Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
1d2c936f08
commit
a8992b7960
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@ -13,57 +13,54 @@ set(LIBS core
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${X11_LIBRARIES})
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if(wxWidgets_FOUND)
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set(SRCS ${SRCS}
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set(SRCS Src/ARCodeAddEdit.cpp
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Src/AboutDolphin.cpp
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Src/ARCodeAddEdit.cpp
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Src/CheatsWindow.cpp
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Src/ConfigMain.cpp
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Src/Debugger/BreakpointDlg.cpp
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Src/Debugger/BreakpointView.cpp
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Src/Debugger/BreakpointWindow.cpp
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Src/Debugger/CodeView.cpp
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Src/Debugger/CodeWindow.cpp
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Src/Debugger/CodeWindowFunctions.cpp
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Src/Debugger/DSPDebugWindow.cpp
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Src/Debugger/DSPRegisterView.cpp
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Src/Debugger/DebuggerPanel.cpp
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Src/Debugger/DebuggerUIUtil.cpp
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Src/Debugger/JitWindow.cpp
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Src/Debugger/MemoryCheckDlg.cpp
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Src/Debugger/MemoryView.cpp
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Src/Debugger/MemoryWindow.cpp
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Src/Debugger/RegisterView.cpp
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Src/Debugger/RegisterWindow.cpp
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Src/Frame.cpp
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Src/FrameAui.cpp
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Src/FrameTools.cpp
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Src/GameListCtrl.cpp
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Src/GeckoCodeDiag.cpp
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Src/HotkeyDlg.cpp
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Src/InputConfigDiag.cpp
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Src/InputConfigDiagBitmaps.cpp
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Src/ISOFile.cpp
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Src/ISOProperties.cpp
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Src/InputConfigDiag.cpp
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Src/InputConfigDiagBitmaps.cpp
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Src/LogWindow.cpp
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Src/Main.cpp
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Src/MemcardManager.cpp
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Src/MemoryCards/GCMemcard.cpp
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Src/NetWindow.cpp
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Src/PatchAddEdit.cpp
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Src/PHackSettings.cpp
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Src/UDPConfigDiag.cpp
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Src/WiimoteConfigDiag.cpp
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Src/MemoryCards/WiiSaveCrypted.cpp
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Src/NetWindow.cpp
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Src/PHackSettings.cpp
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Src/PatchAddEdit.cpp
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Src/UDPConfigDiag.cpp
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Src/VideoConfigDiag.cpp
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Src/WXInputBase.cpp
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Src/WxUtils.cpp
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Src/BreakpointDlg.cpp
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Src/BreakpointView.cpp
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Src/BreakpointWindow.cpp
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Src/CodeView.cpp
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Src/CodeWindow.cpp
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Src/CodeWindowFunctions.cpp
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Src/DebuggerPanel.cpp
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Src/DebuggerUIUtil.cpp
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Src/DSPDebugWindow.cpp
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Src/DSPRegisterView.cpp
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Src/JitWindow.cpp
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Src/MemoryCheckDlg.cpp
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Src/MemoryView.cpp
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Src/MemoryWindow.cpp
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Src/RegisterView.cpp
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Src/RegisterWindow.cpp
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Src/VideoConfigDiag.cpp)
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Src/WiimoteConfigDiag.cpp
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Src/WxUtils.cpp)
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set(WXLIBS ${wxWidgets_LIBRARIES}
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${GTK2_LIBRARIES})
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else(wxWidgets_FOUND)
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set(SRCS ${SRCS}
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Src/MainNoGUI.cpp)
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else()
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set(SRCS Src/MainNoGUI.cpp)
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endif()
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if(WIN32)
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@ -81,15 +78,13 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR
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set(LIBS ${LIBS} usbhid)
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endif()
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set(EXEGUI dolphin-emu)
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set(EXENOGUI dolphin-emu-nogui)
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if(wxWidgets_FOUND)
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add_executable(${EXEGUI} ${SRCS})
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target_link_libraries(${EXEGUI} ${LIBS} ${WXLIBS})
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install(TARGETS ${EXEGUI} RUNTIME DESTINATION ${bindir})
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set(DOLPHIN_EXE dolphin-emu)
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else()
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add_executable(${EXENOGUI} ${SRCS})
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target_link_libraries(${EXENOGUI} ${LIBS})
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install(TARGETS ${EXENOGUI} RUNTIME DESTINATION ${bindir})
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set(DOLPHIN_EXE dolphin-emu-nogui)
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endif()
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add_executable(${DOLPHIN_EXE} ${SRCS})
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target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS})
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install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})
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@ -216,18 +216,18 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ItemGroup>
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<ClCompile Include="Src\AboutDolphin.cpp" />
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<ClCompile Include="Src\ARCodeAddEdit.cpp" />
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<ClCompile Include="Src\BreakpointDlg.cpp" />
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<ClCompile Include="Src\BreakpointView.cpp" />
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<ClCompile Include="Src\BreakpointWindow.cpp" />
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<ClCompile Include="Src\Debugger\BreakpointDlg.cpp" />
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<ClCompile Include="Src\Debugger\BreakpointView.cpp" />
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<ClCompile Include="Src\Debugger\BreakpointWindow.cpp" />
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<ClCompile Include="Src\CheatsWindow.cpp" />
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<ClCompile Include="Src\CodeView.cpp" />
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<ClCompile Include="Src\CodeWindow.cpp" />
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<ClCompile Include="Src\CodeWindowFunctions.cpp" />
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<ClCompile Include="Src\Debugger\CodeView.cpp" />
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<ClCompile Include="Src\Debugger\CodeWindow.cpp" />
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<ClCompile Include="Src\Debugger\CodeWindowFunctions.cpp" />
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<ClCompile Include="Src\ConfigMain.cpp" />
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<ClCompile Include="Src\DebuggerPanel.cpp" />
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<ClCompile Include="Src\DebuggerUIUtil.cpp" />
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<ClCompile Include="Src\DSPDebugWindow.cpp" />
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<ClCompile Include="Src\DSPRegisterView.cpp" />
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<ClCompile Include="Src\Debugger\DebuggerPanel.cpp" />
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<ClCompile Include="Src\Debugger\DebuggerUIUtil.cpp" />
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<ClCompile Include="Src\Debugger\DSPDebugWindow.cpp" />
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<ClCompile Include="Src\Debugger\DSPRegisterView.cpp" />
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<ClCompile Include="Src\Frame.cpp" />
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<ClCompile Include="Src\FrameAui.cpp" />
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<ClCompile Include="Src\FrameTools.cpp" />
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@ -238,7 +238,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClCompile Include="Src\InputConfigDiagBitmaps.cpp" />
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<ClCompile Include="Src\ISOFile.cpp" />
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<ClCompile Include="Src\ISOProperties.cpp" />
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<ClCompile Include="Src\JitWindow.cpp" />
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<ClCompile Include="Src\Debugger\JitWindow.cpp" />
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<ClCompile Include="Src\LogWindow.cpp" />
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<ClCompile Include="Src\Main.cpp" />
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<ClCompile Include="Src\MainNoGUI.cpp">
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@ -252,14 +252,14 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClCompile Include="Src\MemcardManager.cpp" />
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<ClCompile Include="Src\MemoryCards\GCMemcard.cpp" />
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<ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp" />
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<ClCompile Include="Src\MemoryCheckDlg.cpp" />
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<ClCompile Include="Src\MemoryView.cpp" />
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<ClCompile Include="Src\MemoryWindow.cpp" />
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<ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp" />
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<ClCompile Include="Src\Debugger\MemoryView.cpp" />
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<ClCompile Include="Src\Debugger\MemoryWindow.cpp" />
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<ClCompile Include="Src\NetWindow.cpp" />
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<ClCompile Include="Src\PatchAddEdit.cpp" />
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<ClCompile Include="Src\PHackSettings.cpp" />
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<ClCompile Include="Src\RegisterView.cpp" />
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<ClCompile Include="Src\RegisterWindow.cpp" />
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<ClCompile Include="Src\Debugger\RegisterView.cpp" />
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<ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
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<ClCompile Include="Src\stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
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@ -278,17 +278,17 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClInclude Include="resource.h" />
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<ClInclude Include="Src\AboutDolphin.h" />
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<ClInclude Include="Src\ARCodeAddEdit.h" />
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<ClInclude Include="Src\BreakpointDlg.h" />
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<ClInclude Include="Src\BreakpointView.h" />
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<ClInclude Include="Src\BreakpointWindow.h" />
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<ClInclude Include="Src\Debugger\BreakpointDlg.h" />
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<ClInclude Include="Src\Debugger\BreakpointView.h" />
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<ClInclude Include="Src\Debugger\BreakpointWindow.h" />
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<ClInclude Include="Src\CheatsWindow.h" />
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<ClInclude Include="Src\CodeView.h" />
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<ClInclude Include="Src\CodeWindow.h" />
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<ClInclude Include="Src\Debugger\CodeView.h" />
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<ClInclude Include="Src\Debugger\CodeWindow.h" />
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<ClInclude Include="Src\ConfigMain.h" />
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<ClInclude Include="Src\DebuggerPanel.h" />
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<ClInclude Include="Src\DebuggerUIUtil.h" />
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<ClInclude Include="Src\DSPDebugWindow.h" />
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<ClInclude Include="Src\DSPRegisterView.h" />
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<ClInclude Include="Src\Debugger\DebuggerPanel.h" />
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<ClInclude Include="Src\Debugger\DebuggerUIUtil.h" />
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<ClInclude Include="Src\Debugger\DSPDebugWindow.h" />
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<ClInclude Include="Src\Debugger\DSPRegisterView.h" />
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<ClInclude Include="Src\Frame.h" />
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<ClInclude Include="Src\GameListCtrl.h" />
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<ClInclude Include="Src\GeckoCodeDiag.h" />
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@ -297,20 +297,20 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClInclude Include="Src\InputConfigDiag.h" />
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<ClInclude Include="Src\ISOFile.h" />
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<ClInclude Include="Src\ISOProperties.h" />
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<ClInclude Include="Src\JitWindow.h" />
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<ClInclude Include="Src\Debugger\JitWindow.h" />
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<ClInclude Include="Src\LogWindow.h" />
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<ClInclude Include="Src\Main.h" />
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<ClInclude Include="Src\MemcardManager.h" />
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<ClInclude Include="Src\MemoryCards\GCMemcard.h" />
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<ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h" />
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<ClInclude Include="Src\MemoryCheckDlg.h" />
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<ClInclude Include="Src\MemoryView.h" />
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<ClInclude Include="Src\MemoryWindow.h" />
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<ClInclude Include="Src\Debugger\MemoryCheckDlg.h" />
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<ClInclude Include="Src\Debugger\MemoryView.h" />
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<ClInclude Include="Src\Debugger\MemoryWindow.h" />
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<ClInclude Include="Src\NetWindow.h" />
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<ClInclude Include="Src\PatchAddEdit.h" />
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<ClInclude Include="Src\PHackSettings.h" />
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<ClInclude Include="Src\RegisterView.h" />
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<ClInclude Include="Src\RegisterWindow.h" />
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<ClInclude Include="Src\Debugger\RegisterView.h" />
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<ClInclude Include="Src\Debugger\RegisterWindow.h" />
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<ClInclude Include="Src\stdafx.h" />
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<ClInclude Include="Src\UDPConfigDiag.h" />
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<ClInclude Include="Src\VideoConfigDiag.h" />
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@ -382,4 +382,4 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -84,55 +84,55 @@
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<ClCompile Include="Src\PHackSettings.cpp">
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<Filter>GUI</Filter>
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</ClCompile>
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<ClCompile Include="Src\DebuggerUIUtil.cpp">
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<ClCompile Include="Src\Debugger\DebuggerUIUtil.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\VideoConfigDiag.cpp">
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<Filter>GUI\Video</Filter>
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</ClCompile>
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<ClCompile Include="Src\CodeView.cpp">
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<ClCompile Include="Src\Debugger\CodeView.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\MemoryView.cpp">
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<ClCompile Include="Src\Debugger\MemoryView.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\DebuggerPanel.cpp">
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<ClCompile Include="Src\Debugger\DebuggerPanel.cpp">
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<Filter>GUI\Video</Filter>
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</ClCompile>
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<ClCompile Include="Src\BreakpointDlg.cpp">
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<ClCompile Include="Src\Debugger\BreakpointDlg.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\BreakpointWindow.cpp">
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<ClCompile Include="Src\Debugger\BreakpointWindow.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\CodeWindow.cpp">
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<ClCompile Include="Src\Debugger\CodeWindow.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\CodeWindowFunctions.cpp">
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<ClCompile Include="Src\Debugger\CodeWindowFunctions.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\DSPDebugWindow.cpp">
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<ClCompile Include="Src\Debugger\DSPDebugWindow.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\JitWindow.cpp">
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<ClCompile Include="Src\Debugger\JitWindow.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\MemoryCheckDlg.cpp">
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<ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\MemoryWindow.cpp">
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<ClCompile Include="Src\Debugger\MemoryWindow.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\RegisterWindow.cpp">
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<ClCompile Include="Src\Debugger\RegisterWindow.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\RegisterView.cpp">
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<ClCompile Include="Src\Debugger\RegisterView.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\DSPRegisterView.cpp">
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<ClCompile Include="Src\Debugger\DSPRegisterView.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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<ClCompile Include="Src\BreakpointView.cpp">
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<ClCompile Include="Src\Debugger\BreakpointView.cpp">
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<Filter>GUI\Debugger</Filter>
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</ClCompile>
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</ItemGroup>
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@ -210,52 +210,52 @@
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<ClInclude Include="Src\PHackSettings.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="Src\DebuggerUIUtil.h">
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<ClInclude Include="Src\Debugger\DebuggerUIUtil.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\VideoConfigDiag.h">
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<Filter>GUI\Video</Filter>
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</ClInclude>
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<ClInclude Include="Src\CodeView.h">
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<ClInclude Include="Src\Debugger\CodeView.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\MemoryView.h">
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<ClInclude Include="Src\Debugger\MemoryView.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\DebuggerPanel.h">
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<ClInclude Include="Src\Debugger\DebuggerPanel.h">
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<Filter>GUI\Video</Filter>
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</ClInclude>
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<ClInclude Include="Src\BreakpointDlg.h">
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<ClInclude Include="Src\Debugger\BreakpointDlg.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\BreakpointWindow.h">
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<ClInclude Include="Src\Debugger\BreakpointWindow.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\CodeWindow.h">
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<ClInclude Include="Src\Debugger\CodeWindow.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\DSPDebugWindow.h">
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<ClInclude Include="Src\Debugger\DSPDebugWindow.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\JitWindow.h">
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<ClInclude Include="Src\Debugger\JitWindow.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\MemoryCheckDlg.h">
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<ClInclude Include="Src\Debugger\MemoryCheckDlg.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\MemoryWindow.h">
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<ClInclude Include="Src\Debugger\MemoryWindow.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\RegisterWindow.h">
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<ClInclude Include="Src\Debugger\RegisterWindow.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\RegisterView.h">
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<ClInclude Include="Src\Debugger\RegisterView.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\DSPRegisterView.h">
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<ClInclude Include="Src\Debugger\DSPRegisterView.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Src\BreakpointView.h">
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<ClInclude Include="Src\Debugger\BreakpointView.h">
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<Filter>GUI\Debugger</Filter>
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</ClInclude>
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</ItemGroup>
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@ -297,4 +297,4 @@
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<Filter>Resources</Filter>
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</ResourceCompile>
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</ItemGroup>
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</Project>
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</Project>
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@ -27,9 +27,9 @@
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#include "HW/Memmap.h"
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extern "C" {
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#include "../resources/toolbar_add_breakpoint.c"
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#include "../resources/toolbar_add_memorycheck.c"
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#include "../resources/toolbar_debugger_delete.c"
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#include "../../resources/toolbar_add_breakpoint.c"
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#include "../../resources/toolbar_add_memorycheck.c"
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#include "../../resources/toolbar_debugger_delete.c"
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}
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@ -59,11 +59,11 @@
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extern "C" // Bitmaps
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{
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#include "../resources/toolbar_play.c"
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#include "../resources/toolbar_pause.c"
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#include "../resources/toolbar_add_memorycheck.c"
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#include "../resources/toolbar_debugger_delete.c"
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#include "../resources/toolbar_add_breakpoint.c"
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#include "../../resources/toolbar_play.c"
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#include "../../resources/toolbar_pause.c"
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#include "../../resources/toolbar_add_memorycheck.c"
|
||||
#include "../../resources/toolbar_debugger_delete.c"
|
||||
#include "../../resources/toolbar_add_breakpoint.c"
|
||||
}
|
||||
|
||||
class CPluginInfo;
|
|
@ -64,11 +64,11 @@
|
|||
|
||||
extern "C" // Bitmaps
|
||||
{
|
||||
#include "../resources/toolbar_play.c"
|
||||
#include "../resources/toolbar_pause.c"
|
||||
#include "../resources/toolbar_add_memorycheck.c"
|
||||
#include "../resources/toolbar_debugger_delete.c"
|
||||
#include "../resources/toolbar_add_breakpoint.c"
|
||||
#include "../../resources/toolbar_play.c"
|
||||
#include "../../resources/toolbar_pause.c"
|
||||
#include "../../resources/toolbar_add_memorycheck.c"
|
||||
#include "../../resources/toolbar_debugger_delete.c"
|
||||
#include "../../resources/toolbar_add_breakpoint.c"
|
||||
}
|
||||
|
||||
// Save and load settings
|
|
@ -29,7 +29,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "CDUtils.h"
|
||||
#include "CodeWindow.h"
|
||||
#include "Debugger/CodeWindow.h"
|
||||
#include "LogWindow.h"
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
#include "X11Utils.h"
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#include "Console.h"
|
||||
#include "IniFile.h"
|
||||
#include "FileUtil.h"
|
||||
#include "DebuggerUIUtil.h"
|
||||
#include "Debugger/DebuggerUIUtil.h"
|
||||
#include <wx/fontmap.h>
|
||||
|
||||
// Milliseconds between msgQueue flushes to wxTextCtrl
|
||||
|
|
|
@ -36,8 +36,8 @@
|
|||
#include "Globals.h" // Local
|
||||
#include "Main.h"
|
||||
#include "ConfigManager.h"
|
||||
#include "CodeWindow.h"
|
||||
#include "JitWindow.h"
|
||||
#include "Debugger/CodeWindow.h"
|
||||
#include "Debugger/JitWindow.h"
|
||||
#include "ExtendedTrace.h"
|
||||
#include "BootManager.h"
|
||||
#include "Frame.h"
|
||||
|
|
|
@ -38,22 +38,22 @@ else:
|
|||
'WiimoteConfigDiag.cpp',
|
||||
'WXInputBase.cpp',
|
||||
'WxUtils.cpp',
|
||||
'BreakpointDlg.cpp',
|
||||
'BreakpointView.cpp',
|
||||
'BreakpointWindow.cpp',
|
||||
'CodeView.cpp',
|
||||
'CodeWindow.cpp',
|
||||
'CodeWindowFunctions.cpp',
|
||||
'DebuggerPanel.cpp',
|
||||
'DebuggerUIUtil.cpp',
|
||||
'DSPDebugWindow.cpp',
|
||||
'DSPRegisterView.cpp',
|
||||
'JitWindow.cpp',
|
||||
'MemoryCheckDlg.cpp',
|
||||
'MemoryView.cpp',
|
||||
'MemoryWindow.cpp',
|
||||
'RegisterView.cpp',
|
||||
'RegisterWindow.cpp',
|
||||
'Debugger/BreakpointDlg.cpp',
|
||||
'Debugger/BreakpointView.cpp',
|
||||
'Debugger/BreakpointWindow.cpp',
|
||||
'Debugger/CodeView.cpp',
|
||||
'Debugger/CodeWindow.cpp',
|
||||
'Debugger/CodeWindowFunctions.cpp',
|
||||
'Debugger/DebuggerPanel.cpp',
|
||||
'Debugger/DebuggerUIUtil.cpp',
|
||||
'Debugger/DSPDebugWindow.cpp',
|
||||
'Debugger/DSPRegisterView.cpp',
|
||||
'Debugger/JitWindow.cpp',
|
||||
'Debugger/MemoryCheckDlg.cpp',
|
||||
'Debugger/MemoryView.cpp',
|
||||
'Debugger/MemoryWindow.cpp',
|
||||
'Debugger/RegisterView.cpp',
|
||||
'Debugger/RegisterWindow.cpp',
|
||||
'VideoConfigDiag.cpp',
|
||||
]
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "VertexShaderManager.h"
|
||||
#include "Core.h"
|
||||
|
||||
#include "DebuggerPanel.h"
|
||||
#include "Debugger/DebuggerPanel.h"
|
||||
#include "DLCache.h"
|
||||
#include "EmuWindow.h"
|
||||
#include "FileUtil.h"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#endif // HAVE_WX
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "DebuggerPanel.h"
|
||||
#include "Debugger/DebuggerPanel.h"
|
||||
#endif // HAVE_WX
|
||||
|
||||
#include "MainBase.h"
|
||||
|
|
|
@ -63,7 +63,7 @@ Make AA apply instantly during gameplay if possible
|
|||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "VideoConfigDiag.h"
|
||||
#include "DebuggerPanel.h"
|
||||
#include "Debugger/DebuggerPanel.h"
|
||||
#endif // HAVE_WX
|
||||
|
||||
#include "MainBase.h"
|
||||
|
|
Loading…
Reference in New Issue