Don't bother quickly flashing the full pathname to the file loaded
in the title bar. It is more usefully displayed using the overlay and long pathnames are not suitable for title bars and probably not even safe depending on the underlying windowing system. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6817 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,11 +19,11 @@
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#include "svnrev.h"
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#ifdef _DEBUG
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const char *svn_rev_str = "Dolphin Debug SVN r" SVN_REV_STR;
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const char *svn_rev_str = "Dolphin Debug r" SVN_REV_STR;
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#elif defined DEBUGFAST
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const char *svn_rev_str = "Dolphin Debugfast SVN r" SVN_REV_STR;
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const char *svn_rev_str = "Dolphin Debugfast r" SVN_REV_STR;
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#else
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const char *svn_rev_str = "Dolphin SVN r" SVN_REV_STR;
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const char *svn_rev_str = "Dolphin r" SVN_REV_STR;
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#endif
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#ifdef _M_X64
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@ -413,10 +413,6 @@ THREAD_RETURN EmuThread(void *pArg)
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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CBoot::BootUp();
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if (g_pUpdateFPSDisplay != NULL)
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g_pUpdateFPSDisplay(("Loading " + _CoreParameter.m_strFilename).c_str());
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Host_UpdateTitle(("Loading " + _CoreParameter.m_strFilename).c_str());
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// Setup our core, but can't use dynarec if we are compare server
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if (_CoreParameter.iCPUCore && (!_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient))
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PowerPC::SetMode(PowerPC::MODE_JIT);
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@ -435,10 +431,6 @@ THREAD_RETURN EmuThread(void *pArg)
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cpuThread = new Common::Thread(CpuThread, pArg);
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Common::SetCurrentThreadName("Video thread");
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if (g_pUpdateFPSDisplay != NULL)
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g_pUpdateFPSDisplay(("Loaded " + _CoreParameter.m_strFilename).c_str());
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Host_UpdateTitle(("Loaded " + _CoreParameter.m_strFilename).c_str());
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// Update the window again because all stuff is initialized
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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@ -455,10 +447,6 @@ THREAD_RETURN EmuThread(void *pArg)
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cpuThread = new Common::Thread(CpuThread, pArg);
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Common::SetCurrentThreadName("Emuthread - Idle");
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if (g_pUpdateFPSDisplay != NULL)
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g_pUpdateFPSDisplay(("Loaded " + _CoreParameter.m_strFilename).c_str());
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Host_UpdateTitle(("Loaded " + _CoreParameter.m_strFilename).c_str());
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// Update the window again because all stuff is initialized
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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@ -47,8 +47,7 @@ void AboutDolphin::CreateGUIControls()
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sbDolphinLogo = new wxStaticBitmap(this, ID_LOGO,
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wxBitmap(iDolphinLogo), wxDefaultPosition, wxDefaultSize, 0);
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std::string Text = std::string("") +
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"Dolphin SVN revision " + svn_rev_str + "\n"
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std::string Text = std::string(svn_rev_str) + "\n"
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"Copyright (c) 2003-2010+ Dolphin Team\n"
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"\n"
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"Dolphin is a Gamecube/Wii emulator, which was\n"
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@ -945,6 +945,7 @@ void CFrame::DoStop()
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X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
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X11Utils::XWindowFromHandle(GetHandle()), false);
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#endif
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m_RenderFrame->SetTitle(svn_rev_str);
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// Destroy the renderer frame when not rendering to main
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m_RenderParent->Disconnect(wxID_ANY, wxEVT_SIZE,
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@ -122,7 +122,7 @@ unsigned int Callback_PeekMessages()
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void UpdateFPSDisplay(const char *text)
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{
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char temp[100];
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char temp[512];
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sprintf_s(temp, sizeof temp, "%s | DX11 | %s", svn_rev_str, text);
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SetWindowTextA(EmuWindow::GetWnd(), temp);
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}
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