Fixes issue 5214 for real!
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@ -95,7 +95,7 @@ wxString efb_emulate_format_changes_desc = wxTRANSLATE("Ignore any changes to th
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wxString efb_copy_desc = wxTRANSLATE("Disable emulation of EFB copies.\nThese are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n\nIf unsure, leave this unchecked.");
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wxString efb_copy_texture_desc = wxTRANSLATE("Store EFB copies in GPU texture objects.\nThis is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n\nIf unsure, leave this checked.");
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wxString efb_copy_ram_desc = wxTRANSLATE("Accurately emulate EFB copies.\nSome games depend on this for certain graphical effects or gameplay functionality.\n\nIf unsure, check EFB to Texture instead.");
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wxString stc_desc = wxTRANSLATE("The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n\nIf unsure, use the second-fastest value from the right.");
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wxString stc_desc = wxTRANSLATE("The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n\nIf unsure, use the rightmost value.");
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wxString wireframe_desc = wxTRANSLATE("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
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wxString disable_lighting_desc = wxTRANSLATE("Improves performance but causes lighting to disappear in most games.\n\nIf unsure, leave this unchecked.");
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wxString disable_textures_desc = wxTRANSLATE("Disable texturing.\n\nIf unsure, leave this unchecked.");
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