Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,6 +22,7 @@
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#include "NativeVertexFormat.h"
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#include "BPMemory.h"
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#include "CPMemory.h"
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#include "VertexShaderGen.h"
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VERTEXSHADERUID last_vertex_shader_uid;
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@ -323,6 +324,12 @@ const char *GenerateVertexShader(u32 components, bool D3D)
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for (int i = xfregs.nNumChans; i < 2; ++i)
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WRITE(p, "o.colors[%d] = float4(0.0f,0.0f,0.0f,0.0f);\n", i);
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// special case if only pos and tex coord 0 and tex coord input is AB11
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bool texGenSpecialCase =
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((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
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(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
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(xfregs.texcoords[0].texmtxinfo.inputform == XF_TEXINPUT_AB11);
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// transform texcoords
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for (int i = 0; i < xfregs.numTexGens; ++i) {
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TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
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@ -404,16 +411,27 @@ const char *GenerateVertexShader(u32 components, bool D3D)
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}
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if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
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if (xfregs.texcoords[i].postmtxinfo.normalize)
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WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
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int postidx = xfregs.texcoords[i].postmtxinfo.index;
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WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
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"float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
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"float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
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postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
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//multiply by postmatrix
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int postidx = xfregs.texcoords[i].postmtxinfo.index;
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WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
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"float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
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"float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
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postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
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WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
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if (texGenSpecialCase) {
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// no normalization
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// q of input is 1
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// q of output is unknown
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//multiply by postmatrix
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WRITE(p, "o.tex%d.xyz = float3(dot(P0.xy, o.tex%d.xy) + P0.z + P0.w, dot(P1.xy, o.tex%d.xy) + P1.z + P1.w, 0.0f);\n", i, i, i);
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}
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else {
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if (xfregs.texcoords[i].postmtxinfo.normalize)
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WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
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//multiply by postmatrix
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WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
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}
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}
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WRITE(p, "}\n");
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@ -109,7 +109,7 @@ void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst
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}
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}
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inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
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inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
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{
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const float *src;
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switch (texinfo.sourcerow)
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@ -150,23 +150,39 @@ inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, co
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// normalize
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const PostMtxInfo &postInfo = xfregs.postMtxInfo[coordNum];
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if (postInfo.normalize)
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{
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float length = sqrtf(dst[0] * dst[0] + dst[1] * dst[1] + dst[2] * dst[2]);
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float invL = 1.0f / length;
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tempCoord[0] = invL * dst[0];
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tempCoord[1] = invL * dst[1];
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tempCoord[2] = invL * dst[2];
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}
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else
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{
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tempCoord[0] = dst[0];
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tempCoord[1] = dst[1];
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tempCoord[2] = dst[2];
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}
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const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4];
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const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4];
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MultiplyVec3Mat34(tempCoord, postMat, dst);
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if (specialCase)
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{
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// no normalization
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// q of input is 1
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// q of output is unknown
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tempCoord[0] = dst[0];
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tempCoord[1] = dst[1];
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dst[0] = postMat[0] * tempCoord[0] + postMat[1] * tempCoord[1] + postMat[2] + postMat[3];
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dst[1] = postMat[4] * tempCoord[0] + postMat[5] * tempCoord[1] + postMat[6] + postMat[7];
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dst[2] = 0.0f;
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}
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else
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{
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if (postInfo.normalize)
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{
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float length = sqrtf(dst[0] * dst[0] + dst[1] * dst[1] + dst[2] * dst[2]);
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float invL = 1.0f / length;
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tempCoord[0] = invL * dst[0];
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tempCoord[1] = invL * dst[1];
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tempCoord[2] = invL * dst[2];
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}
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else
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{
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tempCoord[0] = dst[0];
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tempCoord[1] = dst[1];
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tempCoord[2] = dst[2];
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}
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MultiplyVec3Mat34(tempCoord, postMat, dst);
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}
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}
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}
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@ -443,7 +459,7 @@ void TransformColor(const InputVertexData *src, OutputVertexData *dst)
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}
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}
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void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst)
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void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase)
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{
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for (u32 coordNum = 0; coordNum < xfregs.numTexGens; coordNum++)
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{
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@ -452,7 +468,7 @@ void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst)
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switch (texinfo.texgentype)
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{
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case XF_TEXGEN_REGULAR:
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TransformTexCoordRegular(texinfo, coordNum, src, dst);
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TransformTexCoordRegular(texinfo, coordNum, specialCase, src, dst);
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break;
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case XF_TEXGEN_EMBOSS_MAP:
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{
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@ -31,7 +31,7 @@ namespace TransformUnit
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void TransformPosition(const InputVertexData *src, OutputVertexData *dst);
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void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst);
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void TransformColor(const InputVertexData *src, OutputVertexData *dst);
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void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst);
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void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase);
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}
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#endif
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@ -320,6 +320,13 @@ void VertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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}
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}
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// special case if only pos and tex coord 0 and tex coord input is AB11
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m_TexGenSpecialCase =
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((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
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(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
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(xfregs.texMtxInfo[0].inputform == XF_TEXINPUT_AB11);
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m_SetupUnit->Init(primitiveType);
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}
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@ -341,7 +348,7 @@ void VertexLoader::LoadVertex()
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TransformUnit::TransformColor(&m_Vertex, outVertex);
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TransformUnit::TransformTexCoord(&m_Vertex, outVertex);
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TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
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m_SetupUnit->SetupVertex();
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@ -61,6 +61,8 @@ class VertexLoader
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SetupUnit *m_SetupUnit;
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bool m_TexGenSpecialCase;
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public:
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VertexLoader();
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~VertexLoader();
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