Make sure the audio dump directory exists when dumping audio. Otherwise a segmentation fault ensues after several panic alerts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7135 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -57,6 +57,7 @@ namespace AudioCommon
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if (ac_Config.m_DumpAudio) {
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char audio_file_name[255];
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snprintf(audio_file_name, 255, "%saudiodump.wav", File::GetUserPath(D_DUMPAUDIO_IDX));
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File::CreateFullPath(audio_file_name);
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mixer->StartLogAudio(audio_file_name);
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//soundStream->StartLogAudio(audio_file_name);
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}
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@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "AVIDump.h"
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#include "HW/VideoInterface.h" //for TargetRefreshRate
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#ifdef _WIN32
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@ -30,8 +31,6 @@
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#include "CommonPaths.h"
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#include "Log.h"
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#include "HW/VideoInterface.h" //for TargetRefreshRate
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HWND m_emuWnd;
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LONG m_byteBuffer;
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LONG m_frameCount;
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@ -203,8 +202,6 @@ bool AVIDump::SetVideoFormat()
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#include "StringUtil.h"
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#include "Log.h"
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#include "HW/VideoInterface.h" //for TargetRefreshRate
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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@ -63,7 +63,9 @@
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#ifdef _WIN32
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#include "EmuWindow.h"
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#endif
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#if defined _WIN32 || defined HAVE_LIBAV
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#include "AVIDump.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/image.h>
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@ -966,7 +968,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (g_ActiveConfig.bDumpFrames && data)
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#ifdef _WIN32
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AVIDump::AddFrame((char *) data);
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#else
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#elif defined HAVE_LIBAV
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AVIDump::AddFrame(data);
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#endif
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Core::Callback_VideoCopiedToXFB(false);
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@ -984,7 +986,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (g_ActiveConfig.bDumpFrames && data)
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#ifdef _WIN32
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AVIDump::AddFrame((char *) data);
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#else
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#elif defined HAVE_LIBAV
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AVIDump::AddFrame(data);
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#endif
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Core::Callback_VideoCopiedToXFB(false);
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