D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
5911abc600
commit
a7c70ddb66
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@ -218,7 +218,7 @@ u32 CWII_IPC_HLE_Device_di::ExecuteCommand(u32 _BufferIn, u32 _BufferInSize, u32
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PanicAlert("Cant read from DVD_Plugin - DVD-Interface: Fatal Error");
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}
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FileMon::CheckFile(std::string(pFilename), m_pFileSystem->GetFileSize(pFilename));
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FileMon::CheckFile(std::string(pFilename), (int)m_pFileSystem->GetFileSize(pFilename));
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}
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break;
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@ -46,7 +46,6 @@ void SetDitherMode(const BPCmd &bp);
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void SetLogicOpMode(const BPCmd &bp);
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void SetColorMask(const BPCmd &bp);
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void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf);
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc);
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void RestoreRenderState(const BPCmd &bp);
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u8 *GetPointer(const u32 &address);
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@ -19,6 +19,7 @@
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#include "Profiler.h"
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#include "Statistics.h"
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#include "Render.h"
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#include "VideoCommon.h"
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#include "PixelShaderManager.h"
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#include "BPFunctions.h"
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@ -40,6 +41,12 @@ void BPInit()
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bpmem.bpMask = 0xFFFFFF;
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}
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight)
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{
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Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc);
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}
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void BPWritten(const BPCmd& bp)
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{
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/*
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@ -67,8 +67,8 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 texturemask, u32 dstAlphaEnable)
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TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
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TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
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u32 val0 = cc.hex&0xffffff;
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u32 val1 = ac.hex&0xffffff;
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u32 val0 = cc.hex & 0xffffff;
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u32 val1 = ac.hex & 0xffffff;
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val0 |= bpmem.tevksel[i / 2].getKC(i & 1) << 24;
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val1 |= bpmem.tevksel[i / 2].getKA(i & 1) << 24;
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pcurvalue[0] = val0;
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@ -15,7 +15,6 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// ---------------------------------------------------------------------------------------------
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// GC graphics pipeline
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// ---------------------------------------------------------------------------------------------
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@ -33,9 +32,13 @@
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#include "MathUtil.h"
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#include "pluginspecs_video.h"
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// TODO: Move these out of here.
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extern int frameCount;
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extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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// The long term goal is to get rid of this class and replace it with others that make
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// more sense.
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class Renderer
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{
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public:
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@ -48,8 +51,6 @@ public:
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static void ReinitView();
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static void SwapBuffers();
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static void SetColorMask();
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static void SetBlendMode(bool forceUpdate);
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static bool SetScissorRect();
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@ -17,7 +17,6 @@
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#include "CommonTypes.h"
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#include "VideoCommon.h"
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#include "Render.h" // for EFBRectangle.h, unfortunately.
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#include <vector>
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#ifndef _STATISTICS_H
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@ -97,6 +97,7 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
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iniFile.Get("Hardware", "VSync", &bVsync, 0);
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iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
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iniFile.Get("Hardware", "SimpleFB", &bSimpleFB, false);
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// Load common settings
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iniFile.Load(CONFIG_FILE);
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@ -175,12 +176,11 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "VSync", bVsync);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Set("Hardware", "SimpleFB", bSimpleFB);
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iniFile.Save(ini_file);
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}
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// TODO: Figure out a better place for this function.
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
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{
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@ -198,8 +198,8 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
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{
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// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
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float Ratio = (WinWidth / WinHeight) / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
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// Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
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if (Ratio > 1)
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// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
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if (Ratio > 1.0f)
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{
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// Scale down and center in the X direction.
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FloatGLWidth /= Ratio;
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@ -230,12 +230,8 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
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// Adjust the X and Y offset
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FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
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FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
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//NOTICE_LOG(OSREPORT, "Crop Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f", Ratio, IncreasedHeight, FloatYOffset);
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//NOTICE_LOG(OSREPORT, "Crop FloatGLWidth:%1.2f FloatGLHeight:%3.0f", (float)FloatGLWidth, (float)FloatGLHeight);
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//NOTICE_LOG(OSREPORT, "");
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}
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// round(float) = floor(float + 0.5)
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int XOffset = (int)(FloatXOffset + 0.5f);
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int YOffset = (int)(FloatYOffset + 0.5f);
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rc->left = XOffset;
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@ -131,9 +131,6 @@ struct VideoConfig
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// With this enabled, the plugin renders directly to the backbuffer. Many features are
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// disabled but it might be faster on really old GPUs.
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bool bSimpleFB;
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// Runtime detection config
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bool bOldCard;
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};
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extern VideoConfig g_Config;
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@ -1190,6 +1190,14 @@
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<Filter
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Name="Render"
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>
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<File
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RelativePath=".\Src\FramebufferManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\FramebufferManager.h"
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>
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</File>
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<File
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RelativePath=".\Src\NativeVertexFormat.cpp"
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>
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@ -217,13 +217,6 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
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}
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}
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
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{
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Renderer::SwapBuffers();
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PRIM_LOG("Renderer::SwapBuffers()");
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g_VideoInitialize.pCopiedToXFB(false);
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}
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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// TODO: Scale EFBRectangle correctly
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@ -306,7 +299,7 @@ void SetSamplerState(const BPCmd &bp)
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if (g_ActiveConfig.iMaxAnisotropy > 1)
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{
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mag = D3DTEXF_ANISOTROPIC;
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mag = D3DTEXF_LINEAR;
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min = D3DTEXF_ANISOTROPIC;
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mip = D3DTEXF_LINEAR;
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}
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@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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#include "VideoConfig.h"
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#include "Render.h"
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#include "XFStructs.h"
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@ -24,7 +25,8 @@ namespace D3D
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LPDIRECT3D9 D3D = NULL; // Used to create the D3DDevice
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LPDIRECT3DDEVICE9 dev = NULL; // Our rendering device
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LPDIRECT3DSURFACE9 backBuffer;
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LPDIRECT3DSURFACE9 back_buffer;
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LPDIRECT3DSURFACE9 back_buffer_z;
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D3DCAPS9 caps;
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HWND hWnd;
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@ -117,7 +119,7 @@ void EnableAlphaToCoverage()
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xres = pp->BackBufferWidth = client.right - client.left;
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yres = pp->BackBufferHeight = client.bottom - client.top;
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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pp->PresentationInterval = g_Config.bVSync ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
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pp->Windowed = TRUE;
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}
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}
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@ -251,7 +253,8 @@ void EnableAlphaToCoverage()
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}
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}
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dev->GetDeviceCaps(&caps);
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dev->GetRenderTarget(0, &backBuffer);
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dev->GetRenderTarget(0, &back_buffer);
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dev->GetDepthStencilSurface(&back_buffer_z);
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// Device state would normally be set here
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return S_OK;
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@ -284,7 +287,12 @@ const char *PixelShaderVersionString()
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LPDIRECT3DSURFACE9 GetBackBufferSurface()
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{
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return backBuffer;
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return back_buffer;
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}
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LPDIRECT3DSURFACE9 GetBackBufferDepthSurface()
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{
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return back_buffer_z;
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}
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void ShowD3DError(HRESULT err)
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@ -305,10 +313,17 @@ void ShowD3DError(HRESULT err)
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{
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if (dev)
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{
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// Can't keep a pointer around to the backbuffer surface when resetting.
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back_buffer_z->Release();
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back_buffer->Release();
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D3DPRESENT_PARAMETERS d3dpp;
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InitPP(cur_adapter, resolution, multisample, &d3dpp);
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HRESULT hr = dev->Reset(&d3dpp);
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ShowD3DError(hr);
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dev->GetRenderTarget(0, &back_buffer);
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dev->GetDepthStencilSurface(&back_buffer_z);
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}
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}
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return fullScreen;
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}
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int GetDisplayWidth()
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int GetBackBufferWidth()
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{
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return xres;
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}
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int GetDisplayHeight()
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int GetBackBufferHeight()
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{
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return yres;
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}
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@ -332,7 +347,7 @@ void ShowD3DError(HRESULT err)
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nextFullScreen = fullscreen;
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}
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bool BeginFrame(bool clear, u32 color, float z)
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bool BeginFrame()
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{
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if (bFrameInProgress)
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{
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@ -342,8 +357,6 @@ void ShowD3DError(HRESULT err)
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bFrameInProgress = true;
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if (dev)
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{
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if (clear)
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dev->Clear(0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, (DWORD)color, z, 0 );
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dev->BeginScene();
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return true;
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}
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@ -37,13 +37,16 @@ void Shutdown();
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extern IDirect3DDevice9 *dev;
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void Reset();
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bool BeginFrame(bool clear, u32 color, float z);
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bool BeginFrame();
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void EndFrame();
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void SwitchFullscreen(bool fullscreen);
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bool IsFullscreen();
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int GetDisplayWidth();
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int GetDisplayHeight();
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int GetBackBufferWidth();
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int GetBackBufferHeight();
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LPDIRECT3DSURFACE9 GetBackBufferSurface();
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LPDIRECT3DSURFACE9 GetBackBufferDepthSurface();
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const D3DCAPS9 &GetCaps();
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const char *PixelShaderVersionString();
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const char *VertexShaderVersionString();
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@ -36,21 +36,19 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
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}
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HRESULT hr;
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// TODO(ector): allow mipmaps for non-pow textures on newer cards?
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// TODO(ector): Allow mipmaps for non-pow textures on newer cards?
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// TODO(ector): Use the game-specified mipmaps?
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if (!isPow2)
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hr = dev->CreateTexture(width, height, 1, 0, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
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else
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hr = dev->CreateTexture(width, height, 0, D3DUSAGE_AUTOGENMIPMAP, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
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if(FAILED(hr))
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if (FAILED(hr))
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return 0;
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int level = 0;
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D3DLOCKED_RECT Lock;
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pTexture->LockRect(level, &Lock, NULL, 0 );
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switch(fmt)
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pTexture->LockRect(level, &Lock, NULL, 0);
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switch (fmt)
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{
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case D3DFMT_L8:
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case D3DFMT_A8:
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|
@ -150,26 +148,4 @@ void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int w
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pTexture->UnlockRect(level);
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}
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LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height)
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{
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LPDIRECT3DTEXTURE9 tex;
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HRESULT hr = dev->CreateTexture(width,height,0,D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT,&tex,NULL);
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|
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if (FAILED(hr))
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return 0;
|
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else
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return tex;
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}
|
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|
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LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height)
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{
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LPDIRECT3DSURFACE9 surf;
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HRESULT hr = dev->CreateDepthStencilSurface(width,height,D3DFMT_D24S8,D3DMULTISAMPLE_NONE,0,0,&surf,0);
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|
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if (FAILED(hr))
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return 0;
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else
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return surf;
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}
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} // namespace
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|
|
|
@ -51,11 +51,14 @@ namespace D3D
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int CD3DFont::Init()
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{
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m_fTextScale = 1.0f; // Draw fonts into texture without scaling
|
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// Create a new texture for the font
|
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HRESULT hr = dev->CreateTexture(m_dwTexWidth, m_dwTexHeight, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &m_pTexture, NULL);
|
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if (FAILED(hr))
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// Create vertex buffer for the letters
|
||||
HRESULT hr;
|
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if (FAILED(hr = dev->CreateVertexBuffer(MAX_NUM_VERTICES*sizeof(FONT2DVERTEX),
|
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D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &m_pVB, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
m_fTextScale = 1.0f; // Draw fonts into texture without scaling
|
||||
|
||||
// Prepare to create a bitmap
|
||||
int *pBitmapBits;
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|
@ -76,15 +79,13 @@ namespace D3D
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// Create a font. By specifying ANTIALIASED_QUALITY, we might get an
|
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// antialiased font, but this is not guaranteed.
|
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// We definitely don't want to get it cleartype'd, anyway.
|
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int m_dwFontHeight = 36;
|
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|
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int m_dwFontHeight = 24;
|
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int nHeight = -MulDiv(m_dwFontHeight, int(GetDeviceCaps(hDC, LOGPIXELSY) * m_fTextScale), 72);
|
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int dwBold = FW_NORMAL; ///FW_BOLD
|
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HFONT hFont = CreateFont(nHeight, 0, 0, 0, dwBold, 0,
|
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FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
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CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY,
|
||||
VARIABLE_PITCH, _T("Tahoma"));
|
||||
|
||||
if (NULL == hFont)
|
||||
return E_FAIL;
|
||||
|
||||
|
@ -99,43 +100,48 @@ namespace D3D
|
|||
// Loop through all printable character and output them to the bitmap..
|
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// Meanwhile, keep track of the corresponding tex coords for each character.
|
||||
int x = 0, y = 0;
|
||||
|
||||
char str[2] = "\0";
|
||||
SIZE size;
|
||||
|
||||
for (char c=0; c<127-32; c++)
|
||||
for (int c = 0; c < 127 - 32; c++)
|
||||
{
|
||||
str[0] = c+32;
|
||||
str[0] = c + 32;
|
||||
SIZE size;
|
||||
GetTextExtentPoint32A(hDC, str, 1, &size);
|
||||
|
||||
if ((int)(x+size.cx+1) > m_dwTexWidth)
|
||||
{
|
||||
x = 0;
|
||||
y += size.cy+1;
|
||||
y += size.cy + 1;
|
||||
}
|
||||
|
||||
ExtTextOutA(hDC, x+1, y+0, ETO_OPAQUE | ETO_CLIPPED, NULL, str, 1, NULL);
|
||||
|
||||
m_fTexCoords[c][0] = ((float)(x+0))/m_dwTexWidth;
|
||||
m_fTexCoords[c][1] = ((float)(y+0))/m_dwTexHeight;
|
||||
m_fTexCoords[c][2] = ((float)(x+0+size.cx))/m_dwTexWidth;
|
||||
m_fTexCoords[c][3] = ((float)(y+0+size.cy))/m_dwTexHeight;
|
||||
|
||||
x += size.cx+3; //3 to avoid annoying ij conflict (part of the j ends up with the i)
|
||||
x += size.cx + 3; //3 to work around annoying ij conflict (part of the j ends up with the i)
|
||||
}
|
||||
|
||||
// Create a new texture for the font
|
||||
hr = dev->CreateTexture(m_dwTexWidth, m_dwTexHeight, 1, D3DUSAGE_DYNAMIC,
|
||||
D3DFMT_A4R4G4B4, D3DPOOL_DEFAULT, &m_pTexture, NULL);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
PanicAlert("Failed to create font texture");
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Lock the surface and write the alpha values for the set pixels
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
m_pTexture->LockRect(0, &d3dlr, 0, 0);
|
||||
unsigned short* pDst16 = (unsigned short*)d3dlr.pBits;
|
||||
m_pTexture->LockRect(0, &d3dlr, 0, D3DLOCK_DISCARD);
|
||||
int bAlpha; // 4-bit measure of pixel intensity
|
||||
|
||||
for (y=0; y < m_dwTexHeight; y++)
|
||||
for (y = 0; y < m_dwTexHeight; y++)
|
||||
{
|
||||
for (x=0; x < m_dwTexWidth; x++)
|
||||
u16 *pDst16 = (u16*)((u8 *)d3dlr.pBits + y * d3dlr.Pitch);
|
||||
for (x = 0; x < m_dwTexWidth; x++)
|
||||
{
|
||||
bAlpha = ((pBitmapBits[m_dwTexWidth*y + x] & 0xff) >> 4);
|
||||
*pDst16++ = (bAlpha << 12) | 0x0fff;
|
||||
bAlpha = ((pBitmapBits[m_dwTexWidth * y + x] & 0xff) >> 4);
|
||||
pDst16[x] = (bAlpha << 12) | 0x0fff;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -148,14 +154,6 @@ namespace D3D
|
|||
SelectObject(hDC, hOldFont);
|
||||
DeleteObject(hFont);
|
||||
|
||||
// Create vertex buffer for the letters
|
||||
if (FAILED(hr = dev->CreateVertexBuffer(MAX_NUM_VERTICES*sizeof(FONT2DVERTEX),
|
||||
D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0,
|
||||
D3DPOOL_DEFAULT, &m_pVB,NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
@ -191,13 +189,12 @@ namespace D3D
|
|||
static DWORD RS_old[6];
|
||||
static DWORD TS_old[6];
|
||||
static LPDIRECT3DBASETEXTURE9 texture_old;
|
||||
static DWORD FVF_old;
|
||||
static LPDIRECT3DVERTEXDECLARATION9 decl_old;
|
||||
static LPDIRECT3DPIXELSHADER9 ps_old;
|
||||
static LPDIRECT3DVERTEXSHADER9 vs_old;
|
||||
|
||||
void SaveRenderStates()
|
||||
{
|
||||
// TODO: Get rid of these Gets so we can potentially switch to Pure Device
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
dev->GetRenderState((_D3DRENDERSTATETYPE)RS[i][0], &(RS_old[i]));
|
||||
|
@ -206,8 +203,20 @@ namespace D3D
|
|||
dev->GetTexture(0, &texture_old);
|
||||
dev->GetPixelShader(&ps_old);
|
||||
dev->GetVertexShader(&vs_old);
|
||||
dev->GetVertexDeclaration(&decl_old);
|
||||
dev->GetFVF(&FVF_old);
|
||||
}
|
||||
|
||||
void RestoreRenderStates()
|
||||
{
|
||||
D3D::SetTexture(0, texture_old);
|
||||
|
||||
dev->SetPixelShader(ps_old);
|
||||
dev->SetVertexShader(vs_old);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
D3D::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
|
||||
D3D::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void CD3DFont::SetRenderStates()
|
||||
|
@ -226,24 +235,12 @@ namespace D3D
|
|||
}
|
||||
}
|
||||
|
||||
void RestoreRenderStates()
|
||||
{
|
||||
D3D::SetTexture(0, texture_old);
|
||||
|
||||
dev->SetPixelShader(ps_old);
|
||||
dev->SetVertexShader(vs_old);
|
||||
|
||||
dev->SetFVF(FVF_old);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
D3D::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
|
||||
D3D::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
|
||||
}
|
||||
}
|
||||
|
||||
int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText, bool center)
|
||||
{
|
||||
if (!m_pVB)
|
||||
return 0;
|
||||
|
||||
SaveRenderStates();
|
||||
SetRenderStates();
|
||||
dev->SetStreamSource(0, m_pVB, 0, sizeof(FONT2DVERTEX));
|
||||
|
@ -283,10 +280,10 @@ namespace D3D
|
|||
float w = (tx2-tx1)*m_dwTexWidth;
|
||||
w *= (fXScale*vpHeight)*invLineHeight;
|
||||
mx += w + spacing*fXScale*vpWidth;
|
||||
if (mx>maxx) maxx=mx;
|
||||
if (mx > maxx) maxx = mx;
|
||||
}
|
||||
|
||||
float offset=-maxx/2;
|
||||
float offset = -maxx/2;
|
||||
strText = oldstrText;
|
||||
//Then let's draw it
|
||||
if (center)
|
||||
|
@ -295,10 +292,10 @@ namespace D3D
|
|||
fStartX+=offset;
|
||||
}
|
||||
|
||||
float wScale=(fXScale*vpHeight)*invLineHeight;
|
||||
float hScale=(fYScale*vpHeight)*invLineHeight;
|
||||
float wScale = (fXScale*vpHeight)*invLineHeight;
|
||||
float hScale = (fYScale*vpHeight)*invLineHeight;
|
||||
|
||||
while(*strText)
|
||||
while (*strText)
|
||||
{
|
||||
char c = *strText++;
|
||||
|
||||
|
@ -322,28 +319,24 @@ namespace D3D
|
|||
w *= wScale;
|
||||
h *= hScale;
|
||||
|
||||
|
||||
FONT2DVERTEX v[6];
|
||||
v[0]=InitFont2DVertex(sx, sy+h, dwColor, tx1, ty2);
|
||||
v[1]=InitFont2DVertex(sx, sy, dwColor, tx1, ty1);
|
||||
v[2]=InitFont2DVertex(sx+w, sy+h, dwColor, tx2, ty2);
|
||||
v[3]=InitFont2DVertex(sx+w, sy, dwColor, tx2, ty1);
|
||||
v[4]=v[2];
|
||||
v[5]=v[1];
|
||||
v[0] = InitFont2DVertex(sx, sy+h, dwColor, tx1, ty2);
|
||||
v[1] = InitFont2DVertex(sx, sy, dwColor, tx1, ty1);
|
||||
v[2] = InitFont2DVertex(sx+w, sy+h, dwColor, tx2, ty2);
|
||||
v[3] = InitFont2DVertex(sx+w, sy, dwColor, tx2, ty1);
|
||||
v[4] = v[2];
|
||||
v[5] = v[1];
|
||||
|
||||
memcpy(pVertices,v,6*sizeof(FONT2DVERTEX));
|
||||
memcpy(pVertices, v, 6*sizeof(FONT2DVERTEX));
|
||||
|
||||
pVertices+=6;
|
||||
dwNumTriangles += 2;
|
||||
|
||||
if (dwNumTriangles * 3 > (MAX_NUM_VERTICES-6))
|
||||
if (dwNumTriangles * 3 > (MAX_NUM_VERTICES - 6))
|
||||
{
|
||||
// Unlock, render, and relock the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
|
||||
// dev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, dwNumTriangles);
|
||||
dev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, dwNumTriangles);
|
||||
|
||||
m_pVB->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD);
|
||||
dwNumTriangles = 0;
|
||||
}
|
||||
|
@ -354,10 +347,7 @@ namespace D3D
|
|||
// Unlock and render the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
if (dwNumTriangles > 0)
|
||||
{
|
||||
// dev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, dwNumTriangles);
|
||||
dev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, dwNumTriangles);
|
||||
}
|
||||
RestoreRenderStates();
|
||||
return S_OK;
|
||||
}
|
||||
|
|
|
@ -298,7 +298,7 @@ void DX9Debugger_Pause_Count_N(PauseEvent event,bool update)
|
|||
if (update)
|
||||
{
|
||||
D3D::EndFrame();
|
||||
D3D::BeginFrame(false, 0x00000000, 1.0f);
|
||||
D3D::BeginFrame();
|
||||
}
|
||||
DX9DebuggerCheckAndPause();
|
||||
}
|
||||
|
|
|
@ -86,17 +86,34 @@ struct TabDirect3D : public W32Util::Tab
|
|||
CheckDlgButton(hDlg, IDC_FULLSCREENENABLE, g_Config.bFullscreen ? TRUE : FALSE);
|
||||
CheckDlgButton(hDlg, IDC_VSYNC, g_Config.bVsync ? TRUE : FALSE);
|
||||
CheckDlgButton(hDlg, IDC_RENDER_TO_MAINWINDOW, g_Config.RenderToMainframe ? TRUE : FALSE);
|
||||
CheckDlgButton(hDlg, IDC_ASPECT_16_9, g_Config.bKeepAR169 ? TRUE : FALSE);
|
||||
CheckDlgButton(hDlg, IDC_ASPECT_4_3, g_Config.bKeepAR43 ? TRUE : FALSE);
|
||||
CheckDlgButton(hDlg, IDC_WIDESCREEN_HACK, g_Config.bWidescreenHack ? TRUE : FALSE);
|
||||
}
|
||||
|
||||
void Command(HWND hDlg,WPARAM wParam)
|
||||
{
|
||||
/*
|
||||
switch (LOWORD(wParam))
|
||||
{
|
||||
case IDC_ASPECT_4_3:
|
||||
Button_SetCheck(GetDlgItem(hDlg, IDC_ASPECT_16_9), FALSE);
|
||||
g_Config.bKeepAR43 = Button_GetCheck(GetDlgItem(hDlg, IDC_ASPECT_4_3)) ? true : false;
|
||||
g_Config.bKeepAR169 = false;
|
||||
break;
|
||||
case IDC_ASPECT_16_9:
|
||||
Button_SetCheck(GetDlgItem(hDlg, IDC_ASPECT_4_3), FALSE);
|
||||
g_Config.bKeepAR169 = Button_GetCheck(GetDlgItem(hDlg, IDC_ASPECT_16_9)) ? true : false;
|
||||
g_Config.bKeepAR43 = false;
|
||||
break;
|
||||
case IDC_WIDESCREEN_HACK:
|
||||
g_Config.bWidescreenHack = Button_GetCheck(GetDlgItem(hDlg, IDC_WIDESCREEN_HACK)) ? true : false;
|
||||
break;
|
||||
case IDC_WIREFRAME:
|
||||
g_Config.bWireFrame = Button_GetCheck(GetDlgItem(hDlg,IDC_WIREFRAME)) ? true : false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void Apply(HWND hDlg)
|
||||
|
@ -133,9 +150,6 @@ struct TabAdvanced : public W32Util::Tab
|
|||
Button_SetCheck(GetDlgItem(hDlg,IDC_TEXFMT_OVERLAY), g_Config.bTexFmtOverlayEnable);
|
||||
Button_SetCheck(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), g_Config.bTexFmtOverlayCenter);
|
||||
Button_GetCheck(GetDlgItem(hDlg,IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), false);
|
||||
|
||||
//SetWindowText(GetDlgItem(hDlg,IDC_TEXDUMPPATH),g_Config.texDumpPath.c_str()); <-- Old method
|
||||
//Edit_LimitText(GetDlgItem(hDlg,IDC_TEXDUMPPATH),255); <-- Old method
|
||||
}
|
||||
void Command(HWND hDlg,WPARAM wParam)
|
||||
{
|
||||
|
@ -149,7 +163,7 @@ struct TabAdvanced : public W32Util::Tab
|
|||
// break;
|
||||
case IDC_TEXFMT_OVERLAY:
|
||||
{
|
||||
Button_GetCheck(GetDlgItem(hDlg,IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), false);
|
||||
Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -163,7 +177,6 @@ struct TabAdvanced : public W32Util::Tab
|
|||
|
||||
g_Config.bOverlayStats = Button_GetCheck(GetDlgItem(hDlg,IDC_OVERLAYSTATS)) ? true : false;
|
||||
g_Config.bOverlayProjStats = Button_GetCheck(GetDlgItem(hDlg,IDC_OVERLAYPROJSTATS)) ? true : false;
|
||||
g_Config.bWireFrame = Button_GetCheck(GetDlgItem(hDlg,IDC_WIREFRAME)) ? true : false;
|
||||
g_Config.bDumpTextures = Button_GetCheck(GetDlgItem(hDlg,IDC_TEXDUMP)) ? true : false;
|
||||
g_Config.bDumpFrames = Button_GetCheck(GetDlgItem(hDlg,IDC_DUMPFRAMES)) ? true : false;
|
||||
g_Config.bShowShaderErrors = Button_GetCheck(GetDlgItem(hDlg,IDC_SHOWSHADERERRORS)) ? true : false;
|
||||
|
@ -240,7 +253,7 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
|
|||
#endif
|
||||
#endif
|
||||
|
||||
if(( tfoe != g_Config.bTexFmtOverlayEnable) ||
|
||||
if ((tfoe != g_Config.bTexFmtOverlayEnable) ||
|
||||
((g_Config.bTexFmtOverlayEnable) && ( tfoc != g_Config.bTexFmtOverlayCenter)))
|
||||
{
|
||||
TextureCache::Invalidate(false);
|
||||
|
|
|
@ -15,11 +15,18 @@ HINSTANCE m_hInstance = NULL;
|
|||
WNDCLASSEX wndClass;
|
||||
const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
|
||||
int g_winstyle;
|
||||
static volatile bool s_sizing;
|
||||
|
||||
bool IsSizing()
|
||||
{
|
||||
return s_sizing;
|
||||
}
|
||||
|
||||
HWND GetWnd()
|
||||
{
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
HWND GetParentWnd()
|
||||
{
|
||||
return m_hParent;
|
||||
|
@ -38,6 +45,14 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
|||
}
|
||||
return 0;
|
||||
|
||||
case WM_ENTERSIZEMOVE:
|
||||
s_sizing = true;
|
||||
break;
|
||||
|
||||
case WM_EXITSIZEMOVE:
|
||||
s_sizing = false;
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
switch( LOWORD( wParam ))
|
||||
{
|
||||
|
|
|
@ -5,12 +5,15 @@
|
|||
|
||||
namespace EmuWindow
|
||||
{
|
||||
HWND GetWnd();
|
||||
HWND GetParentWnd();
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title);
|
||||
void Show();
|
||||
void Close();
|
||||
void SetSize(int displayWidth, int displayHeight);
|
||||
|
||||
HWND GetWnd();
|
||||
HWND GetParentWnd();
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title);
|
||||
void Show();
|
||||
void Close();
|
||||
void SetSize(int displayWidth, int displayHeight);
|
||||
bool IsSizing();
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "D3DBase.h"
|
||||
#include "Render.h"
|
||||
#include "FramebufferManager.h"
|
||||
|
||||
namespace FBManager
|
||||
{
|
||||
|
||||
static LPDIRECT3DSURFACE9 s_efb_color_surface;
|
||||
static LPDIRECT3DSURFACE9 s_efb_depth_surface;
|
||||
|
||||
#undef CHECK
|
||||
#define CHECK(hr) if (FAILED(hr)) { PanicAlert("FAIL: " __FUNCTION__); }
|
||||
|
||||
LPDIRECT3DSURFACE9 GetEFBColorRTSurface() { return s_efb_color_surface; }
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface() { return s_efb_depth_surface; }
|
||||
|
||||
void Create()
|
||||
{
|
||||
// Simplest possible setup to start with.
|
||||
int target_width = Renderer::GetTargetWidth();
|
||||
int target_height = Renderer::GetTargetHeight();
|
||||
HRESULT hr = D3D::dev->CreateRenderTarget(target_width, target_height, D3DFMT_A8R8G8B8,
|
||||
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_color_surface, NULL);
|
||||
CHECK(hr);
|
||||
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D24S8,
|
||||
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
|
||||
CHECK(hr);
|
||||
}
|
||||
|
||||
void Destroy()
|
||||
{
|
||||
s_efb_depth_surface->Release();
|
||||
s_efb_depth_surface = NULL;
|
||||
s_efb_color_surface->Release();
|
||||
s_efb_color_surface = NULL;
|
||||
}
|
||||
|
||||
} // namespace
|
|
@ -0,0 +1,60 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _FRAMEBUFFERMANAGER_D3D_H_
|
||||
#define _FRAMEBUFFERMANAGER_D3D_H_
|
||||
|
||||
#include <list>
|
||||
#include "D3DBase.h"
|
||||
|
||||
namespace FBManager
|
||||
{
|
||||
|
||||
void Create();
|
||||
void Destroy();
|
||||
|
||||
// To get the EFB in texture form, these functions may have to transfer
|
||||
// the EFB to a resolved texture first.
|
||||
LPDIRECT3DTEXTURE9 GetEFBColorTexture(const EFBRectangle& sourceRc);
|
||||
LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle& sourceRc);
|
||||
|
||||
LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
|
||||
|
||||
|
||||
/*
|
||||
// Resolved framebuffer is only used in MSAA mode.
|
||||
LPDIRECT3DTEXTURE9 GetResolvedFramebuffer() const { return m_resolvedFramebuffer; }
|
||||
|
||||
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) const;
|
||||
|
||||
void SetFramebuffer(LPDIRECT3DSURFACE9 surface);
|
||||
|
||||
// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.
|
||||
// Thus, this call may be expensive. Don't repeat it unnecessarily.
|
||||
// If not in MSAA mode, will just return the render target texture ID.
|
||||
// After calling this, before you render anything else, you MUST bind the framebuffer you want to draw to.
|
||||
LPDIRECT3DTEXTURE9 ResolveAndGetRenderTarget(const EFBRectangle &rect);
|
||||
|
||||
// Same as above but for the depth Target.
|
||||
// After calling this, before you render anything else, you MUST bind the framebuffer you want to draw to.
|
||||
LPDIRECT3DTEXTURE9 ResolveAndGetDepthTarget(const EFBRectangle &rect);
|
||||
*/
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -63,19 +63,24 @@ void SetPSConstant4fv(int const_number, const float *f)
|
|||
|
||||
void PixelShaderCache::Init()
|
||||
{
|
||||
//memset(lastPSconstants,0xFF,(C_COLORMATRIX+16)*4*sizeof(float)); // why does this not work
|
||||
//memset(lastPSconstants,0xFF,sizeof(lastPSconstants));
|
||||
for( int i=0;i<(C_COLORMATRIX+16)*4;i++)
|
||||
lastPSconstants[i/4][i%4] = -100000000.0f;
|
||||
memset(&last_pixel_shader_uid,0xFF,sizeof(last_pixel_shader_uid));
|
||||
Clear();
|
||||
}
|
||||
|
||||
void PixelShaderCache::Shutdown()
|
||||
void PixelShaderCache::Clear()
|
||||
{
|
||||
PSCache::iterator iter = PixelShaders.begin();
|
||||
for (; iter != PixelShaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
PixelShaders.clear();
|
||||
|
||||
for (int i = 0; i < (C_COLORMATRIX + 16) * 4; i++)
|
||||
lastPSconstants[i/4][i%4] = -100000000.0f;
|
||||
memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
|
||||
}
|
||||
|
||||
void PixelShaderCache::Shutdown()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
bool PixelShaderCache::SetShader(bool dstAlpha)
|
||||
|
@ -86,7 +91,8 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
|
|||
GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), dstAlpha);
|
||||
if (uid == last_pixel_shader_uid)
|
||||
{
|
||||
if (PixelShaders[uid].shader)
|
||||
PSCache::const_iterator iter = PixelShaders.find(uid);
|
||||
if (iter != PixelShaders.end() && iter->second.shader)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
@ -129,7 +135,6 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
|
|||
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
|
||||
|
||||
if (shader)
|
||||
{
|
||||
D3D::dev->SetPixelShader(shader);
|
||||
|
|
|
@ -44,6 +44,7 @@ private:
|
|||
{
|
||||
if (shader)
|
||||
shader->Release();
|
||||
shader = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -55,6 +56,7 @@ private:
|
|||
public:
|
||||
static void Init();
|
||||
static void Cleanup();
|
||||
static void Clear();
|
||||
static void Shutdown();
|
||||
static bool SetShader(bool dstAlpha);
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
|
|
|
@ -33,17 +33,19 @@
|
|||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderCache.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "TextureCache.h"
|
||||
#include "Utils.h"
|
||||
#include "EmuWindow.h"
|
||||
#include "AVIDump.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Fifo.h"
|
||||
|
||||
#include "debugger/debugger.h"
|
||||
|
||||
static int s_targetWidth;
|
||||
static int s_targetHeight;
|
||||
static int s_target_width;
|
||||
static int s_target_height;
|
||||
|
||||
static int s_backbuffer_width;
|
||||
static int s_backbuffer_height;
|
||||
|
@ -60,23 +62,46 @@ static bool s_AVIDumping;
|
|||
#define NUMWNDRES 6
|
||||
extern int g_Res[NUMWNDRES][2];
|
||||
|
||||
void SetupDeviceObjects()
|
||||
{
|
||||
D3D::font.Init();
|
||||
VertexLoaderManager::Init();
|
||||
FBManager::Create();
|
||||
}
|
||||
|
||||
// Kill off all POOL_DEFAULT device objects.
|
||||
void TeardownDeviceObjects()
|
||||
{
|
||||
FBManager::Destroy();
|
||||
D3D::font.Shutdown();
|
||||
TextureCache::Invalidate(false);
|
||||
VertexManager::DestroyDeviceObjects();
|
||||
VertexLoaderManager::Shutdown();
|
||||
VertexShaderCache::Clear();
|
||||
PixelShaderCache::Clear();
|
||||
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
}
|
||||
|
||||
bool Renderer::Init()
|
||||
{
|
||||
UpdateActiveConfig();
|
||||
EmuWindow::SetSize(g_Res[g_ActiveConfig.iWindowedRes][0], g_Res[g_ActiveConfig.iWindowedRes][1]);
|
||||
|
||||
int backbuffer_ms_mode = g_ActiveConfig.iMultisampleMode;
|
||||
int backbuffer_ms_mode = 0; // g_ActiveConfig.iMultisampleMode;
|
||||
D3D::Create(g_ActiveConfig.iAdapter, EmuWindow::GetWnd(), g_ActiveConfig.bFullscreen,
|
||||
g_ActiveConfig.iFSResolution, backbuffer_ms_mode);
|
||||
|
||||
s_targetWidth = D3D::GetDisplayWidth();
|
||||
s_targetHeight = D3D::GetDisplayHeight();
|
||||
s_backbuffer_width = D3D::GetBackBufferWidth();
|
||||
s_backbuffer_height = D3D::GetBackBufferHeight();
|
||||
|
||||
s_backbuffer_width = s_targetWidth;
|
||||
s_backbuffer_height = s_targetHeight;
|
||||
// TODO: Grab target width from configured resolution?
|
||||
s_target_width = s_backbuffer_width * EFB_WIDTH / 640;
|
||||
s_target_height = s_backbuffer_height * EFB_HEIGHT / 480;
|
||||
|
||||
xScale = (float)s_targetWidth / (float)EFB_WIDTH;
|
||||
yScale = (float)s_targetHeight / (float)EFB_HEIGHT;
|
||||
xScale = (float)s_target_width / (float)EFB_WIDTH;
|
||||
yScale = (float)s_target_height / (float)EFB_HEIGHT;
|
||||
|
||||
s_LastFrameDumped = false;
|
||||
s_AVIDumping = false;
|
||||
|
@ -87,18 +112,26 @@ bool Renderer::Init()
|
|||
D3DXMatrixIdentity(&mtx);
|
||||
D3D::dev->SetTransform(D3DTS_VIEW, &mtx);
|
||||
D3D::dev->SetTransform(D3DTS_WORLD, &mtx);
|
||||
D3D::font.Init();
|
||||
|
||||
SetupDeviceObjects();
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
D3D::dev->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 16);
|
||||
|
||||
D3D::BeginFrame(true, 0, 1.0f);
|
||||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET, 0x0, 0, 0);
|
||||
|
||||
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
||||
|
||||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0x0, 1.0f, 0);
|
||||
|
||||
D3D::BeginFrame();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Renderer::Shutdown()
|
||||
{
|
||||
D3D::font.Shutdown();
|
||||
TeardownDeviceObjects();
|
||||
D3D::EndFrame();
|
||||
D3D::Close();
|
||||
|
||||
|
@ -108,14 +141,10 @@ void Renderer::Shutdown()
|
|||
}
|
||||
}
|
||||
|
||||
float Renderer::GetTargetScaleX()
|
||||
{
|
||||
return xScale;
|
||||
}
|
||||
float Renderer::GetTargetScaleY()
|
||||
{
|
||||
return yScale;
|
||||
}
|
||||
int Renderer::GetTargetWidth() { return s_target_width; }
|
||||
int Renderer::GetTargetHeight() { return s_target_height; }
|
||||
float Renderer::GetTargetScaleX() { return xScale; }
|
||||
float Renderer::GetTargetScaleY() { return yScale; }
|
||||
|
||||
void Renderer::RenderText(const char *text, int left, int top, u32 color)
|
||||
{
|
||||
|
@ -135,10 +164,10 @@ void dumpMatrix(D3DXMATRIX &mtx)
|
|||
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
{
|
||||
TargetRectangle result;
|
||||
result.left = (rc.left * s_targetWidth) / EFB_WIDTH;
|
||||
result.top = (rc.top * s_targetHeight) / EFB_HEIGHT;
|
||||
result.right = (rc.right * s_targetWidth) / EFB_WIDTH;
|
||||
result.bottom = (rc.bottom * s_targetHeight) / EFB_HEIGHT;
|
||||
result.left = (rc.left * s_target_width) / EFB_WIDTH;
|
||||
result.top = (rc.top * s_target_height) / EFB_HEIGHT;
|
||||
result.right = (rc.right * s_target_width) / EFB_WIDTH;
|
||||
result.bottom = (rc.bottom * s_target_height) / EFB_HEIGHT;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -156,14 +185,14 @@ void formatBufferDump(const char *in, char *out, int w, int h, int p)
|
|||
}
|
||||
}
|
||||
|
||||
void Renderer::SwapBuffers()
|
||||
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
{
|
||||
if (g_bSkipCurrentFrame)
|
||||
return;
|
||||
|
||||
// Center window again.
|
||||
if (EmuWindow::GetParentWnd())
|
||||
{
|
||||
// Re-stretch window to parent window size again, if it has a parent window.
|
||||
RECT rcWindow;
|
||||
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
|
||||
|
||||
|
@ -173,7 +202,7 @@ void Renderer::SwapBuffers()
|
|||
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
||||
}
|
||||
|
||||
// Frame dumping routine
|
||||
// Frame dumping routine - seems buggy and wrong, esp. regarding buffer sizes
|
||||
if (g_ActiveConfig.bDumpFrames) {
|
||||
D3DDISPLAYMODE DisplayMode;
|
||||
if (SUCCEEDED(D3D::dev->GetDisplayMode(0, &DisplayMode))) {
|
||||
|
@ -214,7 +243,7 @@ void Renderer::SwapBuffers()
|
|||
}
|
||||
else
|
||||
{
|
||||
if(s_LastFrameDumped && s_AVIDumping) {
|
||||
if (s_LastFrameDumped && s_AVIDumping) {
|
||||
AVIDump::Stop();
|
||||
s_AVIDumping = false;
|
||||
}
|
||||
|
@ -222,6 +251,18 @@ void Renderer::SwapBuffers()
|
|||
s_LastFrameDumped = false;
|
||||
}
|
||||
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
|
||||
// Blit our render target onto the backbuffer.
|
||||
// TODO: Change to a quad so we can do post processing.
|
||||
TargetRectangle src_rect, dst_rect;
|
||||
src_rect = ConvertEFBRectangle(sourceRc);
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
D3D::dev->StretchRect(FBManager::GetEFBColorRTSurface(), src_rect.AsRECT(),
|
||||
D3D::GetBackBufferSurface(), dst_rect.AsRECT(),
|
||||
D3DTEXF_LINEAR);
|
||||
|
||||
char st[8192];
|
||||
// Finish up the current frame, print some stats
|
||||
if (g_ActiveConfig.bOverlayStats)
|
||||
|
@ -237,20 +278,6 @@ void Renderer::SwapBuffers()
|
|||
}
|
||||
|
||||
OSD::DrawMessages();
|
||||
|
||||
#if defined(DVPROFILE)
|
||||
if (g_bWriteProfile) {
|
||||
//g_bWriteProfile = 0;
|
||||
static int framenum = 0;
|
||||
const int UPDATE_FRAMES = 8;
|
||||
if (++framenum >= UPDATE_FRAMES) {
|
||||
DVProfWrite("prof.txt", UPDATE_FRAMES);
|
||||
DVProfClear();
|
||||
framenum = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
D3D::EndFrame();
|
||||
|
||||
DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_FRAME);
|
||||
|
@ -265,53 +292,57 @@ void Renderer::SwapBuffers()
|
|||
// Make any new configuration settings active.
|
||||
UpdateActiveConfig();
|
||||
|
||||
/*
|
||||
TODO: Resize backbuffer if window size has changed. This code crashes, debug it.
|
||||
// TODO: Resize backbuffer if window size has changed. This code crashes, debug it.
|
||||
|
||||
while (EmuWindow::IsSizing())
|
||||
{
|
||||
Sleep(10);
|
||||
}
|
||||
|
||||
RECT rcWindow;
|
||||
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
||||
if (rcWindow.right - rcWindow.left != s_backbuffer_width ||
|
||||
rcWindow.bottom - rcWindow.top != s_backbuffer_height)
|
||||
{
|
||||
D3D::Reset();
|
||||
s_backbuffer_width = D3D::GetDisplayWidth();
|
||||
s_backbuffer_height = D3D::GetDisplayHeight();
|
||||
}
|
||||
*/
|
||||
TeardownDeviceObjects();
|
||||
|
||||
//Begin new frame
|
||||
//Set default viewport and scissor, for the clear to work correctly
|
||||
D3D::Reset();
|
||||
|
||||
SetupDeviceObjects();
|
||||
s_backbuffer_width = D3D::GetBackBufferWidth();
|
||||
s_backbuffer_height = D3D::GetBackBufferHeight();
|
||||
}
|
||||
|
||||
g_VideoInitialize.pCopiedToXFB(false);
|
||||
|
||||
// Begin new frame
|
||||
// Set default viewport and scissor, for the clear to work correctly
|
||||
stats.ResetFrame();
|
||||
// u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
D3D::BeginFrame();
|
||||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET, 0x0, 1.0f, 0);
|
||||
|
||||
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
||||
|
||||
D3DVIEWPORT9 vp;
|
||||
vp.X = 0;
|
||||
vp.Y = 0;
|
||||
vp.Width = (DWORD)s_targetWidth;
|
||||
vp.Height = (DWORD)s_targetHeight;
|
||||
vp.Width = (DWORD)s_target_width;
|
||||
vp.Height = (DWORD)s_target_height;
|
||||
vp.MinZ = 0;
|
||||
vp.MaxZ = 1.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
|
||||
RECT rc;
|
||||
rc.left = 0;
|
||||
rc.top = 0;
|
||||
rc.right = (LONG)s_targetWidth;
|
||||
rc.bottom = (LONG)s_targetHeight;
|
||||
rc.right = (LONG)s_target_width;
|
||||
rc.bottom = (LONG)s_target_height;
|
||||
D3D::dev->SetScissorRect(&rc);
|
||||
D3D::dev->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
|
||||
|
||||
// We probably shouldn't clear here.
|
||||
// D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x00000000, 0, 0);
|
||||
|
||||
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
D3D::BeginFrame(false, clearColor, 1.0f);
|
||||
|
||||
// This probably causes problems, and the visual difference is tiny anyway.
|
||||
// So let's keep it commented out.
|
||||
// D3D::EnableAlphaToCoverage();
|
||||
|
||||
UpdateViewport();
|
||||
|
||||
if (g_ActiveConfig.bOldCard)
|
||||
D3D::font.SetRenderStates(); //compatibility with low end cards
|
||||
}
|
||||
|
||||
bool Renderer::SetScissorRect()
|
||||
|
@ -328,6 +359,12 @@ bool Renderer::SetScissorRect()
|
|||
rc.top = (int)(rc.top * yScale);
|
||||
rc.right = (int)(rc.right * xScale);
|
||||
rc.bottom = (int)(rc.bottom * yScale);
|
||||
|
||||
if (rc.left < 0) rc.left = 0;
|
||||
if (rc.right > s_target_width) rc.right = s_target_width;
|
||||
if (rc.top < 0) rc.top = 0;
|
||||
if (rc.bottom > s_target_height) rc.bottom = s_target_height;
|
||||
|
||||
if (rc.right >= rc.left && rc.bottom >= rc.top)
|
||||
{
|
||||
D3D::dev->SetScissorRect(&rc);
|
||||
|
@ -422,14 +459,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
// and perhaps blending.
|
||||
// WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering");
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// mtx.m[0][3] = pMatrix[1]; // -0.5f/s_targetWidth; <-- fix d3d pixel center?
|
||||
// mtx.m[1][3] = pMatrix[3]; // +0.5f/s_targetHeight; <-- fix d3d pixel center?
|
||||
// mtx.m[0][3] = pMatrix[1]; // -0.5f/s_target_width; <-- fix d3d pixel center?
|
||||
// mtx.m[1][3] = pMatrix[3]; // +0.5f/s_target_height; <-- fix d3d pixel center?
|
||||
|
||||
// Called from VertexShaderManager
|
||||
void UpdateViewport()
|
||||
|
@ -452,5 +488,9 @@ void UpdateViewport()
|
|||
vp.MinZ = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777215.0f;
|
||||
vp.MaxZ = xfregs.rawViewport[5] / 16777215.0f;
|
||||
|
||||
// This seems to happen a lot - the above calc is probably wrong.
|
||||
if (vp.MinZ < 0.0f) vp.MinZ = 0.0f;
|
||||
if (vp.MaxZ > 1.0f) vp.MaxZ = 1.0f;
|
||||
|
||||
D3D::dev->SetViewport(&vp);
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
#include "D3DBase.h"
|
||||
#include "D3DTexture.h"
|
||||
#include "FramebufferManager.h"
|
||||
|
||||
#include "Render.h"
|
||||
|
||||
|
@ -104,8 +105,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
{
|
||||
if (address == 0)
|
||||
return NULL;
|
||||
|
||||
|
||||
|
||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
|
||||
int palSize = TexDecoder_GetPaletteSize(format);
|
||||
|
@ -323,7 +323,7 @@ have_texture:
|
|||
|
||||
LPDIRECT3DSURFACE9 srcSurface, destSurface;
|
||||
tex->GetSurfaceLevel(0, &destSurface);
|
||||
srcSurface = D3D::GetBackBufferSurface();
|
||||
srcSurface = FBManager::GetEFBColorRTSurface();
|
||||
D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR);
|
||||
destSurface->Release();
|
||||
}
|
||||
|
|
|
@ -30,6 +30,9 @@ void Shutdown();
|
|||
void AddVertices(int _primitive, int _numVertices);
|
||||
void Flush();
|
||||
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
|
|
|
@ -94,19 +94,24 @@ void SetMultiVSConstant4fv(int const_number, int count, const float *f)
|
|||
|
||||
void VertexShaderCache::Init()
|
||||
{
|
||||
//memset(lastVSconstants,0xFF,(C_FOGPARAMS+8)*4*sizeof(float)); // why does this not work
|
||||
//memset(lastVSconstants,0xFF,sizeof(lastVSconstants));
|
||||
for( int i=0;i<(C_FOGPARAMS+8)*4;i++)
|
||||
lastVSconstants[i/4][i%4] = -100000000.0f;
|
||||
memset(&last_vertex_shader_uid,0xFF,sizeof(last_vertex_shader_uid));
|
||||
Clear();
|
||||
}
|
||||
|
||||
void VertexShaderCache::Clear()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
for (; iter != vshaders.end(); ++iter)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
|
||||
for (int i = 0; i < (C_FOGPARAMS + 8) * 4; i++)
|
||||
lastVSconstants[i / 4][i % 4] = -100000000.0f;
|
||||
memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
|
||||
}
|
||||
|
||||
void VertexShaderCache::Shutdown()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
for (; iter != vshaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
Clear();
|
||||
}
|
||||
|
||||
bool VertexShaderCache::SetShader(u32 components)
|
||||
|
|
|
@ -41,6 +41,7 @@ private:
|
|||
{
|
||||
if (shader)
|
||||
shader->Release();
|
||||
shader = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -51,6 +52,7 @@ private:
|
|||
|
||||
public:
|
||||
static void Init();
|
||||
static void Clear();
|
||||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static bool SetShader(u32 components);
|
||||
|
|
|
@ -61,7 +61,7 @@ GFXDebuggerDX9 *m_DebuggerFrame = NULL;
|
|||
HINSTANCE g_hInstance = NULL;
|
||||
SVideoInitialize g_VideoInitialize;
|
||||
PLUGIN_GLOBALS* globals = NULL;
|
||||
int initCount = 0;
|
||||
bool s_initialized;
|
||||
|
||||
static u32 s_efbAccessRequested = FALSE;
|
||||
|
||||
|
@ -173,57 +173,6 @@ void UpdateFPSDisplay(const char *text)
|
|||
SetWindowTextA(EmuWindow::GetWnd(), temp);
|
||||
}
|
||||
|
||||
|
||||
bool Init()
|
||||
{
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
|
||||
|
||||
if (initCount == 0)
|
||||
{
|
||||
// create the window
|
||||
if (!g_Config.RenderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
|
||||
{
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Loading - Please wait."));
|
||||
}
|
||||
else
|
||||
{
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
|
||||
}
|
||||
|
||||
if (g_VideoInitialize.pWindowHandle == NULL)
|
||||
{
|
||||
MessageBox(GetActiveWindow(), _T("An error has occurred while trying to create the window."), _T("Fatal Error"), MB_OK);
|
||||
return false;
|
||||
}
|
||||
|
||||
EmuWindow::Show();
|
||||
g_VideoInitialize.pPeekMessages = Callback_PeekMessages;
|
||||
g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay;
|
||||
|
||||
if (FAILED(D3D::Init()))
|
||||
{
|
||||
MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_OK);
|
||||
return false;
|
||||
}
|
||||
InitXFBConvTables();
|
||||
}
|
||||
initCount++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeInit()
|
||||
{
|
||||
initCount--;
|
||||
if (initCount == 0)
|
||||
{
|
||||
D3D::Shutdown();
|
||||
EmuWindow::Close();
|
||||
}
|
||||
}
|
||||
|
||||
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
|
||||
{
|
||||
_PluginInfo->Version = 0x0100;
|
||||
|
@ -252,15 +201,9 @@ void DllAbout(HWND _hParent)
|
|||
void DllConfig(HWND _hParent)
|
||||
{
|
||||
// If not initialized, only init D3D so we can enumerate resolutions.
|
||||
if (initCount == 0)
|
||||
{
|
||||
D3D::Init();
|
||||
}
|
||||
if (!s_initialized) D3D::Init();
|
||||
DlgSettings_Show(g_hInstance, _hParent);
|
||||
if (initCount == 0)
|
||||
{
|
||||
D3D::Shutdown();
|
||||
}
|
||||
if (!s_initialized) D3D::Shutdown();
|
||||
}
|
||||
|
||||
void Initialize(void *init)
|
||||
|
@ -268,15 +211,38 @@ void Initialize(void *init)
|
|||
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
|
||||
frameCount = 0;
|
||||
g_VideoInitialize = *_pVideoInitialize;
|
||||
Init();
|
||||
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
|
||||
|
||||
// create the window
|
||||
if (!g_Config.RenderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Loading - Please wait."));
|
||||
else
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
|
||||
if (g_VideoInitialize.pWindowHandle == NULL)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
|
||||
return;
|
||||
}
|
||||
EmuWindow::Show();
|
||||
g_VideoInitialize.pPeekMessages = Callback_PeekMessages;
|
||||
g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay;
|
||||
if (FAILED(D3D::Init()))
|
||||
{
|
||||
MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_OK);
|
||||
return;
|
||||
}
|
||||
InitXFBConvTables();
|
||||
OSD::AddMessage("Dolphin Direct3D9 Video Plugin.", 5000);
|
||||
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
|
||||
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
|
||||
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
|
||||
|
||||
OSD::AddMessage("Dolphin Direct3D9 Video Plugin.", 5000);
|
||||
s_initialized = true;
|
||||
}
|
||||
|
||||
void Video_Prepare(void)
|
||||
void Video_Prepare()
|
||||
{
|
||||
Renderer::Init();
|
||||
TextureCache::Init();
|
||||
|
@ -291,19 +257,23 @@ void Video_Prepare(void)
|
|||
PixelShaderManager::Init();
|
||||
}
|
||||
|
||||
void Shutdown(void)
|
||||
void Shutdown()
|
||||
{
|
||||
s_efbAccessRequested = FALSE;
|
||||
|
||||
Fifo_Shutdown();
|
||||
OpcodeDecoder_Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
VertexShaderManager::Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
VertexShaderManager::Shutdown();
|
||||
PixelShaderCache::Shutdown();
|
||||
PixelShaderManager::Shutdown();
|
||||
TextureCache::Shutdown();
|
||||
OpcodeDecoder_Shutdown();
|
||||
Renderer::Shutdown();
|
||||
DeInit();
|
||||
D3D::Shutdown();
|
||||
EmuWindow::Close();
|
||||
s_initialized = false;
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode) {
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -2,6 +2,24 @@
|
|||
//
|
||||
#include "resource.h"
|
||||
#include <windows.h>
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
|
@ -18,23 +36,27 @@ BEGIN
|
|||
LTEXT "Will not work correctly on older GPU:s.",IDC_STATIC,7,47,170,8
|
||||
END
|
||||
|
||||
IDD_SETTINGS DIALOGEX 0, 0, 231, 141
|
||||
IDD_SETTINGS DIALOGEX 0, 0, 231, 174
|
||||
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
|
||||
FONT 8, "MS Shell Dlg", 0, 0, 0x0
|
||||
BEGIN
|
||||
LTEXT "&Graphics card:",IDC_STATIC,7,9,61,8
|
||||
COMBOBOX IDC_ADAPTER,68,7,156,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
|
||||
CONTROL "&Fullscreen",IDC_FULLSCREENENABLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,25,141,8
|
||||
CONTROL "&Fullscreen",IDC_FULLSCREENENABLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,25,56,8
|
||||
CONTROL "&V-Sync",IDC_VSYNC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,38,141,8
|
||||
CONTROL "&Render to main window",IDC_RENDER_TO_MAINWINDOW,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,50,141,8
|
||||
LTEXT "Full&screen resolution:",IDC_STATIC,7,63,69,8
|
||||
COMBOBOX IDC_RESOLUTION,87,62,137,73,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "&Windowed resolution:",IDC_STATIC,7,82,74,8
|
||||
COMBOBOX IDC_RESOLUTIONWINDOWED,87,81,137,73,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "Full&screen resolution:",IDC_STATIC,7,98,69,8
|
||||
COMBOBOX IDC_RESOLUTION,87,98,137,73,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "&Windowed resolution:",IDC_STATIC,7,117,74,8
|
||||
COMBOBOX IDC_RESOLUTIONWINDOWED,87,116,137,73,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
|
||||
CONTROL "Rotate windowed mode 90 degrees (for &Ikaruga)",IDC_CHECK1,
|
||||
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_DISABLED | WS_TABSTOP,87,97,137,17
|
||||
LTEXT "&Anti-alias mode:",IDC_STATIC,7,122,61,8
|
||||
COMBOBOX IDC_ANTIALIASMODE,68,121,156,73,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
|
||||
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_DISABLED | WS_TABSTOP,87,132,137,17
|
||||
LTEXT "&Anti-alias mode:",IDC_STATIC,7,157,61,8
|
||||
COMBOBOX IDC_ANTIALIASMODE,68,155,156,73,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "&Aspect Ratio:",IDC_STATIC,7,66,52,8
|
||||
CONTROL "4:3",IDC_ASPECT_4_3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,66,59,11
|
||||
CONTROL "16:9",IDC_ASPECT_16_9,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,80,49,11
|
||||
CONTROL "&Widescreen Hack",IDC_WIDESCREEN_HACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,128,81,73,10
|
||||
END
|
||||
|
||||
IDD_DEBUGGER DIALOGEX 0, 0, 234, 254
|
||||
|
@ -57,36 +79,27 @@ BEGIN
|
|||
GROUPBOX "&Settings",IDC_STATIC,7,7,192,81
|
||||
CONTROL "&Wireframe",IDC_WIREFRAME,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,19,79,9
|
||||
CONTROL "&Overlay some statistics",IDC_OVERLAYSTATS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,31,88,9
|
||||
CONTROL "Overlay &Projection Statistics",IDC_OVERLAYPROJSTATS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,42,118,9
|
||||
CONTROL "Overlay &Projection Statistics",IDC_OVERLAYPROJSTATS,
|
||||
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,42,118,9
|
||||
CONTROL "Show s&hader compilation errors",IDC_SHOWSHADERERRORS,
|
||||
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,53,127,9
|
||||
GROUPBOX "&Data dumping",IDC_STATIC,7,91,192,42
|
||||
CONTROL "Dump &textures",IDC_TEXDUMP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,104,70,9
|
||||
// EDITTEXT IDC_TEXDUMPPATH,25,116,148,12,ES_AUTOHSCROLL
|
||||
// PUSHBUTTON "...",IDC_BROWSETEXDUMPPATH,176,116,14,13
|
||||
CONTROL "Dump Frames to User/Dump/Frames",IDC_DUMPFRAMES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,116,138,9
|
||||
GROUPBOX "Texture Format Overlay",IDC_STATIC,7,136,192,30
|
||||
CONTROL "Enable Overlay",IDC_TEXFMT_OVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,148,74,10
|
||||
CONTROL "Centered",IDC_TEXFMT_CENTER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,110,148,82,10
|
||||
END
|
||||
|
||||
IDD_ENHANCEMENTS DIALOGEX 0, 0, 207, 175
|
||||
IDD_ENHANCEMENTS DIALOGEX 0, 0, 224, 175
|
||||
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
|
||||
FONT 8, "MS Shell Dlg", 400, 0, 0x1
|
||||
BEGIN
|
||||
GROUPBOX "Texture &filtering",IDC_STATIC,7,7,193,50
|
||||
GROUPBOX "Texture &filtering",IDC_STATIC,7,7,210,50
|
||||
CONTROL "Force &bi/trilinear (breaks video in several Wii games)",IDC_FORCEFILTERING,
|
||||
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,20,170,9
|
||||
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,20,192,9
|
||||
CONTROL "Enable 16x &anisotropy filtering",IDC_FORCEANISOTROPY,
|
||||
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,35,110,10
|
||||
GROUPBOX "Texture &enhancements",IDC_STATIC,7,61,193,34
|
||||
CONTROL "Pre-&upscale:",IDC_PREUPSCALE,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,16,76,54,10
|
||||
COMBOBOX IDC_PREUPSCALETYPE,74,74,117,49,CBS_DROPDOWNLIST | CBS_SORT | WS_DISABLED | WS_VSCROLL | WS_TABSTOP
|
||||
GROUPBOX "&Postprocess image",IDC_STATIC,7,102,192,59
|
||||
LTEXT "Effe&ct:",IDC_STATIC,14,118,36,8
|
||||
COMBOBOX IDC_POSTPROCESSEFFECT,74,117,117,71,CBS_DROPDOWNLIST | WS_DISABLED | WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "Pa&ram 1",IDC_PPPARAM1LABEL2,14,141,35,8
|
||||
CONTROL "",IDC_PPPARAM1,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_DISABLED | WS_TABSTOP,68,137,127,15
|
||||
END
|
||||
|
||||
|
||||
|
@ -115,7 +128,7 @@ BEGIN
|
|||
VERTGUIDE, 81
|
||||
VERTGUIDE, 87
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 134
|
||||
BOTTOMMARGIN, 167
|
||||
END
|
||||
|
||||
IDD_DEBUGGER, DIALOG
|
||||
|
@ -140,7 +153,7 @@ BEGIN
|
|||
IDD_ENHANCEMENTS, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 200
|
||||
RIGHTMARGIN, 217
|
||||
VERTGUIDE, 16
|
||||
VERTGUIDE, 74
|
||||
TOPMARGIN, 7
|
||||
|
@ -148,3 +161,44 @@ BEGIN
|
|||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
À
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
|
|
@ -128,11 +128,6 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
|
|||
}
|
||||
}
|
||||
|
||||
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
|
||||
{
|
||||
Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc);
|
||||
}
|
||||
|
||||
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
|
||||
{
|
||||
bool colorEnable = bpmem.blendmode.colorupdate;
|
||||
|
|
|
@ -307,7 +307,7 @@ bool Renderer::Init()
|
|||
|
||||
// Adjust all heights with this ratio, the resulting height will be the same as H or EFB_HEIGHT. I.e.
|
||||
// 768 (-1) for 1024x768 etc.
|
||||
m_FrameBufferHeight *= 528.0 / 480.0;
|
||||
m_FrameBufferHeight *= (float)EFB_HEIGHT / 480.0;
|
||||
|
||||
// Ensure a minimum target size so that the native res target always fits
|
||||
if (m_FrameBufferWidth < EFB_WIDTH) m_FrameBufferWidth = EFB_WIDTH;
|
||||
|
@ -989,29 +989,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
#endif
|
||||
|
||||
// Place messages on the picture, then copy it to the screen
|
||||
SwapBuffers();
|
||||
|
||||
RestoreAPIState();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
g_Config.iSaveTargetId = 0;
|
||||
|
||||
bool last_copy_efb_to_ram = g_ActiveConfig.bCopyEFBToRAM;
|
||||
UpdateActiveConfig();
|
||||
if (last_copy_efb_to_ram != g_ActiveConfig.bCopyEFBToRAM)
|
||||
TextureMngr::ClearRenderTargets();
|
||||
|
||||
// For testing zbuffer targets.
|
||||
// Renderer::SetZBufferRender();
|
||||
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget, GetTargetWidth(), GetTargetHeight());
|
||||
}
|
||||
|
||||
|
||||
|
||||
// We can now draw whatever we want on top of the picture. Then we copy the final picture to the output.
|
||||
// ----------------------------
|
||||
void Renderer::SwapBuffers()
|
||||
{
|
||||
// ---------------------------------------------------------------------
|
||||
// Count FPS.
|
||||
// -------------
|
||||
|
@ -1084,8 +1061,21 @@ void Renderer::SwapBuffers()
|
|||
g_framebufferManager.SetFramebuffer(0);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
RestoreAPIState();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
g_Config.iSaveTargetId = 0;
|
||||
|
||||
bool last_copy_efb_to_ram = g_ActiveConfig.bCopyEFBToRAM;
|
||||
UpdateActiveConfig();
|
||||
if (last_copy_efb_to_ram != g_ActiveConfig.bCopyEFBToRAM)
|
||||
TextureMngr::ClearRenderTargets();
|
||||
|
||||
// For testing zbuffer targets.
|
||||
// Renderer::SetZBufferRender();
|
||||
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget, GetTargetWidth(), GetTargetHeight());
|
||||
}
|
||||
|
||||
// Create On-Screen-Messages
|
||||
void Renderer::DrawDebugText()
|
||||
|
|
Loading…
Reference in New Issue