When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped. When a wad is installed make sure directories exist. For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
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35fef1f173
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@ -34,7 +34,11 @@ macro(check_lib var lib)
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_internal_message("${lib} found")
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else()
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find_library(${var} ${lib})
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find_path(${var}_INCLUDE ${_arg_list})
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if(_arg_list)
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find_path(${var}_INCLUDE ${_arg_list})
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else()
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set(${var}_INCLUDE FALSE)
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endif()
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if(${var} AND ${var}_INCLUDE)
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include_directories(${${var}_INCLUDE})
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_internal_message("${lib} found")
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@ -132,6 +132,7 @@ bool CBoot::Install_WiiWAD(const char* _pFilename)
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if (!File::Exists(APPFileName))
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{
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File::CreateFullPath(APPFileName);
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FILE* pAPPFile = fopen(APPFileName, "wb");
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if (pAPPFile == NULL)
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{
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@ -38,11 +38,11 @@ int ISIDevice::RunBuffer(u8* _pBuffer, int _iLength)
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if ((num % 8) == 0)
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{
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DEBUG_LOG(SERIALINTERFACE, szTemp);
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DEBUG_LOG(SERIALINTERFACE, "%s", szTemp);
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szTemp[0] = '\0';
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}
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}
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DEBUG_LOG(SERIALINTERFACE, szTemp);
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DEBUG_LOG(SERIALINTERFACE, "%s", szTemp);
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#endif
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return 0;
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};
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@ -134,7 +134,8 @@ void GBASockServer::Transfer(char* si_buffer)
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else if (cmd == CMD_WRITE)
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num_expecting = 1;
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if (num_received != num_expecting)
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ERROR_LOG(SERIALINTERFACE, "%x:%x:%x", (u8)cmd, num_received, num_expecting);
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ERROR_LOG(SERIALINTERFACE, "%x:%x:%x", (u8)cmd,
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(unsigned int)num_received, (unsigned int)num_expecting);
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#endif
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si_buffer[0] = current_data[3];
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@ -94,7 +94,7 @@ void ContinueGFXDebugger()
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void GFXDebuggerBase::DumpPixelShader(const char* path)
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{
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char filename[MAX_PATH];
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sprintf(filename, "%s/dump_ps.txt", path);
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sprintf(filename, "%sdump_ps.txt", path);
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std::string output;
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bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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@ -126,7 +126,7 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
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void GFXDebuggerBase::DumpVertexShader(const char* path)
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{
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char filename[MAX_PATH];
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sprintf(filename, "%s/dump_vs_consts.txt", path);
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sprintf(filename, "%sdump_vs_consts.txt", path);
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File::CreateEmptyFile(filename);
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File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
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@ -1,5 +1,5 @@
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set(SRCS Src/VideoConfigDiag.cpp
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Src/DebuggerPanel.cpp)
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Src/DebuggerPanel.cpp)
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add_library(videouicommon STATIC ${SRCS})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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@ -54,7 +54,7 @@ GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoin
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GFXDebuggerPanel::~GFXDebuggerPanel()
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{
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SaveSettings();
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GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
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@ -249,10 +249,9 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
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void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
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{
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char dump_path[MAX_PATH];
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sprintf(dump_path, "%sDebug/%s", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
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if (!File::Exists(dump_path) || !File::IsDirectory(dump_path))
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if (!File::CreateDir(dump_path))
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return;
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sprintf(dump_path, "%sDebug/%s/", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
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if (!File::CreateFullPath(dump_path))
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return;
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switch (m_pDumpList->GetSelection())
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{
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