Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7006 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -7,17 +7,10 @@ from SconsTests import utils
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files = ['BootManager.cpp']
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# 'plugin_videosoftware',
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libs = [
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'core', 'discio', 'plugin_videoogl',
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'audiocommon', 'common', 'inputcommon', 'videocommon',
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'GLEW', 'SOIL', 'bdisasm', 'lua', 'lzo2', 'sfml-network', 'z',
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]
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wxlibs = [ ]
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ldflags = [ ]
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libs = [ ]
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if not env['HAVE_WX']:
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files += ['MainNoGUI.cpp']
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else:
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@ -56,7 +49,13 @@ else:
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env.StaticLibrary(env['local_libs'] + "dolphinwx", libfiles)
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wxlibs += ['debwx', 'debugger_ui_util', 'dolphinwx']
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libs += ['debwx', 'debugger_ui_util', 'dolphinwx']
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libs += ['core', 'discio', 'plugin_videoogl'] # 'plugin_videosoftware'
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if env['HAVE_WX']:
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libs += ['videouicommon']
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libs += ['audiocommon', 'common', 'inputcommon', 'videocommon']
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libs += ['GLEW', 'SOIL', 'bdisasm', 'lua', 'lzo2', 'sfml-network', 'z']
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if sys.platform == 'win32':
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files += [ "stdafx.cpp" ]
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@ -67,7 +66,7 @@ elif sys.platform == 'darwin':
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exe = '#' + env['prefix'] + '/Dolphin.app/Contents/MacOS/Dolphin'
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if env['HAVE_WX']:
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wxlibs += env['wxconfiglibs']
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libs += env['wxconfiglibs']
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else:
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libs += [ 'iconv' ]
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exe += 'NoGUI'
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@ -133,10 +132,6 @@ else:
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env.InstallAs(env['data_dir'] + '/sys', '#Data/Sys')
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env.InstallAs(env['data_dir'] + '/user', '#Data/User')
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libs = wxlibs + libs + env['LIBS']
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linkflags = ldflags + env['LINKFLAGS']
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if env['HAVE_WX']:
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libs += ['videouicommon']
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env.Program(exe, files, LIBS = libs, LINKFLAGS = linkflags)
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env.Program(exe, files, LIBS = libs + env['LIBS'], LINKFLAGS = linkflags)
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@ -26,11 +26,6 @@
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#include "VertexShaderGen.h"
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#include "NativeVertexFormat.h"
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GFXDebuggerBase *g_pdebugger = NULL;
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volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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//void UpdateFPSDisplay(const char *text);
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extern NativeVertexFormat *g_nativeVertexFmt;
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@ -41,6 +41,10 @@ BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
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EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
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END_EVENT_TABLE()
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GFXDebuggerBase *g_pdebugger = NULL;
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volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
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const wxSize& size, long style, const wxString &title)
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