VideoOGL: reinitialize some more global variables,

so VideoOGL always is in the same state when starting a guest program.

Also constify the RasterFont, while we are at it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7166 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
pierre 2011-02-13 19:05:24 +00:00
parent be193088ca
commit 7a7a71d3fa
4 changed files with 18 additions and 2 deletions

View File

@ -104,6 +104,8 @@ inline GLuint VarToGL(VarType t)
void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{
s_prevcomponents = 0;
vertex_stride = _vtx_decl.stride;
using namespace Gen;

View File

@ -22,7 +22,7 @@
#include "RasterFont.h"
// globals
GLubyte rasters[][13] = {
const GLubyte rasters[][13] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},

View File

@ -192,6 +192,17 @@ void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
// Init functions
Renderer::Renderer()
{
OSDInternalW = 0;
OSDInternalH = 0;
s_fps=0;
#if defined _WIN32 || defined HAVE_LIBAV
s_bAVIDumping = false;
#else
f_pFrameDump = NULL;
#endif
bool bSuccess = true;
s_blendMode = 0;
s_MSAACoverageSamples = 0;

View File

@ -146,10 +146,13 @@ void Init()
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_dstRenderBuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, renderBufferWidth, renderBufferHeight);
s_srcTextureWidth = 0;
s_srcTextureHeight = 0;
glGenTextures(1, &s_srcTexture);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_srcTexture);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
CreateRgbToYuyvProgram();
CreateYuyvToRgbProgram();