some adjustments in Normal loading to improve lighting in dx9.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6874 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2011-01-18 14:14:10 +00:00
parent c24cedc03b
commit 279664df7b
2 changed files with 33 additions and 27 deletions

View File

@ -315,9 +315,9 @@ void VertexLoader::CompileVertexTranslator()
case FORMAT_UBYTE:
case FORMAT_BYTE:
{
vtx_decl.normal_gl_type = (vtx_attr.NormalFormat == FORMAT_BYTE)? VAR_BYTE : VAR_UNSIGNED_BYTE;
vtx_decl.normal_gl_type = VAR_BYTE;
int native_size = 4;
if (vtx_attr.NormalFormat == FORMAT_BYTE && !g_Config.backend_info.bAllowSignedBytes)
if (!g_Config.backend_info.bAllowSignedBytes)
{
vtx_decl.normal_gl_type = VAR_SHORT;
native_size = 8;
@ -335,7 +335,7 @@ void VertexLoader::CompileVertexTranslator()
}
case FORMAT_USHORT:
case FORMAT_SHORT:
vtx_decl.normal_gl_type = (vtx_attr.NormalFormat == FORMAT_SHORT)? VAR_SHORT : VAR_UNSIGNED_SHORT;
vtx_decl.normal_gl_type = VAR_SHORT;
vtx_decl.normal_gl_size = 4;
vtx_decl.normal_offset[0] = nat_offset;
nat_offset += 8;

View File

@ -159,9 +159,12 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectByte()
void LOADERDECL VertexLoader_Normal::Normal_DirectByte_Expand16()
{
((s16*)VertexManager::s_pCurBufferPointer)[0] = DataReadS8() << 8;
((s16*)VertexManager::s_pCurBufferPointer)[1] = DataReadS8() << 8;
((s16*)VertexManager::s_pCurBufferPointer)[2] = DataReadS8() << 8;
s8 temp = DataReadS8();
((s16*)VertexManager::s_pCurBufferPointer)[0] = (((s16)temp) << 8) | (temp & 0x7F);
temp = DataReadS8();
((s16*)VertexManager::s_pCurBufferPointer)[1] = (((s16)temp) << 8) | (temp & 0x7F);
temp = DataReadS8();
((s16*)VertexManager::s_pCurBufferPointer)[2] = (((s16)temp) << 8) | (temp & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[3] = 0;
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();
@ -202,9 +205,12 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectByte3_Expand16()
{
for (int i = 0; i < 3; i++)
{
((u16*)VertexManager::s_pCurBufferPointer)[0] = DataReadS8() << 8;
((u16*)VertexManager::s_pCurBufferPointer)[1] = DataReadS8() << 8;
((u16*)VertexManager::s_pCurBufferPointer)[2] = DataReadS8() << 8;
s8 temp = DataReadS8();
((u16*)VertexManager::s_pCurBufferPointer)[0] = (((s16)temp) << 8) | (temp & 0x7F);
temp = DataReadS8();
((u16*)VertexManager::s_pCurBufferPointer)[1] = (((s16)temp) << 8) | (temp & 0x7F);
temp = DataReadS8();
((u16*)VertexManager::s_pCurBufferPointer)[2] = (((s16)temp) << 8) | (temp & 0x7F);
((u16*)VertexManager::s_pCurBufferPointer)[3] = 0;
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();
@ -254,9 +260,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte_Expand16()
{
u8 Index = DataReadU8();
const s8* pData = (const s8 *)(cached_arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]));
((s16*)VertexManager::s_pCurBufferPointer)[0] = pData[0] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[1] = pData[1] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[2] = pData[2] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[0] = (((s16)pData[0]) << 8) | (pData[0] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[1] = (((s16)pData[1]) << 8) | (pData[1] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[2] = (((s16)pData[2]) << 8) | (pData[2] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[3] = 0;
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();
@ -305,9 +311,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices1_Expand16()
const s8* pData = (const s8*)(cached_arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]));
for (int i = 0; i < 3; i++)
{
((s16*)VertexManager::s_pCurBufferPointer)[0] = pData[3 * i] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[1] = pData[3 * i + 1] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[2] = pData[3 * i + 2] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[0] = (((s16)pData[3 * i]) << 8) | (pData[3 * i] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[1] = (((s16)pData[3 * i + 1]) << 8) | (pData[3 * i + 1] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[2] = (((s16)pData[3 * i + 2]) << 8) | (pData[3 * i + 2] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[3] = 0;
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();
@ -363,9 +369,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices3_Expand16()
{
u8 Index = DataReadU8();
const s8* pData = (const s8 *)(cached_arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 2*3*i);
((s16*)VertexManager::s_pCurBufferPointer)[0] = pData[0] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[1] = pData[1] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[2] = pData[2] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[0] = (((s16)pData[0]) << 8) | (pData[0] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[1] = (((s16)pData[1]) << 8) | (pData[1] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[2] = (((s16)pData[2]) << 8) | (pData[2] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[3] = 0;
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();
@ -420,9 +426,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte_Expand16()
{
u16 Index = DataReadU16();
const s8* pData = (const s8 *)(cached_arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]));
((s16*)VertexManager::s_pCurBufferPointer)[0] = pData[0] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[1] = pData[1] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[2] = pData[2] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[0] = (((s16)pData[0]) << 8) | (pData[0] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[1] = (((s16)pData[1]) << 8) | (pData[1] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[2] = (((s16)pData[2]) << 8) | (pData[3] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[3] = 0;
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();
@ -487,9 +493,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices1_Expand16()
for (int i = 0; i < 3; i++)
{
((s16*)VertexManager::s_pCurBufferPointer)[0] = pData[3 * i] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[1] = pData[3 * i + 1] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[2] = pData[3 * i + 2] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[0] = (((s16)pData[3 * i]) << 8) | (pData[3 * i] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[1] = (((s16)pData[3 * i + 1]) << 8) | (pData[3 * i + 1] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[2] = (((s16)pData[3 * i + 2]) << 8) | (pData[3 * i + 2] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[3] = 0;
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();
@ -547,9 +553,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices3_Expand16()
{
u16 Index = DataReadU16();
const s8* pData = (const s8 *)(cached_arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 2*3*i);
((s16*)VertexManager::s_pCurBufferPointer)[0] = pData[0] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[1] = pData[1] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[2] = pData[2] << 8;
((s16*)VertexManager::s_pCurBufferPointer)[0] = (((s16)pData[0]) << 8) | (pData[0] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[1] = (((s16)pData[1]) << 8) | (pData[1] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[2] = (((s16)pData[2]) << 8) | (pData[3] & 0x7F);
((s16*)VertexManager::s_pCurBufferPointer)[3] = 0;
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();