* revert Clear Screen's stuff from r6604
reason : failure! (are needed more testing) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6621 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -96,7 +96,7 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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u32 z = bpmem.clearZValue;
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/*
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// texture formats logic transposition from "EFB Copy to Texture" to "Copy Clear Screen" concepts.
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// this it's a deduction without assurance. Ref. (p.12(Nintendo Co., Ltd. US 2010/0073394 A1))
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UPE_Copy EFB_copy = bpmem.triggerEFBCopy;
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@ -106,8 +106,8 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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color |= (!EFB_copy.intensity_fmt && z > 0) ? 0xFF000000 : 0x0;
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else if (EFB_copy.tp_realFormat() == 7) // A8
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color |= ((!EFB_copy.intensity_fmt && bpmem.zcontrol.pixel_format > 3) || z > 0) ? 0xFF000000 : 0x0;
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g_renderer->ClearScreen(rc, colorEnable, zEnable, color, z);
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*/
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g_renderer->ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
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}
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}
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@ -109,7 +109,7 @@ public:
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virtual void RenderText(const char* pstr, int left, int top, u32 color) = 0;
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool zEnable, u32 color, u32 z) = 0;
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
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static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
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@ -684,7 +684,7 @@ void Renderer::UpdateViewport()
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D3D::context->RSSetViewports(1, &vp);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool zEnable, u32 color, u32 z)
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
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{
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ResetAPIState();
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@ -35,8 +35,8 @@ public:
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool zEnable, u32 color, u32 z);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void UpdateViewport();
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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@ -785,7 +785,7 @@ void Renderer::UpdateViewport()
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D3D::dev->SetViewport(&vp);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool zEnable, u32 color, u32 z)
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
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{
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// Reset rendering pipeline while keeping color masks and depth buffer settings
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ResetAPIState();
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@ -35,8 +35,8 @@ public:
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool zEnable, u32 color, u32 z);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void UpdateViewport();
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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@ -807,7 +807,7 @@ void Renderer::UpdateViewport()
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glDepthRange(GLNear, GLFar);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool zEnable, u32 color, u32 z)
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
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{
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// Update the view port for clearing the picture
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TargetRectangle targetRc = ConvertEFBRectangle(rc);
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@ -37,7 +37,7 @@ public:
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool zEnable, u32 color, u32 z);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void UpdateViewport();
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