Better-quality downsizing of Wii banners (yeah yeah I know it's not important but it's been sitting on my harddrive for ages).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4806 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2010-01-11 23:24:32 +00:00
parent 60a2d20fda
commit c840297615
1 changed files with 16 additions and 4 deletions

View File

@ -116,21 +116,33 @@ bool CBannerLoaderWii::IsValid()
return m_IsValid;
}
static inline u32 Average32(u32 a, u32 b) {
return ((a >> 1) & 0x7f7f7f7f) + ((b >> 1) & 0x7f7f7f7f);
}
static inline u32 GetPixel(u32 *buffer, unsigned int x, unsigned int y) {
// thanks to unsignedness, these also check for <0 automatically.
if (x > 191) return 0;
if (y > 63) return 0;
return buffer[y * 192 + x];
}
bool CBannerLoaderWii::GetBanner(u32* _pBannerImage)
{
if (IsValid())
{
SWiiBanner* pBanner = (SWiiBanner*)m_pBannerFile;
u32* Buffer = new u32[192 * 64];
decode5A3image(Buffer, (u16*)pBanner->m_BannerTexture, 192, 64);
// ugly scaling :) TODO: at least a 2x2 box filter, preferably a 3x3 gaussian :)
for (int y = 0; y < 32; y++)
{
for (int x = 0; x < 96; x++)
{
_pBannerImage[y*96+x] = Buffer[(y*192*2) + (x*2)];
// simplified plus-shaped "gaussian"
u32 surround = Average32(
Average32(GetPixel(Buffer, x*2 - 1, y*2), GetPixel(Buffer, x*2 + 1, y*2)),
Average32(GetPixel(Buffer, x*2, y*2 - 1), GetPixel(Buffer, x*2, y*2 + 1)));
_pBannerImage[y * 96 + x] = Average32(GetPixel(Buffer, x*2, y*2), surround);
}
}
delete[] Buffer;