Avoid shadowing variables.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6628 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-12-20 17:06:39 +00:00
parent 9ebf507a55
commit f09fd080fb
4 changed files with 16 additions and 15 deletions

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@ -457,4 +457,4 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
SetSizerAndFit(szr_main);
Center();
}
}

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@ -1558,4 +1558,4 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
return result;
}
}
}

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@ -349,7 +349,7 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
s32 expandedWidth = (width + blkW) & (~blkW);
s32 expandedHeight = (height + blkH) & (~blkH);
float sampleStride = bScaleByHalf ? 2.f : 1.f;
float sampleStride = bScaleByHalf ? 2.f : 1.f;
// TODO: sampleStride scaling might be slightly off
TextureConversionShader::SetShaderParameters((float)expandedWidth,
(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
@ -364,23 +364,28 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
scaledSource.left = 0;
scaledSource.right = expandedWidth / samples;
int cacheBytes = 32;
if ((format & 0x0f) == 6)
cacheBytes = 64;
if ((format & 0x0f) == 6)
cacheBytes = 64;
int readStride = (expandedWidth * cacheBytes) /
TexDecoder_GetBlockWidthInTexels(format);
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource,
dest_ptr, expandedWidth / samples, expandedHeight, readStride,
true, bScaleByHalf > 0 && !bFromZBuffer);
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0 && !bFromZBuffer);
u64 hash = 0;
if (g_ActiveConfig.bEFBCopyCacheEnable)
{
u64 hash = GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
u64 hash = GetHash64(dest_ptr, size_in_bytes,
g_ActiveConfig.iSafeTextureCache_ColorSamples);
// If the texture in RAM is already in the texture cache, do not copy it again as it has not changed.
// If the texture in RAM is already in the texture cache,
// do not copy it again as it has not changed.
if (TextureCache::Find(address, hash))
return hash;
}
TextureCache::MakeRangeDynamic(address,size_in_bytes);
return hash;
return 0;
}
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)

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@ -140,10 +140,6 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
}
#endif // _WIN32
#if defined(HAVE_X11) && HAVE_X11
static volatile u32 s_doStateRequested = FALSE;
#endif
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;