Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated filenames left in Source, the absence of which should make link-time optimization easier to get working. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
0b90f72073
commit
955e3abe9e
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@ -131,7 +131,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@ -157,7 +157,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@ -185,7 +185,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@ -245,7 +245,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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@ -434,4 +434,4 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -18,7 +18,6 @@
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#include <cmath>
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#include "VideoConfig.h"
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#include "Profiler.h"
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#include "Statistics.h"
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#include "RenderBase.h"
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#include "VideoCommon.h"
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@ -230,7 +229,6 @@ void BPWritten(const BPCmd& bp)
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// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
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case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
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{
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DVSTARTSUBPROFILE("LoadBPReg:swap");
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// The bottom right is within the rectangle
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// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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break;
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case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
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{
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DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
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u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
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u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
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@ -27,7 +27,6 @@
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#include "Common.h"
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#include "VideoCommon.h"
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#include "Profiler.h"
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#include "OpcodeDecoding.h"
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#include "CommandProcessor.h"
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#include "CPUDetect.h"
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@ -446,7 +445,6 @@ void OpcodeDecoder_Shutdown()
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void OpcodeDecoder_Run(bool skipped_frame)
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{
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DVSTARTPROFILE();
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if (!skipped_frame)
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{
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while (FifoCommandRunnable())
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@ -20,7 +20,6 @@
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#include <assert.h>
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#include <locale.h>
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#include "Profiler.h"
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#include "PixelShaderGen.h"
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#include "XFMemory.h" // for texture projection mode
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#include "BPMemory.h"
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@ -446,7 +445,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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text[sizeof(text) - 1] = 0x7C; // canary
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DVSTARTPROFILE();
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BuildSwapModeTable();
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int numStages = bpmem.genMode.numtevstages + 1;
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@ -18,7 +18,6 @@
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#include <cmath>
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#include "Common.h"
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#include "Profiler.h"
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#include "Statistics.h"
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#include "PixelShaderManager.h"
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#include "VideoCommon.h"
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@ -1,298 +0,0 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Simple profiler
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#include "Common.h"
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#include "Profiler.h"
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#include <list>
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#include <string>
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#include <map>
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#ifdef _WIN32
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#if defined (_MSC_VER) && _MSC_VER >= 1400
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#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
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#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
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#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64
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#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64
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#include <intrin.h>
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#undef _interlockedbittestandset
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#undef _interlockedbittestandreset
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#undef _interlockedbittestandset64
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#undef _interlockedbittestandreset64
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#pragma intrinsic(__rdtsc)
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#endif
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// Globals
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static u64 luPerfFreq = 0;
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#ifdef DVPROFILE
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int g_bWriteProfile = 1;
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#else
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int g_bWriteProfile = 1;
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#endif
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inline u64 GET_PROFILE_TIME()
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{
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#if defined (_MSC_VER) && _MSC_VER >= 1400
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return __rdtsc();
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#else
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LARGE_INTEGER lu;
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QueryPerformanceCounter(&lu);
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return lu.QuadPart;
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#endif
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}
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#else
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static u64 luPerfFreq = 1000000;
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#define GET_PROFILE_TIME() //GetCpuTick()
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#endif
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struct DVPROFSTRUCT;
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struct DVPROFSTRUCT
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{
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struct DATA
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{
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DATA(u64 time, u32 user = 0) : dwTime(time), dwUserData(user) {}
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DATA() : dwTime(0), dwUserData(0) {}
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u64 dwTime;
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u32 dwUserData;
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};
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~DVPROFSTRUCT() {
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std::list<DVPROFSTRUCT *>::iterator it = listpChild.begin();
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while (it != listpChild.end())
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{
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delete *it;
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*it = NULL;
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++it;
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}
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}
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// before DVProfEnd is called, contains the global time it started
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// after DVProfEnd is called, contains the time it lasted
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// the list contains all the tracked times
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std::list<DATA> listTimes;
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char pname[256];
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std::list<DVPROFSTRUCT*> listpChild; // other profilers called during this profiler period
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};
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struct DVPROFTRACK
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{
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u32 dwUserData;
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DVPROFSTRUCT::DATA* pdwTime;
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DVPROFSTRUCT* pprof;
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};
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// the current profiling functions, the back element is the
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// one that will first get popped off the list when DVProfEnd is called
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// the pointer is an element in DVPROFSTRUCT::listTimes
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static std::list<DVPROFTRACK> g_listCurTracking;
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// the current profilers, note that these are the parents
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// any profiler started during the time of another is held in
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// DVPROFSTRUCT::listpChild
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static std::list<DVPROFSTRUCT> g_listProfilers;
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// ignores the hierarchy, pointer to elements in g_listProfilers
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static std::list<DVPROFSTRUCT*> g_listAllProfilers;
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void DVProfRegister(const char *pname)
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{
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if (!g_bWriteProfile)
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return;
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#ifdef _WIN32
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if (luPerfFreq <= 1) {
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#if defined (_MSC_VER) && _MSC_VER >= 1400
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luPerfFreq = 1000000;
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#else
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LARGE_INTEGER temp;
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QueryPerformanceFrequency(&temp);
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luPerfFreq = temp.QuadPart;
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#endif
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}
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#endif
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std::list<DVPROFSTRUCT*>::iterator it = g_listAllProfilers.begin();
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// while(it != g_listAllProfilers.end() ) {
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//
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// if( _tcscmp(pname, (*it)->pname) == 0 ) {
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// (*it)->listTimes.push_back(Common::Timer::GetTimeMs());
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// DVPROFTRACK dvtrack;
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// dvtrack.pdwTime = &(*it)->listTimes.back();
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// dvtrack.pprof = *it;
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// g_listCurTracking.push_back(dvtrack);
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// return;
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// }
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//
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// ++it;
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// }
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// else add in a new profiler to the appropriate parent profiler
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DVPROFSTRUCT* pprof = NULL;
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if (g_listCurTracking.size() > 0)
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{
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_assert_( g_listCurTracking.back().pprof != NULL );
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g_listCurTracking.back().pprof->listpChild.push_back(new DVPROFSTRUCT());
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pprof = g_listCurTracking.back().pprof->listpChild.back();
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}
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else
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{
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g_listProfilers.push_back(DVPROFSTRUCT());
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pprof = &g_listProfilers.back();
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}
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strncpy(pprof->pname, pname, 256);
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// setup the profiler for tracking
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pprof->listTimes.push_back(DVPROFSTRUCT::DATA(GET_PROFILE_TIME()));
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DVPROFTRACK dvtrack;
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dvtrack.pdwTime = &pprof->listTimes.back();
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dvtrack.pprof = pprof;
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dvtrack.dwUserData = 0;
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g_listCurTracking.push_back(dvtrack);
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// add to all profiler list
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g_listAllProfilers.push_back(pprof);
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}
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void DVProfEnd(u32 dwUserData)
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{
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if (!g_bWriteProfile)
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return;
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if (g_listCurTracking.size() == 0)
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return;
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DVPROFTRACK dvtrack = g_listCurTracking.back();
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_assert_( dvtrack.pdwTime != NULL && dvtrack.pprof != NULL );
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dvtrack.pdwTime->dwTime = GET_PROFILE_TIME()- dvtrack.pdwTime->dwTime;
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dvtrack.pdwTime->dwUserData= dwUserData;
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g_listCurTracking.pop_back();
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}
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struct DVTIMEINFO
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{
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DVTIMEINFO() : uInclusive(0), uExclusive(0) {}
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u64 uInclusive, uExclusive;
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};
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std::map<std::string, DVTIMEINFO> mapAggregateTimes;
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u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident)
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{
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fprintf(f, "%*s%s - ", ident, "", p->pname);
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std::list<DVPROFSTRUCT::DATA>::const_iterator ittime = p->listTimes.begin();
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u64 utime = 0;
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while (ittime != p->listTimes.end())
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{
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utime += ittime->dwTime;
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if (ittime->dwUserData)
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fprintf(f, "time: %d, user: 0x%8.8x", (u32)ittime->dwTime, ittime->dwUserData);
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else
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fprintf(f, "time: %d", (u32)ittime->dwTime);
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++ittime;
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}
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// yes this is necessary, maps have problems with constructors on their type
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std::map<std::string, DVTIMEINFO>::iterator ittimes = mapAggregateTimes.find(p->pname);
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if (ittimes == mapAggregateTimes.end())
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{
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ittimes = mapAggregateTimes.insert(std::map<std::string, DVTIMEINFO>::value_type(p->pname, DVTIMEINFO())).first;
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ittimes->second.uExclusive = 0;
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ittimes->second.uInclusive = 0;
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}
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ittimes->second.uInclusive += utime;
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fprintf(f, "\n");
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std::list<DVPROFSTRUCT*>::const_iterator itprof = p->listpChild.begin();
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u64 uex = utime;
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while (itprof != p->listpChild.end())
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{
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uex -= DVProfWriteStruct(f, *itprof, ident+4);
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++itprof;
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}
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if (uex > utime)
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uex = 0;
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ittimes->second.uExclusive += uex;
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return utime;
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}
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void DVProfWrite(const char* pfilename, u32 frames)
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{
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_assert_( pfilename != NULL );
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FILE* f = fopen(pfilename, "w");
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// pop back any unused
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mapAggregateTimes.clear();
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std::list<DVPROFSTRUCT>::iterator it = g_listProfilers.begin();
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while (it != g_listProfilers.end() )
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{
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DVProfWriteStruct(f, &(*it), 0);
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++it;
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}
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std::map<std::string, DVTIMEINFO>::const_iterator iter;
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fprintf(f, "\n\n-------------------------------------------------------------------\n\n");
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u64 uTotal[2] = {0};
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double fiTotalTime[2];
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for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter)
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{
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uTotal[0] += iter->second.uExclusive;
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uTotal[1] += iter->second.uInclusive;
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}
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fprintf(f, "total times (%d): ex: %llu ", frames, 1000000 * uTotal[0] / (luPerfFreq*(u64)frames));
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fprintf(f, "inc: %llu\n", 1000000 * uTotal[1]/(luPerfFreq*(u64)frames));
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||||
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fiTotalTime[0] = 1.0 / (double)uTotal[0];
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fiTotalTime[1] = 1.0 / (double)uTotal[1];
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// output the combined times
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||||
for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter)
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fprintf(f, "%s - ex: %f inc: %f\n", iter->first.c_str(), (float)((double)iter->second.uExclusive * fiTotalTime[0]),
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||||
(float)((double)iter->second.uInclusive * fiTotalTime[1]));
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||||
fclose(f);
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}
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void DVProfClear()
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{
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g_listCurTracking.clear();
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g_listProfilers.clear();
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g_listAllProfilers.clear();
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}
|
|
@ -1,78 +0,0 @@
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// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
// Zerofrog's Mini Internal Profiler
|
||||
|
||||
#ifndef _PROFILER_H
|
||||
#define _PROFILER_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
// #define DVPROFILE // comment out to disable profiling
|
||||
|
||||
extern int g_bWriteProfile; // global variable to enable/disable profiling (if DVPROFILE is defined)
|
||||
|
||||
// IMPORTANT: For every Register there must be an End. Use the below DVProfileFunc utility class for safety.
|
||||
void DVProfRegister(const char* pname); // first checks if this profiler exists in g_listProfilers
|
||||
void DVProfEnd(u32 dwUserData);
|
||||
|
||||
void DVProfWrite(const char* pfilename, u32 frames = 0);
|
||||
void DVProfGenReport(std::string *report);
|
||||
void DVProfClear(); // clears all the profilers
|
||||
|
||||
#if defined(DVPROFILE) && defined(_WIN32)
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
#ifndef __PRETTY_FUNCTION__
|
||||
#define __PRETTY_FUNCTION__ __FUNCTION__
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#define DVSTARTPROFILE() DVProfileFunc _pf(__PRETTY_FUNCTION__);
|
||||
#define DVSTARTSUBPROFILE(name) DVProfileFunc _pf(name);
|
||||
|
||||
class DVProfileFunc
|
||||
{
|
||||
public:
|
||||
u32 dwUserData;
|
||||
DVProfileFunc(const char* pname) { DVProfRegister(pname); dwUserData = 0; }
|
||||
DVProfileFunc(const char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
|
||||
~DVProfileFunc() { DVProfEnd(dwUserData); }
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
#define DVSTARTPROFILE()
|
||||
#define DVSTARTSUBPROFILE(name)
|
||||
|
||||
class DVProfileFunc
|
||||
{
|
||||
public:
|
||||
u32 dwUserData;
|
||||
__forceinline DVProfileFunc(const char* pname) {}
|
||||
__forceinline DVProfileFunc(const char* pname, u32 _dwUserData) { }
|
||||
~DVProfileFunc() {}
|
||||
};
|
||||
|
||||
#endif // DVPROFILE && WIN32
|
||||
|
||||
#endif // _PROFILER_H
|
|
@ -22,7 +22,6 @@ files = [
|
|||
'PixelEngine.cpp',
|
||||
'PixelShaderGen.cpp',
|
||||
'PixelShaderManager.cpp',
|
||||
'Profiler.cpp',
|
||||
'RenderBase.cpp',
|
||||
'Statistics.cpp',
|
||||
'TextureCacheBase.cpp',
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#include "HiresTextures.h"
|
||||
#include "RenderBase.h"
|
||||
#include "FileUtil.h"
|
||||
#include "Profiler.h"
|
||||
|
||||
#include "PluginSpecs.h"
|
||||
|
||||
|
@ -412,8 +411,6 @@ return_entry:
|
|||
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
|
||||
bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
float colmat[28] = {0};
|
||||
float *const fConstAdd = colmat + 16;
|
||||
float *const ColorMask = colmat + 20;
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
#include "Common.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Profiler.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "StringUtil.h"
|
||||
#include "x64Emitter.h"
|
||||
|
@ -514,8 +513,6 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
|
|||
|
||||
void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
m_numLoadedVertices += count;
|
||||
|
||||
// Flush if our vertex format is different from the currently set.
|
||||
|
@ -658,8 +655,6 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
|||
|
||||
void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
m_numLoadedVertices += count;
|
||||
|
||||
// Flush if our vertex format is different from the currently set.
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#include "NativeVertexFormat.h"
|
||||
#include "TextureCacheBase.h"
|
||||
#include "RenderBase.h"
|
||||
#include "Profiler.h"
|
||||
|
||||
#include "VertexManagerBase.h"
|
||||
|
||||
|
@ -201,11 +200,6 @@ void VertexManager::Flush()
|
|||
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
|
||||
#endif
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
// set the textures
|
||||
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
|
||||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include <math.h>
|
||||
#include <locale.h>
|
||||
|
||||
#include "Profiler.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
#include "BPMemory.h"
|
||||
|
@ -81,7 +80,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
|||
{
|
||||
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
|
||||
text[sizeof(text) - 1] = 0x7C; // canary
|
||||
DVSTARTPROFILE();
|
||||
|
||||
_assert_(bpmem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_(bpmem.genMode.numcolchans == xfregs.nNumChans);
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "Common.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "MathUtil.h"
|
||||
#include "Profiler.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
|
|
@ -577,14 +577,6 @@
|
|||
RelativePath=".\Src\OnScreenDisplay.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Profiler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Profiler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Statistics.cpp"
|
||||
>
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include "IndexGenerator.h"
|
||||
#include "MainBase.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "Profiler.h"
|
||||
#include "RenderBase.h"
|
||||
#include "Statistics.h"
|
||||
#include "TextureCacheBase.h"
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "LinearDiskCache.h"
|
||||
|
||||
#include "Debugger.h"
|
||||
#include "Profiler.h"
|
||||
#include "Statistics.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
|
||||
#include "D3DBase.h"
|
||||
|
||||
#include "Profiler.h"
|
||||
#include "x64Emitter.h"
|
||||
#include "ABI.h"
|
||||
#include "MemoryUtil.h"
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
#include "D3DBase.h"
|
||||
#include "Fifo.h"
|
||||
#include "Statistics.h"
|
||||
#include "Profiler.h"
|
||||
#include "VertexManager.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "IndexGenerator.h"
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include "D3DBase.h"
|
||||
#include "D3DShader.h"
|
||||
#include "Statistics.h"
|
||||
#include "Profiler.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "VertexShaderCache.h"
|
||||
#include "VertexLoader.h"
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "GLUtil.h"
|
||||
#include "Profiler.h"
|
||||
#include "x64Emitter.h"
|
||||
#include "ABI.h"
|
||||
#include "MemoryUtil.h"
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
|
||||
#include "GLUtil.h"
|
||||
|
||||
|
@ -195,7 +194,6 @@ void PixelShaderCache::Shutdown()
|
|||
|
||||
FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(&uid, dstAlphaMode);
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@
|
|||
|
||||
#include "CommonPaths.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Profiler.h"
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "PixelEngine.h"
|
||||
|
|
|
@ -43,7 +43,6 @@
|
|||
#include "MemoryUtil.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "Profiler.h"
|
||||
#include "Render.h"
|
||||
#include "Statistics.h"
|
||||
#include "StringUtil.h"
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include "VideoConfig.h"
|
||||
#include "Statistics.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "Profiler.h"
|
||||
#include "Render.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "BPMemory.h"
|
||||
|
@ -123,8 +122,6 @@ void VertexManager::vFlush()
|
|||
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
|
||||
#endif
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
(void)GL_REPORT_ERROR();
|
||||
|
||||
//glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
|
||||
|
@ -136,9 +133,6 @@ void VertexManager::vFlush()
|
|||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// set the textures
|
||||
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
|
||||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include <math.h>
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Statistics.h"
|
||||
|
||||
|
@ -124,8 +123,6 @@ void VertexShaderCache::Shutdown()
|
|||
|
||||
VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
|
|
Loading…
Reference in New Issue