r6958 removes the need for the hackery in r6946.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6960 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -325,8 +325,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL,
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wxPoint(0, 0), wxSize(_twidth, _theight));
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GLWin.glCanvas->Show(true);
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if (GLWin.glCtxt == NULL) // XXX dirty hack
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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#elif defined(__APPLE__)
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NSOpenGLPixelFormatAttribute attr[2] = { NSOpenGLPFADoubleBuffer, 0 };
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@ -571,8 +570,8 @@ void OpenGL_Shutdown()
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{
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->Hide();
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// XXX GLWin.glCanvas->Destroy();
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// XXX delete GLWin.glCtxt;
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GLWin.glCanvas->Destroy();
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delete GLWin.glCtxt;
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#elif defined(__APPLE__)
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[GLWin.cocoaWin close];
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[GLWin.cocoaCtx clearDrawable];
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@ -122,8 +122,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
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GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL,
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wxPoint(0, 0), wxSize(_twidth, _theight));
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GLWin.glCanvas->Show(true);
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if (GLWin.glCtxt == NULL) // XXX dirty hack
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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#elif defined(_WIN32)
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// Create rendering window in Windows
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@ -385,8 +384,8 @@ void OpenGL_Shutdown()
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{
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->Hide();
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// XXX GLWin.glCanvas->Destroy();
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// XXX delete GLWin.glCtxt;
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GLWin.glCanvas->Destroy();
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delete GLWin.glCtxt;
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#elif defined(_WIN32)
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if (hRC) // Do We Have A Rendering Context?
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{
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@ -195,7 +195,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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if (m_hParent == NULL)
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{
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// Take it out of fullscreen and stop the game
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if( g_SWVidoConfig.bFullscreen )
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if( g_SWVideoConfig.bFullscreen )
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ToggleFullscreen(m_hParent);
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PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
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}
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