Cleaned up, and added some error-checking to the CARCodeAddEdit::SaveCheatData() function which deals with the parsing (and decrypting whenever needed) of lines of codes entered in the Add/Edit AR code dialog.

I believe this makes Dolphin more reliable than GCNcrypt v1.1 which seems to add (prepend) a buggy line when decrypting...

- Split lines using SplitString() once more (as done with ' ' and '-' already), instead of relying on find() and substr() and the (size_t)line variable.
- Rename some variables, use a for() loop instead of a while() loop.

- Apply the StripSpaces() function to each line before attempting to parse them as encrypted/decrypted AR code lines.  Without this, lines such as "B1PD-DXRQ-GTRKM " (notice the unexpected space character) would be recognized neither as encrypted nor as decrypted, which could result in badly decrypted codes (a problem I had tried to explain here: http://forums.dolphin-emulator.com/showthread.php?pid=153532#pid153532).

- For the sake of error-checking, after pressing OK, throw a warning in the following situations:  when a line of code is not in a valid encrypted or decrypted format, and whenever the resulting decrypted code doesn't contain any lines.

(did I do any mistakes?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7569 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
DimitriPilot3 2011-05-29 13:51:42 +00:00
parent a80f8c735e
commit 5224a5a007
1 changed files with 52 additions and 24 deletions

View File

@ -32,7 +32,7 @@ CARCodeAddEdit::CARCodeAddEdit(int _selection, wxWindow* parent, wxWindowID id,
ActionReplay::ARCode tempEntries;
wxString currentName = _("Insert name here..");
if (selection == -1)
if (selection == wxNOT_FOUND)
{
tempEntries.name = "";
}
@ -79,58 +79,86 @@ void CARCodeAddEdit::ChangeEntry(wxSpinEvent& event)
void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED (event))
{
std::vector<ActionReplay::AREntry> tempEntries;
std::vector<std::string> encryptedLine;
std::string cheatValues = std::string(EditCheatCode->GetValue().mb_str());
size_t line = 0;
std::vector<ActionReplay::AREntry> decryptedLines;
std::vector<std::string> encryptedLines;
// there's no newline, or newline is imcomplete, stop here.
while (line != std::string::npos)
// Split the entered cheat into lines.
std::vector<std::string> userInputLines;
SplitString(std::string(EditCheatCode->GetValue().mb_str()), '\n', userInputLines);
for (size_t i = 0; i < userInputLines.size(); i++)
{
if (line > 0) line++;
std::vector<std::string> pieces;
std::string line_str = cheatValues.substr(line, cheatValues.find('\n', line) - line);
// Make sure to ignore unneeded whitespace characters.
std::string line_str = StripSpaces(userInputLines[i]);
if (line_str == "")
continue;
// Let's parse the current line. Is it in encrypted or decrypted form?
std::vector<std::string> pieces;
SplitString(line_str, ' ', pieces);
if (pieces.size() == 2 && pieces[0].size() == 8 && pieces[1].size() == 8)
{
// Decrypted code line.
u32 addr = strtoul(pieces[0].c_str(), NULL, 16);
u32 value = strtoul(pieces[1].c_str(), NULL, 16);
// Decrypted code
tempEntries.push_back(ActionReplay::AREntry(addr, value));
decryptedLines.push_back(ActionReplay::AREntry(addr, value));
continue;
}
else
else if (pieces.size() == 1)
{
SplitString(line_str, '-', pieces);
if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 && pieces[2].size() == 5)
if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 && pieces[2].size() == 5)
{
// Encrypted code
encryptedLine.push_back(pieces[0]+pieces[1]+pieces[2]);
// Encrypted code line. We'll have to decode it later.
encryptedLines.push_back(pieces[0] + pieces[1] + pieces[2]);
continue;
}
}
if ((line = cheatValues.find('\n', line)) == std::string::npos && encryptedLine.size())
// If the above-mentioned conditions weren't met, then something went wrong.
if (!PanicYesNoT("Unable to parse line %u of the entered AR code as a valid "
"encrypted or decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?", i + 1))
{
ActionReplay::DecryptARCode(encryptedLine, tempEntries);
return;
}
}
if (selection == -1)
// If the entered code was in encrypted form, we decode it here.
if (encryptedLines.size())
{
// TODO: what if both decrypted AND encrypted lines are entered into a single AR code?
ActionReplay::DecryptARCode(encryptedLines, decryptedLines);
}
// Codes with no lines appear to be deleted/hidden from the list. Let's prevent that.
if (!decryptedLines.size())
{
PanicAlertT("The resulting decrypted AR code doesn't contain any lines.");
return;
}
if (selection == wxNOT_FOUND)
{
// Add a new AR cheat code.
ActionReplay::ARCode newCheat;
newCheat.name = std::string(EditCheatName->GetValue().mb_str());
newCheat.ops = tempEntries;
newCheat.ops = decryptedLines;
newCheat.active = true;
arCodes.push_back(newCheat);
}
else
{
// Update the currently-selected AR cheat code.
arCodes.at(selection).name = std::string(EditCheatName->GetValue().mb_str());
arCodes.at(selection).ops = tempEntries;
arCodes.at(selection).ops = decryptedLines;
}
AcceptAndClose();