Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-02-17 17:53:08 +00:00
parent bd1b12e357
commit 634f6e512e
6 changed files with 54 additions and 18 deletions

View File

@ -148,7 +148,14 @@ void *GetWindowHandle()
{
return g_pWindowHandle;
}
#if defined HAVE_X11 && HAVE_X11
void *GetXWindow()
{
return g_pXWindow;
}
#endif
bool GetRealWiimote()
{
return g_bRealWiimote;

View File

@ -59,6 +59,9 @@ namespace Core
extern SCoreStartupParameter g_CoreStartupParameter;
void* GetWindowHandle();
#if defined HAVE_X11 && HAVE_X11
void* GetXWindow();
#endif
bool GetRealWiimote();
extern bool bReadTrace;

View File

@ -50,6 +50,10 @@
#include <wx/datetime.h> // wxWidgets
#if defined HAVE_X11 && HAVE_X11
#include <X11/Xlib.h>
#endif
// Resources
extern "C" {
@ -906,9 +910,32 @@ wxAuiNotebook* CFrame::CreateEmptyNotebook()
return NB;
}
#if defined HAVE_X11 && HAVE_X11
void X11_ShowFullScreen(bool bF)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
Window win = *(Window *)Core::GetXWindow();
// Init X event structure for TOGGLE_FULLSCREEN client message
event.xclient.type = ClientMessage;
event.xclient.format = 32;
event.xclient.data.l[0] = XInternAtom(dpy, "TOGGLE_FULLSCREEN", False);;
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
{
ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.\n");
}
}
#endif
void CFrame::DoFullscreen(bool bF)
{
#if defined HAVE_X11 && HAVE_X11
if ((Core::GetState() == Core::CORE_RUN) && !m_bModalDialogOpen)
X11_ShowFullScreen(bF);
#endif
// Only switch this to fullscreen if we're rendering to main AND if we're running a game
// plus if a modal dialog is open, this will still process the keyboard events, and may cause
// the main window to become unresponsive, so we have to avoid that.

View File

@ -660,9 +660,7 @@ bool IsFocus()
Window FocusWin;
int Revert;
XGetInputFocus(GCdisplay, &FocusWin, &Revert);
XWindowAttributes WinAttribs;
XGetWindowAttributes (GCdisplay, GLWin, &WinAttribs);
return (GLWin != 0 && (GLWin == FocusWin || WinAttribs.override_redirect));
return (GLWin != 0 && GLWin == FocusWin);
#else
return true;
#endif

View File

@ -122,7 +122,7 @@ void UpdateFPSDisplay(const char *text)
#if defined(HAVE_X11) && HAVE_X11
void CreateXWindow (void)
{
Atom wmDelete;
Atom wmProtocols[3];
int width, height;
if (GLWin.fs)
@ -153,8 +153,10 @@ void CreateXWindow (void)
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen),
0, 0, width, height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &GLWin.attr);
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
wmProtocols[1] = XInternAtom(GLWin.dpy, "WM_TAKE_FOCUS", True);
wmProtocols[2] = XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False);
XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 3);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.dpy, GLWin.win);
if (GLWin.fs)
@ -162,6 +164,7 @@ void CreateXWindow (void)
XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
XSetInputFocus(GLWin.dpy, GLWin.win, RevertToPointerRoot, CurrentTime);
}
XSync(GLWin.dpy, True);
}
@ -186,16 +189,17 @@ void DestroyXWindow(void)
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
#endif
}
XUndefineCursor(GLWin.dpy, GLWin.win);
XUnmapWindow(GLWin.dpy, GLWin.win);
XSync(GLWin.dpy, True);
}
void ToggleFullscreenMode (void)
{
DestroyXWindow();
GLWin.fs = !GLWin.fs;
CreateXWindow();
OpenGL_MakeCurrent();
DestroyXWindow();
GLWin.fs = !GLWin.fs;
CreateXWindow();
OpenGL_MakeCurrent();
}
#endif
@ -623,6 +627,8 @@ void OpenGL_Update()
case ClientMessage:
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pKeyPress(0x1b, False, False);
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False))
ToggleFullscreenMode();
return;
break;
default:
@ -678,10 +684,7 @@ void OpenGL_Shutdown()
XRRFreeScreenConfigInfo(GLWin.screenConfig);
#endif
if (g_Config.bHideCursor)
{
XUndefineCursor(GLWin.dpy, GLWin.win);
XFreeCursor(GLWin.dpy, GLWin.blankCursor);
}
XFreeCursor(GLWin.dpy, GLWin.blankCursor);
if (GLWin.ctx)
{
glXDestroyContext(GLWin.dpy, GLWin.ctx);

View File

@ -419,9 +419,7 @@ bool IsFocus()
Window FocusWin;
int Revert;
XGetInputFocus(WMdisplay, &FocusWin, &Revert);
XWindowAttributes WinAttribs;
XGetWindowAttributes (WMdisplay, GLWin, &WinAttribs);
return (GLWin != 0 && (GLWin == FocusWin || WinAttribs.override_redirect));
return (GLWin != 0 && GLWin == FocusWin);
#else
return true;
#endif