Do special handling of texture coordinate generation if there is only a position and texture coordinate present.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania 2010-01-11 00:44:40 +00:00
parent 175162e661
commit a19be73be3
5 changed files with 73 additions and 30 deletions

View File

@ -22,6 +22,7 @@
#include "NativeVertexFormat.h"
#include "BPMemory.h"
#include "CPMemory.h"
#include "VertexShaderGen.h"
VERTEXSHADERUID last_vertex_shader_uid;
@ -323,6 +324,12 @@ const char *GenerateVertexShader(u32 components, bool D3D)
for (int i = xfregs.nNumChans; i < 2; ++i)
WRITE(p, "o.colors[%d] = float4(0.0f,0.0f,0.0f,0.0f);\n", i);
// special case if only pos and tex coord 0 and tex coord input is AB11
bool texGenSpecialCase =
((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
(xfregs.texcoords[0].texmtxinfo.inputform == XF_TEXINPUT_AB11);
// transform texcoords
for (int i = 0; i < xfregs.numTexGens; ++i) {
TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
@ -404,16 +411,27 @@ const char *GenerateVertexShader(u32 components, bool D3D)
}
if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
if (xfregs.texcoords[i].postmtxinfo.normalize)
WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
int postidx = xfregs.texcoords[i].postmtxinfo.index;
WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
"float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
"float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
//multiply by postmatrix
int postidx = xfregs.texcoords[i].postmtxinfo.index;
WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
"float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
"float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
if (texGenSpecialCase) {
// no normalization
// q of input is 1
// q of output is unknown
//multiply by postmatrix
WRITE(p, "o.tex%d.xyz = float3(dot(P0.xy, o.tex%d.xy) + P0.z + P0.w, dot(P1.xy, o.tex%d.xy) + P1.z + P1.w, 0.0f);\n", i, i, i);
}
else {
if (xfregs.texcoords[i].postmtxinfo.normalize)
WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
//multiply by postmatrix
WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
}
}
WRITE(p, "}\n");

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@ -109,7 +109,7 @@ void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst
}
}
inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
{
const float *src;
switch (texinfo.sourcerow)
@ -150,23 +150,39 @@ inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, co
// normalize
const PostMtxInfo &postInfo = xfregs.postMtxInfo[coordNum];
if (postInfo.normalize)
{
float length = sqrtf(dst[0] * dst[0] + dst[1] * dst[1] + dst[2] * dst[2]);
float invL = 1.0f / length;
tempCoord[0] = invL * dst[0];
tempCoord[1] = invL * dst[1];
tempCoord[2] = invL * dst[2];
}
else
{
tempCoord[0] = dst[0];
tempCoord[1] = dst[1];
tempCoord[2] = dst[2];
}
const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4];
const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4];
MultiplyVec3Mat34(tempCoord, postMat, dst);
if (specialCase)
{
// no normalization
// q of input is 1
// q of output is unknown
tempCoord[0] = dst[0];
tempCoord[1] = dst[1];
dst[0] = postMat[0] * tempCoord[0] + postMat[1] * tempCoord[1] + postMat[2] + postMat[3];
dst[1] = postMat[4] * tempCoord[0] + postMat[5] * tempCoord[1] + postMat[6] + postMat[7];
dst[2] = 0.0f;
}
else
{
if (postInfo.normalize)
{
float length = sqrtf(dst[0] * dst[0] + dst[1] * dst[1] + dst[2] * dst[2]);
float invL = 1.0f / length;
tempCoord[0] = invL * dst[0];
tempCoord[1] = invL * dst[1];
tempCoord[2] = invL * dst[2];
}
else
{
tempCoord[0] = dst[0];
tempCoord[1] = dst[1];
tempCoord[2] = dst[2];
}
MultiplyVec3Mat34(tempCoord, postMat, dst);
}
}
}
@ -443,7 +459,7 @@ void TransformColor(const InputVertexData *src, OutputVertexData *dst)
}
}
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst)
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase)
{
for (u32 coordNum = 0; coordNum < xfregs.numTexGens; coordNum++)
{
@ -452,7 +468,7 @@ void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst)
switch (texinfo.texgentype)
{
case XF_TEXGEN_REGULAR:
TransformTexCoordRegular(texinfo, coordNum, src, dst);
TransformTexCoordRegular(texinfo, coordNum, specialCase, src, dst);
break;
case XF_TEXGEN_EMBOSS_MAP:
{

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@ -31,7 +31,7 @@ namespace TransformUnit
void TransformPosition(const InputVertexData *src, OutputVertexData *dst);
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst);
void TransformColor(const InputVertexData *src, OutputVertexData *dst);
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst);
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase);
}
#endif

View File

@ -320,6 +320,13 @@ void VertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
}
}
// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
(xfregs.texMtxInfo[0].inputform == XF_TEXINPUT_AB11);
m_SetupUnit->Init(primitiveType);
}
@ -341,7 +348,7 @@ void VertexLoader::LoadVertex()
TransformUnit::TransformColor(&m_Vertex, outVertex);
TransformUnit::TransformTexCoord(&m_Vertex, outVertex);
TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
m_SetupUnit->SetupVertex();

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@ -61,6 +61,8 @@ class VertexLoader
SetupUnit *m_SetupUnit;
bool m_TexGenSpecialCase;
public:
VertexLoader();
~VertexLoader();