Fix for my last commit thanks to Lolaker for pointing the error
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@ -24,7 +24,7 @@
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// Increment this every time you change shader generation code.
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enum
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{
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LINEAR_DISKCACHE_VER = 6976
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LINEAR_DISKCACHE_VER = 6978
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};
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// On disk format:
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@ -609,7 +609,7 @@ const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiTy
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for (int i = 0; i < numTexgen; ++i)
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WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i);
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WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if(PixelLigthingEnabled)
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WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
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}
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else
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@ -617,12 +617,12 @@ const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiTy
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// wpos is in w of first 4 texcoords
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if(PixelLigthingEnabled)
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{
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < numTexgen; ++i)
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WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i);
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}
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else
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{
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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for (unsigned int i = 0; i < numTexgen; ++i)
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WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i);
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}
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}
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@ -630,7 +630,10 @@ const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiTy
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if((bpmem.fog.c_proj_fsel.fsel != 0) || MustWriteToDepth)
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{
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// the screen space depth value = far z + (clip z / clip w) * z range
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WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
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if (numTexgen < 7)
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WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
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else
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WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (uv2.w / uv3.w) * "I_ZBIAS"[1].y;\n");
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}
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char* pmainstart = p;
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if(PSGRenderMode == PSGRENDER_ZCOMPLOCK && !DepthTextureEnable)
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@ -691,7 +694,7 @@ const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiTy
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if(PixelLigthingEnabled)
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{
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if (xfregs.numTexGen.numTexGens < 7)
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if (numTexgen < 7)
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{
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WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n");
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WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
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