Merge the real wiimote threads into the Wiimote class. Put windows back to the crude Shutdown/Initialize refresh method so they can have the rumble on refresh and know their wiimotes are still connected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6945 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
fec3daf713
commit
f281eff9ba
|
@ -176,6 +176,8 @@ bool Wiimote::Connect()
|
|||
// Set LEDs
|
||||
SetLEDs(WIIMOTE_LED_1 << index);
|
||||
|
||||
m_wiimote_thread = std::thread(StartThread, this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -189,6 +191,9 @@ void Wiimote::RealDisconnect()
|
|||
|
||||
m_connected = false;
|
||||
|
||||
if (m_wiimote_thread.joinable())
|
||||
m_wiimote_thread.join();
|
||||
|
||||
close(out_sock);
|
||||
close(in_sock);
|
||||
|
||||
|
|
|
@ -237,6 +237,8 @@ bool Wiimote::Connect()
|
|||
// Set LEDs
|
||||
SetLEDs(WIIMOTE_LED_1 << index);
|
||||
|
||||
m_wiimote_thread = std::thread(StartThread, this);
|
||||
|
||||
NOTICE_LOG(WIIMOTE, "Connected to wiimote %i.", index + 1);
|
||||
|
||||
return true;
|
||||
|
@ -249,6 +251,9 @@ void Wiimote::RealDisconnect()
|
|||
|
||||
m_connected = false;
|
||||
|
||||
if (m_wiimote_thread.joinable())
|
||||
m_wiimote_thread.join();
|
||||
|
||||
CloseHandle(dev_handle);
|
||||
dev_handle = 0;
|
||||
|
||||
|
|
|
@ -198,6 +198,8 @@ bool Wiimote::Connect()
|
|||
Handshake();
|
||||
SetLEDs(WIIMOTE_LED_1 << index);
|
||||
|
||||
m_wiimote_thread = std::thread(StartThread, this);
|
||||
|
||||
[cbt release];
|
||||
|
||||
return true;
|
||||
|
@ -213,6 +215,9 @@ void Wiimote::RealDisconnect()
|
|||
|
||||
m_connected = false;
|
||||
|
||||
if (m_wiimote_thread.joinable())
|
||||
m_wiimote_thread.join();
|
||||
|
||||
[btd closeConnection];
|
||||
|
||||
btd = NULL;
|
||||
|
|
|
@ -40,14 +40,8 @@ namespace WiimoteReal
|
|||
bool g_real_wiimotes_initialized = false;
|
||||
unsigned int g_wiimotes_found = 0;
|
||||
|
||||
volatile bool g_run_wiimote_thread = false;
|
||||
std::thread g_wiimote_threads[MAX_WIIMOTES] = {};
|
||||
Common::CriticalSection g_refresh_critsec;
|
||||
|
||||
void WiimoteThreadFunc(Wiimote* arg);
|
||||
void StartWiimoteThreads();
|
||||
void StopWiimoteThreads();
|
||||
|
||||
Wiimote *g_wiimotes[MAX_WIIMOTES];
|
||||
|
||||
Wiimote::Wiimote(const unsigned int _index)
|
||||
|
@ -307,6 +301,46 @@ bool Wiimote::SendRequest(unsigned char report_type, unsigned char* data, int le
|
|||
return (IOWrite(buffer, length + 2) != 0);
|
||||
}
|
||||
|
||||
void Wiimote::StartThread(Wiimote *wiimote)
|
||||
{
|
||||
wiimote->ThreadFunc();
|
||||
}
|
||||
|
||||
void Wiimote::ThreadFunc()
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
#endif
|
||||
|
||||
char thname[] = "Wiimote # Thread";
|
||||
thname[8] = (char)('1' + index);
|
||||
Common::SetCurrentThreadName(thname);
|
||||
|
||||
// rumble briefly
|
||||
Rumble();
|
||||
|
||||
Host_ConnectWiimote(index, true);
|
||||
|
||||
// main loop
|
||||
while (IsConnected())
|
||||
{
|
||||
// hopefully this is alright
|
||||
while (Write()) {}
|
||||
|
||||
#ifndef __APPLE__
|
||||
// sleep if there was nothing to read
|
||||
if (false == Read())
|
||||
#endif
|
||||
Common::SleepCurrentThread(1);
|
||||
}
|
||||
|
||||
Host_ConnectWiimote(index, false);
|
||||
|
||||
#ifdef __APPLE__
|
||||
[pool release];
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
// Connect all discovered wiimotes
|
||||
// Return the number of wiimotes that successfully connected.
|
||||
|
@ -385,8 +419,6 @@ unsigned int Initialize()
|
|||
|
||||
DEBUG_LOG(WIIMOTE, "Connected to %i Real Wiimotes", g_wiimotes_found);
|
||||
|
||||
StartWiimoteThreads();
|
||||
|
||||
return g_wiimotes_found;
|
||||
}
|
||||
|
||||
|
@ -398,8 +430,6 @@ void Shutdown(void)
|
|||
// Uninitialized
|
||||
g_real_wiimotes_initialized = false;
|
||||
|
||||
StopWiimoteThreads();
|
||||
|
||||
// Delete wiimotes
|
||||
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
if (g_wiimotes[i])
|
||||
|
@ -412,6 +442,12 @@ void Shutdown(void)
|
|||
// This is called from the GUI thread
|
||||
void Refresh()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
g_refresh_critsec.Enter();
|
||||
Shutdown();
|
||||
Initialize();
|
||||
g_refresh_critsec.Leave();
|
||||
#else
|
||||
// Make sure real wiimotes have been initialized
|
||||
if (!g_real_wiimotes_initialized)
|
||||
{
|
||||
|
@ -425,8 +461,6 @@ void Refresh()
|
|||
if (WIIMOTE_SRC_REAL & g_wiimote_sources[i])
|
||||
++wanted_wiimotes;
|
||||
|
||||
StopWiimoteThreads();
|
||||
|
||||
g_refresh_critsec.Enter();
|
||||
|
||||
// Remove wiimotes that are paired with slots no longer configured for a
|
||||
|
@ -448,19 +482,16 @@ void Refresh()
|
|||
|
||||
DEBUG_LOG(WIIMOTE, "Found %i Real Wiimotes, %i wanted", num_wiimotes, wanted_wiimotes);
|
||||
|
||||
#ifndef _WIN32
|
||||
// Connect newly found wiimotes.
|
||||
int num_new_wiimotes = ConnectWiimotes(g_wiimotes);
|
||||
|
||||
DEBUG_LOG(WIIMOTE, "Connected to %i additional Real Wiimotes", num_new_wiimotes);
|
||||
#endif
|
||||
|
||||
g_wiimotes_found = num_wiimotes;
|
||||
}
|
||||
|
||||
g_refresh_critsec.Leave();
|
||||
|
||||
StartWiimoteThreads();
|
||||
#endif
|
||||
}
|
||||
|
||||
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
||||
|
@ -504,55 +535,4 @@ void StateChange(PLUGIN_EMUSTATE newState)
|
|||
//g_refresh_critsec.Leave(); // leave
|
||||
}
|
||||
|
||||
void StartWiimoteThreads()
|
||||
{
|
||||
g_run_wiimote_thread = true;
|
||||
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
if (g_wiimotes[i] && !g_wiimote_threads[i].joinable())
|
||||
g_wiimote_threads[i] = std::thread(WiimoteThreadFunc, g_wiimotes[i]);
|
||||
}
|
||||
|
||||
void StopWiimoteThreads()
|
||||
{
|
||||
g_run_wiimote_thread = false;
|
||||
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
if (g_wiimote_threads[i].joinable())
|
||||
g_wiimote_threads[i].join();
|
||||
}
|
||||
|
||||
void WiimoteThreadFunc(Wiimote* wiimote)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
#endif
|
||||
|
||||
char thname[] = "Wiimote # Thread";
|
||||
thname[8] = (char)('1' + wiimote->index);
|
||||
Common::SetCurrentThreadName(thname);
|
||||
|
||||
// rumble briefly
|
||||
wiimote->Rumble();
|
||||
|
||||
Host_ConnectWiimote(wiimote->index, true);
|
||||
|
||||
// main loop
|
||||
while (g_run_wiimote_thread && wiimote->IsConnected())
|
||||
{
|
||||
// hopefully this is alright
|
||||
while (wiimote->Write()) {}
|
||||
|
||||
#ifndef __APPLE__
|
||||
// sleep if there was nothing to read
|
||||
if (false == wiimote->Read())
|
||||
#endif
|
||||
Common::SleepCurrentThread(1);
|
||||
}
|
||||
|
||||
Host_ConnectWiimote(wiimote->index, false);
|
||||
|
||||
#ifdef __APPLE__
|
||||
[pool release];
|
||||
#endif
|
||||
}
|
||||
|
||||
}; // end of namespace
|
||||
|
|
|
@ -90,8 +90,11 @@ private:
|
|||
void SetLEDs(int leds);
|
||||
int IORead(unsigned char* buf);
|
||||
int IOWrite(unsigned char* buf, int len);
|
||||
static void StartThread(Wiimote *wiimote);
|
||||
void ThreadFunc();
|
||||
|
||||
bool m_connected;
|
||||
std::thread m_wiimote_thread;
|
||||
Common::FifoQueue<Report> m_read_reports;
|
||||
Common::FifoQueue<Report> m_write_reports;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue