Sorry for the last one , forget to update z clearing to support the format change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4354 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -243,7 +243,7 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF);
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if (clearZ > 1.0f) clearZ = 1.0f;
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if (clearZ < 0.0f) clearZ = 0.0f;
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clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
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clearflags |= D3DCLEAR_ZBUFFER;//removed stencil
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}
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D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
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@ -148,7 +148,7 @@ bool Renderer::Init()
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D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
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D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0x0, 1.0f, 0);
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D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , 0x0, 1.0f, 0);//| D3DCLEAR_STENCIL
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D3D::BeginFrame();
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return true;
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