Minor code formatting:
First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names. This will help us identify common code for VideoMerge. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
73f4bc4598
commit
88cd9f3df1
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@ -716,11 +716,11 @@
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Name="Render"
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>
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<File
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RelativePath=".\Src\FBManager.cpp"
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RelativePath=".\Src\FramebufferManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\FBManager.h"
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RelativePath=".\Src\FramebufferManager.h"
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>
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</File>
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<File
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@ -16,16 +16,21 @@
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// http://code.google.com/p/dolphin-emu/
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#include "BPFunctions.h"
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#include "D3DBase.h"
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#include "VideoConfig.h"
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#include "Common.h"
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#include "D3DBase.h"
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#include "Render.h"
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#include "TextureCache.h"
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#include "VertexManager.h"
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#include "VertexShaderManager.h"
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#include "Render.h"
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#include "VideoConfig.h"
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namespace BPFunctions
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{
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// ----------------------------------------------
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// State translation lookup tables
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// Reference: Yet Another Gamecube Documentation
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// ----------------------------------------------
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void FlushPipeline()
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{
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@ -72,21 +77,18 @@ void SetColorMask(const BPCmd &bp)
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void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf)
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{
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// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (!g_ActiveConfig.bEFBCopyDisable)
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{
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// if (g_ActiveConfig.bCopyEFBToTexture)
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// {
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TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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// }
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// else
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// {
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// PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__);
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// }
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TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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}
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}
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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// it seems that the GC is able to alpha blend on color-fill
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// we cant do that so if alpha is != 255 we skip it
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bool colorEnable = bpmem.blendmode.colorupdate;
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bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
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bool zEnable = bpmem.zmode.updateenable;
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@ -30,7 +30,7 @@ namespace D3D
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CD3DFont font;
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#define MAX_NUM_VERTICES 300
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#define MAX_NUM_VERTICES 50*6
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struct FONT2DVERTEX {
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float x,y,z;
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float col[4];
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@ -102,9 +102,10 @@ const char fontvertshader[] = {
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int CD3DFont::Init()
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{
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// Create vertex buffer for the letters
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HRESULT hr;
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// prepare to create a bitmap
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// Prepare to create a bitmap
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unsigned int* pBitmapBits;
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BITMAPINFO bmi;
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ZeroMemory(&bmi.bmiHeader, sizeof(BITMAPINFOHEADER));
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@ -115,7 +116,7 @@ int CD3DFont::Init()
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bmi.bmiHeader.biCompression = BI_RGB;
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bmi.bmiHeader.biBitCount = 32;
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// create a DC and a bitmap for the font
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// Create a DC and a bitmap for the font
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HDC hDC = CreateCompatibleDC(NULL);
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HBITMAP hbmBitmap = CreateDIBSection(hDC, &bmi, DIB_RGB_COLORS, (void**)&pBitmapBits, NULL, 0);
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SetMapMode(hDC, MM_TEXT);
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@ -130,7 +131,7 @@ int CD3DFont::Init()
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HGDIOBJ hOldbmBitmap = SelectObject(hDC, hbmBitmap);
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HGDIOBJ hOldFont = SelectObject(hDC, hFont);
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// set text properties
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// Set text properties
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SetTextColor(hDC, 0xFFFFFF);
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SetBkColor (hDC, 0);
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SetTextAlign(hDC, TA_TOP);
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@ -139,8 +140,8 @@ int CD3DFont::Init()
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GetTextMetricsW(hDC, &tm);
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m_LineHeight = tm.tmHeight;
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// loop through all printable characters and output them to the bitmap
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// meanwhile, keep track of the corresponding tex coords for each character.
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// Loop through all printable characters and output them to the bitmap
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// Meanwhile, keep track of the corresponding tex coords for each character.
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int x = 0, y = 0;
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char str[2] = "\0";
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for (int c = 0; c < 127 - 32; c++)
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@ -155,15 +156,15 @@ int CD3DFont::Init()
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}
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ExtTextOutA(hDC, x+1, y+0, ETO_OPAQUE | ETO_CLIPPED, NULL, str, 1, NULL);
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m_fTexCoords[c][0] = (float) x /m_dwTexWidth;
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m_fTexCoords[c][1] = (float) y /m_dwTexHeight;
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m_fTexCoords[c][2] = (float)(x+size.cx)/m_dwTexWidth;
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m_fTexCoords[c][3] = (float)(y+size.cy)/m_dwTexHeight;
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m_fTexCoords[c][0] = ((float)(x+0))/m_dwTexWidth;
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m_fTexCoords[c][1] = ((float)(y+0))/m_dwTexHeight;
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m_fTexCoords[c][2] = ((float)(x+0+size.cx))/m_dwTexWidth;
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m_fTexCoords[c][3] = ((float)(y+0+size.cy))/m_dwTexHeight;
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x += size.cx + 3; // 3 to work around annoying ij conflict (part of the j ends up with the i)
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}
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// create a new texture for the font
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// Create a new texture for the font
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// possible optimization: store the converted data in a buffer and fill the texture on creation.
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// That way, we can use a static texture
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ID3D11Texture2D* buftex;
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@ -178,7 +179,7 @@ int CD3DFont::Init()
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}
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D3D::SetDebugObjectName((ID3D11DeviceChild*)buftex, "texture of a CD3DFont object");
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// lock the surface and write the alpha values for the set pixels
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// Lock the surface and write the alpha values for the set pixels
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D3D11_MAPPED_SUBRESOURCE texmap;
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hr = context->Map(buftex, 0, D3D11_MAP_WRITE_DISCARD, 0, &texmap);
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if (FAILED(hr)) PanicAlert("Failed to map a texture at %s %d\n", __FILE__, __LINE__);
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@ -193,7 +194,7 @@ int CD3DFont::Init()
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}
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}
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// clean up
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// Done updating texture, so clean up used objects
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context->Unmap(buftex, 0);
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hr = D3D::device->CreateShaderResourceView(buftex, NULL, &m_pTexture);
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if (FAILED(hr)) PanicAlert("Failed to create shader resource view at %s %d\n", __FILE__, __LINE__);
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int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dwColor, const char* strText, bool center)
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{
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if (!m_pVB) return 0;
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if (!m_pVB)
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return 0;
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UINT stride = sizeof(FONT2DVERTEX);
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UINT bufoffset = 0;
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float sy = 1.f - y * scaley;
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char c;
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// fill vertex buffer
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// Fill vertex buffer
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FONT2DVERTEX* pVertices;
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int dwNumTriangles = 0L;
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@ -336,7 +338,8 @@ int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dw
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sx = fStartX;
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sy -= scaley * size;
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}
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if (c < (' ')) continue;
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if (c < (' '))
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continue;
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c -= 32;
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float tx1 = m_fTexCoords[c][0];
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@ -348,10 +351,10 @@ int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dw
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float h = (float)(ty1-ty2) * m_dwTexHeight * scaley * sizeratio;
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FONT2DVERTEX v[6];
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v[0] = InitFont2DVertex( sx, h+sy, dwColor, tx1, ty2);
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v[1] = InitFont2DVertex( sx, sy, dwColor, tx1, ty1);
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v[2] = InitFont2DVertex(w+sx, h+sy, dwColor, tx2, ty2);
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v[3] = InitFont2DVertex(w+sx, sy, dwColor, tx2, ty1);
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v[0] = InitFont2DVertex(sx, sy+h, dwColor, tx1, ty2);
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v[1] = InitFont2DVertex(sx, sy, dwColor, tx1, ty1);
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v[2] = InitFont2DVertex(sx+w, sy+h, dwColor, tx2, ty2);
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v[3] = InitFont2DVertex(sx+w, sy, dwColor, tx2, ty1);
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v[4] = v[2];
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v[5] = v[1];
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@ -164,7 +164,7 @@ void OSDMenu(WPARAM wParam)
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case '7':
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OSDChoice = 5;
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g_Config.bDisableLighting = !g_Config.bDisableLighting;
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break;
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break;
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}
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}
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@ -19,12 +19,12 @@
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "Render.h"
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#include "FBManager.h"
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#include "FramebufferManager.h"
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#include "VideoConfig.h"
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#include "PixelShaderCache.h"
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#include "VertexShaderCache.h"
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FramebufferManager FBManager;
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FramebufferManager g_framebufferManager;
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D3DTexture2D* &FramebufferManager::GetEFBColorTexture() { return m_efb.color_tex; }
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ID3D11Texture2D* &FramebufferManager::GetEFBColorStagingBuffer() { return m_efb.color_staging_buf; }
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return it;
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}
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// that address is not in the Virtual XFB list.
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// That address is not in the Virtual XFB list.
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return m_virtualXFBList.end();
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}
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void FramebufferManager::replaceVirtualXFB()
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{
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VirtualXFBListType::iterator it = m_virtualXFBList.begin();
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VirtualXFBListType::iterator it = m_virtualXFBList.begin();
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s32 srcLower = it->xfbAddr;
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s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
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s32 lineSize = 2 * it->xfbWidth;
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it++;
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++it;
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while (it != m_virtualXFBList.end())
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{
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if (dstLower >= srcLower && dstUpper <= srcUpper)
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{
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// invalidate the data
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// Invalidate the data
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it->xfbAddr = 0;
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it->xfbHeight = 0;
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it->xfbWidth = 0;
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}
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else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
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{
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{
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s32 upperOverlap = (srcUpper - dstLower) / lineSize;
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s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
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}
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}
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it++;
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++it;
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}
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}
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@ -195,15 +195,17 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
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targetSource.right = (int)(sourceRc.right * scaleX);
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unsigned int target_width = targetSource.right - targetSource.left;
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unsigned int target_height = targetSource.bottom - targetSource.top;
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if (it != m_virtualXFBList.end()) // overwrite an existing Virtual XFB
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if (it != m_virtualXFBList.end())
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{
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// Overwrite an existing Virtual XFB.
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it->xfbAddr = xfbAddr;
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it->xfbWidth = fbWidth;
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it->xfbHeight = fbHeight;
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it->xfbSource.srcAddr = xfbAddr;
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it->xfbSource.srcWidth = fbWidth;
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it->xfbSource.srcHeight = fbHeight;
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it->xfbSource.srcHeight = fbHeight;
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if (it->xfbSource.texWidth != target_width || it->xfbSource.texHeight != target_height || !(it->xfbSource.tex))
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{
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// keep stale XFB data from being used
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replaceVirtualXFB();
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}
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else // create a new Virtual XFB and place it at the front of the list
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else
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{
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// Create a new Virtual XFB and place it at the front of the list.
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VirtualXFB newVirt;
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newVirt.xfbSource.tex = D3DTexture2D::Create(target_width, target_height, (D3D11_BIND_FLAG)(D3D11_BIND_RENDER_TARGET|D3D11_BIND_SHADER_RESOURCE), D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM);
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@ -253,7 +256,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
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Renderer::ResetAPIState(); // reset any game specific settings
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// copy EFB data to XFB and restore render target again
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// Copy EFB data to XFB and restore render target again
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D3D11_RECT sourcerect = CD3D11_RECT(efbSource.left, efbSource.top, efbSource.right, efbSource.bottom);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)target_width, (float)target_height);
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D3D::context->RSSetViewports(1, &vp);
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{
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xfbCount = 0;
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if (m_virtualXFBList.size() == 0) // no Virtual XFBs available
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if (m_virtualXFBList.size() == 0)
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{
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// No Virtual XFBs available.
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return NULL;
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}
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u32 srcLower = xfbAddr;
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u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
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xfbCount++;
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}
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}
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return &m_overlappingXFBArray[0];
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}
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@ -130,8 +130,8 @@ private:
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const XFBSource** getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
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const XFBSource** getVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
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XFBSource m_realXFBSource; // used in real XFB mode
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VirtualXFBListType m_virtualXFBList; // used in virtual XFB mode
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XFBSource m_realXFBSource; // Only used in Real XFB mode
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VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
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const XFBSource* m_overlappingXFBArray[MAX_VIRTUAL_XFB];
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} m_efb;
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};
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extern FramebufferManager FBManager;
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extern FramebufferManager g_framebufferManager;
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#endif
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@ -23,7 +23,6 @@
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#include "ABI.h"
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#include "MemoryUtil.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderCache.h"
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#include "CPMemory.h"
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#include "NativeVertexFormat.h"
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@ -66,11 +65,11 @@ DXGI_FORMAT VarToD3D(VarType t, int size)
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switch (size)
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{
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case 1: retval = lookup1[t]; break;
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case 2: retval = lookup2[t]; break;
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case 3: retval = lookup3[t]; break;
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case 4: retval = lookup4[t]; break;
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default: break;
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case 1: retval = lookup1[t]; break;
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case 2: retval = lookup2[t]; break;
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case 3: retval = lookup3[t]; break;
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case 4: retval = lookup4[t]; break;
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default: break;
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}
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if (retval == DXGI_FORMAT_UNKNOWN)
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{
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@ -199,6 +199,9 @@ void PixelShaderCache::Init()
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if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
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SETSTAT(stats.numPixelShadersCreated, 0);
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SETSTAT(stats.numPixelShadersAlive, 0);
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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PixelShaderCacheInserter inserter;
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@ -230,7 +233,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
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PIXELSHADERUID uid;
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GetPixelShaderId(&uid, dstAlpha);
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// check if the shader is already set
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// Check if the shader is already set
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if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
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{
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PSCache::const_iterator iter = PixelShaders.find(uid);
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@ -239,7 +242,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
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memcpy(&last_pixel_shader_uid, &uid, sizeof(PIXELSHADERUID));
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// check if the shader is already in the cache
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// Check if the shader is already in the cache
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PSCache::iterator iter;
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iter = PixelShaders.find(uid);
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if (iter != PixelShaders.end())
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@ -252,7 +255,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
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return (entry.shader != NULL);
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}
|
||||
|
||||
// need to compile a new shader
|
||||
// Need to compile a new shader
|
||||
const char* code = GeneratePixelShaderCode(dstAlpha, API_D3D11,components);
|
||||
|
||||
D3DBlob* pbytecode;
|
||||
|
@ -262,7 +265,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
|
|||
return false;
|
||||
}
|
||||
|
||||
// insert the bytecode into the caches
|
||||
// Insert the bytecode into the caches
|
||||
g_ps_disk_cache.Append((u8*)&uid, sizeof(uid), (const u8*)pbytecode->Data(), pbytecode->Size());
|
||||
g_ps_disk_cache.Sync();
|
||||
|
||||
|
@ -283,15 +286,19 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, void* bytecode,
|
|||
// TODO: Somehow make the debug name a bit more specific
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)shader, "a pixel shader of PixelShaderCache");
|
||||
|
||||
// make an entry in the table
|
||||
// Make an entry in the table
|
||||
PSCacheEntry newentry;
|
||||
newentry.shader = shader;
|
||||
newentry.frameCount = frameCount;
|
||||
PixelShaders[uid] = newentry;
|
||||
last_entry = &PixelShaders[uid];
|
||||
|
||||
if (!shader) {
|
||||
// INCSTAT(stats.numPixelShadersFailed);
|
||||
return false;
|
||||
}
|
||||
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
|
||||
|
||||
return true;
|
||||
}
|
|
@ -42,7 +42,7 @@
|
|||
#include "EmuWindow.h"
|
||||
#include "AVIDump.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "FBManager.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Fifo.h"
|
||||
#include "DLCache.h"
|
||||
|
||||
|
@ -83,7 +83,7 @@ ID3D11RasterizerState* resetraststate = NULL;
|
|||
|
||||
bool reset_called = false;
|
||||
|
||||
// state translation lookup tables
|
||||
// State translation lookup tables
|
||||
static const D3D11_BLEND d3dSrcFactors[8] =
|
||||
{
|
||||
D3D11_BLEND_ZERO,
|
||||
|
@ -230,7 +230,7 @@ static const D3D11_TEXTURE_ADDRESS_MODE d3dClamps[4] =
|
|||
|
||||
void SetupDeviceObjects()
|
||||
{
|
||||
FBManager.Create();
|
||||
g_framebufferManager.Create();
|
||||
|
||||
HRESULT hr;
|
||||
float colmat[20]= {0.0f};
|
||||
|
@ -296,9 +296,10 @@ void SetupDeviceObjects()
|
|||
D3D::SetDebugObjectName((ID3D11DeviceChild*)resetraststate, "rasterizer state for Renderer::ResetAPIState");
|
||||
}
|
||||
|
||||
// Kill off all POOL_DEFAULT device objects.
|
||||
void TeardownDeviceObjects()
|
||||
{
|
||||
FBManager.Destroy();
|
||||
g_framebufferManager.Destroy();
|
||||
SAFE_RELEASE(access_efb_cbuf);
|
||||
SAFE_RELEASE(cleardepthstates[0]);
|
||||
SAFE_RELEASE(cleardepthstates[1]);
|
||||
|
@ -342,14 +343,14 @@ bool Renderer::Init()
|
|||
D3D::gfxstate->samplerdesc[stage].MaxAnisotropy = g_ActiveConfig.iMaxAnisotropy;
|
||||
|
||||
float ClearColor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||
D3D::context->ClearRenderTargetView(FBManager.GetEFBColorTexture()->GetRTV(), ClearColor);
|
||||
D3D::context->ClearDepthStencilView(FBManager.GetEFBDepthTexture()->GetDSV(), D3D11_CLEAR_DEPTH, 1.f, 0);
|
||||
D3D::context->ClearRenderTargetView(g_framebufferManager.GetEFBColorTexture()->GetRTV(), ClearColor);
|
||||
D3D::context->ClearDepthStencilView(g_framebufferManager.GetEFBDepthTexture()->GetDSV(), D3D11_CLEAR_DEPTH, 1.f, 0);
|
||||
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)(s_Fulltarget_width - s_target_width) / 2.f,
|
||||
(float)(s_Fulltarget_height - s_target_height) / 2.f,
|
||||
(float)s_target_width, (float)s_target_height);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV());
|
||||
D3D::context->OMSetRenderTargets(1, &g_framebufferManager.GetEFBColorTexture()->GetRTV(), g_framebufferManager.GetEFBDepthTexture()->GetDSV());
|
||||
D3D::BeginFrame();
|
||||
D3D::gfxstate->rastdesc.ScissorEnable = TRUE;
|
||||
|
||||
|
@ -372,16 +373,18 @@ int Renderer::GetFullTargetHeight() { return s_Fulltarget_height; }
|
|||
float Renderer::GetTargetScaleX() { return xScale; }
|
||||
float Renderer::GetTargetScaleY() { return yScale; }
|
||||
|
||||
// Return the framebuffer size
|
||||
int Renderer::GetFrameBufferWidth()
|
||||
{
|
||||
return s_backbuffer_width;
|
||||
}
|
||||
|
||||
int Renderer::GetFrameBufferHeight()
|
||||
{
|
||||
return s_backbuffer_height;
|
||||
}
|
||||
|
||||
// create On-Screen-Messages
|
||||
// Create On-Screen-Messages
|
||||
void Renderer::DrawDebugText()
|
||||
{
|
||||
// OSD menu messages
|
||||
|
@ -418,31 +421,35 @@ void Renderer::DrawDebugText()
|
|||
g_ActiveConfig.bCrop ? " (crop)" : "";
|
||||
std::string OSDM3 = "Disabled";
|
||||
|
||||
// if there is more text than this we will have a collission
|
||||
// If there is more text than this we will have a collision
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
{ T1 += "\n\n"; T2 += "\n\n"; }
|
||||
{
|
||||
T1 += "\n\n";
|
||||
T2 += "\n\n";
|
||||
}
|
||||
|
||||
// The rows
|
||||
T0.push_back(StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()));
|
||||
T0.push_back(StringFromFormat("4: Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
|
||||
T0.push_back(StringFromFormat("5: Copy EFB: %s\n", OSDM3.c_str()));
|
||||
T0.push_back(StringFromFormat("6: Fog: %s\n", g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"));
|
||||
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
|
||||
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
|
||||
|
||||
// latest changed setting in yellow
|
||||
// The latest changed setting in yellow
|
||||
T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
|
||||
T1 += (OSDChoice == -2) ? T0.at(1) : "\n";
|
||||
T1 += (OSDChoice == -3) ? T0.at(2) : "\n";
|
||||
T1 += (OSDChoice == -4) ? T0.at(3) : "\n";
|
||||
T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
|
||||
|
||||
// other settings in cyan
|
||||
// The other settings in cyan
|
||||
T2 += (OSDChoice != -1) ? T0.at(0) : "\n";
|
||||
T2 += (OSDChoice != -2) ? T0.at(1) : "\n";
|
||||
T2 += (OSDChoice != -3) ? T0.at(2) : "\n";
|
||||
T2 += (OSDChoice != -4) ? T0.at(3) : "\n";
|
||||
T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
|
||||
|
||||
// render a shadow, and then the text
|
||||
// Render a shadow, and then the text
|
||||
Renderer::RenderText(T1.c_str(), 21, 21, 0xDD000000);
|
||||
Renderer::RenderText(T1.c_str(), 20, 20, 0xFFffff00);
|
||||
Renderer::RenderText(T2.c_str(), 21, 21, 0xDD000000);
|
||||
|
@ -451,7 +458,7 @@ void Renderer::DrawDebugText()
|
|||
}
|
||||
}
|
||||
|
||||
void Renderer::RenderText(const char* text, int left, int top, u32 color)
|
||||
void Renderer::RenderText(const char *text, int left, int top, u32 color)
|
||||
{
|
||||
D3D::font.DrawTextScaled((float)left, (float)top, 20.f, 0.0f, color, text, false);
|
||||
}
|
||||
|
@ -468,6 +475,9 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
|||
return result;
|
||||
}
|
||||
|
||||
|
||||
// With D3D, we have to resize the backbuffer if the window changed
|
||||
// size.
|
||||
void CheckForResize()
|
||||
{
|
||||
while (EmuWindow::IsSizing())
|
||||
|
@ -475,21 +485,22 @@ void CheckForResize()
|
|||
|
||||
if (EmuWindow::GetParentWnd())
|
||||
{
|
||||
// re-stretch window to parent window size again, if it has a parent window.
|
||||
// Re-stretch window to parent window size again, if it has a parent window.
|
||||
RECT rcParentWindow;
|
||||
GetWindowRect(EmuWindow::GetParentWnd(), &rcParentWindow);
|
||||
int width = rcParentWindow.right - rcParentWindow.left;
|
||||
int height = rcParentWindow.bottom - rcParentWindow.top;
|
||||
if (width != s_backbuffer_width || height != s_backbuffer_height)
|
||||
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
||||
MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
||||
}
|
||||
RECT rcWindow;
|
||||
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
||||
int client_width = rcWindow.right - rcWindow.left;
|
||||
int client_height = rcWindow.bottom - rcWindow.top;
|
||||
|
||||
// sanity check
|
||||
if ((client_width != s_backbuffer_width || client_height != s_backbuffer_height) &&
|
||||
// Sanity check
|
||||
if ((client_width != s_backbuffer_width ||
|
||||
client_height != s_backbuffer_height) &&
|
||||
client_width >= 4 && client_height >= 4)
|
||||
{
|
||||
WindowResized = true;
|
||||
|
@ -507,7 +518,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
|
|||
// just use progressive.
|
||||
if (g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
FBManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
g_framebufferManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -559,7 +570,7 @@ bool Renderer::SetScissorRect()
|
|||
rc.bottom = rc.top;
|
||||
rc.top = temp;
|
||||
}
|
||||
|
||||
|
||||
if (rc.right >= rc.left && rc.bottom >= rc.top)
|
||||
{
|
||||
D3D::context->RSSetScissorRects(1, &rc);
|
||||
|
@ -599,7 +610,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get the rectangular target region covered by the EFB pixel
|
||||
// Get the rectangular target region covered by the EFB pixel
|
||||
EFBRectangle efbPixelRc;
|
||||
efbPixelRc.left = x;
|
||||
efbPixelRc.top = y;
|
||||
|
@ -624,15 +635,15 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
if ((RectToLock.right - RectToLock.left) > 4)
|
||||
RectToLock.left++;
|
||||
|
||||
ResetAPIState(); // reset any game specific settings
|
||||
ResetAPIState(); // Reset any game specific settings
|
||||
|
||||
// Stretch picture with increased internal resolution
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, 4.f, 4.f);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
D3D::context->PSSetConstantBuffers(0, 1, &access_efb_cbuf);
|
||||
D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBDepthReadTexture()->GetRTV(), NULL);
|
||||
D3D::context->OMSetRenderTargets(1, &g_framebufferManager.GetEFBDepthReadTexture()->GetRTV(), NULL);
|
||||
D3D::SetPointCopySampler();
|
||||
D3D::drawShadedTexQuad(FBManager.GetEFBDepthTexture()->GetSRV(),
|
||||
D3D::drawShadedTexQuad(g_framebufferManager.GetEFBDepthTexture()->GetSRV(),
|
||||
&RectToLock,
|
||||
Renderer::GetFullTargetWidth(),
|
||||
Renderer::GetFullTargetHeight(),
|
||||
|
@ -640,21 +651,21 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
VertexShaderCache::GetSimpleVertexShader(),
|
||||
VertexShaderCache::GetSimpleInputLayout());
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV());
|
||||
D3D::context->OMSetRenderTargets(1, &g_framebufferManager.GetEFBColorTexture()->GetRTV(), g_framebufferManager.GetEFBDepthTexture()->GetDSV());
|
||||
RestoreAPIState();
|
||||
RectToLock = CD3D11_RECT(0, 0, 4, 4);
|
||||
|
||||
// copy to system memory
|
||||
D3D11_BOX box = CD3D11_BOX(0, 0, 0, 4, 4, 1);
|
||||
read_tex = FBManager.GetEFBDepthStagingBuffer();
|
||||
D3D::context->CopySubresourceRegion(read_tex, 0, 0, 0, 0, FBManager.GetEFBDepthReadTexture()->GetTex(), 0, &box);
|
||||
read_tex = g_framebufferManager.GetEFBDepthStagingBuffer();
|
||||
D3D::context->CopySubresourceRegion(read_tex, 0, 0, 0, 0, g_framebufferManager.GetEFBDepthReadTexture()->GetTex(), 0, &box);
|
||||
}
|
||||
else
|
||||
{
|
||||
// we can directly copy to system memory here
|
||||
read_tex = FBManager.GetEFBColorStagingBuffer();
|
||||
read_tex = g_framebufferManager.GetEFBColorStagingBuffer();
|
||||
D3D11_BOX box = CD3D11_BOX(RectToLock.left, RectToLock.top, 0, RectToLock.right, RectToLock.bottom, 1);
|
||||
D3D::context->CopySubresourceRegion(read_tex, 0, 0, 0, 0, FBManager.GetEFBColorTexture()->GetTex(), 0, &box);
|
||||
D3D::context->CopySubresourceRegion(read_tex, 0, 0, 0, 0, g_framebufferManager.GetEFBColorTexture()->GetTex(), 0, &box);
|
||||
RectToLock = CD3D11_RECT(0, 0, 1, 1);
|
||||
}
|
||||
|
||||
|
@ -662,21 +673,35 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
D3D::context->Map(read_tex, 0, D3D11_MAP_READ, 0, &map);
|
||||
|
||||
switch(type) {
|
||||
case PEEK_Z:
|
||||
val = ((float*)map.pData)[0];
|
||||
z = ((u32)(val * 0xffffff));
|
||||
break;
|
||||
switch(type)
|
||||
{
|
||||
case PEEK_Z:
|
||||
val = ((float*)map.pData)[0];
|
||||
z = ((u32)(val * 0xffffff));
|
||||
break;
|
||||
|
||||
case PEEK_COLOR:
|
||||
z = ((u32*)map.pData)[0];
|
||||
break;
|
||||
case POKE_Z:
|
||||
// TODO: Implement
|
||||
break;
|
||||
|
||||
case PEEK_COLOR:
|
||||
z = ((u32*)map.pData)[0];
|
||||
break;
|
||||
|
||||
case POKE_COLOR:
|
||||
// TODO: Implement. One way is to draw a tiny pixel-sized rectangle at
|
||||
// the exact location. Note: EFB pokes are susceptible to Z-buffering
|
||||
// and perhaps blending.
|
||||
//WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering");
|
||||
break;
|
||||
|
||||
// TODO: Implement POKE_Z and POKE_COLOR
|
||||
default:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
D3D::context->Unmap(read_tex, 0);
|
||||
// TODO: in RE0 this value is often off by one, which causes lighting to disappear
|
||||
return z;
|
||||
}
|
||||
|
||||
|
@ -728,7 +753,7 @@ void UpdateViewport()
|
|||
{
|
||||
s_Fulltarget_height -= 2 * Y;
|
||||
Y = 0;
|
||||
sizeChanged=true;
|
||||
sizeChanged = true;
|
||||
}
|
||||
|
||||
float newx = (float)X;
|
||||
|
@ -755,29 +780,30 @@ void UpdateViewport()
|
|||
else
|
||||
{
|
||||
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), NULL);
|
||||
FBManager.Destroy();
|
||||
FBManager.Create();
|
||||
D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV());
|
||||
g_framebufferManager.Destroy();
|
||||
g_framebufferManager.Create();
|
||||
D3D::context->OMSetRenderTargets(1, &g_framebufferManager.GetEFBColorTexture()->GetRTV(), g_framebufferManager.GetEFBDepthTexture()->GetDSV());
|
||||
}
|
||||
}
|
||||
|
||||
// some games set invalids values MinDepth and MaxDepth so fix them to the max an min allowed and let the shaders do this work
|
||||
// Some games set invalids values for z min and z max so fix them to the max an min alowed and let the shaders do this work
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(newx, newy, newwidth, newheight,
|
||||
0.f, // (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
|
||||
1.f); // xfregs.rawViewport[5] / 16777216.0f;
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
}
|
||||
|
||||
// Tino: color is passed in bgra mode so need to convert it to rgba
|
||||
void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
|
||||
{
|
||||
// Update the view port for clearing the picture
|
||||
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc);
|
||||
// update the view port for clearing the picture
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)targetRc.left, (float)targetRc.top, (float)targetRc.GetWidth(), (float)targetRc.GetHeight(),
|
||||
0.f,
|
||||
1.f);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
||||
// always set the scissor in case it was set by the game and has not been reset
|
||||
// Always set the scissor in case it was set by the game and has not been reset
|
||||
D3D11_RECT sirc = CD3D11_RECT(targetRc.left, targetRc.top, targetRc.right, targetRc.bottom);
|
||||
D3D::context->RSSetScissorRects(1, &sirc);
|
||||
u32 rgbaColor = (color & 0xFF00FF00) | ((color >> 16) & 0xFF) | ((color << 16) & 0xFF0000);
|
||||
|
@ -806,7 +832,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
D3D::gfxstate->SetSrcBlend(d3dSrcFactors[1]);
|
||||
D3D::gfxstate->SetDestBlend(d3dDestFactors[1]);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
D3D::gfxstate->SetAlphaBlendEnable(bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0)));
|
||||
if (bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0)))
|
||||
|
@ -815,10 +841,10 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
D3D::gfxstate->SetSrcBlend(d3dSrcFactors[bpmem.blendmode.srcfactor]);
|
||||
D3D::gfxstate->SetDestBlend(d3dDestFactors[bpmem.blendmode.dstfactor]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc)
|
||||
{
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.bUseRealXFB) || !fbWidth || !fbHeight)
|
||||
|
@ -829,10 +855,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// this function is called after the XFB field is changed, not after
|
||||
// EFB is copied to XFB. In this way, flickering is reduced in games
|
||||
// and seems to also give more FPS in ZTP
|
||||
|
||||
|
||||
if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2;
|
||||
u32 xfbCount = 0;
|
||||
const XFBSource** xfbSourceList = FBManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
const XFBSource** xfbSourceList = g_framebufferManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
g_VideoInitialize.pCopiedToXFB(false);
|
||||
|
@ -841,7 +867,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
Renderer::ResetAPIState();
|
||||
|
||||
// prepare copying the XFBs to our backbuffer
|
||||
// Prepare to copy the XFBs to our backbuffer
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)s_backbuffer_width, (float)s_backbuffer_height);
|
||||
|
@ -876,13 +902,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// draw each xfb source
|
||||
for (u32 i = 0; i < xfbCount; ++i)
|
||||
{
|
||||
xfbSource = xfbSourceList[i];
|
||||
xfbSource = xfbSourceList[i];
|
||||
MathUtil::Rectangle<float> sourceRc;
|
||||
|
||||
sourceRc.left = 0;
|
||||
sourceRc.top = 0;
|
||||
sourceRc.right = xfbSource->texWidth;
|
||||
sourceRc.bottom = xfbSource->texHeight;
|
||||
sourceRc.bottom = xfbSource->texHeight;
|
||||
|
||||
MathUtil::Rectangle<float> drawRc;
|
||||
|
||||
|
@ -893,11 +919,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
int xfbWidth = xfbSource->srcWidth;
|
||||
int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbWidth * 2);
|
||||
|
||||
drawRc.bottom = 1.0f - 2.0f * ((hOffset) / (float)fbHeight);
|
||||
drawRc.top = 1.0f - 2.0f * ((hOffset + xfbHeight) / (float)fbHeight);
|
||||
drawRc.bottom = 1.0f - (2.0f * (hOffset) / (float)fbHeight);
|
||||
drawRc.top = 1.0f - (2.0f * (hOffset + xfbHeight) / (float)fbHeight);
|
||||
drawRc.left = -(xfbWidth / (float)fbWidth);
|
||||
drawRc.right = (xfbWidth / (float)fbWidth);
|
||||
|
||||
|
||||
if (!g_ActiveConfig.bAutoScale)
|
||||
{
|
||||
|
@ -918,13 +943,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
drawRc.left = -1;
|
||||
drawRc.right = 1;
|
||||
}
|
||||
|
||||
D3D::drawShadedTexSubQuad(xfbSource->tex->GetSRV(), &sourceRc, xfbSource->texWidth, xfbSource->texHeight, &drawRc, PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc);
|
||||
D3DTexture2D* read_texture = FBManager.GetEFBColorTexture();
|
||||
D3DTexture2D* read_texture = g_framebufferManager.GetEFBColorTexture();
|
||||
D3D::drawShadedTexQuad(read_texture->GetSRV(), targetRc.AsRECT(), Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(), PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
|
||||
}
|
||||
// done with drawing the game stuff, good moment to save a screenshot
|
||||
|
@ -958,12 +984,12 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
s_bScreenshot = false;
|
||||
}
|
||||
|
||||
// finally present some information
|
||||
// Finish up the current frame, print some stats
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
{
|
||||
char fps[20];
|
||||
StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
|
||||
D3D::font.DrawTextScaled(0,30,20,0.0f,0xFF00FFFF,fps,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, fps, false);
|
||||
}
|
||||
Renderer::DrawDebugText();
|
||||
|
||||
|
@ -971,13 +997,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
{
|
||||
char buf[32768];
|
||||
Statistics::ToString(buf);
|
||||
D3D::font.DrawTextScaled(0,30,20,0.0f,0xFF00FFFF,buf,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, buf, false);
|
||||
}
|
||||
else if (g_ActiveConfig.bOverlayProjStats)
|
||||
{
|
||||
char buf[32768];
|
||||
Statistics::ToStringProj(buf);
|
||||
D3D::font.DrawTextScaled(0,30,20,0.0f,0xFF00FFFF,buf,false);
|
||||
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, buf, false);
|
||||
}
|
||||
|
||||
OSD::DrawMessages();
|
||||
|
@ -986,13 +1012,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// enable any configuration changes
|
||||
// Enable any configuration changes
|
||||
UpdateActiveConfig();
|
||||
WindowResized = false;
|
||||
CheckForResize();
|
||||
|
||||
bool xfbchanged = false;
|
||||
|
||||
|
||||
if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
{
|
||||
xfbchanged = true;
|
||||
|
@ -1007,18 +1033,21 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// update FPS counter
|
||||
static int fpscount = 0;
|
||||
static unsigned long lasttime = 0;
|
||||
if (Common::Timer::GetTimeMs() - lasttime >= 1000)
|
||||
if (Common::Timer::GetTimeMs() - lasttime >= 1000)
|
||||
{
|
||||
lasttime = Common::Timer::GetTimeMs();
|
||||
s_fps = fpscount;
|
||||
fpscount = 0;
|
||||
}
|
||||
if (XFBWrited) ++fpscount;
|
||||
if (XFBWrited)
|
||||
++fpscount;
|
||||
|
||||
// set default viewport and scissor, for the clear to work correctly
|
||||
// Begin new frame
|
||||
// Set default viewport and scissor, for the clear to work correctly
|
||||
// New frame
|
||||
stats.ResetFrame();
|
||||
|
||||
// done. Show our work ;)
|
||||
// Flip/present backbuffer to frontbuffer here
|
||||
D3D::Present();
|
||||
|
||||
// resize the back buffers NOW to avoid flickering when resizing windows
|
||||
|
@ -1038,16 +1067,20 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
s_target_height = (int)(EFB_HEIGHT * yScale);
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), NULL);
|
||||
FBManager.Destroy();
|
||||
FBManager.Create();
|
||||
g_framebufferManager.Destroy();
|
||||
g_framebufferManager.Create();
|
||||
}
|
||||
|
||||
// begin next frame
|
||||
Renderer::RestoreAPIState();
|
||||
D3D::BeginFrame();
|
||||
D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV());
|
||||
D3D::context->OMSetRenderTargets(1, &g_framebufferManager.GetEFBColorTexture()->GetRTV(), g_framebufferManager.GetEFBDepthTexture()->GetDSV());
|
||||
UpdateViewport();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
// For testing zbuffer targets.
|
||||
// Renderer::SetZBufferRender();
|
||||
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget,
|
||||
// GetTargetWidth(), GetTargetHeight());
|
||||
g_VideoInitialize.pCopiedToXFB(XFBWrited || g_ActiveConfig.bUseRealXFB);
|
||||
XFBWrited = false;
|
||||
}
|
||||
|
@ -1065,7 +1098,7 @@ void Renderer::ResetAPIState()
|
|||
|
||||
void Renderer::RestoreAPIState()
|
||||
{
|
||||
// gets us back into a more game-like state.
|
||||
// Gets us back into a more game-like state.
|
||||
if (reset_called)
|
||||
{
|
||||
D3D::stateman->PopBlendState();
|
||||
|
@ -1094,6 +1127,7 @@ void Renderer::SetDepthMode()
|
|||
}
|
||||
else
|
||||
{
|
||||
// if the test is disabled write is disabled too
|
||||
D3D::gfxstate->depthdesc.DepthEnable = FALSE;
|
||||
D3D::gfxstate->depthdesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
|
||||
}
|
||||
|
@ -1184,7 +1218,7 @@ void Renderer::SetInterlacingMode()
|
|||
}
|
||||
|
||||
// Save screenshot
|
||||
void Renderer::SetScreenshot(const char* filename)
|
||||
void Renderer::SetScreenshot(const char *filename)
|
||||
{
|
||||
s_criticalScreenshot.Enter();
|
||||
strcpy_s(s_sScreenshotName, filename);
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#include "D3DBase.h"
|
||||
#include "D3DTexture.h"
|
||||
#include "D3DUtil.h"
|
||||
#include "FBManager.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
|
@ -59,7 +59,7 @@ void TextureCache::TCacheEntry::Destroy(bool shutdown)
|
|||
|
||||
if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache)
|
||||
{
|
||||
u32* ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
|
||||
u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
|
||||
if (ptr && *ptr == hash)
|
||||
*ptr = oldpixel;
|
||||
}
|
||||
|
@ -123,30 +123,6 @@ void TextureCache::Invalidate(bool shutdown)
|
|||
HiresTextures::Shutdown();
|
||||
}
|
||||
|
||||
void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
||||
{
|
||||
TexCache::iterator iter = textures.begin();
|
||||
while (iter != textures.end())
|
||||
{
|
||||
if (iter->second.IntersectsMemoryRange(start_address, size))
|
||||
{
|
||||
iter->second.Destroy(false);
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
|
||||
{
|
||||
if (addr + size_in_bytes < range_address) return false;
|
||||
if (addr >= range_address + range_size) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextureCache::Shutdown()
|
||||
{
|
||||
Invalidate(true);
|
||||
|
@ -178,6 +154,31 @@ void TextureCache::Cleanup()
|
|||
}
|
||||
}
|
||||
|
||||
void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
||||
{
|
||||
TexCache::iterator iter = textures.begin();
|
||||
while (iter != textures.end())
|
||||
{
|
||||
if (iter->second.IntersectsMemoryRange(start_address, size))
|
||||
{
|
||||
iter->second.Destroy(false);
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
|
||||
{
|
||||
if (addr + size_in_bytes < range_address) return false;
|
||||
if (addr >= range_address + range_size) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// returns the exponent of the smallest power of two which is greater than val
|
||||
unsigned int GetPow2(unsigned int val)
|
||||
{
|
||||
|
@ -188,21 +189,47 @@ unsigned int GetPow2(unsigned int val)
|
|||
|
||||
TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, unsigned int tex_format, unsigned int tlutaddr, unsigned int tlutfmt, bool UseNativeMips, unsigned int maxlevel)
|
||||
{
|
||||
if (address == 0) return NULL;
|
||||
// notes (about "UNsafe texture cache"):
|
||||
// Have to be removed soon.
|
||||
// But we keep it until the "safe" way became rock solid
|
||||
// pros: it has an unique ID held by the texture data itself (@address) once cached.
|
||||
// cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly
|
||||
|
||||
u8* ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
// notes (about "safe texture cache"):
|
||||
// Metroids text issue (character table):
|
||||
// Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
|
||||
// That's why we have to hash the TLUT too for TLUT tex_format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
|
||||
// And since the address and tex data don't change, the key index in the cacheEntry map can't be the address but
|
||||
// have to be a real unique ID.
|
||||
// DONE but not satifiying yet -> may break copyEFBToTexture sometimes.
|
||||
|
||||
// Pokemon Colosseum text issue (plain text):
|
||||
// Use a GX_TF_I4 512x512 text-flush-texture at a const address.
|
||||
// The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only)
|
||||
// so lot's of remaning old text. Thin white chars on black bg too.
|
||||
|
||||
// TODO: - clean this up when ready to kill old "unsafe texture cache"
|
||||
// - fix the key index situation with CopyRenderTargetToTexture.
|
||||
// Could happen only for GX_TF_C4, GX_TF_C8 and GX_TF_C14X2 fmt.
|
||||
// Wonder if we can't use tex width&height to know if EFB might be copied to it...
|
||||
// raw idea: TOCHECK if addresses are aligned we have few bits left...
|
||||
|
||||
if (address == 0)
|
||||
return NULL;
|
||||
|
||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
unsigned int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; // TexelSizeInNibbles(format)*width*height/16;
|
||||
unsigned int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; // TexelSizeInNibbles(format)*width*height/16;
|
||||
unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(tex_format);
|
||||
unsigned int expandedWidth = (width + bsw) & (~bsw);
|
||||
unsigned int expandedWidth = (width + bsw) & (~bsw);
|
||||
unsigned int expandedHeight = (height + bsh) & (~bsh);
|
||||
|
||||
u64 hash_value;
|
||||
u64 hash_value = 0;
|
||||
u32 texID = address;
|
||||
u64 texHash;
|
||||
u64 texHash = 0;
|
||||
u32 FullFormat = tex_format;
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
u32 FullFormat = (tex_format | (tlutfmt << 16));
|
||||
FullFormat = (tex_format | (tlutfmt << 16));
|
||||
|
||||
// hires textures and texture dumping not supported, yet
|
||||
if (g_ActiveConfig.bSafeTextureCache/* || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures*/)
|
||||
|
@ -264,7 +291,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
|
|||
}
|
||||
}
|
||||
|
||||
// make an entry in the table
|
||||
// Make an entry in the table
|
||||
TCacheEntry& entry = textures[texID];
|
||||
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
|
||||
|
||||
|
@ -306,6 +333,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
|
|||
{
|
||||
D3D::ReplaceRGBATexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, 0, usage);
|
||||
}
|
||||
|
||||
entry.addr = address;
|
||||
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);
|
||||
entry.isRenderTarget = false;
|
||||
|
@ -340,7 +368,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
|
|||
entry.fmt = FullFormat;
|
||||
|
||||
INCSTAT(stats.numTexturesCreated);
|
||||
SETSTAT(stats.numTexturesAlive, (int)textures.size());
|
||||
SETSTAT(stats.numTexturesAlive, textures.size());
|
||||
|
||||
D3D::gfxstate->SetShaderResource(stage, entry.texture->GetSRV());
|
||||
|
||||
|
@ -370,7 +398,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
|||
}
|
||||
else
|
||||
{
|
||||
// remove it and recreate it as a render target
|
||||
// Remove it and recreate it as a render target
|
||||
SAFE_RELEASE(iter->second.texture);
|
||||
textures.erase(iter);
|
||||
}
|
||||
|
@ -557,13 +585,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
|||
D3D::stateman->PushDepthState(efbcopydepthstate);
|
||||
D3D::context->OMSetRenderTargets(1, &tex->GetRTV(), NULL);
|
||||
D3D::drawShadedTexQuad(
|
||||
(bFromZBuffer) ? FBManager.GetEFBDepthTexture()->GetSRV() : FBManager.GetEFBColorTexture()->GetSRV(),
|
||||
(bFromZBuffer) ? g_framebufferManager.GetEFBDepthTexture()->GetSRV() : g_framebufferManager.GetEFBColorTexture()->GetSRV(),
|
||||
&sourcerect,
|
||||
Renderer::GetFullTargetWidth(),
|
||||
Renderer::GetFullTargetHeight(),
|
||||
(bFromZBuffer) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram(), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV());
|
||||
D3D::context->OMSetRenderTargets(1, &g_framebufferManager.GetEFBColorTexture()->GetRTV(), g_framebufferManager.GetEFBDepthTexture()->GetDSV());
|
||||
D3D::stateman->PopBlendState();
|
||||
D3D::stateman->PopDepthState();
|
||||
D3D::stateman->PopRasterizerState();
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include "Fifo.h"
|
||||
#include "Statistics.h"
|
||||
#include "Profiler.h"
|
||||
#include "FBManager.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "VertexManager.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "IndexGenerator.h"
|
||||
|
@ -47,11 +47,18 @@ using std::string;
|
|||
|
||||
using namespace D3D;
|
||||
|
||||
extern NativeVertexFormat* g_nativeVertexFmt;
|
||||
// internal state for loading vertices
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
||||
namespace VertexManager
|
||||
{
|
||||
|
||||
static int lastPrimitive;
|
||||
|
||||
static u8 *LocalVBuffer;
|
||||
static u16 *TIBuffer;
|
||||
static u16 *LIBuffer;
|
||||
static u16 *PIBuffer;
|
||||
#define MAXVBUFFERSIZE 0x50000
|
||||
#define MAXIBUFFERSIZE 0x10000
|
||||
|
||||
|
@ -59,12 +66,6 @@ namespace VertexManager
|
|||
#define NUM_VERTEXBUFFERS 8
|
||||
#define NUM_INDEXBUFFERS 10
|
||||
|
||||
int lastPrimitive;
|
||||
|
||||
u8* LocalVBuffer = NULL;
|
||||
u16* TIBuffer = NULL;
|
||||
u16* LIBuffer = NULL;
|
||||
u16* PIBuffer = NULL;
|
||||
bool Flushed=false;
|
||||
|
||||
ID3D11Buffer* indexbuffers[NUM_INDEXBUFFERS] = {NULL};
|
||||
|
@ -147,17 +148,17 @@ void Shutdown()
|
|||
ResetBuffer();
|
||||
}
|
||||
|
||||
void AddIndices(int _primitive, int _numVertices)
|
||||
void AddIndices(int primitive, int numVertices)
|
||||
{
|
||||
switch (_primitive)
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); break;
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -170,53 +171,54 @@ int GetRemainingVertices(int primitive)
|
|||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AddVertices(int _primitive, int _numVertices)
|
||||
void AddVertices(int primitive, int numVertices)
|
||||
{
|
||||
if (_numVertices <= 0) return;
|
||||
if (numVertices <= 0)
|
||||
return;
|
||||
|
||||
switch (_primitive)
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices)
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
if (Flushed)
|
||||
{
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = _primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, _numVertices);
|
||||
lastPrimitive = primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, numVertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(_primitive, _numVertices);
|
||||
AddIndices(primitive, numVertices);
|
||||
}
|
||||
|
||||
inline void Draw(u32 stride, bool alphapass)
|
||||
|
@ -303,10 +305,8 @@ void Flush()
|
|||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
{
|
||||
if (bpmem.tevorders[i/2].getEnable(i & 1))
|
||||
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
}
|
||||
|
||||
if (bpmem.genMode.numindstages > 0)
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
|
||||
|
@ -320,24 +320,24 @@ void Flush()
|
|||
Renderer::SetSamplerState(i & 3, i >> 2);
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode1[i&3].max_lod >> 4));
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode1[i&3].max_lod >> 4));
|
||||
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
|
@ -365,5 +365,4 @@ void Flush()
|
|||
shader_fail:
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "XFMemory.h"
|
||||
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
const VertexShaderCache::VSCacheEntry* VertexShaderCache::last_entry;
|
||||
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
||||
|
||||
static ID3D11VertexShader* SimpleVertexShader = NULL;
|
||||
static ID3D11VertexShader* ClearVertexShader = NULL;
|
||||
|
@ -83,7 +83,7 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
|
|||
// this class will load the precompiled shaders into our cache
|
||||
class VertexShaderCacheInserter : public LinearDiskCacheReader {
|
||||
public:
|
||||
void Read(const u8* key, int key_size, const u8* value, int value_size)
|
||||
void Read(const u8 *key, int key_size, const u8 *value, int value_size)
|
||||
{
|
||||
VERTEXSHADERUID uid;
|
||||
if (key_size != sizeof(uid))
|
||||
|
@ -177,6 +177,9 @@ void VertexShaderCache::Init()
|
|||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
|
||||
|
||||
SETSTAT(stats.numVertexShadersCreated, 0);
|
||||
SETSTAT(stats.numVertexShadersAlive, 0);
|
||||
|
||||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
|
||||
VertexShaderCacheInserter inserter;
|
||||
|
@ -214,8 +217,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
|
||||
VSCache::iterator iter;
|
||||
iter = vshaders.find(uid);
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
if (iter != vshaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
|
@ -226,7 +228,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
const char* code = GenerateVertexShaderCode(components, API_D3D11);
|
||||
const char *code = GenerateVertexShaderCode(components, API_D3D11);
|
||||
|
||||
D3DBlob* pbytecode = NULL;
|
||||
D3D::CompileVertexShader(code, (int)strlen(code), &pbytecode);
|
||||
|
|
|
@ -52,19 +52,9 @@
|
|||
#include "D3DUtil.h"
|
||||
#include "W32Util/Misc.h"
|
||||
#include "EmuWindow.h"
|
||||
#include "FBManager.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "DLCache.h"
|
||||
|
||||
|
||||
#if defined(DEBUGFAST)
|
||||
#define DLL_PLUGIN_NAME "Dolphin Direct3D 11 (DebugFast)"
|
||||
#elif defined(_DEBUG)
|
||||
#define DLL_PLUGIN_NAME "Dolphin Direct3D 11 (Debug)"
|
||||
#else
|
||||
#define DLL_PLUGIN_NAME "Dolphin Direct3D 11"
|
||||
#endif
|
||||
|
||||
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
SVideoInitialize g_VideoInitialize;
|
||||
PLUGIN_GLOBALS* globals = NULL;
|
||||
|
@ -148,7 +138,7 @@ unsigned int Callback_PeekMessages()
|
|||
}
|
||||
|
||||
|
||||
void UpdateFPSDisplay(const char* text)
|
||||
void UpdateFPSDisplay(const char *text)
|
||||
{
|
||||
char temp[512];
|
||||
sprintf_s(temp, 512, "SVN R%s: DX11: %s", svn_rev_str, text);
|
||||
|
@ -159,7 +149,13 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
|||
{
|
||||
_PluginInfo->Version = 0x0100;
|
||||
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
|
||||
sprintf_s(_PluginInfo->Name, 100, DLL_PLUGIN_NAME);
|
||||
#ifdef DEBUGFAST
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (DebugFast)");
|
||||
#elif defined _DEBUG
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (Debug)");
|
||||
#else
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11");
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
||||
|
@ -170,7 +166,7 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
|||
|
||||
void DllAbout(HWND _hParent)
|
||||
{
|
||||
MessageBoxA(NULL, "DllAbout not implemented, how did you come here? Anyway, report this to the devs.", "Error!", MB_OK);
|
||||
//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
|
||||
}
|
||||
|
||||
void DllConfig(void *_hParent)
|
||||
|
@ -178,11 +174,12 @@ void DllConfig(void *_hParent)
|
|||
DlgSettings_Show(g_hInstance, (HWND)((wxWindow *)_hParent)->GetHandle());
|
||||
}
|
||||
|
||||
void Initialize(void* init)
|
||||
void Initialize(void *init)
|
||||
{
|
||||
frameCount = 0;
|
||||
SVideoInitialize* _pVideoInitialize = (SVideoInitialize*)init;
|
||||
g_VideoInitialize = *_pVideoInitialize;
|
||||
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
|
||||
// Create a shortcut to _pVideoInitialize that can also update it
|
||||
g_VideoInitialize = *(_pVideoInitialize);
|
||||
InitXFBConvTables();
|
||||
|
||||
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
|
||||
|
@ -201,14 +198,17 @@ void Initialize(void* init)
|
|||
|
||||
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
|
||||
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
|
||||
|
||||
// Now the window handle is written
|
||||
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
|
||||
|
||||
OSD::AddMessage("Dolphin Direct3D 11 Video Plugin.", 5000);
|
||||
OSD::AddMessage("Dolphin Direct3D11 Video Plugin.", 5000);
|
||||
s_PluginInitialized = true;
|
||||
}
|
||||
|
||||
void Video_Prepare()
|
||||
{
|
||||
// Better be safe...
|
||||
s_efbAccessRequested = FALSE;
|
||||
s_FifoShuttingDown = FALSE;
|
||||
s_swapRequested = FALSE;
|
||||
|
@ -232,24 +232,26 @@ void Video_Prepare()
|
|||
PixelEngine::Init();
|
||||
DLCache::Init();
|
||||
|
||||
// tell the host that the window is ready
|
||||
// Tell the host that the window is ready
|
||||
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
s_PluginInitialized = false;
|
||||
|
||||
s_efbAccessRequested = FALSE;
|
||||
s_FifoShuttingDown = FALSE;
|
||||
s_swapRequested = FALSE;
|
||||
|
||||
// VideoCommon
|
||||
DLCache::Shutdown();
|
||||
Fifo_Shutdown();
|
||||
CommandProcessor::Shutdown();
|
||||
PixelShaderManager::Shutdown();
|
||||
VertexShaderManager::Shutdown();
|
||||
OpcodeDecoder_Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
Fifo_Shutdown();
|
||||
|
||||
// internal interfaces
|
||||
D3D::ShutdownUtils();
|
||||
|
@ -263,13 +265,13 @@ void Shutdown()
|
|||
s_PluginInitialized = false;
|
||||
}
|
||||
|
||||
void DoState(unsigned char** ptr, int mode)
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
// clear texture cache because it might have written to RAM
|
||||
// Clear texture cache because it might have written to RAM
|
||||
CommandProcessor::FifoCriticalEnter();
|
||||
TextureCache::Invalidate(false);
|
||||
CommandProcessor::FifoCriticalLeave();
|
||||
// no need to clear shader caches
|
||||
// No need to clear shader caches
|
||||
PointerWrap p(ptr, mode);
|
||||
VideoCommon_DoState(p);
|
||||
}
|
||||
|
@ -279,6 +281,7 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
|
|||
Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
|
||||
}
|
||||
|
||||
// Enter and exit the video loop
|
||||
void Video_EnterLoop()
|
||||
{
|
||||
Fifo_EnterLoop(g_VideoInitialize);
|
||||
|
@ -349,6 +352,7 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
}
|
||||
}
|
||||
|
||||
// Run from the CPU thread (from VideoInterface.cpp)
|
||||
void Video_EndField()
|
||||
{
|
||||
}
|
||||
|
@ -358,7 +362,8 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
|
|||
OSD::AddMessage(pstr, milliseconds);
|
||||
}
|
||||
|
||||
void Video_Screenshot(const char* _szFilename)
|
||||
// Screenshot
|
||||
void Video_Screenshot(const char *_szFilename)
|
||||
{
|
||||
Renderer::SetScreenshot(_szFilename);
|
||||
}
|
||||
|
@ -391,6 +396,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
|||
s_accessEFBArgs.x = x;
|
||||
s_accessEFBArgs.y = y;
|
||||
s_accessEFBArgs.Data = InputData;
|
||||
|
||||
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
|
||||
|
||||
if (g_VideoInitialize.bOnThread)
|
||||
|
@ -404,6 +410,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
|||
|
||||
return s_AccessEFBResult;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -16,24 +16,26 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "BPFunctions.h"
|
||||
#include "D3DBase.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Common.h"
|
||||
#include "D3DBase.h"
|
||||
#include "Debugger/Debugger.h"
|
||||
#include "TextureCache.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "Debugger/Debugger.h"
|
||||
#include "TextureConverter.h"
|
||||
|
||||
#include "VideoConfig.h"
|
||||
|
||||
bool textureChanged[8];
|
||||
|
||||
const bool renderFog = false;
|
||||
|
||||
using namespace D3D;
|
||||
|
||||
namespace BPFunctions
|
||||
{
|
||||
// ----------------------------------------------
|
||||
// State translation lookup tables
|
||||
// Reference: Yet Another Gamecube Documentation
|
||||
// ----------------------------------------------
|
||||
|
||||
|
||||
void FlushPipeline()
|
||||
{
|
||||
|
@ -80,9 +82,10 @@ void SetColorMask(const BPCmd &bp)
|
|||
|
||||
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf)
|
||||
{
|
||||
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
|
||||
if (!g_ActiveConfig.bEFBCopyDisable)
|
||||
{
|
||||
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,22 +24,24 @@
|
|||
namespace D3D
|
||||
{
|
||||
|
||||
// Bytecode->shader.
|
||||
// bytecode->shader.
|
||||
LPDIRECT3DVERTEXSHADER9 CreateVertexShaderFromByteCode(const u8 *bytecode, int len)
|
||||
{
|
||||
LPDIRECT3DVERTEXSHADER9 v_shader;
|
||||
HRESULT hr = D3D::dev->CreateVertexShader((DWORD *)bytecode, &v_shader);
|
||||
if (FAILED(hr))
|
||||
v_shader = 0;
|
||||
{
|
||||
PanicAlert("CreateVertexShaderFromByteCode failed from %p (size %d) at %s %d\n", bytecode, len, __FILE__, __LINE__);
|
||||
v_shader = NULL;
|
||||
}
|
||||
return v_shader;
|
||||
}
|
||||
|
||||
// Code->bytecode.
|
||||
// code->bytecode.
|
||||
bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecodelen)
|
||||
{
|
||||
//try to compile
|
||||
LPD3DXBUFFER shaderBuffer = 0;
|
||||
LPD3DXBUFFER errorBuffer = 0;
|
||||
LPD3DXBUFFER shaderBuffer = NULL;
|
||||
LPD3DXBUFFER errorBuffer = NULL;
|
||||
HRESULT hr = PD3DXCompileShader(code, len, 0, 0, "main", D3D::VertexShaderVersionString(),
|
||||
0, &shaderBuffer, &errorBuffer, 0);
|
||||
if (FAILED(hr))
|
||||
|
@ -69,18 +71,20 @@ bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecode
|
|||
return SUCCEEDED(hr) ? true : false;
|
||||
}
|
||||
|
||||
|
||||
// Bytecode->shader.
|
||||
// bytecode->shader
|
||||
LPDIRECT3DPIXELSHADER9 CreatePixelShaderFromByteCode(const u8 *bytecode, int len)
|
||||
{
|
||||
LPDIRECT3DPIXELSHADER9 p_shader;
|
||||
HRESULT hr = D3D::dev->CreatePixelShader((DWORD *)bytecode, &p_shader);
|
||||
if (FAILED(hr))
|
||||
p_shader = 0;
|
||||
{
|
||||
PanicAlert("CreatePixelShaderFromByteCode failed at %s %d\n", __FILE__, __LINE__);
|
||||
p_shader = NULL;
|
||||
}
|
||||
return p_shader;
|
||||
}
|
||||
|
||||
|
||||
// code->bytecode
|
||||
bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodelen)
|
||||
{
|
||||
LPD3DXBUFFER shaderBuffer = 0;
|
||||
|
@ -118,28 +122,32 @@ bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodel
|
|||
return SUCCEEDED(hr) ? true : false;
|
||||
}
|
||||
|
||||
LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len) {
|
||||
LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len)
|
||||
{
|
||||
u8 *bytecode;
|
||||
int bytecodelen;
|
||||
if (CompileVertexShader(code, len, &bytecode, &bytecodelen)) {
|
||||
if (CompileVertexShader(code, len, &bytecode, &bytecodelen))
|
||||
{
|
||||
LPDIRECT3DVERTEXSHADER9 v_shader = CreateVertexShaderFromByteCode(bytecode, len);
|
||||
delete [] bytecode;
|
||||
return v_shader;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
PanicAlert("Failed to compile and create vertex shader from %p (size %d) at %s %d\n", code, len, __FILE__, __LINE__);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char *code, int len) {
|
||||
LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char* code, unsigned int len)
|
||||
{
|
||||
u8 *bytecode;
|
||||
int bytecodelen;
|
||||
if (CompilePixelShader(code, len, &bytecode, &bytecodelen)) {
|
||||
if (CompilePixelShader(code, len, &bytecode, &bytecodelen))
|
||||
{
|
||||
LPDIRECT3DPIXELSHADER9 p_shader = CreatePixelShaderFromByteCode(bytecode, len);
|
||||
delete [] bytecode;
|
||||
return p_shader;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
PanicAlert("Failed to compile and create pixel shader, %s %d\n", __FILE__, __LINE__);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -30,5 +30,5 @@ namespace D3D
|
|||
|
||||
// Utility functions
|
||||
LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len);
|
||||
LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char *code, int len);
|
||||
LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char *code, unsigned int len);
|
||||
}
|
||||
|
|
|
@ -63,9 +63,9 @@ int CD3DFont::Init()
|
|||
m_fTextScale = 1.0f; // Draw fonts into texture without scaling
|
||||
|
||||
// Prepare to create a bitmap
|
||||
int *pBitmapBits;
|
||||
unsigned int* pBitmapBits;
|
||||
BITMAPINFO bmi;
|
||||
ZeroMemory(&bmi.bmiHeader, sizeof(BITMAPINFOHEADER));
|
||||
ZeroMemory(&bmi.bmiHeader, sizeof(BITMAPINFOHEADER));
|
||||
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
bmi.bmiHeader.biWidth = (int)m_dwTexWidth;
|
||||
bmi.bmiHeader.biHeight = -(int)m_dwTexHeight;
|
||||
|
@ -74,8 +74,8 @@ int CD3DFont::Init()
|
|||
bmi.bmiHeader.biBitCount = 32;
|
||||
|
||||
// Create a DC and a bitmap for the font
|
||||
HDC hDC = CreateCompatibleDC(NULL);
|
||||
HBITMAP hbmBitmap = CreateDIBSection(hDC, &bmi, DIB_RGB_COLORS, (VOID**)&pBitmapBits, NULL, 0);
|
||||
HDC hDC = CreateCompatibleDC(NULL);
|
||||
HBITMAP hbmBitmap = CreateDIBSection(hDC, &bmi, DIB_RGB_COLORS, (void**)&pBitmapBits, NULL, 0);
|
||||
SetMapMode(hDC, MM_TEXT);
|
||||
|
||||
// Create a font. By specifying ANTIALIASED_QUALITY, we might get an
|
||||
|
@ -99,7 +99,7 @@ int CD3DFont::Init()
|
|||
SetBkColor (hDC, 0);
|
||||
SetTextAlign(hDC, TA_TOP);
|
||||
|
||||
// Loop through all printable character and output them to the bitmap..
|
||||
// Loop through all printable characters and output them to the bitmap
|
||||
// Meanwhile, keep track of the corresponding tex coords for each character.
|
||||
int x = 0, y = 0;
|
||||
char str[2] = "\0";
|
||||
|
@ -120,10 +120,12 @@ int CD3DFont::Init()
|
|||
m_fTexCoords[c][2] = ((float)(x+0+size.cx))/m_dwTexWidth;
|
||||
m_fTexCoords[c][3] = ((float)(y+0+size.cy))/m_dwTexHeight;
|
||||
|
||||
x += size.cx + 3; //3 to work around annoying ij conflict (part of the j ends up with the i)
|
||||
x += size.cx + 3; // 3 to work around annoying ij conflict (part of the j ends up with the i)
|
||||
}
|
||||
|
||||
// Create a new texture for the font
|
||||
// possible optimization: store the converted data in a buffer and fill the texture on creation.
|
||||
// That way, we can use a static texture
|
||||
hr = dev->CreateTexture(m_dwTexWidth, m_dwTexHeight, 1, D3DUSAGE_DYNAMIC,
|
||||
D3DFMT_A4R4G4B4, D3DPOOL_DEFAULT, &m_pTexture, NULL);
|
||||
if (FAILED(hr))
|
||||
|
@ -245,7 +247,7 @@ int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, flo
|
|||
float invLineHeight = 1.0f / ((m_fTexCoords[0][3] - m_fTexCoords[0][1]) * m_dwTexHeight);
|
||||
// Fill vertex buffer
|
||||
FONT2DVERTEX* pVertices;
|
||||
int dwNumTriangles = 0L;
|
||||
int dwNumTriangles = 0L;
|
||||
m_pVB->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD);
|
||||
|
||||
const char *oldstrText=strText;
|
||||
|
@ -296,7 +298,7 @@ int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, flo
|
|||
if (c < (' '))
|
||||
continue;
|
||||
|
||||
c-=32;
|
||||
c -= 32;
|
||||
float tx1 = m_fTexCoords[c][0];
|
||||
float ty1 = m_fTexCoords[c][1];
|
||||
float tx2 = m_fTexCoords[c][2];
|
||||
|
@ -329,7 +331,6 @@ int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, flo
|
|||
m_pVB->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD);
|
||||
dwNumTriangles = 0;
|
||||
}
|
||||
|
||||
sx += w + spacing*fXScale*vpWidth;
|
||||
}
|
||||
|
||||
|
|
|
@ -349,15 +349,15 @@ static void DX9DebuggerUpdateScreen()
|
|||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
|
||||
D3D::dev->StretchRect(FBManager.GetEFBColorRTSurface(), NULL,
|
||||
D3D::dev->StretchRect(g_framebufferManager.GetEFBColorRTSurface(), NULL,
|
||||
D3D::GetBackBufferSurface(), NULL,
|
||||
D3DTEXF_LINEAR);
|
||||
|
||||
D3D::dev->EndScene();
|
||||
D3D::dev->Present(NULL, NULL, NULL, NULL);
|
||||
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
D3D::dev->BeginScene();
|
||||
}
|
||||
else
|
||||
|
|
|
@ -145,14 +145,6 @@ void OSDMenu(WPARAM wParam)
|
|||
case '3':
|
||||
OSDChoice = 1;
|
||||
// Toggle native resolution
|
||||
/*
|
||||
if (!(g_Config.bNativeResolution || g_Config.b2xResolution))
|
||||
g_Config.bNativeResolution = true;
|
||||
else if (g_Config.bNativeResolution && Renderer::AllowCustom())
|
||||
{ g_Config.bNativeResolution = false; if (Renderer::Allow2x()) {g_Config.b2xResolution = true;} }
|
||||
else if (Renderer::AllowCustom())
|
||||
g_Config.b2xResolution = false;
|
||||
*/
|
||||
OSDInternalW = D3D::GetBackBufferWidth();
|
||||
OSDInternalH = D3D::GetBackBufferHeight();
|
||||
break;
|
||||
|
@ -224,6 +216,7 @@ HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
|||
// TODO:
|
||||
// 1. Remove redundant window manipulation,
|
||||
// 2. Make DX9 in fullscreen can be overlapped by other dialogs
|
||||
// 3. Request window sizes which actually make the client area map to a common resolution
|
||||
HWND Ret;
|
||||
int x=0, y=0, width=640, height=480;
|
||||
g_VideoInitialize.pRequestWindowSize(x, y, width, height);
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#undef CHECK
|
||||
#define CHECK(hr, Message, ...) if (FAILED(hr)) { PanicAlert(__FUNCTION__ "Failed in %s at line %d: " Message, __FILE__, __LINE__, __VA_ARGS__); }
|
||||
|
||||
FramebufferManager FBManager;
|
||||
FramebufferManager g_framebufferManager;
|
||||
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorRTSurface()
|
||||
{
|
||||
|
@ -313,7 +313,6 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
|||
LPDIRECT3DTEXTURE9 xfbTexture;
|
||||
HRESULT hr = 0;
|
||||
|
||||
|
||||
VirtualXFBListType::iterator it = findVirtualXFB(xfbAddr, fbWidth, fbHeight);
|
||||
|
||||
if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
|
||||
|
@ -393,8 +392,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
|||
m_virtualXFBList.push_front(newVirt);
|
||||
}
|
||||
|
||||
// Copy EFB to XFB texture
|
||||
|
||||
// Copy EFB data to XFB and restore render target again
|
||||
if(!xfbTexture)
|
||||
return;
|
||||
LPDIRECT3DTEXTURE9 read_texture = GetEFBColorTexture(sourceRc);
|
||||
|
|
|
@ -107,7 +107,6 @@ public:
|
|||
void Destroy();
|
||||
|
||||
void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
|
||||
|
||||
const XFBSource** GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
|
||||
|
||||
LPDIRECT3DTEXTURE9 GetEFBColorTexture(const EFBRectangle& sourceRc);
|
||||
|
@ -168,6 +167,6 @@ private:
|
|||
D3DFORMAT s_efb_depth_ReadBuffer_Format;//Format of the Depth color Read Surface
|
||||
};
|
||||
|
||||
extern FramebufferManager FBManager;
|
||||
extern FramebufferManager g_framebufferManager;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -28,4 +28,4 @@
|
|||
// A global plugin specification
|
||||
extern PLUGIN_GLOBALS* globals;
|
||||
|
||||
#endif // _GLOBALS_H_
|
||||
#endif // _GLOBALS_H_
|
|
@ -27,7 +27,6 @@
|
|||
#include "CPMemory.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
|
||||
class D3DVertexFormat : public NativeVertexFormat
|
||||
{
|
||||
LPDIRECT3DVERTEXDECLARATION9 d3d_decl;
|
||||
|
@ -76,12 +75,13 @@ D3DDECLTYPE VarToD3D(VarType t, int size)
|
|||
D3DDECLTYPE_UNUSED, D3DDECLTYPE_UBYTE4N, D3DDECLTYPE_SHORT4N, D3DDECLTYPE_USHORT4N, D3DDECLTYPE_FLOAT4,
|
||||
};
|
||||
D3DDECLTYPE retval = D3DDECLTYPE_UNUSED;
|
||||
switch (size) {
|
||||
switch (size)
|
||||
{
|
||||
case 1: retval = lookup1[t]; break;
|
||||
case 2: retval = lookup2[t]; break;
|
||||
case 3: retval = lookup3[t]; break;
|
||||
case 4: retval = lookup4[t]; break;
|
||||
default: PanicAlert("VarToD3D: size wrong (%i)", size); break;
|
||||
default: break;
|
||||
}
|
||||
if (retval == D3DDECLTYPE_UNUSED) {
|
||||
PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size);
|
||||
|
|
|
@ -239,14 +239,13 @@ void PixelShaderCache::Init()
|
|||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
|
||||
PixelShaderCacheInserter inserter;
|
||||
int read_items = g_ps_disk_cache.OpenAndRead(cache_filename, &inserter);
|
||||
g_ps_disk_cache.OpenAndRead(cache_filename, &inserter);
|
||||
}
|
||||
|
||||
// ONLY to be used during shutdown.
|
||||
void PixelShaderCache::Clear()
|
||||
{
|
||||
PSCache::iterator iter = PixelShaders.begin();
|
||||
for (; iter != PixelShaders.end(); ++iter)
|
||||
for (PSCache::iterator iter = PixelShaders.begin(); iter != PixelShaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
PixelShaders.clear();
|
||||
|
||||
|
@ -279,19 +278,16 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
|
|||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(&uid, dstAlpha);
|
||||
|
||||
// Is the shader already set?
|
||||
// Check if the shader is already set
|
||||
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
|
||||
{
|
||||
PSCache::const_iterator iter = PixelShaders.find(uid);
|
||||
if (iter != PixelShaders.end() && iter->second.shader)
|
||||
return true; // Sure, we're done.
|
||||
else
|
||||
return false; // ?? something is wrong.
|
||||
return (iter != PixelShaders.end() && iter->second.shader);
|
||||
}
|
||||
|
||||
memcpy(&last_pixel_shader_uid, &uid, sizeof(PIXELSHADERUID));
|
||||
|
||||
// Is the shader already in the cache?
|
||||
|
||||
// Check if the shader is already in the cache
|
||||
PSCache::iterator iter;
|
||||
iter = PixelShaders.find(uid);
|
||||
if (iter != PixelShaders.end())
|
||||
|
@ -311,14 +307,14 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
|
|||
return false;
|
||||
}
|
||||
|
||||
// OK, need to generate and compile it.
|
||||
// Need to compile a new shader
|
||||
const char *code = GeneratePixelShaderCode(dstAlpha, API_D3D9,components);
|
||||
|
||||
u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
|
||||
unique_shaders.insert(code_hash);
|
||||
SETSTAT(stats.numUniquePixelShaders, unique_shaders.size());
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
|
@ -326,7 +322,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
|
|||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
u8 *bytecode = 0;
|
||||
int bytecodelen = 0;
|
||||
|
@ -342,7 +338,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Here we have the UID and the byte code. Insert it into the disk cache.
|
||||
// Insert the bytecode into the caches
|
||||
g_ps_disk_cache.Append((u8 *)&uid, sizeof(uid), bytecode, bytecodelen);
|
||||
g_ps_disk_cache.Sync();
|
||||
|
||||
|
@ -352,7 +348,8 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
|
|||
return result;
|
||||
}
|
||||
|
||||
bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate) {
|
||||
bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate)
|
||||
{
|
||||
LPDIRECT3DPIXELSHADER9 shader = D3D::CreatePixelShaderFromByteCode(bytecode, bytecodelen);
|
||||
|
||||
// Make an entry in the table
|
||||
|
@ -368,7 +365,7 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytec
|
|||
}
|
||||
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
|
||||
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
|
||||
if (activate)
|
||||
{
|
||||
D3D::SetPixelShader(shader);
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
|
||||
#include "debugger/debugger.h"
|
||||
|
||||
int s_fps=0;
|
||||
static int s_fps = 0;
|
||||
|
||||
static bool WindowResized;
|
||||
static int s_target_width;
|
||||
|
@ -75,14 +75,14 @@ static float EFByScale;
|
|||
static int s_recordWidth;
|
||||
static int s_recordHeight;
|
||||
|
||||
static bool s_LastFrameDumped;
|
||||
static bool s_AVIDumping;
|
||||
static bool s_bLastFrameDumped;
|
||||
static bool s_bAVIDumping;
|
||||
|
||||
static u32 s_blendMode;
|
||||
static u32 s_LastAA;
|
||||
static u32 s_LastEFBScale;
|
||||
static bool IS_AMD;
|
||||
static bool XFBWrited;
|
||||
static bool XFBWrited = false;
|
||||
|
||||
// used extern by other files. need to clean this up at some point.
|
||||
int frameCount;
|
||||
|
@ -120,6 +120,24 @@ static const D3DBLEND d3dDestFactors[8] =
|
|||
D3DBLEND_INVDESTALPHA
|
||||
};
|
||||
|
||||
// 0 0x00
|
||||
// 1 Source & destination
|
||||
// 2 Source & ~destination
|
||||
// 3 Source
|
||||
// 4 ~Source & destination
|
||||
// 5 Destination
|
||||
// 6 Source ^ destination = Source & ~destination | ~Source & destination
|
||||
// 7 Source | destination
|
||||
|
||||
// 8 ~(Source | destination)
|
||||
// 9 ~(Source ^ destination) = ~Source & ~destination | Source & destination
|
||||
// 10 ~Destination
|
||||
// 11 Source | ~destination
|
||||
// 12 ~Source
|
||||
// 13 ~Source | destination
|
||||
// 14 ~(Source & destination)
|
||||
// 15 0xff
|
||||
|
||||
static const D3DBLENDOP d3dLogicOpop[16] =
|
||||
{
|
||||
D3DBLENDOP_ADD,
|
||||
|
@ -223,7 +241,7 @@ void SetupDeviceObjects()
|
|||
{
|
||||
D3D::font.Init();
|
||||
VertexLoaderManager::Init();
|
||||
FBManager.Create();
|
||||
g_framebufferManager.Create();
|
||||
|
||||
VertexShaderManager::Dirty();
|
||||
PixelShaderManager::Dirty();
|
||||
|
@ -243,7 +261,7 @@ void TeardownDeviceObjects()
|
|||
ScreenShootMEMSurface = NULL;
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
FBManager.Destroy();
|
||||
g_framebufferManager.Destroy();
|
||||
D3D::font.Shutdown();
|
||||
TextureCache::Invalidate(false);
|
||||
VertexLoaderManager::Shutdown();
|
||||
|
@ -252,7 +270,8 @@ void TeardownDeviceObjects()
|
|||
TextureConverter::Shutdown();
|
||||
}
|
||||
|
||||
bool Renderer::Init()
|
||||
// Init functions
|
||||
bool Renderer::Init()
|
||||
{
|
||||
st = new char[32768];
|
||||
UpdateActiveConfig();
|
||||
|
@ -276,6 +295,8 @@ bool Renderer::Init()
|
|||
fullScreenRes, backbuffer_ms_mode, false);
|
||||
|
||||
IS_AMD = D3D::IsATIDevice();
|
||||
|
||||
// Decide frambuffer size
|
||||
s_backbuffer_width = D3D::GetBackBufferWidth();
|
||||
s_backbuffer_height = D3D::GetBackBufferHeight();
|
||||
|
||||
|
@ -323,8 +344,8 @@ bool Renderer::Init()
|
|||
s_Fulltarget_width = s_target_width;
|
||||
s_Fulltarget_height = s_target_height;
|
||||
|
||||
s_LastFrameDumped = false;
|
||||
s_AVIDumping = false;
|
||||
s_bLastFrameDumped = false;
|
||||
s_bAVIDumping = false;
|
||||
|
||||
// We're not using fixed function.
|
||||
// Let's just set the matrices to identity to be sure.
|
||||
|
@ -348,8 +369,8 @@ bool Renderer::Init()
|
|||
D3D::dev->SetViewport(&vp);
|
||||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET, 0x0, 0, 0);
|
||||
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
vp.X = (s_Fulltarget_width - s_target_width) / 2;
|
||||
vp.Y = (s_Fulltarget_height - s_target_height) / 2;
|
||||
vp.Width = s_target_width;
|
||||
|
@ -369,28 +390,60 @@ void Renderer::Shutdown()
|
|||
D3D::Present();
|
||||
D3D::Close();
|
||||
|
||||
if (s_AVIDumping)
|
||||
if (s_bAVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
}
|
||||
delete [] st;
|
||||
}
|
||||
|
||||
int Renderer::GetTargetWidth() { return s_target_width; }
|
||||
int Renderer::GetTargetHeight() { return s_target_height; }
|
||||
int Renderer::GetFullTargetWidth() { return s_Fulltarget_width; }
|
||||
int Renderer::GetFullTargetHeight() { return s_Fulltarget_height; }
|
||||
float Renderer::GetTargetScaleX() { return EFBxScale; }
|
||||
float Renderer::GetTargetScaleY() { return EFByScale; }
|
||||
// Return the rendering target width and height
|
||||
int Renderer::GetTargetWidth()
|
||||
{
|
||||
return s_target_width;
|
||||
}
|
||||
|
||||
float Renderer::GetXFBScaleX() { return xScale; }
|
||||
float Renderer::GetXFBScaleY() { return yScale; }
|
||||
int Renderer::GetTargetHeight()
|
||||
{
|
||||
return s_target_height;
|
||||
}
|
||||
|
||||
int Renderer::GetFullTargetWidth()
|
||||
{
|
||||
return s_Fulltarget_width;
|
||||
}
|
||||
|
||||
int Renderer::GetFullTargetHeight()
|
||||
{
|
||||
return s_Fulltarget_height;
|
||||
}
|
||||
|
||||
float Renderer::GetTargetScaleX()
|
||||
{
|
||||
return EFBxScale;
|
||||
}
|
||||
|
||||
float Renderer::GetTargetScaleY()
|
||||
{
|
||||
return EFByScale;
|
||||
}
|
||||
|
||||
float Renderer::GetXFBScaleX()
|
||||
{
|
||||
return xScale;
|
||||
}
|
||||
|
||||
float Renderer::GetXFBScaleY()
|
||||
{
|
||||
return yScale;
|
||||
}
|
||||
|
||||
// Return the framebuffer size
|
||||
int Renderer::GetFrameBufferWidth()
|
||||
{
|
||||
return s_backbuffer_width;
|
||||
}
|
||||
|
||||
int Renderer::GetFrameBufferHeight()
|
||||
{
|
||||
return s_backbuffer_height;
|
||||
|
@ -399,7 +452,7 @@ int Renderer::GetFrameBufferHeight()
|
|||
// Create On-Screen-Messages
|
||||
void Renderer::DrawDebugText()
|
||||
{
|
||||
// OSD Menu messages
|
||||
// OSD menu messages
|
||||
if (g_ActiveConfig.bOSDHotKey)
|
||||
{
|
||||
if (OSDChoice > 0)
|
||||
|
@ -434,9 +487,12 @@ void Renderer::DrawDebugText()
|
|||
std::string OSDM3 = g_ActiveConfig.bEFBCopyDisable ? "Disabled" :
|
||||
g_ActiveConfig.bCopyEFBToTexture ? "To Texture" : "To RAM";
|
||||
|
||||
// If there is more text than this we will have a collission
|
||||
// If there is more text than this we will have a collision
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
{ T1 += "\n\n"; T2 += "\n\n"; }
|
||||
{
|
||||
T1 += "\n\n";
|
||||
T2 += "\n\n";
|
||||
}
|
||||
|
||||
// The rows
|
||||
T0.push_back(StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()));
|
||||
|
@ -504,10 +560,8 @@ void formatBufferDump(const char *in, char *out, int w, int h, int p)
|
|||
void CheckForResize()
|
||||
{
|
||||
while (EmuWindow::IsSizing())
|
||||
{
|
||||
Sleep(10);
|
||||
}
|
||||
|
||||
|
||||
if (EmuWindow::GetParentWnd())
|
||||
{
|
||||
// Re-stretch window to parent window size again, if it has a parent window.
|
||||
|
@ -522,7 +576,8 @@ void CheckForResize()
|
|||
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
||||
int client_width = rcWindow.right - rcWindow.left;
|
||||
int client_height = rcWindow.bottom - rcWindow.top;
|
||||
// Sanity check.
|
||||
|
||||
// Sanity check
|
||||
if ((client_width != s_backbuffer_width ||
|
||||
client_height != s_backbuffer_height) &&
|
||||
client_width >= 4 && client_height >= 4)
|
||||
|
@ -539,20 +594,18 @@ void CheckForResize()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
{
|
||||
if (!fbWidth || !fbHeight)
|
||||
return;
|
||||
VideoFifo_CheckEFBAccess();
|
||||
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
|
||||
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
|
||||
XFBWrited = true;
|
||||
// XXX: Without the VI, how would we know what kind of field this is? So
|
||||
// just use progressive.
|
||||
if (g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
FBManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
g_framebufferManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -618,7 +671,7 @@ bool Renderer::SetScissorRect()
|
|||
return false;
|
||||
}
|
||||
|
||||
void Renderer::SetColorMask()
|
||||
void Renderer::SetColorMask()
|
||||
{
|
||||
DWORD color_mask = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
|
@ -644,18 +697,18 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
|
||||
// Get the working buffer
|
||||
LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthRTSurface() : FBManager.GetEFBColorRTSurface();
|
||||
g_framebufferManager.GetEFBDepthRTSurface() : g_framebufferManager.GetEFBColorRTSurface();
|
||||
// Get the temporal buffer to move 1pixel data
|
||||
LPDIRECT3DSURFACE9 RBuffer = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthReadSurface() : FBManager.GetEFBColorReadSurface();
|
||||
g_framebufferManager.GetEFBDepthReadSurface() : g_framebufferManager.GetEFBColorReadSurface();
|
||||
// Get the memory buffer that can be locked
|
||||
LPDIRECT3DSURFACE9 pOffScreenBuffer = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthOffScreenRTSurface() : FBManager.GetEFBColorOffScreenRTSurface();
|
||||
g_framebufferManager.GetEFBDepthOffScreenRTSurface() : g_framebufferManager.GetEFBColorOffScreenRTSurface();
|
||||
// Get the buffer format
|
||||
D3DFORMAT BufferFormat = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthRTSurfaceFormat() : FBManager.GetEFBColorRTSurfaceFormat();
|
||||
g_framebufferManager.GetEFBDepthRTSurfaceFormat() : g_framebufferManager.GetEFBColorRTSurfaceFormat();
|
||||
D3DFORMAT ReadBufferFormat = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager.GetEFBDepthReadSurfaceFormat() : BufferFormat;
|
||||
g_framebufferManager.GetEFBDepthReadSurfaceFormat() : BufferFormat;
|
||||
|
||||
if (BufferFormat == D3DFMT_D24X8)
|
||||
return 0;
|
||||
|
@ -667,8 +720,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
|
||||
return 0;
|
||||
}
|
||||
// Get the rectangular target region covered by the EFB pixel.
|
||||
|
||||
// Get the rectangular target region covered by the EFB pixel
|
||||
EFBRectangle efbPixelRc;
|
||||
efbPixelRc.left = x;
|
||||
efbPixelRc.top = y;
|
||||
|
@ -700,6 +752,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
RectToLock.bottom--;
|
||||
if ((RectToLock.right - RectToLock.left) > 4)
|
||||
RectToLock.left++;
|
||||
|
||||
ResetAPIState(); // Reset any game specific settings
|
||||
hr = D3D::dev->SetDepthStencilSurface(NULL);
|
||||
hr = D3D::dev->SetRenderTarget(0, RBuffer);
|
||||
|
@ -727,7 +780,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
colmat[0] = colmat[5] = colmat[10] = 1.0f;
|
||||
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
|
||||
EFBRectangle source_rect;
|
||||
LPDIRECT3DTEXTURE9 read_texture = FBManager.GetEFBDepthTexture(source_rect);
|
||||
LPDIRECT3DTEXTURE9 read_texture = g_framebufferManager.GetEFBDepthTexture(source_rect);
|
||||
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||||
|
||||
|
@ -742,8 +795,8 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
|
||||
hr = D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
hr = D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
hr = D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
hr = D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
RestoreAPIState();
|
||||
RectToLock.bottom = 4;
|
||||
RectToLock.left = 0;
|
||||
|
@ -771,8 +824,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
PanicAlert("Unable to copy data to mem buffer");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// The surface is good.. lock it
|
||||
if ((hr = pOffScreenBuffer->LockRect(&drect, &RectToLock, D3DLOCK_READONLY)) != D3D_OK)
|
||||
|
@ -780,37 +832,48 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" : hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
case PEEK_Z:
|
||||
{
|
||||
switch (ReadBufferFormat)
|
||||
{
|
||||
case D3DFMT_R32F:
|
||||
val = ((float*)drect.pBits)[6];
|
||||
break;
|
||||
default:
|
||||
float ffrac = 1.0f/255.0f;
|
||||
z = ((u32*)drect.pBits)[6];
|
||||
val = ((float)((z>>16) & 0xFF)) * ffrac;
|
||||
ffrac*= 1 / 255.0f;
|
||||
val += ((float)((z>>8) & 0xFF)) * ffrac;
|
||||
ffrac*= 1 / 255.0f;
|
||||
val += ((float)(z & 0xFF)) * ffrac;
|
||||
break;
|
||||
};
|
||||
z = ((u32)(val * 0xffffff));
|
||||
}
|
||||
break;
|
||||
|
||||
case PEEK_COLOR:
|
||||
z = ((u32 *)drect.pBits)[0];
|
||||
break;
|
||||
case POKE_COLOR:
|
||||
switch (type)
|
||||
{
|
||||
case PEEK_Z:
|
||||
{
|
||||
switch (ReadBufferFormat)
|
||||
{
|
||||
case D3DFMT_R32F:
|
||||
val = ((float*)drect.pBits)[6];
|
||||
break;
|
||||
default:
|
||||
float ffrac = 1.0f/255.0f;
|
||||
z = ((u32*)drect.pBits)[6];
|
||||
val = ((float)((z>>16) & 0xFF)) * ffrac;
|
||||
ffrac*= 1 / 255.0f;
|
||||
val += ((float)((z>>8) & 0xFF)) * ffrac;
|
||||
ffrac*= 1 / 255.0f;
|
||||
val += ((float)(z & 0xFF)) * ffrac;
|
||||
break;
|
||||
};
|
||||
z = ((u32)(val * 0xffffff));
|
||||
}
|
||||
break;
|
||||
|
||||
case POKE_Z:
|
||||
// TODO: Implement
|
||||
break;
|
||||
|
||||
case PEEK_COLOR:
|
||||
z = ((u32*)drect.pBits)[0];
|
||||
break;
|
||||
|
||||
case POKE_COLOR:
|
||||
// TODO: Implement. One way is to draw a tiny pixel-sized rectangle at
|
||||
// the exact location. Note: EFB pokes are susceptible to Z-buffering
|
||||
// and perhaps blending.
|
||||
//WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering");
|
||||
break;
|
||||
|
||||
// TODO: Implement POKE_Z and POKE_COLOR
|
||||
default:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
pOffScreenBuffer->UnlockRect();
|
||||
|
@ -905,10 +968,10 @@ void UpdateViewport()
|
|||
{
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
FBManager.Destroy();
|
||||
FBManager.Create();
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
g_framebufferManager.Destroy();
|
||||
g_framebufferManager.Create();
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
}
|
||||
}
|
||||
vp.X = X;
|
||||
|
@ -978,7 +1041,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
}
|
||||
|
||||
static bool RightFrame = false;
|
||||
|
||||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc)
|
||||
{
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.bUseRealXFB) || !fbWidth || !fbHeight)
|
||||
|
@ -989,10 +1052,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// this function is called after the XFB field is changed, not after
|
||||
// EFB is copied to XFB. In this way, flickering is reduced in games
|
||||
// and seems to also give more FPS in ZTP
|
||||
|
||||
|
||||
if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2;
|
||||
u32 xfbCount = 0;
|
||||
const XFBSource** xfbSourceList = FBManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
const XFBSource** xfbSourceList = g_framebufferManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
g_VideoInitialize.pCopiedToXFB(false);
|
||||
|
@ -1019,7 +1082,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
RightFrame = true;
|
||||
}
|
||||
}
|
||||
// Set the backbuffer as the rendering target
|
||||
|
||||
// Prepare to copy the XFBs to our backbuffer
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
|
||||
|
@ -1068,13 +1132,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// draw each xfb source
|
||||
for (u32 i = 0; i < xfbCount; ++i)
|
||||
{
|
||||
xfbSource = xfbSourceList[i];
|
||||
xfbSource = xfbSourceList[i];
|
||||
MathUtil::Rectangle<float> sourceRc;
|
||||
|
||||
sourceRc.left = 0;
|
||||
sourceRc.top = 0;
|
||||
sourceRc.right = xfbSource->texWidth;
|
||||
sourceRc.bottom = xfbSource->texHeight;
|
||||
sourceRc.bottom = xfbSource->texHeight;
|
||||
|
||||
MathUtil::Rectangle<float> drawRc;
|
||||
|
||||
|
@ -1085,11 +1149,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
int xfbWidth = xfbSource->srcWidth;
|
||||
int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbWidth * 2);
|
||||
|
||||
drawRc.bottom = 1.0f - 2.0f * ((hOffset) / (float)fbHeight);
|
||||
drawRc.top = 1.0f - 2.0f * ((hOffset + xfbHeight) / (float)fbHeight);
|
||||
drawRc.bottom = 1.0f - (2.0f * (hOffset) / (float)fbHeight);
|
||||
drawRc.top = 1.0f - (2.0f * (hOffset + xfbHeight) / (float)fbHeight);
|
||||
drawRc.left = -(xfbWidth / (float)fbWidth);
|
||||
drawRc.right = (xfbWidth / (float)fbWidth);
|
||||
|
||||
|
||||
if (!g_ActiveConfig.bAutoScale)
|
||||
{
|
||||
|
@ -1117,7 +1180,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
else
|
||||
{
|
||||
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc);
|
||||
LPDIRECT3DTEXTURE9 read_texture = FBManager.GetEFBColorTexture(rc);
|
||||
LPDIRECT3DTEXTURE9 read_texture = g_framebufferManager.GetEFBColorTexture(rc);
|
||||
D3D::drawShadedTexQuad(read_texture,targetRc.AsRECT(),Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),Width,Height,PixelShaderCache::GetColorCopyProgram(g_Config.iMultisampleMode),VertexShaderCache::GetSimpleVertexShader(g_Config.iMultisampleMode));
|
||||
}
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
|
@ -1134,7 +1197,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
if(s_bScreenshot)
|
||||
if (s_bScreenshot)
|
||||
{
|
||||
s_criticalScreenshot.Enter();
|
||||
HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
|
||||
|
@ -1153,12 +1216,12 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
|
||||
if (!s_LastFrameDumped)
|
||||
if (!s_bLastFrameDumped)
|
||||
{
|
||||
s_recordWidth = dst_rect.GetWidth();
|
||||
s_recordHeight = dst_rect.GetHeight();
|
||||
s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!s_AVIDumping)
|
||||
s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!s_bAVIDumping)
|
||||
{
|
||||
PanicAlert("Error dumping frames to AVI.");
|
||||
}
|
||||
|
@ -1169,7 +1232,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (s_AVIDumping)
|
||||
if (s_bAVIDumping)
|
||||
{
|
||||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, dst_rect.AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||
|
@ -1181,16 +1244,17 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
ScreenShootMEMSurface->UnlockRect();
|
||||
}
|
||||
}
|
||||
s_LastFrameDumped = true;
|
||||
s_bLastFrameDumped = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_LastFrameDumped && s_AVIDumping)
|
||||
if (s_bLastFrameDumped && s_bAVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
s_AVIDumping = false;
|
||||
s_bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames to AVI", 2000);
|
||||
}
|
||||
s_LastFrameDumped = false;
|
||||
s_bLastFrameDumped = false;
|
||||
}
|
||||
|
||||
// Finish up the current frame, print some stats
|
||||
|
@ -1213,22 +1277,19 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
|
||||
}
|
||||
|
||||
|
||||
OSD::DrawMessages();
|
||||
|
||||
D3D::EndFrame();
|
||||
|
||||
frameCount++;
|
||||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// Make any new configuration settings active.
|
||||
// Enable any configuration changes
|
||||
UpdateActiveConfig();
|
||||
WindowResized = false;
|
||||
CheckForResize();
|
||||
|
||||
|
||||
bool xfbchanged = false;
|
||||
|
||||
|
||||
if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
{
|
||||
xfbchanged = true;
|
||||
|
@ -1288,13 +1349,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
}
|
||||
else
|
||||
{
|
||||
FBManager.Destroy();
|
||||
FBManager.Create();
|
||||
g_framebufferManager.Destroy();
|
||||
g_framebufferManager.Create();
|
||||
}
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
}
|
||||
|
||||
// Place messages on the picture, then copy it to the screen
|
||||
// ---------------------------------------------------------------------
|
||||
// Count FPS.
|
||||
// -------------
|
||||
|
@ -1311,20 +1373,26 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
// Begin new frame
|
||||
// Set default viewport and scissor, for the clear to work correctly
|
||||
// New frame
|
||||
stats.ResetFrame();
|
||||
|
||||
// Flip/present backbuffer to frontbuffer here
|
||||
D3D::Present();
|
||||
D3D::BeginFrame();
|
||||
Renderer::RestoreAPIState();
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
UpdateViewport();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
// For testing zbuffer targets.
|
||||
// Renderer::SetZBufferRender();
|
||||
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget,
|
||||
// GetTargetWidth(), GetTargetHeight());
|
||||
g_VideoInitialize.pCopiedToXFB(XFBWrited || g_ActiveConfig.bUseRealXFB);
|
||||
XFBWrited = false;
|
||||
}
|
||||
|
||||
// ALWAYS call RestoreAPIState for each ResetAPIState call you're doing
|
||||
void Renderer::ResetAPIState()
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||
|
@ -1365,6 +1433,7 @@ void Renderer::SetDepthMode()
|
|||
}
|
||||
else
|
||||
{
|
||||
// if the test is disabled write is disabled too
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); // ??
|
||||
}
|
||||
|
|
|
@ -79,6 +79,30 @@ void TextureCache::Invalidate(bool shutdown)
|
|||
HiresTextures::Shutdown();
|
||||
}
|
||||
|
||||
void TextureCache::Shutdown()
|
||||
{
|
||||
Invalidate(true);
|
||||
FreeMemoryPages(temp, TEMP_SIZE);
|
||||
temp = NULL;
|
||||
}
|
||||
|
||||
void TextureCache::Cleanup()
|
||||
{
|
||||
TexCache::iterator iter = textures.begin();
|
||||
while (iter != textures.end())
|
||||
{
|
||||
if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
|
||||
{
|
||||
iter->second.Destroy(false);
|
||||
iter = textures.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
||||
{
|
||||
TexCache::iterator iter = textures.begin();
|
||||
|
@ -90,9 +114,9 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
|||
iter->second.Destroy(false);
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -120,53 +144,54 @@ int TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 rang
|
|||
return 0;
|
||||
}
|
||||
|
||||
void TextureCache::Shutdown()
|
||||
{
|
||||
Invalidate(true);
|
||||
FreeMemoryPages(temp, TEMP_SIZE);
|
||||
temp = NULL;
|
||||
}
|
||||
|
||||
void TextureCache::Cleanup()
|
||||
{
|
||||
TexCache::iterator iter = textures.begin();
|
||||
while (iter != textures.end())
|
||||
{
|
||||
if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
|
||||
{
|
||||
iter->second.Destroy(false);
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt,bool UseNativeMips, int maxlevel)
|
||||
{
|
||||
// notes (about "UNsafe texture cache"):
|
||||
// Have to be removed soon.
|
||||
// But we keep it until the "safe" way became rock solid
|
||||
// pros: it has an unique ID held by the texture data itself (@address) once cached.
|
||||
// cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly
|
||||
|
||||
// notes (about "safe texture cache"):
|
||||
// Metroids text issue (character table):
|
||||
// Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
|
||||
// That's why we have to hash the TLUT too for TLUT tex_format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
|
||||
// And since the address and tex data don't change, the key index in the cacheEntry map can't be the address but
|
||||
// have to be a real unique ID.
|
||||
// DONE but not satifiying yet -> may break copyEFBToTexture sometimes.
|
||||
|
||||
// Pokemon Colosseum text issue (plain text):
|
||||
// Use a GX_TF_I4 512x512 text-flush-texture at a const address.
|
||||
// The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only)
|
||||
// so lot's of remaning old text. Thin white chars on black bg too.
|
||||
|
||||
// TODO: - clean this up when ready to kill old "unsafe texture cache"
|
||||
// - fix the key index situation with CopyRenderTargetToTexture.
|
||||
// Could happen only for GX_TF_C4, GX_TF_C8 and GX_TF_C14X2 fmt.
|
||||
// Wonder if we can't use tex width&height to know if EFB might be copied to it...
|
||||
// raw idea: TOCHECK if addresses are aligned we have few bits left...
|
||||
|
||||
if (address == 0)
|
||||
return NULL;
|
||||
|
||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
|
||||
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
|
||||
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; // TexelSizeInNibbles(format)*width*height/16;
|
||||
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; // TexelSizeInNibbles(format)*width*height/16;
|
||||
int bsdepth = TexDecoder_GetTexelSizeInNibbles(tex_format);
|
||||
int expandedWidth = (width + bsw) & (~bsw);
|
||||
int expandedWidth = (width + bsw) & (~bsw);
|
||||
int expandedHeight = (height + bsh) & (~bsh);
|
||||
|
||||
u64 hash_value;
|
||||
u64 hash_value = 0;
|
||||
u32 texID = address;
|
||||
u64 texHash;
|
||||
u64 texHash = 0;
|
||||
u32 FullFormat = tex_format;
|
||||
bool TextureisDynamic = false;
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
u32 FullFormat = (tex_format | (tlutfmt << 16));
|
||||
FullFormat = (tex_format | (tlutfmt << 16));
|
||||
|
||||
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
texHash = GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
texHash = GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
{
|
||||
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
||||
|
@ -325,7 +350,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
|
||||
entry.isNonPow2 = false;
|
||||
int TexLevels = (width > height)?width:height;
|
||||
TexLevels = (isPow2 && UseNativeMips && (maxlevel > 0)) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : ((isPow2)? 0 : 1);
|
||||
TexLevels = (isPow2 && UseNativeMips && (maxlevel > 0)) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : (isPow2? 0 : 1);
|
||||
if(TexLevels > (maxlevel + 1) && maxlevel > 0)
|
||||
TexLevels = (maxlevel + 1);
|
||||
entry.MipLevels = maxlevel;
|
||||
|
@ -364,14 +389,14 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
entry.Scaledw = width;
|
||||
entry.Scaledh = height;
|
||||
entry.fmt = FullFormat;
|
||||
|
||||
|
||||
if (g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
// dump texture to file
|
||||
char szTemp[MAX_PATH];
|
||||
char szDir[MAX_PATH];
|
||||
const char* uniqueId = globals->unique_id;
|
||||
bool bCheckedDumpDir = false;
|
||||
static bool bCheckedDumpDir = false;
|
||||
|
||||
sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), uniqueId);
|
||||
|
||||
|
@ -390,7 +415,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
}
|
||||
|
||||
INCSTAT(stats.numTexturesCreated);
|
||||
SETSTAT(stats.numTexturesAlive, (int)textures.size());
|
||||
SETSTAT(stats.numTexturesAlive, textures.size());
|
||||
|
||||
//Set the texture!
|
||||
D3D::SetTexture(stage, entry.texture);
|
||||
|
@ -434,12 +459,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
|||
textures.erase(iter);
|
||||
}
|
||||
}
|
||||
if(TextureisDynamic)
|
||||
if (TextureisDynamic)
|
||||
{
|
||||
Scaledtex_w = tex_w;
|
||||
Scaledtex_h = tex_h;
|
||||
}
|
||||
if(!tex)
|
||||
if (!tex)
|
||||
{
|
||||
TCacheEntry entry;
|
||||
entry.addr = address;
|
||||
|
@ -459,7 +484,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
|||
}
|
||||
|
||||
// Make sure to resolve anything we need to read from.
|
||||
LPDIRECT3DTEXTURE9 read_texture = bFromZBuffer ? FBManager.GetEFBDepthTexture(source_rect) : FBManager.GetEFBColorTexture(source_rect);
|
||||
LPDIRECT3DTEXTURE9 read_texture = bFromZBuffer ? g_framebufferManager.GetEFBDepthTexture(source_rect) : g_framebufferManager.GetEFBColorTexture(source_rect);
|
||||
|
||||
// We have to run a pixel shader, for color conversion.
|
||||
Renderer::ResetAPIState(); // reset any game specific settings
|
||||
|
@ -625,7 +650,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
|||
}
|
||||
|
||||
|
||||
D3DFORMAT bformat = FBManager.GetEFBDepthRTSurfaceFormat();
|
||||
D3DFORMAT bformat = g_framebufferManager.GetEFBDepthRTSurfaceFormat();
|
||||
int SSAAMode = g_ActiveConfig.iMultisampleMode;
|
||||
D3D::drawShadedTexQuad(
|
||||
read_texture,
|
||||
|
@ -660,9 +685,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
|||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||
D3D::SetTexture(0,NULL);
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -156,7 +156,6 @@ void Init()
|
|||
}
|
||||
CreateRgbToYuyvProgram();
|
||||
CreateYuyvToRgbProgram();
|
||||
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
|
@ -242,7 +241,7 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
|
|||
|
||||
if (linearFilter)
|
||||
{
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -256,7 +255,7 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
|
|||
vp.Height = dstHeight;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
hr = D3D::dev->SetViewport(&vp);
|
||||
hr = D3D::dev->SetViewport(&vp);
|
||||
RECT SrcRect;
|
||||
SrcRect.top = sourceRc.top;
|
||||
SrcRect.left = sourceRc.left;
|
||||
|
@ -277,40 +276,31 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
|
|||
|
||||
D3DLOCKED_RECT drect;
|
||||
|
||||
|
||||
hr = D3D::dev->GetRenderTargetData(Rendersurf,s_texConvReadSurface);
|
||||
if((hr = s_texConvReadSurface->LockRect(&drect, &DstRect, D3DLOCK_READONLY)) != D3D_OK)
|
||||
hr = s_texConvReadSurface->LockRect(&drect, &DstRect, D3DLOCK_READONLY);
|
||||
int writeStride = bpmem.copyMipMapStrideChannels * 32;
|
||||
|
||||
if (writeStride != readStride && toTexture)
|
||||
{
|
||||
PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" :
|
||||
hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
|
||||
|
||||
// writing to a texture of a different size
|
||||
|
||||
int readHeight = readStride / dstWidth;
|
||||
|
||||
int readStart = 0;
|
||||
int readLoops = dstHeight / (readHeight/4); // 4 bytes per pixel
|
||||
u8 *Source = (u8*)drect.pBits;
|
||||
for (int i = 0; i < readLoops; i++)
|
||||
{
|
||||
int readDist = dstWidth*readHeight;
|
||||
memcpy(destAddr,Source,readDist);
|
||||
Source += readDist;
|
||||
destAddr += writeStride;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int writeStride = bpmem.copyMipMapStrideChannels * 32;
|
||||
|
||||
if (writeStride != readStride && toTexture)
|
||||
{
|
||||
// writing to a texture of a different size
|
||||
|
||||
int readHeight = readStride / dstWidth;
|
||||
|
||||
int readStart = 0;
|
||||
int readLoops = dstHeight / (readHeight/4); // 4 bytes per pixel
|
||||
u8 *Source = (u8*)drect.pBits;
|
||||
for (int i = 0; i < readLoops; i++)
|
||||
{
|
||||
int readDist = dstWidth*readHeight;
|
||||
memcpy(destAddr,Source,readDist);
|
||||
Source += readDist;
|
||||
destAddr += writeStride;
|
||||
}
|
||||
}
|
||||
else
|
||||
memcpy(destAddr,drect.pBits,dstWidth*dstHeight*4);// 4 bytes per pixel
|
||||
|
||||
hr = s_texConvReadSurface->UnlockRect();
|
||||
}
|
||||
memcpy(destAddr,drect.pBits,dstWidth*dstHeight*4);// 4 bytes per pixel
|
||||
|
||||
hr = s_texConvReadSurface->UnlockRect();
|
||||
}
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
|
@ -335,7 +325,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
|
||||
u8 *dest_ptr = Memory_GetPtr(address);
|
||||
|
||||
LPDIRECT3DTEXTURE9 source_texture = bFromZBuffer ? FBManager.GetEFBDepthTexture(source) : FBManager.GetEFBColorTexture(source);
|
||||
LPDIRECT3DTEXTURE9 source_texture = bFromZBuffer ? g_framebufferManager.GetEFBDepthTexture(source) : g_framebufferManager.GetEFBColorTexture(source);
|
||||
int width = (source.right - source.left) >> bScaleByHalf;
|
||||
int height = (source.bottom - source.top) >> bScaleByHalf;
|
||||
|
||||
|
@ -343,7 +333,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
|
||||
// Invalidate any existing texture covering this memory range.
|
||||
// TODO - don't delete the texture if it already exists, just replace the contents.
|
||||
TextureCache::InvalidateRange(address, size_in_bytes);
|
||||
TextureCache::InvalidateRange(address, size_in_bytes);
|
||||
|
||||
u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
|
||||
u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
|
||||
|
@ -383,9 +373,9 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
Renderer::ResetAPIState();
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight,readStride, true, bScaleByHalf > 0);
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
}
|
||||
|
||||
|
@ -454,8 +444,7 @@ u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 Sou
|
|||
return Hashvalue;
|
||||
}
|
||||
|
||||
|
||||
void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc,u8* destAddr, int dstWidth, int dstHeight)
|
||||
void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
|
||||
{
|
||||
TextureConversionShader::SetShaderParameters(
|
||||
(float)dstWidth,
|
||||
|
@ -468,9 +457,9 @@ void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourc
|
|||
(float)Renderer::GetFullTargetHeight());
|
||||
Renderer::ResetAPIState();
|
||||
EncodeToRamUsingShader(s_rgbToYuyvProgram, srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
}
|
||||
|
||||
|
||||
|
@ -491,7 +480,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
|
|||
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
||||
destTexture->GetSurfaceLevel(0,&Rendersurf);
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
|
||||
D3DVIEWPORT9 vp;
|
||||
|
||||
|
@ -535,17 +524,17 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
|
|||
srcWidth,
|
||||
srcHeight,
|
||||
s_yuyvToRgbProgram,
|
||||
VertexShaderCache::GetSimpleVertexShader(0));
|
||||
VertexShaderCache::GetSimpleVertexShader(0));
|
||||
|
||||
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||
D3D::SetTexture(0,NULL);
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
D3D::dev->SetRenderTarget(0, g_framebufferManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(g_framebufferManager.GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
Rendersurf->Release();
|
||||
s_srcTexture->Release();
|
||||
s_srcTexture->Release();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -81,26 +81,24 @@ void Shutdown()
|
|||
delete [] LocalVBuffer;
|
||||
delete [] TIBuffer;
|
||||
delete [] LIBuffer;
|
||||
delete [] PIBuffer;
|
||||
delete [] PIBuffer;
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
void AddIndices(int _primitive, int _numVertices)
|
||||
void AddIndices(int primitive, int numVertices)
|
||||
{
|
||||
switch (_primitive)
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); break;
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int GetRemainingSize()
|
||||
{
|
||||
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
||||
|
@ -110,53 +108,54 @@ int GetRemainingVertices(int primitive)
|
|||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AddVertices(int _primitive, int _numVertices)
|
||||
void AddVertices(int primitive, int numVertices)
|
||||
{
|
||||
if (_numVertices <= 0)
|
||||
if (numVertices <= 0)
|
||||
return;
|
||||
switch (_primitive)
|
||||
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if(MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices)
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if(MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if(MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
if(Flushed)
|
||||
if (Flushed)
|
||||
{
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = _primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, _numVertices);
|
||||
lastPrimitive = primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, numVertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(_primitive, _numVertices);
|
||||
AddIndices(primitive, numVertices);
|
||||
}
|
||||
|
||||
inline void DumpBadShaders()
|
||||
|
@ -179,7 +178,7 @@ inline void DumpBadShaders()
|
|||
|
||||
inline void Draw(int stride)
|
||||
{
|
||||
if(IndexGenerator::GetNumTriangles() > 0)
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_TRIANGLELIST,
|
||||
|
@ -193,7 +192,7 @@ inline void Draw(int stride)
|
|||
}
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if(IndexGenerator::GetNumLines() > 0)
|
||||
if (IndexGenerator::GetNumLines() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_LINELIST,
|
||||
|
@ -207,7 +206,7 @@ inline void Draw(int stride)
|
|||
}
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if(IndexGenerator::GetNumPoints() > 0)
|
||||
if (IndexGenerator::GetNumPoints() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_POINTLIST,
|
||||
|
@ -226,47 +225,43 @@ inline void Draw(int stride)
|
|||
void Flush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
if(Flushed) return;
|
||||
if (Flushed) return;
|
||||
Flushed=true;
|
||||
VideoFifo_CheckEFBAccess();
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevorders[i/2].getEnable(i & 1))
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
}
|
||||
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
if (bpmem.genMode.numindstages > 0)
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
for (unsigned int i = 0; i < 8; i++)
|
||||
{
|
||||
if (usedtextures & (1 << i)) {
|
||||
if (usedtextures & (1 << i))
|
||||
{
|
||||
Renderer::SetSamplerState(i & 3, i >> 2);
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode1[i&3].max_lod >> 4));
|
||||
|
||||
if (tentry) {
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -311,7 +306,5 @@ void Flush()
|
|||
|
||||
shader_fail:
|
||||
ResetBuffer();
|
||||
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -84,16 +84,19 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
|
|||
D3D::dev->SetVertexShaderConstantF(const_number, f, count);
|
||||
}
|
||||
|
||||
// this class will load the precompiled shaders into our cache
|
||||
class VertexShaderCacheInserter : public LinearDiskCacheReader {
|
||||
public:
|
||||
void Read(const u8 *key, int key_size, const u8 *value, int value_size)
|
||||
{
|
||||
VERTEXSHADERUID uid;
|
||||
if (key_size != sizeof(uid)) {
|
||||
if (key_size != sizeof(uid))
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Wrong key size in vertex shader cache");
|
||||
return;
|
||||
}
|
||||
memcpy(&uid, key, key_size);
|
||||
|
||||
VertexShaderCache::InsertByteCode(uid, value, value_size, false);
|
||||
}
|
||||
};
|
||||
|
@ -179,13 +182,12 @@ void VertexShaderCache::Init()
|
|||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
|
||||
VertexShaderCacheInserter inserter;
|
||||
int read_items = g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
|
||||
}
|
||||
|
||||
void VertexShaderCache::Clear()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
for (; iter != vshaders.end(); ++iter)
|
||||
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
|
||||
|
@ -217,16 +219,11 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
{
|
||||
if (vshaders[uid].shader)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
return (vshaders[uid].shader != NULL);
|
||||
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
|
||||
VSCache::iterator iter;
|
||||
iter = vshaders.find(uid);
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
if (iter != vshaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
|
|
|
@ -100,7 +100,7 @@ void *DllDebugger(void *_hParent, bool Show)
|
|||
return true;
|
||||
}
|
||||
};
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
#endif
|
||||
|
||||
|
@ -148,18 +148,16 @@ void UpdateFPSDisplay(const char *text)
|
|||
SetWindowText(EmuWindow::GetWnd(), temp);
|
||||
}
|
||||
|
||||
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
|
||||
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
||||
{
|
||||
_PluginInfo->Version = 0x0100;
|
||||
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
|
||||
#ifdef DEBUGFAST
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
|
||||
#else
|
||||
#ifndef _DEBUG
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
|
||||
#else
|
||||
#elif defined _DEBUG
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
|
||||
#endif
|
||||
#else
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -197,14 +195,15 @@ void Initialize(void *init)
|
|||
{
|
||||
frameCount = 0;
|
||||
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
|
||||
g_VideoInitialize = *_pVideoInitialize;
|
||||
// Create a shortcut to _pVideoInitialize that can also update it
|
||||
g_VideoInitialize = *(_pVideoInitialize);
|
||||
InitXFBConvTables();
|
||||
|
||||
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
|
||||
UpdateActiveConfig();
|
||||
|
||||
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
|
||||
if (g_VideoInitialize.pWindowHandle == NULL)
|
||||
{
|
||||
|
@ -222,6 +221,8 @@ void Initialize(void *init)
|
|||
|
||||
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
|
||||
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
|
||||
|
||||
// Now the window handle is written
|
||||
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
|
||||
|
||||
OSD::AddMessage("Dolphin Direct3D9 Video Plugin.", 5000);
|
||||
|
@ -234,10 +235,13 @@ void Video_Prepare()
|
|||
s_efbAccessRequested = FALSE;
|
||||
s_FifoShuttingDown = FALSE;
|
||||
s_swapRequested = FALSE;
|
||||
|
||||
// internal interfaces
|
||||
Renderer::Init();
|
||||
TextureCache::Init();
|
||||
BPInit();
|
||||
VertexManager::Init();
|
||||
// VideoCommon
|
||||
BPInit();
|
||||
Fifo_Init();
|
||||
VertexLoaderManager::Init();
|
||||
OpcodeDecoder_Init();
|
||||
|
@ -246,36 +250,45 @@ void Video_Prepare()
|
|||
CommandProcessor::Init();
|
||||
PixelEngine::Init();
|
||||
DLCache::Init();
|
||||
// Tell the host the window is ready
|
||||
|
||||
// Notify the core that the video plugin is ready
|
||||
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
s_PluginInitialized = false;
|
||||
|
||||
s_efbAccessRequested = FALSE;
|
||||
s_FifoShuttingDown = FALSE;
|
||||
s_swapRequested = FALSE;
|
||||
|
||||
// VideoCommon
|
||||
DLCache::Shutdown();
|
||||
Fifo_Shutdown();
|
||||
CommandProcessor::Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
VertexShaderManager::Shutdown();
|
||||
PixelShaderManager::Shutdown();
|
||||
TextureCache::Shutdown();
|
||||
VertexShaderManager::Shutdown();
|
||||
OpcodeDecoder_Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
|
||||
// internal interfaces
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
TextureCache::Shutdown();
|
||||
Renderer::Shutdown();
|
||||
D3D::Shutdown();
|
||||
EmuWindow::Close();
|
||||
s_PluginInitialized = false;
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode) {
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
// Clear texture cache because it might have written to RAM
|
||||
CommandProcessor::FifoCriticalEnter();
|
||||
TextureCache::Invalidate(false);
|
||||
CommandProcessor::FifoCriticalLeave();
|
||||
// No need to clear shader caches.
|
||||
// No need to clear shader caches
|
||||
PointerWrap p(ptr, mode);
|
||||
VideoCommon_DoState(p);
|
||||
}
|
||||
|
@ -285,6 +298,7 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
|
|||
Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
|
||||
}
|
||||
|
||||
// Enter and exit the video loop
|
||||
void Video_EnterLoop()
|
||||
{
|
||||
Fifo_EnterLoop(g_VideoInitialize);
|
||||
|
@ -293,11 +307,11 @@ void Video_EnterLoop()
|
|||
void Video_ExitLoop()
|
||||
{
|
||||
Fifo_ExitLoop();
|
||||
|
||||
s_FifoShuttingDown = TRUE;
|
||||
}
|
||||
|
||||
void Video_SetRendering(bool bEnabled) {
|
||||
void Video_SetRendering(bool bEnabled)
|
||||
{
|
||||
Fifo_SetRendering(bEnabled);
|
||||
}
|
||||
|
||||
|
@ -315,7 +329,7 @@ void VideoFifo_CheckSwapRequest()
|
|||
}
|
||||
}
|
||||
|
||||
inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
|
||||
static inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
|
||||
{
|
||||
return !((aLower >= bUpper) || (bLower >= aUpper));
|
||||
}
|
||||
|
@ -335,14 +349,14 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
|
|||
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
|
||||
VideoFifo_CheckSwapRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Run from the CPU thread (from VideoInterface.cpp)
|
||||
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
{
|
||||
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
{
|
||||
if (g_VideoInitialize.bOnThread)
|
||||
{
|
||||
while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
|
||||
|
@ -350,7 +364,7 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
Common::YieldCPU();
|
||||
}
|
||||
else
|
||||
VideoFifo_CheckSwapRequest();
|
||||
VideoFifo_CheckSwapRequest();
|
||||
s_beginFieldArgs.xfbAddr = xfbAddr;
|
||||
s_beginFieldArgs.field = field;
|
||||
s_beginFieldArgs.fbWidth = fbWidth;
|
||||
|
@ -360,30 +374,20 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
}
|
||||
}
|
||||
|
||||
// Run from the CPU thread (from VideoInterface.cpp)
|
||||
void Video_EndField()
|
||||
{
|
||||
}
|
||||
|
||||
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
||||
{
|
||||
OSD::AddMessage(pstr,milliseconds);
|
||||
}
|
||||
|
||||
HRESULT ScreenShot(const char *File)
|
||||
{
|
||||
Renderer::SetScreenshot(File);
|
||||
return S_OK;
|
||||
OSD::AddMessage(pstr, milliseconds);
|
||||
}
|
||||
|
||||
// Screenshot
|
||||
void Video_Screenshot(const char *_szFilename)
|
||||
{
|
||||
if (ScreenShot(_szFilename) != S_OK)
|
||||
PanicAlert("Error while capturing screen");
|
||||
else {
|
||||
std::string message = "Saved ";
|
||||
message += _szFilename;
|
||||
OSD::AddMessage(message.c_str(), 2000);
|
||||
}
|
||||
Renderer::SetScreenshot(_szFilename);
|
||||
}
|
||||
|
||||
static struct
|
||||
|
@ -406,7 +410,7 @@ void VideoFifo_CheckEFBAccess()
|
|||
}
|
||||
}
|
||||
|
||||
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y,u32 InputData)
|
||||
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
||||
{
|
||||
if (s_PluginInitialized)
|
||||
{
|
||||
|
|
|
@ -15,4 +15,4 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "stdafx.h"
|
|
@ -23,4 +23,3 @@
|
|||
|
||||
#include <tchar.h>
|
||||
#include <windows.h>
|
||||
|
||||
|
|
|
@ -766,11 +766,11 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureMngr.cpp"
|
||||
RelativePath=".\Src\TextureCache.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureMngr.h"
|
||||
RelativePath=".\Src\TextureCache.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "VideoConfig.h"
|
||||
#include "VertexManager.h"
|
||||
#include "Render.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "TextureCache.h"
|
||||
#include "TextureConverter.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "XFB.h"
|
||||
|
@ -39,6 +39,7 @@ void FlushPipeline()
|
|||
{
|
||||
VertexManager::Flush();
|
||||
}
|
||||
|
||||
void SetGenerationMode(const BPCmd &bp)
|
||||
{
|
||||
Renderer::SetGenerationMode();
|
||||
|
@ -46,25 +47,26 @@ void SetGenerationMode(const BPCmd &bp)
|
|||
|
||||
void SetScissor(const BPCmd &bp)
|
||||
{
|
||||
if (!Renderer::SetScissorRect())
|
||||
if (bp.address == BPMEM_SCISSORBR)
|
||||
ERROR_LOG(VIDEO, "bad scissor!");
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
|
||||
void SetLineWidth(const BPCmd &bp)
|
||||
{
|
||||
Renderer::SetLineWidth();
|
||||
}
|
||||
|
||||
void SetDepthMode(const BPCmd &bp)
|
||||
{
|
||||
Renderer::SetDepthMode();
|
||||
}
|
||||
|
||||
void SetBlendMode(const BPCmd &bp)
|
||||
{
|
||||
Renderer::SetBlendMode(false);
|
||||
}
|
||||
void SetDitherMode(const BPCmd &bp)
|
||||
{
|
||||
Renderer::SetDitherMode();
|
||||
Renderer::SetDitherMode();
|
||||
}
|
||||
void SetLogicOpMode(const BPCmd &bp)
|
||||
{
|
||||
|
@ -73,7 +75,7 @@ void SetLogicOpMode(const BPCmd &bp)
|
|||
|
||||
void SetColorMask(const BPCmd &bp)
|
||||
{
|
||||
Renderer::SetColorMask();
|
||||
Renderer::SetColorMask();
|
||||
}
|
||||
|
||||
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf)
|
||||
|
@ -81,12 +83,15 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
|
|||
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
|
||||
if (!g_ActiveConfig.bEFBCopyDisable)
|
||||
{
|
||||
TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
|
||||
{
|
||||
// it seems that the GC is able to alpha blend on color-fill
|
||||
// we cant do that so if alpha is != 255 we skip it
|
||||
|
||||
bool colorEnable = bpmem.blendmode.colorupdate;
|
||||
bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
|
||||
bool zEnable = bpmem.zmode.updateenable;
|
||||
|
|
|
@ -186,22 +186,6 @@ void FramebufferManager::Shutdown()
|
|||
m_virtualXFBList.clear();
|
||||
}
|
||||
|
||||
void FramebufferManager::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
{
|
||||
if (g_ActiveConfig.bUseRealXFB)
|
||||
copyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
else
|
||||
copyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
}
|
||||
|
||||
const XFBSource** FramebufferManager::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
|
||||
{
|
||||
if (g_ActiveConfig.bUseRealXFB)
|
||||
return getRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
else
|
||||
return getVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
}
|
||||
|
||||
GLuint FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc) const
|
||||
{
|
||||
if (m_msaaSamples <= 1)
|
||||
|
@ -262,6 +246,22 @@ GLuint FramebufferManager::GetEFBDepthTexture(const EFBRectangle& sourceRc) cons
|
|||
}
|
||||
}
|
||||
|
||||
void FramebufferManager::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
{
|
||||
if (g_ActiveConfig.bUseRealXFB)
|
||||
copyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
else
|
||||
copyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
}
|
||||
|
||||
const XFBSource** FramebufferManager::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
|
||||
{
|
||||
if (g_ActiveConfig.bUseRealXFB)
|
||||
return getRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
else
|
||||
return getVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
}
|
||||
|
||||
TargetRectangle FramebufferManager::ConvertEFBRectangle(const EFBRectangle& rc) const
|
||||
{
|
||||
TargetRectangle result;
|
||||
|
@ -274,8 +274,7 @@ TargetRectangle FramebufferManager::ConvertEFBRectangle(const EFBRectangle& rc)
|
|||
return result;
|
||||
}
|
||||
|
||||
FramebufferManager::VirtualXFBListType::iterator
|
||||
FramebufferManager::findVirtualXFB(u32 xfbAddr, u32 width, u32 height)
|
||||
FramebufferManager::VirtualXFBListType::iterator FramebufferManager::findVirtualXFB(u32 xfbAddr, u32 width, u32 height)
|
||||
{
|
||||
u32 srcLower = xfbAddr;
|
||||
u32 srcUpper = xfbAddr + 2 * width * height;
|
||||
|
@ -296,7 +295,7 @@ FramebufferManager::findVirtualXFB(u32 xfbAddr, u32 width, u32 height)
|
|||
|
||||
void FramebufferManager::replaceVirtualXFB()
|
||||
{
|
||||
VirtualXFBListType::iterator it = m_virtualXFBList.begin();
|
||||
VirtualXFBListType::iterator it = m_virtualXFBList.begin();
|
||||
|
||||
s32 srcLower = it->xfbAddr;
|
||||
s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
|
||||
|
@ -311,13 +310,13 @@ void FramebufferManager::replaceVirtualXFB()
|
|||
|
||||
if (dstLower >= srcLower && dstUpper <= srcUpper)
|
||||
{
|
||||
// invalidate the data
|
||||
// Invalidate the data
|
||||
it->xfbAddr = 0;
|
||||
it->xfbHeight = 0;
|
||||
it->xfbWidth = 0;
|
||||
}
|
||||
else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
|
||||
{
|
||||
{
|
||||
s32 upperOverlap = (srcUpper - dstLower) / lineSize;
|
||||
s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
|
||||
|
||||
|
@ -338,14 +337,14 @@ void FramebufferManager::replaceVirtualXFB()
|
|||
|
||||
void FramebufferManager::copyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
{
|
||||
u8* pXFB = Memory_GetPtr(xfbAddr);
|
||||
if (!pXFB)
|
||||
u8* xfb_in_ram = Memory_GetPtr(xfbAddr);
|
||||
if (!xfb_in_ram)
|
||||
{
|
||||
WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");
|
||||
return;
|
||||
}
|
||||
|
||||
XFB_Write(pXFB, sourceRc, fbWidth, fbHeight);
|
||||
XFB_Write(xfb_in_ram, sourceRc, fbWidth, fbHeight);
|
||||
}
|
||||
|
||||
void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
|
@ -356,7 +355,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
|||
|
||||
if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
|
||||
{
|
||||
// replace the last virtual XFB
|
||||
// Replace the last virtual XFB
|
||||
--it;
|
||||
}
|
||||
|
||||
|
@ -432,7 +431,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
|||
m_virtualXFBList.push_front(newVirt);
|
||||
}
|
||||
|
||||
// Copy EFB to XFB texture
|
||||
// Copy EFB data to XFB and restore render target again
|
||||
|
||||
#if 0
|
||||
if (m_msaaSamples <= 1)
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "ConfigDlg.h"
|
||||
#include "../Globals.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "../TextureMngr.h"
|
||||
#include "../TextureCache.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "../PostProcessing.h"
|
||||
#include "Render.h"
|
||||
|
@ -668,11 +668,11 @@ void GFXConfigDialogOGL::AdvancedSettingsChanged(wxCommandEvent& event)
|
|||
case ID_TEXFMTOVERLAY:
|
||||
g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked();
|
||||
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
|
||||
TextureMngr::Invalidate(false);
|
||||
TextureCache::Invalidate(false);
|
||||
break;
|
||||
case ID_TEXFMTCENTER:
|
||||
g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked();
|
||||
TextureMngr::Invalidate(false);
|
||||
TextureCache::Invalidate(false);
|
||||
break;
|
||||
case ID_SHOWEFBCOPYREGIONS:
|
||||
g_Config.bShowEFBCopyRegions = m_ShowEFBCopyRegions->IsChecked();
|
||||
|
|
|
@ -27,4 +27,4 @@
|
|||
// A global plugin specification
|
||||
extern PLUGIN_GLOBALS* globals;
|
||||
|
||||
#endif // _GLOBALS_H_
|
||||
#endif // _GLOBALS_H_
|
|
@ -43,6 +43,15 @@ bool PixelShaderCache::ShaderEnabled;
|
|||
|
||||
static FRAGMENTSHADER* pShaderLast = NULL;
|
||||
|
||||
GLuint PixelShaderCache::GetDepthMatrixProgram()
|
||||
{
|
||||
return s_DepthMatrixProgram;
|
||||
}
|
||||
|
||||
GLuint PixelShaderCache::GetColorMatrixProgram()
|
||||
{
|
||||
return s_ColorMatrixProgram;
|
||||
}
|
||||
|
||||
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
|
@ -174,18 +183,7 @@ void PixelShaderCache::Shutdown()
|
|||
pshaders.clear();
|
||||
}
|
||||
|
||||
GLuint PixelShaderCache::GetColorMatrixProgram()
|
||||
{
|
||||
return s_ColorMatrixProgram;
|
||||
}
|
||||
|
||||
GLuint PixelShaderCache::GetDepthMatrixProgram()
|
||||
{
|
||||
return s_DepthMatrixProgram;
|
||||
}
|
||||
|
||||
|
||||
FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable,u32 components)
|
||||
FRAGMENTSHADER* PixelShaderCache::SetShader(bool dstAlphaEnable,u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
PIXELSHADERUID uid;
|
||||
|
|
|
@ -71,7 +71,7 @@ public:
|
|||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
static FRAGMENTSHADER* GetShader(bool dstAlphaEnable,u32 components);
|
||||
static FRAGMENTSHADER* SetShader(bool dstAlphaEnable,u32 components);
|
||||
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
|
||||
|
||||
static GLuint GetColorMatrixProgram();
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -10,7 +10,7 @@ files = [
|
|||
'BPFunctions.cpp',
|
||||
'RasterFont.cpp',
|
||||
'Render.cpp',
|
||||
'TextureMngr.cpp',
|
||||
'TextureCache.cpp',
|
||||
'NativeVertexFormat.cpp',
|
||||
'PixelShaderCache.cpp',
|
||||
'VertexShaderCache.cpp',
|
||||
|
|
|
@ -18,9 +18,7 @@
|
|||
#include <vector>
|
||||
#include <cmath>
|
||||
|
||||
#include "Globals.h"
|
||||
#include "CommonPaths.h"
|
||||
#include "StringUtil.h"
|
||||
|
||||
#include <fstream>
|
||||
#ifdef _WIN32
|
||||
#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
|
||||
|
@ -34,28 +32,29 @@
|
|||
#undef _interlockedbittestandreset64
|
||||
#endif
|
||||
|
||||
#include "VideoConfig.h"
|
||||
#include "Hash.h"
|
||||
#include "Statistics.h"
|
||||
#include "Profiler.h"
|
||||
#include "ImageWrite.h"
|
||||
|
||||
#include "Render.h"
|
||||
|
||||
#include "MemoryUtil.h"
|
||||
#include "BPStructs.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "CommonPaths.h"
|
||||
#include "FileUtil.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Globals.h"
|
||||
#include "Hash.h"
|
||||
#include "HiresTextures.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "FileUtil.h"
|
||||
#include "HiresTextures.h"
|
||||
#include "Profiler.h"
|
||||
#include "Render.h"
|
||||
#include "Statistics.h"
|
||||
#include "StringUtil.h"
|
||||
#include "TextureCache.h"
|
||||
#include "TextureConverter.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "VideoConfig.h"
|
||||
|
||||
u8 *TextureMngr::temp = NULL;
|
||||
TextureMngr::TexCache TextureMngr::textures;
|
||||
u8 *TextureCache::temp = NULL;
|
||||
TextureCache::TexCache TextureCache::textures;
|
||||
|
||||
extern int frameCount;
|
||||
static u32 s_TempFramebuffer = 0;
|
||||
|
@ -96,16 +95,7 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
|
|||
return SaveTGA(filename, width, height, &data[0]);
|
||||
}
|
||||
|
||||
int TextureMngr::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
|
||||
{
|
||||
if (addr + size_in_bytes < range_address)
|
||||
return -1;
|
||||
if (addr >= range_address + range_size)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode,TexMode1 &newmode1)
|
||||
void TextureCache::TCacheEntry::SetTextureParameters(TexMode0 &newmode,TexMode1 &newmode1)
|
||||
{
|
||||
mode = newmode;
|
||||
mode1 = newmode1;
|
||||
|
@ -134,48 +124,49 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode,TexMode1 &
|
|||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
|
||||
}
|
||||
|
||||
void TextureMngr::TCacheEntry::Destroy(bool shutdown)
|
||||
void TextureCache::TCacheEntry::Destroy(bool shutdown)
|
||||
{
|
||||
if (!texture)
|
||||
return;
|
||||
glDeleteTextures(1, &texture);
|
||||
if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache) {
|
||||
u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
|
||||
if (ptr && *ptr == hash)
|
||||
*ptr = oldpixel;
|
||||
}
|
||||
texture = 0;
|
||||
}
|
||||
if (texture)
|
||||
glDeleteTextures(1, &texture);
|
||||
texture = 0;
|
||||
if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache)
|
||||
{
|
||||
u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
|
||||
if (ptr && *ptr == hash)
|
||||
*ptr = oldpixel;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureMngr::Init()
|
||||
void TextureCache::Init()
|
||||
{
|
||||
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
||||
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
||||
HiresTextures::Init(globals->unique_id);
|
||||
}
|
||||
|
||||
void TextureMngr::Invalidate(bool shutdown)
|
||||
void TextureCache::Invalidate(bool shutdown)
|
||||
{
|
||||
for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
|
||||
iter->second.Destroy(shutdown);
|
||||
textures.clear();
|
||||
for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
|
||||
iter->second.Destroy(shutdown);
|
||||
textures.clear();
|
||||
HiresTextures::Shutdown();
|
||||
}
|
||||
|
||||
void TextureMngr::Shutdown()
|
||||
void TextureCache::Shutdown()
|
||||
{
|
||||
Invalidate(true);
|
||||
Invalidate(true);
|
||||
|
||||
if (s_TempFramebuffer) {
|
||||
glDeleteFramebuffersEXT(1, (GLuint *)&s_TempFramebuffer);
|
||||
s_TempFramebuffer = 0;
|
||||
}
|
||||
if (s_TempFramebuffer)
|
||||
{
|
||||
glDeleteFramebuffersEXT(1, (GLuint *)&s_TempFramebuffer);
|
||||
s_TempFramebuffer = 0;
|
||||
}
|
||||
|
||||
FreeMemoryPages(temp, TEMP_SIZE);
|
||||
temp = NULL;
|
||||
FreeMemoryPages(temp, TEMP_SIZE);
|
||||
temp = NULL;
|
||||
}
|
||||
|
||||
void TextureMngr::ProgressiveCleanup()
|
||||
void TextureCache::Cleanup()
|
||||
{
|
||||
TexCache::iterator iter = textures.begin();
|
||||
while (iter != textures.end())
|
||||
|
@ -186,11 +177,13 @@ void TextureMngr::ProgressiveCleanup()
|
|||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureMngr::InvalidateRange(u32 start_address, u32 size)
|
||||
void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
||||
{
|
||||
TexCache::iterator iter = textures.begin();
|
||||
while (iter != textures.end())
|
||||
|
@ -201,14 +194,14 @@ void TextureMngr::InvalidateRange(u32 start_address, u32 size)
|
|||
iter->second.Destroy(false);
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureMngr::MakeRangeDynamic(u32 start_address, u32 size)
|
||||
void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
|
||||
{
|
||||
TexCache::iterator iter = textures.begin();
|
||||
while (iter != textures.end())
|
||||
|
@ -222,8 +215,16 @@ void TextureMngr::MakeRangeDynamic(u32 start_address, u32 size)
|
|||
}
|
||||
}
|
||||
|
||||
int TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
|
||||
{
|
||||
if (addr + size_in_bytes < range_address)
|
||||
return -1;
|
||||
if (addr >= range_address + range_size)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width, int height, u32 tex_format, int tlutaddr, int tlutfmt)
|
||||
TextureCache::TCacheEntry* TextureCache::Load(int texstage, u32 address, int width, int height, u32 tex_format, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
// notes (about "UNsafe texture cache"):
|
||||
// Have to be removed soon.
|
||||
|
@ -250,31 +251,32 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
// Wonder if we can't use tex width&height to know if EFB might be copied to it...
|
||||
// raw idea: TOCHECK if addresses are aligned we have few bits left...
|
||||
|
||||
if (address == 0)
|
||||
return NULL;
|
||||
if (address == 0)
|
||||
return NULL;
|
||||
|
||||
TexMode0 &tm0 = bpmem.tex[texstage >> 2].texMode0[texstage & 3];
|
||||
TexMode1 &tm1 = bpmem.tex[texstage >> 2].texMode1[texstage & 3];
|
||||
int maxlevel = (tm1.max_lod >> 4);
|
||||
bool UseNativeMips = (tm0.min_filter & 3) && (tm0.min_filter != 8) && g_ActiveConfig.bUseNativeMips;
|
||||
|
||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
|
||||
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
|
||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; // TexelSizeInNibbles(format)*width*height/16;
|
||||
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; // TexelSizeInNibbles(format)*width*height/16;
|
||||
int bsdepth = TexDecoder_GetTexelSizeInNibbles(tex_format);
|
||||
int expandedWidth = (width + bsw) & (~bsw);
|
||||
int expandedWidth = (width + bsw) & (~bsw);
|
||||
int expandedHeight = (height + bsh) & (~bsh);
|
||||
|
||||
u64 hash_value = 0;
|
||||
u32 texID = address;
|
||||
u32 texID = address;
|
||||
u64 texHash = 0;
|
||||
u32 FullFormat = tex_format;
|
||||
bool TextureisDynamic = false;
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
FullFormat = (tex_format | (tlutfmt << 16));
|
||||
|
||||
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
texHash = GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
texHash = GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
{
|
||||
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
||||
|
@ -300,7 +302,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
|
||||
if (iter != textures.end())
|
||||
{
|
||||
TCacheEntry &entry = iter->second;
|
||||
TCacheEntry &entry = iter->second;
|
||||
|
||||
if (!g_ActiveConfig.bSafeTextureCache)
|
||||
{
|
||||
|
@ -334,63 +336,62 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (((entry.isRenderTarget || entry.isDynamic) && hash_value == entry.hash && address == entry.addr)
|
||||
if (((entry.isRenderTarget || entry.isDynamic) && hash_value == entry.hash && address == entry.addr)
|
||||
|| ((address == entry.addr) && (hash_value == entry.hash) && ((int) FullFormat == entry.fmt) && entry.MipLevels >= maxlevel))
|
||||
{
|
||||
entry.frameCount = frameCount;
|
||||
entry.frameCount = frameCount;
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, entry.texture);
|
||||
GL_REPORT_ERRORD();
|
||||
entry.SetTextureParameters(tm0,tm1);
|
||||
entry.isDynamic = false;
|
||||
return &entry;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let's reload the new texture data into the same texture,
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let's reload the new texture data into the same texture,
|
||||
// instead of destroying it and having to create a new one.
|
||||
// Might speed up movie playback very, very slightly.
|
||||
TextureisDynamic = (entry.isRenderTarget || entry.isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
|
||||
if (((!(entry.isRenderTarget || entry.isDynamic) && width == entry.w && height == entry.h && (int)FullFormat == entry.fmt) ||
|
||||
((entry.isRenderTarget || entry.isDynamic) && entry.w == width && entry.h == height && entry.Scaledw == width && entry.Scaledh == height)))
|
||||
if (((!(entry.isRenderTarget || entry.isDynamic) && width == entry.w && height == entry.h && (int)FullFormat == entry.fmt) ||
|
||||
((entry.isRenderTarget || entry.isDynamic) && entry.w == width && entry.h == height && entry.Scaledw == width && entry.Scaledh == height)))
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, entry.texture);
|
||||
GL_REPORT_ERRORD();
|
||||
entry.SetTextureParameters(tm0,tm1);
|
||||
skip_texture_create = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.Destroy(false);
|
||||
textures.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.Destroy(false);
|
||||
textures.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
// Make an entry in the table
|
||||
TCacheEntry& entry = textures[texID];
|
||||
entry.isDynamic = TextureisDynamic;
|
||||
entry.isRenderTarget = false;
|
||||
PC_TexFormat dfmt = PC_TEX_FMT_NONE;
|
||||
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
|
||||
|
||||
if (g_ActiveConfig.bHiresTextures)
|
||||
{
|
||||
//Load Custom textures
|
||||
// Load Custom textures
|
||||
char texPathTemp[MAX_PATH];
|
||||
|
||||
sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, (unsigned int) texHash, tex_format);
|
||||
dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
|
||||
pcfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
|
||||
|
||||
if (dfmt != PC_TEX_FMT_NONE)
|
||||
if (pcfmt != PC_TEX_FMT_NONE)
|
||||
{
|
||||
expandedWidth = width;
|
||||
expandedHeight = height;
|
||||
}
|
||||
}
|
||||
|
||||
if (dfmt == PC_TEX_FMT_NONE)
|
||||
dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
|
||||
if (pcfmt == PC_TEX_FMT_NONE)
|
||||
pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
|
||||
|
||||
entry.oldpixel = ((u32 *)ptr)[0];
|
||||
|
||||
|
@ -402,8 +403,8 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
((u32 *)ptr)[0] = entry.hash;
|
||||
}
|
||||
|
||||
entry.addr = address;
|
||||
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);
|
||||
entry.addr = address;
|
||||
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);
|
||||
|
||||
GLenum target = GL_TEXTURE_2D;
|
||||
if (!skip_texture_create) {
|
||||
|
@ -413,8 +414,8 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
|
||||
bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
|
||||
int TexLevels = (width > height)?width:height;
|
||||
TexLevels = (isPow2 && UseNativeMips && (maxlevel > 0)) ? (int)(log((double)TexLevels)/log((double)2))+ 1 : (isPow2? 0 : 1);
|
||||
if(TexLevels > (maxlevel + 1) && maxlevel > 0)
|
||||
TexLevels = (isPow2 && UseNativeMips && (maxlevel > 0)) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : (isPow2? 0 : 1);
|
||||
if(TexLevels > (maxlevel + 1) && maxlevel > 0)
|
||||
TexLevels = (maxlevel + 1);
|
||||
entry.MipLevels = maxlevel;
|
||||
bool GenerateMipmaps = TexLevels > 1 || TexLevels == 0;
|
||||
|
@ -423,13 +424,13 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
int gl_iformat = 0;
|
||||
int gl_type = 0;
|
||||
GL_REPORT_ERRORD();
|
||||
if (dfmt != PC_TEX_FMT_DXT1)
|
||||
if (pcfmt != PC_TEX_FMT_DXT1)
|
||||
{
|
||||
switch (dfmt)
|
||||
switch (pcfmt)
|
||||
{
|
||||
default:
|
||||
case PC_TEX_FMT_NONE:
|
||||
PanicAlert("Invalid PC texture format %i", dfmt);
|
||||
PanicAlert("Invalid PC texture format %i", pcfmt);
|
||||
case PC_TEX_FMT_BGRA32:
|
||||
gl_format = GL_BGRA;
|
||||
gl_iformat = 4;
|
||||
|
@ -490,12 +491,12 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
}
|
||||
else
|
||||
{
|
||||
glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
||||
glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
||||
}
|
||||
}
|
||||
|
||||
if (expandedWidth != width) // reset
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -511,7 +512,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
}
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
if(TexLevels > 1 && dfmt != PC_TEX_FMT_NONE)
|
||||
if(TexLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
|
||||
{
|
||||
int level = 1;
|
||||
int mipWidth = width >> 1;
|
||||
|
@ -523,8 +524,8 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
u32 currentHeight = (mipHeight > 0)? mipHeight : 1;
|
||||
expandedWidth = (currentWidth + bsw) & (~bsw);
|
||||
expandedHeight = (currentHeight + bsh) & (~bsh);
|
||||
TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
|
||||
if (dfmt != PC_TEX_FMT_DXT1)
|
||||
TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
|
||||
if (pcfmt != PC_TEX_FMT_DXT1)
|
||||
{
|
||||
if (expandedWidth != (int)currentWidth)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
|
||||
|
@ -543,24 +544,25 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
mipHeight >>= 1;
|
||||
level++;
|
||||
}
|
||||
}
|
||||
entry.frameCount = frameCount;
|
||||
entry.w = width;
|
||||
entry.h = height;
|
||||
}
|
||||
entry.frameCount = frameCount;
|
||||
entry.w = width;
|
||||
entry.h = height;
|
||||
entry.Scaledw = width;
|
||||
entry.Scaledh = height;
|
||||
entry.fmt = FullFormat;
|
||||
entry.fmt = FullFormat;
|
||||
entry.SetTextureParameters(tm0,tm1);
|
||||
if (g_ActiveConfig.bDumpTextures) // dump texture to file
|
||||
{
|
||||
char szTemp[MAX_PATH];
|
||||
if (g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
// dump texture to file
|
||||
char szTemp[MAX_PATH];
|
||||
char szDir[MAX_PATH];
|
||||
const char* uniqueId = globals->unique_id;
|
||||
static bool bCheckedDumpDir = false;
|
||||
|
||||
sprintf(szDir,"%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), uniqueId);
|
||||
sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), uniqueId);
|
||||
|
||||
if(!bCheckedDumpDir)
|
||||
if (!bCheckedDumpDir)
|
||||
{
|
||||
if (!File::Exists(szDir) || !File::IsDirectory(szDir))
|
||||
File::CreateDir(szDir);
|
||||
|
@ -571,15 +573,14 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
sprintf(szTemp, "%s/%s_%08x_%i.tga", szDir, uniqueId, (unsigned int) texHash, tex_format);
|
||||
if (!File::Exists(szTemp))
|
||||
SaveTexture(szTemp, target, entry.texture, entry.w, entry.h);
|
||||
}
|
||||
}
|
||||
|
||||
INCSTAT(stats.numTexturesCreated);
|
||||
SETSTAT(stats.numTexturesAlive, textures.size());
|
||||
return &entry;
|
||||
INCSTAT(stats.numTexturesCreated);
|
||||
SETSTAT(stats.numTexturesAlive, textures.size());
|
||||
return &entry;
|
||||
}
|
||||
|
||||
|
||||
void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
|
||||
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
GL_REPORT_ERRORD();
|
||||
|
@ -601,7 +602,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
|||
{
|
||||
switch(copyfmt)
|
||||
{
|
||||
case 0: // Z4
|
||||
case 0: // Z4
|
||||
case 1: // Z8
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
||||
break;
|
||||
|
@ -817,14 +818,14 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
|||
// Unbind texture from temporary framebuffer
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
if(!g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
textures[address].hash = TextureConverter::EncodeToRamFromTexture(
|
||||
address,
|
||||
read_texture,
|
||||
xScale,
|
||||
yScale,
|
||||
yScale,
|
||||
bFromZBuffer,
|
||||
bIsIntensityFmt,
|
||||
copyfmt,
|
||||
|
@ -836,7 +837,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
|||
g_framebufferManager.SetFramebuffer(0);
|
||||
Renderer::RestoreAPIState();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
TextureMngr::DisableStage(0);
|
||||
TextureCache::DisableStage(0);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
|
@ -847,14 +848,14 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
|||
}
|
||||
}
|
||||
|
||||
void TextureMngr::DisableStage(int stage)
|
||||
void TextureCache::DisableStage(int stage)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + stage);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
||||
}
|
||||
|
||||
void TextureMngr::ClearRenderTargets()
|
||||
void TextureCache::ClearRenderTargets()
|
||||
{
|
||||
for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
|
||||
iter->second.isRenderTarget = false;
|
|
@ -24,7 +24,7 @@
|
|||
#include "GLUtil.h"
|
||||
#include "BPStructs.h"
|
||||
|
||||
class TextureMngr
|
||||
class TextureCache
|
||||
{
|
||||
public:
|
||||
struct TCacheEntry
|
||||
|
@ -66,7 +66,7 @@ private:
|
|||
|
||||
public:
|
||||
static void Init();
|
||||
static void ProgressiveCleanup();
|
||||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static void Invalidate(bool shutdown);
|
||||
static void InvalidateRange(u32 start_address, u32 size);
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "TextureConverter.h"
|
||||
#include "TextureConversionShader.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "TextureCache.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "FramebufferManager.h"
|
||||
|
@ -54,7 +54,7 @@ void CreateRgbToYuyvProgram()
|
|||
{
|
||||
// Output is BGRA because that is slightly faster than RGBA.
|
||||
const char *FProgram =
|
||||
"uniform samplerRECT samp0 : register(s0);\n"
|
||||
"uniform samplerRECT samp0 : register(s0);\n"
|
||||
"void main(\n"
|
||||
" out float4 ocol0 : COLOR0,\n"
|
||||
" in float2 uv0 : TEXCOORD0)\n"
|
||||
|
@ -78,7 +78,7 @@ void CreateRgbToYuyvProgram()
|
|||
void CreateYuyvToRgbProgram()
|
||||
{
|
||||
const char *FProgram =
|
||||
"uniform samplerRECT samp0 : register(s0);\n"
|
||||
"uniform samplerRECT samp0 : register(s0);\n"
|
||||
"void main(\n"
|
||||
" out float4 ocol0 : COLOR0,\n"
|
||||
" in float2 uv0 : TEXCOORD0)\n"
|
||||
|
@ -128,7 +128,6 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
|
|||
ERROR_LOG(VIDEO, "Failed to create encoding fragment program");
|
||||
}
|
||||
}
|
||||
|
||||
return s_encodingPrograms[format];
|
||||
}
|
||||
|
||||
|
@ -180,7 +179,7 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
|
|||
GL_REPORT_ERRORD();
|
||||
|
||||
for (int i = 1; i < 8; ++i)
|
||||
TextureMngr::DisableStage(i);
|
||||
TextureCache::DisableStage(i);
|
||||
|
||||
// set source texture
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
@ -216,27 +215,26 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
|
|||
// .. and then readback the results.
|
||||
// TODO: make this less slow.
|
||||
|
||||
int writeStride = bpmem.copyMipMapStrideChannels * 32;
|
||||
int writeStride = bpmem.copyMipMapStrideChannels * 32;
|
||||
|
||||
if (writeStride != readStride && toTexture)
|
||||
{
|
||||
// writing to a texture of a different size
|
||||
if (writeStride != readStride && toTexture)
|
||||
{
|
||||
// writing to a texture of a different size
|
||||
|
||||
int readHeight = readStride / dstWidth;
|
||||
readHeight /= 4; // 4 bytes per pixel
|
||||
int readHeight = readStride / dstWidth;
|
||||
readHeight /= 4; // 4 bytes per pixel
|
||||
|
||||
int readStart = 0;
|
||||
int readLoops = dstHeight / readHeight;
|
||||
for (int i = 0; i < readLoops; i++)
|
||||
{
|
||||
glReadPixels(0, readStart, (GLsizei)dstWidth, (GLsizei)readHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
|
||||
|
||||
readStart += readHeight;
|
||||
destAddr += writeStride;
|
||||
}
|
||||
}
|
||||
else
|
||||
glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
|
||||
int readStart = 0;
|
||||
int readLoops = dstHeight / readHeight;
|
||||
for (int i = 0; i < readLoops; i++)
|
||||
{
|
||||
glReadPixels(0, readStart, (GLsizei)dstWidth, (GLsizei)readHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
|
||||
readStart += readHeight;
|
||||
destAddr += writeStride;
|
||||
}
|
||||
}
|
||||
else
|
||||
glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
|
@ -273,7 +271,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
|
||||
// Invalidate any existing texture covering this memory range.
|
||||
// TODO - don't delete the texture if it already exists, just replace the contents.
|
||||
TextureMngr::InvalidateRange(address, size_in_bytes);
|
||||
TextureCache::InvalidateRange(address, size_in_bytes);
|
||||
|
||||
u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
|
||||
u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
|
||||
|
@ -303,9 +301,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
scaledSource.bottom = expandedHeight;
|
||||
scaledSource.left = 0;
|
||||
scaledSource.right = expandedWidth / samples;
|
||||
|
||||
|
||||
int cacheBytes = 32;
|
||||
int cacheBytes = 32;
|
||||
if ((format & 0x0f) == 6)
|
||||
cacheBytes = 64;
|
||||
|
||||
|
@ -315,12 +311,11 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
g_framebufferManager.SetFramebuffer(0);
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
TextureMngr::DisableStage(0);
|
||||
TextureCache::DisableStage(0);
|
||||
Renderer::RestoreAPIState();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address,GLuint source_texture,float MValueX,float MValueY,bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
@ -341,13 +336,13 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture,float MValueX,float
|
|||
if (texconv_shader.glprogid == 0)
|
||||
return 0;
|
||||
|
||||
u8 *dest_ptr = Memory_GetPtr(address);
|
||||
u8 *dest_ptr = Memory_GetPtr(address);
|
||||
|
||||
int width = (source.right - source.left) >> bScaleByHalf;
|
||||
int height = (source.bottom - source.top) >> bScaleByHalf;
|
||||
|
||||
int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
|
||||
|
||||
int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
|
||||
|
||||
u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
|
||||
u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
|
||||
u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
|
||||
|
@ -371,28 +366,25 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture,float MValueX,float
|
|||
scaledSource.bottom = expandedHeight;
|
||||
scaledSource.left = 0;
|
||||
scaledSource.right = expandedWidth / samples;
|
||||
|
||||
|
||||
int cacheBytes = 32;
|
||||
int cacheBytes = 32;
|
||||
if ((format & 0x0f) == 6)
|
||||
cacheBytes = 64;
|
||||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0 && !bFromZBuffer);
|
||||
TextureMngr::MakeRangeDynamic(address,size_in_bytes);
|
||||
TextureCache::MakeRangeDynamic(address,size_in_bytes);
|
||||
return GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
}
|
||||
|
||||
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
|
||||
u8* destAddr, int dstWidth, int dstHeight)
|
||||
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
|
||||
{
|
||||
Renderer::ResetAPIState();
|
||||
EncodeToRamUsingShader(s_rgbToYuyvProgram, srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
|
||||
g_framebufferManager.SetFramebuffer(0);
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
TextureMngr::DisableStage(0);
|
||||
TextureCache::DisableStage(0);
|
||||
Renderer::RestoreAPIState();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
@ -421,7 +413,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
|||
GL_REPORT_FBO_ERROR();
|
||||
|
||||
for (int i = 1; i < 8; ++i)
|
||||
TextureMngr::DisableStage(i);
|
||||
TextureCache::DisableStage(i);
|
||||
|
||||
// activate source texture
|
||||
// set srcAddr as data for source texture
|
||||
|
@ -457,7 +449,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
|||
// reset state
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
|
||||
TextureMngr::DisableStage(0);
|
||||
TextureCache::DisableStage(0);
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "Render.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "BPMemory.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "TextureCache.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderCache.h"
|
||||
|
@ -90,6 +90,12 @@ bool Init()
|
|||
return true;
|
||||
}
|
||||
|
||||
void ResetBuffer()
|
||||
{
|
||||
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
delete [] LocalVBuffer;
|
||||
|
@ -100,73 +106,67 @@ void Shutdown()
|
|||
//s_nCurVBOIndex = 0;
|
||||
}
|
||||
|
||||
void ResetBuffer()
|
||||
{
|
||||
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
}
|
||||
|
||||
void AddIndices(int primitive, int numVertices)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices);break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices);break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||
}
|
||||
}
|
||||
|
||||
int GetRemainingSize()
|
||||
{
|
||||
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
||||
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
||||
}
|
||||
|
||||
int GetRemainingVertices(int primitive)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (max_Index_size - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (max_Index_size - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (max_Index_size - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (max_Index_size - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AddVertices(int primitive, int numvertices)
|
||||
void AddVertices(int primitive, int numVertices)
|
||||
{
|
||||
if (numvertices <= 0)
|
||||
if (numVertices <= 0)
|
||||
return;
|
||||
(void)GL_REPORT_ERROR();
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numvertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if(max_Index_size - IndexGenerator::GetLineindexLen() < 2 * numvertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if(max_Index_size - IndexGenerator::GetPointindexLen() < numvertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if(max_Index_size - IndexGenerator::GetLineindexLen() < 2 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if(max_Index_size - IndexGenerator::GetPointindexLen() < numVertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
if(Flushed)
|
||||
{
|
||||
|
@ -174,11 +174,9 @@ void AddVertices(int primitive, int numvertices)
|
|||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, numvertices);
|
||||
ADDSTAT(stats.thisFrame.numPrims, numVertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(primitive, numvertices);
|
||||
|
||||
|
||||
AddIndices(primitive, numVertices);
|
||||
}
|
||||
|
||||
inline void Draw()
|
||||
|
@ -203,7 +201,7 @@ inline void Draw()
|
|||
void Flush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
if(Flushed) return;
|
||||
if (Flushed) return;
|
||||
Flushed=true;
|
||||
VideoFifo_CheckEFBAccess();
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
|
@ -257,7 +255,7 @@ void Flush()
|
|||
|
||||
if (bpmem.genMode.numindstages > 0)
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
|
@ -265,13 +263,14 @@ void Flush()
|
|||
if (usedtextures & (1 << i))
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format);
|
||||
|
||||
if (tentry)
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
|
@ -285,12 +284,12 @@ void Flush()
|
|||
}
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading tex\n");
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
}
|
||||
|
||||
FRAGMENTSHADER* ps = PixelShaderCache::GetShader(false,g_nativeVertexFmt->m_components);
|
||||
VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
|
||||
FRAGMENTSHADER* ps = PixelShaderCache::SetShader(false,g_nativeVertexFmt->m_components);
|
||||
VERTEXSHADER* vs = VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
|
||||
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
|
@ -306,7 +305,7 @@ void Flush()
|
|||
// run through vertex groups again to set alpha
|
||||
if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
ps = PixelShaderCache::GetShader(true,g_nativeVertexFmt->m_components);
|
||||
ps = PixelShaderCache::SetShader(true,g_nativeVertexFmt->m_components);
|
||||
|
||||
if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid);
|
||||
|
||||
|
@ -357,4 +356,3 @@ void Flush()
|
|||
|
||||
}
|
||||
} // namespace
|
||||
|
||||
|
|
|
@ -93,27 +93,25 @@ void VertexShaderCache::Init()
|
|||
|
||||
void VertexShaderCache::Shutdown()
|
||||
{
|
||||
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
|
||||
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
}
|
||||
|
||||
|
||||
VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
|
||||
VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
{
|
||||
return pShaderLast;
|
||||
}
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
|
||||
if (iter != vshaders.end()) {
|
||||
if (iter != vshaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast) {
|
||||
|
@ -224,7 +222,7 @@ void VertexShaderCache::SetCurrentShader(GLuint Shader)
|
|||
if (!ShaderEnabled)
|
||||
{
|
||||
glEnable(GL_VERTEX_PROGRAM_ARB);
|
||||
ShaderEnabled= true;
|
||||
ShaderEnabled= true;
|
||||
}
|
||||
if (CurrentShader != Shader)
|
||||
{
|
||||
|
|
|
@ -61,7 +61,7 @@ public:
|
|||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
static VERTEXSHADER* GetShader(u32 components);
|
||||
static VERTEXSHADER* SetShader(u32 components);
|
||||
static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
|
||||
|
||||
static void SetCurrentShader(GLuint Shader);
|
||||
|
|
|
@ -73,7 +73,7 @@ GFXConfigDialogOGL *m_ConfigFrame = NULL;
|
|||
#include "GLUtil.h"
|
||||
#include "Fifo.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "TextureCache.h"
|
||||
#include "BPStructs.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
|
@ -109,6 +109,16 @@ static volatile u32 s_doStateRequested = FALSE;
|
|||
static u32 s_efbAccessRequested = FALSE;
|
||||
static volatile u32 s_FifoShuttingDown = FALSE;
|
||||
|
||||
static volatile struct
|
||||
{
|
||||
u32 xfbAddr;
|
||||
FieldType field;
|
||||
u32 fbWidth;
|
||||
u32 fbHeight;
|
||||
} s_beginFieldArgs;
|
||||
|
||||
static volatile EFBAccessType s_AccessEFBType;
|
||||
|
||||
bool IsD3D()
|
||||
{
|
||||
return false;
|
||||
|
@ -191,7 +201,8 @@ void Initialize(void *init)
|
|||
// Now the window handle is written
|
||||
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
|
||||
|
||||
OSD::AddMessage("Dolphin OpenGL Video Plugin", 5000);
|
||||
OSD::AddMessage("Dolphin Direct3D9 Video Plugin.", 5000);
|
||||
s_PluginInitialized = true;
|
||||
}
|
||||
|
||||
static volatile struct
|
||||
|
@ -207,7 +218,7 @@ static void check_DoState() {
|
|||
{
|
||||
#endif
|
||||
// Clear all caches that touch RAM
|
||||
TextureMngr::Invalidate(false);
|
||||
TextureCache::Invalidate(false);
|
||||
VertexLoaderManager::MarkAllDirty();
|
||||
|
||||
PointerWrap p(s_doStateArgs.ptr, s_doStateArgs.mode);
|
||||
|
@ -259,14 +270,14 @@ void Video_Prepare(void)
|
|||
exit(1);
|
||||
}
|
||||
|
||||
s_swapRequested = FALSE;
|
||||
s_efbAccessRequested = FALSE;
|
||||
s_FifoShuttingDown = FALSE;
|
||||
s_swapRequested = FALSE;
|
||||
|
||||
CommandProcessor::Init();
|
||||
PixelEngine::Init();
|
||||
|
||||
TextureMngr::Init();
|
||||
TextureCache::Init();
|
||||
|
||||
BPInit();
|
||||
VertexManager::Init();
|
||||
|
@ -289,14 +300,13 @@ void Video_Prepare(void)
|
|||
INFO_LOG(VIDEO, "Video plugin initialized.");
|
||||
}
|
||||
|
||||
void Shutdown(void)
|
||||
void Shutdown()
|
||||
{
|
||||
s_PluginInitialized = false;
|
||||
s_PluginInitialized = false;
|
||||
|
||||
s_efbAccessRequested = FALSE;
|
||||
s_swapRequested = FALSE;
|
||||
s_FifoShuttingDown = FALSE;
|
||||
|
||||
s_swapRequested = FALSE;
|
||||
DLCache::Shutdown();
|
||||
Fifo_Shutdown();
|
||||
PostProcessing::Shutdown();
|
||||
|
@ -310,7 +320,7 @@ void Shutdown(void)
|
|||
PixelShaderManager::Shutdown();
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
TextureMngr::Shutdown();
|
||||
TextureCache::Shutdown();
|
||||
OpcodeDecoder_Shutdown();
|
||||
Renderer::Shutdown();
|
||||
OpenGL_Shutdown();
|
||||
|
@ -325,35 +335,14 @@ void Video_EnterLoop()
|
|||
void Video_ExitLoop()
|
||||
{
|
||||
Fifo_ExitLoop();
|
||||
|
||||
s_FifoShuttingDown = TRUE;
|
||||
}
|
||||
|
||||
// Screenshot and screen message
|
||||
|
||||
void Video_Screenshot(const char *_szFilename)
|
||||
{
|
||||
Renderer::SetScreenshot(_szFilename);
|
||||
}
|
||||
|
||||
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
||||
{
|
||||
OSD::AddMessage(pstr, milliseconds);
|
||||
}
|
||||
|
||||
void Video_SetRendering(bool bEnabled)
|
||||
{
|
||||
Fifo_SetRendering(bEnabled);
|
||||
}
|
||||
|
||||
static volatile struct
|
||||
{
|
||||
u32 xfbAddr;
|
||||
FieldType field;
|
||||
u32 fbWidth;
|
||||
u32 fbHeight;
|
||||
} s_beginFieldArgs;
|
||||
|
||||
// Run from the graphics thread (from Fifo.cpp)
|
||||
void VideoFifo_CheckSwapRequest()
|
||||
{
|
||||
|
@ -388,14 +377,14 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
|
|||
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
|
||||
VideoFifo_CheckSwapRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Run from the CPU thread (from VideoInterface.cpp)
|
||||
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
{
|
||||
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
{
|
||||
if (g_VideoInitialize.bOnThread)
|
||||
{
|
||||
while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
|
||||
|
@ -403,7 +392,7 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
Common::YieldCPU();
|
||||
}
|
||||
else
|
||||
VideoFifo_CheckSwapRequest();
|
||||
VideoFifo_CheckSwapRequest();
|
||||
s_beginFieldArgs.xfbAddr = xfbAddr;
|
||||
s_beginFieldArgs.field = field;
|
||||
s_beginFieldArgs.fbWidth = fbWidth;
|
||||
|
@ -418,6 +407,17 @@ void Video_EndField()
|
|||
{
|
||||
}
|
||||
|
||||
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
||||
{
|
||||
OSD::AddMessage(pstr, milliseconds);
|
||||
}
|
||||
|
||||
// Screenshot
|
||||
void Video_Screenshot(const char *_szFilename)
|
||||
{
|
||||
Renderer::SetScreenshot(_szFilename);
|
||||
}
|
||||
|
||||
static struct
|
||||
{
|
||||
EFBAccessType type;
|
||||
|
@ -446,6 +446,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
|||
s_accessEFBArgs.x = x;
|
||||
s_accessEFBArgs.y = y;
|
||||
s_accessEFBArgs.Data = InputData;
|
||||
|
||||
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
|
||||
|
||||
if (g_VideoInitialize.bOnThread)
|
||||
|
@ -496,7 +497,7 @@ void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
|
|||
PixelEngine::Write32(_Data, _Address);
|
||||
}
|
||||
|
||||
void Video_GatherPipeBursted(void)
|
||||
inline void Video_GatherPipeBursted(void)
|
||||
{
|
||||
CommandProcessor::GatherPipeBursted();
|
||||
}
|
||||
|
|
|
@ -15,4 +15,4 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "stdafx.h"
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright (C) 2003 Dolphin Project..
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
|
@ -23,4 +23,3 @@
|
|||
|
||||
#include <tchar.h>
|
||||
#include <windows.h>
|
||||
|
||||
|
|
Loading…
Reference in New Issue