Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
52ea8a0fd1
commit
700f2ff694
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@ -104,25 +104,24 @@ bool ConsoleListener::IsOpen()
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void ConsoleListener::BufferWidthHeight(int BufferWidth, int BufferHeight, int ScreenWidth, int ScreenHeight, bool BufferFirst)
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{
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#ifdef _WIN32
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bool SB, SW;
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BOOL SB, SW;
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if (BufferFirst)
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{
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// Change screen buffer size
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COORD Co = {BufferWidth, BufferHeight};
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SB = (bool)SetConsoleScreenBufferSize(hConsole, Co);
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SB = SetConsoleScreenBufferSize(hConsole, Co);
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// Change the screen buffer window size
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SMALL_RECT coo = {0,0,ScreenWidth, ScreenHeight}; // top, left, right, bottom
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SW = (bool)SetConsoleWindowInfo(hConsole, TRUE, &coo);
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SW = SetConsoleWindowInfo(hConsole, TRUE, &coo);
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}
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else
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{
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// Change the screen buffer window size
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SMALL_RECT coo = {0,0, ScreenWidth, ScreenHeight}; // top, left, right, bottom
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SW = (bool)SetConsoleWindowInfo(hConsole, TRUE, &coo);
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SW = SetConsoleWindowInfo(hConsole, TRUE, &coo);
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// Change screen buffer size
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COORD Co = {BufferWidth, BufferHeight};
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SB = (bool)SetConsoleScreenBufferSize(hConsole, Co);
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SB = SetConsoleScreenBufferSize(hConsole, Co);
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}
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#endif
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}
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@ -158,7 +157,7 @@ COORD ConsoleListener::GetCoordinates(int BytesRead, int BufferWidth)
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{
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COORD Ret = {0, 0};
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// Full rows
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int Step = floor((float)BytesRead / (float)BufferWidth);
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int Step = (int)floor((float)BytesRead / (float)BufferWidth);
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Ret.Y += Step;
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// Partial row
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Ret.X = BytesRead - (BufferWidth * Step);
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@ -195,7 +194,7 @@ void ConsoleListener::PixelSpace(int Left, int Top, int Width, int Height, bool
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const int MAX_BYTES = 1024 * 16;
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int ReadBufferSize = MAX_BYTES - 32;
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DWORD cAttrRead = ReadBufferSize;
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int BytesRead = 0;
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DWORD BytesRead = 0;
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int i = 0;
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int LastAttrRead = 0;
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while (BytesRead < BufferSize)
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@ -215,10 +214,10 @@ void ConsoleListener::PixelSpace(int Left, int Top, int Width, int Height, bool
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LastAttrRead = cAttrRead;
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}
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// Letter space
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int LWidth = (int)floor((float)Width / 8.0) - 1.0;
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int LHeight = (int)floor((float)Height / 12.0) - 1.0;
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int LWidth = (int)(floor((float)Width / 8.0f) - 1.0f);
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int LHeight = (int)(floor((float)Height / 12.0f) - 1.0f);
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int LBufWidth = LWidth + 1;
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int LBufHeight = floor((float)BufferSize / (float)LBufWidth);
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int LBufHeight = (int)floor((float)BufferSize / (float)LBufWidth);
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// Change screen buffer size
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LetterSpace(LBufWidth, LBufHeight);
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@ -150,7 +150,7 @@ std::string MemUsage()
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if (NULL == hProcess) return "MemUsage Error";
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if (GetProcessMemoryInfo(hProcess, &pmc, sizeof(pmc)))
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Ret = StringFromFormat("%s K", ThS(pmc.WorkingSetSize / 1024, true, 7).c_str());
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Ret = StringFromFormat("%s K", ThS((int)(pmc.WorkingSetSize / 1024), true, 7).c_str());
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CloseHandle(hProcess);
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return Ret;
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@ -15,30 +15,37 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include <cmath>
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#include "Common.h"
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#include "IniFile.h"
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#include "Config.h"
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#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
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#include "VideoCommon.h"
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Config g_Config;
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Config g_ActiveConfig;
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void UpdateActiveConfig()
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{
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g_ActiveConfig = g_Config;
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}
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Config::Config()
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{
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bRunning = false;
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}
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void Config::Load()
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void Config::Load(const char *ini_file)
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Load(ini_file);
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// get resolution
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iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
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strncpy(iInternalRes, temp.c_str(), 16);
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strncpy(cInternalRes, temp.c_str(), 16);
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iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
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strncpy(iFSResolution, temp.c_str(), 16);
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strncpy(cFSResolution, temp.c_str(), 16);
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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@ -84,6 +91,13 @@ void Config::Load()
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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if (iAdapter == -1)
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iAdapter = 0;
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iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
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iniFile.Get("Hardware", "VSync", &bVsync, 0);
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iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
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// Load common settings
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iniFile.Load(CONFIG_FILE);
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bool bTmp;
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@ -91,9 +105,8 @@ void Config::Load()
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SetEnableAlert(bTmp);
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}
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void Config::GameIniLoad()
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void Config::GameIniLoad(IniFile *iniFile)
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{
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IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
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if (! iniFile)
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return;
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@ -128,12 +141,12 @@ void Config::GameIniLoad()
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iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0);
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}
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void Config::Save()
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void Config::Save(const char *ini_file)
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{
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Set("Hardware", "WindowedRes", iInternalRes);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Load(ini_file);
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iniFile.Set("Hardware", "WindowedRes", cInternalRes);
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iniFile.Set("Hardware", "FullscreenRes", cFSResolution);
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "VSync", bVSync);
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iniFile.Set("Hardware", "RenderToMainframe", RenderToMainframe);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
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iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
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iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "VSync", bVsync);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Save(ini_file);
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}
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// TODO: Figure out a better place for this function.
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
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{
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float FloatGLWidth = (float)backbuffer_width;
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float FloatGLHeight = (float)backbuffer_height;
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float FloatXOffset = 0;
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float FloatYOffset = 0;
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// The rendering window size
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const float WinWidth = FloatGLWidth;
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const float WinHeight = FloatGLHeight;
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// Handle aspect ratio.
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if (g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169)
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{
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// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
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float Ratio = (WinWidth / WinHeight) / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
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// Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
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if (Ratio > 1)
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{
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// Scale down and center in the X direction.
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FloatGLWidth /= Ratio;
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FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
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}
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// The window is too high, we have to limit the height
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else
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{
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// Scale down and center in the Y direction.
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FloatGLHeight *= Ratio;
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FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
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}
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}
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// -----------------------------------------------------------------------
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// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
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// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
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// ------------------
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if ((g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169) && g_ActiveConfig.bCrop)
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{
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float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
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// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
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float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
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float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
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// The new width and height
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FloatGLWidth = FloatGLWidth * Ratio;
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FloatGLHeight = FloatGLHeight * Ratio;
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// Adjust the X and Y offset
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FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
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FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
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//NOTICE_LOG(OSREPORT, "Crop Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f", Ratio, IncreasedHeight, FloatYOffset);
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//NOTICE_LOG(OSREPORT, "Crop FloatGLWidth:%1.2f FloatGLHeight:%3.0f", (float)FloatGLWidth, (float)FloatGLHeight);
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//NOTICE_LOG(OSREPORT, "");
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}
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// round(float) = floor(float + 0.5)
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int XOffset = (int)(FloatXOffset + 0.5f);
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int YOffset = (int)(FloatYOffset + 0.5f);
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rc->left = XOffset;
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rc->top = flip ? (int)(YOffset + ceil(FloatGLHeight)) : YOffset;
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rc->right = XOffset + (int)ceil(FloatGLWidth);
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rc->bottom = flip ? YOffset : (int)(YOffset + ceil(FloatGLHeight));
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}
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@ -15,10 +15,18 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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// The reason for this is to get rid of race conditions etc when the configuration
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// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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// at the start of every frame. Noone should ever change members of g_ActiveConfig
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// directly.
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#ifndef _PLUGIN_VIDEOOGL_CONFIG_H_
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#define _PLUGIN_VIDEOOGL_CONFIG_H_
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#include "Common.h"
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#include "VideoCommon.h"
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#include <string>
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@ -40,13 +48,15 @@ enum MultisampleMode {
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MULTISAMPLE_CSAA_16XQ,
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};
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class IniFile;
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// NEVER inherit from this class.
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struct Config
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{
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Config();
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void Load();
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void GameIniLoad();
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void Save();
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void Load(const char *ini_file);
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void GameIniLoad(IniFile *iniFile);
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void Save(const char *ini_file);
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void UpdateProjectionHack();
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// General
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bool bVSync;
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// Resolution control
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char iFSResolution[16];
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char iInternalRes[16];
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char cFSResolution[16];
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char cInternalRes[16];
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bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
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bool bWidescreenHack;
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@ -111,10 +121,23 @@ struct Config
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int iCompileDLsLevel;
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bool bShowShaderErrors;
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private:
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DISALLOW_COPY_AND_ASSIGN(Config);
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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int iWindowedRes;
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int iFSResolution;
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bool bVsync;
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// Runtime detection config
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bool bOldCard;
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};
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extern Config g_Config;
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extern Config g_ActiveConfig;
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// Called every frame.
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void UpdateActiveConfig();
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
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#endif // _PLUGIN_VIDEOOGL_CONFIG_H_
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@ -23,6 +23,7 @@
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void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(int const_number, const float *f);
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void SetMultiPSConstant4fv(int const_number, int count, const float *f);
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// The non-API dependent parts.
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class PixelShaderManager
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@ -3,6 +3,7 @@
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Import('env')
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files = [
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'Config.cpp',
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'GlobalControl.cpp',
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'BPMemory.cpp',
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'CPMemory.cpp',
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@ -43,7 +43,7 @@ void Statistics::SwapDL()
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Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
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}
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void Statistics::ToString(char *ptr)
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char *Statistics::ToString(char *ptr)
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{
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char *p = ptr;
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p+=sprintf(p,"textures created: %i\n",stats.numTexturesCreated);
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@ -72,10 +72,11 @@ void Statistics::ToString(char *ptr)
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VertexLoaderManager::AppendListToString(&text1);
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// TODO: Check for buffer overflow
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p+=sprintf(p,"%s",text1.c_str());
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return p;
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}
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// Is this really needed?
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void Statistics::ToStringProj(char *ptr) {
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char *Statistics::ToStringProj(char *ptr) {
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char *p = ptr;
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p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
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p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
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@ -94,4 +95,5 @@ void Statistics::ToStringProj(char *ptr) {
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p+=sprintf(p,"Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
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p+=sprintf(p,"Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
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p+=sprintf(p,"Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
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return p;
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}
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@ -78,8 +78,8 @@ struct Statistics
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// Yeah, this is unsafe, but we really don't wanna faff around allocating
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// buffers here.
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static void ToString(char *ptr);
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static void ToStringProj(char *ptr);
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static char *ToString(char *ptr);
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static char *ToStringProj(char *ptr);
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};
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extern Statistics stats;
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@ -121,7 +121,15 @@ struct EFBRectangle : public MathUtil::Rectangle<int>
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// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
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// convert an EFBRectangle to a TargetRectangle.
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struct TargetRectangle : public MathUtil::Rectangle<int>
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{};
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{
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#ifdef _WIN32
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// Only used by D3D plugin.
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const RECT *AsRECT() {
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// The types are binary compatible so this works.
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return (const RECT *)this;
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}
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#endif
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};
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#ifdef _WIN32
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#define PRIM_LOG(...) {DEBUG_LOG(VIDEO, __VA_ARGS__)}
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@ -689,6 +689,14 @@
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>
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</File>
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</Filter>
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<File
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RelativePath=".\Src\Config.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Config.h"
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>
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</File>
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<File
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RelativePath=".\Src\GlobalControl.cpp"
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>
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|
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@ -1291,14 +1291,6 @@
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>
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</File>
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</Filter>
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<File
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RelativePath=".\Src\Config.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Config.h"
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>
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</File>
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<File
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RelativePath=".\Src\Globals.h"
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>
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|
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@ -207,9 +207,9 @@ void SetColorMask(const BPCmd &bp)
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void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf)
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{
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if (!g_Config.bEFBCopyDisable)
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if (!g_ActiveConfig.bEFBCopyDisable)
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{
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//if (g_Config.bCopyEFBToRAM)
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//if (g_ActiveConfig.bCopyEFBToRAM)
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// To RAM, not implemented yet
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//TextureConverter::EncodeToRam(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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//else // To D3D Texture
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|
@ -286,12 +286,12 @@ u8 *GetPointer(const u32 &address)
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void SetSamplerState(const BPCmd &bp)
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{
|
||||
FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
|
||||
const FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
|
||||
int stage = (bp.address & 3);//(addr>>4)&2;
|
||||
TexMode0 &tm0 = tex.texMode0[stage];
|
||||
const TexMode0 &tm0 = tex.texMode0[stage];
|
||||
|
||||
D3DTEXTUREFILTERTYPE min, mag, mip;
|
||||
if (g_Config.bForceFiltering)
|
||||
if (g_ActiveConfig.bForceFiltering)
|
||||
{
|
||||
min = mag = mip = D3DTEXF_LINEAR;
|
||||
}
|
||||
|
@ -304,7 +304,7 @@ void SetSamplerState(const BPCmd &bp)
|
|||
if ((bp.address & 0xE0) == 0xA0)
|
||||
stage += 4;
|
||||
|
||||
if (g_Config.bForceMaxAniso)
|
||||
if (g_ActiveConfig.iMaxAnisotropy > 1)
|
||||
{
|
||||
mag = D3DTEXF_ANISOTROPIC;
|
||||
min = D3DTEXF_ANISOTROPIC;
|
||||
|
@ -314,7 +314,7 @@ void SetSamplerState(const BPCmd &bp)
|
|||
dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
|
||||
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, 16);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, g_ActiveConfig.iMaxAnisotropy);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
|
||||
//wip
|
||||
|
@ -323,8 +323,10 @@ void SetSamplerState(const BPCmd &bp)
|
|||
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
|
||||
//g_VideoInitialize.pLog(temp);
|
||||
}
|
||||
|
||||
void SetInterlacingMode(const BPCmd &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
};
|
|
@ -1,123 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Config.h"
|
||||
#include "IniFile.h"
|
||||
#include "globals.h"
|
||||
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
|
||||
|
||||
Config g_Config;
|
||||
|
||||
Config::Config()
|
||||
{
|
||||
}
|
||||
|
||||
void Config::Load()
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
||||
iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
|
||||
iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
|
||||
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0);
|
||||
iniFile.Get("Hardware", "RenderInMainframe", &renderToMainframe, false);
|
||||
iniFile.Get("Hardware", "VSync", &bVsync, 0);
|
||||
if (iAdapter == -1)
|
||||
iAdapter = 0;
|
||||
|
||||
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
||||
iniFile.Get("Settings", "OverlayProjection", &bOverlayProjStats, false);
|
||||
iniFile.Get("Settings", "Postprocess", &iPostprocessEffect, 0);
|
||||
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
||||
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
|
||||
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
|
||||
iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
|
||||
iniFile.Get("Settings", "TexDumpPath", &texDumpPath, 0);
|
||||
|
||||
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
||||
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
||||
|
||||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
|
||||
|
||||
}
|
||||
|
||||
void Config::Save()
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
iniFile.Set("Hardware", "Adapter", iAdapter);
|
||||
iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
|
||||
iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
|
||||
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
|
||||
iniFile.Set("Hardware", "VSync", bVsync);
|
||||
iniFile.Set("Hardware", "RenderInMainframe", renderToMainframe);
|
||||
|
||||
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
||||
iniFile.Set("Settings", "OverlayProjection", bOverlayProjStats);
|
||||
iniFile.Set("Settings", "Postprocess", iPostprocessEffect);
|
||||
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
|
||||
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
|
||||
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
|
||||
iniFile.Set("Settings", "Multisample", iMultisampleMode);
|
||||
iniFile.Set("Settings", "TexDumpPath", texDumpPath);
|
||||
|
||||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
|
||||
iniFile.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
}
|
||||
|
||||
void Config::GameIniLoad()
|
||||
{
|
||||
// This function is copied from OGL plugin, slightly modified.
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
if (! iniFile)
|
||||
return;
|
||||
|
||||
if (iniFile->Exists("Video", "ForceFiltering"))
|
||||
iniFile->Get("Video", "ForceFiltering", &bForceFiltering, 0);
|
||||
|
||||
//if (iniFile->Exists("Video", "MaxAnisotropy"))
|
||||
// iniFile->Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
|
||||
|
||||
if (iniFile->Exists("Video", "EFBCopyDisable"))
|
||||
iniFile->Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
|
||||
|
||||
//if (iniFile->Exists("Video", "EFBCopyDisableHotKey"))
|
||||
// iniFile->Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "EFBToRAMEnable"))
|
||||
iniFile->Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "SafeTextureCache"))
|
||||
iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, bSafeTextureCache);
|
||||
|
||||
//if (iniFile->Exists("Video", "MSAA"))
|
||||
// iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "DstAlphaPass"))
|
||||
iniFile->Get("Video", "DstAlphaPass", &bDstAlphaPass, bDstAlphaPass);
|
||||
|
||||
if (iniFile->Exists("Video", "UseXFB"))
|
||||
iniFile->Get("Video", "UseXFB", &bUseXFB, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "ProjectionHack"))
|
||||
iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0);
|
||||
}
|
|
@ -1,77 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _GLOBALS_H
|
||||
#define _GLOBALS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
struct Config
|
||||
{
|
||||
Config();
|
||||
void Load();
|
||||
void Save();
|
||||
void GameIniLoad();
|
||||
|
||||
int iAdapter;
|
||||
int iFSResolution;
|
||||
int iMultisampleMode;
|
||||
|
||||
int iPostprocessEffect;
|
||||
|
||||
bool renderToMainframe;
|
||||
bool bFullscreen;
|
||||
bool bVsync;
|
||||
bool bWireFrame;
|
||||
bool bOverlayStats;
|
||||
bool bOverlayProjStats;
|
||||
bool bDumpTextures;
|
||||
bool bDumpFrames;
|
||||
bool bOldCard;
|
||||
bool bShowShaderErrors;
|
||||
//enhancements
|
||||
bool bForceFiltering;
|
||||
bool bForceMaxAniso;
|
||||
|
||||
bool bPreUpscale;
|
||||
int iPreUpscaleFilter;
|
||||
|
||||
bool bTruform;
|
||||
int iTruformLevel;
|
||||
|
||||
int iWindowedRes;
|
||||
|
||||
char psProfile[16];
|
||||
char vsProfile[16];
|
||||
|
||||
bool bTexFmtOverlayEnable;
|
||||
bool bTexFmtOverlayCenter;
|
||||
|
||||
// from game INI file, import from OGL plugin
|
||||
bool bSafeTextureCache;
|
||||
bool bEFBCopyDisable;
|
||||
bool bCopyEFBToRAM;
|
||||
bool bDstAlphaPass;
|
||||
bool bUseXFB;
|
||||
int iPhackvalue;
|
||||
|
||||
std::string texDumpPath;
|
||||
};
|
||||
|
||||
extern Config g_Config;
|
||||
|
||||
#endif
|
|
@ -19,81 +19,74 @@
|
|||
#include "Render.h"
|
||||
#include "XFStructs.h"
|
||||
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
bool fullScreen = false;
|
||||
bool nextFullScreen = false;
|
||||
LPDIRECT3D9 D3D = NULL; // Used to create the D3DDevice
|
||||
LPDIRECT3DDEVICE9 dev = NULL; // Our rendering device
|
||||
LPDIRECT3DSURFACE9 backBuffer;
|
||||
D3DCAPS9 caps;
|
||||
int multisample;
|
||||
int resolution;
|
||||
const int MaxTextureStages = 9;
|
||||
const int MaxRenderStates = 210;
|
||||
const DWORD MaxTextureTypes = 33;
|
||||
const DWORD MaxSamplerSize = 13;
|
||||
const DWORD MaxSamplerTypes = 15;
|
||||
|
||||
static DWORD m_RenderStates[MaxRenderStates+46];
|
||||
static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
|
||||
static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
|
||||
|
||||
LPDIRECT3DBASETEXTURE9 m_Textures[16];
|
||||
LPDIRECT3D9 D3D = NULL; // Used to create the D3DDevice
|
||||
LPDIRECT3DDEVICE9 dev = NULL; // Our rendering device
|
||||
LPDIRECT3DSURFACE9 backBuffer;
|
||||
D3DCAPS9 caps;
|
||||
HWND hWnd;
|
||||
|
||||
static bool fullScreen = false;
|
||||
static bool nextFullScreen = false;
|
||||
static int multisample;
|
||||
static int resolution;
|
||||
static int xres, yres;
|
||||
|
||||
#define VENDOR_NVIDIA 4318
|
||||
#define VENDOR_ATI 4098
|
||||
|
||||
RECT client;
|
||||
HWND hWnd;
|
||||
int xres, yres;
|
||||
int cur_adapter;
|
||||
Shader Ps;
|
||||
Shader Vs;
|
||||
static bool bFrameInProgress = false;
|
||||
|
||||
bool bFrameInProgress = false;
|
||||
#define MAX_ADAPTERS 4
|
||||
static Adapter adapters[MAX_ADAPTERS];
|
||||
static int numAdapters;
|
||||
static int cur_adapter;
|
||||
|
||||
//enum shit
|
||||
Adapter adapters[4];
|
||||
int numAdapters;
|
||||
// Value caches for state filtering
|
||||
const int MaxTextureStages = 9;
|
||||
const int MaxRenderStates = 210;
|
||||
const DWORD MaxTextureTypes = 33;
|
||||
const DWORD MaxSamplerSize = 13;
|
||||
const DWORD MaxSamplerTypes = 15;
|
||||
static DWORD m_RenderStates[MaxRenderStates+46];
|
||||
static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
|
||||
static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
|
||||
LPDIRECT3DBASETEXTURE9 m_Textures[16];
|
||||
|
||||
void Enumerate();
|
||||
void Enumerate();
|
||||
|
||||
int GetNumAdapters()
|
||||
{
|
||||
return numAdapters;
|
||||
}
|
||||
int GetNumAdapters() { return numAdapters; }
|
||||
const Adapter &GetAdapter(int i) { return adapters[i]; }
|
||||
const Adapter &GetCurAdapter() { return adapters[cur_adapter]; }
|
||||
|
||||
const Adapter &GetAdapter(int i)
|
||||
{
|
||||
return adapters[i];
|
||||
}
|
||||
HRESULT Init()
|
||||
{
|
||||
// Create the D3D object, which is needed to create the D3DDevice.
|
||||
D3D = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if (!D3D)
|
||||
return E_FAIL;
|
||||
Enumerate();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
const Adapter &GetCurAdapter()
|
||||
{
|
||||
return adapters[cur_adapter];
|
||||
}
|
||||
void Shutdown()
|
||||
{
|
||||
D3D->Release();
|
||||
D3D = 0;
|
||||
}
|
||||
|
||||
HRESULT Init()
|
||||
{
|
||||
// Create the D3D object, which is needed to create the D3DDevice.
|
||||
if( NULL == ( D3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
|
||||
return E_FAIL;
|
||||
void EnableAlphaToCoverage()
|
||||
{
|
||||
// Each vendor has their own specific little hack.
|
||||
if (GetCurAdapter().ident.VendorId == VENDOR_ATI)
|
||||
D3D::SetRenderState(D3DRS_POINTSIZE, (D3DFORMAT)MAKEFOURCC('A', '2', 'M', '1'));
|
||||
else
|
||||
D3D::SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C'));
|
||||
}
|
||||
|
||||
Enumerate();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void EnableAlphaToCoverage()
|
||||
{
|
||||
if (GetCurAdapter().ident.VendorId == VENDOR_ATI)
|
||||
D3D::SetRenderState(D3DRS_POINTSIZE, (D3DFORMAT)MAKEFOURCC('A', '2', 'M', '1'));
|
||||
else
|
||||
D3D::SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C'));
|
||||
}
|
||||
|
||||
void InitPP(int adapter, int resolution, int aa_mode, D3DPRESENT_PARAMETERS *pp)
|
||||
void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
|
||||
{
|
||||
int FSResX = adapters[adapter].resolutions[resolution].xres;
|
||||
int FSResY = adapters[adapter].resolutions[resolution].yres;
|
||||
|
@ -119,6 +112,7 @@ namespace D3D
|
|||
}
|
||||
else
|
||||
{
|
||||
RECT client;
|
||||
GetClientRect(hWnd, &client);
|
||||
xres = pp->BackBufferWidth = client.right - client.left;
|
||||
yres = pp->BackBufferHeight = client.bottom - client.top;
|
||||
|
@ -131,12 +125,10 @@ namespace D3D
|
|||
void Enumerate()
|
||||
{
|
||||
numAdapters = D3D::D3D->GetAdapterCount();
|
||||
|
||||
for (int i=0; i<numAdapters; i++)
|
||||
for (int i = 0; i < std::min(MAX_ADAPTERS, numAdapters); i++)
|
||||
{
|
||||
Adapter &a = adapters[i];
|
||||
D3D::D3D->GetAdapterIdentifier(i, 0, &a.ident);
|
||||
|
||||
bool isNvidia = a.ident.VendorId == VENDOR_NVIDIA;
|
||||
|
||||
// Add multisample modes
|
||||
|
@ -184,14 +176,11 @@ namespace D3D
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (a.aa_levels.size() == 1)
|
||||
{
|
||||
strcpy(a.aa_levels[0].name, "(Not supported on this device)");
|
||||
}
|
||||
|
||||
int numModes = D3D::D3D->GetAdapterModeCount(i, D3DFMT_X8R8G8B8);
|
||||
|
||||
for (int m = 0; m < numModes; m++)
|
||||
{
|
||||
D3DDISPLAYMODE mode;
|
||||
|
@ -234,26 +223,26 @@ namespace D3D
|
|||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
InitPP(adapter, resolution, aa_mode, &d3dpp);
|
||||
|
||||
if( FAILED( D3D->CreateDevice(
|
||||
if (FAILED(D3D->CreateDevice(
|
||||
adapter,
|
||||
D3DDEVTYPE_HAL,
|
||||
wnd,
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING,
|
||||
&d3dpp, &dev ) ) )
|
||||
&d3dpp, &dev)))
|
||||
{
|
||||
MessageBoxA(wnd,
|
||||
"Sorry, but it looks like your 3D accelerator is too old,\n"
|
||||
"or doesn't support features that Dolphin requires.\n"
|
||||
"Falling back to software vertex processing.\n",
|
||||
"Dolphin Direct3D plugin", MB_OK | MB_ICONERROR);
|
||||
if( FAILED( D3D->CreateDevice(
|
||||
if (FAILED(D3D->CreateDevice(
|
||||
adapter,
|
||||
D3DDEVTYPE_HAL,
|
||||
wnd,
|
||||
D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED,
|
||||
// |D3DCREATE_MULTITHREADED /* | D3DCREATE_PUREDEVICE*/,
|
||||
//D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
|
||||
&d3dpp, &dev ) ) )
|
||||
&d3dpp, &dev)))
|
||||
{
|
||||
MessageBoxA(wnd,
|
||||
"Software VP failed too. Upgrade your graphics card.",
|
||||
|
@ -264,75 +253,53 @@ namespace D3D
|
|||
dev->GetDeviceCaps(&caps);
|
||||
dev->GetRenderTarget(0, &backBuffer);
|
||||
|
||||
Ps.Major = (D3D::caps.PixelShaderVersion >> 8) & 0xFF;
|
||||
Ps.Minor = (D3D::caps.PixelShaderVersion) & 0xFF;
|
||||
Vs.Major = (D3D::caps.VertexShaderVersion >>8) & 0xFF;
|
||||
Vs.Minor = (D3D::caps.VertexShaderVersion) & 0xFF;
|
||||
|
||||
if (caps.NumSimultaneousRTs < 2)
|
||||
{
|
||||
MessageBoxA(0, "Warning - your graphics card does not support multiple render targets.", 0, 0);
|
||||
}
|
||||
|
||||
// Device state would normally be set here
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
ShaderVersion GetShaderVersion()
|
||||
{
|
||||
if (Ps.Major < 2)
|
||||
{
|
||||
return PSNONE;
|
||||
}
|
||||
|
||||
//good enough estimate - we really only
|
||||
//care about zero shader vs ps20
|
||||
return (ShaderVersion)Ps.Major;
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
dev->Release();
|
||||
dev = 0;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
D3D->Release();
|
||||
D3D = 0;
|
||||
}
|
||||
const D3DCAPS9 &GetCaps()
|
||||
{
|
||||
return caps;
|
||||
}
|
||||
|
||||
const D3DCAPS9 &GetCaps()
|
||||
{
|
||||
return caps;
|
||||
}
|
||||
const char *VertexShaderVersionString()
|
||||
{
|
||||
static const char *versions[5] = {"ERROR", "vs_1_4", "vs_2_0", "vs_3_0", "vs_4_0"};
|
||||
int version = ((D3D::caps.VertexShaderVersion >> 8) & 0xFF);
|
||||
return versions[std::min(4, version)];
|
||||
}
|
||||
|
||||
LPDIRECT3DSURFACE9 GetBackBufferSurface()
|
||||
{
|
||||
return backBuffer;
|
||||
}
|
||||
const char *PixelShaderVersionString()
|
||||
{
|
||||
static const char *versions[5] = {"ERROR", "ps_1_4", "ps_2_0", "ps_3_0", "ps_4_0"};
|
||||
int version = ((D3D::caps.PixelShaderVersion >> 8) & 0xFF);
|
||||
return versions[std::min(4, version)];
|
||||
}
|
||||
|
||||
void ShowD3DError(HRESULT err)
|
||||
LPDIRECT3DSURFACE9 GetBackBufferSurface()
|
||||
{
|
||||
return backBuffer;
|
||||
}
|
||||
|
||||
void ShowD3DError(HRESULT err)
|
||||
{
|
||||
switch (err)
|
||||
{
|
||||
switch (err)
|
||||
{
|
||||
case D3DERR_DEVICELOST:
|
||||
MessageBoxA(0, "Device Lost", "D3D ERROR", 0);
|
||||
break;
|
||||
case D3DERR_INVALIDCALL:
|
||||
MessageBoxA(0, "Invalid Call", "D3D ERROR", 0);
|
||||
break;
|
||||
case D3DERR_DRIVERINTERNALERROR:
|
||||
MessageBoxA(0, "Driver Internal Error", "D3D ERROR", 0);
|
||||
break;
|
||||
case D3DERR_OUTOFVIDEOMEMORY:
|
||||
MessageBoxA(0, "Out of vid mem", "D3D ERROR", 0);
|
||||
break;
|
||||
default:
|
||||
// MessageBoxA(0,"Other error or success","ERROR",0);
|
||||
break;
|
||||
}
|
||||
case D3DERR_DEVICELOST: PanicAlert("Device Lost"); break;
|
||||
case D3DERR_INVALIDCALL: PanicAlert("Invalid Call"); break;
|
||||
case D3DERR_DRIVERINTERNALERROR: PanicAlert("Driver Internal Error"); break;
|
||||
case D3DERR_OUTOFVIDEOMEMORY: PanicAlert("Out of vid mem"); break;
|
||||
default:
|
||||
// MessageBoxA(0,"Other error or success","ERROR",0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
|
@ -350,7 +317,7 @@ namespace D3D
|
|||
return fullScreen;
|
||||
}
|
||||
|
||||
int GetDisplayWidth()
|
||||
int GetDisplayWidth()
|
||||
{
|
||||
return xres;
|
||||
}
|
||||
|
@ -369,11 +336,10 @@ namespace D3D
|
|||
{
|
||||
if (bFrameInProgress)
|
||||
{
|
||||
PanicAlert("BeginFrame WTF");
|
||||
return false;
|
||||
}
|
||||
|
||||
bFrameInProgress = true;
|
||||
|
||||
if (dev)
|
||||
{
|
||||
if (clear)
|
||||
|
@ -388,14 +354,16 @@ namespace D3D
|
|||
void EndFrame()
|
||||
{
|
||||
if (!bFrameInProgress)
|
||||
{
|
||||
PanicAlert("EndFrame WTF");
|
||||
return;
|
||||
|
||||
}
|
||||
bFrameInProgress = false;
|
||||
|
||||
if (dev)
|
||||
{
|
||||
dev->EndScene();
|
||||
dev->Present( NULL, NULL, NULL, NULL );
|
||||
dev->Present(NULL, NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
if (fullScreen != nextFullScreen)
|
||||
|
|
|
@ -18,87 +18,75 @@
|
|||
#ifndef _D3DBASE_H
|
||||
#define _D3DBASE_H
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
#ifndef SAFE_RELEASE
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
#endif
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
enum ShaderVersion
|
||||
{
|
||||
PSNONE = 0,
|
||||
PS20 = 2,
|
||||
PS30 = 3,
|
||||
PS40 = 4,
|
||||
};
|
||||
|
||||
HRESULT Init();
|
||||
HRESULT Create(int adapter, HWND wnd, bool fullscreen, int resolution, int aa_mode);
|
||||
void Close();
|
||||
void Shutdown();
|
||||
HRESULT Init();
|
||||
HRESULT Create(int adapter, HWND wnd, bool fullscreen, int resolution, int aa_mode);
|
||||
void Close();
|
||||
void Shutdown();
|
||||
|
||||
void Reset();
|
||||
bool BeginFrame(bool clear=true, u32 color=0, float z=1.0f);
|
||||
void EndFrame();
|
||||
void SwitchFullscreen(bool fullscreen);
|
||||
bool IsFullscreen();
|
||||
int GetDisplayWidth();
|
||||
int GetDisplayHeight();
|
||||
ShaderVersion GetShaderVersion();
|
||||
LPDIRECT3DSURFACE9 GetBackBufferSurface();
|
||||
const D3DCAPS9 &GetCaps();
|
||||
void ShowD3DError(HRESULT err);
|
||||
void EnableAlphaToCoverage();
|
||||
// Direct access to the device.
|
||||
extern IDirect3DDevice9 *dev;
|
||||
|
||||
extern IDirect3DDevice9 *dev;
|
||||
void Reset();
|
||||
bool BeginFrame(bool clear, u32 color, float z);
|
||||
void EndFrame();
|
||||
void SwitchFullscreen(bool fullscreen);
|
||||
bool IsFullscreen();
|
||||
int GetDisplayWidth();
|
||||
int GetDisplayHeight();
|
||||
LPDIRECT3DSURFACE9 GetBackBufferSurface();
|
||||
const D3DCAPS9 &GetCaps();
|
||||
const char *PixelShaderVersionString();
|
||||
const char *VertexShaderVersionString();
|
||||
void ShowD3DError(HRESULT err);
|
||||
|
||||
// The following are "filtered" versions of the corresponding D3Ddev-> functions.
|
||||
void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
|
||||
void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
|
||||
void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
|
||||
void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
|
||||
// The following are "filtered" versions of the corresponding D3Ddev-> functions.
|
||||
void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
|
||||
void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
|
||||
void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
|
||||
void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
|
||||
|
||||
struct Resolution
|
||||
{
|
||||
char name[32];
|
||||
int xres;
|
||||
int yres;
|
||||
std::set<D3DFORMAT> bitdepths;
|
||||
std::set<int> refreshes;
|
||||
};
|
||||
// Utility functions for vendor specific hacks. So far, just the one.
|
||||
void EnableAlphaToCoverage();
|
||||
|
||||
struct AALevel
|
||||
{
|
||||
AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {strcpy(name, n); ms_setting=m; qual_setting=q;}
|
||||
char name[32];
|
||||
D3DMULTISAMPLE_TYPE ms_setting;
|
||||
int qual_setting;
|
||||
};
|
||||
struct Resolution
|
||||
{
|
||||
char name[32];
|
||||
int xres;
|
||||
int yres;
|
||||
std::set<D3DFORMAT> bitdepths;
|
||||
std::set<int> refreshes;
|
||||
};
|
||||
|
||||
struct Adapter
|
||||
{
|
||||
D3DADAPTER_IDENTIFIER9 ident;
|
||||
std::vector<Resolution> resolutions;
|
||||
std::vector<AALevel> aa_levels;
|
||||
bool supports_alpha_to_coverage;
|
||||
};
|
||||
struct AALevel
|
||||
{
|
||||
AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {strcpy(name, n); ms_setting=m; qual_setting=q;}
|
||||
char name[32];
|
||||
D3DMULTISAMPLE_TYPE ms_setting;
|
||||
int qual_setting;
|
||||
};
|
||||
|
||||
struct Shader
|
||||
{
|
||||
int Minor;
|
||||
int Major;
|
||||
};
|
||||
|
||||
const Adapter &GetAdapter(int i);
|
||||
const Adapter &GetCurAdapter();
|
||||
int GetNumAdapters();
|
||||
}
|
||||
struct Adapter
|
||||
{
|
||||
D3DADAPTER_IDENTIFIER9 ident;
|
||||
std::vector<Resolution> resolutions;
|
||||
std::vector<AALevel> aa_levels;
|
||||
bool supports_alpha_to_coverage;
|
||||
};
|
||||
|
||||
const Adapter &GetAdapter(int i);
|
||||
const Adapter &GetCurAdapter();
|
||||
int GetNumAdapters();
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,9 +23,6 @@
|
|||
|
||||
namespace D3D
|
||||
{
|
||||
|
||||
extern Shader Ps;
|
||||
extern Shader Vs;
|
||||
|
||||
LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
|
||||
{
|
||||
|
@ -33,15 +30,12 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
|
|||
LPD3DXBUFFER shaderBuffer = 0;
|
||||
LPD3DXBUFFER errorBuffer = 0;
|
||||
LPDIRECT3DVERTEXSHADER9 vShader = 0;
|
||||
HRESULT hr;
|
||||
static char *versions[5] = {"ERROR", "vs_1_4", "vs_2_0", "vs_3_0", "vs_4_0"};
|
||||
|
||||
hr = D3DXCompileShader(code, len, 0, 0, "main", versions[Vs.Major], 0, &shaderBuffer, &errorBuffer, 0);
|
||||
|
||||
HRESULT hr = D3DXCompileShader(code, len, 0, 0, "main", D3D::VertexShaderVersionString(),
|
||||
0, &shaderBuffer, &errorBuffer, 0);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
//compilation error
|
||||
if(g_Config.bShowShaderErrors) {
|
||||
if (g_ActiveConfig.bShowShaderErrors) {
|
||||
std::string hello = (char*)errorBuffer->GetBufferPointer();
|
||||
hello += "\n\n";
|
||||
hello += code;
|
||||
|
@ -55,9 +49,9 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
|
|||
HRESULT hr = E_FAIL;
|
||||
if (shaderBuffer)
|
||||
hr = D3D::dev->CreateVertexShader((DWORD *)shaderBuffer->GetBufferPointer(), &vShader);
|
||||
if ((FAILED(hr) || vShader == 0) && g_Config.bShowShaderErrors)
|
||||
if ((FAILED(hr) || vShader == 0) && g_ActiveConfig.bShowShaderErrors)
|
||||
{
|
||||
MessageBoxA(0, code, (char*)errorBuffer->GetBufferPointer(),MB_ICONERROR);
|
||||
MessageBoxA(0, code, (char*)errorBuffer->GetBufferPointer(), MB_ICONERROR);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,7 +60,6 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
|
|||
shaderBuffer->Release();
|
||||
if (errorBuffer)
|
||||
errorBuffer->Release();
|
||||
|
||||
return vShader;
|
||||
}
|
||||
|
||||
|
@ -75,17 +68,16 @@ LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len)
|
|||
LPD3DXBUFFER shaderBuffer = 0;
|
||||
LPD3DXBUFFER errorBuffer = 0;
|
||||
LPDIRECT3DPIXELSHADER9 pShader = 0;
|
||||
static char *versions[5] = {"ERROR", "ps_1_4", "ps_2_0", "ps_3_0", "ps_4_0"};
|
||||
|
||||
HRESULT hr;
|
||||
// For some reasons, i had this kind of errors : "Shader uses texture addressing operations
|
||||
// Someone:
|
||||
// For some reason, I had this kind of errors : "Shader uses texture addressing operations
|
||||
// in a dependency chain that is too complex for the target shader model (ps_2_0) to handle."
|
||||
hr = D3DXCompileShader(code, len, 0, 0, "main", versions[Ps.Major],
|
||||
0, &shaderBuffer, &errorBuffer, 0);
|
||||
HRESULT hr = D3DXCompileShader(code, len, 0, 0, "main", D3D::PixelShaderVersionString(),
|
||||
0, &shaderBuffer, &errorBuffer, 0);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
if(g_Config.bShowShaderErrors) {
|
||||
if (g_ActiveConfig.bShowShaderErrors) {
|
||||
std::string hello = (char*)errorBuffer->GetBufferPointer();
|
||||
hello += "\n\n";
|
||||
hello += code;
|
||||
|
@ -97,7 +89,7 @@ LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len)
|
|||
{
|
||||
//create it
|
||||
HRESULT hr = D3D::dev->CreatePixelShader((DWORD *)shaderBuffer->GetBufferPointer(), &pShader);
|
||||
if ((FAILED(hr) || pShader == 0) && g_Config.bShowShaderErrors)
|
||||
if ((FAILED(hr) || pShader == 0) && g_ActiveConfig.bShowShaderErrors)
|
||||
{
|
||||
MessageBoxA(0, "damn", "error creating pixelshader", MB_ICONERROR);
|
||||
}
|
||||
|
@ -108,7 +100,6 @@ LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len)
|
|||
shaderBuffer->Release();
|
||||
if (errorBuffer)
|
||||
errorBuffer->Release();
|
||||
|
||||
return pShader;
|
||||
}
|
||||
|
||||
|
|
|
@ -161,21 +161,22 @@ namespace D3D
|
|||
|
||||
int CD3DFont::Shutdown()
|
||||
{
|
||||
SAFE_RELEASE(m_pVB);
|
||||
SAFE_RELEASE(m_pTexture);
|
||||
|
||||
m_pVB->Release();
|
||||
m_pVB = NULL;
|
||||
m_pTexture->Release();
|
||||
m_pTexture = NULL;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
const int RS[6][2] =
|
||||
{
|
||||
{ D3DRS_ALPHABLENDENABLE, TRUE },
|
||||
{ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA },
|
||||
{ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA },
|
||||
{ D3DRS_CULLMODE, D3DCULL_NONE },
|
||||
{ D3DRS_ZENABLE, FALSE },
|
||||
{ D3DRS_FOGENABLE, FALSE },
|
||||
{D3DRS_ALPHABLENDENABLE, TRUE},
|
||||
{D3DRS_SRCBLEND, D3DBLEND_SRCALPHA},
|
||||
{D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA},
|
||||
{D3DRS_CULLMODE, D3DCULL_NONE},
|
||||
{D3DRS_ZENABLE, FALSE},
|
||||
{D3DRS_FOGENABLE, FALSE},
|
||||
};
|
||||
const int TS[6][2] =
|
||||
{
|
||||
|
@ -250,8 +251,8 @@ namespace D3D
|
|||
float vpWidth = 1;
|
||||
float vpHeight = 1;
|
||||
|
||||
float sx = x*vpWidth-0.5f;
|
||||
float sy = y*vpHeight-0.5f;
|
||||
float sx = x*vpWidth-0.5f;
|
||||
float sy = y*vpHeight-0.5f;
|
||||
|
||||
float fStartX = sx;
|
||||
|
||||
|
@ -267,12 +268,12 @@ namespace D3D
|
|||
float mx=0;
|
||||
float maxx=0;
|
||||
|
||||
while(*strText)
|
||||
while (*strText)
|
||||
{
|
||||
char c = *strText++;
|
||||
|
||||
if (c == ('\n'))
|
||||
mx=0;
|
||||
mx = 0;
|
||||
if (c < (' '))
|
||||
continue;
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "IniFile.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
#include "../Config.h"
|
||||
#include "Config.h"
|
||||
#include "../Globals.h"
|
||||
#include "../D3DBase.h"
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ struct TabDirect3D : public W32Util::Tab
|
|||
{
|
||||
WCHAR tempwstr[2000];
|
||||
|
||||
for (int i=0; i<D3D::GetNumAdapters(); i++)
|
||||
for (int i = 0; i < D3D::GetNumAdapters(); i++)
|
||||
{
|
||||
const D3D::Adapter &adapter = D3D::GetAdapter(i);
|
||||
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, adapter.ident.Description, -1, tempwstr, 2000);
|
||||
|
@ -52,8 +52,7 @@ struct TabDirect3D : public W32Util::Tab
|
|||
}
|
||||
|
||||
const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
|
||||
|
||||
ComboBox_SetCurSel(GetDlgItem(hDlg, IDC_ADAPTER),g_Config.iAdapter);
|
||||
ComboBox_SetCurSel(GetDlgItem(hDlg, IDC_ADAPTER), g_Config.iAdapter);
|
||||
|
||||
for (int i = 0; i < (int)adapter.aa_levels.size(); i++)
|
||||
{
|
||||
|
@ -86,7 +85,7 @@ struct TabDirect3D : public W32Util::Tab
|
|||
|
||||
CheckDlgButton(hDlg, IDC_FULLSCREENENABLE, g_Config.bFullscreen ? TRUE : FALSE);
|
||||
CheckDlgButton(hDlg, IDC_VSYNC, g_Config.bVsync ? TRUE : FALSE);
|
||||
CheckDlgButton(hDlg, IDC_RENDER_TO_MAINWINDOW, g_Config.renderToMainframe ? TRUE : FALSE);
|
||||
CheckDlgButton(hDlg, IDC_RENDER_TO_MAINWINDOW, g_Config.RenderToMainframe ? TRUE : FALSE);
|
||||
}
|
||||
|
||||
void Command(HWND hDlg,WPARAM wParam)
|
||||
|
@ -108,8 +107,8 @@ struct TabDirect3D : public W32Util::Tab
|
|||
g_Config.iFSResolution = ComboBox_GetCurSel(GetDlgItem(hDlg,IDC_RESOLUTION));
|
||||
g_Config.bFullscreen = Button_GetCheck(GetDlgItem(hDlg, IDC_FULLSCREENENABLE)) ? true : false;
|
||||
g_Config.bVsync = Button_GetCheck(GetDlgItem(hDlg, IDC_VSYNC)) ? true : false;
|
||||
g_Config.renderToMainframe = Button_GetCheck(GetDlgItem(hDlg, IDC_RENDER_TO_MAINWINDOW)) ? true : false;
|
||||
g_Config.Save();
|
||||
g_Config.RenderToMainframe = Button_GetCheck(GetDlgItem(hDlg, IDC_RENDER_TO_MAINWINDOW)) ? true : false;
|
||||
g_Config.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -171,6 +170,7 @@ struct TabAdvanced : public W32Util::Tab
|
|||
//char temp[MAX_PATH];
|
||||
//GetWindowText(GetDlgItem(hDlg,IDC_TEXDUMPPATH), temp, MAX_PATH); <-- Old method
|
||||
//g_Config.texDumpPath = temp;
|
||||
g_Config.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -179,7 +179,7 @@ struct TabEnhancements : public W32Util::Tab
|
|||
void Init(HWND hDlg)
|
||||
{
|
||||
Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEFILTERING),g_Config.bForceFiltering);
|
||||
Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEANISOTROPY),g_Config.bForceMaxAniso);
|
||||
Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEANISOTROPY),g_Config.iMaxAnisotropy > 1);
|
||||
/*
|
||||
Temporarily disabled the old postprocessing code since it wasn't working anyway.
|
||||
New postprocessing code will come sooner or later, sharing shaders and framework with
|
||||
|
@ -212,9 +212,9 @@ struct TabEnhancements : public W32Util::Tab
|
|||
}
|
||||
void Apply(HWND hDlg)
|
||||
{
|
||||
g_Config.bForceMaxAniso = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? true : false;
|
||||
g_Config.bForceFiltering = Button_GetCheck(GetDlgItem(hDlg,IDC_FORCEFILTERING)) ? true : false;
|
||||
g_Config.iPostprocessEffect = ComboBox_GetCurSel(GetDlgItem(hDlg,IDC_POSTPROCESSEFFECT));
|
||||
g_Config.iMaxAnisotropy = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? 8 : 1;
|
||||
g_Config.bForceFiltering = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEFILTERING)) ? true : false;
|
||||
g_Config.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -224,11 +224,11 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
|
|||
bool tfoe = g_Config.bTexFmtOverlayEnable;
|
||||
bool tfoc = g_Config.bTexFmtOverlayCenter;
|
||||
|
||||
g_Config.Load();
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
W32Util::PropSheet sheet;
|
||||
sheet.Add(new TabDirect3D,(LPCTSTR)IDD_SETTINGS,_T("Direct3D"));
|
||||
sheet.Add(new TabEnhancements,(LPCTSTR)IDD_ENHANCEMENTS,_T("Enhancements"));
|
||||
sheet.Add(new TabAdvanced,(LPCTSTR)IDD_ADVANCED,_T("Advanced"));
|
||||
sheet.Add(new TabDirect3D, (LPCTSTR)IDD_SETTINGS,_T("Direct3D"));
|
||||
sheet.Add(new TabEnhancements, (LPCTSTR)IDD_ENHANCEMENTS,_T("Enhancements"));
|
||||
sheet.Add(new TabAdvanced, (LPCTSTR)IDD_ADVANCED,_T("Advanced"));
|
||||
|
||||
#ifdef DEBUGFAST
|
||||
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUGFAST)"));
|
||||
|
@ -240,8 +240,6 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
|
|||
#endif
|
||||
#endif
|
||||
|
||||
g_Config.Save();
|
||||
|
||||
if(( tfoe != g_Config.bTexFmtOverlayEnable) ||
|
||||
((g_Config.bTexFmtOverlayEnable) && ( tfoc != g_Config.bTexFmtOverlayCenter)))
|
||||
{
|
||||
|
|
|
@ -27,20 +27,22 @@ HWND GetParentWnd()
|
|||
|
||||
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
switch( iMsg )
|
||||
{
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint( hWnd, &ps );
|
||||
EndPaint( hWnd, &ps );
|
||||
{
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
EndPaint(hWnd, &ps);
|
||||
}
|
||||
return 0;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
switch( LOWORD( wParam ))
|
||||
{
|
||||
case VK_ESCAPE: // Pressing Esc switch FullScreen/Windowed
|
||||
if (g_Config.bFullscreen)
|
||||
if (g_ActiveConfig.bFullscreen)
|
||||
{
|
||||
DestroyWindow(hWnd);
|
||||
PostQuitMessage(0);
|
||||
|
@ -127,6 +129,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
|||
case WM_SIZE:
|
||||
// Reset the D3D Device here
|
||||
// Also make damn sure that this is not called from inside rendering a frame :P
|
||||
// Renderer::ReinitView();
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
|
@ -218,7 +221,6 @@ void Close()
|
|||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
|
||||
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
|
@ -233,4 +235,5 @@ void SetSize(int width, int height)
|
|||
rc.bottom = rc.top + h;
|
||||
::MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
|
|||
return true;
|
||||
}
|
||||
|
||||
if (g_Config.bShowShaderErrors)
|
||||
if (g_ActiveConfig.bShowShaderErrors)
|
||||
{
|
||||
PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
|
||||
}
|
||||
|
|
|
@ -42,34 +42,43 @@
|
|||
|
||||
#include "debugger/debugger.h"
|
||||
|
||||
static float m_targetWidth;
|
||||
static float m_targetHeight;
|
||||
static int s_targetWidth;
|
||||
static int s_targetHeight;
|
||||
|
||||
static int s_backbuffer_width;
|
||||
static int s_backbuffer_height;
|
||||
|
||||
static float xScale;
|
||||
static float yScale;
|
||||
|
||||
static int m_recordWidth;
|
||||
static int m_recordHeight;
|
||||
static int s_recordWidth;
|
||||
static int s_recordHeight;
|
||||
|
||||
static bool m_LastFrameDumped;
|
||||
static bool m_AVIDumping;
|
||||
static bool s_LastFrameDumped;
|
||||
static bool s_AVIDumping;
|
||||
|
||||
#define NUMWNDRES 6
|
||||
extern int g_Res[NUMWNDRES][2];
|
||||
|
||||
bool Renderer::Init()
|
||||
{
|
||||
EmuWindow::SetSize(g_Res[g_Config.iWindowedRes][0], g_Res[g_Config.iWindowedRes][1]);
|
||||
UpdateActiveConfig();
|
||||
EmuWindow::SetSize(g_Res[g_ActiveConfig.iWindowedRes][0], g_Res[g_ActiveConfig.iWindowedRes][1]);
|
||||
|
||||
D3D::Create(g_Config.iAdapter, EmuWindow::GetWnd(), g_Config.bFullscreen, g_Config.iFSResolution, g_Config.iMultisampleMode);
|
||||
D3D::Create(g_ActiveConfig.iAdapter, EmuWindow::GetWnd(), g_ActiveConfig.bFullscreen,
|
||||
g_ActiveConfig.iFSResolution, g_ActiveConfig.iMultisampleMode);
|
||||
|
||||
m_targetWidth = (float)D3D::GetDisplayWidth();
|
||||
m_targetHeight = (float)D3D::GetDisplayHeight();
|
||||
s_targetWidth = D3D::GetDisplayWidth();
|
||||
s_targetHeight = D3D::GetDisplayHeight();
|
||||
|
||||
xScale = m_targetWidth / (float)EFB_WIDTH;
|
||||
yScale = m_targetHeight / (float)EFB_HEIGHT;
|
||||
s_backbuffer_width = s_targetWidth;
|
||||
s_backbuffer_height = s_targetHeight;
|
||||
|
||||
m_LastFrameDumped = false;
|
||||
m_AVIDumping = false;
|
||||
xScale = (float)s_targetWidth / (float)EFB_WIDTH;
|
||||
yScale = (float)s_targetHeight / (float)EFB_HEIGHT;
|
||||
|
||||
s_LastFrameDumped = false;
|
||||
s_AVIDumping = false;
|
||||
|
||||
// We're not using fixed function, except for some 2D.
|
||||
// Let's just set the matrices to identity to be sure.
|
||||
|
@ -82,7 +91,7 @@ bool Renderer::Init()
|
|||
for (int i = 0; i < 8; i++)
|
||||
D3D::dev->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 16);
|
||||
|
||||
D3D::BeginFrame(true, 0);
|
||||
D3D::BeginFrame(true, 0, 1.0f);
|
||||
VertexManager::BeginFrame();
|
||||
return true;
|
||||
}
|
||||
|
@ -93,7 +102,7 @@ void Renderer::Shutdown()
|
|||
D3D::EndFrame();
|
||||
D3D::Close();
|
||||
|
||||
if (m_AVIDumping)
|
||||
if (s_AVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
}
|
||||
|
@ -126,10 +135,10 @@ void dumpMatrix(D3DXMATRIX &mtx)
|
|||
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
{
|
||||
TargetRectangle result;
|
||||
result.left = (rc.left * m_targetWidth) / EFB_WIDTH;
|
||||
result.top = (rc.top * m_targetHeight) / EFB_HEIGHT;
|
||||
result.right = (rc.right * m_targetWidth) / EFB_WIDTH;
|
||||
result.bottom = (rc.bottom * m_targetHeight) / EFB_HEIGHT;
|
||||
result.left = (rc.left * s_targetWidth) / EFB_WIDTH;
|
||||
result.top = (rc.top * s_targetHeight) / EFB_HEIGHT;
|
||||
result.right = (rc.right * s_targetWidth) / EFB_WIDTH;
|
||||
result.bottom = (rc.bottom * s_targetHeight) / EFB_HEIGHT;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -165,63 +174,63 @@ void Renderer::SwapBuffers()
|
|||
}
|
||||
|
||||
// Frame dumping routine
|
||||
if (g_Config.bDumpFrames) {
|
||||
if (g_ActiveConfig.bDumpFrames) {
|
||||
D3DDISPLAYMODE DisplayMode;
|
||||
if (SUCCEEDED(D3D::dev->GetDisplayMode(0, &DisplayMode))) {
|
||||
LPDIRECT3DSURFACE9 surf;
|
||||
if (SUCCEEDED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surf, NULL))) {
|
||||
if (!m_LastFrameDumped) {
|
||||
if (!s_LastFrameDumped) {
|
||||
RECT windowRect;
|
||||
GetWindowRect(EmuWindow::GetWnd(), &windowRect);
|
||||
m_recordWidth = windowRect.right - windowRect.left;
|
||||
m_recordHeight = windowRect.bottom - windowRect.top;
|
||||
m_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), m_recordWidth, m_recordHeight);
|
||||
if (!m_AVIDumping) {
|
||||
GetClientRect(EmuWindow::GetWnd(), &windowRect);
|
||||
s_recordWidth = windowRect.right - windowRect.left;
|
||||
s_recordHeight = windowRect.bottom - windowRect.top;
|
||||
s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!s_AVIDumping) {
|
||||
PanicAlert("Error dumping frames to AVI.");
|
||||
} else {
|
||||
char msg [255];
|
||||
sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, m_recordWidth, m_recordHeight);
|
||||
sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, s_recordWidth, s_recordHeight);
|
||||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (m_AVIDumping) {
|
||||
if (s_AVIDumping) {
|
||||
if (SUCCEEDED(D3D::dev->GetFrontBufferData(0, surf))) {
|
||||
RECT windowRect;
|
||||
GetWindowRect(EmuWindow::GetWnd(), &windowRect);
|
||||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED(surf->LockRect(&rect, &windowRect, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY))) {
|
||||
char *data = (char *)malloc(3 * m_recordWidth * m_recordHeight);
|
||||
formatBufferDump((const char *)rect.pBits, data, m_recordWidth, m_recordHeight, rect.Pitch);
|
||||
char *data = (char *)malloc(3 * s_recordWidth * s_recordHeight);
|
||||
formatBufferDump((const char *)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
AVIDump::AddFrame(data);
|
||||
free(data);
|
||||
surf->UnlockRect();
|
||||
}
|
||||
}
|
||||
}
|
||||
m_LastFrameDumped = true;
|
||||
s_LastFrameDumped = true;
|
||||
surf->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_LastFrameDumped && m_AVIDumping) {
|
||||
if(s_LastFrameDumped && s_AVIDumping) {
|
||||
AVIDump::Stop();
|
||||
m_AVIDumping = false;
|
||||
s_AVIDumping = false;
|
||||
}
|
||||
|
||||
m_LastFrameDumped = false;
|
||||
s_LastFrameDumped = false;
|
||||
}
|
||||
|
||||
char st[8192];
|
||||
// Finish up the current frame, print some stats
|
||||
if (g_Config.bOverlayStats)
|
||||
if (g_ActiveConfig.bOverlayStats)
|
||||
{
|
||||
Statistics::ToString(st);
|
||||
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
|
||||
}
|
||||
|
||||
if (g_Config.bOverlayProjStats)
|
||||
if (g_ActiveConfig.bOverlayProjStats)
|
||||
{
|
||||
Statistics::ToStringProj(st);
|
||||
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
|
||||
|
@ -253,27 +262,44 @@ void Renderer::SwapBuffers()
|
|||
VertexShaderCache::Cleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// Make any new configuration settings active.
|
||||
UpdateActiveConfig();
|
||||
|
||||
/*
|
||||
TODO: Resize backbuffer if window size has changed. This code crashes, debug it.
|
||||
|
||||
RECT rcWindow;
|
||||
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
||||
if (rcWindow.right - rcWindow.left != s_backbuffer_width ||
|
||||
rcWindow.bottom - rcWindow.top != s_backbuffer_height)
|
||||
{
|
||||
D3D::Reset();
|
||||
s_backbuffer_width = D3D::GetDisplayWidth();
|
||||
s_backbuffer_height = D3D::GetDisplayHeight();
|
||||
}
|
||||
*/
|
||||
|
||||
//Begin new frame
|
||||
//Set default viewport and scissor, for the clear to work correctly
|
||||
stats.ResetFrame();
|
||||
D3DVIEWPORT9 vp;
|
||||
vp.X = 0;
|
||||
vp.Y = 0;
|
||||
vp.Width = (DWORD)m_targetWidth;
|
||||
vp.Height = (DWORD)m_targetHeight;
|
||||
vp.Width = (DWORD)s_targetWidth;
|
||||
vp.Height = (DWORD)s_targetHeight;
|
||||
vp.MinZ = 0;
|
||||
vp.MaxZ = 1.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
RECT rc;
|
||||
rc.left = 0;
|
||||
rc.top = 0;
|
||||
rc.right = (LONG)m_targetWidth;
|
||||
rc.bottom = (LONG)m_targetHeight;
|
||||
rc.right = (LONG)s_targetWidth;
|
||||
rc.bottom = (LONG)s_targetHeight;
|
||||
D3D::dev->SetScissorRect(&rc);
|
||||
D3D::dev->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
|
||||
|
||||
// We probably shouldn't clear here.
|
||||
D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x00000000, 0, 0);
|
||||
// D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x00000000, 0, 0);
|
||||
|
||||
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
D3D::BeginFrame(false, clearColor, 1.0f);
|
||||
|
@ -284,7 +310,7 @@ void Renderer::SwapBuffers()
|
|||
|
||||
VertexManager::BeginFrame();
|
||||
|
||||
if (g_Config.bOldCard)
|
||||
if (g_ActiveConfig.bOldCard)
|
||||
D3D::font.SetRenderStates(); //compatibility with low end cards
|
||||
}
|
||||
|
||||
|
@ -302,26 +328,26 @@ bool Renderer::SetScissorRect()
|
|||
rc.top = (int)(rc.top * yScale);
|
||||
rc.right = (int)(rc.right * xScale);
|
||||
rc.bottom = (int)(rc.bottom * yScale);
|
||||
if (rc.right >= rc.left && rc.bottom >= rc.top) {
|
||||
if (rc.right >= rc.left && rc.bottom >= rc.top)
|
||||
{
|
||||
D3D::dev->SetScissorRect(&rc);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_LOG(VIDEO, "SCISSOR ERROR");
|
||||
WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::SetColorMask()
|
||||
{
|
||||
DWORD write = 0;
|
||||
DWORD color_mask = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
color_mask = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
color_mask |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
|
||||
}
|
||||
|
||||
u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
||||
|
@ -338,7 +364,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
// TODO (FIX) : currently, AA path is broken/offset and doesn't return the correct pixel
|
||||
switch (type)
|
||||
{
|
||||
|
||||
case PEEK_Z:
|
||||
{
|
||||
// if (s_MSAASamples > 1)
|
||||
|
@ -395,7 +420,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
// TODO: Implement. One way is to draw a tiny pixel-sized rectangle at
|
||||
// the exact location. Note: EFB pokes are susceptible to Z-buffering
|
||||
// and perhaps blending.
|
||||
//WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering");
|
||||
// WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering");
|
||||
break;
|
||||
|
||||
}
|
||||
|
@ -403,16 +428,14 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// mtx.m[0][3] = pMatrix[1]; // -0.5f/m_targetWidth; <-- fix d3d pixel center?
|
||||
// mtx.m[1][3] = pMatrix[3]; // +0.5f/m_targetHeight; <-- fix d3d pixel center?
|
||||
// mtx.m[0][3] = pMatrix[1]; // -0.5f/s_targetWidth; <-- fix d3d pixel center?
|
||||
// mtx.m[1][3] = pMatrix[3]; // +0.5f/s_targetHeight; <-- fix d3d pixel center?
|
||||
|
||||
// Called from VertexShaderManager
|
||||
void UpdateViewport()
|
||||
{
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2;
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2;
|
||||
// -------------------------------------
|
||||
|
||||
float MValueX = Renderer::GetTargetScaleX();
|
||||
float MValueY = Renderer::GetTargetScaleY();
|
||||
|
|
|
@ -48,7 +48,8 @@ void TextureCache::TCacheEntry::Destroy(bool shutdown)
|
|||
if (texture)
|
||||
texture->Release();
|
||||
texture = 0;
|
||||
if (!isRenderTarget && !shutdown) {
|
||||
if (!isRenderTarget && !shutdown)
|
||||
{
|
||||
u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset*4);
|
||||
if (ptr && *ptr == hash)
|
||||
*ptr = oldpixel;
|
||||
|
@ -58,7 +59,7 @@ void TextureCache::TCacheEntry::Destroy(bool shutdown)
|
|||
void TextureCache::Init()
|
||||
{
|
||||
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
||||
}
|
||||
|
||||
void TextureCache::Invalidate(bool shutdown)
|
||||
|
@ -71,16 +72,14 @@ void TextureCache::Invalidate(bool shutdown)
|
|||
void TextureCache::Shutdown()
|
||||
{
|
||||
Invalidate(true);
|
||||
|
||||
FreeMemoryPages(temp, TEMP_SIZE);
|
||||
temp = NULL;
|
||||
}
|
||||
|
||||
void TextureCache::Cleanup()
|
||||
{
|
||||
TexCache::iterator iter=textures.begin();
|
||||
|
||||
while(iter != textures.end())
|
||||
TexCache::iterator iter = textures.begin();
|
||||
while (iter != textures.end())
|
||||
{
|
||||
if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
|
||||
{
|
||||
|
@ -138,14 +137,14 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
u32 tex_hash = 0;
|
||||
u32 texID = address;
|
||||
|
||||
if (g_Config.bDumpTextures || g_Config.bSafeTextureCache)
|
||||
if (g_ActiveConfig.bDumpTextures || g_ActiveConfig.bSafeTextureCache)
|
||||
{
|
||||
tex_hash = hash_value;
|
||||
if ((format == GX_TF_C4) || (format == GX_TF_C8) || (format == GX_TF_C14X2))
|
||||
{
|
||||
u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (format == GX_TF_C4) ? 32 : 128);
|
||||
tex_hash ^= tlutHash;
|
||||
if (g_Config.bSafeTextureCache)
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
texID ^= tlutHash;
|
||||
}
|
||||
}
|
||||
|
@ -154,7 +153,6 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
if (iter != textures.end())
|
||||
{
|
||||
TCacheEntry &entry = iter->second;
|
||||
|
||||
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
|
||||
{
|
||||
entry.frameCount = frameCount;
|
||||
|
@ -163,7 +161,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
return &entry;
|
||||
}
|
||||
lastTexture[stage] = entry.texture;
|
||||
D3D::SetTexture( stage, entry.texture );
|
||||
D3D::SetTexture(stage, entry.texture);
|
||||
return &entry;
|
||||
}
|
||||
else
|
||||
|
@ -232,7 +230,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
entry.fmt = format;
|
||||
entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3];
|
||||
|
||||
if (g_Config.bDumpTextures)
|
||||
if (g_ActiveConfig.bDumpTextures)
|
||||
{ // dump texture to file
|
||||
|
||||
char szTemp[MAX_PATH];
|
||||
|
@ -262,7 +260,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
SETSTAT(stats.numTexturesAlive, (int)textures.size());
|
||||
|
||||
//Set the texture!
|
||||
D3D::SetTexture( stage, entry.texture );
|
||||
D3D::SetTexture(stage, entry.texture);
|
||||
|
||||
lastTexture[stage] = entry.texture;
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
||||
|
||||
static float lastVSconstants[C_FOGPARAMS+8][4];
|
||||
static float GC_ALIGNED16(lastVSconstants[C_FOGPARAMS+8][4]);
|
||||
|
||||
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
|
@ -162,7 +162,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
return true;
|
||||
}
|
||||
|
||||
if (g_Config.bShowShaderErrors)
|
||||
if (g_ActiveConfig.bShowShaderErrors)
|
||||
{
|
||||
PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
|
||||
}
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include "LogManager.h"
|
||||
#include "GlobalControl.h"
|
||||
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "Debugger/Debugger.h"
|
||||
GFXDebuggerDX9 *m_DebuggerFrame = NULL;
|
||||
|
@ -54,6 +53,9 @@ GFXDebuggerDX9 *m_DebuggerFrame = NULL;
|
|||
#include "VideoState.h"
|
||||
#include "XFBConvert.h"
|
||||
|
||||
// Having to include this is TERRIBLY ugly. FIXME x100
|
||||
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
|
||||
|
||||
#include "Utils.h"
|
||||
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
|
@ -174,14 +176,15 @@ void UpdateFPSDisplay(const char *text)
|
|||
|
||||
bool Init()
|
||||
{
|
||||
g_Config.Load();
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
g_Config.GameIniLoad(iniFile);
|
||||
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
|
||||
|
||||
if (initCount == 0)
|
||||
{
|
||||
// create the window
|
||||
if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
|
||||
if (!g_Config.RenderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
|
||||
{
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Loading - Please wait."));
|
||||
}
|
||||
|
|
|
@ -75,9 +75,9 @@ STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
|
|||
FONT 8, "MS Shell Dlg", 400, 0, 0x1
|
||||
BEGIN
|
||||
GROUPBOX "Texture &filtering",IDC_STATIC,7,7,193,50
|
||||
CONTROL "Force &bi/trilinear (may cause very small glitches)",IDC_FORCEFILTERING,
|
||||
CONTROL "Force &bi/trilinear (breaks video in several Wii games)",IDC_FORCEFILTERING,
|
||||
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,20,170,9
|
||||
CONTROL "Force 16x &anisotropy filtering",IDC_FORCEANISOTROPY,
|
||||
CONTROL "Enable 16x &anisotropy filtering",IDC_FORCEANISOTROPY,
|
||||
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,35,110,10
|
||||
GROUPBOX "Texture &enhancements",IDC_STATIC,7,61,193,34
|
||||
CONTROL "Pre-&upscale:",IDC_PREUPSCALE,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,16,76,54,10
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Version="9.00"
|
||||
Name="Plugin_VideoOGL"
|
||||
ProjectGUID="{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}"
|
||||
RootNamespace="Plugin_VideoOGL"
|
||||
|
@ -929,14 +929,6 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\Config.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Config.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Globals.h"
|
||||
>
|
||||
|
|
|
@ -119,9 +119,9 @@ void SetColorMask(const BPCmd &bp)
|
|||
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf)
|
||||
{
|
||||
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
|
||||
if (!g_Config.bEFBCopyDisable)
|
||||
if (!g_ActiveConfig.bEFBCopyDisable)
|
||||
{
|
||||
if (g_Config.bCopyEFBToRAM) // To RAM
|
||||
if (g_ActiveConfig.bCopyEFBToRAM) // To RAM
|
||||
TextureConverter::EncodeToRam(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
else // To OGL Texture
|
||||
TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
|
@ -160,9 +160,9 @@ bool GetConfig(const int &type)
|
|||
case CONFIG_ISWII:
|
||||
return g_VideoInitialize.bWii;
|
||||
case CONFIG_DISABLEFOG:
|
||||
return g_Config.bDisableFog;
|
||||
return g_ActiveConfig.bDisableFog;
|
||||
case CONFIG_SHOWEFBREGIONS:
|
||||
return g_Config.bShowEFBCopyRegions;
|
||||
return g_ActiveConfig.bShowEFBCopyRegions;
|
||||
default:
|
||||
PanicAlert("GetConfig Error: Unknown Config Type!");
|
||||
return false;
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "IniFile.h"
|
||||
#include "Debugger.h"
|
||||
|
||||
#include "../Config.h"
|
||||
#include "Config.h"
|
||||
#include "../Globals.h"
|
||||
|
||||
extern int g_Preset;
|
||||
|
|
|
@ -188,7 +188,7 @@ void FramebufferManager::Shutdown()
|
|||
|
||||
void FramebufferManager::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
{
|
||||
if (g_Config.bUseXFB)
|
||||
if (g_ActiveConfig.bUseXFB)
|
||||
copyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
else
|
||||
copyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
|
||||
|
@ -196,7 +196,7 @@ void FramebufferManager::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const
|
|||
|
||||
const XFBSource* FramebufferManager::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
|
||||
{
|
||||
if (g_Config.bUseXFB)
|
||||
if (g_ActiveConfig.bUseXFB)
|
||||
return getRealXFBSource(xfbAddr, fbWidth, fbHeight);
|
||||
else
|
||||
return getVirtualXFBSource(xfbAddr, fbWidth, fbHeight);
|
||||
|
|
|
@ -129,9 +129,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
|
|||
int _twidth, _theight;
|
||||
if (g_Config.bFullscreen)
|
||||
{
|
||||
if (strlen(g_Config.iFSResolution) > 1)
|
||||
if (strlen(g_Config.cFSResolution) > 1)
|
||||
{
|
||||
sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
|
||||
sscanf(g_Config.cFSResolution, "%dx%d", &_twidth, &_theight);
|
||||
}
|
||||
else // No full screen reso set, fall back to default reso
|
||||
{
|
||||
|
@ -141,9 +141,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
|
|||
}
|
||||
else // Going Windowed
|
||||
{
|
||||
if (strlen(g_Config.iInternalRes) > 1)
|
||||
if (strlen(g_Config.cInternalRes) > 1)
|
||||
{
|
||||
sscanf(g_Config.iInternalRes, "%dx%d", &_twidth, &_theight);
|
||||
sscanf(g_Config.cInternalRes, "%dx%d", &_twidth, &_theight);
|
||||
}
|
||||
else // No Window resolution set, fall back to default
|
||||
{
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
#include "ConfigDlg.h"
|
||||
#include "../Globals.h"
|
||||
#include "../Config.h"
|
||||
#include "Config.h"
|
||||
#include "../TextureMngr.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "../PostProcessing.h"
|
||||
|
@ -89,9 +89,6 @@ END_EVENT_TABLE()
|
|||
GFXConfigDialogOGL::GFXConfigDialogOGL(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
|
||||
: wxDialog(parent, id, title, position, size, style)
|
||||
{
|
||||
g_Config.Load();
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.UpdateProjectionHack();
|
||||
}
|
||||
|
||||
|
||||
|
@ -188,9 +185,9 @@ void GFXConfigDialogOGL::CreateGUIControls()
|
|||
wxStaticText *WM2Text = new wxStaticText(m_PageGeneral, ID_WM2TEXT, wxT("Window mode:"), wxDefaultPosition, wxDefaultSize , 0 );
|
||||
wxStaticText *FMText = new wxStaticText(m_PageGeneral, ID_FMTEXT, wxT("Separate window:"), wxDefaultPosition, wxDefaultSize , 0 );
|
||||
m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator);
|
||||
m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iInternalRes));
|
||||
m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.cInternalRes));
|
||||
m_WindowFSResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWFSRESOLUTIONCB, arrayStringFor_FullscreenCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, wxCB_READONLY, wxDefaultValidator);
|
||||
m_WindowFSResolutionCB->SetValue(wxString::FromAscii(g_Config.iFSResolution));
|
||||
m_WindowFSResolutionCB->SetValue(wxString::FromAscii(g_Config.cFSResolution));
|
||||
|
||||
// Aspect ratio / positioning controls
|
||||
wxStaticText *KeepARText = new wxStaticText(m_PageGeneral, wxID_ANY, wxT("Keep aspect ratio:"), wxDefaultPosition, wxDefaultSize, 0);
|
||||
|
@ -285,7 +282,7 @@ void GFXConfigDialogOGL::CreateGUIControls()
|
|||
m_MaxAnisotropyCB->Append(wxT("8x"));
|
||||
m_MaxAnisotropyCB->Append(wxT("16x"));
|
||||
m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1);
|
||||
m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filter. (Breaks FMV in many Wii games)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_ForceFiltering->SetValue(g_Config.bForceFiltering);
|
||||
|
||||
wxStaticText *PostShaderText = new wxStaticText(m_PageGeneral, ID_POSTSHADERTEXT, wxT("Post-processing shader:"), wxDefaultPosition, wxDefaultSize, 0);
|
||||
|
@ -633,10 +630,10 @@ void GFXConfigDialogOGL::GeneralSettingsChanged(wxCommandEvent& event)
|
|||
break;
|
||||
#endif
|
||||
case ID_WINDOWRESOLUTIONCB:
|
||||
strcpy(g_Config.iInternalRes, m_WindowResolutionCB->GetValue().mb_str() );
|
||||
strcpy(g_Config.cInternalRes, m_WindowResolutionCB->GetValue().mb_str() );
|
||||
break;
|
||||
case ID_WINDOWFSRESOLUTIONCB:
|
||||
strcpy(g_Config.iFSResolution, m_WindowFSResolutionCB->GetValue().mb_str() );
|
||||
strcpy(g_Config.cFSResolution, m_WindowFSResolutionCB->GetValue().mb_str() );
|
||||
break;
|
||||
case ID_MAXANISOTROPY:
|
||||
g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
|
||||
|
@ -755,7 +752,7 @@ void GFXConfigDialogOGL::AdvancedSettingsChanged(wxCommandEvent& event)
|
|||
void GFXConfigDialogOGL::CloseWindow()
|
||||
{
|
||||
// Save the config to INI
|
||||
g_Config.Save();
|
||||
g_Config.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
|
||||
EndModal(1);
|
||||
}
|
||||
|
|
|
@ -263,7 +263,7 @@ void GLVertexFormat::EnableComponents(u32 components)
|
|||
// tex
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (!g_Config.bDisableTexturing)
|
||||
if (!g_ActiveConfig.bDisableTexturing)
|
||||
{
|
||||
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
|
||||
{
|
||||
|
@ -283,7 +283,7 @@ void GLVertexFormat::EnableComponents(u32 components)
|
|||
|
||||
// Disable Lighting
|
||||
// TODO - Is this a good spot for this code?
|
||||
if (g_Config.bDisableLighting)
|
||||
if (g_ActiveConfig.bDisableLighting)
|
||||
{
|
||||
for (int i = 0; i < xfregs.nNumChans; i++)
|
||||
{
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include <wx/aboutdlg.h>
|
||||
|
||||
#include "../Globals.h"
|
||||
#include "../Config.h"
|
||||
#include "Config.h"
|
||||
#include "main.h"
|
||||
#include "Win32.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
|
@ -269,21 +269,23 @@ void OnKeyDown(WPARAM wParam)
|
|||
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
switch( iMsg )
|
||||
switch (iMsg)
|
||||
{
|
||||
case WM_CREATE:
|
||||
PostMessage(m_hParent, WM_USER, OPENGL_WM_USER_CREATE, (int)m_hParent);
|
||||
break;
|
||||
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint( hWnd, &ps );
|
||||
EndPaint( hWnd, &ps );
|
||||
{
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
EndPaint(hWnd, &ps);
|
||||
}
|
||||
return 0;
|
||||
|
||||
case WM_SYSKEYDOWN:
|
||||
switch( LOWORD( wParam ))
|
||||
switch (LOWORD(wParam))
|
||||
{
|
||||
case VK_RETURN:
|
||||
// Pressing Alt+Enter switch FullScreen/Windowed
|
||||
|
@ -298,7 +300,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
|
|||
|
||||
case WM_KEYDOWN:
|
||||
// Don't process this as a child window to avoid double events
|
||||
if (!g_Config.RenderToMainframe) OnKeyDown(wParam);
|
||||
if (!g_Config.RenderToMainframe)
|
||||
OnKeyDown(wParam);
|
||||
break;
|
||||
|
||||
/* Post thes mouse events to the main window, it's nessesary becase in difference to the
|
||||
|
@ -307,7 +310,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
|
|||
case WM_LBUTTONUP:
|
||||
case WM_LBUTTONDBLCLK:
|
||||
PostMessage(GetParentWnd(), iMsg, wParam, lParam);
|
||||
break;
|
||||
break;
|
||||
|
||||
/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
|
||||
during gameplay. The alternative is to load one of the cursors when the plugin
|
||||
|
@ -335,7 +338,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
|
|||
else
|
||||
SetCursor(hCursorBlank);
|
||||
}
|
||||
if (wParam == OPENGL_WM_USER_KEYDOWN) OnKeyDown(lParam);
|
||||
if (wParam == OPENGL_WM_USER_KEYDOWN)
|
||||
OnKeyDown(lParam);
|
||||
break;
|
||||
|
||||
// This is called when we close the window when we render to a separate window
|
||||
|
@ -445,8 +449,8 @@ void ToggleFullscreen(HWND hParent)
|
|||
g_Config.bFullscreen = false;
|
||||
RECT rc = {0, 0, w_fs, h_fs};
|
||||
|
||||
if (strlen(g_Config.iInternalRes) > 1)
|
||||
sscanf(g_Config.iInternalRes, "%dx%d", &w_fs, &h_fs);
|
||||
if (strlen(g_Config.cInternalRes) > 1)
|
||||
sscanf(g_Config.cInternalRes, "%dx%d", &w_fs, &h_fs);
|
||||
// FullScreen -> Desktop
|
||||
ChangeDisplaySettings(NULL, 0);
|
||||
|
||||
|
@ -456,8 +460,8 @@ void ToggleFullscreen(HWND hParent)
|
|||
ShowCursor(TRUE);
|
||||
|
||||
// SetWindowPos to the center of the screen
|
||||
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
|
||||
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
|
||||
int X = (rcdesktop.right - rcdesktop.left)/2 - (rc.right - rc.left)/2;
|
||||
int Y = (rcdesktop.bottom - rcdesktop.top)/2 - (rc.bottom - rc.top)/2;
|
||||
|
||||
// Note: we now use the same res for fullscreen and windowed, so we need to check if the window
|
||||
// is not too big here
|
||||
|
@ -478,8 +482,8 @@ void ToggleFullscreen(HWND hParent)
|
|||
DEVMODE dmScreenSettings;
|
||||
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
|
||||
|
||||
if (strlen(g_Config.iFSResolution) > 1)
|
||||
sscanf(g_Config.iFSResolution, "%dx%d", &w_fs, &h_fs);
|
||||
if (strlen(g_Config.cFSResolution) > 1)
|
||||
sscanf(g_Config.cFSResolution, "%dx%d", &w_fs, &h_fs);
|
||||
|
||||
// Desktop -> FullScreen
|
||||
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
|
||||
|
|
|
@ -199,7 +199,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
|
|||
dstAlphaEnable);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_Config.iLog & CONF_SAVESHADERS && code) {
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%s/ps_%04i.txt", FULL_DUMP_DIR, counter++);
|
||||
|
|
|
@ -45,11 +45,11 @@ void ReloadShader()
|
|||
|
||||
bool ApplyShader()
|
||||
{
|
||||
if (s_currentShader != "User/Shaders/" + g_Config.sPostProcessingShader + ".txt")
|
||||
if (s_currentShader != "User/Shaders/" + g_ActiveConfig.sPostProcessingShader + ".txt")
|
||||
{
|
||||
// Set immediately to prevent endless recompiles on failure.
|
||||
if (!g_Config.sPostProcessingShader.empty())
|
||||
s_currentShader = "User/Shaders/" + g_Config.sPostProcessingShader + ".txt";
|
||||
if (!g_ActiveConfig.sPostProcessingShader.empty())
|
||||
s_currentShader = "User/Shaders/" + g_ActiveConfig.sPostProcessingShader + ".txt";
|
||||
else
|
||||
s_currentShader.clear();
|
||||
|
||||
|
|
|
@ -176,10 +176,11 @@ void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
|
|||
// Init functions
|
||||
bool Renderer::Init()
|
||||
{
|
||||
UpdateActiveConfig();
|
||||
bool bSuccess = true;
|
||||
s_blendMode = 0;
|
||||
s_MSAACoverageSamples = 0;
|
||||
switch (g_Config.iMultisampleMode)
|
||||
switch (g_ActiveConfig.iMultisampleMode)
|
||||
{
|
||||
case MULTISAMPLE_OFF: s_MSAASamples = 1; break;
|
||||
case MULTISAMPLE_2X: s_MSAASamples = 2; break;
|
||||
|
@ -217,7 +218,7 @@ bool Renderer::Init()
|
|||
(const char*)glGetString(GL_RENDERER),
|
||||
(const char*)glGetString(GL_VERSION)).c_str(), 5000);
|
||||
|
||||
s_bFullscreen = g_Config.bFullscreen;
|
||||
s_bFullscreen = g_ActiveConfig.bFullscreen;
|
||||
|
||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
|
||||
if (numvertexattribs < 11) {
|
||||
|
@ -258,12 +259,12 @@ bool Renderer::Init()
|
|||
// TODO: FILL IN
|
||||
#elif defined _WIN32
|
||||
if (WGLEW_EXT_swap_control)
|
||||
wglSwapIntervalEXT(g_Config.bVSync ? 1 : 0);
|
||||
wglSwapIntervalEXT(g_ActiveConfig.bVSync ? 1 : 0);
|
||||
else
|
||||
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)Does your video card support OpenGL 2.x?");
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
if (glXSwapIntervalSGI)
|
||||
glXSwapIntervalSGI(g_Config.bVSync ? 1 : 0);
|
||||
glXSwapIntervalSGI(g_ActiveConfig.bVSync ? 1 : 0);
|
||||
else
|
||||
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)");
|
||||
#endif
|
||||
|
@ -287,12 +288,12 @@ bool Renderer::Init()
|
|||
|
||||
// Decide frambuffer size
|
||||
int W = (int)OpenGL_GetBackbufferWidth(), H = (int)OpenGL_GetBackbufferHeight();
|
||||
if (g_Config.bNativeResolution)
|
||||
if (g_ActiveConfig.bNativeResolution)
|
||||
{
|
||||
m_FrameBufferWidth = EFB_WIDTH;
|
||||
m_FrameBufferHeight = EFB_HEIGHT;
|
||||
}
|
||||
else if (g_Config.b2xResolution)
|
||||
else if (g_ActiveConfig.b2xResolution)
|
||||
{
|
||||
m_FrameBufferWidth = 2 * EFB_WIDTH;
|
||||
m_FrameBufferHeight = 2 * EFB_HEIGHT;
|
||||
|
@ -318,7 +319,7 @@ bool Renderer::Init()
|
|||
m_CustomHeight = (int)OpenGL_GetBackbufferHeight();
|
||||
|
||||
// Because of the fixed framebuffer size we need to disable the resolution options while running
|
||||
g_Config.bRunning = true;
|
||||
g_ActiveConfig.bRunning = true;
|
||||
|
||||
if (GL_REPORT_ERROR() != GL_NO_ERROR)
|
||||
bSuccess = false;
|
||||
|
@ -401,12 +402,14 @@ bool Renderer::Init()
|
|||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
UpdateActiveConfig();
|
||||
return glGetError() == GL_NO_ERROR && bSuccess;
|
||||
}
|
||||
|
||||
void Renderer::Shutdown(void)
|
||||
{
|
||||
g_Config.bRunning = false;
|
||||
UpdateActiveConfig();
|
||||
delete s_pfont;
|
||||
s_pfont = 0;
|
||||
|
||||
|
@ -468,13 +471,13 @@ int Renderer::GetCustomHeight()
|
|||
// Return the rendering target width and height
|
||||
int Renderer::GetTargetWidth()
|
||||
{
|
||||
return (g_Config.bNativeResolution || g_Config.b2xResolution) ?
|
||||
(g_Config.bNativeResolution ? EFB_WIDTH : EFB_WIDTH * 2) : m_CustomWidth;
|
||||
return (g_ActiveConfig.bNativeResolution || g_ActiveConfig.b2xResolution) ?
|
||||
(g_ActiveConfig.bNativeResolution ? EFB_WIDTH : EFB_WIDTH * 2) : m_CustomWidth;
|
||||
}
|
||||
int Renderer::GetTargetHeight()
|
||||
{
|
||||
return (g_Config.bNativeResolution || g_Config.b2xResolution) ?
|
||||
(g_Config.bNativeResolution ? EFB_HEIGHT : EFB_HEIGHT * 2) : m_CustomHeight;
|
||||
return (g_ActiveConfig.bNativeResolution || g_ActiveConfig.b2xResolution) ?
|
||||
(g_ActiveConfig.bNativeResolution ? EFB_HEIGHT : EFB_HEIGHT * 2) : m_CustomHeight;
|
||||
}
|
||||
float Renderer::GetTargetScaleX()
|
||||
{
|
||||
|
@ -716,69 +719,6 @@ bool Renderer::SetScissorRect()
|
|||
return false;
|
||||
}
|
||||
|
||||
// Aspect ratio functions
|
||||
static void ComputeBackbufferRectangle(TargetRectangle *rc)
|
||||
{
|
||||
float FloatGLWidth = (float)OpenGL_GetBackbufferWidth();
|
||||
float FloatGLHeight = (float)OpenGL_GetBackbufferHeight();
|
||||
float FloatXOffset = 0;
|
||||
float FloatYOffset = 0;
|
||||
|
||||
// The rendering window size
|
||||
const float WinWidth = FloatGLWidth;
|
||||
const float WinHeight = FloatGLHeight;
|
||||
|
||||
// Handle aspect ratio.
|
||||
if (g_Config.bKeepAR43 || g_Config.bKeepAR169)
|
||||
{
|
||||
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
||||
float Ratio = (WinWidth / WinHeight) / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
// Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
|
||||
if (Ratio > 1)
|
||||
{
|
||||
// Scale down and center in the X direction.
|
||||
FloatGLWidth /= Ratio;
|
||||
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
||||
}
|
||||
// The window is too high, we have to limit the height
|
||||
else
|
||||
{
|
||||
// Scale down and center in the Y direction.
|
||||
FloatGLHeight *= Ratio;
|
||||
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
||||
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
||||
// ------------------
|
||||
if ((g_Config.bKeepAR43 || g_Config.bKeepAR169) && g_Config.bCrop)
|
||||
{
|
||||
float Ratio = g_Config.bKeepAR43 ? ((4.0 / 3.0) / (5.0 / 4.0)) : (((16.0 / 9.0) / (16.0 / 10.0)));
|
||||
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
||||
float IncreasedWidth = (Ratio - 1.0) * FloatGLWidth;
|
||||
float IncreasedHeight = (Ratio - 1.0) * FloatGLHeight;
|
||||
// The new width and height
|
||||
FloatGLWidth = FloatGLWidth * Ratio;
|
||||
FloatGLHeight = FloatGLHeight * Ratio;
|
||||
// Adjust the X and Y offset
|
||||
FloatXOffset = FloatXOffset - (IncreasedWidth / 2.0);
|
||||
FloatYOffset = FloatYOffset - (IncreasedHeight / 2.0);
|
||||
//NOTICE_LOG(OSREPORT, "Crop Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f", Ratio, IncreasedHeight, FloatYOffset);
|
||||
//NOTICE_LOG(OSREPORT, "Crop FloatGLWidth:%1.2f FloatGLHeight:%3.0f", (float)FloatGLWidth, (float)FloatGLHeight);
|
||||
//NOTICE_LOG(OSREPORT, "");
|
||||
}
|
||||
|
||||
// round(float) = floor(float + 0.5)
|
||||
int XOffset = floor(FloatXOffset + 0.5);
|
||||
int YOffset = floor(FloatYOffset + 0.5);
|
||||
rc->left = XOffset;
|
||||
rc->top = YOffset + ceil(FloatGLHeight);
|
||||
rc->right = XOffset + ceil(FloatGLWidth);
|
||||
rc->bottom = YOffset;
|
||||
}
|
||||
|
||||
void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
|
||||
{
|
||||
// Update the view port for clearing the picture
|
||||
|
@ -823,7 +763,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
|
|||
|
||||
// XXX: Without the VI, how would we know what kind of field this is? So
|
||||
// just use progressive.
|
||||
if (!g_Config.bUseXFB)
|
||||
if (!g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
// TODO: Find better name for this because I don't know if it means what it says.
|
||||
g_VideoInitialize.pCopiedToXFB(false);
|
||||
|
@ -835,7 +775,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
|
|||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
{
|
||||
if(s_skipSwap)
|
||||
if (s_skipSwap)
|
||||
return;
|
||||
|
||||
const XFBSource* xfbSource = g_framebufferManager.GetXFBSource(xfbAddr, fbWidth, fbHeight);
|
||||
|
@ -851,11 +791,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
ResetAPIState();
|
||||
|
||||
TargetRectangle back_rc;
|
||||
ComputeBackbufferRectangle(&back_rc);
|
||||
ComputeDrawRectangle(OpenGL_GetBackbufferWidth(), OpenGL_GetBackbufferHeight(), true, &back_rc);
|
||||
|
||||
TargetRectangle sourceRc;
|
||||
|
||||
if (g_Config.bAutoScale || g_Config.bUseXFB)
|
||||
if (g_ActiveConfig.bAutoScale || g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
sourceRc = xfbSource->sourceRc;
|
||||
}
|
||||
|
@ -867,7 +807,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
sourceRc.bottom = 0;
|
||||
}
|
||||
|
||||
int yOffset = (g_Config.bUseXFB && field == FIELD_LOWER) ? -1 : 0;
|
||||
int yOffset = (g_ActiveConfig.bUseXFB && field == FIELD_LOWER) ? -1 : 0;
|
||||
sourceRc.top -= yOffset;
|
||||
sourceRc.bottom -= yOffset;
|
||||
|
||||
|
@ -929,7 +869,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
TextureMngr::DisableStage(0);
|
||||
|
||||
// Wireframe
|
||||
if (g_Config.bWireFrame)
|
||||
if (g_ActiveConfig.bWireFrame)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
// Save screenshot
|
||||
|
@ -955,7 +895,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
|
||||
// Frame dumps are handled a little differently in Windows
|
||||
#ifdef _WIN32
|
||||
if (g_Config.bDumpFrames)
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
if (!s_tempScreenshotFramebuffer)
|
||||
glGenFramebuffersEXT(1, &s_tempScreenshotFramebuffer);
|
||||
|
@ -1009,7 +949,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
s_bLastFrameDumped = false;
|
||||
}
|
||||
#else
|
||||
if (g_Config.bDumpFrames) {
|
||||
if (g_ActiveConfig.bDumpFrames) {
|
||||
s_criticalScreenshot.Enter();
|
||||
char movie_file_name[255];
|
||||
int w = OpenGL_GetBackbufferWidth();
|
||||
|
@ -1056,6 +996,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
GL_REPORT_ERRORD();
|
||||
g_Config.iSaveTargetId = 0;
|
||||
|
||||
UpdateActiveConfig();
|
||||
|
||||
// For testing zbuffer targets.
|
||||
// Renderer::SetZBufferRender();
|
||||
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget, GetTargetWidth(), GetTargetHeight());
|
||||
|
@ -1152,10 +1094,10 @@ void Renderer::DrawDebugText()
|
|||
char *p = debugtext_buffer;
|
||||
p[0] = 0;
|
||||
|
||||
if (g_Config.bShowFPS)
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
p+=sprintf(p, "FPS: %d\n", s_fps);
|
||||
|
||||
if (g_Config.bShowEFBCopyRegions)
|
||||
if (g_ActiveConfig.bShowEFBCopyRegions)
|
||||
{
|
||||
// Store Line Size
|
||||
GLfloat lSize;
|
||||
|
@ -1200,99 +1142,62 @@ void Renderer::DrawDebugText()
|
|||
stats.efb_regions.clear();
|
||||
}
|
||||
|
||||
if (g_Config.bOverlayStats)
|
||||
if (g_ActiveConfig.bOverlayStats)
|
||||
{
|
||||
p+=sprintf(p,"textures created: %i\n",stats.numTexturesCreated);
|
||||
p+=sprintf(p,"textures alive: %i\n",stats.numTexturesAlive);
|
||||
p+=sprintf(p,"pshaders created: %i\n",stats.numPixelShadersCreated);
|
||||
p+=sprintf(p,"pshaders alive: %i\n",stats.numPixelShadersAlive);
|
||||
p+=sprintf(p,"vshaders created: %i\n",stats.numVertexShadersCreated);
|
||||
p+=sprintf(p,"vshaders alive: %i\n",stats.numVertexShadersAlive);
|
||||
p+=sprintf(p,"dlists called: %i\n",stats.numDListsCalled);
|
||||
p+=sprintf(p,"dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
|
||||
p+=sprintf(p,"dlists alive: %i\n",stats.numDListsAlive);
|
||||
// not used.
|
||||
//p+=sprintf(p,"dlists created: %i\n",stats.numDListsCreated);
|
||||
//p+=sprintf(p,"dlists alive: %i\n",stats.numDListsAlive);
|
||||
//p+=sprintf(p,"strip joins: %i\n",stats.numJoins);
|
||||
p+=sprintf(p,"primitives: %i\n",stats.thisFrame.numPrims);
|
||||
p+=sprintf(p,"primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
|
||||
p+=sprintf(p,"buffer splits: %i\n",stats.thisFrame.numBufferSplits);
|
||||
p+=sprintf(p,"primitives (DL): %i\n",stats.thisFrame.numDLPrims);
|
||||
p+=sprintf(p,"XF loads: %i\n",stats.thisFrame.numXFLoads);
|
||||
p+=sprintf(p,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
|
||||
p+=sprintf(p,"CP loads: %i\n",stats.thisFrame.numCPLoads);
|
||||
p+=sprintf(p,"CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
|
||||
p+=sprintf(p,"BP loads: %i\n",stats.thisFrame.numBPLoads);
|
||||
p+=sprintf(p,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
|
||||
p+=sprintf(p,"vertex loaders: %i\n",stats.numVertexLoaders);
|
||||
|
||||
p = Statistics::ToString(p);
|
||||
}
|
||||
|
||||
if (g_Config.bOverlayProjStats)
|
||||
if (g_ActiveConfig.bOverlayProjStats)
|
||||
{
|
||||
p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
|
||||
p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
|
||||
p+=sprintf(p,"Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
|
||||
p+=sprintf(p,"Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1);
|
||||
p+=sprintf(p,"Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
|
||||
p+=sprintf(p,"Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
|
||||
p+=sprintf(p,"Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2);
|
||||
p+=sprintf(p,"Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3);
|
||||
p+=sprintf(p,"Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
|
||||
p+=sprintf(p,"Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
|
||||
p+=sprintf(p,"Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
|
||||
p+=sprintf(p,"Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4);
|
||||
p+=sprintf(p,"Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5);
|
||||
p+=sprintf(p,"Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
|
||||
p+=sprintf(p,"Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
|
||||
p+=sprintf(p,"Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
|
||||
p+=sprintf(p,"Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
|
||||
p = Statistics::ToStringProj(p);
|
||||
}
|
||||
|
||||
// Render a shadow, and then the text.
|
||||
Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
|
||||
Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF);
|
||||
if (p != debugtext_buffer)
|
||||
{
|
||||
Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
|
||||
Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF);
|
||||
}
|
||||
|
||||
// OSD Menu messages
|
||||
if (OSDChoice > 0 && g_Config.bEFBCopyDisableHotKey)
|
||||
if (OSDChoice > 0 && g_ActiveConfig.bEFBCopyDisableHotKey)
|
||||
{
|
||||
OSDTime = timeGetTime() + 3000;
|
||||
OSDChoice = -OSDChoice;
|
||||
}
|
||||
if ((u32)OSDTime > timeGetTime() && g_Config.bEFBCopyDisableHotKey)
|
||||
if ((u32)OSDTime > timeGetTime() && g_ActiveConfig.bEFBCopyDisableHotKey)
|
||||
{
|
||||
std::string T1 = "", T2 = "";
|
||||
std::vector<std::string> T0;
|
||||
|
||||
int W, H;
|
||||
sscanf(g_Config.iInternalRes, "%dx%d", &W, &H);
|
||||
sscanf(g_ActiveConfig.cInternalRes, "%dx%d", &W, &H);
|
||||
|
||||
std::string OSDM1 =
|
||||
g_Config.bNativeResolution || g_Config.b2xResolution ?
|
||||
(g_Config.bNativeResolution ?
|
||||
g_ActiveConfig.bNativeResolution || g_ActiveConfig.b2xResolution ?
|
||||
(g_ActiveConfig.bNativeResolution ?
|
||||
StringFromFormat("%i x %i (native)", OSDInternalW, OSDInternalH)
|
||||
: StringFromFormat("%i x %i (2x)", OSDInternalW, OSDInternalH))
|
||||
: StringFromFormat("%i x %i (custom)", W, H);
|
||||
std::string OSDM21 =
|
||||
!(g_Config.bKeepAR43 || g_Config.bKeepAR169) ? "-": (g_Config.bKeepAR43 ? "4:3" : "16:9");
|
||||
!(g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169) ? "-": (g_ActiveConfig.bKeepAR43 ? "4:3" : "16:9");
|
||||
std::string OSDM22 =
|
||||
g_Config.bCrop ? " (crop)" : "";
|
||||
g_ActiveConfig.bCrop ? " (crop)" : "";
|
||||
std::string OSDM31 =
|
||||
g_Config.bCopyEFBToRAM ? "RAM" : "Texture";
|
||||
g_ActiveConfig.bCopyEFBToRAM ? "RAM" : "Texture";
|
||||
std::string OSDM32 =
|
||||
g_Config.bEFBCopyDisable ? "No" : "Yes";
|
||||
g_ActiveConfig.bEFBCopyDisable ? "No" : "Yes";
|
||||
|
||||
// If there is more text than this we will have a collission
|
||||
if (g_Config.bShowFPS)
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
{ T1 += "\n\n"; T2 += "\n\n"; }
|
||||
|
||||
// The rows
|
||||
T0.push_back(StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()));
|
||||
T0.push_back(StringFromFormat("4: Lock Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
|
||||
T0.push_back(StringFromFormat("5: Copy Embedded Framebuffer to %s: %s\n", OSDM31.c_str(), OSDM32.c_str()));
|
||||
T0.push_back(StringFromFormat("6: Fog: %s\n", g_Config.bDisableFog ? "Disabled" : "Enabled"));
|
||||
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_Config.bDisableLighting ? "Disabled" : "Enabled"));
|
||||
T0.push_back(StringFromFormat("6: Fog: %s\n", g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"));
|
||||
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
|
||||
|
||||
// The latest changed setting in yellow
|
||||
T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
|
||||
|
@ -1347,9 +1252,9 @@ THREAD_RETURN TakeScreenshot(void *pArgs)
|
|||
float FloatH = (float)threadStruct->H;
|
||||
|
||||
// Handle aspect ratio for the final ScrStrct to look exactly like what's on screen.
|
||||
if (g_Config.bKeepAR43 || g_Config.bKeepAR169)
|
||||
if (g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169)
|
||||
{
|
||||
float Ratio = (FloatW / FloatH) / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
float Ratio = (FloatW / FloatH) / (g_ActiveConfig.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
|
||||
// If ratio > 1 the picture is too wide and we have to limit the width.
|
||||
if (Ratio > 1)
|
||||
|
@ -1438,30 +1343,11 @@ void Renderer::FlipImageData(u8 *data, int w, int h)
|
|||
}
|
||||
}
|
||||
|
||||
// This function does not have the final picture. Use Renderer::Swap() to adjust the final picture.
|
||||
// Call schedule: Called from VertexShaderManager
|
||||
// Called from VertexShaderManager
|
||||
void UpdateViewport()
|
||||
{
|
||||
// ---------
|
||||
// Logging
|
||||
// ---------
|
||||
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
|
||||
// [0] = width/2
|
||||
// [1] = height/2
|
||||
// [2] = 16777215 * (farz - nearz)
|
||||
// [3] = xorig + width/2 + 342
|
||||
// [4] = yorig + height/2 + 342
|
||||
// [5] = 16777215 * farz
|
||||
|
||||
/*INFO_LOG(VIDEO, "view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)",
|
||||
rawViewport[3]-rawViewport[0]-342, rawViewport[4]+rawViewport[1]-342,
|
||||
2 * rawViewport[0], 2 * rawViewport[1],
|
||||
(rawViewport[5] - rawViewport[2]) / 16777215.0f, rawViewport[5] / 16777215.0f);*/
|
||||
// --------
|
||||
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2; // 342
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2; // 342
|
||||
// -------------------------------------
|
||||
|
||||
float MValueX = Renderer::GetTargetScaleX();
|
||||
float MValueY = Renderer::GetTargetScaleY();
|
||||
|
@ -1477,30 +1363,4 @@ void UpdateViewport()
|
|||
// Update the view port
|
||||
glViewport(GLx, GLy, GLWidth, GLHeight);
|
||||
glDepthRange(GLNear, GLFar);
|
||||
|
||||
// -------------------------------------
|
||||
|
||||
// Logging
|
||||
/*
|
||||
RECT RcTop, RcParent, RcChild;
|
||||
HWND Child = EmuWindow::GetWnd();
|
||||
HWND Parent = GetParent(Child);
|
||||
HWND Top = GetParent(Parent);
|
||||
GetWindowRect(Top, &RcTop);
|
||||
GetWindowRect(Parent, &RcParent);
|
||||
GetWindowRect(Child, &RcChild);
|
||||
|
||||
//Console::ClearScreen();
|
||||
DEBUG_LOG(CONSOLE, "----------------------------------------------------------------");
|
||||
DEBUG_LOG(CONSOLE, "Top window: X:%03i Y:%03i Width:%03i Height:%03i", RcTop.left, RcTop.top, RcTop.right - RcTop.left, RcTop.bottom - RcTop.top);
|
||||
DEBUG_LOG(CONSOLE, "Parent window: X:%03i Y:%03i Width:%03i Height:%03i", RcParent.left, RcParent.top, RcParent.right - RcParent.left, RcParent.bottom - RcParent.top);
|
||||
DEBUG_LOG(CONSOLE, "Child window: X:%03i Y:%03i Width:%03i Height:%03i", RcChild.left, RcChild.top, RcChild.right - RcChild.left, RcChild.bottom - RcChild.top);
|
||||
DEBUG_LOG(CONSOLE, "----------------------------------------------------------------");
|
||||
DEBUG_LOG(CONSOLE, "Res. MValue: X:%f Y:%f XOffs:%f YOffs:%f", OpenGL_GetXmax(), OpenGL_GetYmax(), OpenGL_GetXoff(), OpenGL_GetYoff());
|
||||
DEBUG_LOG(CONSOLE, "GLViewPort: X:%03i Y:%03i Width:%03i Height:%03i", GLx, GLy, GLWidth, GLHeight);
|
||||
DEBUG_LOG(CONSOLE, "GLDepthRange: Near:%f Far:%f", GLNear, GLFar);
|
||||
DEBUG_LOG(CONSOLE, "GLScissor: X:%03i Y:%03i Width:%03i Height:%03i", GLScissorX, GLScissorY, GLScissorW, GLScissorH);
|
||||
DEBUG_LOG(CONSOLE, "----------------------------------------------------------------");
|
||||
*/
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,6 @@ name = "Plugin_VideoOGL"
|
|||
|
||||
files = [
|
||||
'BPFunctions.cpp',
|
||||
'Config.cpp',
|
||||
'DLCache.cpp',
|
||||
'rasterfont.cpp',
|
||||
'Render.cpp',
|
||||
|
|
|
@ -116,7 +116,7 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
|
|||
const char* shader = TextureConversionShader::GenerateEncodingShader(format);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_Config.iLog & CONF_SAVESHADERS && shader) {
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%s/enc_%04i.txt", FULL_DUMP_DIR, counter++);
|
||||
|
|
|
@ -112,9 +112,9 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
|
|||
{
|
||||
// very limited!
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
|
||||
(newmode.mag_filter || g_ActiveConfig.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
(g_ActiveConfig.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
if (newmode.wrap_s == 2 || newmode.wrap_t == 2)
|
||||
DEBUG_LOG(VIDEO, "cannot support mirrorred repeat mode");
|
||||
|
@ -129,19 +129,19 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
|
|||
|
||||
if (bHaveMipMaps) {
|
||||
int filt = newmode.min_filter;
|
||||
if (g_Config.bForceFiltering && newmode.min_filter < 4)
|
||||
if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
|
||||
newmode.min_filter += 4; // take equivalent forced linear
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
|
||||
}
|
||||
else
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
(g_ActiveConfig.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
|
||||
}
|
||||
|
||||
if (g_Config.iMaxAnisotropy >= 1)
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_Config.iMaxAnisotropy));
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
|
||||
}
|
||||
|
||||
void TextureMngr::TCacheEntry::Destroy(bool shutdown)
|
||||
|
@ -149,7 +149,7 @@ void TextureMngr::TCacheEntry::Destroy(bool shutdown)
|
|||
if (!texture)
|
||||
return;
|
||||
glDeleteTextures(1, &texture);
|
||||
if (!isRenderTarget && !shutdown && !g_Config.bSafeTextureCache) {
|
||||
if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache) {
|
||||
u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset * 4);
|
||||
if (ptr && *ptr == hash)
|
||||
*ptr = oldpixel;
|
||||
|
@ -160,7 +160,7 @@ void TextureMngr::TCacheEntry::Destroy(bool shutdown)
|
|||
void TextureMngr::Init()
|
||||
{
|
||||
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
||||
HiresTextures::Init(((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
|
||||
}
|
||||
|
||||
|
@ -268,10 +268,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
u32 texID = address;
|
||||
u32 texHash;
|
||||
|
||||
if (g_Config.bSafeTextureCache || g_Config.bHiresTextures || g_Config.bDumpTextures)
|
||||
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
texHash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0); // remove last arg
|
||||
if (g_Config.bSafeTextureCache)
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
hash_value = texHash;
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
{
|
||||
|
@ -284,7 +284,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
// we must make sure that texture with different tluts get different IDs.
|
||||
u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
|
||||
texHash ^= tlutHash;
|
||||
if (g_Config.bSafeTextureCache)
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
texID ^= tlutHash;
|
||||
//DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
|
||||
}
|
||||
|
@ -296,7 +296,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
if (iter != textures.end()) {
|
||||
TCacheEntry &entry = iter->second;
|
||||
|
||||
if (!g_Config.bSafeTextureCache)
|
||||
if (!g_ActiveConfig.bSafeTextureCache)
|
||||
hash_value = ((u32 *)ptr)[entry.hashoffset];
|
||||
|
||||
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
|
||||
|
@ -307,7 +307,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
|
||||
if (entry.mode.hex != tm0.hex)
|
||||
entry.SetTextureParameters(tm0);
|
||||
//DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
|
||||
//DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_ActiveConfig.bSafeTextureCache ? 'S' : 'U'
|
||||
// , address, tex_format, entry.hash, width, height);
|
||||
return &entry;
|
||||
}
|
||||
|
@ -335,7 +335,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
TCacheEntry& entry = textures[texID];
|
||||
PC_TexFormat dfmt = PC_TEX_FMT_NONE;
|
||||
|
||||
if (g_Config.bHiresTextures)
|
||||
if (g_ActiveConfig.bHiresTextures)
|
||||
{
|
||||
//Load Custom textures
|
||||
char texPathTemp[MAX_PATH];
|
||||
|
@ -361,14 +361,14 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
//entry.paletteHash = hashseed;
|
||||
entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
|
||||
|
||||
if (g_Config.bSafeTextureCache)
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
entry.hash = hash_value;
|
||||
else
|
||||
{
|
||||
entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
||||
((u32 *)ptr)[entry.hashoffset] = entry.hash;
|
||||
}
|
||||
//DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
|
||||
//DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_ActiveConfig.bSafeTextureCache ? 'S' : 'U'
|
||||
// , address, tex_format, entry.hash, width, height);
|
||||
|
||||
|
||||
|
@ -462,7 +462,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
entry.fmt = tex_format;
|
||||
entry.SetTextureParameters(tm0);
|
||||
|
||||
if (g_Config.bDumpTextures) // dump texture to file
|
||||
if (g_ActiveConfig.bDumpTextures) // dump texture to file
|
||||
{
|
||||
|
||||
char szTemp[MAX_PATH];
|
||||
|
@ -731,7 +731,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
|||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
if (g_Config.bDumpEFBTarget)
|
||||
if (g_ActiveConfig.bDumpEFBTarget)
|
||||
{
|
||||
static int count = 0;
|
||||
SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
|
||||
|
|
|
@ -156,7 +156,7 @@ void Flush()
|
|||
_assert_(s_pCurBufferPointer != s_pBaseBufferPointer);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_Config.iSaveTargetId, xfregs.numTexGens,
|
||||
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
|
||||
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
|
||||
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
|
||||
|
||||
|
@ -242,7 +242,7 @@ void Flush()
|
|||
// texture is hires - pass the scaling size
|
||||
if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
|
||||
PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
|
||||
if (g_Config.iLog & CONF_SAVETEXTURES)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
|
||||
{
|
||||
// save the textures
|
||||
char strfile[255];
|
||||
|
@ -287,7 +287,7 @@ void Flush()
|
|||
}
|
||||
|
||||
// run through vertex groups again to set alpha
|
||||
if (!g_Config.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
ps = PixelShaderCache::GetShader(true);
|
||||
|
||||
|
@ -317,22 +317,22 @@ void Flush()
|
|||
}
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_Config.iLog & CONF_SAVESHADERS)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
||||
{
|
||||
// save the shaders
|
||||
char strfile[255];
|
||||
sprintf(strfile, "%sframes/ps%.3d.txt", FULL_DUMP_DIR, g_Config.iSaveTargetId);
|
||||
sprintf(strfile, "%sframes/ps%.3d.txt", FULL_DUMP_DIR, g_ActiveConfig.iSaveTargetId);
|
||||
std::ofstream fps(strfile);
|
||||
fps << ps->strprog.c_str();
|
||||
sprintf(strfile, "%sframes/vs%.3d.txt", FULL_DUMP_DIR, g_Config.iSaveTargetId);
|
||||
sprintf(strfile, "%sframes/vs%.3d.txt", FULL_DUMP_DIR, g_ActiveConfig.iSaveTargetId);
|
||||
std::ofstream fvs(strfile);
|
||||
fvs << vs->strprog.c_str();
|
||||
}
|
||||
|
||||
if (g_Config.iLog & CONF_SAVETARGETS)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
|
||||
{
|
||||
char str[128];
|
||||
sprintf(str, "%sframes/targ%.3d.tga", FULL_DUMP_DIR, g_Config.iSaveTargetId);
|
||||
sprintf(str, "%sframes/targ%.3d.tga", FULL_DUMP_DIR, g_ActiveConfig.iSaveTargetId);
|
||||
Renderer::SaveRenderTarget(str, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -41,8 +41,7 @@ bool VertexShaderCache::s_displayCompileAlert;
|
|||
|
||||
static VERTEXSHADER *pShaderLast = NULL;
|
||||
static int s_nMaxVertexInstructions;
|
||||
static float lastVSconstants[C_FOGPARAMS+8][4];
|
||||
|
||||
static float GC_ALIGNED16(lastVSconstants[C_FOGPARAMS+8][4]);
|
||||
|
||||
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
|
@ -144,7 +143,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
|
|||
const char *code = GenerateVertexShader(components, false);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_Config.iLog & CONF_SAVESHADERS && code) {
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%s/vs_%04i.txt", FULL_DUMP_DIR, counter++);
|
||||
|
|
|
@ -70,6 +70,11 @@ GFXDebuggerOGL *m_DebuggerFrame = NULL;
|
|||
#endif // HAVE_WX
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
// Having to include this is TERRIBLY ugly. FIXME x100
|
||||
#include "Globals.h"
|
||||
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
|
||||
|
||||
#include "LookUpTables.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
|
@ -280,6 +285,12 @@ void CocaAddResolutions() {
|
|||
|
||||
void DllConfig(HWND _hParent)
|
||||
{
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
// UGLY
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
g_Config.GameIniLoad(iniFile);
|
||||
g_Config.UpdateProjectionHack();
|
||||
UpdateActiveConfig();
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Prevent user to show more than 1 config window at same time
|
||||
if (allowConfigShow) {
|
||||
|
@ -314,14 +325,17 @@ void Initialize(void *init)
|
|||
g_VideoInitialize = *(_pVideoInitialize);
|
||||
InitXFBConvTables();
|
||||
|
||||
g_Config.Load();
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
// UGLY
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
g_Config.GameIniLoad(iniFile);
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
g_Config.UpdateProjectionHack();
|
||||
//Enable support for PNG screenshots.
|
||||
wxImage::AddHandler( new wxPNGHandler );
|
||||
#endif
|
||||
UpdateActiveConfig();
|
||||
|
||||
if (!OpenGL_Create(g_VideoInitialize, 640, 480)) {
|
||||
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
|
||||
|
@ -460,7 +474,7 @@ void VideoFifo_CheckSwapRequest()
|
|||
{
|
||||
if (Common::AtomicLoadAcquire(s_swapRequested))
|
||||
{
|
||||
if (ForceSwap || g_Config.bUseXFB)
|
||||
if (ForceSwap || g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
|
||||
g_VideoInitialize.pCopiedToXFB(false);
|
||||
|
@ -481,7 +495,7 @@ inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
|
|||
// Run from the graphics thread (from Fifo.cpp)
|
||||
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
|
||||
{
|
||||
if (Common::AtomicLoadAcquire(s_swapRequested) && g_Config.bUseXFB)
|
||||
if (Common::AtomicLoadAcquire(s_swapRequested) && g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
u32 aLower = xfbAddr;
|
||||
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
|
||||
|
|
Loading…
Reference in New Issue