wxw3: OSX can use the same method of hiding cursors as MSW
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@ -504,20 +504,21 @@ void CFrame::OnActive(wxActivateEvent& event)
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// We want all transparent, so we can just use the same buffer for
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// the "image" as for the transparency mask
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static const char cursor_data[32 * 32] = { 0 };
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#ifdef __WXMSW__
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wxBitmap cursor_bitmap(cursor_data, 32, 32);
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cursor_bitmap.SetMask(new wxMask(cursor_bitmap));
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wxCursor cursor_transparent = wxCursor(cursor_bitmap.ConvertToImage());
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::SetFocus((HWND)m_RenderParent->GetHandle());
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#else
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#ifdef __WXGTK__
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wxCursor cursor_transparent = wxCursor(cursor_data, 32, 32, 6, 14,
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cursor_data, wxWHITE, wxBLACK);
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m_RenderParent->SetFocus();
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#else
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wxBitmap cursor_bitmap(cursor_data, 32, 32);
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cursor_bitmap.SetMask(new wxMask(cursor_bitmap));
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wxCursor cursor_transparent = wxCursor(cursor_bitmap.ConvertToImage());
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#ifdef __WXMSW__
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::SetFocus((HWND)m_RenderParent->GetHandle());
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#endif
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#endif
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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Core::GetState() == Core::CORE_RUN)
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m_RenderParent->SetCursor(cursor_transparent);
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