Don't allow wiimote config while in Gamecube mode
Fixes crash when attempting to open emulated wiimote config in Gamecube mode
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6091774ade
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c3a537728f
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@ -1551,16 +1551,21 @@ void CFrame::UpdateGUI()
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bool Initialized = Core::IsRunning();
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bool Running = Core::GetState() == Core::CORE_RUN;
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bool Paused = Core::GetState() == Core::CORE_PAUSE;
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bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
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bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
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// Make sure that we have a toolbar
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if (m_ToolBar)
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{
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// Enable/disable the Config and Stop buttons
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m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
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m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); // Don't allow refresh when we don't show the list
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// Don't allow refresh when we don't show the list
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m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
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m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
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m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
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m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
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// Don't allow wiimote config while in Gamecube mode
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m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
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}
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// File
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@ -1590,15 +1595,12 @@ void CFrame::UpdateGUI()
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
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GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->
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Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->
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Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->
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Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->
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Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
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if (Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube);
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if (RunningWii)
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{
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
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AccessWiiMote(0x0100)->IsConnected());
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