General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
4782a8fc5a
commit
15d74b7461
|
@ -90,6 +90,7 @@ void VideoConfig::Load(const char *ini_file)
|
|||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 1); // NOTE - this is x in (1 << x)
|
||||
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
|
||||
iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
|
||||
|
||||
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
|
||||
iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
|
||||
|
@ -203,6 +204,7 @@ void VideoConfig::Save(const char *ini_file)
|
|||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
|
||||
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
|
||||
iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
|
||||
|
||||
iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
||||
iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
||||
|
|
|
@ -111,6 +111,7 @@ struct VideoConfig
|
|||
bool bAnaglyphStereo;
|
||||
int iAnaglyphStereoSeparation;
|
||||
int iAnaglyphFocalAngle;
|
||||
bool b3DVision;
|
||||
|
||||
// Hacks
|
||||
bool bEFBAccessEnable;
|
||||
|
|
|
@ -710,14 +710,6 @@
|
|||
RelativePath=".\Src\Render.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Render3dVision.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Render3dVision.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureCache.cpp"
|
||||
>
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
#include "Render.h"
|
||||
#include "XFStructs.h"
|
||||
#include "StringUtil.h"
|
||||
#include "Render3dVision.h"
|
||||
|
||||
// D3DX
|
||||
HINSTANCE hD3DXDll = NULL;
|
||||
|
@ -140,7 +139,7 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
|
|||
yres = pp->BackBufferHeight = client.bottom - client.top;
|
||||
pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
pp->PresentationInterval = g_Config.bVSync ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
pp->Windowed = !Render3dVision::isEnable3dVision();
|
||||
pp->Windowed = !g_Config.b3DVision;
|
||||
}
|
||||
|
||||
void Enumerate()
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#include "VideoConfig.h"
|
||||
|
||||
#include "TextureCache.h"
|
||||
#include "Render3dVision.h"
|
||||
|
||||
BEGIN_EVENT_TABLE(GFXConfigDialogDX,wxDialog)
|
||||
|
||||
|
@ -154,7 +153,7 @@ void GFXConfigDialogDX::InitializeGUIValues()
|
|||
m_EnableXFB->SetValue(g_Config.bUseXFB);
|
||||
m_EnableRealXFB->SetValue(g_Config.bUseRealXFB);
|
||||
m_UseNativeMips->SetValue(g_Config.bUseNativeMips);
|
||||
m_Enable3dVision->SetValue(Render3dVision::isEnable3dVision());
|
||||
m_Enable3dVision->SetValue(g_Config.b3DVision);
|
||||
|
||||
m_DumpTextures->SetValue(g_Config.bDumpTextures);
|
||||
m_DumpFrames->SetValue(g_Config.bDumpFrames);
|
||||
|
@ -554,7 +553,7 @@ void GFXConfigDialogDX::AdvancedSettingsChanged(wxCommandEvent& event)
|
|||
g_Config.bTexFmtOverlayCenter = m_TexfmtCenter->IsChecked();
|
||||
break;
|
||||
case ID_ENABLE_3DVISION:
|
||||
Render3dVision::setEnable3dVision(m_Enable3dVision->IsChecked());
|
||||
g_Config.b3DVision = m_Enable3dVision->IsChecked();
|
||||
break;
|
||||
}
|
||||
UpdateGUI();
|
||||
|
@ -564,7 +563,6 @@ void GFXConfigDialogDX::CloseWindow()
|
|||
{
|
||||
// Save the config to INI
|
||||
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
Render3dVision::saveConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
EndModal(1);
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
#include "EmuWindow.h"
|
||||
#include "D3DBase.h"
|
||||
#include "Fifo.h"
|
||||
#include "Render3dVision.h"
|
||||
|
||||
|
||||
int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
|
||||
|
@ -92,9 +91,16 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
|||
s_sizing = false;
|
||||
break;
|
||||
|
||||
/* Post thes mouse events to the main window, it's nessesary because in difference to the
|
||||
/* Post the mouse events to the main window, it's nessesary because in difference to the
|
||||
keyboard inputs these events only appear here, not in the parent window or any other WndProc()*/
|
||||
case WM_LBUTTONDOWN:
|
||||
if(g_Config.b3DVision)
|
||||
{
|
||||
// This basically throws away the left button down input when b3DVision is activated so WX
|
||||
// can't get access to it, stopping focus pulling on mouse click.
|
||||
// (Input plugins use a different system so it doesn't cause any weirdness)
|
||||
break;
|
||||
}
|
||||
case WM_LBUTTONUP:
|
||||
case WM_LBUTTONDBLCLK:
|
||||
PostMessage(GetParentWnd(), iMsg, wParam, lParam);
|
||||
|
@ -198,7 +204,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
|
|||
|
||||
m_hParent = parent;
|
||||
|
||||
m_hWnd = CreateWindow(m_szClassName, title, Render3dVision::isEnable3dVision() ? WS_EX_TOPMOST | WS_POPUP : WS_CHILD,
|
||||
m_hWnd = CreateWindow(m_szClassName, title, g_ActiveConfig.b3DVision ? WS_EX_TOPMOST | WS_POPUP : WS_CHILD,
|
||||
0, 0, width, height, m_hParent, NULL, hInstance, NULL);
|
||||
|
||||
return m_hWnd;
|
||||
|
|
|
@ -52,8 +52,6 @@
|
|||
|
||||
#include "debugger/debugger.h"
|
||||
|
||||
#include "Render3dVision.h"
|
||||
|
||||
static int s_fps = 0;
|
||||
|
||||
static bool WindowResized;
|
||||
|
@ -1321,7 +1319,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
}
|
||||
else
|
||||
{
|
||||
if(Render3dVision::isEnable3dVision())
|
||||
if(g_ActiveConfig.b3DVision)
|
||||
{
|
||||
// This works, yet the version in the else doesn't. No idea why.
|
||||
xScale = (float)s_backbuffer_width / (float)s_XFB_width;
|
||||
|
|
|
@ -1,49 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Render3dVision.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
bool Render3dVision::enable3dVision = false;
|
||||
|
||||
bool Render3dVision::isEnable3dVision()
|
||||
{
|
||||
return enable3dVision;
|
||||
}
|
||||
|
||||
void Render3dVision::setEnable3dVision(bool value)
|
||||
{
|
||||
enable3dVision = value;
|
||||
}
|
||||
|
||||
void Render3dVision::loadConfig(const char* filename)
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(filename);
|
||||
|
||||
iniFile.Get("Settings", "Enable3dVision", &enable3dVision, false);
|
||||
}
|
||||
|
||||
void Render3dVision::saveConfig(const char* filename)
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(filename);
|
||||
|
||||
iniFile.Set("Settings", "Enable3dVision", enable3dVision);
|
||||
|
||||
iniFile.Save(filename);
|
||||
}
|
|
@ -1,51 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _RENDER3DVISION_H
|
||||
#define _RENDER3DVISION_H
|
||||
|
||||
#include "CommonTypes.h"
|
||||
#include "VideoCommon.h"
|
||||
|
||||
//3d vision pipline functions and variables.
|
||||
//This class provides services needed to run 3d vision.
|
||||
//It could be replaced by putting the config settings in the
|
||||
//VideoSettings class, but this way the dx9 plugin can stay portable
|
||||
//with no reliance on Core being updated. This can be modified if
|
||||
//these changes are added to the trunk.
|
||||
class Render3dVision
|
||||
{
|
||||
private:
|
||||
static bool enable3dVision;
|
||||
|
||||
public:
|
||||
//Check to see if 3d vision compatable rendering should be used.
|
||||
static bool isEnable3dVision();
|
||||
|
||||
//Set 3d vision enabled or disabled, used by the config dialog.
|
||||
static void setEnable3dVision(bool value);
|
||||
|
||||
//Lod the specified config file and get enable3dVision out of it.
|
||||
static void loadConfig(const char* filename);
|
||||
|
||||
//Save the enable3dVision variable to the specified config file.
|
||||
static void saveConfig(const char* filename);
|
||||
|
||||
static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -53,7 +53,6 @@ GFXConfigDialogDX *m_ConfigFrame = NULL;
|
|||
#include "XFBConvert.h"
|
||||
#include "render.h"
|
||||
#include "DLCache.h"
|
||||
#include "Render3dVision.h"
|
||||
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
SVideoInitialize g_VideoInitialize;
|
||||
|
@ -181,7 +180,6 @@ void DllConfig(void *_hParent)
|
|||
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
UpdateActiveConfig();
|
||||
Render3dVision::loadConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
m_ConfigFrame = new GFXConfigDialogDX((wxWindow *)_hParent);
|
||||
|
||||
|
@ -206,8 +204,6 @@ void Initialize(void *init)
|
|||
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
|
||||
UpdateActiveConfig();
|
||||
|
||||
Render3dVision::loadConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
|
||||
if (g_VideoInitialize.pWindowHandle == NULL)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue