Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
9da4fe086b
commit
7854bd7109
|
@ -3,6 +3,7 @@ set(SRCS Src/BPMemory.cpp
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Src/BPStructs.cpp
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Src/CommandProcessor.cpp
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Src/CPMemory.cpp
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Src/Debugger.cpp
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Src/DLCache.cpp
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Src/Fifo.cpp
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Src/FramebufferManagerBase.cpp
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@ -0,0 +1,173 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "IniFile.h"
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#include "Debugger.h"
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#include "FileUtil.h"
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#include "VideoConfig.h"
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#include "TextureCacheBase.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include "NativeVertexFormat.h"
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GFXDebuggerBase *g_pdebugger = NULL;
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volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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void UpdateFPSDisplay(const char *text);
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extern NativeVertexFormat *g_nativeVertexFmt;
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void GFXDebuggerUpdateScreen()
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{
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// TODO: Implement this in a plugin-independent way
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/* // update screen
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if (D3D::bFrameInProgress)
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{
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3D::dev->SetDepthStencilSurface(NULL);
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D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
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D3D::GetBackBufferSurface(), NULL,
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D3DTEXF_LINEAR);
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D3D::dev->EndScene();
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
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D3D::dev->BeginScene();
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}
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else
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{
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D3D::dev->EndScene();
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->BeginScene();
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}*/
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}
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void GFXDebuggerCheckAndPause(bool update)
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{
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if (GFXDebuggerPauseFlag)
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{
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g_pdebugger->OnPause();
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while( GFXDebuggerPauseFlag )
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{
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UpdateFPSDisplay("Paused by Video Debugger");
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if (update) GFXDebuggerUpdateScreen();
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Sleep(5);
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}
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g_pdebugger->OnContinue();
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}
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}
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void GFXDebuggerToPause(bool update)
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{
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GFXDebuggerToPauseAtNext = NOT_PAUSE;
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GFXDebuggerPauseFlag = true;
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GFXDebuggerCheckAndPause(update);
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}
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void ContinueGFXDebugger()
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{
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GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerBase::DumpPixelShader(const char* path)
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{
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char filename[MAX_PATH];
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sprintf(filename, "%s/dump_ps.txt", path);
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std::string output;
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bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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if (!useDstAlpha)
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{
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output = "Destination alpha disabled:\n";
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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else
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{
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if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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output = "Using dual source blending for destination alpha:\n";
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output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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else
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{
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output = "Using two passes for emulating destination alpha:\n";
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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output += "\n\nDestination alpha pass shader:\n";
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output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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}
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File::CreateEmptyFile(filename);
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File::WriteStringToFile(true, output.c_str(), filename);
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}
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void GFXDebuggerBase::DumpVertexShader(const char* path)
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{
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char filename[MAX_PATH];
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sprintf(filename, "%s/dump_vs_consts.txt", path);
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File::CreateEmptyFile(filename);
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File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
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}
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void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpTextures(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpFrameBuffer(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpGeometry(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpVertexDecl(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpMatrices(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpStats(const char* path)
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{
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// TODO
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}
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@ -0,0 +1,90 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GFX_DEBUGGER_H_
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#define _GFX_DEBUGGER_H_
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class GFXDebuggerBase
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{
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public:
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// if paused, debugging functions can be enabled
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virtual void OnPause() {};
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virtual void OnContinue() {};
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void DumpPixelShader(const char* path);
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void DumpVertexShader(const char* path);
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void DumpPixelShaderConstants(const char* path);
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void DumpVertexShaderConstants(const char* path);
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void DumpTextures(const char* path);
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void DumpFrameBuffer(const char* path);
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void DumpGeometry(const char* path);
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void DumpVertexDecl(const char* path);
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void DumpMatrices(const char* path);
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void DumpStats(const char* path);
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};
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enum PauseEvent {
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NOT_PAUSE = 0,
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NEXT_FRAME = 1<<0,
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NEXT_FLUSH = 1<<1,
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NEXT_PIXEL_SHADER_CHANGE = 1<<2,
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NEXT_VERTEX_SHADER_CHANGE = 1<<3,
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NEXT_TEXTURE_CHANGE = 1<<4,
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NEXT_NEW_TEXTURE = 1<<5,
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NEXT_XFB_CMD = 1<<6, // TODO
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NEXT_EFB_CMD = 1<<7, // TODO
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NEXT_MATRIX_CMD = 1<<8, // TODO
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NEXT_VERTEX_CMD = 1<<9, // TODO
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NEXT_TEXTURE_CMD = 1<<10, // TODO
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NEXT_LIGHT_CMD = 1<<11, // TODO
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NEXT_FOG_CMD = 1<<12, // TODO
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NEXT_SET_TLUT = 1<<13, // TODO
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NEXT_ERROR = 1<<14, // TODO
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};
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extern GFXDebuggerBase *g_pdebugger;
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extern volatile bool GFXDebuggerPauseFlag;
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extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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extern volatile int GFXDebuggerEventToPauseCount;
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void ContinueGFXDebugger();
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void GFXDebuggerCheckAndPause(bool update);
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void GFXDebuggerToPause(bool update);
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void GFXDebuggerUpdateScreen();
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#undef ENABLE_GFX_DEBUGGER
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define ENABLE_GFX_DEBUGGER
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#endif
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#ifdef ENABLE_GFX_DEBUGGER
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#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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#else
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// Disable debugging calls in Release build
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#define GFX_DEBUGGER_PAUSE_AT(event,update)
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
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#endif ENABLE_GFX_DEBUGGER
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#endif // _GFX_DEBUGGER_H_
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@ -8,6 +8,7 @@ files = [
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'BPStructs.cpp',
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'CPMemory.cpp',
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'CommandProcessor.cpp',
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'DebuggerPanel.cpp',
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'DLCache.cpp',
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'Fifo.cpp',
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'FramebufferManagerBase.cpp',
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@ -11,6 +11,7 @@
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#include "PluginSpecs.h"
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#include "TextureCacheBase.h"
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#include "Debugger.h"
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// ugly
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extern int frameCount;
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@ -261,7 +262,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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hash_value = 0;
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}
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// TODO: Is the mipLevels check needed?
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if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
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|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
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{
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@ -275,7 +275,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// Might speed up movie playback very, very slightly.
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texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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// TODO: Is the mipLevels check needed?
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if (!entry->isRenderTarget &&
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((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
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|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
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@ -331,6 +330,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
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entry->mipLevels = maxlevel;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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}
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entry->addr = address;
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@ -412,6 +413,8 @@ return_entry:
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entry->frameCount = frameCount;
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entry->Bind(stage);
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GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
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return entry;
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}
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@ -158,6 +158,7 @@ struct VideoConfig
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bool bSupportsRealXFB;
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bool bSupports3DVision;
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bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
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bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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} backend_info;
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};
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@ -734,6 +734,14 @@
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<Filter
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Name="Base"
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>
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<File
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RelativePath=".\Src\Debugger.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Debugger.h"
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>
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</File>
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<File
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RelativePath=".\Src\FramebufferManagerBase.cpp"
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>
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@ -1,4 +1,5 @@
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set(SRCS Src/VideoConfigDiag.cpp)
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set(SRCS Src/VideoConfigDiag.cpp
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Src/DebuggerPanel.cpp)
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add_library(videouicommon STATIC ${SRCS})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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|
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@ -0,0 +1,341 @@
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// Copyright (C) 2003 Dolphin Project.
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|
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
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#include "IniFile.h"
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#include "DebuggerPanel.h"
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#include "FileUtil.h"
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#include "VideoConfig.h"
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#include "TextureCacheBase.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include "NativeVertexFormat.h"
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extern PLUGIN_GLOBALS* globals;
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BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
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EVT_CLOSE(GFXDebuggerPanel::OnClose)
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EVT_BUTTON(ID_PAUSE,GFXDebuggerPanel::OnPauseButton)
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EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerPanel::OnPauseAtNextButton)
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EVT_BUTTON(ID_PAUSE_AT_NEXT_FRAME,GFXDebuggerPanel::OnPauseAtNextFrameButton)
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EVT_BUTTON(ID_CONT,GFXDebuggerPanel::OnContButton)
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EVT_BUTTON(ID_DUMP,GFXDebuggerPanel::OnDumpButton)
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EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerPanel::OnUpdateScreenButton)
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EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerPanel::OnClearScreenButton)
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EVT_BUTTON(ID_CLEAR_TEXTURE_CACHE,GFXDebuggerPanel::OnClearTextureCacheButton)
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EVT_BUTTON(ID_CLEAR_VERTEX_SHADER_CACHE,GFXDebuggerPanel::OnClearVertexShaderCacheButton)
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EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
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END_EVENT_TABLE()
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GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
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const wxSize& size, long style, const wxString &title)
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: wxPanel(parent, id, position, size, style, title)
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{
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CreateGUIControls();
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LoadSettings();
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}
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||||
GFXDebuggerPanel::~GFXDebuggerPanel()
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{
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SaveSettings();
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}
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void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
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{
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// save the window position when we hide the window
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SaveSettings();
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event.Skip(); // This means wxDialog's Destroy is used
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}
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void GFXDebuggerPanel::SaveSettings() const
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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||||
// TODO: make this work when we close the entire program too, currently on total close we get
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// weird values, perhaps because of some conflict with the rendering window
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||||
// TODO: get the screen resolution and make limits from that
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if (GetPosition().x < 1000 && GetPosition().y < 1000
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&& GetSize().GetWidth() < 1000
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||||
&& GetSize().GetHeight() < 1000)
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||||
{
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||||
file.Set("VideoWindow", "x", GetPosition().x);
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file.Set("VideoWindow", "y", GetPosition().y);
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file.Set("VideoWindow", "w", GetSize().GetWidth());
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file.Set("VideoWindow", "h", GetSize().GetHeight());
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}
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file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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||||
}
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||||
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||||
void GFXDebuggerPanel::LoadSettings()
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||||
{
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||||
IniFile file;
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||||
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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||||
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||||
int x = 100, y = 100, w = 100, h = 100;
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file.Get("VideoWindow", "x", &x, GetPosition().x);
|
||||
file.Get("VideoWindow", "y", &y, GetPosition().y);
|
||||
file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
|
||||
file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
|
||||
SetSize(x, y, w, h);
|
||||
}
|
||||
|
||||
struct PauseEventMap
|
||||
{
|
||||
PauseEvent event;
|
||||
const wxString ListStr;
|
||||
};
|
||||
|
||||
static PauseEventMap pauseEventMap[] = {
|
||||
{NEXT_FRAME, wxT("Frame")},
|
||||
{NEXT_FLUSH, wxT("Flush")},
|
||||
|
||||
{NEXT_PIXEL_SHADER_CHANGE, wxT("Pixel Shader")},
|
||||
{NEXT_VERTEX_SHADER_CHANGE, wxT("Vertex Shader")},
|
||||
{NEXT_TEXTURE_CHANGE, wxT("Texture")},
|
||||
{NEXT_NEW_TEXTURE, wxT("New Texture")},
|
||||
|
||||
{NEXT_XFB_CMD, wxT("XFB Cmd")},
|
||||
{NEXT_EFB_CMD, wxT("EFB Cmd")},
|
||||
|
||||
{NEXT_MATRIX_CMD, wxT("Matrix Cmd")},
|
||||
{NEXT_VERTEX_CMD, wxT("Vertex Cmd")},
|
||||
{NEXT_TEXTURE_CMD, wxT("Texture Cmd")},
|
||||
{NEXT_LIGHT_CMD, wxT("Light Cmd")},
|
||||
{NEXT_FOG_CMD, wxT("Fog Cmd")},
|
||||
|
||||
{NEXT_SET_TLUT, wxT("TLUT Cmd")},
|
||||
|
||||
{NEXT_ERROR, wxT("Error")}
|
||||
};
|
||||
static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
|
||||
|
||||
void GFXDebuggerPanel::CreateGUIControls()
|
||||
{
|
||||
g_pdebugger = this;
|
||||
|
||||
// Basic settings
|
||||
CenterOnParent();
|
||||
|
||||
// MainPanel
|
||||
m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
|
||||
m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
|
||||
m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, wxT("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Next Frame"));
|
||||
m_pButtonCont = new wxButton(m_MainPanel, ID_CONT, wxT("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Continue"));
|
||||
|
||||
m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
|
||||
for (int i=0; i<numPauseEventMap; i++)
|
||||
{
|
||||
m_pPauseAtList->Append(pauseEventMap[i].ListStr);
|
||||
}
|
||||
|
||||
m_pPauseAtList->SetSelection(0);
|
||||
|
||||
m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
|
||||
m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
|
||||
m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
|
||||
m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, wxT("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Textures"));
|
||||
m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, wxT("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear V Shaders"));
|
||||
m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, wxT("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear P Shaders"));
|
||||
m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
|
||||
|
||||
m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
|
||||
m_pDumpList->Insert(wxT("Pixel Shader"),0);
|
||||
m_pDumpList->Append(wxT("Vertex Shader"));
|
||||
m_pDumpList->Append(wxT("Pixel Shader Constants"));
|
||||
m_pDumpList->Append(wxT("Vertex Shader Constants"));
|
||||
m_pDumpList->Append(wxT("Textures"));
|
||||
m_pDumpList->Append(wxT("Frame Buffer"));
|
||||
m_pDumpList->Append(wxT("Geometry data"));
|
||||
m_pDumpList->Append(wxT("Vertex Description"));
|
||||
m_pDumpList->Append(wxT("Vertex Matrices"));
|
||||
m_pDumpList->Append(wxT("Statistics"));
|
||||
m_pDumpList->SetSelection(0);
|
||||
|
||||
// Layout everything on m_MainPanel
|
||||
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
sMain->Add(m_pButtonPause, 0, 0, 5);
|
||||
sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
|
||||
sMain->Add(m_pCount,0,0,5);
|
||||
sMain->Add(m_pPauseAtList, 0, 0, 5);
|
||||
sMain->Add(m_pButtonDump, 0, 0, 5);
|
||||
sMain->Add(m_pDumpList, 0, 0, 5);
|
||||
sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearScreen, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
|
||||
sMain->Add(m_pButtonCont, 0, 0, 5);
|
||||
m_MainPanel->SetSizerAndFit(sMain);
|
||||
Fit();
|
||||
|
||||
OnContinue();
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPause()
|
||||
{
|
||||
m_pButtonDump->Enable(true);
|
||||
m_pButtonUpdateScreen->Enable(true);
|
||||
m_pButtonClearScreen->Enable(true);
|
||||
m_pButtonClearTextureCache->Enable(true);
|
||||
m_pButtonClearVertexShaderCache->Enable(true);
|
||||
m_pButtonClearPixelShaderCache->Enable(true);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnContinue()
|
||||
{
|
||||
m_pButtonDump->Enable(false);
|
||||
m_pButtonUpdateScreen->Enable(false);
|
||||
m_pButtonClearScreen->Enable(false);
|
||||
m_pButtonClearTextureCache->Enable(false);
|
||||
m_pButtonClearVertexShaderCache->Enable(false);
|
||||
m_pButtonClearPixelShaderCache->Enable(false);
|
||||
}
|
||||
|
||||
|
||||
// General settings
|
||||
void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
|
||||
{
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = true;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseAtNextButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
|
||||
wxString val = m_pCount->GetValue();
|
||||
long value;
|
||||
if (val.ToLong(&value))
|
||||
GFXDebuggerEventToPauseCount = value;
|
||||
else
|
||||
GFXDebuggerEventToPauseCount = 1;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = NEXT_FRAME;
|
||||
GFXDebuggerEventToPauseCount = 1;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
|
||||
{
|
||||
char dump_path[MAX_PATH];
|
||||
sprintf(dump_path, "%sDebug/%s", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
|
||||
if (!File::Exists(dump_path) || !File::IsDirectory(dump_path))
|
||||
if (!File::CreateDir(dump_path))
|
||||
return;
|
||||
|
||||
switch (m_pDumpList->GetSelection())
|
||||
{
|
||||
case 0: // Pixel Shader
|
||||
DumpPixelShader(dump_path);
|
||||
break;
|
||||
|
||||
case 1: // Vertex Shader
|
||||
DumpVertexShader(dump_path);
|
||||
break;
|
||||
|
||||
case 2: // Pixel Shader Constants
|
||||
DumpPixelShaderConstants(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 3: // Vertex Shader Constants
|
||||
DumpVertexShaderConstants(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 4: // Textures
|
||||
DumpTextures(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 5: // Frame Buffer
|
||||
DumpFrameBuffer(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 6: // Geometry
|
||||
DumpGeometry(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 7: // Vertex Description
|
||||
DumpVertexDecl(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 8: // Vertex Matrices
|
||||
DumpMatrices(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 9: // Statistics
|
||||
DumpStats(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnContButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerToPauseAtNext = NOT_PAUSE;
|
||||
GFXDebuggerPauseFlag = false;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
TextureCache::Invalidate(false);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerUpdateScreen();
|
||||
}
|
|
@ -15,27 +15,24 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _DX_DEBUGGER_H_
|
||||
#define _DX_DEBUGGER_H_
|
||||
#ifndef _GFX_DEBUGGER_PANEL_H_
|
||||
#define _GFX_DEBUGGER_PANEL_H_
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/notebook.h>
|
||||
#include "Debugger.h"
|
||||
|
||||
#include "../Globals.h"
|
||||
|
||||
class IniFile;
|
||||
|
||||
class GFXDebuggerDX9 : public wxPanel
|
||||
class GFXDebuggerPanel : public wxPanel, public GFXDebuggerBase
|
||||
{
|
||||
public:
|
||||
GFXDebuggerDX9(wxWindow *parent,
|
||||
GFXDebuggerPanel(wxWindow *parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxTAB_TRAVERSAL,
|
||||
const wxString &title = wxT("DX9 Debugger"));
|
||||
const wxString &title = wxT("GFX Debugger"));
|
||||
|
||||
virtual ~GFXDebuggerDX9();
|
||||
virtual ~GFXDebuggerPanel();
|
||||
|
||||
void SaveSettings() const;
|
||||
void LoadSettings();
|
||||
|
@ -46,18 +43,18 @@ public:
|
|||
bool bSaveTargets;
|
||||
bool bSaveShaders;
|
||||
|
||||
void EnableButtons(bool enable);
|
||||
void OnPause();
|
||||
void OnContinue();
|
||||
|
||||
private:
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
wxPanel *m_MainPanel;
|
||||
|
||||
wxCheckBox *m_Check[6];
|
||||
wxButton *m_pButtonPause;
|
||||
wxButton *m_pButtonPauseAtNext;
|
||||
wxButton *m_pButtonPauseAtNextFrame;
|
||||
wxButton *m_pButtonGo;
|
||||
wxButton *m_pButtonCont;
|
||||
wxChoice *m_pPauseAtList;
|
||||
wxButton *m_pButtonDump;
|
||||
wxChoice *m_pDumpList;
|
||||
|
@ -69,18 +66,11 @@ private:
|
|||
wxTextCtrl *m_pCount;
|
||||
|
||||
|
||||
// WARNING: Make sure these are not also elsewhere
|
||||
// TODO: Prefix with GFX_
|
||||
enum
|
||||
{
|
||||
ID_MAINPANEL = 3900,
|
||||
ID_SAVETOFILE,
|
||||
ID_INFOLOG,
|
||||
ID_PRIMLOG,
|
||||
ID_SAVETEXTURES,
|
||||
ID_SAVETARGETS,
|
||||
ID_SAVESHADERS,
|
||||
NUM_OPTIONS,
|
||||
ID_GO,
|
||||
ID_CONT,
|
||||
ID_PAUSE,
|
||||
ID_PAUSE_AT_NEXT,
|
||||
ID_PAUSE_AT_NEXT_FRAME,
|
||||
|
@ -103,65 +93,13 @@ private:
|
|||
void OnPauseAtNextButton(wxCommandEvent& event);
|
||||
void OnPauseAtNextFrameButton(wxCommandEvent& event);
|
||||
void OnDumpButton(wxCommandEvent& event);
|
||||
void OnGoButton(wxCommandEvent& event);
|
||||
void OnContButton(wxCommandEvent& event);
|
||||
void OnUpdateScreenButton(wxCommandEvent& event);
|
||||
void OnClearScreenButton(wxCommandEvent& event);
|
||||
void OnClearTextureCacheButton(wxCommandEvent& event);
|
||||
void OnClearVertexShaderCacheButton(wxCommandEvent& event);
|
||||
void OnClearPixelShaderCacheButton(wxCommandEvent& event);
|
||||
void OnCountEnter(wxCommandEvent& event);
|
||||
|
||||
};
|
||||
|
||||
enum PauseEvent {
|
||||
NOT_PAUSE = 0,
|
||||
NEXT_FRAME = 1<<0,
|
||||
NEXT_FLUSH = 1<<1,
|
||||
|
||||
NEXT_PIXEL_SHADER_CHANGE = 1<<2,
|
||||
NEXT_VERTEX_SHADER_CHANGE = 1<<3,
|
||||
NEXT_TEXTURE_CHANGE = 1<<4,
|
||||
NEXT_NEW_TEXTURE = 1<<5,
|
||||
|
||||
NEXT_XFB_CMD = 1<<6,
|
||||
NEXT_EFB_CMD = 1<<7,
|
||||
|
||||
NEXT_MATRIX_CMD = 1<<8,
|
||||
NEXT_VERTEX_CMD = 1<<9,
|
||||
NEXT_TEXTURE_CMD = 1<<10,
|
||||
NEXT_LIGHT_CMD = 1<<11,
|
||||
NEXT_FOG_CMD = 1<<12,
|
||||
|
||||
NEXT_SET_TLUT = 1<<13,
|
||||
|
||||
NEXT_ERROR = 1<<14,
|
||||
};
|
||||
|
||||
extern volatile bool DX9DebuggerPauseFlag;
|
||||
extern volatile PauseEvent DX9DebuggerToPauseAtNext;
|
||||
extern volatile int DX9DebuggerEventToPauseCount;
|
||||
void ContinueDX9Debugger();
|
||||
void DX9DebuggerCheckAndPause(bool update);
|
||||
void DX9DebuggerToPause(bool update);
|
||||
|
||||
#undef ENABLE_DX_DEBUGGER
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
#define ENABLE_DX_DEBUGGER
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_DX_DEBUGGER
|
||||
|
||||
#define DEBUGGER_PAUSE_AT(event,update) {if (((DX9DebuggerToPauseAtNext & event) && --DX9DebuggerEventToPauseCount<=0) || DX9DebuggerPauseFlag) DX9DebuggerToPause(update);}
|
||||
#define DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((DX9DebuggerToPauseAtNext & event) && --DX9DebuggerEventToPauseCount<=0) || DX9DebuggerPauseFlag) {{dumpfunc};DX9DebuggerToPause(update);}}
|
||||
#define DEBUGGER_LOG_AT(event,dumpfunc) {if (( DX9DebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
|
||||
|
||||
#else
|
||||
// Not to use debugger in release build
|
||||
#define DEBUGGER_PAUSE_AT(event,update)
|
||||
#define DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
|
||||
#define DEBUGGER_LOG_AT(event,dumpfunc)
|
||||
|
||||
#endif ENABLE_DX_DEBUGGER
|
||||
|
||||
|
||||
#endif // _DX_DEBUGGER_H_
|
||||
#endif // _GFX_DEBUGGER_PANEL_H_
|
|
@ -7,6 +7,7 @@ if not env['HAVE_WX']:
|
|||
|
||||
files = [
|
||||
'VideoConfigDiag.cpp',
|
||||
'DebuggerPanel.cpp',
|
||||
]
|
||||
|
||||
env.StaticLibrary(env['local_libs'] + 'videouicommon', files)
|
||||
|
|
|
@ -404,6 +404,14 @@
|
|||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath=".\Src\DebuggerPanel.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\DebuggerPanel.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\VideoConfigDiag.cpp"
|
||||
>
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
extern int frameCount;
|
||||
|
||||
|
@ -331,6 +332,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
|
||||
{
|
||||
PSCache::const_iterator iter = PixelShaders.find(uid);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
|
||||
return (iter != PixelShaders.end() && iter->second.shader);
|
||||
}
|
||||
|
||||
|
@ -346,6 +348,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
last_entry = &entry;
|
||||
|
||||
D3D::gfxstate->SetPShader(entry.shader);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
|
@ -356,6 +359,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
if (!D3D::CompilePixelShader(code, strlen(code), &pbytecode))
|
||||
{
|
||||
PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -366,6 +370,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
bool result = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
|
||||
D3D::gfxstate->SetPShader(last_entry->shader);
|
||||
pbytecode->Release();
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -47,6 +47,8 @@
|
|||
#include "Fifo.h"
|
||||
#include "DLCache.h"
|
||||
|
||||
#include "Debugger.h"
|
||||
|
||||
#include <strsafe.h>
|
||||
|
||||
static int s_fps = 0;
|
||||
|
@ -919,6 +921,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
OSD::DrawMessages();
|
||||
D3D::EndFrame();
|
||||
frameCount++;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
|
||||
|
||||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
#include "XFStructs.h"
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
// internal state for loading vertices
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
@ -218,9 +219,15 @@ void VertexManager::vFlush()
|
|||
if (!PixelShaderCache::SetShader(
|
||||
useDstAlpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
|
||||
g_nativeVertexFmt->m_components))
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
|
||||
unsigned int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
@ -230,6 +237,8 @@ void VertexManager::vFlush()
|
|||
|
||||
D3D::gfxstate->Reset();
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
shader_fail:
|
||||
ResetBuffer();
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
||||
|
@ -207,7 +208,10 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return (vshaders[uid].shader != NULL);
|
||||
}
|
||||
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
|
||||
|
@ -219,6 +223,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
last_entry = &entry;
|
||||
|
||||
if (entry.shader) D3D::gfxstate->SetVShader(entry.shader, iter->second.bytecode);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
|
@ -230,6 +235,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
if (pbytecode == NULL)
|
||||
{
|
||||
PanicAlert("Failed to compile Vertex Shader %s %d:\n\n%s", __FILE__, __LINE__, code);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return false;
|
||||
}
|
||||
g_vs_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
|
||||
|
@ -238,6 +244,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
bool result = InsertByteCode(uid, pbytecode);
|
||||
D3D::gfxstate->SetVShader(last_entry->shader, last_entry->bytecode);
|
||||
pbytecode->Release();
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@
|
|||
#include "EmuWindow.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "DLCache.h"
|
||||
#include "DebuggerPanel.h"
|
||||
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
|
||||
|
@ -64,7 +65,11 @@ WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|||
|
||||
void *DllDebugger(void *_hParent, bool Show)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
return new GFXDebuggerPanel((wxWindow*)_hParent);
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
@ -150,6 +155,7 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.bSupportsRealXFB = false;
|
||||
g_Config.backend_info.bSupports3DVision = false;
|
||||
g_Config.backend_info.bAllowSignedBytes = true;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
}
|
||||
|
||||
void DllConfig(void *_hParent)
|
||||
|
|
|
@ -775,18 +775,6 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Debugger"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\Debugger\Debugger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Debugger\Debugger.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\Globals.h"
|
||||
>
|
||||
|
|
|
@ -1,670 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include "IniFile.h"
|
||||
#include "Debugger.h"
|
||||
#include "FileUtil.h"
|
||||
|
||||
#include "VideoConfig.h"
|
||||
#include "IndexGenerator.h"
|
||||
#include "../Globals.h"
|
||||
#include "../D3DBase.h"
|
||||
#include "../FramebufferManager.h"
|
||||
#include "../TextureCache.h"
|
||||
#include "../VertexShaderCache.h"
|
||||
#include "../PixelShaderCache.h"
|
||||
#include "../VertexManager.h"
|
||||
|
||||
extern int g_Preset;
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
||||
BEGIN_EVENT_TABLE(GFXDebuggerDX9, wxPanel)
|
||||
EVT_CLOSE(GFXDebuggerDX9::OnClose)
|
||||
EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerDX9::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerDX9::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerDX9::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerDX9::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerDX9::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerDX9::GeneralSettings)
|
||||
EVT_BUTTON(ID_PAUSE,GFXDebuggerDX9::OnPauseButton)
|
||||
EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerDX9::OnPauseAtNextButton)
|
||||
EVT_BUTTON(ID_PAUSE_AT_NEXT_FRAME,GFXDebuggerDX9::OnPauseAtNextFrameButton)
|
||||
EVT_BUTTON(ID_GO,GFXDebuggerDX9::OnGoButton)
|
||||
EVT_BUTTON(ID_DUMP,GFXDebuggerDX9::OnDumpButton)
|
||||
EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerDX9::OnUpdateScreenButton)
|
||||
EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerDX9::OnClearScreenButton)
|
||||
EVT_BUTTON(ID_CLEAR_TEXTURE_CACHE,GFXDebuggerDX9::OnClearTextureCacheButton)
|
||||
EVT_BUTTON(ID_CLEAR_VERTEX_SHADER_CACHE,GFXDebuggerDX9::OnClearVertexShaderCacheButton)
|
||||
EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerDX9::OnClearPixelShaderCacheButton)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
|
||||
GFXDebuggerDX9::GFXDebuggerDX9(wxWindow *parent, wxWindowID id, const wxPoint &position,
|
||||
const wxSize& size, long style, const wxString &title)
|
||||
: wxPanel(parent, id, position, size, style, title)
|
||||
{
|
||||
CreateGUIControls();
|
||||
|
||||
LoadSettings();
|
||||
}
|
||||
|
||||
GFXDebuggerDX9::~GFXDebuggerDX9()
|
||||
{
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnClose(wxCloseEvent& event)
|
||||
{
|
||||
// save the window position when we hide the window
|
||||
SaveSettings();
|
||||
|
||||
event.Skip(); // This means wxDialog's Destroy is used
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::SaveSettings() const
|
||||
{
|
||||
IniFile file;
|
||||
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
|
||||
// TODO: make this work when we close the entire program too, currently on total close we get
|
||||
// weird values, perhaps because of some conflict with the rendering window
|
||||
// TODO: get the screen resolution and make limits from that
|
||||
if (GetPosition().x < 1000 && GetPosition().y < 1000
|
||||
&& GetSize().GetWidth() < 1000
|
||||
&& GetSize().GetHeight() < 1000)
|
||||
{
|
||||
file.Set("VideoWindow", "x", GetPosition().x);
|
||||
file.Set("VideoWindow", "y", GetPosition().y);
|
||||
file.Set("VideoWindow", "w", GetSize().GetWidth());
|
||||
file.Set("VideoWindow", "h", GetSize().GetHeight());
|
||||
}
|
||||
|
||||
file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
|
||||
|
||||
//g_Config.iLog = bInfoLog ? CONF_LOG : 0;
|
||||
//g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
|
||||
//g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
|
||||
//g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
|
||||
//g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
|
||||
|
||||
//file.Set("VideoWindow", "ConfBits", g_Config.iLog);
|
||||
|
||||
file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::LoadSettings()
|
||||
{
|
||||
IniFile file;
|
||||
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
|
||||
int x = 100, y = 100, w = 100, h = 100;
|
||||
file.Get("VideoWindow", "x", &x, GetPosition().x);
|
||||
file.Get("VideoWindow", "y", &y, GetPosition().y);
|
||||
file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
|
||||
file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
|
||||
SetSize(x, y, w, h);
|
||||
|
||||
//file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
|
||||
//bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
|
||||
//bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
|
||||
//bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
|
||||
//bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
|
||||
//bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
|
||||
//m_Check[1]->SetValue(bInfoLog);
|
||||
//m_Check[2]->SetValue(bPrimLog);
|
||||
//m_Check[3]->SetValue(bSaveTextures);
|
||||
//m_Check[4]->SetValue(bSaveTargets);
|
||||
//m_Check[5]->SetValue(bSaveShaders);
|
||||
}
|
||||
|
||||
struct PauseEventMap
|
||||
{
|
||||
PauseEvent event;
|
||||
const wxString ListStr;
|
||||
};
|
||||
|
||||
static PauseEventMap pauseEventMap[] = {
|
||||
{NEXT_FRAME, wxT("Frame")},
|
||||
{NEXT_FLUSH, wxT("Flush")},
|
||||
|
||||
{NEXT_PIXEL_SHADER_CHANGE, wxT("Pixel Shader")},
|
||||
{NEXT_VERTEX_SHADER_CHANGE, wxT("Vertex Shader")},
|
||||
{NEXT_TEXTURE_CHANGE, wxT("Texture")},
|
||||
{NEXT_NEW_TEXTURE, wxT("New Texture")},
|
||||
|
||||
{NEXT_XFB_CMD, wxT("XFB Cmd")},
|
||||
{NEXT_EFB_CMD, wxT("EFB Cmd")},
|
||||
|
||||
{NEXT_MATRIX_CMD, wxT("Matrix Cmd")},
|
||||
{NEXT_VERTEX_CMD, wxT("Vertex Cmd")},
|
||||
{NEXT_TEXTURE_CMD, wxT("Texture Cmd")},
|
||||
{NEXT_LIGHT_CMD, wxT("Light Cmd")},
|
||||
{NEXT_FOG_CMD, wxT("Fog Cmd")},
|
||||
|
||||
{NEXT_SET_TLUT, wxT("TLUT Cmd")},
|
||||
|
||||
{NEXT_ERROR, wxT("Error")}
|
||||
};
|
||||
static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
|
||||
|
||||
|
||||
static GFXDebuggerDX9 *g_pdebugger = NULL;
|
||||
|
||||
void GFXDebuggerDX9::CreateGUIControls()
|
||||
{
|
||||
g_pdebugger = this;
|
||||
|
||||
// Basic settings
|
||||
CenterOnParent();
|
||||
|
||||
// MainPanel
|
||||
m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
// Options
|
||||
wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, m_MainPanel, wxT("Options"));
|
||||
m_Check[0] = new wxCheckBox(m_MainPanel, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[1] = new wxCheckBox(m_MainPanel, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[2] = new wxCheckBox(m_MainPanel, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[3] = new wxCheckBox(m_MainPanel, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
|
||||
m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
|
||||
m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
|
||||
m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, wxT("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Next Frame"));
|
||||
m_pButtonGo = new wxButton(m_MainPanel, ID_GO, wxT("Go"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Go"));
|
||||
|
||||
m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
|
||||
for (int i=0; i<numPauseEventMap; i++)
|
||||
{
|
||||
m_pPauseAtList->Append(pauseEventMap[i].ListStr);
|
||||
}
|
||||
|
||||
m_pPauseAtList->SetSelection(0);
|
||||
|
||||
m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
|
||||
m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
|
||||
m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
|
||||
m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, wxT("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Textures"));
|
||||
m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, wxT("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear V Shaders"));
|
||||
m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, wxT("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear P Shaders"));
|
||||
m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
|
||||
|
||||
m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
|
||||
m_pDumpList->Insert(wxT("Pixel Shader"),0);
|
||||
m_pDumpList->Append(wxT("Vertex Shader"));
|
||||
m_pDumpList->Append(wxT("Pixel Shader Constants"));
|
||||
m_pDumpList->Append(wxT("Vertex Shader Constants"));
|
||||
m_pDumpList->Append(wxT("Texture 0"));
|
||||
m_pDumpList->Append(wxT("Texture 1"));
|
||||
m_pDumpList->Append(wxT("Texture 2"));
|
||||
m_pDumpList->Append(wxT("Texture 3"));
|
||||
m_pDumpList->Append(wxT("Texture 4"));
|
||||
m_pDumpList->Append(wxT("Texture 5"));
|
||||
m_pDumpList->Append(wxT("Texture 6"));
|
||||
m_pDumpList->Append(wxT("Texture 7"));
|
||||
m_pDumpList->Append(wxT("Frame Buffer"));
|
||||
m_pDumpList->Append(wxT("Vertices"));
|
||||
m_pDumpList->Append(wxT("Vertex Description"));
|
||||
m_pDumpList->Append(wxT("Vertex Matrices"));
|
||||
m_pDumpList->Append(wxT("Statistics"));
|
||||
m_pDumpList->SetSelection(0);
|
||||
|
||||
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
|
||||
sOptions->Add(m_Check[i], 0, 0, 5);
|
||||
|
||||
// Layout everything on m_MainPanel
|
||||
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
sMain->Add(sOptions);
|
||||
sMain->Add(m_pButtonPause, 0, 0, 5);
|
||||
sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
|
||||
sMain->Add(m_pCount,0,0,5);
|
||||
sMain->Add(m_pPauseAtList, 0, 0, 5);
|
||||
sMain->Add(m_pButtonDump, 0, 0, 5);
|
||||
sMain->Add(m_pDumpList, 0, 0, 5);
|
||||
sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearScreen, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
|
||||
sMain->Add(m_pButtonGo, 0, 0, 5);
|
||||
m_MainPanel->SetSizerAndFit(sMain);
|
||||
Fit();
|
||||
|
||||
EnableButtons(false);
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::EnableButtons(bool enable)
|
||||
{
|
||||
m_pButtonDump->Enable(enable);
|
||||
m_pButtonUpdateScreen->Enable(enable);
|
||||
m_pButtonClearScreen->Enable(enable);
|
||||
m_pButtonClearTextureCache->Enable(enable);
|
||||
m_pButtonClearVertexShaderCache->Enable(enable);
|
||||
m_pButtonClearPixelShaderCache->Enable(enable);
|
||||
}
|
||||
|
||||
|
||||
// General settings
|
||||
void GFXDebuggerDX9::GeneralSettings(wxCommandEvent& event)
|
||||
{
|
||||
switch (event.GetId())
|
||||
{
|
||||
case ID_INFOLOG:
|
||||
bInfoLog = event.IsChecked();
|
||||
break;
|
||||
case ID_PRIMLOG:
|
||||
bPrimLog = event.IsChecked();
|
||||
break;
|
||||
case ID_SAVETEXTURES:
|
||||
bSaveTextures = event.IsChecked();
|
||||
break;
|
||||
case ID_SAVETARGETS:
|
||||
bSaveTargets = event.IsChecked();
|
||||
break;
|
||||
case ID_SAVESHADERS:
|
||||
bSaveShaders = event.IsChecked();
|
||||
break;
|
||||
}
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
volatile bool DX9DebuggerPauseFlag = false;
|
||||
volatile PauseEvent DX9DebuggerToPauseAtNext = NOT_PAUSE;
|
||||
volatile int DX9DebuggerEventToPauseCount = 0;
|
||||
|
||||
void GFXDebuggerDX9::OnPauseButton(wxCommandEvent& event)
|
||||
{
|
||||
DX9DebuggerPauseFlag = true;
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnPauseAtNextButton(wxCommandEvent& event)
|
||||
{
|
||||
DX9DebuggerPauseFlag = false;
|
||||
DX9DebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
|
||||
wxString val = m_pCount->GetValue();
|
||||
long value;
|
||||
if (val.ToLong(&value) )
|
||||
DX9DebuggerEventToPauseCount = value;
|
||||
else
|
||||
DX9DebuggerEventToPauseCount = 1;
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnPauseAtNextFrameButton(wxCommandEvent& event)
|
||||
{
|
||||
DX9DebuggerPauseFlag = false;
|
||||
DX9DebuggerToPauseAtNext = NEXT_FRAME;
|
||||
DX9DebuggerEventToPauseCount = 1;
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnDumpButton(wxCommandEvent& event)
|
||||
{
|
||||
char dump_path[MAX_PATH];
|
||||
sprintf(dump_path, "%sDebug/%s", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
|
||||
if (!File::Exists(dump_path) || !File::IsDirectory(dump_path))
|
||||
if (!File::CreateDir(dump_path))
|
||||
return;
|
||||
|
||||
switch (m_pDumpList->GetSelection())
|
||||
{
|
||||
case 0: // Pixel Shader
|
||||
{
|
||||
char filename[MAX_PATH];
|
||||
sprintf(filename, "%s/dump_ps.txt", dump_path);
|
||||
File::CreateEmptyFile(filename);
|
||||
File::WriteStringToFile(true, PixelShaderCache::GetCurrentShaderCode(), filename);
|
||||
break;
|
||||
}
|
||||
|
||||
case 1: // Vertex Shader
|
||||
{
|
||||
char filename[MAX_PATH];
|
||||
sprintf(filename, "%s/dump_vs.txt", dump_path);
|
||||
File::CreateEmptyFile(filename);
|
||||
File::WriteStringToFile(true, VertexShaderCache::GetCurrentShaderCode(), filename);
|
||||
break;
|
||||
}
|
||||
|
||||
case 2: // Pixel Shader Constants
|
||||
{
|
||||
char filename[MAX_PATH];
|
||||
sprintf(filename, "%s/dump_ps_consts.txt", dump_path);
|
||||
FILE* file = fopen(filename, "w");
|
||||
|
||||
float constants[4*C_PENVCONST_END];
|
||||
D3D::dev->GetVertexShaderConstantF(0, constants, C_PENVCONST_END);
|
||||
|
||||
for(unsigned int i = C_COLORS;i < C_KCOLORS; i++)
|
||||
fprintf(file, "Constant POSNORMALMATRIX %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_KCOLORS;i < C_ALPHA; i++)
|
||||
fprintf(file, "Constant KCOLORS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_ALPHA;i < C_TEXDIMS; i++)
|
||||
fprintf(file, "Constant ALPHA %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_TEXDIMS;i < C_ZBIAS; i++)
|
||||
fprintf(file, "Constant TEXDIMS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_ZBIAS;i < C_INDTEXSCALE; i++)
|
||||
fprintf(file, "Constant ZBIAS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_INDTEXSCALE;i < C_INDTEXMTX; i++)
|
||||
fprintf(file, "Constant INDTEXSCALE %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_INDTEXMTX;i < C_FOG; i++)
|
||||
fprintf(file, "Constant INDTEXMTX %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_FOG;i < C_COLORMATRIX; i++)
|
||||
fprintf(file, "Constant FOG %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_COLORMATRIX;i < C_PENVCONST_END; i++)
|
||||
fprintf(file, "Constant COLORMATRIX %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
fclose(file);
|
||||
break;
|
||||
}
|
||||
|
||||
case 3: // Vertex Shader Constants
|
||||
{
|
||||
char filename[MAX_PATH];
|
||||
sprintf(filename, "%s/dump_vs_consts.txt", dump_path);
|
||||
FILE* file = fopen(filename, "w");
|
||||
|
||||
float constants[4*C_VENVCONST_END];
|
||||
D3D::dev->GetVertexShaderConstantF(0, constants, C_VENVCONST_END);
|
||||
|
||||
for(unsigned int i = C_POSNORMALMATRIX;i < C_PROJECTION; i++)
|
||||
fprintf(file, "Constant POSNORMALMATRIX %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_PROJECTION;i < C_MATERIALS; i++)
|
||||
fprintf(file, "Constant PROJECTION %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_MATERIALS;i < C_LIGHTS; i++)
|
||||
fprintf(file, "Constant MATERIALS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_LIGHTS;i < C_TEXMATRICES; i++)
|
||||
fprintf(file, "Constant LIGHTS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_TEXMATRICES;i < C_TRANSFORMMATRICES; i++)
|
||||
fprintf(file, "Constant TEXMATRICES %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_TRANSFORMMATRICES;i < C_NORMALMATRICES; i++)
|
||||
fprintf(file, "Constant TRANSFORMMATRICES %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_NORMALMATRICES;i < C_POSTTRANSFORMMATRICES; i++)
|
||||
fprintf(file, "Constant NORMALMATRICES %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_POSTTRANSFORMMATRICES;i < C_DEPTHPARAMS; i++)
|
||||
fprintf(file, "Constant POSTTRANSFORMMATRICES %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
for(unsigned int i = C_DEPTHPARAMS;i < C_VENVCONST_END; i++)
|
||||
fprintf(file, "Constant DEPTHPARAMS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
|
||||
|
||||
fclose(file);
|
||||
break;
|
||||
}
|
||||
|
||||
case 4: // Texture 0
|
||||
case 5: // Texture 1
|
||||
case 6: // Texture 2
|
||||
case 7: // Texture 3
|
||||
case 8: // Texture 4
|
||||
case 9: // Texture 5
|
||||
case 10: // Texture 6
|
||||
case 11: // Texture 7
|
||||
{
|
||||
int stage = m_pDumpList->GetSelection() - 4;
|
||||
IDirect3DTexture9* texture;
|
||||
D3D::dev->GetTexture(stage, (IDirect3DBaseTexture9**)&texture);
|
||||
if(!texture) break;
|
||||
char filename[MAX_PATH];
|
||||
sprintf(filename, "%s/dump_tex%d.png", dump_path, stage);
|
||||
IDirect3DSurface9* surface;
|
||||
texture->GetSurfaceLevel(0, &surface);
|
||||
HRESULT hr = PD3DXSaveSurfaceToFileA(filename, D3DXIFF_PNG, surface, NULL, NULL);
|
||||
if (FAILED(hr)) {
|
||||
MessageBoxA(NULL, "Failed to dump texture...", "Error", MB_OK);
|
||||
}
|
||||
surface->Release();
|
||||
texture->Release();
|
||||
break;
|
||||
}
|
||||
|
||||
case 12: // Frame Buffer
|
||||
break;
|
||||
|
||||
case 13: // Vertices
|
||||
{
|
||||
D3DVERTEXELEMENT9* elements;
|
||||
int num_elements;
|
||||
((DX9::VertexManager*)g_vertex_manager)->GetElements(g_nativeVertexFmt, &elements, &num_elements);
|
||||
if (elements == NULL || num_elements == 0)
|
||||
return;
|
||||
|
||||
char filename[MAX_PATH];
|
||||
sprintf(filename, "%s/vertex_dump.txt", dump_path);
|
||||
FILE* file = fopen(filename, "w");
|
||||
|
||||
u8* vertices = g_vertex_manager->GetVertexBuffer();
|
||||
u16* tri_indices = g_vertex_manager->GetTriangleIndexBuffer();
|
||||
u16* line_indices = g_vertex_manager->GetLineIndexBuffer();
|
||||
u16* point_indices = g_vertex_manager->GetPointIndexBuffer();
|
||||
|
||||
fprintf(file, "VERTICES\n");
|
||||
for (int i = 0; i < IndexGenerator::GetNumVerts(); ++i)
|
||||
{
|
||||
u8* cur_vertex = vertices + i * g_nativeVertexFmt->GetVertexStride();
|
||||
for (int elem = 0; elem < num_elements; elem++)
|
||||
{
|
||||
switch (elements[elem].Type)
|
||||
{
|
||||
case D3DDECLTYPE_FLOAT1:
|
||||
fprintf(file, "%f\t", *(float*)&cur_vertex[elements[elem].Offset]);
|
||||
break;
|
||||
case D3DDECLTYPE_FLOAT2:
|
||||
fprintf(file, "%f ", *(float*)&cur_vertex[elements[elem].Offset]);
|
||||
fprintf(file, "%f\t", *(float*)&cur_vertex[4+elements[elem].Offset]);
|
||||
break;
|
||||
case D3DDECLTYPE_FLOAT3:
|
||||
fprintf(file, "%f ", *(float*)&cur_vertex[elements[elem].Offset]);
|
||||
fprintf(file, "%f ", *(float*)&cur_vertex[4+elements[elem].Offset]);
|
||||
fprintf(file, "%f\t", *(float*)&cur_vertex[8+elements[elem].Offset]);
|
||||
break;
|
||||
case D3DDECLTYPE_FLOAT4:
|
||||
fprintf(file, "%f ", *(float*)&cur_vertex[elements[elem].Offset]);
|
||||
fprintf(file, "%f ", *(float*)&cur_vertex[4+elements[elem].Offset]);
|
||||
fprintf(file, "%f ", *(float*)&cur_vertex[8+elements[elem].Offset]);
|
||||
fprintf(file, "%f\t", *(float*)&cur_vertex[12+elements[elem].Offset]);
|
||||
break;
|
||||
case D3DDECLTYPE_UBYTE4N:
|
||||
fprintf(file, "%f ", (float)(*(u8*)&cur_vertex[elements[elem].Offset])/255.f);
|
||||
fprintf(file, "%f ", (float)(*(u8*)&cur_vertex[1+elements[elem].Offset])/255.f);
|
||||
fprintf(file, "%f ", (float)(*(u8*)&cur_vertex[2+elements[elem].Offset])/255.f);
|
||||
fprintf(file, "%f\t", (float)(*(u8*)&cur_vertex[3+elements[elem].Offset])/255.f);
|
||||
break;
|
||||
case D3DDECLTYPE_SHORT2N:
|
||||
fprintf(file, "%f ", (float)(*(s16*)&cur_vertex[elements[elem].Offset])/32767.f);
|
||||
fprintf(file, "%f\t", (float)(*(s16*)&cur_vertex[2+elements[elem].Offset])/32767.f);
|
||||
break;
|
||||
case D3DDECLTYPE_SHORT4N:
|
||||
fprintf(file, "%f ", (float)(*(s16*)&cur_vertex[elements[elem].Offset])/32767.f);
|
||||
fprintf(file, "%f ", (float)(*(s16*)&cur_vertex[2+elements[elem].Offset])/32767.f);
|
||||
fprintf(file, "%f ", (float)(*(s16*)&cur_vertex[4+elements[elem].Offset])/32767.f);
|
||||
fprintf(file, "%f\t", (float)(*(s16*)&cur_vertex[6+elements[elem].Offset])/32767.f);
|
||||
break;
|
||||
case D3DDECLTYPE_USHORT2N:
|
||||
fprintf(file, "%f ", (float)(*(u16*)&cur_vertex[elements[elem].Offset])/65535.f);
|
||||
fprintf(file, "%f\t", (float)(*(u16*)&cur_vertex[2+elements[elem].Offset])/65535.f);
|
||||
break;
|
||||
case D3DDECLTYPE_USHORT4N:
|
||||
fprintf(file, "%f ", (float)(*(u16*)&cur_vertex[elements[elem].Offset])/65535.f);
|
||||
fprintf(file, "%f ", (float)(*(u16*)&cur_vertex[2+elements[elem].Offset])/65535.f);
|
||||
fprintf(file, "%f ", (float)(*(u16*)&cur_vertex[4+elements[elem].Offset])/65535.f);
|
||||
fprintf(file, "%f\t", (float)(*(u16*)&cur_vertex[6+elements[elem].Offset])/65535.f);
|
||||
break;
|
||||
}
|
||||
fprintf(file, "\t");
|
||||
}
|
||||
fprintf(file, "\n");
|
||||
}
|
||||
|
||||
fprintf(file, "\nTRIANGLE INDICES\n");
|
||||
for (int i = 0; i < IndexGenerator::GetNumTriangles(); ++i)
|
||||
fprintf(file, "%d\t%d\t%d\n", tri_indices[3*i], tri_indices[3*i+1], tri_indices[3*i+2]);
|
||||
|
||||
fprintf(file, "\nLINE INDICES\n");
|
||||
for (int i = 0; i < IndexGenerator::GetNumLines(); ++i)
|
||||
fprintf(file, "%d\t%d\n", line_indices[2*i], line_indices[2*i+1]);
|
||||
|
||||
fprintf(file, "\nPOINT INDICES\n");
|
||||
for (int i = 0; i < IndexGenerator::GetNumPoints(); ++i)
|
||||
fprintf(file, "%d\n", point_indices[i]);
|
||||
|
||||
fclose(file);
|
||||
break;
|
||||
}
|
||||
|
||||
case 14: // Vertex Description
|
||||
{
|
||||
D3DVERTEXELEMENT9* elements;
|
||||
int num_elements;
|
||||
((DX9::VertexManager*)g_vertex_manager)->GetElements(g_nativeVertexFmt, &elements, &num_elements);
|
||||
if (elements == NULL || num_elements == 0)
|
||||
return;
|
||||
|
||||
char filename[MAX_PATH];
|
||||
sprintf(filename, "%s/vertex_decl.txt", dump_path);
|
||||
FILE* file = fopen(filename, "w");
|
||||
|
||||
fprintf(file, "Index\tOffset\tType\t\tUsage\t\tUsageIndex\n");
|
||||
for (int i = 0; i < num_elements; ++i)
|
||||
{
|
||||
const char* types[] = {
|
||||
"FLOAT1 " , "FLOAT2 ", "FLOAT3 ", "FLOAT4 ", "D3DCOLOR", "UBYTE4 ", "SHORT2 ", "SHORT4 ",
|
||||
"UBYTE4N " , "SHORT2N ", "SHORT4N ", "USHORT2N", "USHORT4N", "UDEC3 ", "DEC3N ", "FLOAT16_2",
|
||||
"FLOAT16_4", "UNUSED ",
|
||||
};
|
||||
const char* usages[] = {
|
||||
"POSITION ", "BLENDWEIGHT ", "BLENDINDICES", "NORMAL ", "PSIZE ", "TEXCOORD ", "TANGENT ", "BINORMAL ",
|
||||
"TESSFACTOR ", "POSITIONT ", "COLOR ", "FOG ", "DEPTH ", "SAMPLE ",
|
||||
};
|
||||
fprintf(file, "%d\t%d\t%s\t%s\t%d\n", i, elements[i].Offset, types[elements[i].Type], usages[elements[i].Usage], elements[i].UsageIndex);
|
||||
}
|
||||
|
||||
fclose(file);
|
||||
break;
|
||||
}
|
||||
case 15: // Vertex Matrices
|
||||
break;
|
||||
|
||||
case 16: // Statistics
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnGoButton(wxCommandEvent& event)
|
||||
{
|
||||
DX9DebuggerToPauseAtNext = NOT_PAUSE;
|
||||
DX9DebuggerPauseFlag = false;
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnClearScreenButton(wxCommandEvent& event)
|
||||
{
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnClearTextureCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
TextureCache::Invalidate(false);
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnClearVertexShaderCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnClearPixelShaderCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateFPSDisplay(const char *text);
|
||||
extern bool D3D::bFrameInProgress;
|
||||
|
||||
static void DX9DebuggerUpdateScreen()
|
||||
{
|
||||
// update screen
|
||||
if (D3D::bFrameInProgress)
|
||||
{
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
|
||||
D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
|
||||
D3D::GetBackBufferSurface(), NULL,
|
||||
D3DTEXF_LINEAR);
|
||||
|
||||
D3D::dev->EndScene();
|
||||
D3D::dev->Present(NULL, NULL, NULL, NULL);
|
||||
|
||||
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
|
||||
D3D::dev->BeginScene();
|
||||
}
|
||||
else
|
||||
{
|
||||
D3D::dev->EndScene();
|
||||
D3D::dev->Present(NULL, NULL, NULL, NULL);
|
||||
D3D::dev->BeginScene();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DX9DebuggerCheckAndPause(bool update)
|
||||
{
|
||||
if (DX9DebuggerPauseFlag)
|
||||
{
|
||||
g_pdebugger->EnableButtons(true);
|
||||
while( DX9DebuggerPauseFlag )
|
||||
{
|
||||
|
||||
UpdateFPSDisplay("Paused by Video Debugger");
|
||||
|
||||
if (update) DX9DebuggerUpdateScreen();
|
||||
Sleep(5);
|
||||
}
|
||||
g_pdebugger->EnableButtons(false);
|
||||
}
|
||||
}
|
||||
|
||||
void DX9DebuggerToPause(bool update)
|
||||
{
|
||||
DX9DebuggerToPauseAtNext = NOT_PAUSE;
|
||||
DX9DebuggerPauseFlag = true;
|
||||
DX9DebuggerCheckAndPause(update);
|
||||
}
|
||||
|
||||
|
||||
void ContinueDX9Debugger()
|
||||
{
|
||||
DX9DebuggerPauseFlag = false;
|
||||
}
|
||||
|
||||
void GFXDebuggerDX9::OnUpdateScreenButton(wxCommandEvent& event)
|
||||
{
|
||||
DX9DebuggerUpdateScreen();
|
||||
}
|
|
@ -35,8 +35,7 @@
|
|||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "ImageWrite.h"
|
||||
|
||||
#include "Debugger/Debugger.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
|
||||
const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
|
||||
|
@ -277,6 +276,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
|
||||
{
|
||||
PSCache::const_iterator iter = PixelShaders.find(uid);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return (iter != PixelShaders.end() && iter->second.shader);
|
||||
}
|
||||
|
||||
|
@ -291,21 +291,9 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
const PSCacheEntry &entry = iter->second;
|
||||
last_entry = &entry;
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if(iter->second.code.empty()) {
|
||||
iter->second.code = std::string(GeneratePixelShaderCode(dstAlphaMode, API_D3D9, components));
|
||||
}
|
||||
#endif
|
||||
|
||||
DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
|
||||
|
||||
if (entry.shader)
|
||||
{
|
||||
D3D::SetPixelShader(entry.shader);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
if (entry.shader) D3D::SetPixelShader(entry.shader);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
// Need to compile a new shader
|
||||
|
@ -336,6 +324,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -345,15 +334,9 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
|
||||
// And insert it into the shader cache.
|
||||
bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
iter = PixelShaders.find(uid);
|
||||
if(iter->second.code.empty()) {
|
||||
iter->second.code = std::string(code);
|
||||
}
|
||||
#endif
|
||||
delete [] bytecode;
|
||||
|
||||
DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -381,14 +364,3 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytec
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
std::string PixelShaderCache::GetCurrentShaderCode()
|
||||
{
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (last_entry)
|
||||
return last_entry->code;
|
||||
else
|
||||
#endif
|
||||
return "(not available)\n";
|
||||
}
|
||||
|
|
|
@ -39,9 +39,7 @@ private:
|
|||
LPDIRECT3DPIXELSHADER9 shader;
|
||||
bool owns_shader;
|
||||
int frameCount;
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
std::string code;
|
||||
#endif
|
||||
|
||||
PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
|
||||
void Destroy()
|
||||
{
|
||||
|
@ -66,8 +64,6 @@ public:
|
|||
static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
|
||||
static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode);
|
||||
static LPDIRECT3DPIXELSHADER9 GetClearProgram();
|
||||
|
||||
static std::string GetCurrentShaderCode();
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -49,8 +49,7 @@
|
|||
#include "Fifo.h"
|
||||
#include "TextureConverter.h"
|
||||
#include "DLCache.h"
|
||||
|
||||
#include "debugger/debugger.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
static int s_fps = 0;
|
||||
|
||||
|
@ -1097,10 +1096,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
OSD::DrawMessages();
|
||||
D3D::EndFrame();
|
||||
|
||||
DEBUGGER_PAUSE_AT(NEXT_FRAME,true);
|
||||
|
||||
frameCount++;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
|
||||
|
||||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
|
|
|
@ -40,8 +40,7 @@
|
|||
#include "TextureCache.h"
|
||||
#include "HiresTextures.h"
|
||||
#include "TextureConverter.h"
|
||||
|
||||
#include "debugger/debugger.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
extern int frameCount;
|
||||
|
||||
|
@ -66,7 +65,6 @@ bool TextureCache::TCacheEntry::Save(const char filename[])
|
|||
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
|
||||
unsigned int expanded_width, unsigned int level, bool autogen_mips)
|
||||
{
|
||||
DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE,true);
|
||||
D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);
|
||||
// D3D9 will automatically generate mip maps if necessary
|
||||
}
|
||||
|
@ -214,8 +212,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
|
|||
TCacheEntry* entry = new TCacheEntry(D3D::CreateTexture2D(temp, width, height, expanded_width, d3d_fmt, swap_r_b, tex_levels));
|
||||
entry->swap_r_b = swap_r_b;
|
||||
entry->d3d_fmt = d3d_fmt;
|
||||
|
||||
DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE,true);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
|
|
|
@ -35,8 +35,8 @@
|
|||
|
||||
#include "BPStructs.h"
|
||||
#include "XFStructs.h"
|
||||
|
||||
#include "debugger/debugger.h"
|
||||
#include "Debugger.h"
|
||||
#include "VideoConfig.h"
|
||||
|
||||
// internal state for loading vertices
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
@ -47,7 +47,8 @@ namespace DX9
|
|||
inline void DumpBadShaders()
|
||||
{
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
std::string error_shaders;
|
||||
// TODO: Reimplement!
|
||||
/* std::string error_shaders;
|
||||
error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
|
||||
error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
|
||||
char filename[512] = "bad_shader_combo_0.txt";
|
||||
|
@ -58,7 +59,7 @@ inline void DumpBadShaders()
|
|||
sprintf(filename, "bad_shader_combo_%i.txt", which);
|
||||
}
|
||||
File::WriteStringToFile(true, error_shaders, filename);
|
||||
PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);
|
||||
PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);*/
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -157,12 +158,12 @@ void VertexManager::vFlush()
|
|||
|
||||
if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
|
||||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
|
||||
goto shader_fail;
|
||||
|
||||
}
|
||||
|
@ -177,7 +178,7 @@ void VertexManager::vFlush()
|
|||
DWORD write = 0;
|
||||
if (!PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS, g_nativeVertexFmt->m_components))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
// update alpha only
|
||||
|
@ -189,7 +190,7 @@ void VertexManager::vFlush()
|
|||
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
|
||||
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
|
||||
}
|
||||
DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
shader_fail:
|
||||
ResetBuffer();
|
||||
|
|
|
@ -31,8 +31,7 @@
|
|||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
#include "debugger/debugger.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
||||
|
@ -211,7 +210,10 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return (vshaders[uid].shader != NULL);
|
||||
}
|
||||
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
|
||||
|
@ -222,20 +224,9 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
const VSCacheEntry &entry = iter->second;
|
||||
last_entry = &entry;
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if(iter->second.code.empty()) {
|
||||
iter->second.code = std::string(GenerateVertexShaderCode(components, API_D3D9));
|
||||
}
|
||||
#endif
|
||||
|
||||
DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE,true);
|
||||
if (entry.shader)
|
||||
{
|
||||
D3D::SetVertexShader(entry.shader);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
if (entry.shader) D3D::SetVertexShader(entry.shader);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
const char *code = GenerateVertexShaderCode(components, API_D3D9);
|
||||
|
@ -247,20 +238,15 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
{
|
||||
PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
|
||||
}
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return false;
|
||||
}
|
||||
g_vs_disk_cache.Append(uid, bytecode, bytecodelen);
|
||||
g_vs_disk_cache.Sync();
|
||||
|
||||
bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
iter = vshaders.find(uid);
|
||||
if(iter->second.code.empty()) {
|
||||
iter->second.code = std::string(code);
|
||||
}
|
||||
#endif
|
||||
delete [] bytecode;
|
||||
DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE,true);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -286,13 +272,3 @@ bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, const u8 *byt
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string VertexShaderCache::GetCurrentShaderCode()
|
||||
{
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (last_entry)
|
||||
return last_entry->code;
|
||||
else
|
||||
#endif
|
||||
return "(not available)\n";
|
||||
}
|
||||
|
|
|
@ -19,14 +19,13 @@
|
|||
#include "Atomic.h"
|
||||
#include "Thread.h"
|
||||
#include "LogManager.h"
|
||||
#include "debugger/debugger.h"
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "VideoConfigDiag.h"
|
||||
#endif // HAVE_WX
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "Debugger/Debugger.h"
|
||||
#include "DebuggerPanel.h"
|
||||
#endif // HAVE_WX
|
||||
|
||||
#include "MainBase.h"
|
||||
|
@ -64,7 +63,7 @@ WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|||
void *DllDebugger(void *_hParent, bool Show)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
return new GFXDebuggerDX9((wxWindow *)_hParent);
|
||||
return new GFXDebuggerPanel((wxWindow*)_hParent);
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
|
@ -158,6 +157,7 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.bSupportsRealXFB = true;
|
||||
g_Config.backend_info.bSupports3DVision = true;
|
||||
g_Config.backend_info.bAllowSignedBytes = false;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false;
|
||||
}
|
||||
|
||||
void DllConfig(void *_hParent)
|
||||
|
|
|
@ -19,8 +19,6 @@ set(LIBS videocommon
|
|||
${X11_LIBRARIES})
|
||||
|
||||
if(wxWidgets_FOUND)
|
||||
set(SRCS ${SRCS}
|
||||
Src/Debugger/Debugger.cpp)
|
||||
set(LIBS videouicommon ${LIBS} ${wxWidgets_LIBRARIES})
|
||||
endif(wxWidgets_FOUND)
|
||||
|
||||
|
|
|
@ -782,18 +782,6 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Debugger"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\Debugger\Debugger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Debugger\Debugger.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Logging"
|
||||
>
|
||||
|
|
|
@ -1,161 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include "IniFile.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
#include "VideoConfig.h"
|
||||
#include "../Globals.h"
|
||||
#include "FileUtil.h"
|
||||
|
||||
extern int g_Preset;
|
||||
|
||||
BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxPanel)
|
||||
EVT_CLOSE(GFXDebuggerOGL::OnClose)
|
||||
EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerOGL::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerOGL::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerOGL::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerOGL::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerOGL::GeneralSettings)
|
||||
EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerOGL::GeneralSettings)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxPoint& pos,
|
||||
const wxSize& size, long style, const wxString &title)
|
||||
: wxPanel(parent, id, pos, size, style, title)
|
||||
{
|
||||
CreateGUIControls();
|
||||
|
||||
LoadSettings();
|
||||
}
|
||||
|
||||
GFXDebuggerOGL::~GFXDebuggerOGL()
|
||||
{
|
||||
}
|
||||
|
||||
void GFXDebuggerOGL::OnClose(wxCloseEvent& event)
|
||||
{
|
||||
// Save the window position
|
||||
SaveSettings();
|
||||
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
void GFXDebuggerOGL::SaveSettings() const
|
||||
{
|
||||
IniFile file;
|
||||
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
|
||||
// TODO: make this work when we close the entire program too, currently on total close we get
|
||||
// weird values, perhaps because of some conflict with the rendering window
|
||||
// TODO: get the screen resolution and make limits from that
|
||||
if (GetPosition().x < 1000 && GetPosition().y < 1000
|
||||
&& GetSize().GetWidth() < 1000
|
||||
&& GetSize().GetHeight() < 1000)
|
||||
{
|
||||
file.Set("VideoWindow", "x", GetPosition().x);
|
||||
file.Set("VideoWindow", "y", GetPosition().y);
|
||||
file.Set("VideoWindow", "w", GetSize().GetWidth());
|
||||
file.Set("VideoWindow", "h", GetSize().GetHeight());
|
||||
}
|
||||
|
||||
file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
|
||||
|
||||
g_Config.iLog = bInfoLog ? CONF_LOG : 0;
|
||||
g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
|
||||
g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
|
||||
g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
|
||||
g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
|
||||
|
||||
file.Set("VideoWindow", "ConfBits", g_Config.iLog);
|
||||
|
||||
file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
}
|
||||
|
||||
void GFXDebuggerOGL::LoadSettings()
|
||||
{
|
||||
IniFile file;
|
||||
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
|
||||
int x = 100, y = 100, w = 100, h = 100;
|
||||
file.Get("VideoWindow", "x", &x, GetPosition().x);
|
||||
file.Get("VideoWindow", "y", &y, GetPosition().y);
|
||||
file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
|
||||
file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
|
||||
SetSize(x, y, w, h);
|
||||
|
||||
file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
|
||||
bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
|
||||
bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
|
||||
bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
|
||||
bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
|
||||
bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
|
||||
m_Check[1]->SetValue(bInfoLog);
|
||||
m_Check[2]->SetValue(bPrimLog);
|
||||
m_Check[3]->SetValue(bSaveTextures);
|
||||
m_Check[4]->SetValue(bSaveTargets);
|
||||
m_Check[5]->SetValue(bSaveShaders);
|
||||
}
|
||||
|
||||
void GFXDebuggerOGL::CreateGUIControls()
|
||||
{
|
||||
// Basic settings
|
||||
CenterOnParent();
|
||||
|
||||
// Options
|
||||
wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Options"));
|
||||
m_Check[0] = new wxCheckBox(this, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[1] = new wxCheckBox(this, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[2] = new wxCheckBox(this, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[3] = new wxCheckBox(this, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[4] = new wxCheckBox(this, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_Check[5] = new wxCheckBox(this, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
|
||||
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
|
||||
sOptions->Add(m_Check[i], 0, 0, 5);
|
||||
|
||||
// Layout everything
|
||||
wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL);
|
||||
sMain->Add(sOptions);
|
||||
SetSizerAndFit(sMain);
|
||||
Fit();
|
||||
}
|
||||
|
||||
// General settings
|
||||
void GFXDebuggerOGL::GeneralSettings(wxCommandEvent& event)
|
||||
{
|
||||
switch (event.GetId())
|
||||
{
|
||||
case ID_INFOLOG:
|
||||
bInfoLog = event.IsChecked();
|
||||
break;
|
||||
case ID_PRIMLOG:
|
||||
bPrimLog = event.IsChecked();
|
||||
break;
|
||||
case ID_SAVETEXTURES:
|
||||
bSaveTextures = event.IsChecked();
|
||||
break;
|
||||
case ID_SAVETARGETS:
|
||||
bSaveTargets = event.IsChecked();
|
||||
break;
|
||||
case ID_SAVESHADERS:
|
||||
bSaveShaders = event.IsChecked();
|
||||
break;
|
||||
}
|
||||
SaveSettings();
|
||||
}
|
|
@ -1,73 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _CDEBUGGER_H_
|
||||
#define _CDEBUGGER_H_
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/notebook.h>
|
||||
|
||||
#include "../Globals.h"
|
||||
|
||||
class IniFile;
|
||||
|
||||
class GFXDebuggerOGL : public wxPanel
|
||||
{
|
||||
public:
|
||||
GFXDebuggerOGL(wxWindow *parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxTAB_TRAVERSAL,
|
||||
const wxString &title = wxT("OpenGL Debugger"));
|
||||
|
||||
virtual ~GFXDebuggerOGL();
|
||||
|
||||
void SaveSettings() const;
|
||||
void LoadSettings();
|
||||
|
||||
bool bInfoLog;
|
||||
bool bPrimLog;
|
||||
bool bSaveTextures;
|
||||
bool bSaveTargets;
|
||||
bool bSaveShaders;
|
||||
|
||||
private:
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
wxCheckBox* m_Check[6];
|
||||
|
||||
// WARNING: Make sure these are not also elsewhere
|
||||
enum
|
||||
{
|
||||
ID_MAINPANEL = 2000,
|
||||
ID_SAVETOFILE,
|
||||
ID_INFOLOG,
|
||||
ID_PRIMLOG,
|
||||
ID_SAVETEXTURES,
|
||||
ID_SAVETARGETS,
|
||||
ID_SAVESHADERS,
|
||||
NUM_OPTIONS
|
||||
};
|
||||
|
||||
void OnClose(wxCloseEvent& event);
|
||||
void CreateGUIControls();
|
||||
|
||||
void GeneralSettings(wxCommandEvent& event);
|
||||
};
|
||||
|
||||
#endif // _CDEBUGGER_H_
|
|
@ -31,6 +31,7 @@
|
|||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "FileUtil.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
static int s_nMaxPixelInstructions;
|
||||
static GLuint s_ColorMatrixProgram = 0;
|
||||
|
@ -193,6 +194,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
|
|||
// Check if the shader is already set
|
||||
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
|
@ -209,10 +211,11 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
|
|||
pShaderLast = &entry.shader;
|
||||
}
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
// Make an entry in the table
|
||||
PSCacheEntry& newentry = PixelShaders[uid];
|
||||
newentry.frameCount = frameCount;
|
||||
pShaderLast = &newentry.shader;
|
||||
|
@ -235,11 +238,13 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
|
|||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
SaveData(szTemp, code);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,6 +57,7 @@
|
|||
#include "StringUtil.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Fifo.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
#include "main.h" // Local
|
||||
#ifdef _WIN32
|
||||
|
@ -1310,6 +1311,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
frameCount++;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
|
||||
|
||||
// Begin new frame
|
||||
// Set default viewport and scissor, for the clear to work correctly
|
||||
// New frame
|
||||
|
|
|
@ -23,11 +23,6 @@ files = [
|
|||
|
||||
libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
|
||||
|
||||
if env['HAVE_WX']:
|
||||
files += [
|
||||
'Debugger/Debugger.cpp',
|
||||
]
|
||||
|
||||
if sys.platform == 'darwin' and not env['HAVE_WX']:
|
||||
files += [ 'cocoaGL.m' ]
|
||||
elif sys.platform == 'win32':
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
#include "IndexGenerator.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "FileUtil.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
#include "main.h"
|
||||
|
||||
|
@ -239,6 +240,8 @@ void VertexManager::vFlush()
|
|||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "XFMemory.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "FileUtil.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
bool VertexShaderCache::s_displayCompileAlert;
|
||||
|
@ -107,7 +108,10 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
|||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
}
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
|
@ -119,10 +123,11 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
|||
pShaderLast = &entry.shader;
|
||||
}
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
// Make an entry in the table
|
||||
VSCacheEntry& entry = vshaders[uid];
|
||||
entry.frameCount = frameCount;
|
||||
pShaderLast = &entry.shader;
|
||||
|
@ -140,11 +145,13 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
|||
|
||||
if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
|
||||
ERROR_LOG(VIDEO, "failed to create vertex shader");
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ Make AA apply instantly during gameplay if possible
|
|||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "VideoConfigDiag.h"
|
||||
#include "Debugger/Debugger.h"
|
||||
#include "DebuggerPanel.h"
|
||||
#endif // HAVE_WX
|
||||
|
||||
#include "MainBase.h"
|
||||
|
@ -131,7 +131,7 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
|||
void *DllDebugger(void *_hParent, bool Show)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
return new GFXDebuggerOGL((wxWindow *)_hParent);
|
||||
return new GFXDebuggerPanel((wxWindow *)_hParent);
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
|
@ -166,6 +166,7 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.bSupportsRealXFB = true;
|
||||
g_Config.backend_info.bSupports3DVision = false;
|
||||
g_Config.backend_info.bAllowSignedBytes = true;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
|
||||
}
|
||||
|
||||
void DllConfig(void *_hParent)
|
||||
|
|
Loading…
Reference in New Issue