- Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au last changes that is not necessary anymore.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7162 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marcos Vitali 2011-02-13 05:52:09 +00:00
parent 1ad211b3ad
commit 1d2c936f08
3 changed files with 0 additions and 19 deletions

View File

@ -107,7 +107,6 @@ u16 m_tokenReg;
static u32 fake_GPWatchdogLastToken = 0;
static Common::EventEx s_fifoIdleEvent;
static Common::CriticalSection sFifoCritical;
static bool bProcessFifoToLoWatermark = false;
static bool bProcessFifoAllDistance = false;
@ -128,16 +127,6 @@ void UpdateInterrupts_Wrapper(u64 userdata, int cyclesLate)
UpdateInterrupts(userdata);
}
void FifoCriticalEnter()
{
sFifoCritical.Enter();
}
void FifoCriticalLeave()
{
sFifoCritical.Leave();
}
void DoState(PointerWrap &p)
{
p.Do(m_CPStatusReg);

View File

@ -40,7 +40,6 @@ static int size = 0;
void Fifo_DoState(PointerWrap &p)
{
CommandProcessor::FifoCriticalEnter();
p.DoArray(videoBuffer, FIFO_SIZE);
p.Do(size);
@ -48,7 +47,6 @@ void Fifo_DoState(PointerWrap &p)
p.Do(pos); // read or write offset (depends on the mode afaik)
g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
CommandProcessor::FifoCriticalLeave();
}
void Fifo_Init()
@ -150,8 +148,6 @@ void Fifo_EnterLoop()
if (!fifoStateRun) break;
CommandProcessor::FifoCriticalEnter();
// Create pointer to video data and send it to the VideoPlugin
u32 readPtr = _fifo.CPReadPointer;
u8 *uData = Memory::GetPointer(readPtr);
@ -175,8 +171,6 @@ void Fifo_EnterLoop()
Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend);
CommandProcessor::SetStatus();
CommandProcessor::FifoCriticalLeave();
// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false

View File

@ -184,10 +184,8 @@ void VideoFifo_CheckStateRequest()
if (Common::AtomicLoadAcquire(s_doStateRequested))
{
// Clear all caches that touch RAM
CommandProcessor::FifoCriticalEnter();
TextureCache::Invalidate(false);
VertexLoaderManager::MarkAllDirty();
CommandProcessor::FifoCriticalLeave();
PointerWrap p(s_doStateArgs.ptr, s_doStateArgs.mode);
VideoCommon_DoState(p);