEEDED(PD3DXSaveTextureToFileA(filename, D3DXIFF_PNG, texture, 0));
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IDirect3DSurface9* surface;
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HRESULT hr = texture->GetSurfaceLevel(level, &surface);
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if (FAILED(hr))
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return false;
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hr = PD3DXSaveSurfaceToFileA(filename, D3DXIFF_PNG, surface, NULL, NULL);
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surface->Release();
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return SUCCEEDED(hr);
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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@ -52,7 +52,7 @@ private:
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const float *colmat);
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void Bind(unsigned int stage);
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bool Save(const char filename[]);
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bool Save(const char filename[], unsigned int level);
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};
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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@ -76,11 +76,13 @@ static const GLint c_WrapSettings[4] = {
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GL_REPEAT,
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};
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
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{
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int width = std::max(virtual_width >> level, 1);
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int height = std::max(virtual_height >> level, 1);
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std::vector<u32> data(width * height);
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glBindTexture(textarget, tex);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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glGetTexImage(textarget, level, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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const GLenum err = GL_REPORT_ERROR();
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if (GL_NO_ERROR != err)
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@ -119,13 +121,13 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
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SetTextureParameters(tm0, tm1);
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}
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bool TextureCache::TCacheEntry::Save(const char filename[])
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bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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{
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// TODO: make ogl dump PNGs
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std::string tga_filename(filename);
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tga_filename.replace(tga_filename.size() - 3, 3, "tga");
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return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height);
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return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, level);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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@ -347,7 +349,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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{
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static int count = 0;
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SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height);
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count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, 0);
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}
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}
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@ -62,7 +62,7 @@ private:
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const float *colmat);
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void Bind(unsigned int stage);
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bool Save(const char filename[]);
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bool Save(const char filename[], unsigned int level);
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private:
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void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
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@ -76,7 +76,7 @@ private:
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
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};
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
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}
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@ -163,13 +163,14 @@ void VertexManager::vFlush()
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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// TODO: Dump this code, it's redundant.
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if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
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{
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// save the textures
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char strfile[255];
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sprintf(strfile, "%stex%.3d_%d.tga",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
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tentry->Save(strfile);
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tentry->Save(strfile, 0);
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}
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}
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else
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