Now you can pair up your Real WiiMotes on the Wiimote config panel!
It's really helpful since pairing up using Microsoft's Stack is a real pain! Thanks to jack.fr0st and sanchez who did most of the work! Note: IT ONLY WORKS WITH MICROSOFT BLUETOOTH STACK! Also you should press the Refresh Real WiiMotes button after everything is paired up! (Because it takes a while for the drivers to get installed) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4786 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -121,7 +121,8 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->Windowed = FALSE;
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//if(g_Config.bHideCursor)
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ShowCursor(false);
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if(!g_Config.RenderToMainframe)
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ShowCursor(FALSE);
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}
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else
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{
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@ -132,7 +133,7 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->PresentationInterval = g_Config.bVSync ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
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pp->Windowed = TRUE;
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ShowCursor(true);
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ShowCursor(TRUE);
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}
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}
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@ -25,6 +25,8 @@
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#include "EmuMain.h" // for SetDefaultExtensionRegistry
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#include "EmuSubroutines.h" // for WmRequestStatus
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BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
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EVT_CLOSE(WiimoteBasicConfigDialog::OnClose)
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EVT_BUTTON(ID_OK, WiimoteBasicConfigDialog::ButtonClick)
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@ -32,6 +34,7 @@ BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
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EVT_BUTTON(ID_REFRESH_REAL, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_BUTTONMAPPING, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_BUTTONRECORDING, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_BUTTONPAIRUP, WiimoteBasicConfigDialog::ButtonClick)
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EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, WiimoteBasicConfigDialog::NotebookPageChanged)
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EVT_CHOICE(IDC_INPUT_SOURCE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(IDC_CONNECT_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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@ -107,6 +110,19 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
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m_RecordingConfigFrame->Destroy();
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m_RecordingConfigFrame = NULL;
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break;
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#ifdef WIN32
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case ID_BUTTONPAIRUP:
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if(!g_EmulatorRunning) {
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m_ButtonPairUp->Enable(false);
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if (WiiMoteReal::WiimotePairUp() > 0) { //Only temporay solution TODO: 2nd step: threaded.
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// sleep would be required (but not best way to solve that cuz 3000ms~ would be needed, which is not convenient),cuz BT device is not ready yet when calling DoRefreshReal()
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DoRefreshReal();
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}
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m_ButtonPairUp->Enable(true);
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}
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break;
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#endif
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case ID_REFRESH_REAL:
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DoRefreshReal();
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break;
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@ -232,6 +248,14 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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m_ButtonMapping = new wxButton(this, ID_BUTTONMAPPING, wxT("Button Mapping"));
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m_Recording = new wxButton(this, ID_BUTTONRECORDING, wxT("Recording"));
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m_ButtonPairUp = new wxButton(this, ID_BUTTONPAIRUP, wxT("Pair Up Wiimote(s)"));
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#ifdef WIN32
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m_ButtonPairUp->SetToolTip(wxT("Pair up your Wiimote(s) with your system.\nPress the Buttons 1 and 2 on your Wiimote before pairing up.\nThis might take a few seconds.\nIt only works if you're using Microsoft's Bluetooth stack.")); // Only working with MS BT Stack.
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#else
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m_ButtonPairUp->Enable(false);
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#endif
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m_OK = new wxButton(this, ID_OK, wxT("OK"));
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m_OK->SetToolTip(wxT("Save changes and close"));
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m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"));
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@ -240,6 +264,7 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
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sButtons->Add(m_ButtonMapping, 0, (wxALL), 0);
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sButtons->Add(m_Recording, 0, (wxALL), 0);
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sButtons->Add(m_ButtonPairUp, 0, (wxALL), 0);
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sButtons->AddStretchSpacer();
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sButtons->Add(m_OK, 0, (wxALL), 0);
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sButtons->Add(m_Cancel, 0, (wxLEFT), 5);
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@ -455,6 +480,7 @@ void WiimoteBasicConfigDialog::UpdateGUI()
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m_ConnectRealWiimote[m_Page]->SetValue(g_Config.bConnectRealWiimote);
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m_ConnectRealWiimote[m_Page]->Enable(!g_EmulatorRunning);
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m_RefreshRealWiiMote[m_Page]->Enable(!g_EmulatorRunning && g_Config.bConnectRealWiimote);
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m_ButtonPairUp->Enable(!g_EmulatorRunning);
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wxString Found;
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if(g_Config.bConnectRealWiimote)
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Found.Printf(wxT("Connected to %i Real WiiMote(s)"), WiiMoteReal::g_NumberOfWiiMotes);
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@ -496,4 +522,3 @@ void WiimoteBasicConfigDialog::UpdateGUI()
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m_CheckAR169[m_Page]->SetValue(g_Config.bKeepAR169);
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m_Crop[m_Page]->SetValue(g_Config.bCrop);
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}
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@ -66,6 +66,7 @@ class WiimoteBasicConfigDialog : public wxDialog
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*m_Cancel,
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*m_ButtonMapping,
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*m_Recording,
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*m_ButtonPairUp,
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*m_RefreshRealWiiMote[MAX_WIIMOTES];
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wxChoice *m_InputSource[MAX_WIIMOTES],
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@ -137,6 +138,8 @@ class WiimoteBasicConfigDialog : public wxDialog
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IDS_HEIGHT,
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IDS_LEFT,
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IDS_TOP,
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ID_BUTTONPAIRUP,
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};
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void CreateGUIControls();
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@ -34,7 +34,12 @@
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#include "EmuDefinitions.h"
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#define EXCLUDE_H // Avoid certain declarations in wiimote_real.h
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#include "wiimote_real.h"
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#ifdef WIN32
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#include <bthdef.h>
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#include <BluetoothAPIs.h>
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#pragma comment(lib, "Bthprops.lib")
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#endif
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteReal
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@ -284,13 +289,7 @@ void FlashLights(bool Connect)
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if (Connect)
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wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[i], 1);
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}
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#ifndef WIN32
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usleep(200000);
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#else
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Sleep(200);
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#endif
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SLEEP(200);
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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if (Connect) {
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@ -532,28 +531,153 @@ THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
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{
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// We need g_ThreadGoing to do a manual WaitForSingleObject() from the configuration window
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g_ThreadGoing = true;
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/*if(g_RealWiiMoteAllocated)
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{*/
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// There is at least one Real Wiimote in use
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if (g_Config.bNumberRealWiimotes > 0 && !g_RunTemporary)
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{
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for (int i = 0; i < MAX_WIIMOTES; i++)
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if (g_WiimoteInUse[i])
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g_WiiMotes[i]->ReadData();
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}
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else
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ReadWiimote();
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/*}
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// There is at least one Real Wiimote in use
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if (g_Config.bNumberRealWiimotes > 0 && !g_RunTemporary)
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{
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for (int i = 0; i < MAX_WIIMOTES; i++)
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if (g_WiimoteInUse[i])
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g_WiiMotes[i]->ReadData();
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}
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else
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#ifndef WIN32
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usleep(1000000);
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#else
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Sleep(1000);
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#endif*/
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ReadWiimote();
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g_ThreadGoing = false;
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}
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return 0;
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}
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// WiiMote Pair-Up
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#ifdef WIN32
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int WiimotePairUp(void)
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{
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HANDLE hRadios[256];
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int nRadios;
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int nPaired = 0;
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// Enumerate BT radios
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HBLUETOOTH_RADIO_FIND hFindRadio;
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BLUETOOTH_FIND_RADIO_PARAMS radioParam;
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radioParam.dwSize = sizeof(BLUETOOTH_FIND_RADIO_PARAMS);
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nRadios = 0;
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hFindRadio = BluetoothFindFirstRadio(&radioParam, &hRadios[nRadios++]);
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if (hFindRadio)
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{
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while (BluetoothFindNextRadio(&radioParam, &hRadios[nRadios++]));
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BluetoothFindRadioClose(hFindRadio);
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}
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else
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{
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ERROR_LOG(WIIMOTE, "Pair-Up: Error enumerating radios", GetLastError());
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return -1;
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}
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nRadios--;
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// DEBUG_LOG(WIIMOTE, "Pair-Up: Found %d radios\n", nRadios);
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// Pair with Wii device(s)
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int radio = 0;
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for (radio = 0; radio < nRadios; radio++)
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{
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BLUETOOTH_RADIO_INFO radioInfo;
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HBLUETOOTH_DEVICE_FIND hFind;
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BLUETOOTH_DEVICE_INFO btdi;
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BLUETOOTH_DEVICE_SEARCH_PARAMS srch;
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radioInfo.dwSize = sizeof(radioInfo);
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btdi.dwSize = sizeof(btdi);
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srch.dwSize = sizeof(BLUETOOTH_DEVICE_SEARCH_PARAMS);
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BluetoothGetRadioInfo(hRadios[radio], &radioInfo);
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srch.fReturnAuthenticated = TRUE;
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srch.fReturnRemembered = TRUE;
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srch.fReturnConnected = TRUE; // does not filter properly somehow, so we 've to do an additional check on fConnected BT Devices
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srch.fReturnUnknown = TRUE;
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srch.fIssueInquiry = FALSE;
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srch.cTimeoutMultiplier = 1;
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srch.hRadio = hRadios[radio];
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//DEBUG_LOG(WIIMOTE, _T("Pair-Up: Scanning for BT Device(s)"));
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hFind = BluetoothFindFirstDevice(&srch, &btdi);
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if (hFind == NULL)
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{
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ERROR_LOG(WIIMOTE, "Pair-Up: Error enumerating devices: %08x", GetLastError());
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return -1;
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}
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//DWORD pcServices = 16;
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//GUID guids[16];
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do
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{
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if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && !btdi.fConnected)
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{
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// Wiimote found and not paired up yet
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// Wiimote unpaired(no driver installed yet): Name: Nintendo RVL-CNT-01 ClassOfDevice: 9476 fConnected: 0 fRemembered: 0 fAuthenicated: 0
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// Wiimote already paired(driver installed): Name: Nintendo RVL-CNT-01 ClassOfDevice: 9476 fConnected: 32 fRemembered: 16 fAuthenicated: 0
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// Wiimote paired but disc.(driver still active): Name: Nintendo RVL-CNT-01 ClassOfDevice: 9476 fConnected: 0 fRemembered: 16 fAuthenicated: 0
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//TODO: improve the readd of the BT driver, esp. when batteries of the wiimote are removed while beeing fConnected
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if (btdi.fRemembered)
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{
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// Make Windows forget old expired pairing
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// we can pretty much ignore the return value here.
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// it either worked (ERROR_SUCCESS), or the device did not exist (ERROR_NOT_FOUND)
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// in both cases, there is nothing left.
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BluetoothRemoveDevice(&btdi.Address);
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}
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// If this is not done, the Wii device will not remember the pairing
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// same thing here, it should return ERROR_SUCCESS, or ERROR_MORE_DATA if the wiimote
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// offers more than 16 services (pcServices).
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//BluetoothEnumerateInstalledServices(hRadios[radio], &btdi, &pcServices, guids);
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// Activate service
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DWORD hr = BluetoothSetServiceState(hRadios[radio], &btdi, &HumanInterfaceDeviceServiceClass_UUID, BLUETOOTH_SERVICE_ENABLE);
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////authentication not directly neeeded, read it w/o getting corrupted driver installation.
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////MAC address is passphrase;
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//WCHAR pass[6];
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//pass[0] = radioInfo.address.rgBytes[0];
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//pass[1] = radioInfo.address.rgBytes[1];
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//pass[2] = radioInfo.address.rgBytes[2];
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//pass[3] = radioInfo.address.rgBytes[3];
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//pass[4] = radioInfo.address.rgBytes[4];
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//pass[5] = radioInfo.address.rgBytes[5];
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//// Pair with Wii device; Pairing before enumerating and setting service state will result mostly in unsuccessfull pairing.
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//if (BluetoothAuthenticateDevice(NULL, hRadios[radio], &btdi, pass, 6) != ERROR_SUCCESS)
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// error = TRUE;
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if (!hr == ERROR_SUCCESS)
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{
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nPaired++;
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}
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else
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{
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ERROR_LOG(WIIMOTE, "Pair-Up: BluetoothSetServiceState() returned %08x", hr);
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}
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}
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} while (BluetoothFindNextDevice(hFind, &btdi));
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}
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SLEEP(10);
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// Clean up
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for (radio = 0; radio < nRadios; radio++)
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{
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CloseHandle(hRadios[radio]);
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}
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return nPaired;
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}
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#endif
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}; // end of namespace
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@ -23,10 +23,13 @@
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#include "wiiuse.h"
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#include "ChunkFile.h"
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namespace WiiMoteReal
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{
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int Initialize();
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int WiimotePairUp();
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void Allocate();
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void DoState(PointerWrap &p);
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void Shutdown(void);
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