Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -863,10 +863,8 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
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// TODO: finish this
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// Buttons
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// these alright for OSX/Linux?
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set_control(m_buttons, 0, "Button 0"); // A
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set_control(m_buttons, 1, "Button 1"); // B
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set_control(m_buttons, 0, "Click 0"); // A
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set_control(m_buttons, 1, "Click 1"); // B
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//set_control(m_buttons, 2, ""); // 1
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//set_control(m_buttons, 3, ""); // 2
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//set_control(m_buttons, 4, ""); // -
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@ -875,7 +873,7 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
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// Shake
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for (unsigned int i=0; i<3; ++i)
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set_control(m_shake, i, "Button 2");
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set_control(m_shake, i, "Click 2");
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// IR
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#ifndef __APPLE__
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@ -419,6 +419,29 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
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devc.control = *i;
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ref->m_controls.push_back(devc);
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}
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else
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{
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// the input wasn't found, look through all the other devices
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std::vector<Device*>::const_iterator
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deviter = m_devices.begin(),
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devend = m_devices.end();
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for(; deviter != devend; ++deviter)
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{
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for(i = (*deviter)->Inputs().begin(); i < (*deviter)->Inputs().end(); ++i)
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if(*(*i) == ctrl_str)
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break;
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if ((*deviter)->Inputs().end() != i)
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{
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devc.device = *deviter;
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devc.control = *i;
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ref->m_controls.push_back(devc);
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break;
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}
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}
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}
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}
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else
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{
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@ -262,7 +262,7 @@ std::string KeyboardMouse::Key::GetName() const
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std::string KeyboardMouse::Button::GetName() const
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{
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return std::string("Button ") + char('0' + m_index);
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return std::string("Click ") + char('0' + m_index);
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}
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std::string KeyboardMouse::Axis::GetName() const
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@ -115,7 +115,7 @@ Mouse::Button::Button(IOHIDElementRef element)
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{
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std::ostringstream s;
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s << IOHIDElementGetUsage(m_element);
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m_name = std::string("Button ") + s.str();
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m_name = std::string("Click ") + s.str();
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}
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ControlState Mouse::Button::GetState(IOHIDDeviceRef device) const
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@ -162,7 +162,7 @@ std::string KeyboardMouse::Button::GetName() const
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case Button5Mask: button = '5'; break;
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}
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static char tmpstr[] = "Button .";
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static char tmpstr[] = "Click .";
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tmpstr[7] = button;
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return tmpstr;
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}
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