Remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6868 8ced0084-cf51-0410-be5f-012b33b47a6e
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254cb161f4
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@ -263,4 +263,4 @@ void CEXIChannel::Write32(const u32 _iValue, const u32 _iRegister)
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m_ImmData = _iValue;
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break;
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}
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}
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}
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@ -114,7 +114,7 @@ void CEXIGecko::ImmReadWrite(u32 &_uData, u32 _uSize)
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{
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if (!client.IsValid())
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if (!GetAvailableSock(client))
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;// TODO nothing for now
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{} ;// TODO nothing for now
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// for debug
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u32 oldval = _uData;
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@ -145,10 +145,6 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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Frame::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
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else
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{
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// Only pad 0 is allowed to autofire right now
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if(Frame::IsAutoFiring() && ISIDevice::m_iDeviceNumber == 0)
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Frame::ModifyController(&PadStatus, 0);
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if(Frame::IsRecordingInput())
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Frame::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
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}
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@ -30,8 +30,6 @@ namespace Frame {
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bool g_bFrameStep = false;
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bool g_bFrameStop = false;
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bool g_bAutoFire = false;
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u32 g_autoFirstKey = 0, g_autoSecondKey = 0;
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u32 g_rerecords = 0;
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bool g_bFirstKey = true;
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PlayMode g_playMode = MODE_NONE;
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@ -66,9 +64,6 @@ void FrameUpdate()
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if(g_framesToSkip)
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FrameSkipping();
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if (g_bAutoFire)
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g_bFirstKey = !g_bFirstKey;
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g_bPolled = false;
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}
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@ -97,70 +92,14 @@ void SetPolledDevice()
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g_bPolled = true;
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}
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void SetAutoHold(bool bEnabled, u32 keyToHold)
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{
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g_bAutoFire = bEnabled;
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if (bEnabled)
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g_autoFirstKey = g_autoSecondKey = keyToHold;
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else
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g_autoFirstKey = g_autoSecondKey = 0;
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}
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void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo)
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{
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g_bAutoFire = bEnabled;
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if (bEnabled) {
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g_autoFirstKey = keyOne;
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g_autoSecondKey = keyTwo;
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} else
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g_autoFirstKey = g_autoSecondKey = 0;
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g_bFirstKey = true;
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}
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bool IsAutoFiring()
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{
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return g_bAutoFire;
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}
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void SetFrameStepping(bool bEnabled)
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{
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g_bFrameStep = bEnabled;
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}
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void SetFrameStopping(bool bEnabled) {
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g_bFrameStop = bEnabled;
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}
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void ModifyController(SPADStatus *PadStatus, int controllerID)
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void SetFrameStopping(bool bEnabled)
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{
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if(controllerID < 0)
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return;
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u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
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if (!keyToPress)
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return;
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PadStatus->button |= keyToPress;
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switch(keyToPress) {
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default:
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return;
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case PAD_BUTTON_A:
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PadStatus->analogA = 255;
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break;
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case PAD_BUTTON_B:
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PadStatus->analogB = 255;
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break;
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case PAD_TRIGGER_L:
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PadStatus->triggerLeft = 255;
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break;
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case PAD_TRIGGER_R:
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PadStatus->triggerRight = 255;
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break;
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}
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g_bFrameStop = bEnabled;
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}
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void FrameSkipping()
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@ -50,8 +50,7 @@ struct ControllerState {
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#pragma pack(pop)
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// Global declarations
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extern bool g_bFrameStep, g_bAutoFire, g_bFirstKey, g_bPolled;
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extern u32 g_autoFirstKey, g_autoSecondKey;
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extern bool g_bFrameStep, g_bPolled;
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extern PlayMode g_playMode;
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extern unsigned int g_framesToSkip, g_frameSkipCounter;
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@ -102,9 +101,6 @@ bool IsPlayingInput();
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bool IsUsingPad(int controller);
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void ChangePads();
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void SetAutoHold(bool bEnabled, u32 keyToHold = 0);
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void SetAutoFire(bool bEnabled, u32 keyOne = 0, u32 keyTwo = 0);
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void SetFrameStepping(bool bEnabled);
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void SetFrameStopping(bool bEnabled);
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@ -112,8 +108,6 @@ void SetFrameSkipping(unsigned int framesToSkip);
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int FrameSkippingFactor();
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void FrameSkipping();
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void ModifyController(SPADStatus *PadStatus, int controllerID);
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bool BeginRecordingInput(int controllers);
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void RecordInput(SPADStatus *PadStatus, int controllerID);
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@ -48,7 +48,7 @@ void AboutDolphin::CreateGUIControls()
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wxBitmap(iDolphinLogo), wxDefaultPosition, wxDefaultSize, 0);
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std::string Text = std::string(svn_rev_str) + "\n"
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"Copyright (c) 2003-2010+ Dolphin Team\n"
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"Copyright (c) 2003-2011+ Dolphin Team\n"
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"\n"
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"Dolphin is a Gamecube/Wii emulator, which was\n"
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"originally written by F|RES and ector.\n"
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