Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.

Remove a bit of redundancy in CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
xsacha 2011-01-07 17:17:26 +00:00
parent 9cb3340754
commit 9efa62b0ed
1 changed files with 70 additions and 59 deletions

View File

@ -1654,9 +1654,6 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
{
// JSD optimized with SSE2 intrinsics.
// Produces a ~68% improvement in speed over reference C implementation.
const __m128i kMask_x000f = _mm_set_epi32(0x000000FFL, 0x000000FFL, 0x000000FFL, 0x000000FFL);
const __m128i kMask_xf000 = _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L);
const __m128i kMask_x0ff0 = _mm_set_epi32(0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L);
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4, src += 64)
@ -1687,57 +1684,77 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
const __m128i gb0 = _mm_loadu_si128((__m128i*)src+2);
// Loads the 2nd half of GB components ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8])
const __m128i gb1 = _mm_loadu_si128((__m128i*)src+3);
__m128i rgba00, rgba01, rgba10, rgba11;
#if _M_SSE >= 0x301
// SSSE3 Implementation is about 25% faster than SSE2 version
if (cpu_info.bSSSE3)
{
const __m128i mask6xx7 = _mm_set_epi8(6, 128, 128, 7, 4, 128, 128, 5, 2, 128, 128, 3, 0, 128, 128, 1);
const __m128i maskExxF = _mm_set_epi8(14, 128, 128, 15, 12, 128, 128, 13, 10, 128, 128, 11, 8, 128, 128, 9);
const __m128i maskx76x = _mm_set_epi8(128, 7, 6, 128, 128, 5, 4, 128, 128, 3, 2, 128, 128, 1, 0, 128);
const __m128i maskxFEx = _mm_set_epi8(128, 15, 14, 128, 128, 13, 12, 128, 128, 11, 10, 128, 128, 9, 8, 128);
// Expand the AR components to fill out 32-bit words:
// ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 3][A 3][R 3][R 3] [A 2][A 2][R 2][R 2] [A 1][A 1][R 1][R 1] [A 0][A 0][R 0][R 0])
const __m128i aarr00 = _mm_unpacklo_epi8(ar0, ar0);
// ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 7][A 7][R 7][R 7] [A 6][A 6][R 6][R 6] [A 5][A 5][R 5][R 5] [A 4][A 4][R 4][R 4])
const __m128i aarr01 = _mm_unpackhi_epi8(ar0, ar0);
// ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A b][A b][R b][R b] [A a][A a][R a][R a] [A 9][A 9][R 9][R 9] [A 8][A 8][R 8][R 8])
const __m128i aarr10 = _mm_unpacklo_epi8(ar1, ar1);
// ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A f][A f][R f][R f] [A e][A e][R e][R e] [A d][A d][R d][R d] [A c][A c][R c][R c])
const __m128i aarr11 = _mm_unpackhi_epi8(ar1, ar1);
rgba00 = _mm_or_si128(_mm_shuffle_epi8(ar0, mask6xx7), _mm_shuffle_epi8(gb0, maskx76x));
rgba01 = _mm_or_si128(_mm_shuffle_epi8(ar0, maskExxF), _mm_shuffle_epi8(gb0, maskxFEx));
rgba10 = _mm_or_si128(_mm_shuffle_epi8(ar1, mask6xx7), _mm_shuffle_epi8(gb1, maskx76x));
rgba11 = _mm_or_si128(_mm_shuffle_epi8(ar1, maskExxF), _mm_shuffle_epi8(gb1, maskxFEx));
}
#endif
{
const __m128i kMask_x000f = _mm_set_epi32(0x000000FFL, 0x000000FFL, 0x000000FFL, 0x000000FFL);
const __m128i kMask_xf000 = _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L);
const __m128i kMask_x0ff0 = _mm_set_epi32(0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L);
// Expand the AR components to fill out 32-bit words:
// ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 3][A 3][R 3][R 3] [A 2][A 2][R 2][R 2] [A 1][A 1][R 1][R 1] [A 0][A 0][R 0][R 0])
const __m128i aarr00 = _mm_unpacklo_epi8(ar0, ar0);
// ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 7][A 7][R 7][R 7] [A 6][A 6][R 6][R 6] [A 5][A 5][R 5][R 5] [A 4][A 4][R 4][R 4])
const __m128i aarr01 = _mm_unpackhi_epi8(ar0, ar0);
// ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A b][A b][R b][R b] [A a][A a][R a][R a] [A 9][A 9][R 9][R 9] [A 8][A 8][R 8][R 8])
const __m128i aarr10 = _mm_unpacklo_epi8(ar1, ar1);
// ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A f][A f][R f][R f] [A e][A e][R e][R e] [A d][A d][R d][R d] [A c][A c][R c][R c])
const __m128i aarr11 = _mm_unpackhi_epi8(ar1, ar1);
// Move A right 16 bits and mask off everything but the lowest 8 bits to get A in its final place:
const __m128i ___a00 = _mm_and_si128(_mm_srli_epi32(aarr00, 16), kMask_x000f);
// Move R left 16 bits and mask off everything but the highest 8 bits to get R in its final place:
const __m128i r___00 = _mm_and_si128(_mm_slli_epi32(aarr00, 16), kMask_xf000);
// OR the two together to get R and A in their final places:
const __m128i r__a00 = _mm_or_si128(r___00, ___a00);
// Move A right 16 bits and mask off everything but the lowest 8 bits to get A in its final place:
const __m128i ___a00 = _mm_and_si128(_mm_srli_epi32(aarr00, 16), kMask_x000f);
// Move R left 16 bits and mask off everything but the highest 8 bits to get R in its final place:
const __m128i r___00 = _mm_and_si128(_mm_slli_epi32(aarr00, 16), kMask_xf000);
// OR the two together to get R and A in their final places:
const __m128i r__a00 = _mm_or_si128(r___00, ___a00);
const __m128i ___a01 = _mm_and_si128(_mm_srli_epi32(aarr01, 16), kMask_x000f);
const __m128i r___01 = _mm_and_si128(_mm_slli_epi32(aarr01, 16), kMask_xf000);
const __m128i r__a01 = _mm_or_si128(r___01, ___a01);
const __m128i ___a01 = _mm_and_si128(_mm_srli_epi32(aarr01, 16), kMask_x000f);
const __m128i r___01 = _mm_and_si128(_mm_slli_epi32(aarr01, 16), kMask_xf000);
const __m128i r__a01 = _mm_or_si128(r___01, ___a01);
const __m128i ___a10 = _mm_and_si128(_mm_srli_epi32(aarr10, 16), kMask_x000f);
const __m128i r___10 = _mm_and_si128(_mm_slli_epi32(aarr10, 16), kMask_xf000);
const __m128i r__a10 = _mm_or_si128(r___10, ___a10);
const __m128i ___a10 = _mm_and_si128(_mm_srli_epi32(aarr10, 16), kMask_x000f);
const __m128i r___10 = _mm_and_si128(_mm_slli_epi32(aarr10, 16), kMask_xf000);
const __m128i r__a10 = _mm_or_si128(r___10, ___a10);
const __m128i ___a11 = _mm_and_si128(_mm_srli_epi32(aarr11, 16), kMask_x000f);
const __m128i r___11 = _mm_and_si128(_mm_slli_epi32(aarr11, 16), kMask_xf000);
const __m128i r__a11 = _mm_or_si128(r___11, ___a11);
const __m128i ___a11 = _mm_and_si128(_mm_srli_epi32(aarr11, 16), kMask_x000f);
const __m128i r___11 = _mm_and_si128(_mm_slli_epi32(aarr11, 16), kMask_xf000);
const __m128i r__a11 = _mm_or_si128(r___11, ___a11);
// Expand the GB components to fill out 32-bit words:
// ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 3][G 3][B 3][B 3] [G 2][G 2][B 2][B 2] [G 1][G 1][B 1][B 1] [G 0][G 0][B 0][B 0])
const __m128i ggbb00 = _mm_unpacklo_epi8(gb0, gb0);
// ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 7][G 7][B 7][B 7] [G 6][G 6][B 6][B 6] [G 5][G 5][B 5][B 5] [G 4][G 4][B 4][B 4])
const __m128i ggbb01 = _mm_unpackhi_epi8(gb0, gb0);
// ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G b][G b][B b][B b] [G a][G a][B a][B a] [G 9][G 9][B 9][B 9] [G 8][G 8][B 8][B 8])
const __m128i ggbb10 = _mm_unpacklo_epi8(gb1, gb1);
// ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G f][G f][B f][B f] [G e][G e][B e][B e] [G d][G d][B d][B d] [G c][G c][B c][B c])
const __m128i ggbb11 = _mm_unpackhi_epi8(gb1, gb1);
// Expand the GB components to fill out 32-bit words:
// ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 3][G 3][B 3][B 3] [G 2][G 2][B 2][B 2] [G 1][G 1][B 1][B 1] [G 0][G 0][B 0][B 0])
const __m128i ggbb00 = _mm_unpacklo_epi8(gb0, gb0);
// ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 7][G 7][B 7][B 7] [G 6][G 6][B 6][B 6] [G 5][G 5][B 5][B 5] [G 4][G 4][B 4][B 4])
const __m128i ggbb01 = _mm_unpackhi_epi8(gb0, gb0);
// ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G b][G b][B b][B b] [G a][G a][B a][B a] [G 9][G 9][B 9][B 9] [G 8][G 8][B 8][B 8])
const __m128i ggbb10 = _mm_unpacklo_epi8(gb1, gb1);
// ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G f][G f][B f][B f] [G e][G e][B e][B e] [G d][G d][B d][B d] [G c][G c][B c][B c])
const __m128i ggbb11 = _mm_unpackhi_epi8(gb1, gb1);
// G and B are already in perfect spots in the center, just remove the extra copies in the 1st and 4th positions:
const __m128i _gb_00 = _mm_and_si128(ggbb00, kMask_x0ff0);
const __m128i _gb_01 = _mm_and_si128(ggbb01, kMask_x0ff0);
const __m128i _gb_10 = _mm_and_si128(ggbb10, kMask_x0ff0);
const __m128i _gb_11 = _mm_and_si128(ggbb11, kMask_x0ff0);
// G and B are already in perfect spots in the center, just remove the extra copies in the 1st and 4th positions:
const __m128i _gb_00 = _mm_and_si128(ggbb00, kMask_x0ff0);
const __m128i _gb_01 = _mm_and_si128(ggbb01, kMask_x0ff0);
const __m128i _gb_10 = _mm_and_si128(ggbb10, kMask_x0ff0);
const __m128i _gb_11 = _mm_and_si128(ggbb11, kMask_x0ff0);
// Now join up R__A and _GB_ to get RGBA!
const __m128i rgba00 = _mm_or_si128(r__a00, _gb_00);
const __m128i rgba01 = _mm_or_si128(r__a01, _gb_01);
const __m128i rgba10 = _mm_or_si128(r__a10, _gb_10);
const __m128i rgba11 = _mm_or_si128(r__a11, _gb_11);
// Now join up R__A and _GB_ to get RGBA!
rgba00 = _mm_or_si128(r__a00, _gb_00);
rgba01 = _mm_or_si128(r__a01, _gb_01);
rgba10 = _mm_or_si128(r__a10, _gb_10);
rgba11 = _mm_or_si128(r__a11, _gb_11);
}
// Write em out!
__m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
@ -1838,6 +1855,8 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// OR in the fixed alpha component
// _mm_slli_epi32( allFFs128, 24 ) == _mm_set_epi32(0xFF000000, 0xFF000000, 0xFF000000, 0xFF000000)
argb888x4 = _mm_or_si128(_mm_or_si128(argb888x4, _mm_slli_epi32( allFFs128, 24 ) ), _mm_or_si128(b0, b1));
const __m128i rgb0 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0));
const __m128i rgb1 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1));
__m128i rgb2, rgb3;
@ -1845,8 +1864,6 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
if (cmp0 != 0)
{
// calculate RGB2 and RGB3:
const __m128i rgb0 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0));
const __m128i rgb1 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1));
const __m128i rrggbb0 = _mm_and_si128(_mm_unpacklo_epi8(rgb0, rgb0), _mm_srli_epi16( allFFs128, 8 ));
const __m128i rrggbb1 = _mm_and_si128(_mm_unpacklo_epi8(rgb1, rgb1), _mm_srli_epi16( allFFs128, 8 ));
const __m128i rrggbbsub = _mm_subs_epi16(rrggbb1, rrggbb0);
@ -1861,14 +1878,12 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
const __m128i rgbdeltadup = _mm_packus_epi16(rrggbbdelta, rrggbbdelta);
const __m128i rgbdelta = _mm_srli_si128(_mm_slli_si128(rgbdeltadup, 8), 8);
rgb2 = _mm_and_si128(_mm_add_epi8(_mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0)), rgbdelta), _mm_srli_si128(allFFs128, 8));
rgb3 = _mm_and_si128(_mm_sub_epi8(_mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1)), rgbdelta), _mm_srli_si128(allFFs128, 8));
rgb2 = _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta), _mm_srli_si128(allFFs128, 8));
rgb3 = _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta), _mm_srli_si128(allFFs128, 8));
}
else
{
// calculate RGB2 and RGB3:
const __m128i rgb0 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0));
const __m128i rgb1 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1));
const __m128i rrggbb0 = _mm_and_si128(_mm_unpacklo_epi8(rgb0, rgb0), _mm_srli_epi16( allFFs128, 8 ));
const __m128i rrggbb1 = _mm_and_si128(_mm_unpacklo_epi8(rgb1, rgb1), _mm_srli_epi16( allFFs128, 8 ));
const __m128i rrggbbsub = _mm_subs_epi16(rrggbb1, rrggbb0);
@ -1883,8 +1898,6 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
if (cmp1 != 0)
{
// calculate RGB2 and RGB3:
const __m128i rgb0 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0));
const __m128i rgb1 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1));
const __m128i rrggbb01 = _mm_and_si128(_mm_unpackhi_epi8(rgb0, rgb0), _mm_srli_epi16( allFFs128, 8 ));
const __m128i rrggbb11 = _mm_and_si128(_mm_unpackhi_epi8(rgb1, rgb1), _mm_srli_epi16( allFFs128, 8 ));
const __m128i rrggbbsub1 = _mm_subs_epi16(rrggbb11, rrggbb01);
@ -1899,14 +1912,12 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
__m128i rgbdelta1 = _mm_packus_epi16(rrggbbdelta1, rrggbbdelta1);
rgbdelta1 = _mm_slli_si128(rgbdelta1, 8);
rgb2 = _mm_or_si128(rgb2, _mm_and_si128(_mm_add_epi8(_mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0)), rgbdelta1), _mm_slli_si128(allFFs128, 8)));
rgb3 = _mm_or_si128(rgb3, _mm_and_si128(_mm_sub_epi8(_mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1)), rgbdelta1), _mm_slli_si128(allFFs128, 8)));
rgb2 = _mm_or_si128(rgb2, _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta1), _mm_slli_si128(allFFs128, 8)));
rgb3 = _mm_or_si128(rgb3, _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta1), _mm_slli_si128(allFFs128, 8)));
}
else
{
// calculate RGB2 and RGB3:
const __m128i rgb0 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(2, 2, 0, 0));
const __m128i rgb1 = _mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1));
const __m128i rrggbb01 = _mm_and_si128(_mm_unpackhi_epi8(rgb0, rgb0), _mm_srli_epi16( allFFs128, 8 ));
const __m128i rrggbb11 = _mm_and_si128(_mm_unpackhi_epi8(rgb1, rgb1), _mm_srli_epi16( allFFs128, 8 ));
const __m128i rrggbbsub1 = _mm_subs_epi16(rrggbb11, rrggbb01);
@ -1917,7 +1928,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// _mm_srli_epi32( allFFs128, 8 ) == _mm_set_epi32(0x00FFFFFF, 0x00FFFFFF, 0x00FFFFFF, 0x00FFFFFF)
// Make this color fully transparent:
rgb3 = _mm_or_si128(rgb3, _mm_and_si128(_mm_and_si128(_mm_shuffle_epi32(argb888x4, _MM_SHUFFLE(3, 3, 1, 1)), _mm_srli_epi32( allFFs128, 8 ) ), _mm_slli_si128(allFFs128, 8)));
rgb3 = _mm_or_si128(rgb3, _mm_and_si128(_mm_and_si128(rgb1, _mm_srli_epi32( allFFs128, 8 ) ), _mm_slli_si128(allFFs128, 8)));
}
// Create an array for color lookups for DXT0 so we can use the 2-bit indices: