Implement free look on linux. Patch due to artart78.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6638 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -837,12 +837,20 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
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#endif
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}
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#ifdef _WIN32
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// Send the freelook hotkeys to the video plugin
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if ((event.GetKeyCode() == '0', '9', 'W', 'S', 'A', 'D', 'R')
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if ((event.GetKeyCode() == ')' || event.GetKeyCode() == '(' ||
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event.GetKeyCode() == '0' || event.GetKeyCode() == '9' ||
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event.GetKeyCode() == 'W' || event.GetKeyCode() == 'S' ||
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event.GetKeyCode() == 'A' || event.GetKeyCode() == 'D' ||
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event.GetKeyCode() == 'R')
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&& event.GetModifiers() == wxMOD_SHIFT)
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{
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#ifdef _WIN32
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PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
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#elif defined(HAVE_X11) && HAVE_X11
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X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
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#endif
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}
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}
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else
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event.Skip();
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@ -853,6 +861,21 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
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event.Skip();
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}
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void CFrame::OnMouse(wxMouseEvent& event)
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{
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#if defined(HAVE_X11) && HAVE_X11
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if(Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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if(event.Dragging())
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X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()),
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event.GetPosition().x, event.GetPosition().y);
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else
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X11Utils::SendButtonEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetButton(),
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event.GetPosition().x, event.GetPosition().y, event.ButtonDown());
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}
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#endif
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}
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void CFrame::DoFullscreen(bool bF)
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{
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ToggleDisplayMode(bF);
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@ -311,8 +311,11 @@ class CFrame : public CRenderFrame
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void DoToggleToolbar(bool);
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void OnToggleStatusbar(wxCommandEvent& event);
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void OnToggleWindow(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyDown(wxKeyEvent& event); // Keyboard
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void OnKeyUp(wxKeyEvent& event);
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void OnMouse(wxMouseEvent& event); // Mouse
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void OnHostMessage(wxCommandEvent& event);
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@ -838,6 +838,21 @@ void CFrame::StartGame(const std::string& filename)
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
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wxKeyEventHandler(CFrame::OnKeyUp),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_RIGHT_DOWN, // Mouse
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_RIGHT_UP,
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_MIDDLE_DOWN,
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_MIDDLE_UP,
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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m_RenderParent->Connect(wxID_ANY, wxEVT_SIZE,
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wxSizeEventHandler(CFrame::OnRenderParentResize),
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(wxObject*)0, this);
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@ -939,6 +954,21 @@ void CFrame::DoStop()
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wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_UP,
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wxKeyEventHandler(CFrame::OnKeyUp),
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(wxObject*)0, this);
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wxTheApp->Disconnect(wxID_ANY, wxEVT_RIGHT_DOWN, // Mouse
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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wxTheApp->Disconnect(wxID_ANY, wxEVT_RIGHT_UP,
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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wxTheApp->Disconnect(wxID_ANY, wxEVT_MIDDLE_DOWN,
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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wxTheApp->Disconnect(wxID_ANY, wxEVT_MIDDLE_UP,
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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wxTheApp->Disconnect(wxID_ANY, wxEVT_MOTION,
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wxMouseEventHandler(CFrame::OnMouse),
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(wxObject*)0, this);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxCURSOR_ARROW);
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DoFullscreen(FALSE);
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@ -64,6 +64,37 @@ void SendKeyEvent(Display *dpy, int key)
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ERROR_LOG(VIDEO, "Failed to send key press event to the emulator window.");
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}
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void SendButtonEvent(Display *dpy, int button, int x, int y, bool pressed)
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{
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XEvent event;
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Window win = (Window)Core::GetWindowHandle();
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// Init X event structure for mouse button press event
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event.xbutton.type = pressed ? ButtonPress : ButtonRelease;
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event.xbutton.x = x;
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event.xbutton.y = y;
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event.xbutton.button = button;
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// Send the event
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if (!XSendEvent(dpy, win, False, False, &event))
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ERROR_LOG(VIDEO, "Failed to send mouse button event to the emulator window.");
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}
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void SendMotionEvent(Display *dpy, int x, int y)
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{
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XEvent event;
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Window win = (Window)Core::GetWindowHandle();
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// Init X event structure for mouse motion
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event.xmotion.type = MotionNotify;
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event.xmotion.x = x;
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event.xmotion.y = y;
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// Send the event
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if (!XSendEvent(dpy, win, False, False, &event))
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ERROR_LOG(VIDEO, "Failed to send mouse button event to the emulator window.");
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}
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void EWMH_Fullscreen(Display *dpy, int action)
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{
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_assert_(action == _NET_WM_STATE_REMOVE || action == _NET_WM_STATE_ADD
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@ -46,6 +46,8 @@ namespace X11Utils
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void SendClientEvent(Display *dpy, const char *message,
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int data1, int data2, int data3, int data4);
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void SendKeyEvent(Display *dpy, int key);
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void SendButtonEvent(Display *dpy, int button, int x, int y, bool pressed);
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void SendMotionEvent(Display *dpy, int x, int y);
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void EWMH_Fullscreen(Display *dpy, int action);
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#if defined(HAVE_WX) && HAVE_WX
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Window XWindowFromHandle(void *Handle);
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@ -124,7 +124,9 @@ KeyboardMouse::Key::Key(Display* const display, KeyCode keycode)
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ControlState KeyboardMouse::Key::GetState(const State* const state) const
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{
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return (state->keyboard[m_keycode/8] & (1 << (m_keycode%8))) != 0;
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KeyCode shift = XKeysymToKeycode(m_display, XK_Shift_L);
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return (state->keyboard[m_keycode/8] & (1 << (m_keycode%8))) != 0
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&& (state->keyboard[shift/8] & (1 << (shift%8))) == 0;
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}
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ControlState KeyboardMouse::Button::GetState(const State* const state) const
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@ -4,6 +4,7 @@
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#include "../ControllerInterface.h"
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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namespace ciface
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{
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@ -21,6 +21,7 @@
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#include "Setup.h"
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#include "Render.h"
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#include "VertexShaderManager.h"
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#include "GLUtil.h"
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@ -150,11 +151,16 @@ void DestroyXWindow(void)
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THREAD_RETURN XEventThread(void *pArg)
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{
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// Free look variables
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static bool mouseLookEnabled = false;
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static bool mouseMoveEnabled = false;
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static float lastMouse[2];
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while (GLWin.win)
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{
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XEvent event;
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KeySym key;
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for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--) {
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for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--)
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{
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XNextEvent(GLWin.evdpy, &event);
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switch(event.type) {
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case KeyPress:
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@ -196,6 +202,86 @@ THREAD_RETURN XEventThread(void *pArg)
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default:
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break;
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}
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if (g_Config.bFreeLook)
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{
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static float debugSpeed = 1.0f;
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switch (key)
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{
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case XK_parenleft:
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debugSpeed /= 2.0f;
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break;
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case XK_parenright:
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debugSpeed *= 2.0f;
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break;
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case XK_w:
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VertexShaderManager::TranslateView(0.0f, debugSpeed);
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break;
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case XK_s:
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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break;
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case XK_a:
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VertexShaderManager::TranslateView(debugSpeed, 0.0f);
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break;
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case XK_d:
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VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
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break;
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case XK_r:
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VertexShaderManager::ResetView();
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break;
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}
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}
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break;
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case ButtonPress:
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if (g_Config.bFreeLook)
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{
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switch (event.xbutton.button)
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{
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case 2: // Middle button
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lastMouse[0] = event.xbutton.x;
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lastMouse[1] = event.xbutton.y;
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mouseMoveEnabled = true;
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break;
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case 3: // Right button
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lastMouse[0] = event.xbutton.x;
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lastMouse[1] = event.xbutton.y;
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mouseLookEnabled = true;
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break;
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}
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}
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break;
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case ButtonRelease:
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if (g_Config.bFreeLook)
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{
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switch (event.xbutton.button)
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{
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case 2: // Middle button
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mouseMoveEnabled = false;
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break;
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case 3: // Right button
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mouseLookEnabled = false;
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break;
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}
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}
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break;
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case MotionNotify:
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if (g_Config.bFreeLook)
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{
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if (mouseLookEnabled)
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{
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VertexShaderManager::RotateView((event.xmotion.x - lastMouse[0]) / 200.0f,
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(event.xmotion.y - lastMouse[1]) / 200.0f);
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lastMouse[0] = event.xmotion.x;
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lastMouse[1] = event.xmotion.y;
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}
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if (mouseMoveEnabled)
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{
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VertexShaderManager::TranslateView((event.xmotion.x - lastMouse[0]) / 50.0f,
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(event.xmotion.y - lastMouse[1]) / 50.0f);
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lastMouse[0] = event.xmotion.x;
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lastMouse[1] = event.xmotion.y;
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}
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}
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break;
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case ConfigureNotify:
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Window winDummy;
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