Commit Graph

7298 Commits

Author SHA1 Message Date
Glenn Rice f9ccd6dfa1 Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7216 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 23:42:21 +00:00
Glenn Rice 636af2ce67 Fix the game list tooltips on linux in a better way. Also activated them on OSX, but they still don't work the best there.
Fix a hang on emulation shutdown on linux.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7215 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 22:56:03 +00:00
Shawn Hoffman 62cb8ebe46 Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:08:20 +00:00
Glenn Rice fa7194b129 Make game list tooltips work on linux. The HitTest subitem parameter is not implemented on non wxMSW so just use the entire item.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7210 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:03:14 +00:00
Shawn Hoffman 685d3c1f50 windows: fix crash on close
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7209 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 02:04:14 +00:00
Soren Jorvang 69a3e5f3c3 wxConvCurrent in wxWidgets is not always initialized at startup
like it is supposed to and depending on the linking method used
this shows up as the inability to use it in an initializer.

I think this may be a wxWidgets bug (ticket #12927), but I haven't
fully debugged it yet.

For now, apply a workaround here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7208 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 22:56:51 +00:00
Soren Jorvang 1795da46ab std::locale("") seems to be broken not only on OS X, but also
on FreeBSD and Linux when building with clang.

I think it would be best to only use wxWidgets for localization.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7207 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 22:06:29 +00:00
Soren Jorvang d2910912a4 XInitThreads() must be the very first Xlib function called or else
some X state will have initialized mutexes and some won't, leading
to unpredictable results depending on the feature set compiled into
wxWidgets and so on.

wxGTK starts by calling Xlib functions indirectly through gdk very
early on, so we must hook into wxApp::Initialize().

I believe this should properly fix issue 1540. In case of problems,
please reopen that issue. If you see XLockMutex in a backtrace,
that's a pretty good indication.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7205 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:53:53 +00:00
Shawn Hoffman d93a548983 setup ios revision (makes some wii demos shutup)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7204 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:40:03 +00:00
Glenn Rice 22dcfa4455 Revert alphabetization of game profiles in the video config dialog until I (or someone) has time to do it right.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7203 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 20:11:51 +00:00
pierre e57406dbcc Core/Common: Add support for low 8 bit parts of SI,DI,BP on 64 bit in x64Emitter
In addition protect against their use on 32 bit and the use of [ABCD]H
together with a REX prefix on 64 bit.

This assumes that the customOp parameter of WriteREX and operandReg of
OpArg always are registers, and thus needs to give something valid to
WriteREX when that is not the case (WriteShift).

In addition to the patch i sent to the ML, there are a few changes to the
error reporting(mostly whitespace).



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7202 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 14:20:52 +00:00
Soren Jorvang febd967907 Back out r7195 pending a closer look at thread safety in the
video backends.

This would be considerably easier if there was a way for me to have
fully working video in some sort of VM. If anyone has achieved that,
preferably with Linux but failing that with Windows, I would
appreciate any tips on how to set it up. VideoSoftware used to more
or less work in a VM, but I've never been able to get OpenGL to do
much more than open the window and display OSD messages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7201 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 13:45:13 +00:00
Shawn Hoffman 1f5d54f5a6 Handle NaN in fselx. Fixes issue 4106.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7200 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 09:56:54 +00:00
smelenchuk 050dcad9f8 Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue #1338.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7199 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 07:06:26 +00:00
Glenn Rice ad666d5e5c Save and load the line wrap option of the log window from ini.
Add Portuguese translation to the windows build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7198 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 04:43:51 +00:00
Soren Jorvang c6c0137df4 Combine the two halves of video backend initialization
in Initialize() and Video_Prepare(). Video_Prepare()
then becomes the entry point for associating the current
thread with the rendering context, which is currently
only known to be necessary for OpenGL.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7195 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 01:23:56 +00:00
Soren Jorvang 198e29be07 Call Video_Prepare() before starting the CPU thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7194 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 23:52:14 +00:00
Glenn Rice 83dc3bf210 Make the log config dialog modeless. Eventually I will make this a dockable window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7193 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 20:03:01 +00:00
Soren Jorvang a51b99795e Also delay video plugin shutdown for the main thread in the non-dual core case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7192 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 14:27:30 +00:00
Glenn Rice c2bc463fe7 Move the log window options from the log window into a separate dialog openned from an item in the options menu. This gives the log window room to show logs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7191 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 12:34:24 +00:00
Soren Jorvang 2183588030 Also don't shut down the video plugin until after HW::Shutdown.
Not sure if this is necessary, but it matches the previous behavior.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7190 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 19:33:50 +00:00
Soren Jorvang 2ce4b29ae2 Initialize video before HW as required by non-USE_WX platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7189 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 19:13:44 +00:00
Soren Jorvang fa80f4074d OS X' IOBluetooth class requires that device discovery and device
connection establishment be done in the same thread, which caused
problems when the now persistent device connections could be
initiated by either opening the wiimote config dialog or starting
the emulation.

This same thread doesn't necessarily have to be the main (GUI)
thread, but it fits with the current other init case in the wiimote
config dialog and doing it in the main thread and would be required
if we should want to use the IOBluetoothUI framework in the future
for having the user input a pairing key for permanent syncing.

Also move a few other bits of code from the emu thread function
into Init() and Shutdown() so it only does those things that need
to be in that thread's context. I am not sure about video setup
so I have left that in EmuThread() for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7188 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 17:51:18 +00:00
smelenchuk fbcd2dbd5c Linux build fix in response to r7185.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7187 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 09:38:06 +00:00
skidau 855bcfa40c Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 09:12:36 +00:00
Marcos Vitali c7ae0eb0d1 Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
- ReImplementing Single Core Mode like Dual Core Mode Style.

- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
	
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.

In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )

Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 04:25:21 +00:00
Soren Jorvang 38950e421b Clean up shared_foo handling.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7183 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 13:36:41 +00:00
NeoBrainX e9f3d50eca Fix nowx Debug build. Yes, people use that\!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7182 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 12:09:39 +00:00
Glenn Rice 160f3304d2 Added Czech translations thanks to Zbyněk. Updated Greek, French, Hungarian,
Portuguese, Turkish, and Chinese (Traditional) translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7181 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 03:06:17 +00:00
Glenn Rice 3a718f04ab Clean up the hotkey dialog by separating into tabs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7180 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 02:19:40 +00:00
smelenchuk 0cc0618e6d GC input recording: Record the on/off state and the analogue state of the L/R triggers separately (gets rid of an arbitrary numeric constant of 230 which isn't elsewhere in the code and should solve some issues with Metroid Prime recordings).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7179 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 23:38:44 +00:00
Soren Jorvang d19c97dbe1 The pkg-config name of libpng is "libpng", not just "png".
Things break if both a shared and static libpng are linked
in, presumably because it has some global state. Several of
the gtk-ish libraries often, but not always, link in libpng
transitively, so it is important that we find it ourselves
first, even if it is not in the linker's search path.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7178 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 21:27:15 +00:00
Soren Jorvang 961ac54743 Disable use of exceptions in the wxWidgets3 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7177 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 20:18:50 +00:00
smelenchuk d7bda211fd Have playback of input files stop upon reaching the frame count designated in the header, preventing that number from being tampered with and assisting in recording verifiability. Adjusted the "resume recording from end of playback" code to account for playback stopping in the middle of a movie as above.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7176 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 17:03:20 +00:00
skidau fb4c82fb48 Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
Changes:
* Allow events to be scheduled when the emulator is not running.  This allows the save state event to be added before the emulator starts.
* Removed the Audio back-end init flag from the save state.  This value should not be saved as it is not data relevant to guest machine.
* Allow a recording to be started at any time (apart from when a recording is already being made).
* Updated the status bar and title bar when an on-screen message is shown
* Removed the saving of PEToken from the save state as the FIFO will save this information
* Added a couple Pixel Engine interrupt states to the save state
* Added the copyright notice to the GCPadStatus.h file.

This function is preliminary.  Let us know of any bugs you find or any UI quirks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7175 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 09:07:55 +00:00
Glenn Rice cf21251802 Fix gfx dialog configuration text on the advanced page, and alphebetize the
configuration selections.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7174 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 05:29:21 +00:00
Soren Jorvang c212548f8e Initialize all struct members.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7173 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 21:58:53 +00:00
smelenchuk ae4c8c81ac Fix fullscreen switch being triggered twice on hotkey. Should fix issue #4098.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7171 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 18:53:54 +00:00
Glenn Rice 0ae8d33149 Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 02:18:03 +00:00
smelenchuk cd308e2358 * If a hotkey is pressed within the render window, pass it over to the main window properly; this means that e.g. the frame advance hotkey works from the render window (and that savestates aren't hard-bound to Fx / Shift+Fx therein).
* Update menu accelerators for all hotkeys, not just the ones in the original hotkey dialogue.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7169 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 01:18:01 +00:00
sl1nk3.s 2c00384427 Quick fix for the Pixel Lighting setting to appear in the DX9 backend.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7168 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 23:44:55 +00:00
NeoBrainX b776ac3d6f Add per-game "configuration profiles" for video backend configuration:
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 22:36:12 +00:00
pierre 7a7a71d3fa VideoOGL: reinitialize some more global variables,
so VideoOGL always is in the same state when starting a guest program.

Also constify the RasterFont, while we are at it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7166 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 19:05:24 +00:00
Marcos Vitali be193088ca - FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo  and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7165 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 15:08:37 +00:00
NeoBrainX c30859dae0 SOMEWHAT cleaned up the VideoConfigDiag code:
Also verify the validity of gfx configuration directly after loading rather than in the GUI code (which was kinda stupid anyway).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7164 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 13:42:59 +00:00
Glenn Rice a8992b7960 Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 06:06:32 +00:00
Marcos Vitali 1d2c936f08 - Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au last changes that is not necessary anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7162 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 05:52:09 +00:00
smelenchuk 1ad211b3ad Audio logging: actually use the audio backend sample rate when dumping HLE audio; this means that both sample rate settings now dump audio properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7161 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 05:05:53 +00:00
Shawn Hoffman 675687bf3c windows debugfast buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7160 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 04:37:14 +00:00
Marcos Vitali cd9ec1805a - Improve Fifo_Init() and Fifo_ExitLoop() for avoid Crashes when the emulation Start and Stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7159 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 04:10:40 +00:00
Marcos Vitali 05feabdb49 - Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe() ResetVideoBuffer() in FIFO_RW_DISTANCE_LO when this is equal to "0"
- In the Command Processor Control Register when GPReadEnable is OFF, wait until the fifo lopp finish with thi actual 32 bytes block. This is necessary to have Safe Disabble GP Read in this way AbortFrame is performed by the software, beside this can help to have accurate GPReadEnable OFF.
Please test Metroid Prime 1/2, Guilty Gear XX, X men gc, SMG, and shuffle you can test Harry Potter Prince for WII. :)

PD: The fifo code need a clean very soon.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7158 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 02:21:11 +00:00
smelenchuk 0bf25c91ab Have Wiimote update call Frame::SetPolledDevice() so that recordings can track lag frames. (At present, the circumstances in which there actually would be a frame where input isn't polled elude me, but might as well be complete.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7157 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 02:01:31 +00:00
smelenchuk 2eeaae576c Fix for LLE audio dumping to report correct sample rate in output file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7156 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 01:49:20 +00:00
Soren Jorvang 5b75a59d2a Allow building with wxgtk 2.9.2 in Externals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7155 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 22:31:57 +00:00
smelenchuk 8b166a3c6a Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7154 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:47:14 +00:00
NeoBrainX ced7336d27 wx-less: This time WITH the files of awesomeness!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7153 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:29:51 +00:00
NeoBrainX bc6f04adae Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.
This one is for NaturalViolence, since he was so eager to see it :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7152 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:25:49 +00:00
pierre e81ccd7f33 Common: Change cpuid code again
Looks like compilers tend to use EBX for parameters if not told otherwise and
don't bother to update SP in leaf functions, so PUSH/POP kill local variables.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7151 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 18:40:02 +00:00
Soren Jorvang 94176c02a8 Remove a few easily delineated components from the wx 2.9.2+ build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7150 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 16:07:40 +00:00
smelenchuk 642aa59b7e Fix bug wherein the "reconnect on load" checkbox wasn't actually connected to the core setting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7149 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 09:45:33 +00:00
Soren Jorvang 7753937e31 Integrate helper functions from VideoSoftware's VideoConfigDialog
into the shared VideoConfigDiag.

Clean up the list of hotkey defaults a little.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7148 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 09:10:11 +00:00
smelenchuk 94d02a23de Tweaks to Wii rerecording for general stability and reliability.
* Better control over which Wiimotes save/load input from input files (general sync improvement).
* Wiimote save stores the ACLQ, allowing maintaining control across save/load (thanks to skid for the idea).
* Wiimote reconnect on save/load now an option - enabled by default to preserve present behaviour.  Disabling this allows the above change to be effective.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7147 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 08:25:09 +00:00
smelenchuk 8895d6a250 Make hotkey dialogue display in two columns.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7146 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 07:09:49 +00:00
skidau e867341e4f Added hotkeys for most of the commands available in the File and Emulation menus.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7145 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 06:46:33 +00:00
smelenchuk 4b69ef3690 add includes to OnFrame.cpp, also have it use the right file (ref previous two commits)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7144 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 03:01:54 +00:00
smelenchuk 00daea0ec9 build fix for Win32 for previous commit (sorry guys)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7143 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:40:31 +00:00
smelenchuk 0d110c41d9 Updates to rerecording behaviour:
* Frame counter is restored properly post-load.
* "Read-only mode" menu option added.  Currently this either causes the movie file to be closed at the end of playback (if enabled) or continues recording past end of playback (if disabled). 
* Can now properly resume recording from a state saved during movie playback.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7142 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:14:20 +00:00
baby.lueshi 6912f0a18c Fix crash on loading savestate with an input movie attatched to it in Gamecube games.
Fixed Gamecube controllers being disconnected for a couple ingame seconds when loading a savestate with an input movie attatched.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7141 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 00:06:58 +00:00
Shawn Hoffman b9ace6d501 windows: buildfix for non-release configs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7140 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:27:50 +00:00
smelenchuk cecef62c8c For non-win32 and with-libav conditions, add an option to frame dumping to use FFV1 codec for lossless video dumping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7139 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:09:20 +00:00
Glenn Rice c45a430649 Fix the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7138 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:49:29 +00:00
Soren Jorvang cf6632c0f1 Fix SCons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7137 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:47:18 +00:00
Jordan Woyak efd22d234f Merge UI related projects into the main DolphinWX project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:37:52 +00:00
Glenn Rice cb832f2298 Make sure the audio dump directory exists when dumping audio. Otherwise a segmentation fault ensues after several panic alerts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7135 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:30:53 +00:00
Glenn Rice 6cbaa360a1 Fix frame dumping for linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7134 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:07:51 +00:00
smelenchuk 16c4ffd89b OGL plugin: Include AVIDump.h unconditionally in Render.h so that Linux builds without libav don't break.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7133 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 20:10:22 +00:00
smelenchuk caad098b69 Recordings store information about which Wiimotes are actually in use. (Slight modification to a patch by Toad King.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7132 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 19:09:46 +00:00
smelenchuk b0fa0a83f8 * Dump AVI output on every VI (fixes issue #4064).
* Add audio dumping (fixes issue #1638).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:59:42 +00:00
smelenchuk ca78d3639b Implement Wii input recording.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7130 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:53:51 +00:00
Shawn Hoffman e480ab2b10 drop vs2008 projects in favor of vs2010
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 15:43:05 +00:00
skidau 22553bd625 Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7128 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 12:26:15 +00:00
Glenn Rice 8e91183897 Add Portuguese translations thanks to Zilaan.
Update several of the other languages.
Fix those pesky DSPIntUtil.h compiler errors.
Clean up some remnants of building the plugins in the primary CMakeLists.txt file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7127 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 02:38:23 +00:00
Shawn Hoffman b8e6ea14e1 fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7126 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 00:31:37 +00:00
skidau af139f4661 Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7125 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 12:56:21 +00:00
Shawn Hoffman daf023f4a0 vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7124 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 06:31:12 +00:00
Marcos Vitali 86278642dc Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 04:47:02 +00:00
Shawn Hoffman 464d352d46 vs2010: add debugfast configs for all projects except wxw...will do those soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7122 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 02:53:08 +00:00
Glenn Rice edfb62a41f Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7121 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-09 03:12:05 +00:00
NeoBrainX 0c188bfceb Fix wiimotes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7120 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 16:01:34 +00:00
NeoBrainX 42908c5b2e Remove any wx-specific code from Core.
Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7119 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:36:15 +00:00
Soren Jorvang dbd381755b Externals build framework for wxWidgets 2.9.2+.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7118 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:30:32 +00:00
Rodolfo Osvaldo Bogado 1f1c9132a6 revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
some correction to dlist caching

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7117 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 14:51:53 +00:00
nakeee b567e8fb31 Another OSX cmake fix (make openal compile)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7116 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:35:43 +00:00
Rodolfo Osvaldo Bogado 00c35451f6 second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:00:41 +00:00
Soren Jorvang 8c41d31651 Fix Plugin_VideoSoftware build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7113 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 11:02:34 +00:00
skidau 855f97841d Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7112 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 10:37:47 +00:00
Shawn Hoffman 39d176adab vs2010: quiet wxwidgets warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7110 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 07:08:19 +00:00
Shawn Hoffman a34b81cc01 vs2010:
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 04:03:48 +00:00
baby.lueshi 1f0663c1a8 Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 03:47:59 +00:00
Marcos Vitali f0adc3adb4 Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7107 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 01:11:11 +00:00
Rodolfo Osvaldo Bogado fc370c5136 Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
whit this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7106 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 00:28:28 +00:00
Rodolfo Osvaldo Bogado fa15389b17 some little fixes for dlist caching, maybe a little speed up but nothing great, please test for regressions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7105 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:35:46 +00:00
Soren Jorvang d83d129c38 Reach over for Plugin_VideoOGL's copy of GLUtil.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7104 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:01:08 +00:00
gnick79 f48c283294 - CPUID
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7103 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 21:03:10 +00:00
gnick79 795cf08bbf CPU... (yes)..ID -.-'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7102 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:31:28 +00:00
gnick79 05ef2c1337 - again CPUID :°D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7101 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:19:21 +00:00
gnick79 d373258517 - CPUID asm changes for x64 systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7100 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:14:22 +00:00
gnick79 a4754956cb - CPUID
restored inline assembly code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7099 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 19:08:19 +00:00
gnick79 b1a63e3e8e - CPUID 2nd Attempt
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7098 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:35:01 +00:00
gnick79 bba19bb36b * CPUID changes:
- Added full ability to recognize true Intel HTT CPU capability (support to discriminate Intel Core 2 Duo...)
  - Attempt to fix a register trashing (issue 4022 generally, linux and mac systems)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7097 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:25:55 +00:00
nakeee 9bbd5b9157 Small fix for cmake on osx, more work left to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7096 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 15:51:38 +00:00
NeoBrainX 6391393c06 D3D9: Fix wireframe rendering.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7095 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 18:43:56 +00:00
NeoBrainX 2b2f060cdf OGL: Fix wireframe rendering.
Fixes issue 4062.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7094 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 18:29:01 +00:00
Soren Jorvang c7783fe015 Oops, remember to save plugin settings in both close cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7093 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:15:00 +00:00
Soren Jorvang d93dc23e77 Modal dialogs must be closed with EndModal() or all kinds of weird
corruption can happen with wx 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7092 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:02:26 +00:00
baby.lueshi 145559424c Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7091 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 08:05:18 +00:00
skidau 89594b1731 Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7090 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 05:42:58 +00:00
Soren Jorvang 0f7ff9c23e Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 01:56:45 +00:00
donkopunchstania 35edf1b236 Split shader code generation for lighting into a separate file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 23:57:12 +00:00
NeoBrainX 986cd817de D3D9: Fix 2x anisotropic filtering...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7087 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 22:32:20 +00:00
gnick79 17e28a19cd * Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7086 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 21:43:04 +00:00
hrydgard 1f42061163 fix silly string in CPUDetect
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7085 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:28:23 +00:00
hrydgard 3201b61b52 LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7084 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:14:23 +00:00
donkopunchstania c36ed08cfc Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 18:25:34 +00:00
Soren Jorvang 98e24f5873 The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
baby.lueshi 04fcd9499a Whoops, forgot to remove that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7081 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:14:05 +00:00
baby.lueshi 888cd78724 Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:08:06 +00:00
Shawn Hoffman 20e2046fe1 vs2010: get rid of some more wxw-related linker warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7079 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 07:51:15 +00:00
Shawn Hoffman d6eb1bb97a actually do what i said for the r7071 log, sorry about that...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7077 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 05:52:42 +00:00
Shawn Hoffman 843e8b5f54 vs2010: fix videosoftware build by not requiring Cg dependency (through OGL...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7072 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 04:09:37 +00:00
Shawn Hoffman 9aa8af08da vs2010: fix ogl build...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7071 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 03:54:59 +00:00
Shawn Hoffman a46117219b vs2010: fix some linker warnings from wxw
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7070 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 03:20:31 +00:00
gnick79 f34aaf7471 * fixed a GUI displaying bug for post processing shaders when switching between plugins
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7069 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 02:13:33 +00:00
baby.lueshi 40ac272691 32-bit fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7068 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 00:31:35 +00:00
gnick79 d29b3e612a * Italian translation update
+ some little GUI adjustements

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7066 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:44:11 +00:00
Shawn Hoffman d5df148fc2 vs2010: small fixups to vcxproj files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7065 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:12:29 +00:00
baby.lueshi cd9e6a8d23 Change the recent speedup to the hashing function to fall back to the old version for custom textures.
Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7064 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 22:51:17 +00:00
NeoBrainX f7d757b46e D3D9: Offset vertices used to copy textures by 0.5.
I __think__ this is the actually correct way to do it, but not sure. Someone please have a look at this...
Not sure if this changes anything anyway, since we're using scissor rects to clip this stuff anyway... Maybe the screen edges weren't cleaned properly before though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7063 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 18:15:14 +00:00
NeoBrainX 1339c06d6e D3D9: Some fixes to EFB format reinterpretation. Should be more correct now.
Might fix issue 3780.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7062 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:31:58 +00:00
NeoBrainX 91ff420ed6 D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:00:34 +00:00
skidau d698e022f5 Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7060 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 08:37:58 +00:00
Glenn Rice d5f6d2bbae Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before.
Update translation pot file to reflect recent gui changes, and update a few of the languages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7059 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 04:54:25 +00:00
gnick79 9c1a182cca - Fixing Windows builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7058 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 01:37:45 +00:00
Soren Jorvang cc289a05bb Turn back on unit tests in SCons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7057 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 01:02:06 +00:00
Soren Jorvang 6d70c14d12 In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 00:46:56 +00:00
Shawn Hoffman e2b3716760 vs2010: fix videosoftware build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7055 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:55:29 +00:00
Shawn Hoffman 10e2a7b668 should fix build for legacy windows build system...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7054 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:42:56 +00:00
Shawn Hoffman ac3f2d9c19 Remove OpenAL for windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7053 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:35:26 +00:00
Soren Jorvang 435b25fa55 Fix the CMake build.
Prevent the PS3 HID crash until I can debug it.

AudioUnits are enabled by default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7052 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:11:06 +00:00
Jordan Woyak dfe84ce0ac Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7051 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 20:41:23 +00:00
Soren Jorvang 1619e176ff Use brute force to link the software plugin.
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 19:55:30 +00:00
gnick79 439baff4cc - Moving "Custom Projection Hack" stuff toward a new modal dialog window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7049 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 17:51:12 +00:00
Jordan Woyak d5550c19fd Temporarily disable gecko codes when they fail to avoid infinite error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7048 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 08:12:47 +00:00
LPFaint99 109a1dcd66 really fix debug/debugfast build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7047 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 06:03:31 +00:00
LPFaint99 dc93854895 log only when ::IsValidCodePage() fails (r6941)
fix debug/debugfast build on windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7046 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 06:01:34 +00:00
Soren Jorvang a3ba93d9ce Thread affinity on OS X and *BSD.
Keep building the software plugin to prevent rot.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7045 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 21:52:43 +00:00
Soren Jorvang 39b1ade020 Hopefully fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7044 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 20:00:24 +00:00
Soren Jorvang 9c21d003af Remove the global namespace a bit and remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Glenn Rice 9a975705bf Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7042 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 17:09:39 +00:00
Glenn Rice 5a800b765a Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 16:34:12 +00:00
skidau 6f93d77106 Fixed the DSP JIT timing when it is executing in a thread. This allows the Zelda ucode games to run when the "DSPLLE on thread" option has been enabled. However, the DSP Interpreter still hangs when this option is enabled.
* Tightened the timing between the CPU and the DSP in thread mode so that it works closer to how the non-threaded mode works.  The CPU now waits for all of the DSP cycles to be exhausted before adding more cycles.
* DSP Idle skipping has been disabled as it messes up the timing when it is running in a thread.
* Checked for external interrupt requests before entering the dispatcher and inside the dispatcher loop
* Added a critical section around the mailbox read high function

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7040 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 14:47:45 +00:00
Glenn Rice 8b309e26dc Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:40:27 +00:00
gnick79 ebc8f02885 * Better fix for CPUID (and this time is the right time)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7038 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:08:52 +00:00
gnick79 0f0adb4aee * Quick CPUID fix
- this should fix a detecting problem related to some AMD CPU


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7037 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 02:05:57 +00:00
Glenn Rice 4223ebc8d2 Fix a hang on emulation shutdown on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7036 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 20:21:24 +00:00
skidau f2f9df90e1 VS2008 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7035 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 07:34:08 +00:00
Shawn Hoffman 2542c8da6b buildfixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7034 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 07:05:30 +00:00
Glenn Rice 8779ab06a8 Add the translation files to the MSVC 2010 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7033 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 05:30:27 +00:00
Shawn Hoffman af9ef060c0 vs2010: Enable LTCG only for release builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7032 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:45:29 +00:00
Glenn Rice 0d426e3972 Fix the auto window resize option to take into account if the log/console window is open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7031 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:35:25 +00:00
Jordan Woyak 53ae9e9e8f Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7030 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:20:51 +00:00
Glenn Rice 1b288dcdde Linux and windows build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7029 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 02:50:19 +00:00
Soren Jorvang 1c6572faa7 Put the list of locales in the bundle plist to make wxLANGUAGE_DEFAULT work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7028 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 02:22:15 +00:00
Shawn Hoffman 27a3e533f4 Change the *totally estimated* aram dma latency to a value which doesn't cause pops in Metroid Prime, and yet still allows WWE:DoR to get ingame. I'm pretty sure I tried this value before, however it only started working since dsp was merged into core... :)
fixes issue 4025

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7027 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 01:42:30 +00:00
Glenn Rice d932bdf480 Fix the rest of the tooltips for linux.
Also remove some unneeded linkage since the merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7026 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 22:19:30 +00:00
gnick79 d6e784121f * Changes about recent Custom PHack implementation
- Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 20:30:25 +00:00
Glenn Rice d92188a0f9 Tooltips in the graphics config dialog now work on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7024 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:52:46 +00:00
Glenn Rice 044157be5f Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7023 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:15:21 +00:00
Shawn Hoffman 118d623a18 vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
Soren Jorvang 51eae3f41a Capture the display before switching the display resolution so other
windows under the fullscreen one won't get resized to fit a lower
fullscreen resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7021 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:34:46 +00:00
Glenn Rice ad71303007 Fix the DSPLLE debugger window refresh without including wxWidgets in the core.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7020 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:25:50 +00:00
NeoBrainX 47d182657e D3D9: Fix anisotropic filtering.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7019 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 13:17:57 +00:00
skidau 5beb892d65 VS2008 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7017 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 09:10:18 +00:00
Shawn Hoffman c5d61c0a9a vs2010: buildfix for debugfast, silence all C4996 warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:53:08 +00:00
Jordan Woyak 1de40588ac Eliminate some trampoline functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:19:27 +00:00
Shawn Hoffman 67a4ac0bf6 VS2010: Actually make SVNRevGen be processed all the time. Had to add a dummy output file, or VS would ignore it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7014 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:14:28 +00:00
Shawn Hoffman 3b36e06571 svn eol-style:native on the filters...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman 7ae1340179 vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Soren Jorvang e0e4a3ae02 Allow changing the fullscreen resolution on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7011 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:38:36 +00:00
Shawn Hoffman 0e91e5b238 fix windows (vs2010) build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7010 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 06:08:46 +00:00
Glenn Rice 5fb56318ed Revert 7008 until I have time to figure out how to do that without including wxWidgets in the core.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7009 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 05:19:29 +00:00
Glenn Rice bbe8675923 Forgot a couple of things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7008 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 04:44:08 +00:00
Glenn Rice b6251ba674 Fix the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7007 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 04:36:49 +00:00
Soren Jorvang 424b8fd6b3 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7006 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:58:18 +00:00
Jordan Woyak 7a6c9df8ea Fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7005 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:30:24 +00:00
Glenn Rice 1c8bd68a6a Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7004 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:16:10 +00:00
Soren Jorvang 1eac26e63f Fix nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7003 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:15:14 +00:00
Soren Jorvang 8822674653 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7002 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:02:23 +00:00
Glenn Rice fec5ed92ff Revive the GFX debugger window. Turns out to be considerably easier than the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7001 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:39:25 +00:00
sl1nk3.s 1ee18ff146 Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games.
Rewrote the GUI to make it more user friendly, added a User friendly Setup.
Also Billiard please: learn to merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7000 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:38:36 +00:00
Glenn Rice f1e8da63ec Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6999 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:13:10 +00:00
Soren Jorvang cb48f5969a Fix DSP config button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6998 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:11:13 +00:00
Soren Jorvang 18bb65b300 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6997 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:53:57 +00:00
Jordan Woyak fbaf965995 Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
sl1nk3.s ae7c64ec13 Clean some DSP code, Fixes issue 4011.
Move some GUI code around for no apparent reason.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6995 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 00:33:09 +00:00
Glenn Rice 216cf0fd6a Update several of the translations.
Update pot file to reflect recent changes in strings in the code.
Make the Host_GetKeyState routine thread safe on linux.
Clean up config main, and migrate the plugin selection to the display tab.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6994 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 22:02:47 +00:00
sl1nk3.s 274f84b294 oops, Fix a wrong comment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6993 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:26:29 +00:00
sl1nk3.s 7a4c203f69 Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs.
Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6992 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:20:33 +00:00
DimitriPilot3 4e74a58c2a Build fix: a bogus include was added in r6988.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6991 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 19:27:46 +00:00
Soren Jorvang 76719bac45 Terminate a C string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6990 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:58:02 +00:00
Glenn Rice cde1c5bd60 Remove the PIC linker flag for DSP on linux.
Fix some debugger issues.  Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a ";" as a comment in an ini file is now only allowed at the beginning of a line.  The debugger has settings strings with semicolons in them.  That completely broke the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6989 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:04:12 +00:00
Soren Jorvang db1765c425 Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.

I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I've left the Windows call in there just in case.

This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.

Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6988 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 16:40:38 +00:00
Soren Jorvang 864d24a86e Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6987 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:30:50 +00:00
Soren Jorvang 2622f86eb6 Be more flexible about hotkey modifier permutations.
Open .ini files with TextEdit on OS X since wx has no binding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6986 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:20:20 +00:00
Soren Jorvang f41e5b3b85 Guard against controller instances without any inputs.
Clean up OS X keyboard key names.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6985 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 08:12:34 +00:00
Soren Jorvang aa410c8eea Enumerate identically named input devices.
Fixes issue 3929.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6984 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 05:46:19 +00:00
Soren Jorvang f57cfc7c6f Virtual base classes should have a virtual destructor.
Build a libdolphinwx. Just fooling around with LTO..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6981 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 01:58:54 +00:00
gnick79 25af2ae9b8 * All is fixed now about Custom Projection Hack (problem was inverted memmber)
- added support to DX11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:56:33 +00:00
gnick79 c23663620f - Projection Hack disabled internally because it breaks all games (tomorrow I check better my bad nonsense)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6979 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:05:00 +00:00
Soren Jorvang 2de8742368 Equip any new threads with an NSAutoreleasePool.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6978 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:46:26 +00:00
gnick79 2e4fae2b80 - adjust alignment/spacing to "Extra Parameter" checkbox in game properties
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6977 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:40:55 +00:00
Rodolfo Osvaldo Bogado d1e0b6b4ef little correction
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6976 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:53:00 +00:00
Soren Jorvang 043e324789 A few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:48:33 +00:00
Marcos Vitali c0571ae9de Improve for my last commit, also reset the VideoBuffer and Forget turn on GPReadEnable. If this is not enoughs for GC games. I will replace CPReadWriteDistance = 0 for ProcessFifoAllDistance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6974 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:26:46 +00:00
gnick79 3078db08c7 * Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
hrydgard 7f97ce79bb Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
Marcos Vitali fb35a83d2c - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing)
- Reimplemented AbortFrame. Now the  Write Gather Pipe buffer is reseted and Read Write Distances is reseted before the game do it instead  the  process all GP CPRWDistance for prevent CP wrong pointers.
This fifo reset should be more accurate, efficient and smooth the FPS when happens. Please, test regresion of SMG1 and SMG2 or others games with FIFO RESETS.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6971 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:04:16 +00:00
Rodolfo Osvaldo Bogado a767de8e09 some fixes to dlist caching, now most of the remaining glitches should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6970 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 17:04:09 +00:00
hrydgard 1f8a1f8560 Build fixing plus some cleanup i had been doing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6969 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 15:58:50 +00:00
Soren Jorvang a22d807bf0 Try to fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6968 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:58:32 +00:00
Soren Jorvang b3a183dffe Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6967 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:06:48 +00:00
hrydgard 10675ba3c0 Apply kostamarino's patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6966 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 13:26:49 +00:00
Soren Jorvang 1287a9bb9f Be a little more careful about the use of SSE.
We really need to adopt the GCC model of one instruction set
per compilation unit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6965 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 11:40:20 +00:00
donkopunchstania d5e5730fef If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:34:57 +00:00
Soren Jorvang fa95b7d89f The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6963 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:11:49 +00:00
Soren Jorvang 9b3920d1a9 Explicit dependency on libvideo.
Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6962 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:26:03 +00:00
donkopunchstania 45024133e2 Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6961 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:09:56 +00:00
Soren Jorvang 779d434843 r6958 removes the need for the hackery in r6946.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6960 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:31:27 +00:00
Soren Jorvang d002a97575 RTLD_SELF is a recent addition on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6959 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:08:52 +00:00
Soren Jorvang 1bcad428ea Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00
Rodolfo Osvaldo Bogado 4c58c7ea03 initial implementation of fog range adjust, I don't think is correct or work right but is a start.
some tweaks and fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:31:56 +00:00
Glenn Rice 64af8abcae Just the usual build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6956 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:23:52 +00:00
sl1nk3.s a8e2e9ec54 Fix the Audio tab and merge the DSP config into one.
Unify the DSP settings into DSP.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6955 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:16:05 +00:00
mylek4 a2959b96c2 DSPLLE - JIT SUBARN is back on and should be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6954 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 00:30:13 +00:00
hrydgard a63cfd033f delete more old stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6953 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:39:23 +00:00
hrydgard 46d00f211f looks like soren forgot this
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6952 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:37:15 +00:00
Soren Jorvang 08b923a163 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6951 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:27:49 +00:00
Glenn Rice f283041970 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6950 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 20:07:32 +00:00
hrydgard 0df636ca39 a little more cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6949 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 19:55:21 +00:00
hrydgard d61a79266a dsphle cleanup: Get rid of now-useless "DSPHandler" layer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6948 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 19:31:46 +00:00
hrydgard 419d6a244b DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 18:39:30 +00:00
Soren Jorvang 976420b9d5 Vertical sync on OS X.
Fixes issue 3996.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6946 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 09:39:28 +00:00
Glenn Rice f281eff9ba Merge the real wiimote threads into the Wiimote class. Put windows back to the crude Shutdown/Initialize refresh method so they can have the rumble on refresh and know their wiimotes are still connected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6945 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 05:24:47 +00:00
donkopunchstania fec3daf713 Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6944 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 04:13:46 +00:00
Jordan Woyak cb91be81ed Fix wiimote thread issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6943 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 03:48:53 +00:00
Soren Jorvang 2a7f305d45 Some preliminary cleanup of the global namespace for LTO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6942 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 00:53:30 +00:00
LPFaint99 72d604d3f2 r6928 redux
removes memleak in exchange for 2 additional calls to ::IsValidCodePage

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6941 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:59:12 +00:00
Glenn Rice 179fb38716 Deleted a return that should not have been deleted.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6940 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:00:29 +00:00
hrydgard ee6d20e83a build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6939 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:52:17 +00:00
Glenn Rice 198dcccfb0 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6938 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:48:46 +00:00
Soren Jorvang 1c7ca86940 Gah, missed still more files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6937 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:20:30 +00:00
Soren Jorvang 7a80769640 Missed a few files in previous.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6936 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:59:59 +00:00
Soren Jorvang 955e3abe9e Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
Jordan Woyak 0b90f72073 Forgot about some Linux files using Common::Thread
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6934 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:34:37 +00:00
Jordan Woyak 2c05c49a04 Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 20:47:58 +00:00
NeoBrainX 0371f15c23 DX9: Only enable dst alpha pass if the EFB format has an alpha channel.
Guess it would be better if we made bpmem.blendmode.alphaupdate private to prevent improper usage...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6932 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 17:01:24 +00:00
Jordan Woyak 66cd497dfe Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6931 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:41:26 +00:00
skidau 622af438f7 Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:17:13 +00:00
Soren Jorvang 0288742565 Various minor fixes to allow building with clang on OS X.
Fixes issue 3992. 

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
LPFaint99 826e37a279 Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6928 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 01:05:24 +00:00
Jordan Woyak cbc520a70a Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6927 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 00:14:29 +00:00
hrydgard c79195c4e4 dsp: minor optimization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6926 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 22:54:20 +00:00
hrydgard 48b7658c8a Detect cpu features AVX and AES, both are present on Sandy Bridge. For future use :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6925 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 21:27:26 +00:00
Rodolfo Osvaldo Bogado d7e877bb0b little fix for one piece unlimited cruise 2 and ju-on the grudge
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6924 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 17:22:09 +00:00
Glenn Rice fd6711d82c Added Traditional Chinese translations thanks to khiav.
Updated several of the other language translations thanks to the growing Dolphin translation team.
Make it easier for translators to deal with a few strings in the code by not concatenating strings.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6922 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 04:11:20 +00:00
Rodolfo Osvaldo Bogado 71d93bdbc8 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6921 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 03:00:00 +00:00
skidau e153da1c9d Disabled the JIT'd version of SUBARN
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6920 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 01:41:34 +00:00
Shawn Hoffman 926a4cee17 fix wad loading (broken by r6909)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6919 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 23:44:06 +00:00
skidau 5e814ff2cd Enabled save-state support for the DSP LLE plug-in.
Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6918 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 23:30:58 +00:00
Rodolfo Osvaldo Bogado 4c704be0ed second try, a compilable :) fix for issue 3976 and some optimizations to color loading that will not mess with colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6917 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 22:30:15 +00:00
NeoBrainX 994913ce07 DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 16:43:08 +00:00
NeoBrainX cd6f00a3e5 DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 15:08:30 +00:00
Glenn Rice 81aebe5e96 Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6914 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 12:52:20 +00:00
Jordan Woyak d2044a7a23 Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6913 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 11:14:11 +00:00
Shawn Hoffman efa9e81ca0 buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6912 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 05:57:49 +00:00
Rodolfo Osvaldo Bogado 4c47fd0d49 revert my optimizations until i fix some errors and really fix issue 3976
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6911 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:45:44 +00:00
Glenn Rice 3ce1f73f73 Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
Shawn Hoffman d3b8908a7c Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6909 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 21:54:19 +00:00
Rodolfo Osvaldo Bogado 470ed118f5 little fix for issue 3976.
some optimization for vertex color loading, please test  for any change in game color, this is a optimization so nothing should change :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6908 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 21:26:39 +00:00
Glenn Rice d2544158df Fix the "Adjust window size" option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6907 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 17:27:04 +00:00
NeoBrainX f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
NeoBrainX e0c6092721 DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 10:42:43 +00:00
NeoBrainX cd5a2e4cc5 DX11 code maintenance, part 3:
Move rasterizer state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6904 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:27:16 +00:00
NeoBrainX 50c1baf8de DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:10:35 +00:00
NeoBrainX e0b757fe6a DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 08:44:32 +00:00
nitsuja- a4e338b379 fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial fix somebody else was probably about to make)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6901 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 04:42:34 +00:00
Soren Jorvang e53c8188c0 Update Cg.framework to version 3.0.0015.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6900 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 00:26:39 +00:00
Soren Jorvang 9f48012442 Inform SCons of the svnrev.h dependency so it isn't subject
to a race with the creation of Build/foo/Source/Common/Src.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6899 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 21:28:04 +00:00
Rodolfo Osvaldo Bogado 7cd7c2838b 2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6898 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 15:29:57 +00:00
skidau 9749d617d0 VBeam emulation
* Fixed audio sync
* Fixed frame-limiter
* Fixed the cursor not showing in SMG
* Reworded the option to "Accurate VBeam emulation"


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6897 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 03:28:05 +00:00
gnick79 a291fcca08 - Trying to recover lost stability in DX9 plug-in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6896 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 01:07:53 +00:00
Glenn Rice 1f722be056 Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6895 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 18:19:42 +00:00
Soren Jorvang fecf10173b Use std::locale() on OS X and std::locale("") elsewhere.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6894 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 03:57:03 +00:00
Soren Jorvang 392a589092 Drop support for building on OS X 10.5. It is too much hassle to
work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.

std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.

Remove some obsolete SCons related svn:ignores.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6893 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 02:18:25 +00:00
Soren Jorvang f08563efd9 wxHandleFatalExceptions is an optional wx feature.
Fixes issue 3962.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6891 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 16:54:37 +00:00
Soren Jorvang 7834880925 Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6890 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 02:56:54 +00:00
Soren Jorvang 4684417409 Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.

Fixes issue 3460.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6889 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 21:37:00 +00:00
skidau 12249296a1 Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator.
Removed the Alternate RFI option as it is no longer needed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6888 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 08:34:49 +00:00
LPFaint99 58cb35fe01 Fix for the error Cannot Convert from charset Windows Japanese cp 932
caused by logwindow initializing the sjisconv in its constructor on systems which do not have the codepage installed (vlite)
fixes issue 3659

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6887 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 06:05:52 +00:00
Glenn Rice 7b3e58b665 Fix an issue where additional gamecube controllers were configured and not saved when dolphin is
translated.  Fixes issue 3936.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6886 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 05:29:18 +00:00
Soren Jorvang bf2bb00f63 Disable the default PIC generation on OS X. This might make for a
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven't measured the first or seen signs of the latter.

Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6885 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 05:06:29 +00:00
Soren Jorvang 82422371f3 Allow opening a file and starting Dolphin on OS X by clicking
a document icon.

Don't bother creating the game list until after an automatic
start has finished and with the -b option, not at all.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6884 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:26:51 +00:00
Glenn Rice ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
Rodolfo Osvaldo Bogado 6de5f6c3d1 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6882 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 15:32:33 +00:00
Rodolfo Osvaldo Bogado 0416a1b567 rework the normal loading now it should be a accurate as real hardware.
more accurate means more slow so no complains about speed lost, will optimize later.
please test for regression, but i hope you will get a nice surprise about this commit :).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6881 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 13:57:15 +00:00
skidau 5aa34d0483 Added the fake decrementer to the save state.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6880 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 08:13:15 +00:00
Shawn Hoffman f4dc56d553 usbgecko:
add some nice messages for SE LED commands.
allow exi communication even if there is no tcp client.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6879 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 03:47:01 +00:00
Soren Jorvang 83cff0fa63 Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6878 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 02:46:18 +00:00
Shawn Hoffman afebc0d1d3 Allow usbgecko to try a range of ports, such that multiple dolphin instances will setup their servers on consecutive ports starting at 55020.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6877 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 02:17:11 +00:00
Rodolfo Osvaldo Bogado b1c6f959d9 clean a little my last commit and improve accuracy.
thanks to hrydgard and neobrain for the comments

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6876 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 17:48:49 +00:00
Rodolfo Osvaldo Bogado 279664df7b some adjustments in Normal loading to improve lighting in dx9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6874 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 14:14:10 +00:00
Shawn Hoffman c24cedc03b fixes for jit64 twx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6873 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 05:59:38 +00:00
Soren Jorvang 1a3cd2d34c Remove the __APPLE__ workaround for reading config files from a ctor.
'#' is a fairly accepted comment character for .ini files along with
the more official ';', but '//' isn't.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6872 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 00:04:29 +00:00
Shawn Hoffman d0805aef37 Fix calling thread::waitfordeath twice in usbgecko/gba
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6871 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 08:31:19 +00:00
Shawn Hoffman fdd56f4621 commit some crappy threading code for usbgecko
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6870 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 07:44:21 +00:00
Shawn Hoffman d89d730778 add tw/twi to Jit64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6869 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 04:29:23 +00:00
Soren Jorvang df3aecafef Remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6868 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 01:47:27 +00:00
Glenn Rice 254cb161f4 Update SConscript for osx too. Also update some of the languages and add Brazilian Portuguese to the windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6867 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:21:25 +00:00
Shawn Hoffman 1b5c614d0e maintenance
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6866 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:14:16 +00:00
Shawn Hoffman bc3565341d Begin USBGecko. Kinda works already, need to make a checkpoint before making the socket stuff better.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6865 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:04:06 +00:00
Soren Jorvang 4f5211cc39 Cast size_t to unsigned long for printing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6864 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:56:26 +00:00
Soren Jorvang 4a7d3ee1c8 Deal with "hat" switches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6863 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:00:17 +00:00
Glenn Rice 7e612a613a Added Brazilian Portuguese translations thanks to coffeeholic, Runo, and Thiagorowof.
Updated Polish translations by Baszta.
Updated Russian translations thanks to Firnis.
Updated French translations thanks to Pascal.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6862 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 16:18:11 +00:00
skidau 2911658d50 Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6861 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 12:18:34 +00:00
skidau e3d7e39b3e Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6860 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 11:13:23 +00:00
skidau f9f7629268 Fixed the DSPLLE on thread option. Works with DSP JIT, DSP Interpreter, AX and Zelda ucodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6859 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 10:47:29 +00:00
skidau 7e9f02869a LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6858 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 06:24:48 +00:00
Soren Jorvang 2cb5a1aa56 HID reports can use negative numbers.
Use UTF-8 for input device names and profile filenames.
From8Bit->To8Bit is not transparent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6857 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 21:16:13 +00:00
Glenn Rice 2add956cba Make the "IR Sensitivity" slider work on linux. Also clean up the appearance of the Audio config dialogs on linux and OSX a bit. It doesn't change the appearance on windows.
Mark a couple of strings for translation that were missed before.
Update some of the languages from the translators.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6856 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 15:48:04 +00:00
Soren Jorvang 8c0f17eece Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6855 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 14:36:32 +00:00
Soren Jorvang 0c6e78fd7b Gah, forgot another file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6854 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 11:05:50 +00:00
Soren Jorvang 85db30554e Don't bother with a separate NSApplication thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6853 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 11:05:22 +00:00
Soren Jorvang e429d75489 Clean up nowx and stop cocoaApp busy-waiting in the main loop.
Set up an exit(3) task to shut down real wiimotes. This shouldn't
really be necessary, but we do currently handle a number of error
conditions by calling exit(3).

Retire the inputuicommon library.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6852 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 10:33:07 +00:00
Glenn Rice 8ef79e0af8 Fix a few strings that weren't being translated properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6851 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 02:30:36 +00:00
Glenn Rice 2d1b84febe Fix tooltip translation in the Video config dialog.
Fix Pad 1-4 and Wiimote 1-4 translation in the input dialogs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6850 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 19:27:18 +00:00
Glenn Rice 8ad402cdde Mark wiimote extension strings for translation.
Update French, Polish, and Korean languages thanks to Pascal, Baszta, and Siegfried, resp.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6849 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 18:25:25 +00:00
pierre fb1ebd8022 Core/DSPCore: Consolidation of register accesses(except for the four hw
stacks), addition of a register cache(currently accumulators on 64bit only).

It feels a bit slower, but the numbers are about the same.
Caching accumulators doesn't change speed either.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6848 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 18:00:25 +00:00
Glenn Rice c99f0d03a4 Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 15:09:30 +00:00
Marko Pusljar 3cba9afe79 dsp cleaning
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6846 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 12:08:45 +00:00
Shawn Hoffman b0d2df0bad HLE jump to loader (homebrew)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6845 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 07:08:12 +00:00
Soren Jorvang f292f6d5a7 Accept arbitrary HID devices as gamepads instead of using SDL,
which has too narrow a view of what constitutes a joystick.

Now if only I could find my Apple IR Remote.. :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6844 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 05:06:08 +00:00
Glenn Rice d0de395a46 Finally got the input common strings figured out. That pretty much finishes translations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6843 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 03:05:02 +00:00
Glenn Rice a747cb548c Clean up translator callback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6842 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 00:15:08 +00:00
Glenn Rice 984b0d14d2 Translate PanicAlert captions too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6841 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 20:53:37 +00:00
Glenn Rice 3a8290a825 Fix panic alert translations. Windows is going to have to use the wxMsgHandler if it wants things to work. The default handler has issues with translated strings.
Also updated several translation files thanks to the Dolphin translation team.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6840 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 15:32:14 +00:00
Shawn Hoffman 6b572ecfa4 Check DSP ROM hashes. Fix the ROMs not actually being write protected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6839 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 03:46:34 +00:00
Glenn Rice c6e0ea59b9 Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 02:05:58 +00:00
Marcos Vitali be5c732254 Quick fifo commit:
* Change the process ProcessAllDistace to ClearRegister
* Fix a bug in ProcessFifoEvents() in commandProcessro (thanks Skid)
-- The last 2 items should be improve the speed lost in r6572 and maybe improve a little bit because ProcessFifoEvents() is right. (Test car selection in GxZero)
* Alliviate Fifo desyncs, In the meant time I still Researching for real solution. (This fix RE0 again and maybe others 
"FIFOs linked but out of sync" and "GFX FIFO: Unknown Opcode (0x%x).\n" games suffers these for desync.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6837 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 01:29:34 +00:00
Soren Jorvang 9ed3862c0a Executable memory above 2GB is okay on a 32-bit machine.
Fixes issue 3913.

The underlying problem, however, is that PanicAlert GUI popups
are broken on 32-bit Linux. I haven't looked into why that is.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6836 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 21:25:33 +00:00
mylek4 343771d392 Audio Mixer: Corrects reversed stereo in LLE and reversed stereo from DMA audio in HLE.
Fixes Issue 3713

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6835 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 21:21:15 +00:00
gnick79 dc99e13f1f * Second look (mine) to italian translation
- note: big update, but incomplete again


- fixed a compiling error introduced in the previous revision

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6833 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 20:49:38 +00:00
Soren Jorvang 96403e7284 PanicAlert now needs a string literal as the first argument.
Some more Mac-ish hotkeys and a placeholder for da.po.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6832 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 19:28:47 +00:00
Soren Jorvang 6cc41ba96c Workaround for a weird bug on 32-bit Linux that makes the Open dialog crash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6831 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 18:59:52 +00:00
Glenn Rice fcd72bdba9 Fix the panic alert hack for windows and osx. The macro needed to be defined after HAVE_WX is defined. That explains why windows accepted the string concatenation that I thought it wouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6829 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 18:09:16 +00:00
Soren Jorvang d5b7c5802e Fixes issue 3907.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6828 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 16:24:18 +00:00
Glenn Rice ad2e6c60bc Fix unresolved symbol cpu_info in the DSP plugins on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6827 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:38:41 +00:00
Glenn Rice a4dd8c41a8 Add a little hack to make it so panic alerts and questions can be translated if they are in the wxWidgets portion of the code, as well as make a few strings in the config dialog translatable.
Add Hungarian translations by Delirious.
Update Italian translations by RebuMan.
Update German translations by JackyCola and LucasX.
Update Greek translations by Gpower2.
Update Frensh translations by Pascal.
Make sure the game list is refreshed when the GC language is changed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6826 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:14:50 +00:00
skidau 49a89c1739 Build fix for OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6825 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 09:34:53 +00:00
skidau 542078c447 Added a SSSE3 version of the swap16 and memcpy used by the mixer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6824 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 07:08:35 +00:00
skidau 5255c35a1d Switched the DSP DMA transfers to unaligned versions of the SSSE3 instructions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6823 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 05:43:06 +00:00
skidau 559fb7434e Used SSSE3 instructions to swap16 and memcpy the DSP DMA transfers for a speed up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6822 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 04:06:49 +00:00
Soren Jorvang 22d66f51a8 Have wxWidgets install signal handlers to catch crashes
and disconnect any wiimotes.

The Windows code has special handling of both exceptions
and bluetooth connection state, neither of which I really
understand, so this is enabled on the other platforms only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6821 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:27:01 +00:00
Soren Jorvang 78ec771063 wxCmdLineEntryDesc has switched to char string in 2.9.
Use wxS to get the right string type on either 2.8 or 2.9.

Default to cmd-f for the fullscreen toggle hotkey on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6820 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:03:49 +00:00
sl1nk3.s 493d92eb25 Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it's broken !
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6819 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 21:46:58 +00:00
Soren Jorvang c13ffddea0 Fix wx 2.8 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6818 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:43:37 +00:00
Soren Jorvang 6de6cf6d46 Don't bother quickly flashing the full pathname to the file loaded
in the title bar. It is more usefully displayed using the overlay
and long pathnames are not suitable for title bars and probably not
even safe depending on the underlying windowing system.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6817 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:19:15 +00:00
xsacha 299f163d38 Simplify the SSSE3 code for better understanding.
The end result is unchanged.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6815 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 07:25:36 +00:00
Soren Jorvang 9c09500a13 For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6814 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:48:22 +00:00
xsacha bb725858ea Forgot to commit the alignment for opcode last time.
Also, alignment fix for dlist (thx cotton).

Hopefully no crashes now :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6813 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:38:12 +00:00
xsacha 3f5d1afc6a Use alignment for ReadDataU32XN. Revert james temp fix.
Should provide some form of a speedup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6812 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:54:35 +00:00
Soren Jorvang d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
Glenn Rice 9bbed569d9 Add the last few languages added to the windows build.
Make pthreads linkage precise for the nowx build.  Fixes issue 3875.
Fall back to pkg-config for gtk+-2.0 if cmake is version 2.8.2.  That version has a bug that doesn't detect gdk-pixbuf-2.0.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6810 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 02:18:34 +00:00
james.jdunne de40765504 Quick fix for DataReadU32xN_SSSE3. Should fix crashes caused by r6802.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6809 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 01:29:24 +00:00
Soren Jorvang 687d6d2b7e wxWidgets 2.9.2 works with _("") strings for command-line arguments.
Optimize the OS X build for Core 2 CPU's.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6808 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 00:07:22 +00:00
Soren Jorvang d7b6766fe2 Fix cocoaGL window resizing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6807 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:48:59 +00:00
Glenn Rice 08b2e766d6 Fix install location of mo files on windows.
Add Japanese translations thanks to DanbSky.
Add Greek translations thanks to Link_to_the_past and gpower2.
Add Dutch translations thanks to MADCreations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6806 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:12:22 +00:00
sl1nk3.s 795a22559b Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6805 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 21:28:02 +00:00
Glenn Rice 83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
Soren Jorvang 601eab79e1 Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
Fixes issue 2524.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6803 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 16:18:41 +00:00
xsacha f9e4e73e42 Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 13:14:56 +00:00
skidau f49efa8868 LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6801 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 03:03:03 +00:00
Glenn Rice a92fd2b4a1 Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.

Also updated the windows language target.  We seriously need to find a way to get that target working for general users.  Probably by importing parts of gettext in the externals.  That way we don't need the maintain the mo files in svn.  It should be easy to implement this on OSX as gettext is in MacPorts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6800 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:15:44 +00:00
Soren Jorvang 26d0f58aec The r5799 workaround is no longer necessary with r6792 + r6795.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6798 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 19:39:43 +00:00
NeoBrainX 81638396c0 Some more work on CMake on Windows:
- add support for precompiled headers with MSVC
- compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled...
- disable -Wall for MSVC too prevent warning flood
- rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there's really no reason not to do it since they had been compiled as C++ before anyway

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6797 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 16:36:19 +00:00
Soren Jorvang e6c87cbe3d Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6795 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 15:20:35 +00:00
Rodolfo Osvaldo Bogado d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
Soren Jorvang b7767b63a3 Generalize some __linux__ ifdefs for Unix/X11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6793 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:11:46 +00:00
Soren Jorvang d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
dimitri_le_bon_pilote f634d58035 Changed the IOCTLV_READ_DIR function to use the replacements list.
It will now decode entities of unsupported FAT32/NTSC/etc characters in filenames to be returned, so that games such as HP:HBP won't fail to find files containing such unsupported characters.

Unless there are still parts of code waiting for file name replacements, this should completely fix issue 3443...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6791 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 13:49:54 +00:00
Glenn Rice fbd4487987 Worked around the Norwegian Bokm(å/aa)l issue.
Enhanced the gettextize script to update mo files for windows and osx.  This script should be run any time that a new language is added (don't for get to svn add the Data/Languages language subdirectory), and on occasion to update the language files with strings from the source code.
Added the Hebrew mo file for windows and osx (and update the others).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6790 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:47:04 +00:00
xsacha 1a72beead0 TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6789 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:06:53 +00:00
nakeee e633c7824f Make langs in abc order
Playing a bit with hebrew


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6788 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 20:49:26 +00:00
Glenn Rice 05198a8e4e Go back to using FindGtk for the cmake build. The module is fixed with later versions of cmake. We may need to check the cmake version and fall back to pkg-config for those using older versions. Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6787 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 19:14:45 +00:00
Glenn Rice 34732999a1 Added some languages:
Added Norwegian Bokmål thanks to KHRZ
Added Polish thanks to Baszta
Added Russian thanks to Kein

Also cleaned up the appearance of the GFX config dialog a bit, fixed a minor issue in the cmake build, and fixed the nowx build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6786 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 17:35:34 +00:00
j4ck.fr0st 7c121dadcb Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
As side-effect, changed GameListCtrl sorting to use the configured IPL/GC language instead of the UI language, which is misleading with missing translations, and possibly wrong if we ever get translations that are not part of the GC ones.
In case we want the old behavior back, revert GameListCtrl.cpp and ISOProperties.cpp.

For translators: use either "<System>" if your operating system is the same language as the one you're translating for, or replace one of the others. Someone will add them to the list when they are committed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6785 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 15:05:59 +00:00
xsacha 5c725262ba Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check isn't looped over. Speeds up most textures dramatically (where it has previously slowed them).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6784 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 09:08:36 +00:00
xsacha 394534814b New SSSE3 implementation for I4 texture decode. 14% speedup over the previous SSE4 implementation (so it was scrapped).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6783 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 08:07:45 +00:00
Glenn Rice aac34f037f Add profiling (via oprofile) to the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6782 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 05:27:18 +00:00
xsacha 3cf8003a55 From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.
Remove some unused vars from the SSE2 CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6781 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 04:59:26 +00:00
Rodolfo Osvaldo Bogado 807671e32f fix for a error introduced in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6780 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 03:41:28 +00:00
xsacha f667c03d55 New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on the plain C version and 17% on the SSE2 version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6779 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 02:52:07 +00:00
j4ck.fr0st bedc889a56 Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6778 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:51:28 +00:00
Rodolfo Osvaldo Bogado f869281301 normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
xsacha 62b79028ef This needs to be in the right place to work for <sse4. Going to bed now :P.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6776 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:55:26 +00:00
xsacha 87bd4dd4b9 Probably want to store the result for sse4.
Makes I4 textures appear again for SSE4 codepath.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6775 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:52:53 +00:00
xsacha 5c1f30060e Fix a missing 'else' in last commit.
Remove more redundancy in CMPR (may make it faster - not tested).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6774 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:30:48 +00:00
xsacha 9efa62b0ed Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
Remove a bit of redundancy in CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:17:26 +00:00
xsacha 9cb3340754 An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6772 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 16:00:39 +00:00
Glenn Rice 418357190b Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6771 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 15:18:00 +00:00
xsacha dcbfd4ea4c SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 version on my computer (SSSE3: 77%, SSE2: 57% vs reference C on Core2 Duo). About half as many cycles.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6770 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 14:55:05 +00:00
xsacha a6acc99a89 Last commit only requires SSSE3, not SSE4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6769 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:54:18 +00:00
xsacha 53474403e2 An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 version on my computer (SSE4: 60%, SSE2: 55% vs reference C on Core2 Duo).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6768 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:40:32 +00:00
xsacha c02f56fca3 Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6767 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 09:42:44 +00:00
xsacha c4477f68e1 ~93% speed improvement (over plain C++) in RGBA -> BGRA conversion for processors that support SSSE3 (Core or newer).
About 40% faster than the SSE2 implementation.

May not be required in future but good for reference.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6766 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 07:54:04 +00:00
james.jdunne b6a1e9376f 45% speed improvement in RGBA -> BGRA conversion over reference C code. This might turn out to be unnecessary once I refactor the CreateTexture2D/ReplaceTexture2D to call the texture decoder instead of vice-versa and have the SSE2 code convert directly to BGRA and write directly to the D3D allocated texture.
Need to investigate source texture alignment and where to introduce that, if it is possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6765 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 05:58:05 +00:00
donkopunchstania d16357cd5c Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 04:57:59 +00:00
Glenn Rice 49b7da6445 Added a few translatable strings.
Added German language translations.  Thanks to JackyCola.
Added Italian language translations.  Thanks to RebuMan.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6763 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 18:08:16 +00:00
james.jdunne 1671917472 Missed one MSVC-ism. Should fix build for Linux. Last revision should still work for Windows. No functionality changes this time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6762 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:50:09 +00:00
james.jdunne 2841d67ce3 Faster SSE2 optimized GX_TF_CMPR texture decoder which gets ~40% speed improvement on x64 and ~50% improvement on x86 as compared to reference C code.
The code now uses direct pointer access from C code to write the colors to the destination texture instead of trying to force them back up into an __m128i and a single write call. This is what produces the major speed-up.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6761 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:41:20 +00:00
gnick79 ca2628f896 Changes:
* Fixed a bug on Texture Converter when Copy EFB to RAM's cache is disabled, so...

* ...accordingly, I revert my latest commit because now it becomes useless.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6760 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:05:11 +00:00
j4ck.fr0st 80cee2528c Localization:
- add some more strings for translation, change others for easier translation (in case anyone knows a better way than _("a") + wxString(wxT("b")), feel free to fix it).
- removed strings that shouldnt be translated.
- added gettextize script from glennrics to generate the .pot file; this excludes debugger-related strings which are usually not used by the end user anyways (again, less stuff to translate).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6759 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 13:57:46 +00:00
nitsuja- 4f45b422a2 a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 02:24:03 +00:00
Soren Jorvang 95b6d3f445 Kill HAVE_OPENCL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6756 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 01:11:32 +00:00
james.jdunne 5ca3adde3c Enabled SSE2 optimization of GX_TF_CMPR decoder only for x86 builds. It can't compete with the x64 optimized reference C code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6755 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 00:32:52 +00:00
Rodolfo Osvaldo Bogado 809670611b improve z copy a little further in 4 bits copy,
fix and error introduced by my last commit in dx11 plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6754 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 20:50:51 +00:00
Glenn Rice 7219d185d9 Add some more translatable strings. Thanks to DavidVag.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6753 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:56:08 +00:00
Rodolfo Osvaldo Bogado 0a36663b01 corrected a little error in my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6752 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:22:25 +00:00
Rodolfo Osvaldo Bogado d435fd8957 corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:16:52 +00:00
Glenn Rice 4425140424 Oops, forgot to remove that line.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6750 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 16:37:42 +00:00
Glenn Rice 9c2c083f30 Install .mo files on osx as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6749 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 16:33:44 +00:00
Glenn Rice 8e3af9c2a6 Disable the Languages target on windows 32 bit builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6748 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 14:31:50 +00:00
Glenn Rice 4f6d4f5ddd Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6747 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 04:35:46 +00:00
james.jdunne 0b46610d49 Changed order of operations in Profiler.cpp to calculate non-zero values for 'cost'. Integer division was too early. Credit to my brother, Joe, for figuring this one out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6746 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 03:29:56 +00:00
james.jdunne 8f9f1b64ff Fixed Linux build.
Fixed small undiscovered bug in WII_IPC_HLE_Device_FileIO.cpp when looking at 0-length strings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6745 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 03:19:53 +00:00
james.jdunne 6eff71b893 Fixed S3TC DXT1 decoder implementation. I see ~40% speed improvements running on x86 Intel hardware and 0% improvements running on x64 AMD hardware. Strange. More investigation to follow!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6744 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 02:48:32 +00:00
Soren Jorvang 012939d127 After removing the input queueing in IOdarwin.mm I was still seeing
the occasional HLE wiimote disconnection, although nowhere it was at     
near the level before both the recent wiiuse integration and adding 
the queue in the first place.

The callback-based bluetooth input method on OS X really requires     
that packets be accepted immediately and the 1ms polling done by the 
wiimote worker threads isn't quite good enough.

So just play along with the native OS X model and send the packet up
our stack directly from the callback. With our current API, this is  
kind of a layering violation, but it seems less messy than either
putting back internal queueing in IOdarwin.mm or adding the platform
support for higher-frequency polling than what usleep(3) offers.

Perhaps we should just change our own API to a callback model. While
this makes no real difference right now, it would make it a fair bit
cleaner to accept new wiimotes at any time instead of having to click
Refresh, although with the recent realmote changes, that feature can
probably just be hacked in by looping around FindWiimotes().
 
For other platforms having problems with HLE disconnections caused by
dropped bluetooth packets, as a first stop I would suggest trying to    
do more than just one wiimote->Read() per iteration in the thread.
 
This change also conveniently sidesteps another new IOdarwin.mm bug 
where the discovery and I/O code would clash during a refresh because     
they use the same default CFRunLoop, so if we switch back to using a
run loop for I/O, must remember to create a separate one.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6743 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 01:45:36 +00:00
gnick79 1fbf53cbdf * By forcing resolution size to back-buffer size when the latter one is changed!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6742 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 01:29:38 +00:00
james.jdunne dd7d325453 Temporarily reverting to unoptimized until I can figure this out. Apologies for the SNAFU :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6741 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 22:30:58 +00:00
james.jdunne 99b4f4703d ~40% speed improvement for decoding GX_TF_CMPR (S3TC) textures using SSE2 intrinsics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6740 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 19:54:30 +00:00
Marko Pusljar 77346cc254 small fix for lle-int
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6739 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 14:49:54 +00:00
Soren Jorvang 293b5cb4c1 Look for the DSP ROM files in Sys/GC as before before trying User/GC
to allow both system-side (also Windows) and per-user installations.

The IPL ROM is another candidate for this, but I don't have an
image to test with.

Perhaps a more general solution would be to just phase out the Sys
directory. As used for data which would have been available in ROM
or flash on the real hardware, it really contains two classes of
files that are both read-only during emulation:

- Settings and font files, which can be freely distributed
- ROM files which must be obtained from the user's own GC or Wii

Since the two could be freely put together on Windows without any
problems and with the users of that platform being resistant to
change, it may be easiest to just treat Sys as another directory
to be copied from the application bundle into User/Sys at startup
on non-Windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6738 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 13:59:44 +00:00
NeoBrainX 599020ef99 D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
This is a workaround for issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6737 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 12:56:52 +00:00
Soren Jorvang efe555fc16 Some minor tidying of the OS X audio and wiimote code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6736 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 02:09:29 +00:00
Soren Jorvang 58f5140233 Retire the workaround for wxWidgets using the Objective-C reserved
keyword "id" in the public auibar.h header.

You now need at least r66546 of wxWidgets to build on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6735 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 02:07:17 +00:00
Soren Jorvang daecceb42d Move the expected location of the DSP ROM files from Sys/GC to User/GC.
These files are acquired from the hardware ROM by the individual user,
who does not normally have write access to Sys on Linux and OS X.

If you currently have these files in Sys/GC, just move them to User/GC
(~/Library/Application\ Support/Dolphin/GC on OS X).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6734 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 02:04:52 +00:00
NeoBrainX 825ceca9f1 Taking a random guess at what could possibly fix issue 3256...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6731 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 18:00:15 +00:00
NeoBrainX 5cad834c96 D3D9:
- Assign width and height to the actual powers of two rather than to the exponents...
- Clean up FramebufferManager()
- Make use of more depth buffer formats to prevent some devices from failing to create a depth buffer

Should fix issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6730 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 14:35:07 +00:00
skidau ae71e63872 LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6729 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 14:19:11 +00:00
skidau a6637c257f LLE JIT: Reworked the block linking code. It now keeps track of what each block is waiting on, minimising the amount of recompiling. Both jumps and calls can now become linked. The code also checks the cycle count before jumping to the linked block.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6728 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 10:39:48 +00:00
NeoBrainX fea85945da Warning fix for gcc ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6727 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 01:59:44 +00:00
james.jdunne b7f7a248c5 Fix for bit reduction regression in GX_TF_RGB565 textures from previous commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6726 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 01:24:35 +00:00
NeoBrainX ecf92f5c3c D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 23:13:29 +00:00
james.jdunne 4b15325acd GX_TF_RGB565 texture decoder optimized with SSE2 producing a ~78% speed increase over reference C implementation.
Fixed crash in debugger when attempting to enable profiler before having run any game.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6724 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 22:53:25 +00:00
j4ck.fr0st 638fa77954 ISFS_Seek: Turns out POSIX allows seek past EOF, the Wii does not.
Should fix Issue 3761 (really!), please test this.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6723 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 12:27:33 +00:00
Glenn Rice 75a8fa7340 Fix an issue on windows where found wiimotes were not being reported as found. This fixes issue 3832.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6722 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 03:43:44 +00:00
Soren Jorvang 079bc67347 Cast size_t to unsigned long for printing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6721 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 02:50:51 +00:00
Soren Jorvang c729b86c00 Audio volume slider support for OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6720 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 02:49:30 +00:00
pierre 26a3a9400b Core/Core/HW: Give small amounts of time to the dsp whenever the ppc
reads the high bits from the mailbox registers. It is probably waiting for
the dsp to read the data from the cpu-to-dsp mailbox or for the dsp to
write to the dsp-to-cpu mailbox.

This about removes DSP::Read16 from lle profiles where it previously used
up to 2% of all system time. Also speeds up games quiet a bit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6719 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 00:16:13 +00:00
j4ck.fr0st 63115ca2ef Handle FileIO Read/Write more like real hardware.
Fixes Issue 3761.
Fixes Issue 1749.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6718 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 00:01:19 +00:00
Soren Jorvang 4bf07838a8 Use abspath when deleting the old Source..svnrev.h.
Makes no difference for me with SCons 2.0.1,
but maybe it does with other versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6717 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 22:47:29 +00:00
Soren Jorvang 8fca9a8e8d Set native eol-style on some recently added files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6716 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 21:09:56 +00:00
Soren Jorvang 6ffdbe8482 Use the public svn_rev_str for the kernel.bin header instead of
the private SVN_REV_STR which relies on finicky build mechanics.

With SCons, kill the old svnrev.h in Source if still present.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6715 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 21:08:30 +00:00
james.jdunne 7703018632 Possibly fixed game crash issues by switching to unaligned SSE2 loads/stores.
Removed unnecessary work being done in the file system when logging is disabled.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6714 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 20:54:15 +00:00
james.jdunne d4ced9e995 Patch applied from issue 3829, author admin@dasmetzelmaennchen.de.
Tweaked SetMultiVSConstant functions to prefer glProgramEnvParameters4fvEXT over glProgramEnvParameter4fvARB with fall-back for older harder.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6713 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 20:36:42 +00:00
Soren Jorvang 527057cb27 Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6712 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 20:00:03 +00:00
mylek4 4f2bfd181a Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.
Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others. 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 19:55:03 +00:00
Soren Jorvang 8b55eff33d With the more aggressive polling by the per-wiimote threads,
additional input queueing in IOdarwin appears to be unnecessary.

IOBluetoothDeviceInquiry does not find already connected devices,
so no need to filter those out.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6710 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 16:46:41 +00:00
NeoBrainX 0732c337c5 OGL: Clean up ClearScreen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6709 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 16:11:44 +00:00
Soren Jorvang 28ef121a93 Revive io_osx.mm revision history and reapply the changes in r6693.
Avoid sending the Wii OS bluetooth packets with uninitialized data
past the nominal length of the report.

XXX IOWin.cpp still always returns MAX_PAYLOAD because I don't have
a Windows environment to test with.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6708 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 14:57:19 +00:00
mylek4 2f7da5d5d1 LLE JIT:
Applied the logic from r6691 to the LLE dec/add/sub functions so they work without ToMask. This should give a modest speedup for these.

Pierre's AR inc was already perfect and I only adjusted its logic a bit for visual consistency between the interpreter and JIT code.

Also applied Pierre's optimization from the LLE inc to the Int inc.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6707 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 13:19:07 +00:00
james.jdunne 60082853ec GX_TF_I4 texture decoder optimized with SSE2 producing a ~76% speed increase over reference C implementation.
GX_TF_RGBA8 texture decoder optimized with SSE2 producing a ~68% speed increase over reference C implementation.
TABified the entire document per NeoBrainX. :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6706 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 03:52:32 +00:00
Soren Jorvang 99c8ea7abb Initialize bluetooth input queue when creating wiimote object.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6705 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 01:47:33 +00:00
nitsuja- 72738bf2e7 clamp OGL depth clear value, this might fix a problem some people reported with r6678
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6704 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 00:16:02 +00:00
Glenn Rice 71209d99c8 This may fix the extension issue on windows. Please test. Thanks BhaaL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6703 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 15:53:38 +00:00
Glenn Rice 4b3a6a6d47 This should fix wiimote extensions on linux. Now to figure out the windows issue, and then OSX ... Sigh!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6702 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 15:47:42 +00:00
j4ck.fr0st bc78a98cbc Removed left-overs from wiiuse, should fix the problems when building on windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6701 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 12:21:28 +00:00
nitsuja- a55925af79 fixed crash when compressing 4+gb isos on some builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 10:40:49 +00:00
james.jdunne 134fca9b82 ~68% increase in GX_TF_IA8 decoding speed. Not an oft-used texture format. An example use is the Wii cursor in MKWii in the menus.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6699 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 10:20:43 +00:00
james.jdunne 343e3f7c75 ~80% speed improvement in decoding GX_TF_I8 textures. Yes, EIGHTY PERCENT. However, for MKWii movie playback I still can't break the fluffin' 48 FPS boundary on my machine! There's something else at play here because this decoder is ridonkulously fast.
~25% speed improvement in decoding GX_TF_RGB5A3 textures which aren't used very much. I thought it would help for movie playback but I misled myself. Video playback has nothing to do with this texture format.
Next I'll see if I can knock out some of these other texture decoders. Byte swizzling I'm sure can somehow be accomplished using _mm_unpacklo_epi8 trickery, so that'd be another big win I hope.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6698 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 07:23:17 +00:00
donkopunchstania 41c40bcd50 Finish implementing gamma correction in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 07:06:53 +00:00
donkopunchstania 8a711eadac Video software:
Changed the EFB color order from RGBA to ABGR to emulate it correctly on little-endian platforms. Added some enumerations to clear up what components are which colors. Fixed the TEV alpha input LUT which would have caused problems if anything was doing alpha comparisons.
Changed box filter for EFB copies from 3x3 to 2x2 because that is probably correct. Also makes the math nicer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6696 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 06:45:18 +00:00
Glenn Rice bc3b43d1bd Fix core dependencies for all windows builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6695 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 04:52:20 +00:00
Glenn Rice 0249d5fbaa A few details missed in the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6694 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 03:08:22 +00:00
Glenn Rice 8e184171e7 Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 02:10:07 +00:00
james.jdunne b038df64bf TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods.
OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 19:17:08 +00:00
mylek4 6cf9b3688d LLE Int: (addr add/sub/inc/dec)
Adjusted the code work without ToMask.
This code should be functionally identical for all inputs to the previous code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6691 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 15:36:28 +00:00
Jordan Woyak 2c4f9825ca Fix issue with LinearDiskCache where only new files could be written to, Append() would fail on previously existing cache files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6690 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 07:32:16 +00:00
skidau 469e81e2fd LLE JIT:
* Optimised out the R11 ImmPtr instructions
* Made the whitespacing a little more consistent
* Disabled block linking while it is being reworked

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6688 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 00:10:18 +00:00
pierre 98752f2a1e Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
functions accidentally added. Fixed the jitted ar register arithmetic.
Added a CMakeList.txt for the UnitTests, but did not add the subdirectory
to Source/CMakeLists.txt.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6687 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 20:20:52 +00:00
Glenn Rice 765fb4bbe3 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6686 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 15:23:02 +00:00
NeoBrainX 642c7a437c Add ciso support.
Thanks to dolphin.user839 for the patch ;)
Fixes issue 2708.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6685 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 14:42:20 +00:00
NeoBrainX 07d947c834 DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
Various warning fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:07:00 +00:00
j4ck.fr0st 603c99f64f Compile fix for Unittests.
A lot of tests are failing right now, not sure yet if this is caused by the recent reg changes or other stuff (at least broken according to tests: iar, subarn, addarn, 'ir, 'nr, 'l, 's, 'sn, 'ln, 'lsn, 'lsm, 'lsnm, 'sl etc - err, most/all that use increase/decrease)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6683 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:05:42 +00:00
Marcos Vitali 24eafcb342 More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs linked but out of sync" problem in this game) Re-sync the FIFO again when this is in immediate mode. Copy CP register values to PI register. Now this games is booting and ingame :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6682 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 07:12:37 +00:00
skidau 8ccdba7273 LLE JIT:
* Fixed a bug in the JCC instruction.
* Changed the cycle count from u32 to u16.
* Added cycle counting to the block linker.
* Optimised the branch exit slightly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6681 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 04:34:33 +00:00
pierre fc1db5eaa0 Core/DSPCore: Reorganize register layout for accessing accumulators
(acc and ax) and product register with one read/write.

Gives a minuscule speedup of not more than 4%. In exchange, breaks all
your out-of-tree changes to dsp. Tests are not building again, yet.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6680 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 02:12:06 +00:00
Jordan Woyak 0059b0f44f Made wiimotes automatically connect on start based on their selected "Input Source" in the wiimote configuration.(fixes issue 2261) Made wiimotes 2-4 input source default to "None".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6679 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 22:14:15 +00:00
NeoBrainX 6cc1468292 Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now).
Thanks to kiesel and sl1nk3 for helping me out here ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6678 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 16:16:27 +00:00
NeoBrainX 7de6773483 Invalidate texture cache when the STC or native mipmaps options are changed.
Fixes minor graphical glitches in these cases.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6677 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 12:46:00 +00:00
NeoBrainX 9bf2705c2d Small fix in addition to r6669.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 01:10:40 +00:00
skidau 9cc19447a9 LLE JIT: Completed the remaining JIT DSP instructions (lrrn, srrn, ilrrn).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6675 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 00:42:00 +00:00
skidau 677fd7c052 LLE JIT: Completed the JIT versions of the DSP Branch instructions (added ifcc, ret, rti and halt).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6674 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 23:23:53 +00:00
Shawn Hoffman 9553aa0100 linux buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6673 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:51:20 +00:00
Shawn Hoffman 722b7db8f9 more WIP BBA crap...nothing nice to see.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6672 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:30:24 +00:00
Soren Jorvang 33506f5bdc All 64-bit capable Macs have the SSSE3 extension.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:17:19 +00:00
Shawn Hoffman b21c361a1a Make ARAM DMAs take time. Allows WWE Day of Reckoning 1 & 2 to go ingame...then they crash. Not entirely sure if the crash is related.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:14:33 +00:00
NeoBrainX a271bb8182 Implement pixel data reinterpretation on EFB format change.
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 21:56:20 +00:00
NeoBrainX 6e8df50fff Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff.
The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6668 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 18:09:03 +00:00
pierre c33f46406e Core/DSPCore: Improve Interpreter address register add/sub, convert to
assembler for JIT. Replace JIT ToMask() with a different variant. Remove
 superfluous zeroWriteBackLog calls(added by me).
Core/Common: Don't bother creating a string and calling into a Logs trigger()
 when there is noone listening. Change AtomicLoadAcquire for gcc to just
 make the compiler not reorder memory accesses around it instead of doing
 a full memory barrier, per the comment in the win32 variant.
Core/AudioCommon: Fix a use of uninitialized variable inside libalsa.

Microbenchmarking results for ToMask variants:(1 000 000 000 iterations):
             cpu\variant| shifts | bit scan
intel mobile C2D@2.5GHz | 5.5s   | 4.0s
amd athlon64x2@3GHz     | 6.1s   | 6.4s
(including some constant overhead identical to both variants)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 15:05:18 +00:00
Rodolfo Osvaldo Bogado 0e737235a8 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 10:49:14 +00:00
Marcos Vitali d59b1e5e7a Ops! Little fix for my prior commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6665 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:46:17 +00:00
Rodolfo Osvaldo Bogado c2283ad6c0 Second Experimental commit:
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:18:01 +00:00
Rodolfo Osvaldo Bogado f3336a84a1 First Experimental Commit:
make some changes to the Clear code. please test a lot , the point of this commit is to determine the correct behavior of the efb clearing so feedback is welcome

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6663 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:09:11 +00:00
Marcos Vitali 695010520f More FIFO work, HACK Solution for extreme overflow on breakpoints.
1) What is the FIFO? The fifo is a ring queue for write (CPU) and read (GPU) the graphics commands.
2) What is the Brakpoints? The breakpoint is the FIFO mark to allow parallel work (CPU-GPU) When the GPU reached the breakpoint must stop read immediately until this Breakpoint will be removed for the CPU.
3) What is an overflow? The CPU write all room FIFO possible, and like a ring overwrite commands not processed yet.
4) ¿Why you have an overflow? In theory should not have an overflow never because the fifo has another mark (High Watermark) When the CPU Write reach this mark raise a CP interruption and the FIFO CPU WRITES should stop write until distance between READ POINTER AND WRITE POINTER will be equal to another mark (LO Watemark to prevent and overflow.
5) ¡So if impossible why you have overflows? Simple, the CP interruption is processed later and the Overflow happens. (there is a lot of theories about this)
6) ¿Why is no so simple like when CPU WRITE POINTER is near to the end of the FIFO only process pending graphics command?
Because when this happens sometimes we are in BREAKPOINT and is IMPOSIBLE process the graphics commands.

- This HACK process the pending data when CPU WRITE POINTER is 32 bytes before the end of the fifo, and if there is a Breakpoint force the situation to process the commands and prevent an overflown.
In theory you have not see "FIFO is overflown by GatherPipe nCPU thread is too fast!" anymore. But if you have a hang in game where you had this please read the NOTICE LOG in user\logs, I've added this message "FIFO is almost in overflown, BreakPoint" when the hack is activated. (I will delete this message very soon)

Good Luck!! PD: Shuffle sorry for the large commit description :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6662 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 02:55:35 +00:00
Soren Jorvang 64d43211c9 Use the same code for populating user data directories one by one
on OS X as on other Unices so OS X initial installs aren't so easily
broken by files being created in constructors.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6661 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 00:26:52 +00:00
Jordan Woyak b4e0fe53af Copied some emulated motion plus stuff over from the old wiimote plugin. Not at all functional currently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6660 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 22:54:02 +00:00
skidau 963ca6f963 LLE JIT: Added the loop instructions to the JIT. Added ASM version of HandleLoop. Both x86 and x64 versions have been added.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 12:34:38 +00:00
Jordan Woyak 7c5b12c5bc Made the "Download Gecko Codes" button not add already existing codes.(fixes issue 3732) Minor fix to gecko code handling. Added a "Show Shader Errors" setting to video config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6658 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 06:23:33 +00:00
skidau f2e54074f1 LLE JIT:
* Completed the JIT versions of the DSP Multiplier instructions (5 instructions added).
* Bug fixed the dec and lsr16 instructions.
* Minor code clean-up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6657 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 03:12:29 +00:00
NeoBrainX 9938f806f1 Guess what, more ClearScreen fixes.
Additionally a small cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6656 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-25 00:25:15 +00:00
Shawn Hoffman 444854601c CMPR texel blocks are 8x8 in hardware, even though the source format says 4x4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6655 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-24 11:15:51 +00:00
skidau b5d482a0d3 Added support for a wider number of VID/PID reported by Wiimotes. Patch by palsch.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6654 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-24 02:21:09 +00:00
skidau b9d4534a35 LLE JIT: Fixed the shift direction of the lsrnrx, asrnrx, lsrnr and asrnr instructions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6653 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 22:42:10 +00:00
skidau ef96ab7d4f LLE JIT:
* Completed the JIT versions of the DSP arithmetic instructions (28 instructions added).
* Added JIT versions of maddx and msubx (thanks to LM1234).

x64 only


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6652 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 15:27:49 +00:00
NeoBrainX 86c46a9530 More ClearScreen fixes for PIXELFMT_RGB565_Z16...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6651 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 10:36:00 +00:00
Shawn Hoffman 750515ea79 some better default settings:
logging: turn off write to file
core: don't insert anything in memcard b slot
video: efb scale to integral, AF to 1x
audio: 100% volume, 48KHz sample rate

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6650 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 06:00:17 +00:00
Soren Jorvang 055a056ddc Clarify comment about the use of event.Skip().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6649 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 20:25:24 +00:00
Soren Jorvang edbc06bd18 Support for multiple wiimotes on OS X.
Fixes issue 3703.

Note that HLE wiimote activation is currently a little broken, so to
use multiple wiimotes you need to open the wiimote configuration window,
refresh (connect to) the real wiimotes, start the emulation and then
select Connect Wiimote 2/3/4 from the Tools menu or with hotkeys.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6648 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 20:24:25 +00:00
Shawn Hoffman e059587c1a Don't reset all of ARAM when DSPReset is sent. Fixes issue 3594
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6647 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 17:32:17 +00:00
LPFaint99 547c18fb55 Add the ability to Get / Set Array data from SysConf
wiimote bd's are now read from (or added to if < 4 exist) SysConf
in theory you should be able to use any valid sysconf file now,
but i would advise against using a dolphin edited SysConf on a wii

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6646 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 08:00:08 +00:00
Soren Jorvang 3d68608024 Fix Unix build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 06:45:59 +00:00
LPFaint99 6c556786fb Move AES to common lib
move pch includes to vcproj file for discio

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6643 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 06:00:36 +00:00
Shawn Hoffman 9bbe7a9e1a Allow control of BT.SENS and BT.MOT sysconf values. Thought BT.SENS would fix issue 3362, I don't think it did though...
Feel free to revert if the options seem unneeded.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 05:59:58 +00:00
skidau 0d5480073f Added a game property for the "Enable CPU Access" video option. Patch by Link_to_the_past.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6641 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 01:05:29 +00:00
LPFaint99 9584b5b335 Update Wii save import / export to use the same replace list as FileIO
add a couple of country codes I found through redump.org database

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 00:48:59 +00:00
Glenn Rice c1c1f54c59 Implement free look on linux. Patch due to artart78.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6638 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 23:58:25 +00:00
Soren Jorvang e4269dcd65 AlphaMask and ColorMask were reversed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 22:49:35 +00:00
LPFaint99 e9e86abed6 remove the remaining parts of the hack from r1327
the original issue was fixed some time ago
no functionality changes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6636 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 22:27:38 +00:00
NeoBrainX 6087987f85 ClearScreen fixes:
- Clear alpha channel to 0xFF instead of 0x00 whenever we (re-)create the EFB texture
- Disable color/alpha channels whenever the actual EFB format doesn't use them

Fixes issue 2826.
Fixes issue 1879.

Please check if issue 3014 is fixed now, as well as any other games which might have broken due to ClearScreen changes.
For what it's worth, Super Mario Sunshine still shows a small glitch even with these changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6635 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 22:18:40 +00:00
blubberdiblub 38e80fe094 Fixes some file handling in IPC_HLE
* change File::GetSize to fetch the size directly from the open file instead
  of stat'ing it when challed with a FILE*
* use changed File::GetSize(FILE *f) instead of calling with file name in two
  places
* remove "seek_pos % file_size" hack for ZTP, so one can seek to the end of
  file again. Please check Zelda: Twilight Princess for regressions
* return error codes when reading or writing from/to a file

A lot of those changes are from j4ck.fr0st, so kudos to him.

I did not change the file open mode for ISFS_OPEN_WRITE to "wb". While that
would probably be more correct, it says in the comment that it might affect
Mario Kart Wii. I would prefer somebody with that game try that change
locally first.

Please check your games for regressions (or even improvement). Some games that
may be affected are Zelda - Twilight Princess and Metroid Prime 3.

Fixes issue 1749



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6634 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 18:03:44 +00:00
skidau 6cb78515c6 LLE JIT:
* Added 21 Arithmetic instructions to the JIT
* Used the DSPAnalyser to identify arithmetic/multiplier instructions that precede a conditional branch.  This allows the JIT to skip updating the SR when nothing would read from it.  Marked all arithmetic/multiplier instructions in the DSPTable for this purpose.
* Converted CheckExternalInterrupt into ASM
* Fixed a couple instructions in DSP Load/Store


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6633 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 14:48:05 +00:00
Marcos Vitali 0030d55725 More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
Good luck! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6632 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 04:39:39 +00:00
gnick79 d9701a74c5 * 2nd attempt to fix Alpha channel on ClearScreen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6631 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 01:04:53 +00:00
Soren Jorvang 0e466300dc On OS X, we claim all keyboard events while emulation is running to
avoid wxWidgets sounding the system beep for unhandled key events
when receiving pad/wiimote keypresses separately from HID devices.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6630 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:36:51 +00:00
NeoBrainX a85e9f1455 Fix shadowing like in DX9..
Not sure if the previous commit broke anything, but better be safe..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6629 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:20:31 +00:00
Soren Jorvang f09fd080fb Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6628 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:06:39 +00:00
NeoBrainX 9ebf507a55 Various ClearScreen fixes.
Will fix some games and break some others.
Assist trophies in SSBB work fine now, Super Mario Sunshine is a little broken again.
Still needs some more work...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6627 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 16:57:29 +00:00
NeoBrainX 83868566ea Forgot committing the changes to VideoConfigDiag.h in r6625...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6626 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 15:57:26 +00:00
NeoBrainX 60ed57b32a Add an option to toggle caching EFB->RAM copies.
skid_au had implemented this in a previous revision and enabled it by default, but it caused glitches if STC wasn't set to "safe" (which kinda defeated the purpose since it slowed down stuff again).

Also renamed the "safe texture cache" to "accurate texture cache", since setting the "safe" texture cache to "safe" sounds kind of silly..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 14:48:46 +00:00
nitsuja- bb8918a2ca added/changed some graphics plugin tooltips, added some low-res framebuffer options for getting a speedup (in pixel-shader-limited situations) at the cost of quality but without needing to make the window tiny, and fixed a little crash with closing the dx9 settings window at a bad time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 09:17:21 +00:00
Rodolfo Osvaldo Bogado 3749c3e57d update shader cache version to force regeneration
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6623 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:28:22 +00:00
Rodolfo Osvaldo Bogado 9d30d1348e fix Issue 3539
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:24:19 +00:00
gnick79 670192e568 * revert Clear Screen's stuff from r6604
reason : failure! (are needed more testing)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6621 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:00:25 +00:00
nitsuja- 6492b84ca5 this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6620 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:09:29 +00:00
nitsuja- 60d2d42525 made texture conversion shaders use less instructions
this is mainly so they fit within ps_2_0 limits, but I made this separate from my last checkin to make it easier to test separately in case it somehow causes problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:05:41 +00:00
nitsuja- 98fe8437ae reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:59:23 +00:00
Glenn Rice 47454a4ed9 Fix the unresolved symbol OSDChoice in the OpenGL plugin on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6617 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:30:23 +00:00
NeoBrainX aef7f6c3f5 Win32-only:
- Merge the EmuWindow class to VideoCommon.
- Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 19:43:18 +00:00
Soren Jorvang 98e89c9329 OS X std::locale only supports the "C" locale and will give an exception
on any other, including "" when a different one is specified through the
POSIX locale environment variables.

This is not normally a problem since these variables are stripped out from
the environment when an application is launched by the Finder. This is not
the case when running the binary directly from the command line, such as
when debugging.

I have temporarily disabled the use of std::locale("") on OS X while I try
to come up with a better solution.

Fixes issue 3598.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6615 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:11:55 +00:00
Soren Jorvang fe9e72d6dc Lock emulation while saving state on all platforms.
Fixes issue 2805. Fixes issue 3235.

If this causes problems on Windows, just use this intead:

#if defined(HAVE_X11) && HAVE_X11 || defined __APPLE__


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:07:05 +00:00
Soren Jorvang 38a46ddf94 Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6613 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:03:39 +00:00
gnick79 c68ae8e91e Related to CPUID detecting:
* fixed a bug on display info for AMD CPUs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 15:06:30 +00:00
Glenn Rice 05ad8d01d3 Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102.  Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations.  These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions.
Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:59:57 +00:00
Glenn Rice d1631bec3f Build fix for linux. svnrev.h was not found when compiling OCLTextureDecoder.cpp as that include directory was only used in Core/Common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6610 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:02:43 +00:00
skidau 0b72d34f6d Build fix for Linux x86
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6609 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 13:25:57 +00:00
skidau 9114c96c78 Cached the compiled OpenCL kernels to disk (User/OpenCL/kernel.bin). This reduces the start up delay in OpenCL mode. Added a 10 byte header to the file which contains the current svn rev string. This will recompile the OpenCL kernels with every new revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6608 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 11:03:09 +00:00
Glenn Rice ef0762c6a5 Apparently I missinterpreted that thing in tortoise svn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6607 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 04:00:07 +00:00
Glenn Rice a91c86c4d9 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6606 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-12-19 03:46:20 +00:00
Glenn Rice 7236f114ff git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6605 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-12-19 03:46:01 +00:00
gnick79 522746b2c2 **Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.

+ minor and passive changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 18:23:22 +00:00
Orphis 42e40b46c0 OpenCL: Fix error reporting when the build log is too long
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6603 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 04:54:16 +00:00
Glenn Rice d01542ee0a Fix another part of issue 3716 missed in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6602 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 22:13:58 +00:00
Glenn Rice 22f19f6fdb Fix a segmentation fault that occurs when "Confirm on Stop" is enabled, the close button of the window is clicked, and the user answers No to the resulting confirmation. Fixes issue 3716.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 15:23:33 +00:00
skidau 77a36cf9cb ABI fix for Linux x64. ABI_CallFunctionCC16 was not calculating the jump distance on far calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6600 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 05:16:51 +00:00
skidau 2a54c445a0 LLE JIT: Added another 9 DSP Load/Store instructions to the JIT. Fixed a couple bugs in the 32bit and Linux builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 03:34:50 +00:00
skidau aecc4f67a1 Fixed the throttle (Tab) key so that it takes effect when the frame-limiter is used. Hold down Tab to run the emulator unthrottled (Windows only).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6598 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 01:34:40 +00:00
skidau 9afb1dab41 Helps to add the new code to the repository.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6597 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:37:58 +00:00
skidau 93a09ee7b5 LLE JIT:
* Added jit versions of 5 DSP LoadStore instructions: srs, lrs, lr, sr, si
* Renamed MainOpFallback to Default for consistency in naming with JIT64
* Made ext_dmem_read and ext_dmem_write more generic for wider use
* Optimised dmem_read and dmem_write slightly
* Added dmem_read_imm and dmem_write_imm optimised versions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6596 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:27:38 +00:00
pierre a82a61c53a Core/DSPCore: Fix more memory accesses for linux x64
Core/Common: Add more asserts for too large displacements


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 22:38:31 +00:00
Glenn Rice 4295f2f008 Fix an omission from the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6594 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:39:57 +00:00
NeoBrainX 4553699077 Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:21:14 +00:00
NeoBrainX aa226aaf41 Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 17:40:45 +00:00
LPFaint99 b20858adb3 System Menu Region is now detected based on the Title Version in tmd
Title Version and region char of currently installed system menu are now listed in the menu as well

Which means disc channel will only show pal discs if it is a pal nand dump; ntsc nand dump will show ntsc discs, ntsc-j nand dump will show ntsc-j discs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6591 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 07:36:26 +00:00
LPFaint99 06784d2869 sys menu now loads gamesettings from an ini file (as well as any other wad/nand title that does not have an ascii gamecode)
fixes system menu loading the ini file from the last run game

also check for all countries when setting bntsc for wad/nand titles

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6590 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 23:18:08 +00:00
skidau a90d0e8985 LLE JIT: Used a reiterative approach to linking blocks. The JIT flags blocks that have calls to blocks which have not yet been compiled. After more blocks have been compiled, the JIT reattempts to link the flagged blocks. This is repeated until the minimum number of unlinked blocks are left. This increases the success rate of the block linker and resultant speed up. Based on an idea by nakee.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 22:13:31 +00:00
LPFaint99 aee96e12c6 Rename variable in WiiSaveCrypted for icc.
Changes file dialog to show *.bin for wii save import instead of data.bin
Move Sram dumps to Sram.cpp and change default FlashID
Fixes issue 3711.
Fixes issue 3042.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6588 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 21:23:42 +00:00
Glenn Rice 77837b8034 Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages.
Also change the vertex shader dump file name in the gfx debugger to something that makes more sense.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 14:47:13 +00:00
skidau 02a38baf7c Build fix for OSX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6586 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 11:02:58 +00:00
skidau c584bd5333 LLE JIT: Added simple block linking at immediate CALL's and JUMP's. The code checks if the block being jump to has already been compiled and jumps there if it has, bypassing the dispatcher. This results in a speed-up of around 7 - 10%.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6585 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 07:08:36 +00:00
skidau e61133625a Fixed the "Locked threads to cores" option properly. Thanks to ernesto and xenofears.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6584 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 02:29:06 +00:00
Glenn Rice 85ec8d268d Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6583 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 02:17:19 +00:00
skidau f67afb4fca LLE JIT:
* Optimised the updating of g_dsp.pc in the compile loop (code by kiesel-stein)
* Added JIT version of LRI (code by kiesel-stein)
* Added JIT versions of the branch instructions (code by Jack Frost)
* DSP_SendAIBuffer fix (code by Mylek)
* Marked instructions that update g_dsp.pc in the DSP table and updated PC based on the table (speed up)
* Fixed the signed bits not being set properly in the addr instruction
* Created a MainOpFallback function to use interpreted versions of the instructions if necessary (code by kiesel-stein)
* Disabled the jit versions of subarn and addarn as they are slowing down NSMBW

The above work in both x86 and x64 modes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6582 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 01:42:32 +00:00
Glenn Rice 76d9209ad4 When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 23:19:34 +00:00
Glenn Rice 35fef1f173 Revert back to LogTypes. Fixes issue 3668.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6580 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 17:52:01 +00:00
skidau 7c0e08b0e7 Forced the video thread to the third core when "Lock threads to cores" is enabled. This should fix the slowdown that this option produced on CPU's with HyperThreading. Thanks to NaturalViolence for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 09:20:02 +00:00
Glenn Rice e4ed7dab22 Build fix for case sensitive platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6578 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 02:44:27 +00:00
Shawn Hoffman 4780c8f6dd Remove LOGGING from the DSPCore vcproj. It isn't really used like that anymore. This commit doesn't really change anything...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6577 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 01:28:21 +00:00
LPFaint99 18e95ecdfa EXI: grab the FlashID from the memory card headers and update sram to include correct id and chksum
allows using any (valid) memorycard.raw in any slot (including real memcard dumps)

Fixes issue 684.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 01:25:50 +00:00
Marcos Vitali b5ba9b3479 I've fixed a beautiful bug in GPFifo the current Memory in some conditions was not assigned right. Pleaseee test again your games with FIFO hangs like WII music, WII sport, Wii resort, etc. May be this help :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6575 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 23:04:13 +00:00
NeoBrainX 4f4f5325f6 DX9: Added another comment to further elaborate what drawShadedTexQuad is doing.
This comment should give a great speed increase, numerous games (SMG, NSMBW, DKCR, ...) which I tested are at least 20% faster now!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 18:51:08 +00:00
NeoBrainX 7cf3ef6ddc DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it's better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can't even be fixed properly in DX9, so let's not even mess with it...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 17:49:21 +00:00
Marcos Vitali 5fd9951649 - I've implemented cache of interrupt states for PEFINISH and PETOKEN
- I've implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE & GP
- I've implemented FifoIntReset(TRUE, TRUE) in write Clear Register.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 07:56:54 +00:00
Marcos Vitali dde2d1a117 Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about "GFX FIFO: Unknown Opcode" in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 04:44:33 +00:00
Marko Pusljar b56dd2ad6e DSPLLE-int AR increase, decrease finally 100% (code by kiesel-stein/dolphin-forum, great work btw!!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6569 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 17:09:40 +00:00
Glenn Rice 73da637a42 Rename wii wc24 system files to lower case as on the wii itself. These files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable.
Also fix some compiler warnings.
On linux don't install the license.txt file.  Most distributions handle license files via a package.  For example on debian based systems this gives a lintian warning.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 15:25:03 +00:00
NeoBrainX 3d0ec2f2f1 Remove the watermark tightness option since it's obsolete now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6567 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 10:59:06 +00:00
skidau 38b3187e8a Changed the LogWindow background colour back to black for Linux and Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6566 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 05:38:37 +00:00
skidau b926cb426e Disabled the paired single sum instruction (ps_sum) as it is causing
the black screen in Sonic Colours. Both JIT and JITIL have this work-around.

Re-enabled ps_mul as that instruction was not the root cause.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6565 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 04:53:18 +00:00
Shawn Hoffman 8e38b1a8a7 HLE_IPC_BuildFilename was actually ignoring the size argument. Fixes "/tmp/sys" error.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6564 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 00:38:36 +00:00
skidau ad82dd59b9 Disabled the paired single multiply instruction (ps_mul) in JIT as it is causing the black screen in Sonic Colours. JITIL has a different bug as disabling ps_mul in JITIL did not help the issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6563 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 22:47:04 +00:00
NeoBrainX 077c101579 Revert r6561... (yep, it was actually right before)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6562 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 22:06:20 +00:00
NeoBrainX 188aef2f88 DX9: Fix drawShadedTexSubQuad vertex positions, this fixes at least Mario's texture in Super Mario Sunshine when EFB->Ram is enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6561 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:56:04 +00:00
NeoBrainX 5d16185cf9 Fix some other off-by-one errors in DX9/DX11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6560 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:19:25 +00:00
NeoBrainX 3b6b8b718c Fix some off-by-one errors in the EFB scaling stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6559 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:07:07 +00:00
Shawn Hoffman c7b736bb56 Remove some debug stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6558 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 20:53:10 +00:00
Shawn Hoffman 3528629d9a Use the /sys/replace file for defining char to replace and their corresponding replacement strings.
Method suggested by pune for compatibility across filesystems and nand tools.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6557 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 20:51:48 +00:00
Marcos Vitali a9ca9cfd9b BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
- Improved the GP Register Status: now this is all the time from the fifo loop.
- Improved the Interrupts manage:
	1) Removed All UpdateInturrupts from CommandProcessor Writes and Read.
	2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens
	3) considering Inmediate mode for the CP interrupts
	3) Implemented Interrupt CP Cache State
	4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly.
- Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed  to LO Watermark.
- Removed all ugly code from LO and HI watermark manage
- Removed all ugly code from BP manage
- Change >= by == in the BP clauses
- Removed speed hack (1024 chunk) for better GP Status Control.
- Commented GXSetGPFifo very soon hack
- Commented FackWatchDog hack
- Commented FIFO_RW_DISTANCE = WritePointer hack

This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
Glenn Rice 24569aca3d Fix a linkage issue on newer linux distributions created in revision 6544.
Also update the menu link to dolphin-emulator.com


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6553 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 01:09:28 +00:00
skidau 0447abef36 Changed the GC controller timer from a host based one to one based on the emulated hardware. This helps the emulator become more deterministic.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6552 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 21:24:25 +00:00
NeoBrainX 1021ba0406 DX9: Fix Renderer::SetLineWidth like hrydgard suggested ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6551 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 16:13:43 +00:00
NeoBrainX 01de16df1c DX9: Build fix. Also removed the Renderer::SetLineWidth implementation since it wasn't really useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6550 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 16:03:01 +00:00
NeoBrainX 7473a0cf98 VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 15:54:14 +00:00
LPFaint99 1e0b0bf84d Fixes/Cleanup for the MemcardManager.
Notable Changes:
Fixes right click menu in linux.
Fixes Issue 2412.
sram.raw file is no longer required to format a memcard
Update to use new ini sections, automatically remove default settings from ini file
enable pages setting no longer requires memcard manager to be reopened to take effect
it is no longer possible to switch to a negative page number

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6546 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 07:11:05 +00:00
Shawn Hoffman 2ae7f7f01f Replace characters that NTFS and HFS can't handle with '-'. Should fix issue 3443.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6545 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 03:47:00 +00:00
Glenn Rice 06013d5eec Make the cmake check_lib macro more versatile. It first tries pkg-config, and if that fails it then check for libraries and required headers. Also cleaned up the output a little bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6544 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 02:00:05 +00:00
skidau c718d2e630 Fixed an issue where the emulator would remain paused when attempting to load a non-existent save-state.
Fixes issue 3665.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6543 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-09 12:04:03 +00:00
skidau f353f80302 LLE JIT: Implemented the addr, lsl and lsl16 instructions in the JIT (x64 only).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6542 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-09 11:52:31 +00:00
LPFaint99 8fd825c18c change filename of isocache to always include extension and filesize.
Fixes issue 3669.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6541 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-08 06:46:59 +00:00
Soren Jorvang ef093a4d35 Use the proper type for printing the OpenAL default device name.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6540 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-07 22:38:03 +00:00
Shawn Hoffman 908273d5f4 Just rephrase something :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6538 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-07 05:59:18 +00:00
Glenn Rice 2caa685c7f Fix a few more linkage issues in the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6537 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-06 13:06:54 +00:00
NeoBrainX e2543689b8 DX11: Fix a crash when accessing the EFB.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6536 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 22:28:46 +00:00
Soren Jorvang 738e5e55ee Cast size_t to unsigned long for printf to deal with (32-bit)
systems where size_t is typedef int.

It's either this or use the C99 %zu but while we can probably
safely assume C99 compilers, I am not at all sure that that's the
case for stdio libraries and this solution is fairly low-impact.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6535 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 18:22:41 +00:00
Glenn Rice d171f7277b Fix the nogui build on linux. The software plugin config dialog should not be built.
Fix the default wiimote emulation mouse button settings on linux.
Fix a little c++ operator precedence issue.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6534 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 18:10:13 +00:00
NeoBrainX 8d9e1f2dd1 DX11: Remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6533 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 17:39:42 +00:00
Soren Jorvang c2f84fdccb CLRun is now used everywhere but OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6532 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:57:32 +00:00
Soren Jorvang 4934cd29b3 Move NSAutoreleasePool handling into the proper entry/exit points
for the real wiimote thread as for the other threads.

Turns out we use OS X bluetooth API's that were introduced in 10.5.4.
 
Remove vestiges of previously removed wiiuse_set_bluetooth_stack().

XXX We should probably have a Common equivalent of htonl and friends.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6531 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:18:09 +00:00
NeoBrainX 5910ef259c Fix building with BBOX_SUPPORT enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6530 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:15:01 +00:00
Soren Jorvang f169def36f First pass at dealing with different size_t/off_t sizes in C90 environments.
Most of the code dealing with the LogTypes namespace was C which lead to a
lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to
plain C even though the move of wiiuse into Source means we don't currently
call GenericLog from C.

Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also
p  rint debugging messages before the GUI is running.

For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9
so we just get the default black text on a black background. Using a gray
background works around that problem, but I found it to also be much easier
on the eyes so I have switched the background color on all versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:59:11 +00:00
Soren Jorvang e5311460a9 Earlier versions of wxWidgets do not implicitly include <wx/wx.h>.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6527 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:36:08 +00:00
Soren Jorvang a754f8e703 We effectively only have a single namespace for private header files,
so the recent addition of VideoCommon/Src/Debugger.h clashed with
DebuggerWX/Src/Debugger.h.

The latter had atrophied anyway, so just get rid of it to resolve the
conflict.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6526 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:28:31 +00:00
NeoBrainX 9dae1e9674 VideoUICommon: Add descriptive tooltips to many options, part 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6525 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:37:21 +00:00
NeoBrainX f3d6b42e83 Fix VideoCommon build configuration for DebugFast/x64.
VertexLoader: Align bounding box registers properly, the hardware reads them in 2x2 blocks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6524 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:31:00 +00:00
NeoBrainX 7854bd7109 Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:15:36 +00:00
Shawn Hoffman 9da4fe086b allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6522 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 09:04:34 +00:00
Shawn Hoffman 3e4aa20601 fix a crash that could occur in CompressedBlob.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6521 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 04:07:44 +00:00
Rodolfo Osvaldo Bogado 6df84ddc31 little fix for r6517
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6520 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 03:36:37 +00:00
skidau 85d36e38c3 LLE JIT: Jitted another 8 DSP multiplier instructions (x64 only)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6519 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 23:20:31 +00:00
Rodolfo Osvaldo Bogado 379fa47b6a little fix for r6513 thank to metatheos for finding the error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6518 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 22:04:46 +00:00
Rodolfo Osvaldo Bogado c8305a7b7d two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling
Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost
some cleanup in dlist cache

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 17:58:33 +00:00
Soren Jorvang 7901e74f00 Reestablish *BSD build using CMake.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6516 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 15:19:04 +00:00
Shawn Hoffman e70e623624 Second attempt at issue 3458. Fixes issue 3458.
Replaces all occurrences of ftell and fseek with ftello and fseeko, respectively. This matters on non-win32 where only these names are altered by the _FILE_OFFSET_BITS define. Win32 still just maps the funcs to ftelli64/fseeki64.
Also add some File::GetSize I had skipped in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6515 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:50:55 +00:00
Rodolfo Osvaldo Bogado 97e3a3ea6f remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo.
this way fifo will not avid other thread events to bi executed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6514 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:44:56 +00:00
Marcos Vitali f5a28aecb7 Rodolfo and Me fixed ProcessFifoWaitEvents() in CoreTiming, now process the all events and not only the first :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6513 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 23:12:27 +00:00
Soren Jorvang 63d690e94c 4.4BSD derived OS'es always have 64-bit file sizes.
XXX This should probably be in CommonFuncs.h or something.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6512 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 14:56:55 +00:00
skidau 44285c2b30 LLE JIT: Implemented some of the DSP multiplier functions in the JIT compiler. Only the x64 version has been implemented so far.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6511 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 13:59:14 +00:00
Shawn Hoffman 3d441febda Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6510 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 12:42:01 +00:00
Marcos Vitali 08a3b60f8c I reverted my last commit 6508. I was wrong, sorry about that. It is 3am maybe need to rest of the FIFO for while. My Apologies.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6509 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 06:08:12 +00:00
Marcos Vitali ad8248cedd The STATUS_REGISTER should return the actual status HI (Overflow) and LO (underflow) watermark because this register can be polled by the game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 04:58:28 +00:00
Marcos Vitali 9f6dd239b6 Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpoint=false fix hangs in WII Music, I don't have WII sport resort, etc. Please test games with fifo hangs (FPS:0 VPS:99) in yours PC again. :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6507 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 01:29:43 +00:00
donkopunchstania 8f035ae40a Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6506 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-02 05:38:48 +00:00
donkopunchstania f91ac92895 Change comparison in specular light function. Fixes issue 1258.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6505 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:50:25 +00:00
donkopunchstania 1f660de7e5 Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:26:21 +00:00
Marcos Vitali 0718e1bd77 More fifo work and the Pokemon teaching us ;)
* I've fixed concurrency problem with fifo.bFF_GPReadEnable when the breakpoint is achieved
* I modified when fifo.bFF_Breakpoint is turn off to prevent that the  interruption happens
* I reverted r6483 
* I improved the commit r6495 adding another protection when the GPRead is enabled in CTRL_REGISTER

You can test Pokemon XD in dual core mode is more estable now :P This commit could solve others hangs fifo related in DKC, Sport Resorts, etc. I dont have these games.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 03:04:36 +00:00
Rodolfo Osvaldo Bogado cb58eb45f0 posible fix for issues 2850 and 3407
thanks to tapcio for the info

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6502 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 21:44:54 +00:00
Rodolfo Osvaldo Bogado 28216fc7f2 possible fix for issue 3014
thanks to iceman4love77 for tracking the error

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6501 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 15:03:49 +00:00
Glenn Rice 63ec59f6c2 Fix a typo in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6500 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 14:25:15 +00:00
Glenn Rice 2ac9accc85 More linkage fixing. Fixes issue 3596.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6499 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 05:20:36 +00:00
Glenn Rice b5863da915 Possible fix for the rdtsc call in JitIL.cpp on macosx (issue 3531). This also fixes issue 3595 (although that issue was invalid -- we don't suport scons on linux anymore).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6498 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 02:56:44 +00:00
Glenn Rice eda716b164 Fix some linkage issues with the cmake build. This should fix issue 3596.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6497 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 01:20:05 +00:00
NeoBrainX 8d123adf64 DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-29 16:16:48 +00:00
Marcos Vitali 40c4e5f9a7 More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted to prevent "FIFO is overflown by GatherPipe!". I commented HiWatermark_Tighter parameter. If Hopefully this patch fix this issue. I will delete this definitely. I tested StarFox for 20 minutes and works really fine. :) This patch also can help when the CPU go ahead the GPU and sync in better way.
Plus: I added a _assert_msg_ in FIFO loop when the WriteDistance is negative. Please if that happens report it, this can help to solve strange issues with wrong WriteDistances.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 20:12:41 +00:00
NeoBrainX c540995193 DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6494 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:25:19 +00:00
Glenn Rice fb9387a38e Fix for linux screensaver inhibit caused by a misinterpretation of the window id.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6493 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:23:13 +00:00
pierre f370650660 Fix the ASM dispatcher to work with linux 64
ESI is not available as callee save register on linux 64, so use R12, which
is available on windows 64, too. The only callee save register still available on
all platforms is EBP, but i guess we don't want to fiddle with that one.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6492 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 16:29:58 +00:00
NeoBrainX fa5f206797 DX11: Disable MSAA when using a GPU which only supports D3D 10.0.
10.0 level hardware can't create multisampled depth buffers which can be bound as shader resources as well, but we need that for e.g. EFB access or EFB copies.
Only multisampling the color buffer doesn't work either since color and depth targets must be using the same sample count.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 15:23:51 +00:00
skidau c79f41d114 LLE JIT: Speed up the dispatcher by removing the compiled block check. Initialised the blocks with a stub which calls the compiler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6490 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 13:06:52 +00:00
skidau 93a901dd1d LLE JIT: Speed up the dispatcher by removing one of the cycle checks. This results in the DSP executing cycles slightly above what it is supposed to. This is not a problem currently but might be later on.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6489 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 12:28:03 +00:00
skidau 9c1fb241c7 LLE JIT: Speed up the idle skip detection by moving the logic into the block and removing it from the dispatcher. This works because we can detect the idle skip blocks at compile time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6488 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 11:04:50 +00:00
mylek4 ae2c934795 minor fix for r6486
Return values from RunCycles isn't consistent/meaningful at the moment so assuming it runs as many cycles as asked.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6487 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 09:49:41 +00:00
skidau 6a6fb9cce9 LLE JIT: Added an ASM dispatcher. Should help pave the way for future optimisation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6486 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 05:28:21 +00:00
Marcos Vitali 88916a61da In the command processor when FIFO_READ_POINTER is reading Is better return fifo.CPWritePointer instead fifo.CPReadPointer.
In this way it prevents wrong fifo.CPReadWriteDistance in the future. That should fix RE0 Issue 2846 and others "Warning: GFX FIFO: Unknown Opcode (0x4d)" in dual core mode. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6485 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 03:20:20 +00:00
pierre 91eb729aaf Core/DSPCore: Implement jit emitters for lris and mrr.
Also add the mask for ADPCM predictor, like r6480 does.

Tested 64 bit linux/windows. At least compiles for 32 bit windows, but
with these binaries most of my guest software fails with
DSPLLE(interpreted and jit) when it gets to do actual work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6484 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 23:40:09 +00:00
Marcos Vitali 762563a026 If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6483 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 19:36:18 +00:00
NeoBrainX 5ae1b65388 DX11: Fix stuff if MSAA is disabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6482 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:37:57 +00:00
NeoBrainX 7698d85a8e DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.

Who cares about DX9 and OGL anyway :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:11:05 +00:00
mylek4 5340b4cb95 DSPHLE Should fix Issue 3543
Restricts 'ssbm' loop detection to PBs with valid loop pred_scale values.
Masked coef_idx in the adpcm code so it can't fault on invalid values.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6480 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-26 15:04:35 +00:00
Jordan Woyak e6658d5339 Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6479 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-26 09:25:08 +00:00
gnick79 2e59d26133 Related to Texture's glitches:
* fixed a bug on QUAD-Vertex generator

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6478 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 20:39:54 +00:00
Glenn Rice fae12f43c2 Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6477 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:26:46 +00:00
Marcos Vitali 7fe6a0b451 Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:25:27 +00:00
Jordan Woyak f0ac60935c Renamed the "Disable Copy to EFB" option in the game properties(and game ini) to "Enable Copy to EFB", as it is named in the global video settings. (fixes issue 3556)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6475 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:19:06 +00:00
Matt Callaghan 181f03551c Even tinier commit. I hope nobody around here has a problem with those.... :P
Just hiding the 3D Vision option for DX11 and OGL instead of greying it out.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6474 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 23:05:50 +00:00
NeoBrainX 76b9e975d5 DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P

Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 19:13:19 +00:00
Glenn Rice 84a72e90b0 Migrate the opencl setting completely to the gfx config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6472 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 17:30:04 +00:00
Matt Callaghan ebe5472e1d Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds, I made sure it gets greyed out and all that. Sorry about my lack of commits, got another ongoing project that's gotten me a bit hooked.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6471 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 17:13:12 +00:00
skidau 2808f75f74 Corrected the FIFO breakpoint clause in the FIFO loop. This fixes Super Monkey Ball: Banana Blitz, Super Monkey Ball: Step & Roll and Pokemon XD.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6470 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 06:02:03 +00:00
NeoBrainX d36ede020c DX11:
Add multisampling support.
EFB access doesn't work with MSAA enabled, yet.

Additionally clean up some stuff, fix a memory leak, ...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6468 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 19:58:02 +00:00
Glenn Rice 6d93a6b698 Linux build fix for the windows build fix in r6465. I tested this on both windows and linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6467 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 15:52:42 +00:00
gnick79 b197f8600c * Updating Linear DiskCache version in reflection with changes introduced in r6463
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6466 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 15:51:08 +00:00
nodchip 5647bcd869 JitIL: Fixed the compile error in r6462.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6465 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 14:50:25 +00:00
Glenn Rice f915509fff Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6464 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 14:00:40 +00:00
gnick79 4267adbd5e Related FOG changes:
* revert back to proper upscale mantissa of parameters A and C
* properly downscale magnitude to 0.24 bits instead than ≡0.23
* Z Eyespace conversion for projection by original patent concept

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6463 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 13:57:01 +00:00
nodchip b0c94a47f9 JitIL: Implemented JitIL IR Disassembler. If you want to use it, add "OutputIR = True" in the "Core" section of Dolphin.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6462 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 13:35:44 +00:00
skidau 1830342d66 Quick FIFO fix for Donkey Kong Country Returns. Added a FIFO breakpoint check in the main FIFO loop. Aligned some of the FIFO registers to 32 byte boundaries, matching the VideoSoftware plug-in code.
Fixes issue 3536.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6461 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 10:51:14 +00:00
Jordan Woyak 49120d113f Reorganized some video config dialog related code. Deleted remnants of the old DX11 config window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 22:17:35 +00:00
Glenn Rice cefaa393e6 Layout should not be called until after a sizer is inserted into its parent. This fixes the "gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17" type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn't be.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6459 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 15:25:59 +00:00
Jordan Woyak 3ebd09efc9 Fix "Virtual XFB" always being set when opening video config dialog. (Fixes issue 3537)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6458 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 10:39:24 +00:00
Glenn Rice a3c46990f6 Revert to gettimeofday on posix systems. I give up.
Temporary fix for OSX in JitIL.cpp
This revision should build on OSX again.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 02:42:53 +00:00
Jordan Woyak 63c35bf14a Fix for OpenGL's "Overlay Information" options not working. Fixes issue 3535.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6456 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 21:45:38 +00:00
Glenn Rice 222c2d1297 Revert revision 6464. _POSIX_MONOTONIC_CLOCK is not used in that way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6455 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 21:31:37 +00:00
Soren Jorvang 92fe490270 POSIX feature symbols can be defined even if not implemented.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6454 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 20:45:42 +00:00
Glenn Rice 39a4781a5f Check if CLOCK_MONOTONIC is supported before using clock_gettime.
Fix the cmake check to see if -Wno-unused-result is supported by the compiler.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6453 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 19:13:55 +00:00
NeoBrainX b8218726aa DX9: Dynamically load d3d9.dll.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6452 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 15:44:50 +00:00
NeoBrainX 5ef4167c55 DX11: Dynamically load dxgi.dll and d3d11.dll.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6451 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 15:34:04 +00:00
NeoBrainX ee21237d6a Polish, fix and otherwise improve the video plugin configuration dialog:
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig
- Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled)
- Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work
- Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch
- Fix a memory leak in the configuration dialog if D3D11 is used
- Other minor stuff that doesn't need to be mentioned or which I forgot

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6450 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 14:47:28 +00:00
Glenn Rice 86dc8d09fe For the cmake write generate the svnrev.h file in the build directory instead of in the source so that a proper out-of-source build can be done. Fixes issue 3528.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6449 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-20 20:20:12 +00:00
Glenn Rice 7788bac40c Fix ogl screenshots for windows.
Fix the macosx build (perhaps).
This changes the JitIL timed profiling to using assembly language to obtain the time.  It does seem to be faster.  Not sure if it will work on macosx, but if it does it has the necessary precision that gettimeofday does not have.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6448 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-20 03:24:51 +00:00
Glenn Rice ef55177ed6 Implement JitIL profiling on linux. I also tried implementing __rdtsc using assembly and didn't really see a speed improvement so went with clock_gettime.
Also changed other gettimeofday calls to clock_gettime, which is supposedly more accurate.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6447 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-20 00:22:56 +00:00
Shawn Hoffman d1264b3258 JitIL Profiler needs time.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6446 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 17:43:12 +00:00
Glenn Rice c93aaae1d8 Linux build fix. When I have time later I will implement nodchip's JitIL profiling on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6445 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 17:35:01 +00:00
nodchip b0c20fe643 JitIL: Improved the speed of JitIL time profiler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6444 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 15:17:26 +00:00
nodchip 96cdb1ad07 JitIL: Removed ENABLE_JITIL_PROFILING macro and added an entry in setting file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6443 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 07:48:48 +00:00
nodchip 13370ca6ca JitIL: Implemented a simple time profiler. Unfortunately, this is currently for windows only. Please fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6442 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 06:24:59 +00:00
Christian Morales Vega 7632a5abd4 Fix for issue 3507. Compile with old GLEW versions, support user-specified CFLAGS and link plugins to all the used libs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6441 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 23:27:27 +00:00
Soren Jorvang 63aae7e5e0 Build missing BPFunctions.cpp with SCons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6440 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 23:25:40 +00:00
Glenn Rice f8fbcecad6 Encode framedumps in AVI format on linux as on windows. This adds the additional dependency of libavformat-dev. Remember if you want raw framedumps as before add -DENCODE_FRAMEDUMPS=OFF to the cmake command line.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6438 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 16:46:17 +00:00
Glenn Rice e1e43fa2a6 Fix some opengl errors. Thanks to rodolfo for telling me how to fix it. He is at work or he would do it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6437 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 15:12:12 +00:00
Glenn Rice 08124713bd The usual linux build fix. I am starting to sound like a broken record.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6436 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 04:01:16 +00:00
Jordan Woyak 0816fa2629 Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6435 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 03:50:50 +00:00
Glenn Rice bcad22f266 cmake build fix. Don't blame Billiard for this one. He asked me to test his patch and I missed this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6434 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 03:05:52 +00:00
Jordan Woyak 159ed43f67 Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 02:21:26 +00:00
Glenn Rice 054358380e Oops. Forgot the primary file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6432 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 02:14:12 +00:00
Glenn Rice c56b1bffcf Add the video software plugin to the cmake build system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6431 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 02:13:05 +00:00
Glenn Rice a279b391cc Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though.
Also added an option to explicitly disable building with MPG framedumps.  To use it add -DENCODE_FRAMEDUMPS=OFF to cmake on the command line.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-17 01:03:39 +00:00
Glenn Rice 0644295f3d Build fix. Remove some obsolete code. Fix some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6428 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 21:14:19 +00:00
Shawn Hoffman 9dd60c6115 make Audio Interface more clear. Should have no behavioral changes. The comment block in AudioInterface.cpp lays out how real hardware is...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6427 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 20:36:57 +00:00
Glenn Rice 4f81997c14 Fix the no gui cmake build.
Add a version check for avcodec and swscale libraries.
Fix a bug in the xlib wiimote emulation button configuration.  If you are using a mouse button for wiimote emulation you may need to adjust your settings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 04:34:52 +00:00
Jordan Woyak 71f842e8c0 Cleaned up NetPlay a bit, fixed some UI text.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6425 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 01:55:29 +00:00
Glenn Rice d0e8d8a509 Linux cmake build fix. I fixed the scons build as well, so this might fix the macosx build also.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6424 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 00:13:33 +00:00
skidau 0c5ccf7156 Tweaked the VBeam logic enough to fix Endless Ocean 2. This might also fix a few other games that have been black screening on boot recently.
Fixes issue 3472.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6423 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 11:32:30 +00:00
Jordan Woyak db35fe4100 Made the graphics plugins use a shared configuration dialog. There are a few minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 09:54:07 +00:00
Jordan Woyak 73ed235fd1 Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 05:29:10 +00:00
Jordan Woyak b4ffd640b7 Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6420 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 05:22:03 +00:00
nodchip b025752192 JitIL: Fixed the wrong constant value. It was lower than the actual number of registers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6419 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 04:06:55 +00:00
Soren Jorvang 62a7f101a7 Some compiler warnings and eol-style.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6418 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 23:56:26 +00:00
Jordan Woyak 0da42fcca7 Merged some FramebufferManager code into VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 23:31:53 +00:00
Glenn Rice 2378b443c1 Build fix for windows.
Also a correction to the frame rate for the mpg encoding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6416 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 22:07:52 +00:00
Glenn Rice 50882c8d30 On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6414 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 21:14:26 +00:00
Rodolfo Osvaldo Bogado a4fe774528 little bug fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6413 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 18:25:01 +00:00
j4ck.fr0st b5e4f7f622 OSX buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6410 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 15:12:07 +00:00
Rodolfo Osvaldo Bogado c21f804c48 more work on dlist caching now should be a little faster
a little bugfix in vertex loading and some fixes.
not much time to work these days but  at least i can spend a little time fixing thing.
please test for regressions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6409 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 14:42:11 +00:00
Soren Jorvang b2e1ea3279 UDPWiimote.cpp and UDPWrapper.cpp are now used again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6408 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 14:02:16 +00:00
Shawn Hoffman 43778ac920 update wiiuse vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6407 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:36:21 +00:00
j4ck.fr0st 100ab9274f ...and the SCons/cmake stuff :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6406 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:34:41 +00:00
j4ck.fr0st 01ac354e97 Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
Please test this, I don't have any phones or whatever capable of communicating with it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6405 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:30:57 +00:00
NeoBrainX 6fe343df61 Silently remove Plugin_VideoMerge again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6404 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:11:28 +00:00
Soren Jorvang 8b9b66911f Clean up OS X wx library handling a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6403 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 06:02:44 +00:00
nodchip d888f13bb9 VideoCommon: An experimental fix for Issue 3493. Changed _mm_load_si128 to _mm_loadu_si128. I could not test the bug because I don't have Sonic Colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6402 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 04:29:20 +00:00
Soren Jorvang 9b12ad6c94 Allow building on OS X with static wx libs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6400 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 03:10:11 +00:00
Glenn Rice 17662d4ac6 Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
Add a check to see if -Wno-unused-result is supported by the compiler.
Fix some compiler warnings in the wiiuse code.
Fix a bug in the wxGTK panic alert code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 22:07:27 +00:00
Soren Jorvang 02edf66b49 Simplify OpenCL compile-time detection on OS X.
Turn wiiuse io_osx.m into Objective-C++.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6398 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 20:02:01 +00:00
NeoBrainX a913295d70 Apparently, that SConstruct file was correct already...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6397 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:53:24 +00:00
NeoBrainX e79fcce1d4 Fix compiling wiiuse on with CMake and SCons
Also fix confusing formatting in a SConscript file

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6395 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:36:33 +00:00
Shawn Hoffman 7ad7acd248 move wiiuse to Source/Core and add to the main dolphin solution
make wiiuse link dynamically with hid.dll, removing the need for WDK
compile wiiuse as c++

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6394 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:15:43 +00:00
Soren Jorvang 146ddff550 Simplify GenericLog() for C/C++.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6391 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 00:10:00 +00:00
Nolan Check 3d866bd35d DX11 plugin: Fix a small oversight
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6389 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 00:05:14 +00:00
Shawn Hoffman 820c0022a5 Windows: Link debug build against debug wiiuse. Can't keep linking to the release wiiuse as it does not use the same crt.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6388 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 19:00:21 +00:00
Shawn Hoffman 2a7886322d windows: don't bother trying to copy a wiiuse dll since it isn't created anymore
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6387 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 17:58:40 +00:00
Glenn Rice c0bdf4de81 Several little things.
The C version of the GenericLog was being used in both C and C++ branches of the code.
Parent panic alerts by the main_frame so that those windows get the icon too.
Fix a couple of compiler warnings.
Added some checks for libraries in the cmake build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6385 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 05:05:27 +00:00
Shawn Hoffman 7800d68fee add ProcessorInterface::Read16. wii64 uses this (by accident), but real hardware supports it, so why not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6384 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 04:20:00 +00:00
mylek4 67f850dd37 DSPHLE: Added an option for 48khz output and supporting upsampling code.
Games that have higher frequency sounds and music should sound a bit better using 48k. 

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 03:39:07 +00:00
Glenn Rice c6d95c9087 Remove my DESTDIR hack from the cmake build. It turns out this is built into cmake and works in the same way it does with the gnu autotools. Use it in the standard way with "make DESTDIR=/desired/location install".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 15:50:52 +00:00
skidau d4b72eaae5 Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
Fixes issue 3477.
Fixes issue 3127.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6381 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:22:19 +00:00
skidau 45f1948d33 Fixed double game entries in the game list. This occurs when there are two or more games of the same name in different folders. Fix by Lostmoment.
Fixes issue 2857.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6380 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:17:57 +00:00
Glenn Rice adbd7fbd4a Fix StringFromFormat hopefully for the last time. This should be more efficient than before. Thanks to shuffle2 for the windows code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6379 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 04:59:50 +00:00
Jordan Woyak 36d43365e6 Windows build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6378 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:48:08 +00:00
Shawn Hoffman 33421457d6 Quietly log writes to 0xc0003030. Written to only by bs1, and we don't seem to really care about it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6377 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:12:01 +00:00
Shawn Hoffman ce7c5099c7 make projection hack and emustate settings default to none/not set instead of -1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6376 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:00:01 +00:00
Glenn Rice 5078f430c3 Make gui panic alerts thread safe in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 00:55:06 +00:00
Glenn Rice 072a698856 The change to StringFromFormat was overwriting the last character with the NULL terminating character.
Also update a deprecated function call.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6374 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 23:23:12 +00:00
NeoBrainX 38d06e76d6 DX11: Add an option to choose the internal resolution.
DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6373 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 16:43:27 +00:00
mylek4 a4d06f4b71 Missed one file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6372 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:41:10 +00:00
mylek4 1991a4f3a5 Added XAudio2 backend.
Windows audio backend with lower latency.

Audio never glitches on my machine but the number of buffers may be set too aggressively. If you run into problems try turning up NUM_BUFFERS in the h file and leave some feedback.

From my tests games seem to prefer filling the buffer with smaller chunks. For this to work the callback that fills the buffer needs to either spin or run async so I went with async.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6371 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:28:26 +00:00
Jordan Woyak 6ece147568 StringUtil fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6370 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 06:10:43 +00:00
Glenn Rice 895f1500a5 Fix for my tweak in the last commit. I knew I had that working at one point.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6369 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 05:18:20 +00:00
Glenn Rice 92a5b72b42 Linux build fix. stricmp does not exist on linux. Also a small tweak to the StringFromFormat routine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6368 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:44:25 +00:00
Jordan Woyak 26f84c1e74 StringUtil cleanup. Nothing seems broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6367 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:12:31 +00:00
Glenn Rice 7b34def0fc A couple of changes to the cmake build system.
First:  Added a DESTDIR option for package building.
Second:  Change the OpenCL setup.  On both linux and windows use CLRun.  I completely removed the option here.  If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also.  Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions.  Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 01:59:53 +00:00
Glenn Rice bee873a30c Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
Also link the dolphin-emu executable against GL in the cmake build.  Why?  This seems to fix the segmentation fault on stop issue.  Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too.  It doesn't work with the static version of SOIL build in the externals.  The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6364 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 03:08:20 +00:00
Glenn Rice e72ae04e5c Setup opencl to work like most of the other externals. Autodetect native shared libraries and if not found fall back to the static libs built from the externals.
Also some general clean up of the main CMakeLists.txt file.  I think it is nice to keep the checks and analysis of the results together.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6363 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 00:29:07 +00:00
Matt Callaghan 15d74b7461 General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 22:17:51 +00:00
NeoBrainX 4782a8fc5a More CMake work:
- various fixes for using CMake on Windows
- support building external SDL, zlib, CLRun, wxWidgets
- support using precompiled GLew and WiiUse libs on Windows

For what it's worth, I'm not quite sure if I got all the wx files right...
Building with MSVC2008 still doesn't work yet, but is a lot closer now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 14:04:56 +00:00
skidau b565618442 Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R".
Fixes issue 3466.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6360 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 08:51:30 +00:00
Glenn Rice 57f01776ef Fix cmake so it is possible to build without bluetooth support, and the typo that tells you bluetooth is enabled when it is not.
Fixes issue 3464.
Also make the check for portaudio really check the version of portaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6359 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 02:51:31 +00:00
pierre 2e0274dd1f Core/DSPCore: Implement Jit emitters for all extended operations.
May break things, although my testing didn't reveal any regressions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6357 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 23:43:26 +00:00
pierre 874dab37f8 Core/DSPCore: Make Jit read from coefficient ROM when told to do so,
change the unit test to catch this bug if it turns up again and two more
zeroWriteBackLog() calls.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6356 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 23:15:31 +00:00
Glenn Rice e96943c121 Added an option in the cmake build to disable wxWidgets. To use add "-DDISABLE_WX=1" to the cmake configuration command. Also fixed the nowx build.
Set scons build to autodetect OpenCL by checking for both the library and header instead of having an option.  Unfortunately there probably needs to be a path variable that can be set to the location to look for the headers.  For example on Ubuntu with nvidia, the headers are located in /usr/include/nvidia-current instead of /usr/include, and hence not found by scons.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 17:45:35 +00:00
NeoBrainX 58c8e7cb48 DX9/DX11: Remove some dead or obsolete code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6354 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 10:11:58 +00:00
skidau 6666b400a3 Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6353 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 04:28:33 +00:00
skidau 8775abacc6 Optimised EFB copy to RAM.
The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time.  The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit.

The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins.  Still not as fast as EFB copy to texture though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6352 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 04:46:44 +00:00
Glenn Rice d0afc20596 Added checks for portaudio and opencl to the cmake build system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6351 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 03:49:18 +00:00
skidau f2f0f373a6 Fixed GeckoCodes.org retrieval for WiiWare.
Fixes issue 3438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6348 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 20:58:27 +00:00
skidau 5436bef30b Added NVIDIA 3D Vision support. Patch by Uhyve.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6347 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 11:24:46 +00:00
Glenn Rice 2383e2b0f5 Improve the compiler flags for the cmake build system. -fPIC only needs to be specified for static libraries that are linked into shared libraries. cmake automatically uses -fPIC for shared libraries. Also ported several other needed compiler flags from the scons build. Set up the debug build, enabled with "-D CMAKE_BUILD_TYPE=Release", to work with wxWidgets debugging.
Note that most users will want to use the release build to get a -O3 optimized build.  This can be enabled by adding "-D CMAKE_BUILD_TYPE=Release".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6344 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 02:23:24 +00:00
Glenn Rice 3aff478b3a Add the c++ definition HAVE_CONFIG_H in the scons build and check it before including config.h so the cmake build system doesn't need to worry about conflicts from that file if it exists.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6342 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 20:33:45 +00:00
Glenn Rice 4ac40687ea Okay. Big (possible controversial changes) to the cmake build system.
I am officially killing the local/global build crap.  The "local" build thing should never have existed.  There is now only one build that is essentially what the "global" build was before.  This is the way a proper build system should work.  I will soon write a wiki page to describe how to properly use the cmake build system, and how you can still set things up to get the "local" build from before.  However, that type of build should be considered a developer tool, and not the way that dolphin-emu should be built.
Briefly, to use cmake now do the following from the toplevel of dolphin's source:
mkdir Builddir
cd Builddir
cmake ..
make
make install (you may need superuser privileges)

Note that the scons build is still building dolphin in the old way.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 13:47:17 +00:00
Shawn Hoffman 45c92d27f2 fix for r6337: don't restore cached settings if a gameconfig was not used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6340 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 12:50:44 +00:00
skidau de62a190f1 Removed one of the extraneous conditions from JIT64 UnsafeLoadToEAX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6339 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 11:43:44 +00:00
Glenn Rice 4b0d4ded98 More cmake work.
Added autodetection of shared libraries.
Added a check for Xrandr.
Fix OpenAL linkage.
Copy User and Sys directories to lower case in the binary directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6338 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 02:01:07 +00:00
Shawn Hoffman 7b23bf666f hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method...
also: hacks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:37:13 +00:00
Shawn Hoffman e1549658a2 gray out ntsc-j option during emulation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:16:03 +00:00
Shawn Hoffman 9df772ed89 Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough.
Also move Progressive Scan option to main display settings, since it affects both GC and Wii.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6335 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 06:28:47 +00:00
Glenn Rice 381f92b151 Fix some linkage issues with the cmake build system.
Also X11 is required on *nix systems.
GTK2 is required for building the wxWidgets builds on *nix systems.
Added a check for pulseaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6334 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 04:13:36 +00:00
Shawn Hoffman 95d9cb3a0f unbreak japanese rom font, broken by r6297
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6333 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 01:52:09 +00:00
skidau 785154b89f JIT fix for the lfs instruction in x64 builds. Fixes Ultimate Spider-man.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6332 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 10:27:57 +00:00
skidau d5c941a3ba Added NullSound to CMake without typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6331 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 03:35:44 +00:00
skidau 61c847eecc Added NullSound to CMake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6330 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 00:39:52 +00:00
skidau 0af0929a88 Re-implemented the NullSound back-end. Allows Dolphin to be used on hosts with no sound hardware. Emulates strict DSP timing in the DSP HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 00:16:49 +00:00
skidau 13dda74946 Allow the game to set the DSP sample rate. Fixes Bomberman Generation.
Fixes issue 2523.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6328 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 23:41:20 +00:00
NeoBrainX 48859da6e3 DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
Explanation of this commit: We only have to care about four BP registers in ClearScreen, the remaining API state should be reset. The colorEnable and alphaEnable parameters are obsolete, for some reason directly using them caused the SMS glitch with DX11 (because of that bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 check in BPFunctions.cpp, is this one actually correct?)

The comment in BPFunctions.cpp was at least misleading (if not even wrong), so I removed it.

For what it's worth, someone needs to port this to the OpenGL and Software plugins (unless they're doing this properly already)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6327 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 19:13:50 +00:00
NeoBrainX b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00
pierre 4b9831cdce Core/DSPCore: Extended opcode handling fixes
* Make writeToBackLog private to DSPIntExtOps.cpp 
  (JIT variants of 'l and 'ln are disabled and broken as is)
* Make zeroing of the backlog conditional on doing an interpreter fallback and
  do it at a few more places
* Fix selection of cleanup for extended opcodes.
* Fix the DSP unit tests to correctly emit the function prolog/epilog
  (else EBX wouldn't be saved)
* Add a few more DSP unit tests


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6325 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 23:26:18 +00:00
Jordan Woyak 2f2a76b28a Attempt to fix real wiimote delay issues experienced by some. (Issue 3428)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6324 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 19:22:31 +00:00
NeoBrainX 765d1823fb Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6323 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 15:32:04 +00:00
NeoBrainX 6b0ac026bc DX9, Debugger: Implement pixel/vertex shader and texture dumping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6322 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 11:38:06 +00:00
Soren Jorvang 922bb419f4 Remove vestiges of standalone memcard manager build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6321 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-30 10:54:41 +00:00
NeoBrainX f7d1184d87 VideoCommon: Properly upscale the mantissa of some fog params.
Might fix games with minor gfx glitches, try e.g. Super Mario Sunshine or Super Mario Galaxy 2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6319 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-29 21:37:20 +00:00
Soren Jorvang 8ba671f849 The wxProgressDialog delay bug has been fixed since 2.9.1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6315 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-26 12:08:14 +00:00
Soren Jorvang 78ab1c0f3f More robust way of building on 10.6 for a 10.5+ target.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6314 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 20:07:12 +00:00
NeoBrainX ab53c84dcf Properly emulate the alpha read pixel engine register function (used for EFB peeks).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6313 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:52:52 +00:00
Nolan Check b71cd5f383 A couple minor things I have left over
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6312 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:41:10 +00:00
Nolan Check 61c6d4fe59 OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6311 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 18:26:28 +00:00
NeoBrainX 5be617c129 Fix an off-by-one error introduced in r6309.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6310 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 17:04:20 +00:00
NeoBrainX 5cdda90182 DX11: Fix ClearScreen properly this time. Should fix quite a few games (or break them :P)
Fixes issue 3399.

Also remove unnecessary stateman/gfxstate applies:
- gfxstate->ApplyState/Reset only need to be called by VertexManager
- stateman->Apply only needs to be called before any Draw/DrawIndexed call

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6309 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 16:53:33 +00:00
NeoBrainX 52cd3aee95 Fix a major speed regression from r6288:
Upon texture reloading, the cache entry hash wasn't updated and thus we effectively disabled any texture caching in that case.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6308 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 15:16:31 +00:00
skidau 56e79aa87d Added a safer OpenCL shutdown procedure.
Fixes issue 3015.
Fixes issue 3089.
Fixes issue 3099.
Fixes issue 3360.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6307 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 04:17:36 +00:00
Nolan Check 2ec3db44ed OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6306 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 19:55:19 +00:00
NeoBrainX 91186d2b8a DX11: If the virtual XFB list overflows, replace the oldest XFB with a new one instead of just failing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6305 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 18:44:01 +00:00
skidau 7410056536 Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
Changed the VI interrupts to occur on writes instead of reads.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6304 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 12:26:57 +00:00
NeoBrainX 5ebc9c97db Fix another bug introduced by r6301: Using observer variables now to check for ring buffer wraps.
Small performance improvements by increasing the ring buffer size and using a better offset algorithm.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6303 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 09:59:33 +00:00
NeoBrainX ae07f24b98 Fix a small but severe and stupid bug introduced by r6301...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6302 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 20:58:42 +00:00
NeoBrainX f9187ab508 DX11: Use a ring buffer in the utility functions for speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6301 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 20:48:20 +00:00
NeoBrainX ef75d96655 Main change: Implemented EFB pokes in DX9/DX11.
Games affected by this change: Mario Smash Football, Mario Strikers Charged Football, Monster Hunter Tri.
Other games possibly affected: Shaun White Snowboarding, Resident Evil Code: Veronica, Baten Kaitos.
This implementation will decrease performance if the game uses this feature, but the glitches will be gone. I'll add an option for this in a later commit. EFB pokes are somewhat slow in DX11 right now, speed should be okayish in DX9 though.

Other changes:
- SOMEWHAT cleaned up the EFB access code in DX9
- Fixed incompatible parameter list of AccessEFB and TVideo_AccessEFB.
- Fixed a theoretical bug in ReplaceRGBATexture2D, add support for STAGING textures
- Removed unused parameters in various DX9 functions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6300 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 19:40:05 +00:00
nodchip e9d115a8b1 VideoCommon: Fixed the crash when the code cache of DLCache is full.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6299 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 03:50:44 +00:00
skidau 4c4348a0a7 Applied the change from r6297 to the DX11 plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6298 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 15:06:01 +00:00
skidau e9734084ee VideoInterface and Progressive Scan fixes
The "Enable Progressive Scan" option in the Wii menu now controls whether the Wii/GC will detect a progressive scan display.  This affects the timing of some games (both GC and Wii).  Usually, the checkbox should be unticked as progressive scan displays require higher bandwidth.

This fixes the slow speed in NBA JAM.  This also fixes the hang in Megaman Network Transmission.  This should fix Deadly Creatures (turn off progressive scan).

Fixes issue 3314.
Fixes issue 3066.
Fixes issue 2571.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 14:50:42 +00:00
Nolan Check 95cfca08e2 Put infrastructure in place so that other plugins may support dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 05:22:18 +00:00
Nolan Check cb453a0fb3 DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 03:11:22 +00:00
Nolan Check 479eea6ad2 DX11 plugin: Fix numerous Metroid Prime glitches. The "techno energy ball lighting" glitch is remains, however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6293 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:29:20 +00:00
Nolan Check b1d6417f13 DX11 plugin: Use a better mechanism to load vertex and index buffers; prevent a potential bug where triangles, lines, and points could fight over the same buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6292 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:17:16 +00:00
Nolan Check 0e534dd033 Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:39:45 +00:00
Soren Jorvang 9a03484d64 Goto'ing past variable initializations is undefined behavior.
Work around different gcc versions giving conflicting warnings
about signed/unsigned comparisons involving bit fields.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6290 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:12:41 +00:00
Jordan Woyak 7b45ac6e01 Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 23:11:22 +00:00
Jordan Woyak cf05cca7a6 Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 22:24:27 +00:00
Shawn Hoffman 16ff21b0d5 display fprs in the registerview as hex, and allow editing of the values
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6287 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 13:35:25 +00:00
j4ck.fr0st 8b49d5ccca Don't store Render window size when the window is minimized (Fixes Issue 2940)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-17 12:42:04 +00:00
skidau f444dd551b Quick FIFO fix to get NBA JAM working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6285 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-16 10:16:05 +00:00
skidau c4c56d3146 Added Wii disc speed emulation
Added disc access time emulation
Enabled the disc transfer speed by default
Changed the system timing back to the pre-r6090 default (thanks to tsilibourditsas for testing)
Changed the game property to "Speed up disc transfer rate".  Leave this disabled for the most compatible setting.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6284 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 21:46:51 +00:00
nodchip 8e6a866a5b JitIL: Fixed the folding rules. This was the underlying bug of the bad collision checking bug reported in Issue 3097.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 07:48:20 +00:00
nodchip 59381f8343 JitIL: Added an IR instruction. Fixed the NSMBW bug reported in Issue 3097.
In Issue 3097, two bugs are reported (The bad collision checking in NSMBW and MP2 collision issue). In this commit, the bug in NSMBW is fixed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6282 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 00:45:45 +00:00
pierre 6d2c35a332 Core/DSPCore: Jit: only end emitting the current block when hitting an
unconditional branch(or idle skip), emit check g_dsp.pc and return when
hitting a conditional branch.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6281 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 13:17:38 +00:00
pierre 47eb5c3416 Core/DSPCore: Only check for internal exceptions in DSPEmitter::checkException, but
call it for every instruction, like in DSPInterpreter::Step. Fix the analysis lookups
for DSP_IDLE_SKIP and DSP_LOOP_END.

After this patch, the block_size and the return value from the block always match,
except when an internal exception is detected. This will change in a later patch,
so we actually get some benefits from checking if we need to call HandleLoop().


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6280 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 11:37:59 +00:00
Shawn Hoffman 6e6a0be8c4 allow dumping of mem2 as well as aram. thanks Treeki
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6279 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 04:07:04 +00:00
pierre e9d91fb9f3 Core/DSPCore: Initialise all of the code blocks
It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 21:07:16 +00:00
Soren Jorvang 7c0cae9e8b Get the htonl/htons prototypes on all Unix-likes.
Clean up a few remnants of the --wiimote_plugin command-line option.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 13:18:17 +00:00
Shawn Hoffman f8d8445805 buildfix for debug/debugfast x64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6275 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 03:07:58 +00:00
Soren Jorvang f862ed4782 The --wiimote_plugin command-line option is no longer relevant.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6274 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 00:19:10 +00:00
Soren Jorvang 739c9eb2df Allow building without bluetooth support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6273 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 23:39:16 +00:00
Soren Jorvang e81a10fb44 Temporarily re-enable SDL pad input on OS X.
Placeholder SConscript for VideoMerge plugin.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 22:26:30 +00:00
Soren Jorvang a89b8f4a7d Fix scons build.
OS X real wiimote support not yet tested post-merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 20:14:09 +00:00
Jordan Woyak 7e08fc19fc Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 19:42:29 +00:00
Jordan Woyak de3ad37299 WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11 22:19:47 +00:00
skidau 7733b84bc1 Added a game option to emulate the disc transfer rate. This is needed for some games like Mario Golf and Fire Emblem: Path of Radiance.
Fixes issue 1992.
Fixes issue 2519.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6268 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11 12:38:17 +00:00
Rodolfo Osvaldo Bogado 7797b9d753 a little bugfix and a small optimization.
this should fix issue 3313 but i can't test it


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6267 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-10 14:35:31 +00:00
pierre 34909ecebc Core/DSPCore: Make the JIT blocks return the number of cycles executed.
The block_size seems to be not reliable, even after trying to more closely match
the interpreter by looking at the analysis for (addr+opcode->size-1) for detecting
the end of the block.

Since we need to "calculate" this number shortly before returning to
RunForCycles, it seemed logical to use the (up to now) unused return value
of the blocks.

Improves SMG2 here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6266 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09 21:43:57 +00:00
NeoBrainX ccb4645f24 Fix a bug introduced by r6240.
Fixes issue 3320.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6265 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09 13:47:56 +00:00
Jordan Woyak cf5639af54 GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6264 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09 07:24:33 +00:00
pierre f3b144d563 Core/DSPCore: Fix register use in two (currently) unused functions, correct the
IsSameMemArea check in the rest of the file.

Looks like this is simply a copy-paste error, that i dutifully "fixed" for 64 bits.

No idea if this fixes anything, but it brings JIT more in line with the interpreter.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6263 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-07 18:36:08 +00:00
Rodolfo Osvaldo Bogado c203cd5dae little commit for developers:
patch/hack to make dolphin work under virtual box using Linux guest
tested under gentoo and virtualbox 3.2.8 with 3d acceleration on

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6262 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-06 18:03:31 +00:00
Jordan Woyak 31c7fb7a33 Fix wiimotes.(fixes issue 3195)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6261 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-06 02:28:52 +00:00
Jordan Woyak bfd04e380e WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6260 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 21:43:51 +00:00
Soren Jorvang 0830e74d55 Only need one copy of Turntable.o.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6259 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 18:15:10 +00:00
NeoBrainX 4153e6eee1 Fix building with --as-needed.
Fixes issue 3301.
Patch by Christian.Morales.Vega, thanks ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6258 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 18:10:06 +00:00
Marko Pusljar 6c8fc66698 small HandleLoop() optimization for dsplle-int
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6257 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 12:50:16 +00:00
NeoBrainX 9ffc071e34 Some stuff which was still lying around on my hard disk:
- Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin.
- DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.
- reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore
- some fixes to the recent hires commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:09:32 +00:00
NeoBrainX 4907e6b6d2 DX11: Add texture dumping and hires texture loading support.
Not sure if hires textures are working perfectly, yet, so test this, please.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6255 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:02:35 +00:00
baby.lueshi d57b0a14d0 Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6254 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 01:54:51 +00:00
sl1nk3.s ec648ed221 Fixes issue 3295.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 22:50:57 +00:00
Soren Jorvang 4b5b9ad05c Add Turntable.cpp to SCons build.
Set native eol-style on recently added files.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 08:20:24 +00:00
skidau c6fa5804de Added support for PAL-R (Russia) ISO detection. Fixes issue 2575.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6251 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 06:10:14 +00:00
Jordan Woyak aae0fa7909 InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 04:29:34 +00:00
Jordan Woyak 841583b8f3 Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 00:41:06 +00:00
pierre aaeb21fe3b Core/Common: Automatically emit a MOV in ABI_CallFunction* when the function
pointer cannot be reached by 32bit displacement.

RAX is caller save and non-parameter in all 64 bit ABIs, so it should be safe
to clobber it on function call.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-02 20:04:03 +00:00
NeoBrainX c0e90d4b39 DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)
Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions).

I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6247 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-02 11:50:50 +00:00
skidau 26c7a5303d Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6246 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-02 02:04:44 +00:00
pierre b80e207a8a Core/DSPCore: Make JIT work on 64 bit hosts
This is the safe variant that does not assume other
functions use R11 for &g_dsp.r, which they actually do.
So there is a lot unnecessary reloading of the register
getting emitted.

There are a few small changes exploiting pointers known
at emission time and making use of MComplex math.

Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6245 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 23:23:13 +00:00
Soren Jorvang c8c805f720 Remove unnecessary shadow variables and signed/unsigned comparisons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 12:38:31 +00:00
skidau 23f8da4bf7 Fixed the glitches when an internal resolution other than Native was used in the OpenGL plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6243 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 11:03:37 +00:00
j4ck.fr0st 2a64643fdc Apply u-ra's patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 17:17:13 +00:00
skidau 1450385a53 Undid the merges made to the OpenGL plug-in's Init and Shutdown functions as these changes broke non-Windows builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 16:11:31 +00:00
skidau 719521eeeb Added EFB Scale option to the OpenGL plug-in.
Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 15:24:34 +00:00
pierre ce1057f17d Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun.
This should eliminate the crackling with alsa and pulseaudio backends and replace it
with much nicer pauses. This is only interesting for audio backends that do not
respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at
full speed.

The cost of this is an added LLE audio latency of about 0.06 s in the continuous
playback case. If that is too much, lower the low watermark.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 21:43:38 +00:00
skidau 7eb99b9088 Fixed r6235 for the Mac and Linux builds. Thanks, glennricster.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6238 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 21:28:49 +00:00
Shawn Hoffman 543c8926cc would help to have a vcproj for that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6237 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 04:26:45 +00:00
Shawn Hoffman 4f534594cd add "asm" test to testsuite's sln
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6236 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 04:25:49 +00:00
skidau 88cd9f3df1 Minor code formatting:
First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names.  This will help us identify common code for VideoMerge.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 02:15:02 +00:00
Shawn Hoffman 73f4bc4598 Some more cleanup which should've been in r6232. Thanks Billiard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6234 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 05:16:11 +00:00
Shawn Hoffman 986939f31a Make the memcheck log INFO level.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6233 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 04:30:23 +00:00
Shawn Hoffman 18be8ffa6e Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 04:29:51 +00:00
Shawn Hoffman 6cf51dbd66 Allow SI AM_Baseboard to be selected correctly in GUI.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 02:22:53 +00:00
nodchip a5333f80d1 Gecko code: Fixed the thread-safe problem reported in r6227.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 01:18:25 +00:00
pierre bc1e0c24e8 Add an PanicAlert in case we try to do an >32 bit displacement
If you see this alert, dolphin will probably crash in a few moments.

Found in the course of fiddling with DSPLLEs JIT, which puts its data
structures and static code somewhere above 0x7fff00000000 on my machine, making
it unreachable via 32bit displacements from the created code at ~ 0x40000000.

Fixed all the offending places in DSPLLEs JIT to emit register indirect accesses,
only to find out that the generated code is slower than the interpreter and does
work just as good(or bad). Oh well, back to DSPHLE it is then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6229 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 19:37:30 +00:00
nodchip 2f44464eef Fixed the build error in r6227.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6228 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 06:58:21 +00:00
nodchip 436a927566 Gecko codes: Implemented CT6 CST1 code type (insert asm code in the game). This function may need many tests.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6227 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 06:31:45 +00:00
nodchip e011b4a6a6 Jit64/JitIL: Removed a redundant MOV instruction. This commit suppresses alert windows of debug binary in windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6226 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 04:50:12 +00:00
pierre 91036ae160 Slightly adjust z-values calculated in the vertex shader so OGL does not clip the
final rendering of (at least) Sonic Unleashed.

This should be (nearly) invisible in Z16 depth copies and in games, but there is
some chance that it collides with other such border cases. There probably is some
room to decrease the adjustment but 9999999/10000000 is not enough. A static offset 
may be an option, too. I don't know if the game can/does set something like that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6225 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 19:38:49 +00:00
Rodolfo Osvaldo Bogado e641323de2 i know still a lot to fix and much work to do but sometimes experiments are fun :)
for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:17:48 +00:00
nodchip 5e806eb7b2 Jit64/JitIL: Implemented simple function inlining for speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6223 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:05:04 +00:00
nodchip 97a9c375f9 JitIL/Jit64: Removed std::vector for speed up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6222 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-22 02:42:17 +00:00
Jordan Woyak 073899cb26 Forget about something. :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6221 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-20 23:24:05 +00:00
Jordan Woyak 32143f9457 Fix "Plugin_VideoMerge" dependencies.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6220 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-20 22:53:32 +00:00
Jordan Woyak 194493cc04 Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well.
Main Issues:
DX11 is functional with a ~2MB/s mem leak.
OpenGL/DirectX9 have a black display while game runs. (DirectX 9 flashes good display on emulation stop)
Too many virtual function calls. (once everything is working, I will work on removing them)
Won't build on non-Windows in its current state. (mainly EmuWindow will need changes for Linux/OS X)
Probably other stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6219 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-20 21:45:47 +00:00
pierre 6583a3f1e2 Plugin_VideoOGL: X11: Add another display connection to keep the two threads from
eating each others events.

Manifests itself in GPU thread waiting forever for a reply in GL library code(and thus 
a frozen emulation). Most of the time, this can be resolved by creating more events 
(clicking, changing focus), but sometimes it stays stuck.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6218 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-19 23:40:03 +00:00
pierre 236f75aac3 Make shader for copying from depth buffer to texture more resilent against precision loss.
The theoretical result is slightly different to the original shader because the
final adjustment is to the range [0/255..255/255] instead of 
[0/16777215..16777215/16777215].

The real result is vastly different on some gpus that were giving incorrect results
of bits 23..16 (y-component) wrapping around while bits 31..24 (z-component)
stayed the same, and bits 31..24 changing while in the middle of the value range
for bits 23..16 for large depth values.

This should fix issue #3123.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6217 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-19 20:01:17 +00:00
Jordan Woyak eda652b7a0 New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-18 16:43:43 +00:00
anusko 7216699fc4 Seems like I broke something in r6127. I'll fix it asap but for now l'll just revert it. Sorry :-(
This closes issue 3180.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6215 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-17 20:01:09 +00:00
Jordan Woyak bac3eac629 New Wiimote Plugin: buildfix and minor tweak.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6214 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-17 00:27:37 +00:00
Jordan Woyak 19a50b3c51 New Wiimote Plugin: Added a real wiimote "Pair Up" button on Windows for the Microsoft bluetooth stack, like the old plugin. The PairUp function was copied from the old plugin and cleaned up. (Mostly untested because I'm not using the MS stack) Please test. Other minor changes to emu-wiimote and DInput. (Perhaps the "Refresh" button should call PairUp() followed by Refresh() to make the dialog simpler.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 22:50:18 +00:00
Jordan Woyak 2cddf48cde ControllerInterface: DirectInput: Added support for Ramp and various Periodic force types. Only Constant forces were supported prior. (only partially tested due to lack of hardware) This may improve performance for those experiencing emulated wiimote slowdowns when using DInput rumble.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 05:09:29 +00:00
Glenn Rice 7824855116 Silence some compiler warnings that have accumulated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6211 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 04:22:27 +00:00
nodchip 72af7b3e5e Jit64/JitIL: Fixed the constant value used to control block merging.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6210 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 03:46:23 +00:00
nodchip 2774d4ffd4 Fxied the build error in r6207.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 02:38:28 +00:00
Glenn Rice b7ba3ffc84 Fix a segmentation fault if "Change Disc..." is selected and then the file chooser is cancelled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6208 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 02:12:00 +00:00
nodchip 26ab958ffb Jit64/JitIL: Corrected address information used for speed hack. This commit will prevent slow down with block merging in some games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6207 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 01:58:02 +00:00
skidau a3b59f6845 Change Disc functionality:
* Fixed the "Change disc..." command.  The filename of the disc was being lost between functions.
* Split the ChangeDisc function into two functions: EjectDisc and InsertDisc
* Moved the "Change disc..." command to the File menu.
* Removed some log messages that caused the debug build to crash when loaded with release build plug-ins.

Fixes issue 3036.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-15 12:30:56 +00:00
Rodolfo Osvaldo Bogado 73adab0ce1 Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games.
this version is a slower than the last version but is more stable, still much work to do but so little time to do it :)
Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6205 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 22:48:22 +00:00
nodchip 08b999dbfa VideoCommon: A minor optimization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6204 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 13:52:17 +00:00
nodchip 412ce56f83 Added options to enable/disable Block Merging and DList Cache into game specific settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 13:50:25 +00:00
skidau 4ec8f97154 Fixed channel loading from the System Menu. Also gave the menu a speed up by increasing the IPC_HLE_PERIOD.
After launching a channel, the wiimote has to be disconnected and reconnected for it to work.  The same also has to be done when returning back to the menu.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6202 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 12:32:02 +00:00
Shawn Hoffman 5c4c8ec07a bs2emu: load 32bytes of the disc header to memory instead of just 10bytes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6201 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-12 13:27:37 +00:00
j4ck.fr0st 51cd032af3 Clear m_TitleIDs when opening Device_ES (Fixes Issue 3205)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6200 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-11 10:41:57 +00:00
skidau 9d57903065 Emulation accuracy improvements
* Implemented HID4.SBE flag
* Implemented but disabled MSR[IR] and MSR[DR]
* In-lined ISI exception calls
* Fixed and verified exception handling according to docs
* Code clean-up in the memory functions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-11 02:34:51 +00:00
Shawn Hoffman 18123251d1 allow multiple titles on sysmenu versions > 3.0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6198 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-10 21:06:59 +00:00
Shawn Hoffman ecb4d6d2f8 addendum to last commit: forgot files outside the /Externals/GLew directory...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6197 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 17:52:52 +00:00
nodchip ccb96be9b3 Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer.
Increased the size of code buffer to prevent cache clearing with block merging.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6193 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 02:14:03 +00:00
j4ck.fr0st bf4a18e08c Fix a few things in ES I had lying around.
Booting newer SysMenu versions still doesn't work, tho.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6192 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-08 17:08:01 +00:00
LPFaint99 a20483eedd Hackfix launching pal games from discchannel (cause was missing tik for ios required by game)
when sysmenu asks for tik of a ios give it its own tik

Update issue 3186
it should work now :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6191 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-08 06:23:37 +00:00
LPFaint99 d422039f0a call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
after this revision, wii save manager (< 3.0) should show any saves on the emulated nand

fixes an old issue with GetTitleID
fixes issue 1716.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6190 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-08 00:20:19 +00:00
LPFaint99 e0383634d3 Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles)
correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6189 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-07 06:06:08 +00:00
baby.lueshi dee24e5695 Added support for recording multiple GameCube controllers at once.
Fixed recording playback to automatically enable/disable the correct controllers.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6188 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 21:41:01 +00:00
skidau c710ae7529 Added a speed hack for the MMU games. The speed hack is enabled by default. "Enable BAT" in the game properties enables the old accurate emulation behaviour.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 14:43:28 +00:00
Shawn Hoffman 5948865bcc jiggle includes in hci.h/l2cap.h: msvc <= 9 doesn't provide stdint.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6186 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 13:47:18 +00:00
Glenn Rice c551a2ee51 Linux build fix.
Also fixed a couple of compiler warnings (one in SystemTimers.cpp that was an actual bug too!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6185 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 13:38:22 +00:00
Soren Jorvang d02dd6d3fa std::string needs <string> rather than <string.h>.
Also some minor cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6184 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 12:14:18 +00:00
skidau 34aebffff9 Added an option "Alternate RFI" to the Game Properties to enable alternate interrupt timing. Try enabling this option if a game hangs, works only in the Interpreter or Dolphin crashes. This option fixes Die Hard: Vendetta and Medabots Infinity.
Fixed the interpreter to execute instructions in the right number of cycles.  It used to execute all instructions in one cycle.

Added a trace function to the interpreter making it easier to determine differences between the interpreter and the recompilers.

Removed the "Enable self modifying code check" as it was not useful.

Fixes issue 2407.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6183 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 10:27:33 +00:00
LPFaint99 3bdeb923ef Some work towards launching by titleid rather than content path,
update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 04:36:58 +00:00
nodchip 402b1d83e2 JitIL: Implemented 64-bit access in StoreDouble for speed up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6181 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 03:09:12 +00:00
nodchip 58ac6e541f Added PSRLD/PSRLQ/PSLLD/PSLLQ support to x64Emitter
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6180 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 03:03:33 +00:00
Shawn Hoffman 43c11a491a remove frivolous comments in WII_IPC_HLE_Device_usb.cpp which must've been there since the code was copy-pasta created ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6179 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 20:54:24 +00:00
Shawn Hoffman eda6b2a23c remove an ERROR_LOG that was left in from r6177 which could be annoying
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 20:49:04 +00:00
Shawn Hoffman 92eedc9cd3 Fix wiimote in homebrew
Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6177 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 20:18:13 +00:00
LPFaint99 197202798d oops, left in some code and typo with the attempted ios reload fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6176 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 07:38:26 +00:00
LPFaint99 9e3dd4d2d4 Work towards implementing ES_LAUNCH
returning to installed wii menu from a disc based game is working
however wiimote does not work
launching title from the wii menu has a similar issue
only tested photo channel 1.1, channel loads but wiimote does not work
as before launching channels requires sysmenu < 3.0
and you can change between sys menus via extracted wads by installing any version
IE if 4.2 is installed, right click on 2.0 wad in the gamelist and install to wiimenu
and right click on 4.2 wad and install to go back to menu 4.2



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6175 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 07:36:10 +00:00
j4ck.fr0st 80a9116c0d Fixed plugin selection/config dialogs (broken in r6168).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6174 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-04 14:51:24 +00:00
nodchip 6dc16b7416 JitIL: Improved the compilation speed by fixing the bug that getNumberOfOperands() initializes the table each time it is called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6173 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-04 14:25:39 +00:00
anusko f4a6e585be Rollback on a DSI exception, for the instructions that need it.
Not a good thing to say, but this isn't properly tested, since I don't know of any game that generates a DSI exception. I'll try to write some homebrew to test this, but I'm pretty confident it's ok. Anyway, please take a look at it and tell me if you find some mistake :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6172 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-04 01:04:37 +00:00
NeoBrainX ae309405a5 DX9/DX11: Missing breaks are just as evil as static variables.
This commit might fix some issues when colors were drawn slightly wrong in the DX plugins but correct in OpenGL. So please test this ;)
Thanks to Billiard for spotting.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6171 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 22:31:52 +00:00
Shawn Hoffman 9935fe2546 Create a stub device for ios hle, and use it for /dev/usb/hid. "Fixes" monster hunter tri, which was broken by r6164
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6170 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 17:03:06 +00:00
j4ck.fr0st c92ae1c915 I think it should be addr there, not address. Plus code-formatting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6169 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 14:06:34 +00:00
dok.slade 76a5ca84d1 Removed the check on video plugin change in PluginManager::GetVideo() (Profiling shows lots of strings compare from this function).
Since plugins can't be changed when emulation is started, it's a waste of time to check if it has changed.

There may be cases where this check is needed. If so, the check should be done in another function (because GetVideo() is called very often while emulating).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6168 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-03 09:08:33 +00:00
skidau c08144f893 Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads.
Enabled the lbzu instruction in JITIL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6167 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 15:10:12 +00:00
nodchip 38d6d539d2 JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6166 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 11:12:45 +00:00
nodchip 26eac5d22a JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented Nan check routine in FDCmpCR.
The bug (hack?) was introduced in r3312. I could not determine whether it was a hack or not. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6165 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 09:36:19 +00:00
Shawn Hoffman efd9bae449 improve ios hle error handling.
remove stubbed devices. they now fall back to the base device class, which reports the device as not available.
fixes issue 3137.
start ios fd counting at 0 instead of 0x13370000. I know it's sad, but it fixes homebrew booting and such.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6164 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 04:17:23 +00:00
Shawn Hoffman baf82a0849 hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?)
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6163 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:36:45 +00:00
Shawn Hoffman 9220ca1afc fake /dev/stm/eventhook ... makes libogc shutup a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6162 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:23:28 +00:00
Shawn Hoffman 743641965a DVD Interface forces alignment, and rejects writes to DICFG
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6161 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:21:26 +00:00
Shawn Hoffman ab56cf9c1c stop trying to patch out OSProtectRange calls
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6160 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:20:27 +00:00
Jordan Woyak 7afd393acb GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (fix for a random gamepad which didn't work)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 00:03:25 +00:00
dok.slade 9e17007c90 - Fixed TimeBase and Decrementer registers so that they are updated only when needed
- Fixed RTC for GC homebrews

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6158 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-01 23:44:03 +00:00
dok.slade 8d6f98439e Fixed some race conditions with PPC exceptions and external interrupts.
This may help fixing issues related to video interrupts handling.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6157 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-01 22:03:51 +00:00
Rodolfo Osvaldo Bogado 625d78fb59 fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6156 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 15:33:37 +00:00
Rodolfo Osvaldo Bogado c9dd11c803 some fixes for dlist, now is configurable in the video config section, still not in the gui,
disabled by default till a fix for segfaults in linux and geometry problems in some games

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6155 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 15:18:43 +00:00
baby.lueshi c1cac331a0 Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
Also, input movies are now linked to savestates instead of just selecting a file to save to and running a game and are exported at a later time. This allows you to easily continue a recording across sessions and makes rerecording possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 07:05:47 +00:00
Nolan Check 6a695eff49 Remove more obsolete code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6153 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 04:05:06 +00:00
nodchip 014e87157c JitIL: Modified "LoadDouble" with SSSE3 to improve the performance. The code is ported from Jit64.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6152 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 02:07:09 +00:00
nodchip baba7f54dc JitIL: Fixed the Issue 3114. The bug was introduced because the usage of MOVSD/MOVSS was wrong. MOVSD/MOVSS don't clear the upper bits when they are used to transfer between registers. But they clear the upper bits when they are used to transfer between a register and memory.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6151 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 01:24:14 +00:00
anusko e4f9b6a5f8 I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6150 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 00:00:14 +00:00
Rodolfo Osvaldo Bogado 3e7dafbbd7 fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up
please test for regressions an error. an please Linux people fix scons :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 23:08:56 +00:00