Temporarily re-enable SDL pad input on OS X.
Placeholder SConscript for VideoMerge plugin. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6272 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -133,7 +133,7 @@ if sys.platform == 'darwin':
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env['FRAMEWORKS'] += ['AudioUnit', 'CoreAudio']
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env['FRAMEWORKS'] += ['IOBluetooth', 'IOKit', 'OpenGL']
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env['LIBPATH'] += ['/Developer/SDKs/MacOSX10.5.sdk/usr/lib']
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env['LIBS'] = ['gcc_s.10.5', 'iconv']
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env['LIBS'] = ['gcc_s.10.5', 'iconv', 'SDL']
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env['LINKFLAGS'] += ccld
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env['LINKFLAGS'] += ['-Wl,-search_paths_first', '-Wl,-Z']
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env['LINKFLAGS'] += [
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@ -371,6 +371,7 @@ dirs = [
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'Source/Plugins/Plugin_DSP_LLE/Src',
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#'Source/Plugins/Plugin_VideoDX11/Src',
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#'Source/Plugins/Plugin_VideoDX9/Src',
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#'Source/Plugins/Plugin_VideoMerge/Src',
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'Source/Plugins/Plugin_VideoOGL/Src',
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'Source/Plugins/Plugin_VideoSoftware/Src',
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'Source/UnitTests',
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@ -59,7 +59,7 @@ files = [
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"HW/WiimoteEmu/Attachment/Turntable.cpp",
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"HW/WiimoteEmu/EmuSubroutines.cpp",
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"HW/WiimoteEmu/Encryption.cpp",
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"HW/WiimoteEmu/Speaker.cpp",
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#"HW/WiimoteEmu/Speaker.cpp",
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"HW/GCPadEmu.cpp",
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"HW/HW.cpp",
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"HW/Memmap.cpp",
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@ -28,6 +28,7 @@
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#endif
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#if defined(__APPLE__)
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#define CIFACE_USE_OSX
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#define CIFACE_USE_SDL
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#endif
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// idk in case i wanted to change it to double or somethin, idk what's best
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@ -6,8 +6,8 @@ files = [
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'ControllerEmu.cpp',
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'InputConfig.cpp',
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'ControllerInterface/ControllerInterface.cpp',
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'UDPWiimote.cpp',
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'UDPWrapper.cpp',
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#'UDPWiimote.cpp',
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#'UDPWrapper.cpp',
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]
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if sys.platform == 'win32':
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@ -23,6 +23,7 @@ elif sys.platform == 'darwin':
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'ControllerInterface/OSX/OSX.mm',
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'ControllerInterface/OSX/OSXKeyboard.mm',
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'ControllerInterface/OSX/OSXMouse.mm',
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'ControllerInterface/SDL/SDL.cpp',
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]
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elif env['HAVE_X11']:
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files += [
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@ -0,0 +1,64 @@
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# -*- python -*-
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Import('env')
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import os
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import sys
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name = os.sep + "Plugin_VideoMerge"
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files = [
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'BPFunctions.cpp',
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'EmuWindow.cpp',
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'FramebufferManager.cpp',
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'Main.cpp',
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'PixelShaderCache.cpp',
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'Renderer.cpp',
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'TextureCache.cpp',
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'VertexManager.cpp',
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'VertexShaderCache.cpp',
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'VideoConfigDiag.cpp',
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'OGL/OGL_FramebufferManager.cpp',
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'OGL/OGL_GLUtil.cpp',
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'OGL/OGL_NativeVertexFormat.cpp',
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'OGL/OGL_PixelShaderCache.cpp',
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'OGL/OGL_PostProcessing.cpp',
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'OGL/OGL_RasterFont.cpp',
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'OGL/OGL_Render.cpp',
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'OGL/OGL_TextureCache.cpp',
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'OGL/OGL_TextureConverter.cpp',
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'OGL/OGL_VertexManager.cpp',
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'OGL/OGL_VertexShaderCache.cpp',
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'OGL/OGL_XFB.cpp',
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]
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if sys.platform == 'win32': files += [
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'DX11/DX11_D3DBase.cpp',
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'DX11/DX11_D3DBlob.cpp',
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'DX11/DX11_D3DShader.cpp',
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'DX11/DX11_D3DTexture.cpp',
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'DX11/DX11_D3DUtil.cpp',
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'DX11/DX11_FramebufferManager.cpp',
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'DX11/DX11_GfxState.cpp',
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'DX11/DX11_NativeVertexFormat.cpp',
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'DX11/DX11_PixelShaderCache.cpp',
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'DX11/DX11_Render.cpp',
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'DX11/DX11_TextureCache.cpp',
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'DX11/DX11_VertexManager.cpp',
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'DX11/DX11_VertexShaderCache.cpp',
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'DX9/DX9_D3DBase.cpp',
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'DX9/DX9_D3DShader.cpp',
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'DX9/DX9_D3DTexture.cpp',
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'DX9/DX9_D3DUtil.cpp',
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'DX9/DX9_FramebufferManager.cpp',
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'DX9/DX9_NativeVertexFormat.cpp',
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'DX9/DX9_PixelShaderCache.cpp',
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'DX9/DX9_Render.cpp',
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'DX9/DX9_TextureCache.cpp',
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'DX9/DX9_TextureConverter.cpp',
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'DX9/DX9_VertexManager.cpp',
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'DX9/DX9_VertexShaderCache.cpp',
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]
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libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
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env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)
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