InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-10-03 04:29:34 +00:00
parent 841583b8f3
commit aae0fa7909
12 changed files with 224 additions and 142 deletions

View File

@ -262,22 +262,10 @@ public:
const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
if (fabsf(state) > deadzone)
tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
else
tmpf = 0;
float &ax = m_swing[i >> 1];
if (fabs(tmpf) > fabsf(ax))
{
if (tmpf > ax)
ax = std::min(ax + 0.15f, tmpf);
else if (tmpf < ax)
ax = std::max(ax - 0.15f, tmpf);
}
else
ax = tmpf;
*axis++ = (C)(ax * range + base);
*axis++ = (C)((tmpf - ax) * range + base);
ax = tmpf;
}
}
private:

View File

@ -206,9 +206,6 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
, m_index(index)
//, m_name(TStringToString(lpddi->tszInstanceName))
{
// this needs to be done before GetCapabilities() maybe?
m_device->Acquire();
// get joystick caps
DIDEVCAPS js_caps;
js_caps.dwSize = sizeof(js_caps);
@ -270,6 +267,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
}
}
// it seems this needs to be done after SetProperty...
m_device->Acquire();
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// get supported ff effects
@ -395,8 +395,6 @@ bool Joystick::UpdateInput()
// msdn says if this isn't needed it doesnt do anything
m_device->Poll();
bool need_ = true;
if (m_buffered)
{
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
@ -415,9 +413,7 @@ bool Joystick::UpdateInput()
((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
}
// we lost some data, attempt to use GetDeviceState
// maybe this isn't the best thing to do
// maybe I should clear the input state?
// seems like this needs to be done maybe...
if (DI_BUFFEROVERFLOW == hr)
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}

View File

@ -42,24 +42,26 @@ InputPlugin::~InputPlugin()
bool InputPlugin::LoadConfig()
{
IniFile inifile;
if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
if (inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
{
std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
e = controllers.end();
for (; i!=e; ++i)
{
// load settings from ini
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
// update refs
(*i)->UpdateReferences(controller_interface);
}
return true;
}
else
{
controllers[0]->LoadDefaults(controller_interface);
controllers[0]->UpdateReferences(controller_interface);
return false;
}
std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
{
// load settings from ini
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
// update refs
(*i)->UpdateReferences(controller_interface);
}
return true;
}
void InputPlugin::SaveConfig()

View File

@ -1,28 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "NativeVertexWriter.h"
namespace VertexManager
{
u8* s_pCurBufferPointer = NULL;
u8* s_pBaseBufferPointer = NULL;
}

View File

@ -1,37 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NATIVE_VERTEX_WRITER
#define _NATIVE_VERTEX_WRITER
// TODO: rename
namespace VertexManager
{
void AddVertices(int primitive, int numvertices);
void AddCompiledVertices(int primitive, int numvertices, u8* Vdata);
void Flush(); // flushes the current buffer
int GetRemainingSize(); // remaining space in the current buffer.
int GetRemainingVertices(int primitive); // remaining number of vertices that can be processed in one AddVertices call
// TODO: move, rename.
extern u8* s_pCurBufferPointer;
extern u8* s_pBaseBufferPointer;
}
#endif

View File

@ -1,30 +0,0 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NATIVE_VERTEX_WRITER
#define _NATIVE_VERTEX_WRITER
// TODO: rename
namespace VertexManager
{
// TODO: move, rename.
extern u8* s_pCurBufferPointer;
}
#endif

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="Plugin_WiimoteNew"
ProjectGUID="{BB6CE47B-C676-44BB-AE93-2CF59B8C8BD4}"
RootNamespace="Plugin_WiimoteNew"
@ -608,6 +608,14 @@
RelativePath=".\Src\WiimoteEmu\Attachment\Nunchuk.h"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Attachment\Turntable.cpp"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Attachment\Turntable.h"
>
</File>
</Filter>
</Filter>
<Filter

View File

@ -31,7 +31,6 @@ public:
private:
Buttons* m_buttons;
Buttons* m_shake;
MixedTriggers* m_triggers;
Buttons* m_dpad;
AnalogStick* m_left_stick;

View File

@ -0,0 +1,122 @@
#include "Turntable.h"
namespace WiimoteEmu
{
static const u8 turntable_id[] = {0x03, 0x00, 0xa4, 0x20, 0x01, 0x03};
static const u16 turntable_button_bitmasks[] =
{
Turntable::BUTTON_L_GREEN,
Turntable::BUTTON_L_RED,
Turntable::BUTTON_L_BLUE,
Turntable::BUTTON_R_GREEN,
Turntable::BUTTON_R_RED,
Turntable::BUTTON_R_BLUE,
Turntable::BUTTON_MINUS,
Turntable::BUTTON_PLUS,
Turntable::BUTTON_EUPHORIA,
};
static const char* const turntable_button_names[] =
{
"Green Left", "Red Left", "Blue Left",
"Green Right", "Red Right", "Blue Right",
"-", "+", "Euphoria",
};
Turntable::Turntable() : Attachment("Turntable")
{
// buttons
// TODO: separate buttons into Left and Right
groups.push_back(m_buttons = new Buttons("Buttons"));
for (unsigned int i = 0; i < sizeof(turntable_button_names)/sizeof(*turntable_button_names); ++i)
m_buttons->controls.push_back(new ControlGroup::Input( turntable_button_names[i]));
// stick
groups.push_back(m_stick = new AnalogStick("Stick"));
// TODO:
groups.push_back(m_effect_dial = new Triggers("Effect"));
m_effect_dial->controls.push_back(new ControlGroup::Input("Dial"));
//m_left_turntable
//m_right_turntable
//m_crossfade_slider
// set up register
// id
memcpy(&reg[0xfa], turntable_id, sizeof(turntable_id));
}
void Turntable::GetState(u8* const data, const bool focus)
{
wm_turntable_extension* const ttdata = (wm_turntable_extension*)data;
ttdata->bt = 0;
// stick
{
u8 x, y;
m_stick->GetState(&x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0);
ttdata->sx = x;
ttdata->sy = y;
}
// left table
// TODO:
{
s8 tt = 0;
//m_left_turntable->GetState(&tt .....);
ttdata->ltable1 = tt;
ttdata->ltable2 = tt << 5;
}
// right table
// TODO:
{
s8 tt = 0;
//m_right_turntable->GetState(&tt .....);
ttdata->rtable1 = tt;
ttdata->rtable2 = tt << 1;
ttdata->rtable3 = tt << 3;
ttdata->rtable4 = tt << 5;
}
// effect dial
{
u8 dial = 0;
m_effect_dial->GetState(&dial, focus ? 0xF : 0);
ttdata->dial1 = dial;
ttdata->dial2 = dial << 3;
}
// crossfade slider
// TODO:
{
u8 cfs = 0;
//m_crossfade_slider->GetState(&cfs .....);
ttdata->slider = cfs;
}
if (focus)
{
// buttons
m_buttons->GetState(&ttdata->bt, turntable_button_bitmasks);
}
// flip button bits :/
ttdata->bt ^= (
BUTTON_L_GREEN | BUTTON_L_RED | BUTTON_L_BLUE |
BUTTON_R_GREEN | BUTTON_R_RED | BUTTON_R_BLUE |
BUTTON_MINUS | BUTTON_PLUS | BUTTON_EUPHORIA
);
}
}

View File

@ -0,0 +1,42 @@
#include "Attachment.h"
namespace WiimoteEmu
{
class Turntable : public Attachment
{
public:
Turntable();
void GetState(u8* const data, const bool focus);
enum
{
BUTTON_EUPHORIA = 0x1000,
BUTTON_L_GREEN = 0x0800,
BUTTON_L_RED = 0x20,
BUTTON_L_BLUE = 0x8000,
BUTTON_R_GREEN = 0x2000,
BUTTON_R_RED = 0x02,
BUTTON_R_BLUE = 0x0400,
BUTTON_MINUS = 0x10,
BUTTON_PLUS = 0x04,
};
private:
Buttons* m_buttons;
MixedTriggers* m_triggers;
AnalogStick* m_stick;
Triggers *m_effect_dial;
// TODO:
//m_left_turntable
//m_right_turntable
//m_crossfade_slider
};
}

View File

@ -3,6 +3,7 @@
#include "Attachment/Nunchuk.h"
#include "Attachment/Guitar.h"
#include "Attachment/Drums.h"
#include "Attachment/Turntable.h"
#include "WiimoteEmu.h"
#include "WiimoteHid.h"
@ -60,10 +61,11 @@ const ReportFeatures reporting_mode_features[] =
{ 2, 0, 4, 14, 23 },
//0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes
{ 2, 4, 7, 17, 23 },
// UNSUPPORTED:
//0x3d: 21 Extension Bytes
{ 0, 0, 0, 2, 23 },
//0x3e / 0x3f: Interleaved Core Buttons and Accelerometer with 36 IR bytes
// UNSUPPORTED
{ 0, 0, 0, 0, 23 },
};
@ -125,7 +127,7 @@ void EmulateSwing(AccelData* const accel
, const bool sideways, const bool upright)
{
float swing[3];
swing_group->GetState(swing, 0, 2 * PI);
swing_group->GetState(swing, 0, SWING_INTENSITY);
s8 g_dir[3] = {-1, -1, -1};
u8 axis_map[3];
@ -143,13 +145,7 @@ void EmulateSwing(AccelData* const accel
g_dir[axis_map[0]] *= -1;
for (unsigned int i=0; i<3; ++i)
{
if (swing[i])
{
// sin() should create a nice curve for the swing data
(&accel->x)[axis_map[i]] += sin(swing[i]) * SWING_INTENSITY * g_dir[i];
}
}
(&accel->x)[axis_map[i]] += swing[i] * g_dir[i];
}
const u16 button_bitmasks[] =
@ -270,6 +266,7 @@ Wiimote::Wiimote( const unsigned int index )
m_extension->attachments.push_back(new WiimoteEmu::Classic());
m_extension->attachments.push_back(new WiimoteEmu::Guitar());
m_extension->attachments.push_back(new WiimoteEmu::Drums());
m_extension->attachments.push_back(new WiimoteEmu::Turntable());
// rumble
groups.push_back(m_rumble = new ControlGroup("Rumble"));

View File

@ -136,6 +136,29 @@ struct wm_drums_extension
u16 bt; // buttons
};
struct wm_turntable_extension
{
u8 sx : 6;
u8 rtable3 : 2;
u8 sy : 6;
u8 rtable2 : 2;
u8 rtable4 : 1;
u8 slider : 4;
u8 dial2 : 2;
u8 rtable1 : 1;
u8 ltable1 : 5;
u8 dial1 : 3;
union
{
u16 ltable2 : 1;
u16 bt; // buttons
};
};
struct wm_report
{
u8 wm;