If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
eef715b1cf
commit
992f8be5b0
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@ -86,7 +86,7 @@ public:
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virtual unsigned int PeekMessages() = 0;
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virtual void Initialize() = 0;
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virtual bool Initialize(void *&) = 0;
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virtual void Shutdown() = 0;
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virtual void DoState(PointerWrap &p) = 0;
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@ -120,7 +120,6 @@ bool BootCore(const std::string& _rFilename)
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}
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// Run the game
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StartUp.hMainWindow = Host_GetRenderHandle();
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// Init the core
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if (!Core::Init())
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{
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@ -215,13 +215,16 @@ bool Init()
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GetData<u8>("IPL.AR"));
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}
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// _CoreParameter.hMainWindow is first the m_Panel handle,
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// then it is updated to have the new window handle,
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// g_pWindowHandle is first the m_Panel handle,
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// then it is updated to the render window handle,
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// within g_video_backend->Initialize()
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// TODO: that's ugly, change Initialize() to take m_Panel
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// and return the new window handle
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g_video_backend->Initialize();
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g_pWindowHandle = _CoreParameter.hMainWindow;
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g_pWindowHandle = Host_GetRenderHandle();
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if (!g_video_backend->Initialize(g_pWindowHandle))
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{
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emuThreadGoing.Shutdown();
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Host_SetWaitCursor(false);
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return false;
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}
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HW::Init();
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DSP::GetDSPEmulator()->Initialize(g_pWindowHandle,
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@ -31,7 +31,7 @@
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#include "Core.h" // for bWii
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SCoreStartupParameter::SCoreStartupParameter()
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: hInstance(0), hMainWindow(0),
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: hInstance(0),
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bJITNoBlockCache(false), bJITBlockLinking(true),
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bJITOff(false),
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bJITLoadStoreOff(false), bJITLoadStorelXzOff(false),
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@ -69,9 +69,6 @@ struct SCoreStartupParameter
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{
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void* hInstance; // HINSTANCE but we don't want to include <windows.h>
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// Windows/GUI related
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void* hMainWindow;
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// Settings
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bool bEnableDebugging;
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bool bAutomaticStart;
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@ -9,7 +9,7 @@ namespace DX11
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class VideoBackend : public VideoBackendHLE
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{
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void Initialize();
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bool Initialize(void *&);
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void Shutdown();
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std::string GetName();
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@ -52,11 +52,6 @@
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namespace DX11
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{
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void*& VideoWindowHandle()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
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}
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unsigned int VideoBackend::PeekMessages()
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{
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MSG msg;
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@ -158,7 +153,7 @@ void VideoBackend::ShowConfig(void *_hParent)
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#endif
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}
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void VideoBackend::Initialize()
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bool VideoBackend::Initialize(void *&window_handle)
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{
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InitBackendInfo();
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@ -169,15 +164,17 @@ void VideoBackend::Initialize()
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UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
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UpdateActiveConfig();
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VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Loading - Please wait."));
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if (VideoWindowHandle() == NULL)
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window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait."));
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if (window_handle == NULL)
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{
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ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
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return;
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return false;
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}
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OSD::AddMessage("Dolphin Direct3D11 Video Backend.", 5000);
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s_BackendInitialized = true;
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return true;
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}
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void VideoBackend::Video_Prepare()
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@ -9,7 +9,7 @@ namespace DX9
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class VideoBackend : public VideoBackendHLE
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{
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void Initialize();
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bool Initialize(void *&);
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void Shutdown();
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std::string GetName();
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@ -60,11 +60,6 @@
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namespace DX9
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{
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void*& VideoWindowHandle()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
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}
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unsigned int VideoBackend::PeekMessages()
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{
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MSG msg;
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@ -138,7 +133,7 @@ void VideoBackend::ShowConfig(void* parent)
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#endif
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}
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void VideoBackend::Initialize()
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bool VideoBackend::Initialize(void *&window_handle)
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{
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InitBackendInfo();
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@ -149,20 +144,22 @@ void VideoBackend::Initialize()
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UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); // DX9 projection hack could be disabled by commenting out this line
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UpdateActiveConfig();
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VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Loading - Please wait."));
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if (VideoWindowHandle() == NULL)
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window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait."));
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if (window_handle == NULL)
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{
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ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
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return;
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return false;
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}
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else if (FAILED(DX9::D3D::Init()))
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{
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MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_ICONERROR|MB_OK);
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return;
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return false;
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}
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OSD::AddMessage("Dolphin Direct3D9 Video Backend.", 5000);
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s_BackendInitialized = true;
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return true;
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}
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void VideoBackend::Video_Prepare()
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@ -82,11 +82,6 @@ void OpenGL_SetWindowText(const char *text)
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#endif
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}
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static void*& VideoWindowHandle()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
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}
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namespace OGL
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{
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@ -320,7 +315,7 @@ void XEventThread()
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool OpenGL_Create(int _iwidth, int _iheight)
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bool OpenGL_Create(void *&window_handle)
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{
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int _tx, _ty, _twidth, _theight;
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Core::Callback_VideoGetWindowSize(_tx, _ty, _twidth, _theight);
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@ -330,7 +325,7 @@ bool OpenGL_Create(int _iwidth, int _iheight)
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s_backbuffer_height = _theight;
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#if defined(USE_WX) && USE_WX
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GLWin.panel = (wxPanel *)VideoWindowHandle();
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GLWin.panel = (wxPanel *)window_handle;
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GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL,
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wxPoint(0, 0), wxSize(_twidth, _theight));
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GLWin.glCanvas->Show(true);
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style |= NSResizableWindowMask | NSTitledWindowMask;
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}
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(void)VideoWindowHandle;
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GLWin.cocoaWin = [[NSWindow alloc] initWithContentRect: size
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styleMask: style backing: NSBackingStoreBuffered defer: NO];
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if (GLWin.cocoaWin == nil) {
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[GLWin.cocoaWin makeKeyAndOrderFront: nil];
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#elif defined(_WIN32)
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VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Please wait..."));
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if (VideoWindowHandle() == NULL)
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window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Please wait..."));
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if (window_handle == NULL)
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{
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Host_SysMessage("failed to create window");
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return false;
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@ -466,7 +460,7 @@ bool OpenGL_Create(int _iwidth, int _iheight)
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GLWin.dpy = XOpenDisplay(0);
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GLWin.evdpy = XOpenDisplay(0);
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GLWin.parent = (Window)VideoWindowHandle();
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GLWin.parent = (Window)window_handle;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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if (GLWin.parent == 0)
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GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
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GLWin.height = _theight;
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CreateXWindow();
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VideoWindowHandle() = (void *)GLWin.win;
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window_handle = (void *)GLWin.win;
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#endif
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return true;
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}
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@ -84,7 +84,7 @@ extern GLWindow GLWin;
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// Public OpenGL util
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// Initialization / upkeep
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bool OpenGL_Create(int _width, int _height);
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bool OpenGL_Create(void *&);
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void OpenGL_Shutdown();
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void OpenGL_Update();
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bool OpenGL_MakeCurrent();
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@ -9,7 +9,7 @@ namespace OGL
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class VideoBackend : public VideoBackendHLE
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{
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void Initialize();
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bool Initialize(void *&);
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void Shutdown();
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std::string GetName();
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@ -157,7 +157,7 @@ void VideoBackend::ShowConfig(void *_hParent)
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#endif
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}
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void VideoBackend::Initialize()
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bool VideoBackend::Initialize(void *&window_handle)
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{
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InitBackendInfo();
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UpdateActiveConfig();
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if (!OpenGL_Create(640, 480))
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return;
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if (!OpenGL_Create(window_handle))
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return false;
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OSD::AddMessage("Dolphin OpenGL Video Backend.", 5000);
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s_BackendInitialized = true;
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return true;
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}
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// This is called after Initialize() from the Core
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@ -16,7 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Core.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "SWRenderer.h"
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void SWRenderer::Init()
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{
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if (!OpenGL_Create(640, 480)) // 640x480 will be the default if all else fails
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{
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Core::Callback_VideoLog("SWRenderer::Create failed\n");
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return;
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}
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}
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void SWRenderer::Shutdown()
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#include "FileUtil.h"
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#include "VideoBackend.h"
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#include "../../../Core/VideoCommon/Src/Fifo.h"
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#include "Core.h"
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namespace SW
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{
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#endif
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}
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void VideoBackend::Initialize()
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bool VideoBackend::Initialize(void *&window_handle)
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{
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g_SWVideoConfig.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
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if (!OpenGL_Create(window_handle))
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{
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Core::Callback_VideoLog("SWRenderer::Create failed\n");
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return false;
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}
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InitBPMemory();
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InitXFMemory();
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SWCommandProcessor::Init();
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HwRasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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return true;
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}
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void VideoBackend::DoState(PointerWrap&)
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@ -9,7 +9,7 @@ namespace SW
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class VideoBackend : public VideoBackendLLE
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{
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void Initialize();
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bool Initialize(void *&);
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void Shutdown();
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std::string GetName();
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@ -43,11 +43,6 @@ WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
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int g_winstyle;
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static void*& VideoWindowHandle()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
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}
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// ------------------------------------------
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/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
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an empty transparent cursor */
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CreateCursors(/*m_hInstance*/GetModuleHandle(0));
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// Create child window
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if (parent)
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{
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m_hParent = parent;
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m_hParent = parent;
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m_hWnd = CreateWindow(m_szClassName, title,
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m_hWnd = CreateWindow(m_szClassName, title,
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WS_CHILD,
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CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
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parent, NULL, hInstance, NULL);
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
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}
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// Create new separate window
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else
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{
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DWORD style = g_SWVideoConfig.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, style, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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m_hParent = (HWND)VideoWindowHandle();
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m_hWnd = CreateWindow(m_szClassName, title,
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style,
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rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
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parent, NULL, hInstance, NULL );
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g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
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g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
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}
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
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return m_hWnd;
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}
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Loading…
Reference in New Issue