Fix auto window size options when not rendering to main.
Switch gtk keystate_lock back to a recursive mutex. Now that the mutex attributes are being initialized properly this doesn't seem to cause the segmentation faults anymore. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7349 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -684,7 +684,6 @@ void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height)
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void CFrame::OnRenderWindowSizeRequest(int width, int height)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED ||
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!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain ||
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!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize ||
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RendererIsFullscreen() || m_RenderFrame->IsMaximized())
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return;
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@ -693,8 +692,10 @@ void CFrame::OnRenderWindowSizeRequest(int width, int height)
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m_RenderFrame->GetClientSize(&old_width, &old_height);
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// Add space for the log/console/debugger window
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if ((SConfig::GetInstance().m_InterfaceLogWindow || SConfig::GetInstance().m_InterfaceConsole ||
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SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
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(SConfig::GetInstance().m_InterfaceLogWindow ||
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SConfig::GetInstance().m_InterfaceConsole ||
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SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
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!m_Mgr->GetPane(wxT("Pane 1")).IsFloating())
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{
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switch (m_Mgr->GetPane(wxT("Pane 1")).dock_direction)
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@ -145,7 +145,7 @@ class CFrame : public CRenderFrame
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#ifdef __WXGTK__
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Common::Event panic_event;
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bool bPanicResult;
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std::mutex keystate_lock;
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std::recursive_mutex keystate_lock;
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#endif
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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@ -1023,7 +1023,7 @@ void CFrame::DoStop()
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{
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#if defined __WXGTK__
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wxMutexGuiLeave();
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std::lock_guard<std::mutex> lk(keystate_lock);
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std::lock_guard<std::recursive_mutex> lk(keystate_lock);
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wxMutexGuiEnter();
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#endif
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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@ -584,8 +584,8 @@ bool Host_GetKeyState(int keycode)
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#ifdef _WIN32
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return GetAsyncKeyState(keycode);
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#elif defined __WXGTK__
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std::unique_lock<std::mutex> lk(main_frame->keystate_lock, std::defer_lock);
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if (!lk.try_lock())
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std::unique_lock<std::recursive_mutex> lk(main_frame->keystate_lock, std::try_to_lock);
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if (!lk.owns_lock())
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return false;
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bool key_pressed;
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