DX9/DX11: Remove some dead or obsolete code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6354 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-11-07 10:11:58 +00:00
parent 6666b400a3
commit 58c8e7cb48
9 changed files with 16 additions and 99 deletions

View File

@ -280,7 +280,7 @@ void BPWritten(const BPCmd& bp)
ClearScreen(bp, rc);
}
RestoreRenderState(bp);
RestoreRenderState(bp); // TODO: Remove this call, handle this in the plugins instead
break;
}

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@ -329,7 +329,7 @@ int CD3DFont::Shutdown()
return S_OK;
}
int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dwColor, const char* strText, bool center)
int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dwColor, const char* strText)
{
if (!m_pVB)
return 0;
@ -355,25 +355,6 @@ int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dw
if (FAILED(hr)) PanicAlert("Mapping vertex buffer failed, %s %d\n", __FILE__, __LINE__);
pVertices = (D3D::FONT2DVERTEX*)vbmap.pData;
// if center was requested, set current position as centre
// this is currently never used
if (center)
{
const char *oldText = strText;
float mx=0;
float maxx=0;
while (c = *strText++)
{
if (c == ('\n')) mx = 0;
if (c < (' ') ) continue;
c -= 32;
mx += (m_fTexCoords[c][2]-m_fTexCoords[c][0])/(m_fTexCoords[0][3] - m_fTexCoords[0][1]) + spacing;
if (mx > maxx) maxx = mx;
}
sx -= scalex*maxx*size;
strText = oldText;
}
// set general pipeline state
D3D::stateman->PushBlendState(m_blendstate);
D3D::stateman->PushRasterizerState(m_raststate);

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@ -53,7 +53,7 @@ namespace D3D
int DrawTextScaled(float x, float y,
float size,
float spacing, u32 dwColor,
const char* strText, bool center=true);
const char* strText);
};
extern CD3DFont font;

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@ -478,7 +478,7 @@ void Renderer::DrawDebugText()
void Renderer::RenderText(const char *text, int left, int top, u32 color)
{
D3D::font.DrawTextScaled((float)left, (float)top, 20.f, 0.0f, color, text, false);
D3D::font.DrawTextScaled((float)left, (float)top, 20.f, 0.0f, color, text);
}
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
@ -1024,7 +1024,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
{
char fps[20];
StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, fps, false);
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, fps);
}
Renderer::DrawDebugText();
@ -1032,13 +1032,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
{
char buf[32768];
Statistics::ToString(buf);
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, buf, false);
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, buf);
}
else if (g_ActiveConfig.bOverlayProjStats)
{
char buf[32768];
Statistics::ToStringProj(buf);
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, buf, false);
D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, buf);
}
OSD::DrawMessages();

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@ -43,9 +43,6 @@
namespace DX11
{
ID3D11BlendState* efbcopyblendstate = NULL;
ID3D11RasterizerState* efbcopyraststate = NULL;
ID3D11DepthStencilState* efbcopydepthstate = NULL;
ID3D11Buffer* efbcopycbuf[20] = {};
TextureCache::TCacheEntry::~TCacheEntry()
@ -120,6 +117,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
unsigned int cbufid, const float colmat[], const EFBRectangle &source_rect,
bool bIsIntensityFmt, u32 copyfmt)
{
Renderer::ResetAPIState();
// stretch picture with increased internal resolution
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH);
D3D::context->RSSetViewports(1, &vp);
@ -146,10 +144,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
else
D3D::SetPointCopySampler();
D3D::stateman->PushBlendState(efbcopyblendstate);
D3D::stateman->PushRasterizerState(efbcopyraststate);
D3D::stateman->PushDepthState(efbcopydepthstate);
D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), NULL);
D3D::drawShadedTexQuad(
@ -160,9 +154,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
D3D::context->OMSetRenderTargets(1, &g_framebufferManager.GetEFBColorTexture()->GetRTV(), g_framebufferManager.GetEFBDepthTexture()->GetDSV());
D3D::stateman->PopBlendState();
D3D::stateman->PopDepthState();
D3D::stateman->PopRasterizerState();
Renderer::RestoreAPIState();
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
@ -175,56 +167,10 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
TextureCache::TextureCache()
{
HRESULT hr;
D3D11_BLEND_DESC blenddesc;
blenddesc.AlphaToCoverageEnable = FALSE;
blenddesc.IndependentBlendEnable = FALSE;
blenddesc.RenderTarget[0].BlendEnable = FALSE;
blenddesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
blenddesc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
blenddesc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
blenddesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
blenddesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blenddesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
blenddesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
hr = D3D::device->CreateBlendState(&blenddesc, &efbcopyblendstate);
CHECK(hr==S_OK, "Create blend state for CopyRenderTargetToTexture");
D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopyblendstate, "blend state used in CopyRenderTargetToTexture");
D3D11_DEPTH_STENCIL_DESC depthdesc;
depthdesc.DepthEnable = FALSE;
depthdesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
depthdesc.DepthFunc = D3D11_COMPARISON_LESS;
depthdesc.StencilEnable = FALSE;
depthdesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
depthdesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
hr = D3D::device->CreateDepthStencilState(&depthdesc, &efbcopydepthstate);
CHECK(hr==S_OK, "Create depth state for CopyRenderTargetToTexture");
D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopydepthstate, "depth stencil state used in CopyRenderTargetToTexture");
D3D11_RASTERIZER_DESC rastdesc;
rastdesc.CullMode = D3D11_CULL_NONE;
rastdesc.FillMode = D3D11_FILL_SOLID;
rastdesc.FrontCounterClockwise = false;
rastdesc.DepthBias = false;
rastdesc.DepthBiasClamp = 0;
rastdesc.SlopeScaledDepthBias = 0;
rastdesc.DepthClipEnable = false;
rastdesc.ScissorEnable = false;
rastdesc.MultisampleEnable = false;
rastdesc.AntialiasedLineEnable = false;
hr = D3D::device->CreateRasterizerState(&rastdesc, &efbcopyraststate);
CHECK(hr==S_OK, "Create rasterizer state for CopyRenderTargetToTexture");
D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopyraststate, "rasterizer state used in CopyRenderTargetToTexture");
}
TextureCache::~TextureCache()
{
SAFE_RELEASE(efbcopyblendstate);
SAFE_RELEASE(efbcopyraststate);
SAFE_RELEASE(efbcopydepthstate);
for (unsigned int k = 0; k < 20; ++k)
SAFE_RELEASE(efbcopycbuf[k]);
}

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@ -164,11 +164,6 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
LogManager::SetInstance((LogManager*)globals->logManager);
}
void DllAbout(HWND _hParent)
{
//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
}
void DllConfig(void *_hParent)
{
DlgSettings_Show(g_hInstance, (HWND)((wxWindow *)_hParent)->GetHandle());

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@ -230,7 +230,7 @@ void CD3DFont::SetRenderStates()
}
int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText, bool center)
int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText)
{
if (!m_pVB)
return 0;
@ -278,16 +278,11 @@ int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, flo
float offset = -maxx/2;
strText = oldstrText;
//Then let's draw it
if (center)
{
sx+=offset;
fStartX+=offset;
}
float wScale = (fXScale*vpHeight)*invLineHeight;
float hScale = (fYScale*vpHeight)*invLineHeight;
// Let's draw it
while (*strText)
{
char c = *strText++;

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@ -50,7 +50,7 @@ namespace D3D
int DrawTextScaled( float x, float y,
float fXScale, float fYScale,
float spacing, u32 dwColor,
const char* strText, bool center=true );
const char* strText);
// Constructor / destructor

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@ -538,7 +538,7 @@ void Renderer::DrawDebugText()
void Renderer::RenderText(const char *text, int left, int top, u32 color)
{
D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text, false);
D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text);
}
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
@ -1267,19 +1267,19 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
{
char fps[20];
StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, fps, false);
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, fps);
}
Renderer::DrawDebugText();
if (g_ActiveConfig.bOverlayStats)
{
Statistics::ToString(st);
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st);
}
else if (g_ActiveConfig.bOverlayProjStats)
{
Statistics::ToStringProj(st);
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st);
}
OSD::DrawMessages();