Lua is officially supported on Dolphin. (thanks for the linkage fix shuffle2!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4512 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -229,7 +229,7 @@
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="2"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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WarningLevel="3"
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DebugInformationFormat="3"
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@ -57,7 +57,7 @@ wxLuaWindow::wxLuaWindow(wxFrame* parent, const wxPoint& pos, const wxSize& size
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{
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// Create Lua context
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luaID = luaCount;
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///Lua::OpenLuaContext(luaID, LuaPrint, NULL, LuaStop);
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Lua::OpenLuaContext(luaID, LuaPrint, NULL, LuaStop);
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g_contextMap[luaID] = this;
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luaCount++;
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bScriptRunning = false;
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@ -76,7 +76,7 @@ wxLuaWindow::wxLuaWindow(wxFrame* parent, const wxPoint& pos, const wxSize& size
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wxLuaWindow::~wxLuaWindow()
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{
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// On Disposal
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///Lua::CloseLuaContext(luaID);
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Lua::CloseLuaContext(luaID);
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g_contextMap.erase(luaID);
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}
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@ -157,12 +157,12 @@ void wxLuaWindow::OnEvent_ScriptRun_Press(wxCommandEvent& WXUNUSED(event))
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m_Button_Run->Disable();
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m_Button_Stop->Enable();
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///Lua::RunLuaScriptFile(luaID, (const char *)currentScript.mb_str());
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Lua::RunLuaScriptFile(luaID, (const char *)currentScript.mb_str());
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}
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void wxLuaWindow::OnEvent_ScriptStop_Press(wxCommandEvent& WXUNUSED(event))
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{
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///Lua::StopLuaScript(luaID);
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Lua::StopLuaScript(luaID);
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OnStop();
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PrintMessage("Script stopped!\n");
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}
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