Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6254 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
baby.lueshi 2010-10-04 01:54:51 +00:00
parent ec648ed221
commit d57b0a14d0
7 changed files with 25 additions and 15 deletions

View File

@ -115,9 +115,9 @@ PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int te
return PC_TEX_FMT_NONE;
}
if (width > 1024 || height > 1024)
if (width > 2048 || height > 2048)
{
ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 1024 pixels tall and wide", textureMap[key].c_str(), width, height);
ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 2048 pixels tall and wide", textureMap[key].c_str(), width, height);
SOIL_free_image_data(temp);
return PC_TEX_FMT_NONE;
}

View File

@ -48,7 +48,7 @@ TextureCache::TexCache TextureCache::textures;
extern int frameCount;
#define TEMP_SIZE (1024*1024*4)
#define TEMP_SIZE (2048*2048*4)
#define TEXTURE_KILL_THRESHOLD 200
void TextureCache::TCacheEntry::Destroy(bool shutdown)
@ -283,6 +283,8 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
// Make an entry in the table
TCacheEntry& entry = textures[texID];
entry.isDynamic = TextureisDynamic;
entry.Realw = width;
entry.Realh = height;
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
if (g_ActiveConfig.bHiresTextures)
@ -299,6 +301,8 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
{
expandedWidth = width;
expandedHeight = height;
entry.Realw = oldWidth;
entry.Realh = oldHeight;
}
}
@ -390,8 +394,6 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
entry.frameCount = frameCount;
entry.w = width;
entry.h = height;
entry.Scaledw = width;
entry.Scaledh = height;
entry.fmt = FullFormat;
if (g_ActiveConfig.bDumpTextures)
@ -475,8 +477,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
entry.isRenderTarget = true;
entry.hash = 0;
entry.frameCount = frameCount;
entry.w = tex_w;
entry.h = tex_h;
entry.w = entry.Realw = tex_w;
entry.h = entry.Realh = tex_h;
entry.Scaledw = Scaledtex_w;
entry.Scaledh = Scaledtex_h;
entry.fmt = copyfmt;

View File

@ -39,8 +39,7 @@ public:
u32 oldpixel;
int frameCount;
int w, h, fmt,MipLevels;
int Scaledw, Scaledh;
int w, h, fmt,MipLevels, Realw, Realh, Scaledw, Scaledh;
bool isRenderTarget;
bool isDynamic;// mofified from cpu
@ -59,6 +58,8 @@ public:
isNonPow2 = true;
w = 0;
h = 0;
Realw = 0;
Realh = 0;
Scaledw = 0;
Scaledh = 0;
}

View File

@ -144,7 +144,7 @@ void VertexManager::vFlush()
if (tentry)
{
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
PixelShaderManager::SetTexDims(i, tentry->Realw, tentry->Realh, 0, 0);
}
else
ERROR_LOG(VIDEO, "error loading texture");

View File

@ -59,7 +59,7 @@ TextureCache::TexCache TextureCache::textures;
extern int frameCount;
static u32 s_TempFramebuffer = 0;
#define TEMP_SIZE (1024*1024*4)
#define TEMP_SIZE (2048*2048*4)
#define TEXTURE_KILL_THRESHOLD 200
static const GLint c_MinLinearFilter[8] = {
@ -373,6 +373,8 @@ TextureCache::TCacheEntry* TextureCache::Load(int texstage, u32 address, int wid
TCacheEntry& entry = textures[texID];
entry.isDynamic = TextureisDynamic;
entry.isRenderTarget = false;
entry.Realw = width;
entry.Realh = height;
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
if (g_ActiveConfig.bHiresTextures)
@ -380,6 +382,9 @@ TextureCache::TCacheEntry* TextureCache::Load(int texstage, u32 address, int wid
// Load Custom textures
char texPathTemp[MAX_PATH];
int oldWidth = width;
int oldHeight = height;
sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, (unsigned int) texHash, tex_format);
pcfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
@ -387,6 +392,8 @@ TextureCache::TCacheEntry* TextureCache::Load(int texstage, u32 address, int wid
{
expandedWidth = width;
expandedHeight = height;
entry.Realw = oldWidth;
entry.Realh = oldHeight;
}
}
@ -768,8 +775,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
}
entry.addr = address;
entry.w = w;
entry.h = h;
entry.w = entry.Realw = w;
entry.h = entry.Realh = h;
entry.Scaledw = Scaledtex_w;
entry.Scaledh = Scaledtex_h;
entry.fmt = copyfmt;

View File

@ -44,7 +44,7 @@ public:
TexMode1 mode1; // current filter and clamp modes that texture is set to
int frameCount;
int w, h, fmt,MipLevels;
int w, h, fmt,MipLevels, Realw, Realh;
int Scaledw, Scaledh;
bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target

View File

@ -163,7 +163,7 @@ void VertexManager::vFlush()
if (tentry)
{
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
PixelShaderManager::SetTexDims(i, tentry->Realw, tentry->Realh, 0, 0);
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
{