Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6254 8ced0084-cf51-0410-be5f-012b33b47a6e
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ec648ed221
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@ -115,9 +115,9 @@ PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int te
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return PC_TEX_FMT_NONE;
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}
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if (width > 1024 || height > 1024)
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if (width > 2048 || height > 2048)
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{
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ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 1024 pixels tall and wide", textureMap[key].c_str(), width, height);
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ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 2048 pixels tall and wide", textureMap[key].c_str(), width, height);
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SOIL_free_image_data(temp);
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return PC_TEX_FMT_NONE;
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}
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@ -48,7 +48,7 @@ TextureCache::TexCache TextureCache::textures;
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extern int frameCount;
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#define TEMP_SIZE (1024*1024*4)
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#define TEMP_SIZE (2048*2048*4)
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#define TEXTURE_KILL_THRESHOLD 200
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void TextureCache::TCacheEntry::Destroy(bool shutdown)
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@ -283,6 +283,8 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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// Make an entry in the table
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TCacheEntry& entry = textures[texID];
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entry.isDynamic = TextureisDynamic;
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entry.Realw = width;
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entry.Realh = height;
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PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
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if (g_ActiveConfig.bHiresTextures)
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@ -299,6 +301,8 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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{
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expandedWidth = width;
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expandedHeight = height;
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entry.Realw = oldWidth;
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entry.Realh = oldHeight;
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}
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}
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@ -390,8 +394,6 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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entry.frameCount = frameCount;
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entry.w = width;
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entry.h = height;
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entry.Scaledw = width;
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entry.Scaledh = height;
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entry.fmt = FullFormat;
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if (g_ActiveConfig.bDumpTextures)
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@ -475,8 +477,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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entry.isRenderTarget = true;
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entry.hash = 0;
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entry.frameCount = frameCount;
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entry.w = tex_w;
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entry.h = tex_h;
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entry.w = entry.Realw = tex_w;
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entry.h = entry.Realh = tex_h;
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entry.Scaledw = Scaledtex_w;
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entry.Scaledh = Scaledtex_h;
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entry.fmt = copyfmt;
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@ -39,8 +39,7 @@ public:
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u32 oldpixel;
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int frameCount;
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int w, h, fmt,MipLevels;
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int Scaledw, Scaledh;
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int w, h, fmt,MipLevels, Realw, Realh, Scaledw, Scaledh;
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bool isRenderTarget;
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bool isDynamic;// mofified from cpu
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@ -59,6 +58,8 @@ public:
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isNonPow2 = true;
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w = 0;
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h = 0;
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Realw = 0;
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Realh = 0;
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Scaledw = 0;
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Scaledh = 0;
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}
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@ -144,7 +144,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->Realw, tentry->Realh, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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@ -59,7 +59,7 @@ TextureCache::TexCache TextureCache::textures;
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extern int frameCount;
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static u32 s_TempFramebuffer = 0;
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#define TEMP_SIZE (1024*1024*4)
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#define TEMP_SIZE (2048*2048*4)
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#define TEXTURE_KILL_THRESHOLD 200
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static const GLint c_MinLinearFilter[8] = {
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@ -373,6 +373,8 @@ TextureCache::TCacheEntry* TextureCache::Load(int texstage, u32 address, int wid
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TCacheEntry& entry = textures[texID];
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entry.isDynamic = TextureisDynamic;
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entry.isRenderTarget = false;
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entry.Realw = width;
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entry.Realh = height;
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PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
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if (g_ActiveConfig.bHiresTextures)
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@ -380,6 +382,9 @@ TextureCache::TCacheEntry* TextureCache::Load(int texstage, u32 address, int wid
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// Load Custom textures
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char texPathTemp[MAX_PATH];
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int oldWidth = width;
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int oldHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, (unsigned int) texHash, tex_format);
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pcfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
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@ -387,6 +392,8 @@ TextureCache::TCacheEntry* TextureCache::Load(int texstage, u32 address, int wid
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{
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expandedWidth = width;
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expandedHeight = height;
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entry.Realw = oldWidth;
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entry.Realh = oldHeight;
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}
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}
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@ -768,8 +775,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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}
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entry.addr = address;
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entry.w = w;
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entry.h = h;
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entry.w = entry.Realw = w;
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entry.h = entry.Realh = h;
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entry.Scaledw = Scaledtex_w;
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entry.Scaledh = Scaledtex_h;
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entry.fmt = copyfmt;
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@ -44,7 +44,7 @@ public:
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TexMode1 mode1; // current filter and clamp modes that texture is set to
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int frameCount;
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int w, h, fmt,MipLevels;
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int w, h, fmt,MipLevels, Realw, Realh;
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int Scaledw, Scaledh;
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bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
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@ -163,7 +163,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->Realw, tentry->Realh, 0, 0);
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if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
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{
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