Marko Pusljar
8549b30170
DSPHLE - the same thing for AXWII - fixes De Blob, Cursed Mountain, ...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5284 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:12:15 +00:00
j4ck.fr0st
ff9b185a7f
Fixed game-specific Wii/Widescreen and RE0 Hack checkboxes.
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Disabled game-specific Wii/Progressive Scan checkbox, since its never used by Dolphin; it would cause side-effects to global configuration if we did write to SysConf in that place.
Fixes Issue 2518
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:05:47 +00:00
Marko Pusljar
3a4b13e71f
DSPHLE - some games are even changing/sending again the same ucode while ingame... This fixes/improves NFS Carbon, FF Crystal Chronicles, Beyblade (and probably some other GC AX games that were stuck on loading screens) under dsphle
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5282 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 10:46:43 +00:00
NeoBrainX
131bb78897
Change a PanicYesNo to a PanicAlert
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5281 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 10:19:38 +00:00
Jordan Woyak
758bcf17cb
Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not just from 4:3 to 16:9. When "Stretch to Window" is chosen, the aspect ratio will be adjusted to 5:4, 16:10, or anything (whatever the aspect ratio of the window is). Works for 4:3 and 16:9 games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5280 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 22:52:27 +00:00
Shawn Hoffman
675fc84255
trunk: Don't enable selection of mic device if dolphin is not compiled with portaudio support.
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Restrict SI AM Baseboard device to port 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 19:25:49 +00:00
NeoBrainX
0954dac86e
Fix NCDGetWirelessMacAddress always returning the hard coded MAC address instead of the "real" one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 18:40:25 +00:00
NeoBrainX
8cd46cc3bf
Partially implement IOCtlV 0x8 (NCDGetWirelessMacAddress) of /dev/net/ncd/manage
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Only works on Linux for now, need to test the Windows code later
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5275 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 14:21:46 +00:00
Rodolfo Osvaldo Bogado
3746b9e505
corrected some things i forget in my last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5273 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 13:19:03 +00:00
Rodolfo Osvaldo Bogado
a4736f7f6b
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
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fixed fps display in the top bar, now it shows the real fps of the game.
some code clean up and some corrections to make everything work right in the reference renderer.
multiples xfb now is broken even in single core as is was not an error caused by dual core, i really dono where the error is,everything looks correct but if you test a game with multiples xfb or the ipl you will see the error.
ector if you can take a look at he code and throw me some ideas i'll thank you.
please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-03 22:22:55 +00:00
skidau
962fef0626
Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.
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Removed the obsolete projection hacks:
* Final Fantasy CC Echo of Time
* Harvest Moon Magical Melody
* Baten Kaitos
* Baten Kaitos Origin
* Skies of Arcadia
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 21:28:56 +00:00
j4ck.fr0st
f118de80a1
Wiimote: Close find handle afterwards, plus some cleanup.
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Fixes Issue 2504 (thanks to Wienczny for finding that)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 14:04:24 +00:00
Sonicadvance1
48533bb3db
Start work of OSX keyboard input, doesn't work, so it's currently disabled, but it's a beginning. Also changed variable 'id' to 'cid' because id is a object type in Obj-C, which I was running in to problems with, kept it that way just in case.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5269 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 09:41:43 +00:00
Glenn Rice
2742be1c2e
A few changes to the GCPadNew needed to compile in linux, and put GCPadNew back into the linux build. Also changed file properties to eol-style native.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5268 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 02:48:24 +00:00
Jordan Woyak
9e1d956e98
GCPadNew now compiles with SDL 1.2, disabling haptic features.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5267 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 01:17:40 +00:00
Glenn Rice
748c492395
Build fix for windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5266 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 00:11:08 +00:00
Glenn Rice
f6c8fd691a
Fix state saving and loading in linux. Apparently that is why the OpenGL_MakeCurent was in the video plugin DoState.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5265 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 23:13:26 +00:00
Glenn Rice
a744391aac
Remove GCPadNew from the linux build until I get a chance to fix it.
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It breaks the linux build now. SDL version 1.3.0, which includes SDL_haptic, is not available for most linux distributions at this time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5264 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 11:49:44 +00:00
Sonicadvance1
e0b4cbcdae
Another one bites the dust
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5263 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 10:06:43 +00:00
Sonicadvance1
9cf7cb6cb8
Don't let ASM test crash and burn if it can't open file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5262 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 05:52:17 +00:00
Sonicadvance1
47f6192004
add two paths to addx in JIT that Crazy Taxi kept hitting, add 'add' and 'add.' tests to the ASM test, although I haven't tested it yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5261 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 05:10:39 +00:00
Jordan Woyak
c3df2e93d7
NewGCPad: Sliders should be functional on DirectInput, also Axes renamed. XInput devices won't have their limited DirectInput counterparts listed. Minor cleanup, warning removal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5260 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 04:33:07 +00:00
Sonicadvance1
4e1719e98b
Fix pad working in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5259 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 03:34:49 +00:00
Sonicadvance1
d2cee0a869
Clean up of new Plugin, get it compiling in Linux/OSX, Linux side, you need to add the Xlib portion to SConscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5258 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 02:59:40 +00:00
j4ck.fr0st
ca3f4a6494
Fix game-specific dual-core checkbox
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Fixes Issue 2438
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 16:41:30 +00:00
death2droid
7041270d40
Fixes issue 2483
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Sorry everyone for my really shit commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5255 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 11:47:46 +00:00
Jordan Woyak
f51d8fffa0
Plugin that should eventually replace the GCPad and emulated Wiimote plugin:
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It's currently only really usable on Windows. Linux/OS X will need keyboard support added in, but SDL should work for joysticks on non-Windows without too many modifications.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5254 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 19:14:11 +00:00
j4ck.fr0st
d69abeac43
buildfix, plus some cleanup to make things a bit more readable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 17:57:44 +00:00
death2droid
f56ce07c8b
Hopefully completely fix up the issues with the wiimote auto reconnect option not turning on/off properly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 11:53:41 +00:00
Sonicadvance1
85a1b2af45
This should largely go unnoticed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5251 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 09:26:19 +00:00
XTra.KrazzY
a8865d21b3
DSPLLE: Opcode LUT Cleanup
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ABI: Far Call --> Call (thanks to correct vcproj settings)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 01:18:05 +00:00
Rodolfo Osvaldo Bogado
49d568488c
fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
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the problem is one strange behavior i found, in opengl when xfb is enable, frame limit causes the frame rate to be limited exact half the correct speed, so if you choose auto and the game uses 30 fps you get 15 fps
so in opengl, you have to limit to the exact double of the game speed, 100 to pal games and 120 to ntsc.
in d3d this not happened every time, it just happen when you change some time consuming setting like changing the ssaa or resizing the window, in that case you have to disable and re enable frame limit to get the correct fps
to all the devs please if you can help me debug this, will give you a lot of thanks as i'm short in time to debug this error and is driving me crazy not to find the source of the problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5249 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 23:51:32 +00:00
Marko Pusljar
6bcae13ff8
DSPLLE - small idleskip improvment for zelda
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 17:10:36 +00:00
death2droid
4fb21aa137
Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated.
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Fix the problem with wiimote plugin not saving information correctly for the auto reconnect option.
Fixes issue 2475
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5246 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 09:51:57 +00:00
Shawn Hoffman
f0f7bf13c2
fixup Jit64::subfcx and Jit64::subfex
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5245 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 23:55:12 +00:00
Shawn Hoffman
672132eb84
fix setting of cr in jit64 for divwux (when div by 0)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 19:48:34 +00:00
Shawn Hoffman
ef193f2e95
fix divwux and divwx in interpreter, and fix divwux in jit64 - use the jit64 version as well.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5243 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:51:37 +00:00
skidau
14d489dfee
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:37:37 +00:00
death2droid
1a07772c8f
Commit some work based off of James333's auto reconnect patch.
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This still requires more work, like making the option only per Wiimote then rather the first one counting for them all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 04:21:19 +00:00
death2droid
b7f5582e64
Commit Schez's patch that allows you to adjust IR Sensor sensitivity for real wiimotes.
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http://forums.dolphin-emu.com/thread-7697-page-1.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5240 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-26 12:36:28 +00:00
Rodolfo Osvaldo Bogado
beee4f4804
other experimental commit:
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applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test).
some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off.
change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 22:01:33 +00:00
Sonicadvance1
9dae690951
Puts an end to my meddling
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5238 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 19:46:09 +00:00
Sonicadvance1
1e9fd8e4ad
Disable subfcx because it causes problems with a few games...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5237 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 15:07:06 +00:00
Sonicadvance1
e6f3012604
fix a spelling error in a PanicAlert, drop another x86 instruction from calculateRc, and trying to get subfex working in JIT, currently something wrong, so it's disabled. Once it is fixed it should speed up Super Monkey ball quite a bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5236 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 03:20:28 +00:00
Rodolfo Osvaldo Bogado
8812fe6a3a
some fixes over my last commit, now the speed with xfb disabled must be at least equal to the speed before the xfb implementation. fixed fps counter.
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please give some testing to this changes to see if i going the right way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5235 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 02:26:12 +00:00
Sonicadvance1
5cf6ed484b
Make this perdy
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5234 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 23:06:23 +00:00
Sonicadvance1
4173cd5876
Disable divwux until we find out what's wrong with it, enable subfcx, and also JIT64 now sets cr[0] correctly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5233 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 22:51:06 +00:00
skidau
5ff07aace6
Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 20:27:09 +00:00
Marko Pusljar
095f81e2f9
DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 14:51:04 +00:00
nakeee
47239ce0f4
XK patch for adding jit config to audiocommon/c16 function to x64emitter
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and Skidu's fix for 64bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 11:22:33 +00:00
Shawn Hoffman
ea90996852
#ifdef __APPLE__ && _M_X64 needs to be #if defined(__APPLE__) && _M_X64, etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5229 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:11:26 +00:00
nakeee
2e622c17dc
Remove the UDSP union
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functions are passed by value rather than by reference
This is part of a bigger change so please report if it broke compile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5228 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:05:25 +00:00
Shawn Hoffman
ed403c270c
ipc hle: re-comment a warning that was annoying people
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5227 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 03:02:24 +00:00
Shawn Hoffman
6481b3d899
fixup for jit64 divwux: avoid trying to divide by 0
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5226 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 02:42:09 +00:00
Glenn Rice
9fc6383a94
Change log window font back to SJIS.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5225 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 20:52:37 +00:00
Shawn Hoffman
f6db5b7d8d
make WII_IPC_HLEInterface manage the IPC message queue instead of the "lle" portion.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:32:19 +00:00
Shawn Hoffman
cf7101ef08
use jit64's implementation of divwux instead of always falling back to interpreter. please test for stability...tho it looks fine.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5223 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:30:25 +00:00
Sonicadvance1
744167f561
Implement IOCtlV 3 (ReadConfig) for /dev/net/ncd/manage.
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This fixes an error message when trying to play Mario Kart Wii over WFC, although it still fails when trying to connect now.
Also fix some cosmetic issues (double include and indentation).<NeoBrain Patch>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5222 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 18:19:41 +00:00
Marko Pusljar
cac8fa8afc
DSPLLE - small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5221 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 16:32:48 +00:00
Marko Pusljar
11a215567b
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5220 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 13:46:00 +00:00
Rodolfo Osvaldo Bogado
ef3a40c644
small fix for the windows resizing problem introduced in my last commit, still much to do but working to fix the remaining problems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5219 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 00:21:39 +00:00
Shawn Hoffman
020ff8c62b
forgot to remove the check that would detect proper DSCR setting during DMA as an error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5218 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-20 21:18:41 +00:00
Shawn Hoffman
e94229cba0
small cleanup in dsp lle
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I wonder if we should bother making DMAs take time?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5217 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-20 20:56:33 +00:00
Marko Pusljar
503bf545a3
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-19 21:53:41 +00:00
Shawn Hoffman
4f56d8144b
same commit as r5169, but this time to trunk instead of stable
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(should fix wii homebrew (loading) on osx.)
and minor changes to the wrtc test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5215 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 23:01:04 +00:00
Glenn Rice
f885eb2de0
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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Changed the default font for the log window to the local font (why was a Japanese font the default?). Also fixed an issue that prevented the log windows settings from being saved properly. Lots more needs to be done with the AUI manager. That stuff doesn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 14:34:37 +00:00
XTra.KrazzY
14bb53dcc6
DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 06:20:52 +00:00
Marko Pusljar
d9714c3c9d
DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5211 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 00:18:36 +00:00
Glenn Rice
02edaf3db8
Added several XKeyToString translations.
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Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 18:58:19 +00:00
Sonicadvance1
3eebd28a6b
Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm not 100% sure why it fails, but that code is disabled in x64 OSX. Still is faster than disabling the entire thing. Only core part left is Load Store Paired
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5207 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 11:23:24 +00:00
Sonicadvance1
fa9ae47d02
Woops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 10:13:58 +00:00
Sonicadvance1
4e9be9aa59
This fixes JIT Loading Store Floating in 64bit OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5205 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 09:38:13 +00:00
Glenn Rice
721935c6ff
Several little fixes.
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Fixed a segfault in linux when a cd/dvd drive is empty or invalid and "Boot from DVD" or "Show Drives" are selected.
On all platforms if a game fails to load show the game list again.
The other things here are essentially code cleanup and won't be noticeable by most users.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5204 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 01:54:40 +00:00
Glenn Rice
a7b03fd2cd
Implement pausing (with the Escape key) for the NoGUI build in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:30:52 +00:00
Glenn Rice
d6b9a2ec81
Shutdown NoGUI build properly in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5202 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:18:52 +00:00
Glenn Rice
6723a91664
No gui fix in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5201 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 03:34:27 +00:00
Glenn Rice
172cc24f32
nowx build fix, and fix a bug when render to main is changed from the gfx config dialog while the emulator is running.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5200 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 01:16:55 +00:00
Glenn Rice
2015d252f0
Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 23:25:11 +00:00
Rodolfo Osvaldo Bogado
3bdf7d3711
this is a ugly unstable commit but i'm going to be out for work some days so ...
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implemented donko's xfb in D3D:
the bad things:
*is solower in some cases, slower as opengl
*it do not work in dual core mode, it seems direct3d has serious synchronization problems, to the other devs please if you can take a look and help me :)
*real xfb still not working i have to give it more time to make it work.
the good:
*games that uses multiples xfbs will work now using the virtual XFB.
*implemented a more hardware like approach to scaling, now to calculate the pixel scaling i use the xfb size not the efb so the screen pixels relation is more correct now.
*simplified a little donko's virtual xfb to make it less memory consuming as xfb textures are the exact size of the scaled xfb and not full target width.
* when it works even real xfb will let us use super sampling.
I repeat this commit is totally unstable and in dual core mode it will for sure hang the emulator or at best give totally incorrect results.
Other devs please help as thread sync is not one of my strong points :)
i'll keep waiting for the comments an the -1 :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5195 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-14 18:57:50 +00:00
Glenn Rice
ed0740b512
Still didn't have the render to main resize thing. Need to move the window if the panel is to the left.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5194 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 20:39:33 +00:00
Glenn Rice
2bbef42c37
Fix an issue in linux where if both render to main and fullscreen are checked the emulator started in fullscreen with the wrong window size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5193 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 15:49:40 +00:00
Marko Pusljar
c5a0e86123
DSPLLE - u16 aram reads (zelda type) fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5192 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 10:29:32 +00:00
Marko Pusljar
34d1d7a41e
DSPLLE - AX PCM16 fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5191 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 02:28:21 +00:00
Glenn Rice
3ccbd152fd
In linux with render to main, make sure the emulator window is resized if the log window is opened or resized. Also fix a memory leak, and a little code clean up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5190 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-12 04:10:48 +00:00
Shawn Hoffman
b2ab31681a
rewrite (lowish level) wii ipc to be more like wiibrew ( http://wiibrew.org/wiki/Hardware/IPC )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5189 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:22:13 +00:00
Shawn Hoffman
5bf33f778f
re-add the HidOutputReport() in wiimote plugin's ControlChannel, homebrew needs this (wiimote in homebrew still broken atm...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5188 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:21:25 +00:00
Shawn Hoffman
e6efc4a611
remove wiimote led/speaker status from statusbar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:20:32 +00:00
Glenn Rice
5fa18ae114
Fixed an issue that caused the render to main window to lose focus if the gfx config dialog is opened while the emulator is running. Only affects linux. Also fixed a few preprocessor conditionals.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5186 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 17:29:19 +00:00
donkopunchstania
70627c5652
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5185 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 06:45:13 +00:00
Glenn Rice
c455673f87
Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you.
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If you are having trouble with segmentation faults in linux try "shared_soil=true". That seems to fix the problem. How do we fix this for the static build?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 22:17:33 +00:00
Sonicadvance1
914cb632fb
Woops! I put subfcx in to subfex on accident, silly me
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5181 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:32:50 +00:00
Sonicadvance1
3754bf5d06
Add JITTed version of subfex, disabled for now since it requires us to set the CR0 flag correctly, which I currently don't have working with 64bit build. It will improve performance in RE0 which will be nice. Can probably be done more efficiently as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5180 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:22:09 +00:00
Sonicadvance1
2049caa9fc
Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5179 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:15:28 +00:00
donkopunchstania
cc7c6cd35f
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 04:38:07 +00:00
Glenn Rice
5beb6dfd47
Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5176 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:29:16 +00:00
Marko Pusljar
a0952684b0
DSPLLE - removed some ifdefs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5175 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:18:19 +00:00
Marko Pusljar
70a712c065
DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5174 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 21:25:35 +00:00
skidau
76ad8db445
Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5172 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 08:03:42 +00:00
Glenn Rice
beba3b7f5b
Removed more compiler warnings in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5170 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 22:48:37 +00:00
Shawn Hoffman
ff7da32c6b
just a little clarification around sram stuff, and silence some compile warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5166 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 17:08:42 +00:00
hrydgard
470db5965e
Minor optimization that's been sitting on my harddrive for a while.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5165 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 16:37:35 +00:00
nodchip
2dabcb881c
Fixed the crazy code in r5161.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5163 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 10:07:37 +00:00
donkopunchstania
6376645b69
Shut down the video software plugin without closing dolphin in Windows. Fixed a memory leak.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5162 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 03:25:06 +00:00
nodchip
d69478e539
Reverted the comparison function to r5159 and rewrote map to hash_map. I confirmed that the code can be compiled and run under Visual Studio 2008. And I confirmed the code can be compiled under gcc 4.4.0 (mingw). I could not confirm that the code run under linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5161 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 02:07:48 +00:00
nodchip
1b61742b53
Rewrote a object-comparison code using a standard function. It's a tiny refactoring.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5160 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 12:04:09 +00:00
Sonicadvance1
7cf32053fe
Gah, screw it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:07:49 +00:00
Sonicadvance1
56a1e15f41
Forgot to check the low argument
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5158 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:01:26 +00:00
nakeee
35bb2e70da
reenable load store on linux (seems to work for most people).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5157 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:53:31 +00:00
Sonicadvance1
529642de99
Woops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5156 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:26:10 +00:00
Sonicadvance1
d18ab50520
Add a universal option to the osx flag, does not work yet since scons strips out the -arch flag that it thinks is a duplicate, add to linker flags since cross compiling on OSX was failing since it was trying to link everything as the wrong arch. Re-Enable the loadstores in 32bit Dolphin in OSX, due to the reason described in the comments (Fast 32bit OSX!). Add an alert if the memory space ends up above 32bit in *nix sides, since it will ALWAYS be above in 64bit OSX, Will try to fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5155 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:23:28 +00:00
Sonicadvance1
e79dc93a5c
Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 07:03:44 +00:00
luisr142004
e2316087f7
accidently broke free look with mouse input, fixed (fixes issue 2377)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5153 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 19:21:24 +00:00
Sonicadvance1
d3923bfc26
~1KB mem leak fix in NANDContentLoader.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5152 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 06:59:37 +00:00
donkopunchstania
f4b5cc5a8b
Check texture attribute loader before adding it to vertex loader.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5150 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-02 04:58:55 +00:00
Marko Pusljar
335303803b
DSPLLE - lsr16 fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5148 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 23:31:43 +00:00
Glenn Rice
8035ccaef4
Enable the OSD hotkeys in linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5147 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 21:56:17 +00:00
Shawn Hoffman
3116a7ea1b
should fix cases where the gamelist would stay active under the render window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5146 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 19:28:21 +00:00
Shawn Hoffman
c5ecd627ce
remove Globals.cpp (had been removed from projects but forgot to svn delete it)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5145 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:48:33 +00:00
j4ck.fr0st
e716f7be8c
Whoops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5144 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:39:33 +00:00
Shawn Hoffman
80d303222b
code cleanup, focusing on dsp hle
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:21:22 +00:00
nodchip
cff39f5382
Omitted extra lower_bound() calls to reduce the computational time. The old routine consumed more than 4% of computational time of a thread. It is a trivial modification.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5142 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 14:48:07 +00:00
nodchip
2941bef44b
Fixed a wrong type in r5140.
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Commited code that I forgot to commit in r5140.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 12:14:40 +00:00
nodchip
1c34052266
Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 11:36:00 +00:00
nodchip
d348c33bf2
Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position loader is selected from a function table. I will apply the same kind of refactoring to texture coordinates loader. This is a pre-preparation to optimize texture coordinates loaders.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 08:41:02 +00:00
Marko Pusljar
ff8ce634e3
DSPLLE - addaxl,mulc,'ln fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5138 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-27 21:24:25 +00:00
Glenn Rice
0425ff2f06
Add rodolfo's safe texture cache options to the OGL plugin dialog
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5137 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-27 16:07:29 +00:00
Rodolfo Osvaldo Bogado
6b1ca64428
experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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thanks for the comments in the prev commit they make my re think the approach.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5136 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 22:14:29 +00:00
Rodolfo Osvaldo Bogado
02189ec5e0
Simplify the params for the safe texture cache
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after some test the more relevant parameters were the color samples and the tlut max size.
so delete the rest of the parameters and define 3 modes:
Safe : the two values are set to 0 meaning all the texture data and all the tlut data are hashed this is the most correct and slowwwwwwwwwww way
Normal: 37 samples are taken from the color textures an the firs 4096 bytes of the tlut are hashed, is a lot faster than safe mode but in some games i observe small glitches.
Fast: 8 samples are taken from the color textures an the first 1024 bytes are hashed from the tlut, is a little slower than the unsafe cache but at least all the games i tested have correct text output and fast frame rate. the glitches in dinamyc color textures are more noticeable in this mode
this values could be improved, if you find a better combination please post it and the game it fixes and i will update the source.
for the moment, as my time is limited by a lot of work, only implemented the d3d gui, if someone can implement the opengl gui will be a lot of help for me.
please test a lot and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5135 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 12:54:08 +00:00
luisr142004
0718385f27
fix modal state for pad plugin configs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5134 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 22:47:40 +00:00
sl1nk3.s
6da7695843
Fix issue 2364 + another issue introduced in r5129 causing the main window to lose the focus on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5133 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 17:50:08 +00:00
Glenn Rice
f1ed7e5656
Build fix for linux. sprintf_s does not exist in linux. Does it in windows?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5132 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 12:35:31 +00:00
luisr142004
7f5a10222e
heh, builds fix, sorry :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5131 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 07:31:03 +00:00
luisr142004
5d81b93189
woops missed a file :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5130 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:38:09 +00:00
luisr142004
816febd3b0
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:12:35 +00:00
donkopunchstania
4915097d93
fix some D3D memory leaks
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5127 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:14:40 +00:00
Glenn Rice
aa1081348d
Oops, should have tested my copy and paste from wiimote to gcpad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:08:50 +00:00
Glenn Rice
a048ad52b4
Fix input focus in fullscreen on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5125 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:05:53 +00:00
nodchip
609151c6e8
Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5123 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 23:58:48 +00:00
skidau
1b43900f30
Applied the fix from r5118 to the JIT IL recompiler.
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Enabled the fix on Linux x64.
Aligned the stack before calling the LoadStorePaired asm functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5122 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 20:06:13 +00:00
j4ck.fr0st
d90d9976e8
apply the changes from r5109 to the DX9 plugin aswell. the config dialog does not use wx yet, but the debugger does. Plus cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5121 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 19:32:32 +00:00
nodchip
b7e73102ca
Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 10:10:48 +00:00
nodchip
47fb73b71a
Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision because cpu_info is not initialized properly. I will fix the issue in another commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5119 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 09:56:41 +00:00
skidau
dc9d533d4f
Aligned the stack before calling the LoadStorePaired asm functions. Fixes issue 2053.
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The Linux x64 change is untested and has been commented out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5118 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 08:30:50 +00:00
Glenn Rice
1d40b8a5ae
Systematically eliminating compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 03:38:36 +00:00
Rodolfo Osvaldo Bogado
3cc5d8ce6f
First a bugfix:
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fixed a misbehavior in the clear code that causes depth clear problems in reference hardware (Intel as example).
add 6 parameters to optimize Safe Texture Cache:
SafeTextureCacheColorSamples, SafeTextureCacheIndexedSamples, SafeTextureCacheTlutSamples:
this 3 parameters gives the number of samples taken to calculate the final hash value, less samples = more speed, more samples = more accuracy
if 0 is specified the hash is calculated using all the data in the texture.
SafeTextureCacheColorMaxSize, SafeTextureCacheIndexedMaxSize, SafeTextureCacheTlutMaxSize:
this parameters limits the amount of data used for the hash calculation, it could appear as redundant but in some games is better to make a full hash of the first bytes instead of some samples of all the texture.
color, indexed, tlut : define the texture type, full color data, indexed, and the tlut memory.
the parameters are available in the config , no GUI at this time, if the test are OK will add it to the GUI.
if someone needs it will give more examples on how to configure the values for specific games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 21:52:12 +00:00
Glenn Rice
ba25f08d62
Convert a few other EVT_COMBOBOX's to EVT_CHOICE's that I missed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5115 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 02:20:35 +00:00
Glenn Rice
74883a1735
Fix some wxChoice events that were still wxComboBox events.
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Fixes issue 2334
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5114 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:59:59 +00:00
sl1nk3.s
ae58a743cb
Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:57:26 +00:00
Shawn Hoffman
141ee0e485
should fix any concerns brought by the last commit:
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GBAConnectionWaiter should take less cpu time, be threadsafe, and exit properly.
thanks to sl1nk3 and skidau
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5112 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:18:57 +00:00
Shawn Hoffman
a4e9bf3fd2
first implementation of support for multi GBAs. Probably something wrong with thread safety or something - but hey, it works...and I would need help to make it threadsafe *hint* :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5111 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 21:57:05 +00:00
Glenn Rice
303769d31c
Revert commit 5105 until we sort out how we want this to work in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 16:10:08 +00:00
sl1nk3.s
ffdf087aad
Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 04:59:57 +00:00
Sonicadvance1
ae945ec90e
More conversions to wxChoice, weee
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5108 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 01:08:42 +00:00
Shawn Hoffman
11eb1bba9b
add example of how you can use dspspy to dump results from an entire ucode (commented out)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5107 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 01:06:11 +00:00
Glenn Rice
73d575c5c2
On linux don't compile and link against lzo, soil, and sfml "Externals."
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Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
Marko Pusljar
74a6b5638f
DSPLLE - 2 new opcodes (TSTPROD,MULAXH)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5104 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:22:04 +00:00
Sonicadvance1
1824b5b25a
Remove the AO dependency for DSP LLE, which is silly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5103 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:19:27 +00:00
nakeee
a3f7e4fc73
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:28:33 +00:00
nakeee
7de17cb9c2
SFML on linux/osx now compiles from external (static)
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removed HAVE_SFML ifdefs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
sl1nk3.s
3dc3c1c3b3
Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 19:19:16 +00:00
Shawn Hoffman
d2a3dd435a
remove gbapipe from the SConscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5099 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:57:56 +00:00
j4ck.fr0st
fdd635d273
Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
j4ck.fr0st
f7f11211a1
Some Wiimote Cleanup, re/moved some globals to where they belong.
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A few things could be solved differently/in a better way, but that would involve some classes and stuff (plus work)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5097 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:53:11 +00:00
Shawn Hoffman
b6a3df2fcf
commit current GBA link cable work. no touching (unless you're skid_au or ask first) :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5096 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:50:44 +00:00
Marko Pusljar
f7bf29a528
DSPLLE - 'L ext opcode fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5095 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 13:23:29 +00:00
j4ck.fr0st
3bb9ab68ae
Added proper initialization to CoreParameter. This caused some odd behavior after fixing some of our broken singletons in r5085 as some of the bools were true by default.
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Works-for-me(TM), please test if I missed anything. All values should be initialized with the default values from either configuration or datatype.
Fixes Issue 2334
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5094 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 12:56:18 +00:00
Marko Pusljar
885299d985
DSPLLE - flags&stuff (more later)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5093 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 10:35:28 +00:00
XTra.KrazzY
2aa03f5b3b
Some really (REALLY) old changes that were hanging on my computer for a while
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5091 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 09:36:22 +00:00
Glenn Rice
154bc956ad
Some code clean up, and take care of some compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Glenn Rice
f74b5463d5
Add a SetSelectin I forgot.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5089 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:24:33 +00:00
Glenn Rice
f0716a30b7
Fix some Set/GetValue's Sonic forgot.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5088 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:20:13 +00:00
Sonicadvance1
f833cc7601
Convert a few Comboboxes over to choiceboxes. WX OSX doesn't support Comboboxes with Readonly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5087 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 22:56:37 +00:00
Sonicadvance1
227be30f98
Woops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5086 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 20:41:40 +00:00
j4ck.fr0st
368cce2ec2
Revert the SysConf change, since it was intended by shuffle.
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Attempt to fix some of our singleton failures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
Shawn Hoffman
f41686e926
apply baby.lueshi's patch from issue 2245 to fix lua's handling of large integers. fixes issue 2245
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5084 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:40:38 +00:00
Sonicadvance1
f9f9b1bc14
No message
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:32:40 +00:00
j4ck.fr0st
3a5a7de906
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.
Fixes Issue 2332
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00
Marko Pusljar
0819740b6a
DSPHLE - GC intro audio (IPL) now working - only for pal games atm
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5081 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 20:07:20 +00:00
Shawn Hoffman
63827c71c6
Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
Glenn Rice
d5c094df75
In linux when in fullscreen, make escape leave fullscreen then pause.
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More like on windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 00:50:08 +00:00
Glenn Rice
967c5891e9
Make the Escape key pause the emulator in linux when not in fullscreen.
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I believe this is the same as in windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Glenn Rice
2c7b484869
Fix software plugin in linux. I broke it in revision 5048.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:15:58 +00:00
Sonicadvance1
5e5e03daeb
Update Video software plugin with latest cocoaGL.m file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5076 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 21:04:26 +00:00
Marko Pusljar
377ece3294
DSPLLE - SR_10 flag implemented (no idea what name should it have or how/when this is supposed to be used)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5075 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 19:10:31 +00:00
Glenn Rice
634f6e512e
Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
Marko Pusljar
bd1b12e357
DSPLLE - SR_TOP2BITS 16bit fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5073 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 10:21:25 +00:00
donkopunchstania
c3697df665
More memory leak fixing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5072 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 07:15:39 +00:00
Shawn Hoffman
b88f510984
dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time :D )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5071 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 05:50:22 +00:00
Shawn Hoffman
16b21f3790
oops, dsp assembler can't handle labels with whitespace before them :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5070 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:37:58 +00:00
Shawn Hoffman
e0e5a25bcd
Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?)
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clean up dsp_base.inc a little, use some irom funcs where possible
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:33:21 +00:00
Marko Pusljar
dc76856736
dspspy - small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5068 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 21:12:50 +00:00
Sonicadvance1
215f1f74be
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 08:46:21 +00:00
Glenn Rice
7c76d51c67
Enable fullscreen switching with resolution mode changing using Xrandr in linux.
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This changes the dependency in linux from libxxf86vm-dev to libxrandr-dev.
Use Alt-Return to toggle fullscreen mode (as in windows).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5065 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:59:45 +00:00
donkopunchstania
9254a2ddb5
Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
Glenn Rice
666a33eeed
Fix mouse emulation in fullscreen mode in linux. The window doesn't have focus then.
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Also minor tweak to mouse hiding.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5063 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-15 01:09:34 +00:00
hrydgard
b245c398a3
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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this is probably not the best way to fix it but it'll do for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5062 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 22:37:46 +00:00
j4ck.fr0st
14bb1b5f01
...and a buildfix for non-win32
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5060 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:44:16 +00:00
j4ck.fr0st
cd321feb83
attempt to fix the main window closing from r5056. i'm not sure how this affects window deletion tho.
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apply eol-style native to GCPad, pretty annoying to break patches and stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5059 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:33:53 +00:00
Glenn Rice
dc7029e7f4
Remove HaveFocus, and put that code into IsFocus. Thanks ayuanx.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5058 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:48:19 +00:00
Sonicadvance1
a8793cbe52
うそ!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:33:04 +00:00
Sonicadvance1
5b1d21d1a1
Bunch of tiny memory leaks fixed and cleanup, フウ〜!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Shawn Hoffman
98c7993a8a
re-add alignment for dspbuffer in DSPSpy...turns out it's needed :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5054 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 02:31:42 +00:00
Glenn Rice
e5afde67ce
In linux only read keyboard and mouse input when the emulator window has focus.
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Also other code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 23:56:24 +00:00
Glenn Rice
5e6eecf0af
Ok, this really does it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5052 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:19:41 +00:00
Glenn Rice
24a4d1a1e0
Ok, now the mac build should be fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5051 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:12:16 +00:00
Glenn Rice
47609c4524
Mac build fix to the issue caused by my last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5050 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:06:19 +00:00
Glenn Rice
c2e0c75c93
EXPERIMENTAL
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Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused. Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
Sonicadvance1
c63446827f
Fix crash when stopping and starting a game with OpenCL enabled
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5047 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 10:09:54 +00:00
j4ck.fr0st
df1be33ba9
Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5046 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 19:28:51 +00:00
Sonicadvance1
99ea22bbf3
Fix a ~8MB mem leak with AXWii Games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5045 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 18:01:36 +00:00
Sonicadvance1
0ab6c117c1
Fix a memory leak in OpenCL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5044 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 17:20:01 +00:00
Sonicadvance1
c9b7f67c3a
This line didn't need to be changed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5043 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:46:27 +00:00
Sonicadvance1
89c276c962
Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5042 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:40:13 +00:00
Sonicadvance1
060bbcf067
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5041 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 12:41:53 +00:00
Glenn Rice
78f8fe2e85
Implement wiimote IR emulation with the mouse without using the pointer motion events. Hopefully this removes some of the overhead from the X event loops. One downside is that the IR emulation will not work until another event on the window has occured. Although this is minor, usually an event happens before you need the IR pointer.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5040 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 02:53:45 +00:00
j4ck.fr0st
e4dcdf796f
OSX build fix.
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Fixes Issue 2260
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5039 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-11 17:54:16 +00:00
Rodolfo Osvaldo Bogado
6200c99dd4
test commit: please test if this improve the performance with the safe texture cache
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5038 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-10 15:55:24 +00:00
Shawn Hoffman
0b733d36c4
stop annoying behavior of enabling cheats each time you open the ISOProperties dialog
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5037 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 06:48:16 +00:00
Shawn Hoffman
eb38e858bf
buildfix; don't try to save frameskip value (and fail D:< )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5036 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 01:06:41 +00:00
luisr142004
c291a2db67
make ESC pause the game now instead of quitting plus fix another bug with key and window handling
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 00:34:27 +00:00
Rodolfo Osvaldo Bogado
e93e777ffb
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
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sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know)
do not apply full hashing to other format because it kills the performance.
for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional.
as always please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 23:23:04 +00:00
Shawn Hoffman
2d58a2a864
DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5033 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:54:16 +00:00
Shawn Hoffman
5f19fb22b2
another patch from baby.lueshi: DiscScrubber doesn't modify original file anymore, and just returns the "real" or "free'd" buffer inline with compression - so it should be a little faster too :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5032 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:46:04 +00:00
Shawn Hoffman
98ddeadbbf
Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5031 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:22:20 +00:00
luisr142004
3f90bb215c
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
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implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
Glenn Rice
3915f0fbca
Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5029 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 04:30:01 +00:00
sl1nk3.s
449b21fd65
Fix an issue with OpenAL not properly using the correct Volume on boot
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Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
j4ck.fr0st
fdcfade27a
Revert parts of r5021, OpenAL also uses the Volume slider.
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This now enables/disables the slider, depending on chosen Backend. Linux and OSX can now also use the slider to change the Volume of OpenAL. Other Backends do not support Volume changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5026 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 14:51:12 +00:00
ayuanx
7be712808a
Makes ESC always toggle full screen as requested in Issue 2225
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5025 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 08:34:46 +00:00
ayuanx
0978551269
EXPERIMENTAL: an attempt to fix Issue 1725
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Please test, especially on multi-Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
Glenn Rice
13437c1f6b
Fix segfault in linux if user clicks on the window manager close button of the
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emulator. Also added the ability to close the emulator with the escape key.
Fixed an issue that caused a segmentation fault when trying to close the
emulator when running in fullscreen mode, which can also be done using the
escape key. This makes fullscreen mode useable in linux!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5023 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 02:41:02 +00:00
Shawn Hoffman
887d61ec17
DSPTool: show hex and substitute names by default for disasm
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5022 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 01:03:31 +00:00
j4ck.fr0st
f3868dd491
Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229.
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Bit of cleanup/grouping, control creation is now a bit more separate from value setting and tooltip assignment which IMO cluttered the code as it was.
Removed something from main.cpp that looked like a hack to me.
Fixes Issue 2229
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5021 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:20:54 +00:00
Rodolfo Osvaldo Bogado
811cfb059e
D3D and Opengl:
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reverted a tiny leftover of my safe texture cache commit
D3D
renamed the SSAA modes to use samples as MSAA now they are 2,25x and 4x.
OpenGL:
fixed a nasty logical bug introduced in 4984 that causes efb corruption when efb to texture is used
re enabled shader caching as it was not producing errors.
fixed efb misalignment caused by integer rounding still a bit misaligned but many games will look better now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5020 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:05:48 +00:00
Glenn Rice
a9db66a41a
Completed TODO: Core::GetStartupParameter is dead
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 05:22:53 +00:00
Glenn Rice
d979532c00
In linux process events from the main frame regularly to update statusbar text
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 01:08:36 +00:00
Rodolfo Osvaldo Bogado
c65bfbdf7b
To avoid confusion added SSAA modes to the drop down this.
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there are only to SSAA modes 1.5x and 2x as they give the best result.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5017 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 21:55:02 +00:00
Glenn Rice
33a9e4c674
This should fix the program not finding SYSCONF on macs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5016 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 16:54:45 +00:00
j4ck.fr0st
e83104c5db
fixed a typo glennric left behind. shouldn't break anything tho, just generates a preprocessor warning with VS
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5015 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 14:37:32 +00:00
Sonicadvance1
0db532cca2
Oops, forgot this header. Fail sauce
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5014 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:52:27 +00:00
Sonicadvance1
675e1f668e
Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Glenn Rice
722488a0b3
Get the status bar working in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5011 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 04:22:48 +00:00
Rodolfo Osvaldo Bogado
f4e8385973
fix for my last commit please test, and sorry for the error :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5010 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 03:37:11 +00:00
Rodolfo Osvaldo Bogado
b4d7a0e20d
fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
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improve speed a little in games that have large viewports.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5009 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 22:25:09 +00:00
Glenn Rice
0bad7e2a71
Removed main configuration show/hide mouse options and associated wxTimer in
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linux. This could confuse users, as it does nothing in linux. Mouse hiding is
set from the GL video plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5008 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 21:50:02 +00:00
Glenn Rice
6e2104b050
Implement hiding of mouse cursor on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 04:49:29 +00:00
Rodolfo Osvaldo Bogado
090d7ec534
a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
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true antialiasing using supersampling:
3 modes implemented:
2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA
4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode.
8x = is a four samples with a rotated grid fetching producing a nicer (really nicer in some cases) antialiasing.
please test an let me know if you like this :)
i remember to everyone that supersampling is expensive so don't complain in speed drops :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5006 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 22:19:00 +00:00
j4ck.fr0st
d89c5dddcd
whoops, forgot to remove this one. closing gci twice might not be that good...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5005 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:46:22 +00:00
j4ck.fr0st
43051ffe41
some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
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Thanks to Fatalis for the initial patch and pointing us to cppcheck.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5004 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:29:49 +00:00
Glenn Rice
8281564b5c
Fix issue that prevented the user from being able to open the Wii save folder
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for a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5003 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 15:13:13 +00:00
Rodolfo Osvaldo Bogado
a319a77be4
sorry forget one file :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5002 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:17:03 +00:00
Rodolfo Osvaldo Bogado
e98a273b54
fixes for my last commit:
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chage the global format of the screenshots to bmp, is correctly supported by both plugins and is faster.
reverted the changes in safe texture cache, will try to make them more stable then commit them, this should fix compilation in linux and macand error introduced in MP games
corrected all the issues commented by ector, thanks for the comments alway is good that the code is revised by others to find missed spots.
please report any remaining issue to solve them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5001 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:13:03 +00:00
Rodolfo Osvaldo Bogado
9e2bbec47f
a lot of modifications here :)
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first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec.
clean screenshot and frame dumping code now is more correct, faster and stable.
improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit hash to make it more accurate.
clean a lot of code and corrected some missused vertex formats when drawing full screen quads.
and biggest change last:
implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario.
you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game.
for example mkwii looks awesome with 8x.
please try all the changes and let me know the results.
if something is broken, please let me know and will fix it asap.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5000 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:52:50 +00:00
Glenn Rice
afbf86eaee
Revert commit 4997 and fix in a way that is more consistent with the structure
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before the global build patch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:27:32 +00:00
ayuanx
fb4f0edb85
Falcon4ever prefers to keep a standalone code copy of nJoy in repository.
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Nakee, please make a branch/tag after release so that the code of nJoy will be saved as a standalone plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4998 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:54:31 +00:00
Glenn Rice
e17c872d8f
Fixes detection of some wii root files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4997 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:40:29 +00:00
ayuanx
961aad5aa6
Merges the original copyright header from both nJoy & PadSimple
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4996 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:12:46 +00:00
Glenn Rice
05a998f777
Code cleanup to improve readability.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 23:21:19 +00:00
Glenn Rice
feba09f7a3
Linux global build. At least the basic footwork is done here.
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Basic usage: "sudo scons install=global install"
Hopefully this doesn't break builds on Macs. I have tested this on linux and windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
j4ck.fr0st
a090876bbd
Disable LoadStorePaired on Linux, this seems to cause the crashes reported in Issue 2097
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Update issue 2097
Summary: Linux segfault with LoadStorePaired enabled
Disabling LoadStorePaired might affect performance just as Sonics change in r4897 does with OSX.
Leaving this issue open since this is not a fix, just a workaround; this and Issue 2053 might suffer from some problem with Paired instructions altogether.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4993 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 18:15:03 +00:00
ayuanx
6d309751d5
This fixes some of the crash-on-stop when your joypad is plugged in.
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The problem is that there is no cheap method to do communications between two DLLs that employ the same device.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4992 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 13:09:07 +00:00
nakeee
8bb96156a2
Some small clean up + fixes to make valgrind happy
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4991 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 08:10:23 +00:00
ayuanx
4692f1084f
Re-added Semi-Pressure
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
luisr142004
c28ef357f5
Fixes issue 1777.
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plus a fix for wiimote detection on win32 when using the default MS stack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-01 18:22:58 +00:00
Glenn Rice
5da315337e
Fix minor issue with inclusion of OpenAL headers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 23:46:50 +00:00
ayuanx
da56b42ae2
Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4987 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 14:51:41 +00:00
j4ck.fr0st
909dce4caf
Changed OnLoadWiiMenu to walk the same path as starting a game from GameListCtrl.
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This fixes some flickering and resizing stuff when using Render-to-main, where the GameListCtrl would not be hidden (and show over the rendering surface)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4986 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-30 15:05:16 +00:00
j4ck.fr0st
e282d5c7f2
Fixes Issue 2176 (SysConf on OSX), plus some initialization order warning fix in VolumeDirectory.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4985 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 19:45:01 +00:00
ayuanx
8b129fca0c
Fies Issue 1584
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OSD and Hotkey to do quick config toggling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
nakeee
fefcc6f5b5
Build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:29:11 +00:00
ayuanx
fdaa0e8d4c
Fixes Issue 2164
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Conflicts are due to same file name when omitting full path
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx
f9dd509459
Fixes Issue 2180
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4981 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 03:11:29 +00:00
ayuanx
9a49e91e41
Fixes an issue caused by r4964
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FrameUpdate() must be called even when a frame is skipped, otherwise frameskipping will freeze.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4980 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 14:37:03 +00:00
ayuanx
4d0b87fdde
Revert r4978.
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Until anti-alias is implemented, turning it on will only slow things down.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4979 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 13:38:09 +00:00
ayuanx
b12ed5d171
This should make anti-alias effective again in DX9, though it seems it was turned off deliberately.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4978 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 13:25:40 +00:00
Rodolfo Osvaldo Bogado
2b5cadfeb4
small fix for my last commit, resizing is working again but screenshot do not work when rendering to main window, will fix in my next commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4977 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 04:30:07 +00:00
ayuanx
802504dd18
PadSimple is out of phase.
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Thanks to glennricster for testing GCPad on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4976 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 03:29:49 +00:00
ayuanx
0cb77776bd
This should fix some of the crashes after loading a state for Wii games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4975 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 03:19:32 +00:00
Glenn Rice
e780d844fb
Oops. Forgot a semicolon. Sorry, I usually test before I commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4974 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 01:46:46 +00:00
Glenn Rice
cc05d8928f
Fix mistake from last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4973 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 01:03:07 +00:00
Glenn Rice
f32fc9667c
In linux the controller plugins need to put back some events for the video plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4972 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 00:35:35 +00:00
Rodolfo Osvaldo Bogado
e856d0b3ed
EXPERIMENTAL:
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rewrite frame dumping and screen shots to make them more stable and correct
enable viewport resizing for all cards, the emulation is more correct in this way
test this a lot please.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4971 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 22:07:59 +00:00
Glenn Rice
a241a469b8
Make arrow keys (and others) work with the GCPad plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4970 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 15:55:04 +00:00
Glenn Rice
10192a9a4b
Change default wiimote emulation key settings to lowercase in linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4969 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 13:46:30 +00:00
ayuanx
feea557019
Fixes Issue 2125
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An XInput trigger should not be mapped to a button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4968 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 03:29:35 +00:00
Glenn Rice
36a5015bc0
Make arrow and home keys work in wiimote emulator.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 02:39:59 +00:00
Marko Pusljar
8fdc293328
small wad startup patch (if only wad-s were enabled, there was gamelist refresh instead of game starting)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4966 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 20:18:44 +00:00
Rodolfo Osvaldo Bogado
438bf20771
quick fix for issue 2086
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4965 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 15:19:57 +00:00
ayuanx
40cc180dfd
OpenGL fix: s_swapRequested must be volatile.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4964 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 14:56:51 +00:00
ayuanx
e988a7487c
Adapts emulated trigger range to Gamecube trigger range
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4963 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 05:43:00 +00:00
Glenn Rice
20704509bf
Fix a compile issue on platforms other than windows and linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4962 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 03:05:23 +00:00
Glenn Rice
727283c4de
Added mouse support for linux. It is still rather crude, but it works.
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Unfortunately the mouse pointer doesn't match up very well with the IR pointer yet.
Also, I had to add the PointerMotionMask to XSelectInput which adds overhead to the already stressed X event loops. Five event loops by my count, really?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4961 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 00:11:45 +00:00
Shawn Hoffman
dacc0a19a7
...comment out some PanicAlerts added in last commit that people will probably find annoying
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4959 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 15:55:58 +00:00
Shawn Hoffman
cdb829edd5
Should fix crashes caused by aram dma reading off the end of our aram size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 15:38:58 +00:00
ayuanx
e3730a2440
If the saved position is out of screen, start Dolphin in default position.
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e.g. When last time you closed Dolphin on a second monitor but now you have ejected that monitor or have changed the position from horizontal tile to vertical tile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4957 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 12:17:48 +00:00
ayuanx
efc7cd6581
Sanity check, this could help us to figure out the ARAM DMA crash.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4956 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 09:48:27 +00:00
ayuanx
85c2310b03
Minor fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4955 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 05:12:24 +00:00
Rodolfo Osvaldo Bogado
dbfdcc263b
this should solve issue 2128 please test because i don't have the games mentioned in that issue
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4954 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 01:10:46 +00:00
Glenn Rice
fe10a1b5b0
Fix the linux keyboard in the GCPad plugin too.
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Thanks j4ck.fr0st
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4953 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:41:47 +00:00
Shawn Hoffman
675e984514
fix issue caused by r4941: ppc debugger would think the instruction size was 0, which is rarely a good thing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4952 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:29:50 +00:00
Glenn Rice
b17c5f3cf3
Fix the linux keyboard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:23:47 +00:00
Glenn Rice
cb47eb27cc
Don't delete dialogs. Let wxWidgets take care of this.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4950 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 16:39:47 +00:00
j4ck.fr0st
225d691bcc
Make sure configuration can only be opened once
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 15:13:35 +00:00
Glenn Rice
afb82b1d8c
Fix the PadSimple and GCPad plugins so their dialogs close properly.
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Get rid of g_FrameOpen variable in Wiimote plugin. It isn't needed anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 14:41:53 +00:00
Glenn Rice
177ec96472
Make sure wiiuse is cleaned up on exit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4947 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 14:14:47 +00:00
nakeee
156e357164
fix linux gcpad symbol missing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 06:57:06 +00:00
Shawn Hoffman
d81555108c
gcc buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 06:51:32 +00:00
Shawn Hoffman
2f8a6f86b9
quiet some compile-time warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4941 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 04:49:33 +00:00
Glenn Rice
3be00e102c
Fix wiimote config dialog.
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In linux if the dialog is opened and then the program is closed without running a game the program hangs and has to be killed because the dialog was never destroyed.
In both windows and linux if the dialog is opened and then a game is run, the program hangs or segfaults (for the respective os's) when the game is stopped.
This will also need to be done with the pad plugin as the same issue is there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:50:40 +00:00
LPFaint99
ed8742dd4d
Fix changing disc on win32, (my dumb mistake, strlen doesnt include \0)
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make changing disc a little less ugly
Fixes issue 2114
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4939 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:17:42 +00:00
Marko Pusljar
fbdf721e0e
ROM dissasm "refresh" + RE + small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4938 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 00:31:20 +00:00
skidau
1f37bb2177
Reverted the FIFO thread change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4937 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 21:06:12 +00:00
ayuanx
0128e92068
Fixes the capital letter as well as path that could cause problem in future (Finish)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:30:40 +00:00
ayuanx
6eb01973ea
Fixes the capital letter as well as path that could cause problem in future (Step 1)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:15:25 +00:00
ayuanx
135b1a33cc
Fixes Rumble Strength for XInput
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4933 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 13:34:18 +00:00
j4ck.fr0st
6b2466c869
Added GCpad to SConstruct, should compile fine on Linux and Mac OSX now.
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(some things need cleanup, waiting for ayuanx to finish it)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:59:02 +00:00
Rodolfo Osvaldo Bogado
9ec5ee94b4
this was a hard fix to found:
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if a degenerated primitive is passed to the VertexManager treat it as a compatible primitive, for example if a 5 vertex quad is passed treat it as a triangle fan.
as crazy at this seems it fix the sun glare in ZWW, please test an d let me know if it make a difference in other games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:56:07 +00:00
skidau
35b6e71f03
Experimental FIFO thread. Speeds up the emulator by moving FIFO to its own thread. This will work best with quad cores, though there is a noticeable improvement on my dual core.
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Enable the thread by adding this line to the video plugin ini files, "User\Config\gfx_dx9.ini" and "User\Config\gfx_opengl.ini":
UseFIFOThread = True
The line should be added under the UseXFB line.
To disable the FIFO thread, use this line:
UseFIFOThread = False
If the line is not in the ini file, the default is disabled (i.e. False).
The FIFO thread causes an error when the OpenGL plugin is used. The D3D plugin works.
Only top left quarter of the screen can be seen when rendering to main window. The entire screen can be viewed when running in a window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4930 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:50:56 +00:00
ayuanx
1ecbcb39ea
Added support for X360pad rumble
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Need someone who has a X360pad to test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
death2droid
2098271bc8
Fixes Issue 2115
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Fix Dolphin from saving the minimized position causing it to load up at Xpos:-32000,Ypos:-32000
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4928 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 06:15:17 +00:00
Shawn Hoffman
e7c8ef359b
win64 Buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4927 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 01:04:02 +00:00
ayuanx
aa143054eb
Sorry, a quick fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4926 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 00:06:17 +00:00
interdpth
267fd392d7
If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4925 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:24:43 +00:00
ayuanx
68a4eacb62
Merged PadSimple with nJoy
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(Linux build could be broken, X360Pad support could be broken)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
Glenn Rice
c09ec17bb2
Play button is now be enabled and disabled at the correct times.
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Game list is hidden while games are running.
Fixes issue 2078
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 21:41:25 +00:00
Rodolfo Osvaldo Bogado
8c2bae9802
some minor bug fixes to my last commit and uncommented one line that was commented by error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 22:32:24 +00:00
hrydgard
a43428253b
Kill the last timeGetTime calls.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 21:27:52 +00:00
j4ck.fr0st
a08bfc1344
thats more like it i guess...
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does the Software Plug in not check for RenderToMainframe on purpose?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4920 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:58:26 +00:00
hrydgard
8f4149b370
linux build fix, sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4919 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:49:45 +00:00
hrydgard
b88a70aa50
Hm, when did we lose linear filtering of backbuffer scaling, when necessary? Fixes Issue 2093 .
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4918 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:26:07 +00:00
hrydgard
420d2bc502
(Minor timer library code cleanup)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4917 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:55:01 +00:00
hrydgard
9893122a58
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4916 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:31:48 +00:00
Marko Pusljar
49d9180266
small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 14:30:52 +00:00
death2droid
cb1038dd99
DX:Change the DirectX plugins texture dumping format back to PNG
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4914 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 10:23:13 +00:00
LPFaint99
98583da7ba
Reenable my change from r3999, works correctly now due to godisgovernment's change in r4437 (adding EXIDEVICE_NONE)
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Fixes issue 1152.
Fixes issue 1229.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:35:58 +00:00
ayuanx
6cdf13e6a7
Fixes Issue 2085
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Fixes Issue 2042
Fixes Issue 1982
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4912 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:29:31 +00:00
hrydgard
fa309ab0ee
Update the about box a little bit, it's actually 2010, not 2003.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4911 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 20:04:42 +00:00
ayuanx
af305ca95b
Fixes Issue 2080 for DX9 & OGL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4910 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 19:51:13 +00:00
j4ck.fr0st
57d6eabace
Updated Dolphin.icns with data from Dolphin.ico, Macs also want nice icons!
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(someone more gifted with gfx skills could probably improve it?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 18:44:27 +00:00
ayuanx
1426a5c768
This should fix Issue 1982 & Issue 2042
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
Marko Pusljar
2eeb3d5e9d
Nullsound killed - Fixes Issue 1082
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 14:35:48 +00:00
skidau
ab509465d5
The D3D plugin was dumping BMP textures with an incorrect png extension. Fixes issue 2074.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4906 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 13:06:02 +00:00
skidau
50019fb525
Added sanity check to the OpenGL framedumper. At startup, the AVI Dumper was being sent frames with a zero pixel height to render, crashing the dumper. Closed issue 1324.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4905 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 12:26:47 +00:00
Sonicadvance1
40ac160f37
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
skidau
f76e9db1a7
Fixed a Wx assertion in the debug builds. The JIT off menu items were being enabled when they did not exist.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4903 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:31:38 +00:00
ayuanx
dab40bc6fb
Minor UI enhancement
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(Resource from miloszwl.deviantart.com)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 10:11:53 +00:00
skidau
292627a31e
Fixed the game list not reappearing after the close button was used.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4900 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 09:24:06 +00:00
ayuanx
82ccf1d34c
Fixes Issue 2070
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Fixes Issue 1886
Fixes Issue 1519
Fixes wxWindow Destroy Issue
Quits DX9 full screen when a message box pops up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 07:47:41 +00:00
Sonicadvance1
d70bb07580
These are required to be set to get JIT and JITIL working in OSX, will be looking in to it a bit to see why these break it, if I can
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4897 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:59:18 +00:00
j4ck.fr0st
832a616cb0
removed now obsolete build configurations Release_JITIL from vcproj and jittest from scons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:21:17 +00:00
ayuanx
1c09cba69a
Create wxWindow in heap rather than stack
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Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL.
(It seems DX9 in full screen doesn't like other windows overlapped upon it.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4895 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:18:41 +00:00
j4ck.fr0st
05b1bfd733
linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4894 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:50:31 +00:00
hrydgard
39d570dc70
(linux build fix)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:44:04 +00:00
hrydgard
562ed5e8a5
forgot a file, sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4892 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:35:16 +00:00
hrydgard
576990c5a3
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing
Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.
Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
Shawn Hoffman
657ba22f54
commit the patch from issue 2060 to refresh the gamelist after you added your first directory. fixes issue 2060
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4890 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:55:10 +00:00
nakeee
f54f63b781
Silly compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4889 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:42:53 +00:00
Rodolfo Osvaldo Bogado
c4c809f6b1
Small fixes:
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in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games.
in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all
This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 15:00:45 +00:00
skidau
c0a86df00e
GUI fixes
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* Fixed log window docking
* Fixed multi-selection in the game list
* Fixed last filename selection. Dolphin remembers the last game/elf/file that you loaded and will load that if you press the Play button without a default ISO selected and without selecting anything from the game list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4887 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 13:43:51 +00:00
ayuanx
f60c3e8445
Fixes Issue 1910
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:54:21 +00:00
skidau
5c27050cd8
Got rid of the sticky JIT window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4885 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:12:41 +00:00
Shawn Hoffman
5c526de39d
make stop confirmation blocking. fixes issue 1961
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 06:37:09 +00:00
hrydgard
577d4e73ea
OGL: Fix a wrong warning message. Fixes issue 2057. (well, not really - but the confusion is gone).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4883 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 21:11:50 +00:00
j4ck.fr0st
16f71a77e7
Revised r4853, config default settings will be used for games that do not have IR Pointer settings yet (falling back to hardcoded values if even those are missing)
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Fixes issue 2045
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 20:46:23 +00:00
nakeee
b5b4d92846
Change the order so selected iso will be first and only then the default iso.
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Some other minor cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:21:27 +00:00
j4ck.fr0st
8fec36b22a
position and size of the main window are now saved (fixes issue 2035)
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Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4879 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:01:03 +00:00
skidau
e44e412da8
Debugger cleanup
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* Made the debugger toolbar height match the other toolbars.
* Centered the disasm on the current instruction
* Allow one click view of the JIT'd code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4878 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 13:44:40 +00:00
skidau
335c056586
Fixed the button states in the toolbar when loading, starting, and stopping a game.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4877 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 12:10:51 +00:00
donkopunchstania
896850b176
Disable change made in 4801.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4876 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 06:32:16 +00:00
skidau
9df31a9747
Implemented tlbie instruction
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4875 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 04:39:01 +00:00
skidau
8245e4115d
Fix for saving SaveStates - VirtualEFB does not exist any more, so do not try to save it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4874 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 03:55:54 +00:00
Shawn Hoffman
86b46f7de9
(build fix in debugfast mode)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4873 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 22:30:09 +00:00
hrydgard
994372c725
(build fix in debugfast mode)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4872 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 22:23:05 +00:00
hrydgard
53408a695f
Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
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Disable the Redundant MOV warning in release mode, it's only enabled in debug builds now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4870 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 21:28:39 +00:00
hrydgard
3e01152793
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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Also assorted cleanup around the shader code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 17:44:09 +00:00
j4ck.fr0st
f599fdcec5
Added missing wxEvent for Widescreen Hack, unchecked and disabled 2x checkbox when selecting "Use Real XFB".
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Fixes Issue 2026
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4868 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 14:17:23 +00:00
hrydgard
f50e3cf5fe
Add code for frsqrtex to JIT. Disable the table-based implementation in the interpreter until we find something that it actually fixes, so far it seems like it breaks stuff.
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Assorted cleanup around the JIT of flags that we don't need anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4867 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 11:47:35 +00:00
Sonicadvance1
936664314f
Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00
Shawn Hoffman
4927e5607e
Do ARAM DMA less often, and in larger chunks. hopefully it adds some speed, but probably only a tiny amount.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4865 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 07:20:15 +00:00
skidau
59e7c19380
drkIIRaziel reversed engineered the frsqrte instruction providing hardware accurate emulation.
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The algorithm and lookup table are 99% accurate which is far better than the approximation that Dolphin had previously.
The frsqrte instruction is used for a lot of 3D graphics functions so this change may help fix graphics glitches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 04:29:44 +00:00
LPFaint99
703cb0bdb8
Fix for importing / exporting more than one save per launch
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SD_IV should not be global, thanks to interdpth as I was only testing with one save before
remove duplicated code from BannerLoaderWii.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4863 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 03:25:42 +00:00
hrydgard
b61b04352e
Stop Story Mode in F-Zero GX from crashing. Story mode still doesn't work though, it just stops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4862 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 01:16:16 +00:00
hrydgard
b84a1823b2
Hopefully fix all remaining quantizer issues in Mario Kart Wii:
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* must use a truncating float-to-int conversion, for example.
* introduce optimized variants of the single value psq_st operation (JIT only).
* fix bug in SafeWriteRegToReg when swap = false
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4861 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:44:49 +00:00
ayuanx
734b0f5dd4
Fixed a stupid error left by me.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:37:38 +00:00
hrydgard
4aeec95513
Temporarily disable a couple of unsafe quantizer optimizations. they will return in a better form.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4858 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 20:05:37 +00:00
hrydgard
9d14042a0c
Move Segher's hashing/crypto code from the Dolphin project to Common.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:31:11 +00:00
hrydgard
48e3f0e17f
delete some leftovers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4856 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:06:11 +00:00
hrydgard
901316e61b
(assorted cleanup and reindent that didn't belong in the quantizer change)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:01:00 +00:00
hrydgard
1848e93790
RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:00:09 +00:00
fgfemperor
1a25dfe279
Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
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Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00
fgfemperor
e203c80c5d
Fix an Issue that made the IR Pointer values sometimes not to be loaded from the config.
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More precisely, if you booted a game before opening the config panel, they'd all go to the default values...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 13:07:03 +00:00
hrydgard
f3b52ea23d
D3D Plugin GUI cleanup of Advanced tab.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4850 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 11:30:23 +00:00
skidau
efe20c93e8
In the Interpreter, marked mtmsr as an "end of block" instruction, making it consistent with the JIT tables.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 04:43:07 +00:00
skidau
fa5823ad9a
Minor bugfix to the TLB cache
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:55:53 +00:00
skidau
b3b7ed2a2f
FPU NaN and negative zero fixes. Verified against the real hardware.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4847 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:43:16 +00:00
Rodolfo Osvaldo Bogado
c62fb1d7d2
quick fix for MP games, only tested mp1 but my solve mp2 issues to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4846 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 22:07:53 +00:00
Rodolfo Osvaldo Bogado
0a88519ecf
:) this is what happens when you don't test what you commit, sorry :(
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efb to ram fixed i hope :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4845 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 18:46:02 +00:00
Rodolfo Osvaldo Bogado
9d36cd05be
sooooooooooorry forget this file, now efb to ram if fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4844 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 17:15:31 +00:00
j4ck.fr0st
5cd81033c3
Taking screenshots now creates an extra folder for each Game ID.
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Fixes Issue 1905
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 16:11:06 +00:00
Rodolfo Osvaldo Bogado
8de76f8fe8
ok big changes here:
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in videocommon little fix for the alpha test values, return to the original values as they are more accurate.
in D3D:
huge change in state management, now all the state management is centralized and redundant state changes are eliminated.
Fixed the overlapped viewport error in non ati cards:
the error was caused by this: when a viewport is defined larger than the current rendertarget, an error is thrown and the last valid viewport is used, this is the reference behavior, in ati cards if a larger viewport is defined, no eror is returned, the rendering is valid and is rendered using the projection defined by the viewport but limited to the rendertarget are, exactly like opengl or the GC hardware.
to solve this in reference drivers defined a large rendertarget (2x the size of the original) and proceed to render in a centered quad insithe the larger rendertarget, in this way larger viewports always falls inside a valid rendertarget size, the drawback of this is the waste of resources. it can be dynamized, depending or games or changed at runtime when a oversized viewport is detected, but i live that to future commits.
please test this and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4841 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:52:08 +00:00
Shawn Hoffman
c7e055d1f5
small buildfix for debug
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:28:21 +00:00
skidau
9c264a1047
Implemented MMU:
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* Added BAT algorithm
* Page Address translation algorithm is now used in all games
* Added TLB cache
* Temporarily forced JITIL to use the slow memory access for Win32 when playing tlbhack games.
F-ZERO GX is now playable. It works only on JITIL in the 32bit version. It works in both JIT and JITIL on x64.
The MMU code may fix other games that are crashing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4839 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 14:39:27 +00:00
Shawn Hoffman
61eed07ec4
scons buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4838 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 23:26:53 +00:00
hrydgard
75c1661e19
Fix mtsrin/mfsrin instructions. Not likely to change anything since they are only used by MMU code which doesn't work right anyway.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4837 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 22:16:12 +00:00
Marko Pusljar
d7b4175605
JITIL : fixes games that require "EnableFPRF=True" under jitil
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- Super Monkey Ball
- Super Monkey Ball 2
- Virtua Striker 2002
- ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4836 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:59:52 +00:00
LPFaint99
0ec6d85b2f
add correct copyright to WiiSaveCrypted.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:30:20 +00:00
ayuanx
571a47ef9a
This could alleviate the suffering of dual core synchronization a bit.
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But I doubt you would notice it in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 10:52:14 +00:00
LPFaint99
b186f0821e
Adds experimental data.bin export of wii saves,
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use at your own risk as it has been tested only to the point that a real wii recognizes the save on an sd card
Please post test results here or on issue 1945
removed the automated backup when importing from a save.bin
fixed display of pokemon titles in memcardmanager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 07:19:10 +00:00
hrydgard
2db709aeb6
Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:11:02 +00:00
Shawn Hoffman
dd01e0d417
commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:09:31 +00:00
ayuanx
5aac8a5437
Fixes Issue 2004
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This also mutes the sound when paused in Debug mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 14:18:13 +00:00
ayuanx
429691ce96
This should settle the FIFO BP critical games like Metroid Prime 2
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G2ME01.ini
[Video]
FIFOBPHack = 1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:42:04 +00:00
nakeee
fd40513fed
Better comment the writelog code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:09:20 +00:00
ayuanx
ecdcffc7cf
Fixes Issue 1997
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This also makes the CP FIFO hack obsolete.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4821 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 09:03:55 +00:00
ayuanx
1e2f7c89c3
Fixed Issue 2005
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 06:34:34 +00:00
Shawn Hoffman
e13dc4a58f
heh, VS didn't save in time :> (remove nonexistent txt file from dsp lle vcproj, nothing important...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4819 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 04:44:32 +00:00
Shawn Hoffman
d558c534d2
Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and improved disasm -> DSP/DSP_UC_6A696CE7.txt
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Goal is complete/near complete RE of DSP_UC_6A696CE7 (GC AX), and hopefully ROM.
From there, seeing the additional changes in other GC AX versions (there are only 4 others, with minor differences), should be "simple".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4818 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 04:43:18 +00:00
Shawn Hoffman
94570d31f5
DSP: fix disassembler a little.
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addis, cmpis, xori operate on ACx.M instead of ACCx
addax, subax, movax use whole AXx reg, not just AXx.L
addpaxz uses whole AXx instead of AXx.H
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4817 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:19:02 +00:00
Shawn Hoffman
3848e68585
DSP LLE: code cleanup that doesn't affect behavior.
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Make DSPCore build properly in debugfast (breakpoints work again)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4816 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:11:29 +00:00
hrydgard
a81efdb597
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4815 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 23:40:30 +00:00
tmator
4172928b14
coreaudio backend make sound now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4814 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 22:35:28 +00:00
hrydgard
af08186daa
DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4813 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 21:38:39 +00:00
Rodolfo Osvaldo Bogado
532ab905c4
this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware.
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please test, if any problem apears let me know
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 03:39:14 +00:00
hrydgard
573a7f4d6e
DSPLLE: Add a comment describing my latest unverified theory: that 'l and the other opcode extensions might be meant to sign extend the loaded value in some cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4811 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:38:54 +00:00
hrydgard
9012d4f4b8
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:08:02 +00:00
hrydgard
8558f364e1
D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:47:32 +00:00
hrydgard
1bca5e8c86
(nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:28:54 +00:00
hrydgard
ddcb39d8e3
ISO compression: Report filename in corruption warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4807 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:27:02 +00:00
hrydgard
c840297615
Better-quality downsizing of Wii banners (yeah yeah I know it's not important but it's been sitting on my harddrive for ages).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4806 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:24:32 +00:00
ayuanx
60a2d20fda
Minor GUI rearrangement
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4805 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 13:56:11 +00:00
ayuanx
98ce4c4d8f
Dedicate Wii SD Card & Wii USB Keybaord settings
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When they are disabled, you get over 50% speed boost in Wii Menu.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 11:56:17 +00:00
nakeee
345f922549
1. Removed the waitfordeath time out as it seems to crash dolphin every now and then
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if it hangs on stop now please report so we can fix it.
2. Change linux to use the same threading module in single core mode as windows
Anyone knows which revision broke dual core mode on linux?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 07:14:30 +00:00
LPFaint99
183804e442
Small unicode fix for extracting files (ISOProperties.cpp)
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Change some PanicYesNo to AskYesNo so that they will always show (WiiSaveCrypted.cpp)
Adds more country filtering options to Gamelist (france, italy, korea, taiwan, and unknown country)
Misc. fixes for potential crashes that can only occur with a corrupted dump == check filesize of a dump before spending time looking for the cause of a crash :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 05:07:56 +00:00
donkopunchstania
a19be73be3
Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 00:44:40 +00:00
fgfemperor
175162e661
Fixed Issue 1979 - Crash when scanning WAD files with no title information...
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Removed the panic alert about HCI_CMD_INQUIRY because it doesn't crash Dolphin or anything like that...
It's called from MiiChannel, when you try to upload your Miis to a WiiMote.
And it works just fine! (except for the warning "Can't find Wiimote by bd: xx:xx:xx:xx:xx:xx", which is really odd)...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4800 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 22:03:20 +00:00
Shawn Hoffman
1a5817f6fd
from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4799 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 19:06:23 +00:00
ayuanx
f472e2904d
Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4798 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 17:11:59 +00:00
ayuanx
81afdbe4f4
Compilation fix for r4795
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Nunchuck gravity fix for r4794 (as sanchez instructed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:56:27 +00:00
daco65
6575f9d03a
error 003 fix when booting system menu 4.2. note that the 0x45 doesn't actually have a name tho
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4796 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:11:18 +00:00
ayuanx
a3cfafcd12
1. Expanded Framelimit range from 20 to 120 in case someone wants to run a little faster than full speed but still controllable not like wild OFF.
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2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.
3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 21:57:31 +00:00
fgfemperor
69fdb7ae5c
Added Nunchuk to the Wiimote Recording window. Now you can know if your Nunchuk is working as it should =P
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Also fixed the crash when clicking OK while having one WiiMote active.
Nunchuck's gravity is kinda wrong, don't know why though, We don't know if it's Wiiuse's fault or if the nunchuk has different vars...
Punchout @ingame the nunchuk gravity also doesn't work...
All the work done by sanchez!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 20:27:54 +00:00
ayuanx
11091893b2
Fixed Issue 1952
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4792 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 13:16:37 +00:00
ayuanx
9ed2d1957a
This should fix Issue 1960
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Also makes VPS visible as sl1nk3 suggested, so that it won't confuse people with a wrong percentage of speed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4791 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 11:25:51 +00:00
ayuanx
9cbd508181
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly
2. Fixed clear of VI interrupts
I guess VI interrupts are not used at all, because they were never cleared before
3. Made GPU thread 0% processor usage when paused whatever your active config is.
I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-07 20:01:41 +00:00
fgfemperor
64167bcb60
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
ayuanx
623a09b5a5
It looks like MotionPlus and other Extensions are actually sharing the same register storage space.
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So maybe we should replace "g_RegMotionPlus" with "g_RegExt" instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 18:07:23 +00:00
ayuanx
516f7a4ca1
An attempt to fix Issue 1919 (Multi-Wiimote Freezing)
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Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4787 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:39:06 +00:00
fgfemperor
6500db254f
Now you can pair up your Real WiiMotes on the Wiimote config panel!
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It's really helpful since pairing up using Microsoft's Stack is a real pain!
Thanks to jack.fr0st and sanchez who did most of the work!
Note: IT ONLY WORKS WITH MICROSOFT BLUETOOTH STACK!
Also you should press the Refresh Real WiiMotes button after everything is paired up! (Because it takes a while for the drivers to get installed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4786 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:38:37 +00:00
nakeee
ea4225f9fd
Cleanup of the Device usb code, now we don't compare u32 to NULL.
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Please someone who knows the code take a look to make sure I got it right.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4785 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 08:07:06 +00:00
LPFaint99
8b736cf7c5
Work towards importing data.bin wii save files (issue 1945)
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so far only tested with NSMB save (which works)
!!backup any existing save before importing save for the same game!!
also adds VS files and folders to the ignore list
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4784 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 07:34:03 +00:00
ayuanx
736d84f5d6
Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4783 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:31:49 +00:00
ayuanx
430f44cb1e
Added hotkey Alt+F1/F2/F3/F4 for connect/disconnect wiimote with OSD display
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(But there is still a little problem with DX9 fullscreen toggling)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4782 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:11:31 +00:00
bztdlinux
cbf5929276
Patch from stgn:
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JitBlockCache::GetCompiledCodeFromBlock() now casts the correct pointer, which allows the PPC <-> x86 translated code viewer to work.
Fixes issue 1935.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4781 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 01:28:47 +00:00
ayuanx
72b1570e08
Fixed Issue 1928
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Fixed Issue 1917
(Since wxWidgets is not allowed in core, so I moved the popup window to CFrame)
*Maybe* this could also fix Issue 1919?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 23:05:52 +00:00
sl1nk3.s
ede1c935f4
Fix Fullscreen issues in DirectX plugin. Fixes issue 1470, issue 1886 and issue 1673 too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4779 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 22:18:50 +00:00
ayuanx
e80078dc3c
What we should think about:
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"VideoFifo_CheckEFBAccess()" & "VideoFifo_CheckSwapRequest()" should be moved to a more suitable place than inside function "Fifo_EnterLoop()", which wastes considerable amount of CPU time (exhausting one core completely even when paused) and also makes VPS inaccurate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4778 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 18:58:50 +00:00
ayuanx
a3c258cf9c
Fixed Issue 1921
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This also fixed Ikaruga, not sure whether it could fix Metriod Prime. If not, how about disabling EFB copy?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 16:04:40 +00:00
nakeee
ad594abe69
Adding line and file name to the log.
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This makes the log line a bit too long in my taste so if anyone got
an idea of how to make it look nicer i.e making it optional or adding it only to errors/warnings
do share
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4776 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 08:48:48 +00:00
Rodolfo Osvaldo Bogado
ded7a2921d
I'm back, after two weeks pure work and nothing of dolphin, take a look at the code and discover this very small fix, apply color clamping before alpha test, the way is done in the software plugin, have some nice effects, this will fix some things and brake others but the feedback is needed.
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if you want to know where to start testing look at SMS :)
HAPPY 2010 for everyone
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4775 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 21:09:12 +00:00
ayuanx
f3f7ce1be6
Fixed Issue 1915
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 09:05:33 +00:00
ayuanx
92ef4f1156
1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762
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2. Fixed Issue 1909
Multi-Nunchuck control problem
3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 05:15:36 +00:00
skidau
e55c3793b6
Readded the "Loading settings from" log at the INFO log level.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4772 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 20:12:31 +00:00
fgfemperor
492e44dcb1
Re-worked multiple reall wiimotes... Now it looks a lot better! :P
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Fixes a crash when the slot selected to use Real WiiMote is greater than the number of Reall WiiMotes connected...
For example: We have 1 Real WiiMote connected, and the user selects the 4th WiiMote as Real WiiMote...
Also Let's you choose between Inactive and Emulated when the game is running... But you must disconnect and connect the wiimote for the emulated to start working (Via Menu -> Tools -> Connect)
I'm trying to figure out a way of allowing change to Real WiiMote while the game is running... It can be done when the game is paused, but I can't find a way of detecting if the game is paused =\
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 16:50:11 +00:00
skidau
746b9eeaab
Stop spamming the file log without being asked to. Removes the "Loading settings from" and "Starting application" notices being written to the file log when the file log was not enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4770 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 09:13:08 +00:00
sl1nk3.s
5877961354
Some fixes to Stop() process.
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Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:55:39 +00:00
ayuanx
25abd0f944
Small code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:19:46 +00:00
Shawn Hoffman
eb16c51d5f
fix crash when switching to real wiimote with "connect real wiimote" already enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 02:19:19 +00:00
fgfemperor
195f734054
Ooops, forgot to save one file before commiting! =\
...
Really sorry about that...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4766 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:46:52 +00:00
fgfemperor
7359b3b2a6
Now Dolphin officially supports multiple REAL WiiMotes!
...
Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots...
I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4!
Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected!
Happy New Year everybody!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:38:24 +00:00
ayuanx
7ad2f5087a
Fixed an issue that stick mappings for Nunchuck / Classic Controller / Guitar Hero are not saved
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 22:12:32 +00:00
ayuanx
4da1c4fa35
Simple fix for the config loading issue in r4760
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:58:14 +00:00
ayuanx
6e87ef943f
Sorry, this is the working fix for r4759
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:49:04 +00:00
ayuanx
2788222be3
Fixed Issue 1888, marco.calautti's patch
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4761 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 18:37:47 +00:00
ayuanx
ba25f038af
This should fix Issue 1798
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 17:42:55 +00:00
ayuanx
40f4dd30c2
Fixed Issue 1711 (a bug that prevents some games from booting)
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Thanks to chuvit's help
Added safety check for CFrame::Update
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4759 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 16:25:12 +00:00
ayuanx
d4a1b97ac9
Fixed OpenGL shutdown issue in single core mode.
...
Thanks to sl1nk3.s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:26:16 +00:00
fgfemperor
75a3e391a0
* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
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- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)
I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s
18e951f97a
Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 15:08:18 +00:00
ayuanx
151ff28ab7
Fixed mem leak caused by not releasing pad & wiimote plugin when shutdown
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Fixed main frame crash after shutdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4755 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 14:37:12 +00:00
ayuanx
97779ea295
1. Proper shutdown, hopefully no crash anymore (Continuation of skidau's work)
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2. Connect/Disconnect Wiimote on the fly, no need to pause game
PS: Toggling full screen by ESC in DX9 doesn't work yet, it will close Dolphin instead at the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4754 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 09:00:43 +00:00
skidau
f97b782551
Another fix for one of the crashes ;) when closing Dolphin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 08:48:16 +00:00
skidau
ec790584aa
Fixes the crash when closing Dolphin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4752 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 23:15:23 +00:00
ayuanx
50139a394b
More multi-byte display fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4750 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 18:25:45 +00:00
tmator
03c45646b4
fiw nowx build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 18:00:41 +00:00
ayuanx
97406ec6eb
Sorry, I forgot there were several other paths.
...
And I'm afraid there are even more wxString::FromAscii() :(, hopefully they don't need to be displayed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 17:43:15 +00:00
ayuanx
dd6f60a551
Fixed Issue 1339
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 17:34:14 +00:00
Shawn Hoffman
37b9fed89e
allow for extracting apploader/dol from gc/wii images without having to extract the whole fst. for now, the wii extraction just comes from partition 1.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:59:38 +00:00
ayuanx
7816bc6900
Tiny fix for Netplay window to display SJIS game titles correctly.
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Do not scan device where emulator is already running
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:38:34 +00:00
XTra.KrazzY
bd5d4cd34e
Fixed linux build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 12:13:47 +00:00
Shawn Hoffman
c9edf3cde0
convert sjis strings in the wxw logwindow to sjis encoding. (Thankfully wxw seems to do it's own checking to see if the source data is really sjis).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 12:00:48 +00:00
skidau
a93a30e688
Fix for negative zero in fnmsubsx (interpreter)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 09:11:26 +00:00
Shawn Hoffman
0403e3014e
buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 23:28:35 +00:00
sl1nk3.s
3226d455e3
Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
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Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00
sl1nk3.s
bf6ed51b87
Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:13:06 +00:00
ayuanx
60a8d89b56
Oops, quick fix for special key mapping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4738 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 04:35:03 +00:00
Marko Pusljar
dfc24337b5
DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4737 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 22:52:33 +00:00
ayuanx
d62d6b0c33
Now Dolphin officially supports Multi-WiiMote (up to 4)
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* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)
* Up to 4 Emulated Wiimotes can work together at the same timer
(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
fgfemperor
4483f2c7b5
Some more key binding fixes. I know I should have made it in just one commit, I'm sorry, but I forgot to test some keys...
...
This fixes on WiiMote Button Mapping:
Num /
Num *
Num Decimal
Num Separator
Num Lock
Right Alt -> But on keyboards that have "Alt Gr" keys it still gonnal report it as Left Ctrl, because when you press it, the OS sends a Left Ctrl then a Alt key...
Also fixes on SimplePad Button Mapping:
Num Decimal
Num Separator
Num Enter
Num Lock
Right Shift
Right Ctrl
Right Alt
Also it now differs Left (Ctrl|Shift|Alt) from the Right ones...
All keys should be working now... I left "Print Scrn" and "Pause" out because I don't think those can (or should) be bound...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4735 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 14:46:10 +00:00
fgfemperor
78facb0dc5
Tiny Fix:
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Show the correct name for the HOME key when pressed on Button Mapping dialog. (It was displaying "Num 7" when you pressed the Home button (the one above "End")).
Yeah, I know, it really is a silly fix... But hey, it's still a fix! =P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 02:07:46 +00:00
XTra.KrazzY
4d6b14cc97
Tiny memleak fix?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4733 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 16:21:03 +00:00
XTra.KrazzY
56fb509729
DSPLLE: Wii games/ZWW have working-ish sound (Trust the DSP to do its reads and writes wherever it wants)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4732 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 15:11:26 +00:00
ayuanx
6014fa6524
Oh Yeah! Now ASK!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4731 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 14:16:21 +00:00
Shawn Hoffman
37a5be0e00
remove dvd threading. shouldn't hurt performance - should make doing anything dealing with DI access a lot more sane (especially for GC)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4730 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 02:57:17 +00:00
ayuanx
4240cf9053
Wiimote: More work, don't ask, no answer
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nJoy: Maybe this could reactivate multi-pad?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 22:10:56 +00:00
ayuanx
06218e9ebb
Sound System Rework: Phase 2 (cont'ed)
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. Fixed super fast refresh rate issue
. Recovered <TAB> shortcut key for ThrottleSkipping
. Removed redundant "soundstream->Update()" in DSPLLE
(Thanks to LordMark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 11:59:04 +00:00
magumagu9
eddafd450e
Fix an extremely silly copy-paste error.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4727 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-24 05:21:07 +00:00
Shawn Hoffman
45307b7b38
unbreak chat for netplay (broken in last revision...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 21:49:26 +00:00
Shawn Hoffman
62b6af3259
fix wxw multibyte text issues in netplay. changes by bhaal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4725 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 20:46:56 +00:00
ayuanx
9eea60ca69
Sound System Rework: Phase 2
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. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 15:34:14 +00:00
skidau
0d0a7c515f
JITIL fixes:
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* ble involving CR flags was branching the wrong way around.
* xorx now works when sent the same register for both the src and dest
* lbzu disabled (same as JIT) fixing a Dolphin crash
* JITIL provided with the memory exception handler fixing crashes when memory is read out of bounds.
These fixes are able to get F-Zero GX in-game when JIT FloatingPoint is disabled. Once in-game, F-Zero retires the player just like it does in JIT.
This change might fix Dolphin crashes involving JITIL in other games too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 10:51:02 +00:00
tmator
acef487f8a
small opencl build fix on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4722 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 09:11:12 +00:00
Shawn Hoffman
fa19e7f299
Fix a small mistake with ecowx/eciwx opcodes (thanks ayuanx)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 08:14:23 +00:00
tmator
ea61532926
fix nowx build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:56:55 +00:00
tmator
ed84a87ed1
fix video software plugin build on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4719 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:37:59 +00:00
skidau
043681a37f
Dolphin now uses the first OpenCL device found on the system.
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Added cast in TextureDecoder.cl to satisfy the OpenCL compiler (thanks, Orphis).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 01:31:42 +00:00
ayuanx
24d8839793
Sound System Rework: Phase 1
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. Fixed Sample Rate for DSP
(Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)
. Fixed Sample Rate for AI
(Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)
. Fixed Backend list for DSPLLE
. Improved Aduio DMA a bit
(There might be a completely redesign in following phases)
WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 07:26:30 +00:00
death2droid
a1fefe870c
DX9: - Add hires texture loading.
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- Add an option to enable the EFB scaled copy *TODO find a better place for it to go.
SOIL - Update stb_image to the latest version (1.16 to 1.18)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:47:42 +00:00
Shawn Hoffman
0da21aa115
SI: still works with things that check status reg, also doesn't make games like MK:DD hang.
...
(there's plenty to be done in SI, but for now...it "just works" ;p )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4715 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:45:00 +00:00
fgfemperor
acb9e7ca29
NSMB background fix. Fixes 1654.
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There was a problem with the fog calculations... Now NSMB shows the background, while the fog still works!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4714 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-21 20:30:01 +00:00
Shawn Hoffman
5e7607b700
replace SI_DUMMY with SI_NONE, an actual null device.
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tweak SI a little so that it doesn't block things which block on the status reg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-21 07:39:57 +00:00
ayuanx
c3b196541d
Added volume control for OpenAL, also improved its performance a bit, but don't expect too much.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4712 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20 13:54:14 +00:00
ayuanx
51163196d3
Now OpenAL works, at least.
...
But Dolphin's sound stream system really needs a rethink.
Because this is the root cause of constant blocking.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20 02:23:26 +00:00
ayuanx
7b6a0f9b72
Thread safe.
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PS: The OpenAL is a mess.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 19:52:04 +00:00
ayuanx
97090337e3
WC24 config and mailbox files
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Don't let the BIN suffix mislead you, they are not binary code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 12:09:17 +00:00
ayuanx
077768501b
Now Mario Kart Wii can create/read/write save file correctly.
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BTW: I doubt "Zelda Twilight Princess" save file might be broken since r4704, anyone who has got this game please have a test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4708 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 08:54:45 +00:00
luigi2us
e39b844af6
FileIO: one more experiment: now MKWii can be played without a save file AND saves its data successfully!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 22:56:03 +00:00
luigi2us
0176879e45
IPC: let's try that: when reopening a device, return the device's ID, rather than an error code.
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MKWii can now be played even if you don't have a save file, but it will fail to save and tell the file is corrupted each time you'll launch it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:45:13 +00:00
Shawn Hoffman
bb81ea26ca
implement ppc opcodes eciwx/ecowx in interpreter. I think it's safe to do nothing for eieio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4705 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:17:22 +00:00
luigi2us
734daf362b
FileIO: update m_FileLength upon writes, so that MKWii doesn't end up seeking in rksys.dat at incredibly huge offsets.
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MKWii still fails to create a new save file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:11:40 +00:00
ayuanx
f255f08a99
Fixed a potential crash when mapping keys to Wiimote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4703 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 16:14:48 +00:00
ayuanx
7d1fdb85f3
Implemented Nunchuck Roll/Pitch
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx
b0ef811786
Disabled thread synchronization check so the speed should be back, and theoretically should be even faster than r4698.
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Hope it is safe to do so.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 04:01:34 +00:00
ayuanx
84e6070e61
This time when you click "Cancel" in Wiimote dialog, all changes are really discarded.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 19:12:07 +00:00
ayuanx
0ae7be2c1c
Since we have been employing the FIFO BP hack for so long time, at least let's make it a decent hack.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4699 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 17:05:30 +00:00
Shawn Hoffman
f2c060d8cb
Implement some previously unknown gekko/flipper cpuid-type regs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4698 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 08:59:18 +00:00
nakeee
5a417fe76c
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4697 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-15 14:40:03 +00:00
Rodolfo Osvaldo Bogado
9c930f0825
nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
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it brakes sms goop so in that game avoid this . test and let me know.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4696 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-15 01:40:54 +00:00
Shawn Hoffman
19f3ed11c7
Small fix for loading wii dol/elfs with no disc present. Now EmulatedBS2() returns true only if apploader has run (since if it hasn't, we need to load the code ourselves)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4695 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 19:24:55 +00:00
ayuanx
66b1eb1f08
Does anyone know any game that requires the "Clear FIFO BP on Rising Edge"?
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Because commenting out this behavior fixes Silent Hill Shattered Memories.
If this commit breaks any game, please report.
PS: There is a EnterCriticalSection in fifo.cpp, which performs the Read Access, but there is no EnterCriticalSection in CommandProcessor.cpp which performs the Write Access, so how can we guarantee the Write Access is atomic?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4694 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 15:50:31 +00:00
Shawn Hoffman
c46b289b2e
VolumeDirectory: fix issues with Read() that broke non-apploader mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 05:27:29 +00:00
ayuanx
e9891684ca
Several elements are not properly updated on GUI with last rev, sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 03:30:21 +00:00
ayuanx
6f1efd4873
Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
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So as long as the game supports, you can toggle controller input between them on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00
Shawn Hoffman
2d10a47c2b
fix issue where loading wii game then loading gc game would cause garbage audio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 01:20:56 +00:00
Shawn Hoffman
fffc4e7fe3
re-add enough of the wierdo audio buffer from MEM1 hackish-thing for wii sports to work...someone needs to convince me that this is actual behavior ;p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 18:16:16 +00:00
ayuanx
afef9fb5f0
Code cleanup, removed extern declaration in sound streams
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 11:51:29 +00:00
Shawn Hoffman
4fe3e46725
Add the mixer change from issue 1479 (use sleep(1) instead of cpu yield)
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Fix aram handling in wii mode - was doing strange things with aram AND mem2 space - only mem2 exists on wii. Let me know if this breaks anything...
Fix Wii BS2 HLE - don't zero out bytes 6 and 7
Thanks to skidau for finding the ssbb error cause :)
Fixes issue 303
Fixes issue 1479
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 07:42:15 +00:00
ayuanx
5f47aa7bb1
Fixed crash: when you try to change pad in config dialog
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Fixed issue: XInput trigger source cannot be selected
Added proper close of SDL_Joystick
But still nJoy and Wiimote cannot share the same gamepad. It needs to be figured out how to do it with SDL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4686 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 04:31:38 +00:00
ayuanx
d476048359
Made Roll & Pitch independent from each other, you can set one to free swing while keeping the other in degrees.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4685 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 01:03:36 +00:00
ayuanx
fad1fa4e3d
Improved XTra.KrazzY's Mute-On-Pause a bit, so it won't cost any CPU time when it is not used.
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Revert old Zelda-TP hack, though it really shouldn't be there...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-12 22:30:53 +00:00
ayuanx
7be17e6531
An attempt to fix Issue 1749.
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Whoever has "Zelda - Twilight Princess" please also test this revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4683 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-12 17:02:43 +00:00
Shawn Hoffman
57d2f39cb0
fs/fileIO: add enum for open mode, and struct for NANDStat.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4682 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 21:36:26 +00:00
ayuanx
cca6f75110
Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 13:57:25 +00:00
ayuanx
a751efcc6e
Trying to constrain the seek position when file is empty doesn't work out either, sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4680 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 10:32:33 +00:00
ayuanx
0e5dc5b2ce
Oops, a quick bug.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4679 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 09:57:18 +00:00
ayuanx
2b7d1d294b
Cleanup FS and FILEIO a bit.
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PS: Mario Kart Wii cannot create a new savedata because it tries to seek position in file "rksys.dat" with a very huge number even though it already knows the file is newly created, and then write to that file with 2MB data of all zeros (wrong mem addr?).
Can't find a reason yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 09:47:30 +00:00
sl1nk3.s
7c481d179c
Fix a crash reported in r4671, plus a fix related to issue 1523 i forgot a month ago >.>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4677 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 00:03:56 +00:00
XTra.KrazzY
6bea0a2f53
Fixed annoying sound when pausing/shutting down (please test for ALL backends) (couldn't do this for CoreAudio and PulseAudio too)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 21:00:52 +00:00
ayuanx
d901fd2e38
[Regression] Fixed the loading of some WADs that were broken (again! :() since r4646.
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Added /dev/usb/hid into hardware device list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 20:24:27 +00:00
ayuanx
888e6e12e6
DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4674 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 17:41:47 +00:00
Rodolfo Osvaldo Bogado
8cc2cc11fd
this is a little commit:
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changed the blending functions for the logic ops emulation, now the accuracy is the best possible with the functions available in D3D.
if someone is interested i'll post how i get this values :) please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4673 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 17:34:19 +00:00
ayuanx
9f06dd9a0a
An attempt to resolve the issue roused by r4660, it needs tests though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4672 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 16:44:42 +00:00
ayuanx
f572fcdf6d
I just figure out that this ToolTip is the root cause of random crash when you click the Close Button.
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I can explain the scenario how to produce it if you have doubts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 10:57:39 +00:00
Shawn Hoffman
cf55a09e08
some cleanup in IPC_HLE_Device_usb. Add /dev/usb/hid as a null device. Just nag me if i've messed up /dev/usb/oh1/57e/305, so much moving around o_o
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 09:16:34 +00:00
Shawn Hoffman
eb2c52f55f
Fix a crash when dumping memory
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4669 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 09:16:21 +00:00
Shawn Hoffman
805bd8ec28
VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 09:16:10 +00:00
bztdlinux
d4e35a1a97
Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4667 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 23:10:39 +00:00
bztdlinux
851962977e
Oops, fix shake which I broke :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 20:47:50 +00:00
bztdlinux
828bf052f0
Keyboard Wiimote emulation cleanup, phase one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 16:33:32 +00:00
ayuanx
0fa1f968c7
I think this should fix the "Wiimote sudden death after 15 min" issue, actually I announced this was a test in the log message of r4647, but it seems no one has noticed.
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Added the missing file in last rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 15:29:39 +00:00
ayuanx
c9f98d8f2b
Reorganized Wiimote Config Dialog a bit to make it more compact
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Fixed many wrongly named variables
Deleted many unreferenced variables
wxWidgets cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 14:52:30 +00:00
Rodolfo Osvaldo Bogado
0bc7fa7bf5
Small fix for the last commit, and a little fix for disable fog to really disable it :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 13:51:28 +00:00
luisr142004
a1d612e946
fix some linux wiimote compile error :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 00:06:52 +00:00
Marko Pusljar
f4bca6e21c
DSPLLE stuff (2 new opcodes)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4660 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 22:44:11 +00:00
ayuanx
48896c7de2
1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
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2. Added Roll Left/Right key mappings for keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
luisr142004
4df6dc24f8
Enable free look for render to main
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4658 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 02:20:27 +00:00
ayuanx
80601f70c5
Makes IR dots rotate accordingly when EmuWiiMote rolling is performed, this function should be able to fix Issue 1740, but needs verification yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:51:20 +00:00
Rodolfo Osvaldo Bogado
d02426a8e9
mixed commit:
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in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:48:31 +00:00
ayuanx
85a9b3dc2c
1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't get tons of "Negative" and complaints about RealWiimote when I'm committing updates for EmuWiimote that has nothing to do with RealWiimote.
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2. Change the frequency of WiiMote report sending to 100Hz which complies with real Wiimote hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 12:48:39 +00:00
ayuanx
0238727c52
Wiimote cleanup, especially for Roll & Pitch, now accelerometer axes should be correct.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4654 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 18:26:20 +00:00
nakeee
ec983284c6
Linux fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4653 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 17:45:59 +00:00
Shawn Hoffman
e5e4e1f1b0
buildfix for some wiimote plugin errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4651 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 02:33:36 +00:00
ayuanx
bc0d6defc6
Oops, Tortoise forgot this new file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:23:17 +00:00
ayuanx
db98709de0
Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
ayuanx
d117b438ae
1) Added current core button status for all REPORT_IN, so now you can hold a tire and walk in "Mad World".
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2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 20:01:48 +00:00
ayuanx
6a5a90b9db
Fixed Issue 1697, this also makes usb_kbd enabled again.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4646 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 17:34:32 +00:00
hrydgard
0f0c77c299
minor code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 14:01:29 +00:00
hrydgard
f0bba97070
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 13:56:23 +00:00
ayuanx
973441d703
Revert "shake" to the previous fierce one. Yes, some games require you to shake as hard as you possibly can. So better keep shake always hard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 10:50:35 +00:00
ayuanx
24a785af59
With Roll & Pitch binding to "Keyboard" and both degrees setting to "Free Swing", the "Pitch Left" and "Pitch Right" keys on keyboard now work like "Swing to left" and "Swing to right".
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This enables you to use knife on a keyboard instead of an analog stick in games of "Resident Evil: Umbrella Chronicles" and "Resident Evil: Darkside Chronicles".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4642 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 21:13:27 +00:00
ayuanx
c71adffa80
New Feature: Free Swing for EMU WiiMote
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How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing".
Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right.
PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked.
Now you can play "Mad World" with emulated wiimote. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 16:36:24 +00:00
ayuanx
d919a641c1
Makes "Shake by Mouse Middle Button" work again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:22:36 +00:00
ayuanx
07cd58ebc0
Fixed the "usb_kbd is not able to run Close()" issue.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4639 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:13:39 +00:00
Rodolfo Osvaldo Bogado
714618f4ad
small commit to fix a error introduced in 4618, thanks to LordMark for show me the games where the error is visible
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 22:28:03 +00:00
Rodolfo Osvaldo Bogado
a99a1451f9
d3d: a little speedup in efb to ram please test and let me know the result
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opengl: a little code cleanup and possible speedup in texture recreation.
d3d and opengl :plugins corrected the efb alignment when efb to ram is used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 20:09:15 +00:00
donkopunchstania
e6d51e8ff4
Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02 04:17:18 +00:00
hrydgard
6e56ea80f7
Don't disable option dialogs at runtime.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 21:43:54 +00:00
Marko Pusljar
aa2f2dc95c
DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
ayuanx
4d512ecba7
1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
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No need to use "Sound Loop Hack", so I just removed it.
2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.
3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.
4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)
5. Other trivial fixes, no need to mention.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004
9e17ee5155
fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
ayuanx
5ef159a971
Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
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But I've only tested on Win32 SDL, don't know about Linux or 360pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
nakeee
8eb821722f
Unconsting an iterator passed to erase
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:10:57 +00:00
ayuanx
4ce110e841
Thanks to godisgovernment's sharp eyes, now the Reset() bug in WII_IPC_HLE is fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4628 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 06:14:28 +00:00
ayuanx
7643127935
Fixed the tiny bug that prevents you from customizing Wiimote key mapping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 19:45:24 +00:00
ayuanx
3e287233e9
Shake in last revision works, but not that sensitive.
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So just updated the keyboard "shake" function a bit, this can dramatically increase the shake key sensitivity.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:37:57 +00:00
ayuanx
ff23c02795
Now "Wiimote/Nunchunk Shake" on Keyboard works(for Win only).
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Just press the "Shake" key.
The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:00:07 +00:00
ayuanx
0f7b1a2f95
Added an option "Enable Loop Audio Hack" in DSP config.
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I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.
Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 11:40:04 +00:00
luisr142004
60352d92eb
Wiimote: reapply the Upright wiimote option
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D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 05:59:46 +00:00
ayuanx
bf6f40efbf
An attempt to fix Monster Hunter Tri, verification needed yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:48:54 +00:00
ayuanx
ea732db998
Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
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Sorry about such frequent commits in a short time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:21:12 +00:00
Rodolfo Osvaldo Bogado
5e31f22e50
small code reorganization.
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Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 19:42:27 +00:00
ayuanx
f69184b887
This should fix the No Sound Problem in GC & Non-AX games.
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Besides, this should also fix the WAD game loading issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
ayuanx
155719dc36
Very small but very COOL fix.
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This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!
This little issue really cost me some *serious* debugging time, phew...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 15:07:52 +00:00
nakeee
3e49599a33
AlsaSound: Applied the fix from issue 1689 makes DSP better
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thanks darumo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4615 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 11:52:29 +00:00
ayuanx
fddab016fa
Fixed the save file path issue of r4613
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Anyone encounters significant FPS drop (comparing to r4611 or earlier) please report
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4614 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 17:50:14 +00:00
ayuanx
7a6241da81
OK, now all hardware devices are pre-created, so theoretically you can save/load state anytime anywhere, no need to wait for game title to show.
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Besides this should boost the performance by a little.
Warning: Remember to set "Framelimit" to: Auto or 60, or else Emu Wiimote will lose sync in a second.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 09:50:50 +00:00
Shawn Hoffman
8405c4049d
Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman
6145dd2967
Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
interdpth
7118900d3b
My first proud commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 10:07:56 +00:00
ayuanx
29774c35e8
My first commit :)
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Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.
Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.
If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 17:10:38 +00:00
Shawn Hoffman
6a46befc2a
commit ayuanx's patch from issue 1634. Fixes quite a few IPC + IPC_HLE + IPC_HLE_USB + wiimote problems, see the issue for full details
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 05:03:47 +00:00
Rodolfo Osvaldo Bogado
55dc7efaa4
corrected viewport and scissor test behavior in both plugins.
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some code cleanup in d3d.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 14:08:08 +00:00
Shawn Hoffman
37f1e1ca73
fix changing between interpreter and JIT not taking place instantly. Fix loading config needlessly twice on app init. Fixes issue 1682
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:43:14 +00:00
nakeee
67dee48b3e
Moved XInitThreads to where it wont crash should solve issue 1540 (Thanks emuxperts for the fix)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4603 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:25:41 +00:00
Shawn Hoffman
66b80131d6
wxMenu objects are now deleted by wxwidgets - should fix a few GUI-related crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:05:54 +00:00
nakeee
354078def6
make wxpostevent into addpendingevent hoping to solve some thread issue on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 07:37:00 +00:00
Rodolfo Osvaldo Bogado
19d7bb2c84
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
Shawn Hoffman
7fa29f0b66
fix linux compile
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4598 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 21:03:30 +00:00
Shawn Hoffman
32c74c6481
cleanup wii usb keyboard a little - really needs to use inputcommon or something...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 10:25:27 +00:00
donkopunchstania
6e7395cef1
Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 02:49:46 +00:00
Rodolfo Osvaldo Bogado
c9f5521d26
forget the new files Sorry :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 20:14:34 +00:00
Rodolfo Osvaldo Bogado
802c112ad9
Well this commit has 2 parts:
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first part if fixing, fixed, i thing, the flickering that everyone has reported, at least in my case i only have flickering in the one texture in one game and now is fixed. The other fix is not for an reported issue, is more a correctness fix, running dolphin with pix to review debug errors, result in a ton of warnings and error, now with this commit, at least for ati, there no more error or warnings, this means, correct management and state change, no accurate emulation, for this still a lot of work to do.
for this part of the commit please give me feedback and let me know of remaining issues
Te second part is the partial implementation of efb to ram copy in d3d, this won't brake anything because is commented but i commit this to ask for help from ector and donko in some errors remaining in the implementation related to differences between opengl an d3d.
if you want to test this you have to uncomment line 150 to 155 of bpstruct.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 18:46:30 +00:00
Sonicadvance1
47f3c5bc31
Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:58:36 +00:00
Sonicadvance1
3af4c50af1
Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
Shawn Hoffman
651b5addf4
DiscIO.vcproj depends on zlib...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 03:12:14 +00:00
Rodolfo Osvaldo Bogado
fe1a5142a7
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 02:28:41 +00:00
Shawn Hoffman
73af91281a
allow dumping of all symbols to a signature file
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*hopefully* fix the memleak when scrubbing wii discs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 21:11:05 +00:00
Shawn Hoffman
1a374ad62c
fix a silly overflow error in DiscScrubber.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4587 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 19:16:59 +00:00
Marko Pusljar
93f2440f30
DSPHLE AXwii mail revert (thanks to RazLaron)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4586 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 18:06:34 +00:00
bztdlinux
d52eb9f692
Remove the silly trampoline VideoCommon.h (thanks to godisgovernment)
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VideoSoftware does not need Cg
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 02:15:28 +00:00
Shawn Hoffman
633786f96b
small warning fix in PadSimple.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4584 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 00:47:52 +00:00
bztdlinux
f796d4d747
STAND BACK - NEWLINE POLICE
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gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
donkopunchstania
f992fc6949
EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 20:14:03 +00:00
Marko Pusljar
9c03de8790
DSPHLE AXwii - cleaning, DCD10004 mails are now correct for Wii Sports ucode too
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4579 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 15:24:52 +00:00
luisr142004
14c3878543
reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 07:46:43 +00:00
daco65
70068a288a
small fix from chaos in event handling of real wiimote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:54:30 +00:00
Shawn Hoffman
a5cde0d45b
refine changes made in r4567
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4576 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:16:42 +00:00
Rodolfo Osvaldo Bogado
f8c2dcaa4e
fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth efb copy behavior to work accordantly to this change.
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in opengl efb copy, set the destination texture format and not use argb always.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:15:09 +00:00
death2droid
6005f4155d
Remove info window from Dolphin since most people do not use it or didn't even know it exists.
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Plus many people think its useless :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 22:24:20 +00:00
bztdlinux
f3366f21e1
Consolidated duplicate code into new function EmulateAnalogStick(...), and make diagonal scaling value consistent.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 22:18:58 +00:00
bztdlinux
2814438e79
Patch from the.emeralddragonfly which adds functionality to PadSimple:
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- Adjustable partial press for the main stick, C-stick, and triggers
(separate keys + adjustable values for semi-L, semi-R, semi-main, semi-C)
- Escape key to clear a keybinding (especially useful now)
- A whole bunch of cleanuppy/consistency stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4572 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 20:19:06 +00:00
Shawn Hoffman
b531c3a04d
build fix. now everthing is hunky-dorey mkay
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4571 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:58:51 +00:00
Shawn Hoffman
4622bd0c8b
reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:50:51 +00:00
Shawn Hoffman
dc75095f99
re-apply dsp-related changes from r4533
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:45:35 +00:00
Shawn Hoffman
5bafbbd361
re-apply the warning fixes to Source\Plugins\Plugin_VideoDX9\Src\resource.h from r4555
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:39:02 +00:00
Shawn Hoffman
a60ad41d4d
apply ayuanx's fix for classic controller events not being recognized if you are pressing certain combinations. fixes issue 1592
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:28:21 +00:00
Shawn Hoffman
06aa62504c
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
death2droid
ee57003ea9
Dolphin System information window: Added basic and untested linux os information check. And also moved the windows.h include down into the ifdef
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 13:00:29 +00:00
death2droid
2eff42f659
Forgot a tiny bit in last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 08:55:50 +00:00
death2droid
2667a469fb
Dolphin:
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System Information(InfoWindow.cpp) - Added a method to check what Windows OS you are running(I do not know of a method to check what linux OS someone is using)
and also added a extended version of the cpu_summarize.
Plugin manager - Temporarily fixed a problem that caused a crashing when pressing Stop reported in Issue 1656
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4561 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 08:53:16 +00:00
Sonicadvance1
de9991c30d
NoWX fixes >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:40 +00:00
Marko Pusljar
4d3620ace3
DSPHLE AXwii work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:38 +00:00
nakeee
ba42d9aa58
DSPLLE moved DMA debuging to debug level (thanks ayuanx@163.com)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4558 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 13:47:12 +00:00
nakeee
ecf667e755
DSPLLE: long due removal of exception and Zelda messages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4557 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 13:33:17 +00:00
Rodolfo Osvaldo Bogado
e56ca08b4f
some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4556 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 11:55:14 +00:00
luisr142004
654800458f
OGL: allow the Esc button to work while windowed and not rendering to main
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D3D: fix the wireframe option getting enabled when using the fullscreen option
and did some code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4555 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 10:45:41 +00:00
John Peterson
928dc99874
Gamepad (minor) > Crashfix in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4554 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 09:11:24 +00:00
Sonicadvance1
173c16ad41
Should fix a crash that was deleting a invalid pointer that happens when we unload plugins before freeing pads, if this causes problems anywhere, please tell me
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4553 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 09:04:17 +00:00
John Peterson
ee88afce58
Gamepad (minor) > Disabled LiveUpdates, it's not stable in the current form
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:52:15 +00:00
omegadox
00f2a30b71
Some AR Fixes, and speedup Patch Event so AR can apply Code increments faster than the game execution, this helps fixes Jump code in some games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4551 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:26:26 +00:00
Shawn Hoffman
f38aaca614
apply deathknight13579's other changes from issue 1630
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:19:43 +00:00
John Peterson
0837e38c39
Gamepad (minor) > Fix to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:39:43 +00:00
John Peterson
7c1d118913
Build (minor) > Forgot a message box
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:24:07 +00:00
John Peterson
2d064262ce
Gamepads (minor change) > Fix to last commit, LiveUpdate related
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4547 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:22:51 +00:00
John Peterson
d47e4827f7
Build (minor) > Fix to last commit, missing an ending " in some instances
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4546 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:10:36 +00:00
John Peterson
2de805da0a
Build (minor) > Fixed target paths, had accidentally broken one of the configurations
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 22:51:28 +00:00
John Peterson
926ff36489
Build (minor) > Fixed linux compilation errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4544 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:20:16 +00:00
John Peterson
18450737be
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson
7a6eb0f350
GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:50:45 +00:00
John Peterson
013a27b13b
Externals > Fixed SDL include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:26:25 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Marko Pusljar
b858befba2
DSPLLE small mul fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 16:17:22 +00:00
luisr142004
1ba75a05d0
Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 07:18:31 +00:00
donkopunchstania
dee90fa7aa
The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 01:51:40 +00:00
Sonicadvance1
ebc696c58e
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
Shawn Hoffman
e4ec0ba33b
add deathknight13579's actionreplay fixes from issue 1630
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 06:18:37 +00:00
donkopunchstania
8d6aa79389
Revert WGP change. The previous change was correct, but the video plugins need to be updated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4528 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 04:32:57 +00:00
donkopunchstania
52da977c73
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 03:14:38 +00:00
Rodolfo Osvaldo Bogado
c2a4e33313
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending.
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
Shawn Hoffman
0b30b23719
give wiimote + extensions more sane (to me...) default keys. make order of all directions be left, right, up, down, instead of having different orderings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 07:46:43 +00:00
LPFaint99
c8d46de541
fix for issue 1585
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 05:32:33 +00:00
Sonicadvance1
3c537ec137
Fix Compiling in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4523 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:36:14 +00:00
sl1nk3.s
07408d7625
Fix issue 1523, disable x64 path on Jit64::lXz causing issue 615, and revert the FPU change from r4441, as it's causing weird issues in SSBM
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4522 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:12:35 +00:00
nakeee
1c95100eb1
DSPLLE: moved breakpoint to debug to gain some speed
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clrl fix from lordmark
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 21:37:38 +00:00
Rodolfo Osvaldo Bogado
0ac07e8aa8
Big Commit this will break a lot, fix a lot, but i thing is a good step:
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Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 20:35:11 +00:00
Sonicadvance1
84c6135bfd
Oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:53 +00:00
Sonicadvance1
3fa2c9fbac
Fix Linux compiling entirely
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4518 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:04 +00:00
luisr142004
6c88f9e652
disable the full screen button while no game has been loaded and move a change from rev 4492
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:13:42 +00:00
Sonicadvance1
3cf6a9e014
Some more fixes, not quite sure where const_iterator is defined at
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4516 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:07:24 +00:00
nakeee
60f142ce96
Begining of porting the luainteface to linux + some other small fixes.
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(could use some help with lua macros)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 08:54:09 +00:00
Shawn Hoffman
1b7303ea0a
apply warning fixes from r1447
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4514 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 02:28:06 +00:00
XTra.KrazzY
dcb9967e75
Lua is officially supported on Dolphin. (thanks for the linkage fix shuffle2!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4512 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 00:15:58 +00:00
XTra.KrazzY
b9794a9533
Continuing godisgovernment's fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:56:41 +00:00
XTra.KrazzY
db372f0e32
Lua now has GUI and is fully functional! But it doesn't link if I don't ignore libcmt.lib so commented all the LuaInterface calls until someone fixes it...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:54:10 +00:00
Shawn Hoffman
a4ea3a3452
fix crash caused by adding DSP_ClearAudioBuffer()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:51:12 +00:00
nakeee
2bff17d9f5
missing include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 22:27:58 +00:00
XTra.KrazzY
a0129e51a3
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
hrydgard
ebaad032eb
forgot something
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:54:37 +00:00
hrydgard
2d0f714546
Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:53:10 +00:00
Shawn Hoffman
42cd2838a3
jit bcctrx and misc code cleanup. NES games launched from animal crossing work, but have major video problems...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 17:56:01 +00:00
XTra.KrazzY
5579a9169d
LUA: Huge warning cleanup (no more warnings)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 22:15:06 +00:00
XTra.KrazzY
9f97b26332
LUA code is now portable. Now all that's left is the 20 more TODOs in there...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 21:52:36 +00:00
Marko Pusljar
10d7e1bf3e
DSPLLE dissasm fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 13:28:03 +00:00
Shawn Hoffman
281636b79b
Some cleanup of BBA code. No behavioral changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4500 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 06:43:01 +00:00
nakeee
7a0055e113
DSPLLE: made not into notc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-05 09:06:21 +00:00
Shawn Hoffman
8ad15321f2
Make the HLE'd OSPanic print out the associated message.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4498 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-05 07:05:33 +00:00
Marko Pusljar
0d7d699710
DSPLLE - small fix for previous commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4497 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 14:10:56 +00:00
Marko Pusljar
10fb287311
DSPLLE stuff - no real progress, mostly useful as a reference for HLE improvement, Pikmin 1 has sound in intro though (can't be sure if its ok, because its too slow)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4496 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 12:49:26 +00:00
nakeee
099b89d9e9
DSPLLE: some bad code clean up pointed out by lordmark
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4495 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 10:06:47 +00:00
Rodolfo Osvaldo Bogado
8e204c659e
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
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in direct3d this is different, the only valid values are between 0.0 an 1.0 so fix this and let the shader handle the rest.
please test all this and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4494 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-02 21:09:48 +00:00
Shawn Hoffman
b3553eb53c
when dumping shaders from VertexManager.cpp, don't overwrite old ones.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 02:03:26 +00:00
sl1nk3.s
6c0c97cffe
Fixed TLB games support for the iCache, games using the TLB Hack should now work as before (fixes issue 1218)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4492 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 01:24:30 +00:00
Rodolfo Osvaldo Bogado
22a0864337
Discover that various games that have black screen problem in nvidia is just caused by having negative zfar or znear values, in ati is not a problem, the drivers can handle it.
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This is a test, clamp the values to see if this fix the problem, please test a lot don't know if this breaks something else
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4491 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 01:15:06 +00:00
Rodolfo Osvaldo Bogado
78fa929c70
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 13:40:53 +00:00
Shawn Hoffman
2913d1fd9e
Fix some wii IPC stuff:
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/dev/fs: IOCTLV_GETUSAGE
/dev/es: IOCTL_ES_GETCONSUMPTION
IOCTL_ES_GETTITLECONTENTSCNT
IOCTL_ES_GETTITLECONTENTS
IOCTL_ES_SETUID
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4489 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:20:24 +00:00
Shawn Hoffman
1d666bf109
remove some newlines from FileUtil logs.
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add ___blank to HLE'd debug logging.
add long long support to HLE_OS::GetStringVA
take care of those annoying sdio 0x40 and 0x41 commands...not that they do much in the first place...
some cleanup on the IPC net devices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:17:37 +00:00
Shawn Hoffman
b7bd9dc5d9
fix bug with ascii memview: make '\0' be ' ' instead of string end.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:12:31 +00:00
Rodolfo Osvaldo Bogado
ec77ba3e99
fixed z textures, don't know where this is used but a fix is a fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 03:35:36 +00:00
Rodolfo Osvaldo Bogado
9a59619560
Extra small commit but ...
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Fix Paper mario and any games that uses SETZSCALE or SETZOFFSET
c# is making me soft i don't see the cast error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4485 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 22:28:59 +00:00
XTra.KrazzY
0daa5add46
Added DEBUG to the long stringstream processing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4483 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 14:52:42 +00:00
luisr142004
0127d9ba7c
D3D: fix the wire frame option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 11:03:50 +00:00
XTra.KrazzY
4fbf138ed2
The beginning of another approach on Zelda HLE UCode: PB debugging and comparison
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 07:10:46 +00:00
Rodolfo Osvaldo Bogado
dd7f6f991f
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
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fixed scissor test in direct 3d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 04:14:43 +00:00
nakeee
9d57502f1a
Init X multithread support on linux.
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Should fix some linux crash issues
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 21:12:11 +00:00
Shawn Hoffman
af921d56d0
fix silly typo in last commit that broke jit...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 05:59:34 +00:00
Shawn Hoffman
5b4d12c1f3
small code cleanup in JIT: use JITIL's nice JITDISABLE macro
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4477 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 04:40:26 +00:00
Shawn Hoffman
31e61da40d
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
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fmrx can do some different behavior depending on the current mode of the fpr, but we *seem* to not have a problem ignoring this behavior...
add a tiny comment to the PECopy register - some sources call the half_scale bit "mipmap"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 04:01:31 +00:00
Rodolfo Osvaldo Bogado
7602f7ab3e
rewrite the tev stages generator to make it more hardware like, thanks to godisgovernment for he documentation. Also make it faster using lockup tables.
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thinking going to get a lot of -1 for this one but is the only for of really test it.
hope this fix something and don't break to much ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 03:28:38 +00:00
hrydgard
2a99dfb261
tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:51:00 +00:00
luisr142004
f3681c0e1b
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:40:18 +00:00
donkopunchstania
63e3d184f8
SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 03:01:07 +00:00
Rodolfo Osvaldo Bogado
a31eb24955
small commit,but should fix 2 big issues:
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* clear and flicker problem in d3d, backbuffer clearing was commented out, (if this was on right let me know and I'll revert).
* alpha problem introduced by my modifications to the tev, must been sleeping when i wrote that code, should be fixed now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 02:00:13 +00:00
Rodolfo Osvaldo Bogado
08b2686d90
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
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please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 02:38:23 +00:00
Rodolfo Osvaldo Bogado
264992456a
sorry for that, changes in this file should not be commited
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4469 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 00:13:12 +00:00
Rodolfo Osvaldo Bogado
0511d6e185
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
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thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 23:10:30 +00:00
nakeee
1adc944115
compile fix(linux)?\024
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 16:38:06 +00:00
Shawn Hoffman
04a0e630db
little fix to __write_console logging, the char* is in r4, not r3, heh
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 03:26:39 +00:00
Rodolfo Osvaldo Bogado
227d363881
small code clean up:
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d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.
i hope with i don't brake nothing but please test this a lot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:35:21 +00:00
Shawn Hoffman
7bff609ad8
clean up HLE funcs for debug logging a little, add "__write_console", gives some interesting messages in wii sysmenu
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4464 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:10:23 +00:00
Shawn Hoffman
73fda8cfbf
Fix a possible crash on close due to INANDContentLoader objects getting deleted twice
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4463 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:03:45 +00:00
sl1nk3.s
1ce145e86e
Sorry, r4459 stole the GUI keyboard input (damn thief ! D:), this also fix issue 1556.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4462 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 21:31:28 +00:00
nakeee
02527b21ff
lp's fix for bundle name
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 20:29:52 +00:00
Shawn Hoffman
5123ece26a
fix some warnings, compile Plugin_VideoSoftware against the plain multithreaded version of libc instead of the MT DLL version.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 01:00:45 +00:00
sl1nk3.s
9154424841
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
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Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 00:18:21 +00:00
XTra.KrazzY
bf4ae6aaa0
Fixed AR codes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 21:47:53 +00:00
tmator
f432250893
CoreAudio for osx : replace all deprecated functions, now it not block dolphin, but it not work, i'm not a sound specialist
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4457 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 17:10:27 +00:00
Shawn Hoffman
78c7c08daf
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4456 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:30:35 +00:00
Shawn Hoffman
ac157105c5
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
Shawn Hoffman
d538a09942
Change UseDualCore to true by default, by demand :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 14:23:09 +00:00
Shawn Hoffman
520a2a68ac
Change some default settings:
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Core:
bLockThreads = false
m_EXIDevice[2] = EXIDEVICE_NONE
Video:
bKeepAR43 = true
iMaxAnisotropy = 1
bCopyEFBToRAM = true
Trying to find good high compatibility settings for default setup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4453 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 05:48:54 +00:00
sl1nk3.s
9c9025f089
Forgot a file for last commit :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4452 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 20:22:50 +00:00
sl1nk3.s
833341696b
Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 19:13:22 +00:00
Shawn Hoffman
5fb95d0443
fix issue 1557 (build order incorrect for quad core users)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4450 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 05:01:38 +00:00
Shawn Hoffman
5e3fdf5067
add timing of the OpenCL compile functions...they're really slow here, almost 20seconds total...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 03:53:47 +00:00
Orphis
7a2bad4efb
OpenCL: Fixed and enabled CMPR decompression
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 01:42:21 +00:00
Shawn Hoffman
500497ec2d
Use the SIPoll register to determine how frequent to poll SI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 05:24:45 +00:00
Shawn Hoffman
d33295a9c4
HLE the ___blank(char*, ...) func. seems to show some interesting, but limited messages.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4446 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:26:34 +00:00
Shawn Hoffman
68ea37f2fb
make SystemTimers's DSP_PERIOD setting be dependent on which dsp plugin you are using. Too ugly to do it this way -> revert :)
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Put PatchEngine into it's own event.
Also, why is DSP_PERIOD 12000, and the value sent to DSP_Update() is 12000/6??
Shouldn't it be GetTicksPerSecond()/6 (=81MHz or 121MHz) ?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4445 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:24:36 +00:00
Shawn Hoffman
224009ee3e
fix small typo in DI that could cause asserts at the wrong time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4444 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:06:13 +00:00
LPFaint99
767818bcb2
update OpenCL.rules to work on paths that include spaces
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 01:00:27 +00:00
sl1nk3.s
4c3e405c47
Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 00:01:07 +00:00
sl1nk3.s
c600926710
Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 23:09:44 +00:00
Shawn Hoffman
d40ce3f1e5
fix compiling if opencl is not enabled at compile time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4440 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 02:11:50 +00:00
Orphis
094c73a080
OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
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Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 00:55:07 +00:00
nakeee
e81d25562d
Linux compile fix (shuffle please review..)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4438 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 18:28:47 +00:00
Shawn Hoffman
93b83f8d65
Add tmbinc's patch for triforce emulation.
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This adds triforce-specific SI and EXI devices, as well as changes DI behavior when in triforce mode. (Selecting both AM devices from main config will force the DI into triforce mode)
Also fixes up a few EXI bugs dealing with interrupts and the like (memcard insertion should work well now, and maybe BBA can progress farther :> )
Also adds real "null" EXI devices, so software won't think the dummy device is some strange unknown device anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4437 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 15:14:48 +00:00
Shawn Hoffman
f5f0823867
apply patches in the gamecube's bs2 hle, good for things that need to have patches applied very early.
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misc cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4436 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 15:09:22 +00:00
death2droid
091a454c50
D3D: Change it so the windows mode resolution displays all usable resolutions like full screen does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4435 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 12:13:35 +00:00
hrydgard
ff3d6027fa
Disable annoying error messages in the D3D plugin, they're meant for debugging
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4434 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 09:27:08 +00:00
hrydgard
f82e5eb673
fix duplicate entries in lists when opening d3d config multiple times.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4433 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 09:09:52 +00:00
Shawn Hoffman
1bf3c00683
add MSR to RegisterView and throw in some missing break;s (thanks lpfaint :p)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 07:17:49 +00:00
omegadox
c741ddd082
Make ActionReplay update codes safely, should prevent crashes when applying code changes to fast.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4431 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 00:32:22 +00:00
Shawn Hoffman
bedc0b039e
allow editing of ppc registers through debugger(all the exposed ones, except the interrupt mask/cause...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4430 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 00:10:22 +00:00
Marko Pusljar
c8fc5e8f37
DSPHLE/ZeldaUcode/AFC5 improvement (can be heard when you jump on/talk to ppl in Super Mario Sunshine)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-16 15:56:36 +00:00
nakeee
5834fa6710
Pulse audio empty struct implementation. Working on it though
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4428 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 17:28:23 +00:00
Shawn Hoffman
a05fbd8525
change stack shown in ppc debugger to show LR as the last item, as well as make all values point to where the code path came from, instead of the raw stack (where it will return to)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4427 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 15:43:51 +00:00
nakeee
8e44891b3a
Audio: alsa is now default on linux, scons switch openal off by default (openal=yes to enabled)
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minor clean up in audio config code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 06:50:04 +00:00
Shawn Hoffman
cecac2f087
re-arrange the gc bs2 hle to be a little more intuitive...to me. add some values from yagcd
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4425 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 04:08:46 +00:00
Shawn Hoffman
feea7ebed5
Turns out that if one fails to use pkg-config to configure alsa, some other ancient library gets linked in or something. - TD-Linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4424 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 02:04:27 +00:00
Marko Pusljar
b8bdb7cb8b
AFC looping disabled, will be back when its properly fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 23:30:27 +00:00
XTra.KrazzY
540f59ef07
OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the buffer creation. There is a visible performance boost.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4422 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 22:28:23 +00:00
nakeee
9f8a2986a2
Videocommon: setlocale for shader compilation, should fix problem with runaway , in certain locales.
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Please test issues 1533 and 1496
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4418 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 01:58:39 +00:00
XTra.KrazzY
fb60b10c7b
OpenCL: Implemented I4 and corrected IA8 (huge thanks to Orphis for fixes, implementation and optimization)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4417 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 21:51:27 +00:00
nakeee
9fc1fc0346
VSW can't inline api function?
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finally works on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:36:50 +00:00
nakeee
11d90813ff
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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Added it to scons to fix the unresolved symbol on scons build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:12:58 +00:00
omegadox
80f3c5f638
Small changes to config window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4414 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 04:45:11 +00:00
nakeee
787fdbbdc0
SW plugin: compile on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 20:33:01 +00:00
hrydgard
489d7dfc3c
SW GFX plugin: Make dualcore mode work better, and make it exit more cleanly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 19:12:09 +00:00
XTra.KrazzY
a887a475e3
SWV: Software Video now compiles and runs on x64
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 17:39:09 +00:00
XTra.KrazzY
c2ae2e8d58
Started fixing SW video compilation for linux, must go home now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4410 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:29:32 +00:00
Shawn Hoffman
34e887527c
fix some diff-fail :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4409 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:24:24 +00:00
Shawn Hoffman
7e621119b2
add "view as" to the memory view, so we can see ascii interpretation as well as floating points
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4408 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:20:31 +00:00
donkopunchstania
9b16c36014
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:48:24 +00:00
Sonicadvance1
ab8d182c37
Fix Linux compiling/Running
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:01:29 +00:00
Shawn Hoffman
a6dbb1b6df
fix typos in /dev/di...note the comment, on real hw i'm pretty sure there is a 0x4 flag set...things running in dolphin don't like this, though
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4405 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 22:47:21 +00:00
Shawn Hoffman
97b2f4c1ac
log more writes to exi mask rom, i honestly forget what i saw using this, but here it is...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4404 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 22:46:01 +00:00
Shawn Hoffman
2cfbd4327f
just some misc cleanup that's been setting around
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4403 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 22:44:58 +00:00
XTra.KrazzY
9da9346274
OpenCL: Kernels are now more general...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4402 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 22:21:36 +00:00
XTra.KrazzY
fc1c77b60d
OpenCL: Set up ground for more texture formats. Implemented the IA8 format (still buggy, no transparency)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 21:14:02 +00:00
Shawn Hoffman
eeb9e7770e
Credit segher for reversing the bootrom keystream generator
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4400 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 20:57:50 +00:00
XTra.KrazzY
449abdb01d
OpenCL: Solved the IA4 case (some byteswapping was necessary, hope there's a vectorized function for that). Some \n fixing I guess
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4399 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 20:03:55 +00:00
Shawn Hoffman
6a537dd095
remove some files that haven't been committed yet from the vcproj file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4398 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 18:11:21 +00:00
Shawn Hoffman
c2356445c8
fix small redundancy
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4397 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:21:33 +00:00
Shawn Hoffman
9c6bf6c535
increase the range of scanfuntions (ppc debugger)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:17:08 +00:00
Shawn Hoffman
480b648ed5
change references to this strange "bios" thing to BS2 internally, IPL for gui stuff (figured it's easier...) :)
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dolphin loads unmodified bootrom dumps now, instead of pre-descrambled ones.
-should we allow loading pre-descrambled dumps still?
yes, segher is a supercomputer!
also make it so we only display the "failed to load fonts" message when they are accessed, like bushing suggested
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:16:18 +00:00
Shawn Hoffman
92b0d620b9
Allow dumping of dol files from gc discs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4394 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:06:02 +00:00
Rodolfo Osvaldo Bogado
56224bd966
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
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they are extremely hard/driver Dependant so your test is needed.
there plugin will automatically select the path thats work for your hard, need that everyone post the messages that the video init throw (yes all will hate me for the messages) but is the only way to see what is the optimal path. in the next commit will clean the unused paths.
i'm afraid thath the second path is Vista dependant (you need to include vista sdk to make it work).
the third path use lockable depth buffer so there is no change in that.
now peek color is fully working and is fast because the you never lock the the real color texture only the offscreen surface.
please if someone knows a game that use peek color please test it.
also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 23:36:18 +00:00
donkopunchstania
9701b88be1
Fix JITIL build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 22:05:28 +00:00
donkopunchstania
56214e9103
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
hrydgard
f2e959fc6e
CompressedBlob - add a missing delete. saw this while briefly looking at the weird issue 1196
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:22:13 +00:00
hrydgard
860b3677d2
delete misplaced comment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:58 +00:00
hrydgard
09a9f44e83
Quick hack fixing issue 1483 (cursor issue). this file really needs some cleanup, too :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:19 +00:00
hrydgard
8af6280af2
Fix saving of the new d3d efb access option.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 21:59:40 +00:00
Rodolfo Osvaldo Bogado
41cc224ca1
added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats. the good news are the same code should work for mltisampled surfaced.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 00:35:47 +00:00
XTra.KrazzY
04c13d5560
oops...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 22:53:20 +00:00
XTra.KrazzY
e6f20f07f5
OpenCL: Vectorized I8 texture decoding and added a (too intense?) IA4 decoding method.
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Not sure what's wrong with IA4 there...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 22:51:32 +00:00
XTra.KrazzY
f52851ab9f
OpenCL: Texture decoding is now two dimensional
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4381 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 21:51:40 +00:00
XTra.KrazzY
98db1a0ca3
OpenCL: More windows support and some unfinished work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 21:30:36 +00:00
Sonicadvance1
5523f28b51
Better TF_I8 decoding via OCL. Can still get way better though. Seems XFB speed boost was a fluke
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 21:10:39 +00:00
hrydgard
9c45ac7e35
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:54:56 +00:00
hrydgard
bf595e31be
Same as the last change but for Wii AX.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:04:48 +00:00
hrydgard
c0c52fffe9
AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:01:14 +00:00
LinesPrower
da0830ca69
More JIT bugfixing. How could I overlook this?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 18:27:51 +00:00
tmator
f768ae5586
wx 2.9 works in 64bit with snow leopard
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 10:13:20 +00:00
LinesPrower
b920ade474
Fixed a nasty bug in the JIT. This should fix some JIT (and JITIL) crashes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4373 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 08:50:40 +00:00
Sonicadvance1
16c6ec6e7e
Woops, that is why getting work group size failed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4372 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 07:44:35 +00:00
Sonicadvance1
059970e971
Fix XFB converting, silly mistake. Disable Texture converting ATM since it fails. And if can't read work group size, fall to 64, which is what my 8600GTS does. Tested XFB in Melee intro, got around 10FPS faster tPS faster then with CPU side
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 04:00:29 +00:00
Sonicadvance1
dde693afb8
Fix a few things I missed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 03:11:52 +00:00
Sonicadvance1
0146f3f58f
More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
Shawn Hoffman
f474788e01
remove some "debug" stuff left in there from last commit...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 23:14:21 +00:00
Shawn Hoffman
53de453958
correct some register initializations in IPL HLE. (Just setup global pointers so apploaders don't complain)
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I only know that it makes Luigi's Mansion's apploader stop complaining, and didn't break any games I tested. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 23:11:39 +00:00
Shawn Hoffman
4c22bea4d4
Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
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Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
Rodolfo Osvaldo Bogado
19b8e6bc08
Sps fixed in all the games tested, code cleanup and reordering
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implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 14:24:10 +00:00
XTra.KrazzY
58df543e6a
Lua: Basic groundwork. Needs a lot more.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 22:59:11 +00:00
Shawn Hoffman
89a1677365
fix windows compile
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4363 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:38:03 +00:00
nakeee
188e3b9172
Trying to get gui to compile with wx 2.9
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Shouldn't affect normal compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:31:38 +00:00
LinesPrower
06e79364b0
oops, another one. sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4361 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 10:46:54 +00:00
LinesPrower
08d87d5b7f
Removed some debug code I'd left accidentally
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4360 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 10:42:14 +00:00
LinesPrower
d52f0fc915
ExRAM iCache support in JIT IL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 08:19:51 +00:00
LinesPrower
26a60eb9bf
Added the ExRAM support to the iCache (only JIT and Interpreter for now, JIT IL fix will be a bit later)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 05:13:56 +00:00
LinesPrower
b843378636
Lots of work on JIT (Implemented "unlimited instruction cache" CPU emulation. Works in JIT and JIT IL). Implemented correct PowerPC instruction cache (IC) emulation in the interpreter mode (including HID0 cache management stuff). Removed the "dcbi->dcbf" hack (again... this time it shouldn't break anything ;) )
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Fixes issue 917. Fixes issue 1183. Fixes issue 1190. (those are really need to be verified)
Maybe fixes something else. Maybe breaks something. I can't test everything, so please report if you find out something.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4357 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 12:29:27 +00:00
XTra.KrazzY
98e1dd6dc4
D3D: Major AccessEFB code cleanup. PEEK_COLOR now implemented (please test extensively)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 02:12:24 +00:00
Rodolfo Osvaldo Bogado
0170e61bfc
more work on peek_Z this fix sms and zww sun flare
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 21:23:56 +00:00
Rodolfo Osvaldo Bogado
025d68ba11
Sorry for the last one , forget to update z clearing to support the format change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 15:33:07 +00:00
Rodolfo Osvaldo Bogado
9d67518f71
I hope you all like this. Changes:
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Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 14:03:07 +00:00
Marko Pusljar
f099ea7be4
DSPSPY improvements
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-01 15:12:12 +00:00
XTra.KrazzY
c6f0335b62
OpenCL: More work on centralization (need SCons reflection)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 21:01:34 +00:00
XTra.KrazzY
4499444a86
OpenGL and OpenCL are NOT related! (Committed here are some scons fixes)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 12:58:02 +00:00
nakeee
ffe12ec752
OpenCL: added opencl=true option to scons and fixed the case on the way.
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Add ifdef for osx ocl include.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 06:49:08 +00:00
XTra.KrazzY
aa1fd81e37
OpenCL: A bit more work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 00:39:32 +00:00
Sonicadvance1
fb258e3ca5
Base of OpenCL code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 00:28:27 +00:00
omegadox
076e727376
Some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
XTra.KrazzY
48ed2ae852
Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 19:15:34 +00:00
hrydgard
e6b30e574e
Let's try rodolfo's fix of 4322
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:27:41 +00:00
Marko Pusljar
4d5eba2ec9
just a small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4342 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:10:54 +00:00
nakeee
6d395d3ab0
Linux COmpile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4341 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 13:51:59 +00:00
Marko Pusljar
d1f0294053
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 16:39:29 +00:00
LinesPrower
0032d2746f
Revert removing of the "dcbz->dcbf" hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 03:39:14 +00:00
sl1nk3.s
56b8b6493c
Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 21:28:09 +00:00
luigi2us
cad887c51d
AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 15:18:20 +00:00
LinesPrower
b4e12ad5c9
Some improvements of FP and DMA
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 14:19:38 +00:00
omegadox
c7488469ec
Remove other solution files, just use Build > Batch Build tool to rebuild/build/clean only the projects you have selected and the selections are saved in the suo file. So much simpler to use that tool.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4327 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 04:12:53 +00:00
hrydgard
e102fdaac3
r4322 commented out an important Flush() call - restore that.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 21:00:04 +00:00
hrydgard
29808cdde2
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 12:39:12 +00:00
sl1nk3.s
d2f4183a6b
Some GUI changes, added keyboard search and reworked "emulation state" a bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4320 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 16:29:00 +00:00
nakeee
bb9d5197ce
Pngs of stars for game rating (thanks slink)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 14:25:59 +00:00
LinesPrower
704bf66660
Things I forgot about in r4314
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 03:47:10 +00:00
Sonicadvance1
e8508f7175
Update the XCode Project a bit, doesn't even build in that yet. Modify the Sconstruct to allow a noao build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4317 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 22:56:50 +00:00
Sonicadvance1
804b9e99f8
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:35:06 +00:00
nakeee
578fc8d54a
Fix compile on linux
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and add png version of the flag and platform xpms
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:00:24 +00:00
LinesPrower
7d74e55109
Lots of work on improving the floating point emulation. Note that most changes affect only the interpreter mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 17:43:46 +00:00
XTra.KrazzY
ebfceb16b9
Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 13:52:45 +00:00
Shawn Hoffman
8c5285eddf
fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 20:28:17 +00:00
Marcus Wanners
10962d5e10
The last //////// lines are now gone! There will be no more in future.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 19:22:44 +00:00
rice1964
194d44d08e
D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 13:00:25 +00:00
rice1964
f9d1354c29
D3D: code clean up, nothing special.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 05:04:45 +00:00
Shawn Hoffman
2c7214f2af
msvc: fix wxw build order
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4304 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 04:01:22 +00:00
rice1964
81e7ce9ad2
D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 03:29:43 +00:00
hrydgard
7a8f6bdd6d
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
hrydgard
dae1a68bfc
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 10:46:25 +00:00
Sonicadvance1
0d9543030b
Missed some stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 20:04:54 +00:00
Sonicadvance1
ced92d8544
Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
rice1964
2bd989d4c8
D3D: More not very interesting debugger fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 03:12:32 +00:00
rice1964
8b4839a4f4
D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 02:03:56 +00:00
XTra.KrazzY
47a1d2da9c
DSP HLE: External ops oops (thanks, lordmark)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:12:10 +00:00
XTra.KrazzY
eb8ddbf3e5
A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 22:53:36 +00:00
XTra.KrazzY
0ebb7376c8
More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 12:09:10 +00:00
LPFaint99
dbf68d9b0d
PadSimple: move DInput init to new function OnShow (called every time dialog is shown instead of just once in the constructor)
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fixes issue 1341.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 08:17:31 +00:00
LPFaint99
8beeaff896
WIIMENU:move call to filemon to verify that std::string(null) is not called
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fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:57:38 +00:00
LPFaint99
43021a8a1e
D3D: actually use the resolution setting for fullscreen mode
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(really dumb mistake of mine, due to lack of sleep :p)
fixes issue 1426.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:07:16 +00:00
rice1964
7f2d4fc2c8
FPU: some fixes about NaN, SNaN, QNan in related opcodes, according to the CPU manual. Ector, please double check. I don't see any side effects yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4288 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 04:05:14 +00:00
hrydgard
2eece4c2f4
D3D: Fix render states on reset (resize). Add detection of INTZ texture format (undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 20:12:14 +00:00
XTra.KrazzY
a8270d50ee
Tiny shader syntax fix that was here for a while now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4285 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 06:33:05 +00:00
rice1964
ce029df144
FPU: not need to check NaN, slightly faster. The fcmpo opcode is used a lot, really need to be much faster than it is now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4284 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 06:07:36 +00:00
rice1964
f7e15ec7f2
Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 05:31:19 +00:00
hrydgard
20922cf3f0
D3D: More reset fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:49:15 +00:00
sl1nk3.s
c71f76834e
GUI : Added possibility to move the logwindow around in non-debugger mode, fix toolbar size issue, fix changing themes (again...) and added abort button to extract all as well as misc changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:35:32 +00:00
hrydgard
3117bde5fb
just code indentation
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:25:34 +00:00
hrydgard
ef6e574ea1
D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:05:31 +00:00
hrydgard
e0baa817e4
D3D: Switch color render target to a texture. Should not have any visible effects - if this causes slowdown compared to the previous revision right before this one, let me know in the comments. This is a prerequisite to do postprocessing, and also things like copy-efb-to-ram.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 20:18:25 +00:00
hrydgard
dc4f712f74
D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 19:53:22 +00:00
hrydgard
e6b87febe5
Save states: Stabilize loads (no more LZO crashes, hopefully), make sure we don't crash if user loads state too quickly in succession
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 18:54:10 +00:00
hrydgard
adbfea0a09
Unbreak the D3D plugin in case of bad/old resolution settings in the .ini file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 18:00:16 +00:00
nakeee
1619433ae7
DSP: added automatic alsa test.
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Should fix issue 1403
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 10:47:19 +00:00
LPFaint99
ca7a5b36dc
only load gameini settings if they exist
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change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 08:13:45 +00:00
nakeee
b7d6259405
Videcommon: removed double settings (how did full/window res work so
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far?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4272 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 06:14:45 +00:00
Shawn Hoffman
9f0ff64398
Fixes issue 1356.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4271 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 05:38:49 +00:00
Shawn Hoffman
65b6b15c6e
normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 02:12:55 +00:00
Shawn Hoffman
f08c482cc9
update SConscript for last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4269 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:44:11 +00:00
Shawn Hoffman
aff34e6789
revamp handling of wii sysconf. it's in Common lib so that plugins can (possibly) utilize it if they like
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:26:49 +00:00
Shawn Hoffman
a08c801256
psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:25:00 +00:00
sl1nk3.s
e76d2a1a4c
Various fixes for ISOProperties's filesystem viewer, bugfix for empty folders not being empty thanks to j4ck.fr0st (issue 702), also added icons and fixed dumping all files from a wii game.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4266 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 22:03:18 +00:00
hrydgard
c7431401be
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 21:18:04 +00:00
hrydgard
2dc3f2c762
D3D: Unbreak frameskipping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 19:13:07 +00:00
hrydgard
a7c70ddb66
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 17:46:33 +00:00
hrydgard
5911abc600
debug mode compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 15:03:21 +00:00
hrydgard
73d2b3e968
more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 10:18:01 +00:00
hrydgard
2d93c654f0
Rename Config.cpp/h to VideoConfig.cpp/h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:23:30 +00:00
hrydgard
3ff95019b7
*nix build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:07:22 +00:00
LPFaint99
be702ce750
patch by Daco for extracting directory contents from a gcm (which also allows dumping an entire partion other than 0 from a wii disc)
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plus a small fix for File::GetSize log
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4258 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:03:38 +00:00
hrydgard
512053fa5e
Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
hrydgard
700f2ff694
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
hrydgard
52ea8a0fd1
D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 15:00:08 +00:00
LPFaint99
e31cc7d1fe
Experimental support for dumping all files from a gcm
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supports partition 0 on wii discs (disabled) and will fail on dir structures that are too deep
no progress bar yet, so it looks like dolphin does not respond while dumping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4254 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 09:09:47 +00:00
LPFaint99
674334f53e
fix loading wads on both windows (FileMonitor.cpp) and linux/mac (std::transform toupper not sure why it was there :/)
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fixes issue 1388.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4253 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 06:55:43 +00:00
rice1964
e1a0f8884a
D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:50:02 +00:00
rice1964
5ffb48c33b
D3D, enables the EFBCopyDisable option.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:18:45 +00:00
rice1964
f46aab0d3f
D3d: safeTextureCache fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:05:00 +00:00
rice1964
f0d1278eff
D3D: load game ini options, to be used later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 04:47:49 +00:00
Shawn Hoffman
39465e5fd8
lib dxerr9 -> dxerr as of august09 dx sdk
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:51:18 +00:00
rice1964
891aa44dd0
OGL: API call reduction. Again, I don't see much a difference on my 9800GT, maybe make some games running faster.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4245 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:02:31 +00:00
rice1964
c046c27815
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 03:36:32 +00:00
death2droid
b3194e596e
Fix win32 build and remove a warning from sln.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 23:19:24 +00:00
hrydgard
77eb45cb24
hopefully unbreak win32 build. yeah, this was sloppy of me :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 22:56:23 +00:00
hrydgard
987a6185e6
Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
nakeee
e0dfe17ca4
OGL:
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Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl
and X11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 20:47:11 +00:00
nakeee
bc6323ea0e
removed the failed gltest code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 19:52:45 +00:00
rice1964
c1665ec6cd
D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 05:22:16 +00:00
hrydgard
aeac44596a
quickfix for the build problem. no, I don't like all these globals either.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 22:24:08 +00:00
hrydgard
69535bef92
IPC_HLE_Device_es: Change some asserts to WARN_LOGs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:23:25 +00:00
hrydgard
0a576c7508
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:16:05 +00:00
hrydgard
e3d505c631
Build fix for linux (don't want to require the very latest wxWidgets).
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Very minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 19:54:31 +00:00
Shawn Hoffman
3b76f6dc80
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
Shawn Hoffman
463e93c41a
fix debugfast build (msvc)
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external libs go to $(SolutionDir)\$(ConfigurationName)\$(PlatformName), and debugfast build uses Release build of external libs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4230 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 15:46:51 +00:00
nakeee
c8ef2fe798
Removed the overflow from the toolbars
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Commented out the restart in the file menu until someone fix it
If someone knows how to get rid of the ugly hack please say so,
from what I saw in wxw it's some bug of them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4229 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 08:47:33 +00:00
nakeee
a9c9e9fa46
GUI make logwindow into a panel TODO: figure out how to make it
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floatable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 21:37:27 +00:00
nakeee
5a99432f1b
GUI: make some elements such as memory jit and breakpoint windows into
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wxpanels. It should now work in linux as well. I had to remove the bar
off the breakpoint panel though, so we need to decide what to do with
it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4227 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 20:51:02 +00:00
John Peterson
24d68da653
GUI/OpenGL: Video debugging window crash fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:33:40 +00:00
John Peterson
7dffe43eaa
VS solution: OGL and SOIL path fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:12:40 +00:00
John Peterson
7e115dcb00
GUI: Fixed some GUI related start/stop crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 12:40:43 +00:00
nakeee
49601e0af2
DSPLLE added carry and overflow now we (lordmark) should add them in
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the right ops ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 10:46:22 +00:00
rice1964
4c36a5280c
D3D: Revert r4215, ector may come out a better way to do so in the future.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 00:04:32 +00:00
John Peterson
a758de106d
VS solution: OpenGL DebugFast pathfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 20:03:19 +00:00
John Peterson
0206b68b9c
D3D: Double click to fullscreen
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 19:30:24 +00:00
John Peterson
228bd6880a
OpenGL GUI: Text change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:58:53 +00:00
John Peterson
735c560f00
GUI: Typos
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:54:20 +00:00
John Peterson
0f794fe9cc
GUI: Save floating setting, float console window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4216 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:45:22 +00:00
rice1964
aef1f943f3
D3D viewport fix to get rid of the black borders. Seems to work fine in Window mode, not working yet for full screen mode.
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Also a minor fix for the command line switches to specify pad and wiimote plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 17:47:48 +00:00
John Peterson
21e0bad21e
DiscIO: Augment the filemon to not slow down ISO properties for GC games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4214 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 16:06:49 +00:00
John Peterson
f8e80a317e
OpenGL: Added fog and lighting to the OSD menu. GUI: Removed old and removed Gfx setting from ISOProperties.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:39:06 +00:00
John Peterson
1320e21ded
OpenGL: OSD menu live resolution change fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:11:21 +00:00
John Peterson
a3345ea942
GUI: Fixed a double keydown event in the main frame, the double click in the video window (didn't know about CS_DBLCLKS)
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OpenGL: Fixed the live resolution setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 13:36:05 +00:00
death2droid
49e849dc94
NETPLAY: Fix netplay joining only problem now is that the chat is kind of dodgy.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4210 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 11:35:01 +00:00
death2droid
5fbeb7927b
NETPLAY:Disable the Close button and add two buttons in the Connect and host screen to exit the window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4209 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 10:13:32 +00:00
rice1964
c30ed92e75
Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
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Also add some code to show the version of the plugin in the plugin configuration window title, so we can see clearly which version of the plugin we are using.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4208 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 02:55:14 +00:00
death2droid
8b2d991be4
NETPLAY:Changed it so if your set to ready the disconnect button is greyed out if your host the change game button is also greyed out.
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OTHER:Some other misc ///////////'s clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 01:40:44 +00:00
death2droid
eb9f6cd7a1
NETPLAY:Changed chat sending so it will only send a message if the message size is greater then 0.
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OGL:Added a tool tip for the wide screen hack tho its probably wrong
OTHER: Just some clean up of the ///////////////////////////////////'s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 00:11:16 +00:00
John Peterson
e04c176bba
GUI: A little more creative solution to the 2x setting. Apart from this the OSD setting for it has to be unbroken.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-05 05:42:51 +00:00
John Peterson
0f58b17c71
GUI: Float notebook pages, unfinished (will save setting and other the other windows)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4204 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-05 04:50:45 +00:00
hrydgard
6f5abbdfa3
r4195, redux...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4203 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 18:25:43 +00:00
hrydgard
f190050c46
fix for "properties-crash" by lpfaint
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4202 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 18:21:10 +00:00
hrydgard
0d1662e020
GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4201 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 17:29:16 +00:00
death2droid
8d4ecacb4b
DiscIO:Quick fix for the includes again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4200 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:50:22 +00:00
death2droid
0ccd9d1e8f
DiscIO:Fix the includes up Dolphin should now compile.
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D3D and OGL: A minute clean up with texture dumping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4199 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:46:04 +00:00
nakeee
81c4982a0a
Revert accidental change to stringutil
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4198 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 11:48:49 +00:00
nakeee
e147b9eb91
Fixed up the filemon a bit, added isEnable function to the logmanager
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and moved the FileMonitor from debug to discio to prevert cross
dependencies
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4197 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 11:34:21 +00:00
hrydgard
7badedf054
fix annoying warning starting kuru kururin (jpeterson, this got to have something to do with your file logging?)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:52:34 +00:00
hrydgard
5345c98a9c
quickfix slowness caused by 4193
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:43:46 +00:00
sl1nk3.s
5a21d72693
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:09:21 +00:00
death2droid
08d3dee74c
D3D: Some more small texture dumping changes, It should be even more like the OpenGL now.
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Need to find out a better way to check if a texture is already dumped.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 05:26:19 +00:00
John Peterson
f8ea1824b7
GUI: Gray step button in JIT mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4192 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 23:28:28 +00:00
John Peterson
276a2da982
GUI: Logwindow font choice saved
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:52:58 +00:00
rice1964
664d973dee
DX9 DEBUG and DEBUGFAST build fix, no big deal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:27:47 +00:00
hrydgard
400381a24f
Fix crash in non-debugger (/d) mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:08:54 +00:00
hrydgard
efc74c77a9
D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 21:56:08 +00:00
hrydgard
baede3a7f3
Moving more things out of GL into VideoCommon...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:37:35 +00:00
John Peterson
fd06a656f5
GUI: Forgot the new files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4186 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:13:50 +00:00
John Peterson
a69eb43019
GUI: Added file monitor log
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:00:09 +00:00
hrydgard
2b1022f152
More tidying up - share the stats print between the two plugins, etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:42:45 +00:00
hrydgard
562a4e25ac
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:24:16 +00:00
rice1964
2091fb3ceb
D3D, revert the incorrect change I did in r4154 about D3DCREATE_MULTITHREADED
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 15:41:13 +00:00