1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.

2. Added Roll Left/Right key mappings for keyboard.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx 2009-12-08 19:58:19 +00:00
parent 4df6dc24f8
commit 48896c7de2
11 changed files with 178 additions and 185 deletions

View File

@ -55,16 +55,13 @@ namespace InputCommon
// -------------
float Deg2Rad(float Deg)
{
return Deg * ((float)M_PI / 180.0f);
return Deg * (float)M_PI / 180.0f;
}
float Rad2Deg(float Rad)
{
return (Rad * 180.0f) / (float)M_PI;
return Rad * 180.0f / (float)M_PI;
}
// Check if the pad is within the dead zone, we assume the range is 0x8000
// ----------------
float CoordinatesToRadius(int x, int y)
@ -107,7 +104,7 @@ int Pad_Convert(int _val)
// Convert the range (-0x8000 to 0x7fff) to (0 to 0xffff)
_val = 0x8000 +_val;
// Convert the range (-32768 to 32767) to (-128 to 127)
// Convert the range (0 to 0xffff) to (0 to 0xff)
_val = _val >> 8;
//Console::Print("0x%04x %06i\n\n", _val, _val);
@ -196,7 +193,7 @@ void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circl
/* Calculate the actual distance between the maxium diagonal values, and the outer edges of the
square. A diagonal of 85% means a maximum distance of 0.85 * sqrt(2) ~1.2 in the diagonals. */
float corner_circle_dist = ( Diagonal / sin(Deg2Rad(45)) );
float corner_circle_dist = ( Diagonal / sin(Deg2Rad(45.0f)) );
float SquareDist = Square2CircleDistance(deg);
// The original-to-square distance adjustment
float adj_ratio1;

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@ -180,9 +180,9 @@ struct PadAxis
};
struct PadWiimote
{
int keyForControls[14];
int keyForControls[16];
// Order is A, B, 1, 2, +, -, Home
// L, R, U, D, Shake, PitchL, PitchR
// L, R, U, D, RollL, RollR, PitchU, PitchD, Shake
};
struct PadNunchuck
@ -194,8 +194,8 @@ struct PadClassicController
{
int keyForControls[23];
// Order is A, B, X, Y, +, -, Home
// Tl, Zl, Zr, Tr, Dl, Du, Dr, Dd
// Ll, Lu, Lr, Ld, Rl, Ru, Rr, Rd
// Tl, Zl, Zr, Tr, Dl, Dr, Du, Dd
// Ll, Lr, Lu, Ld, Rl, Rr, Ru, Rd
};
struct PadGH3Controller
{

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@ -44,37 +44,50 @@ static const char* wmControlNames[] =
"WmR",
"WmU",
"WmD",
"WmPitchL",
"WmPitchR",
"WmRollL",
"WmRollR",
"WmPitchU",
"WmPitchD",
"WmShake",
};
static int wmDefaultControls[] =
{
#ifdef _WIN32
'Z',
'X',
'C',
'V',
'M',
'B',
'N',
#ifdef _WIN32
VK_OEM_PLUS,
VK_OEM_MINUS,
VK_BACK,
VK_LEFT,
VK_RIGHT,
VK_UP,
VK_DOWN,
'N',
'M',
VK_OEM_COMMA,
VK_OEM_PERIOD,
VK_OEM_2 // /
#elif defined(HAVE_X11) && HAVE_X11
'Z',
'X',
'C',
'V',
XK_Equal,
XK_Minus,
XK_BackSpace,
XK_Left,
XK_Right,
XK_Up,
XK_Down,
'N',
'M',
XK_comma,
XK_period,
XK_slash
#else
0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#endif
};
@ -143,51 +156,51 @@ static int ccDefaultControls[] =
{
// A, B, X, Y
#ifdef _WIN32
VK_OEM_6, // ]
VK_OEM_7, // '
VK_OEM_4, // [
VK_OEM_6, // ]
VK_OEM_1, // ;
VK_OEM_7, // '
#elif defined(HAVE_X11) && HAVE_X11
XK_bracketright,
XK_quoteright,
XK_bracketleft,
XK_bracketright,
XK_semicolon,
XK_quoteright,
#else
0,0,0,0,
#endif
// +, -, Home
'L',
'J',
'K',
'H',
'F',
'G',
// Triggers, Zs
'E',
'U',
'R',
'Y',
// Digital pad
'A',
'D',
'W',
'S',
// Left analog
'F',
'H',
'R',
'T',
'G',
// Right analog
// Digital pad
#ifdef _WIN32
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5
VK_NUMPAD5,
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5
XK_KP_5,
#else
0,0,0,0
0,0,0,0,
#endif
// Left analog
'A',
'D',
'W',
'S',
// Right analog
'J',
'L',
'I',
'K'
};
// GH3 Default controls
@ -257,7 +270,7 @@ void Config::Load(bool ChangePad)
// Real Wiimote
iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
iniFile.Get("Real", "Use", &bUseRealWiimote, true);
iniFile.Get("Real", "Use", &bUseRealWiimote, false);
iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);

View File

@ -22,7 +22,7 @@
#include <X11/keysym.h>
#endif
#define WM_CONTROLS 14
#define WM_CONTROLS 16
#define NC_CONTROLS 7
#define CC_CONTROLS 23
#define GH3_CONTROLS 14

View File

@ -256,7 +256,7 @@ void WiimotePadConfigDialog::SaveButtonMapping(int controller, bool DontChangeId
// Save keyboard key mapping
void WiimotePadConfigDialog::SaveKeyboardMapping(int Controller, int Id, int Key)
{
if (IDB_WM_A <= Id && Id <= IDB_WM_PITCH_R)
if (IDB_WM_A <= Id && Id <= IDB_WM_SHAKE)
{
WiiMoteEmu::PadMapping[Controller].Wm.keyForControls[Id - IDB_WM_A] = Key;
}
@ -309,7 +309,7 @@ void WiimotePadConfigDialog::SetButtonText(int id, const char text[128], int _Pa
int controller;
if (_Page == -1) controller = Page; else controller = _Page;
if (IDB_WM_A <= id && id <= IDB_WM_PITCH_R)
if (IDB_WM_A <= id && id <= IDB_WM_SHAKE)
m_Button_Wiimote[id - IDB_WM_A][controller]->SetLabel(wxString::FromAscii(text));
else if (IDB_NC_Z <= id && id <= IDB_NC_SHAKE)
m_Button_NunChuck[id - IDB_NC_Z][controller]->SetLabel(wxString::FromAscii(text));

View File

@ -55,11 +55,13 @@ BEGIN_EVENT_TABLE(WiimotePadConfigDialog,wxDialog)
// Wiimote
EVT_BUTTON(IDB_WM_A, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_B, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_1, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_2, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_P, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_M, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_H, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_P, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_M, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_H, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_L, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_R, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_U, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_D, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_ROLL_L, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_ROLL_R, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_PITCH_U, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_PITCH_D, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_SHAKE, WiimotePadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_WM_PITCH_L, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_PITCH_R, WiimotePadConfigDialog::OnButtonClick)
// Nunchuck
EVT_BUTTON(IDB_NC_Z, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_NC_C, WiimotePadConfigDialog::OnButtonClick)
@ -415,7 +417,7 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
// Configuration controls sizes
static const int TxtW = 50, TxtH = 19, BtW = 75, BtH = 20;
static const int TxtW = 50, TxtH = 20, BtW = 70, BtH = 20;
// Controller
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(200, -1), StrJoyname, wxCB_READONLY);
@ -705,8 +707,10 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
wxT("Right"),
wxT("Up"),
wxT("Down"),
wxT("Pitch Left"),
wxT("Pitch Right"),
wxT("Roll Left"),
wxT("Roll Right"),
wxT("Pitch Up"),
wxT("Pitch Down"),
wxT("Shake"),
};
@ -722,7 +726,7 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
m_Sizer_Wiimote[x][i] = new wxBoxSizer(wxHORIZONTAL);
m_Sizer_Wiimote[x][i]->Add(m_statictext_Wiimote[x][i], 0, (wxUP), 4);
m_Sizer_Wiimote[x][i]->Add(m_Button_Wiimote[x][i], 0, (wxLEFT), 2);
if (x < 7)
if (x < 7 || x == WM_CONTROLS -1) // Make some balance
m_SWmVertLeft[i]->Add(m_Sizer_Wiimote[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
else
m_SWmVertRight[i]->Add(m_Sizer_Wiimote[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
@ -776,11 +780,11 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
{
// Stick controls
m_CcTextLeftStick[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left stick"));
m_CcComboLeftStick[i] = new wxComboBox(m_Controller[i], IDCB_CC_LEFT_STICK, StrNunchuck[0], wxDefaultPosition, wxSize(100, -1), StrNunchuck, wxCB_READONLY);
m_CcComboLeftStick[i] = new wxComboBox(m_Controller[i], IDCB_CC_LEFT_STICK, StrNunchuck[0], wxDefaultPosition, wxSize(70, -1), StrNunchuck, wxCB_READONLY);
m_CcTextRightStick[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right stick"));
m_CcComboRightStick[i] = new wxComboBox(m_Controller[i], IDCB_CC_RIGHT_STICK, StrNunchuck[0], wxDefaultPosition, wxSize(100, -1), StrNunchuck, wxCB_READONLY);
m_CcComboRightStick[i] = new wxComboBox(m_Controller[i], IDCB_CC_RIGHT_STICK, StrNunchuck[0], wxDefaultPosition, wxSize(70, -1), StrNunchuck, wxCB_READONLY);
m_CcTextTriggers[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Triggers"));
m_CcComboTriggers[i] = new wxComboBox(m_Controller[i], IDCB_CC_TRIGGERS, StrCcTriggers[0], wxDefaultPosition, wxSize(100, -1), StrCcTriggers, wxCB_READONLY);
m_CcComboTriggers[i] = new wxComboBox(m_Controller[i], IDCB_CC_TRIGGERS, StrCcTriggers[0], wxDefaultPosition, wxSize(70, -1), StrCcTriggers, wxCB_READONLY);
static const wxChar* classicText[] =
{
@ -834,30 +838,33 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
// The left parent
m_SCcVertLeft[i] = new wxBoxSizer(wxVERTICAL);
m_SCcVertLeft[i]->Add(m_SCcLeftStick[i], 0, wxALIGN_RIGHT | (wxALL), 2);
m_SCcVertLeft[i]->Add(m_SCcRightStick[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 2);
m_SCcVertLeft[i]->AddSpacer(2);
// Left and right stick
for ( int x = IDB_CC_LL; x <= IDB_CC_RD; x++)
// Left stick
for ( int x = IDB_CC_LL; x <= IDB_CC_LD; x++)
m_SCcVertLeft[i]->Add(m_Sizer_Classic[x - IDB_CC_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
// Digital l,r,u,d
for ( int x = IDB_CC_DL; x <= IDB_CC_DD; x++)
m_SCcVertLeft[i]->Add(m_Sizer_Classic[x - IDB_CC_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
// The middle parent
m_SCcVertMiddle[i] = new wxBoxSizer(wxVERTICAL);
m_SCcVertMiddle[i]->Add(m_SCcTriggers[i], 0, wxALIGN_RIGHT | (wxALL), 1);
m_SCcVertMiddle[i]->Add(m_SCcRightStick[i], 0, wxALIGN_RIGHT | (wxALL), 2);
m_SCcVertMiddle[i]->AddSpacer(2);
// Shoulder buttons
for ( int x = IDB_CC_TL; x <= IDB_CC_ZR; x++)
// Right stick
for ( int x = IDB_CC_RL; x <= IDB_CC_RD; x++)
m_SCcVertMiddle[i]->Add(m_Sizer_Classic[x - IDB_CC_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
// Digital l,r,u,d
for ( int x = IDB_CC_DL; x <= IDB_CC_DD; x++)
for ( int x = IDB_CC_A; x <= IDB_CC_Y; x++)
m_SCcVertMiddle[i]->Add(m_Sizer_Classic[x - IDB_CC_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
// The right parent
m_SCcVertRight[i] = new wxBoxSizer(wxVERTICAL);
for ( int x = 0; x <= IDB_CC_ZR - IDB_CC_A; x++)
{
if (x != IDB_CC_TL - IDB_CC_A)
m_SCcVertRight[i]->Add(m_Sizer_Classic[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
}
m_SCcVertRight[i]->Add(m_SCcTriggers[i], 0, wxALIGN_RIGHT | (wxALL), 2);
m_SCcVertRight[i]->AddSpacer(2);
// Shoulder buttons
for ( int x = IDB_CC_TL; x <= IDB_CC_ZR; x++)
m_SCcVertRight[i]->Add(m_Sizer_Classic[x - IDB_CC_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
for ( int x = IDB_CC_P; x <= IDB_CC_H; x++)
m_SCcVertRight[i]->Add(m_Sizer_Classic[x - IDB_CC_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
// The parent sizer
m_gClassicController[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Classic Controller"));

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@ -207,7 +207,9 @@ class WiimotePadConfigDialog : public wxDialog
IDB_WM_1, IDB_WM_2,
IDB_WM_P, IDB_WM_M, IDB_WM_H,
IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D,
IDB_WM_SHAKE, IDB_WM_PITCH_L, IDB_WM_PITCH_R,
IDB_WM_ROLL_L, IDB_WM_ROLL_R,
IDB_WM_PITCH_U, IDB_WM_PITCH_D,
IDB_WM_SHAKE,
// Nunchuck
IDB_NC_Z,

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@ -52,7 +52,7 @@ namespace WiiMoteEmu
given how small most sensor bars are compared to the total TV width. When I tried the distance with
my Wiimote from around three meters distance from the sensor bar (that has around 15 cm beteen the
IR lights) I got a dot distance of around 110 (and a dot size of between 1 and 2). */
#define SENSOR_BAR_RADIUS 100
#define SENSOR_BAR_WIDTH 200
// Movement recording
extern int g_RecordingPlaying[3];
@ -181,7 +181,8 @@ struct KeyboardWiimote
ONE, TWO,
P, M, H,
L, R, U, D,
PITCH_L, PITCH_R,
ROLL_L, ROLL_R,
PITCH_U, PITCH_D,
SHAKE,
MA, MB,
LAST_CONSTANT
@ -199,7 +200,7 @@ struct KeyboardNunchuck
#ifdef _WIN32
Z = g_Wiimote_kbd.LAST_CONSTANT,
#else
Z = 16,
Z = 18,
#endif
C,
L, R, U, D,
@ -216,7 +217,7 @@ struct KeyboardClassicController
#ifdef _WIN32
A = g_NunchuckExt.LAST_CONSTANT,
#else
A = 23,
A = 25,
#endif
B, X, Y,
P, M, H,
@ -224,7 +225,6 @@ struct KeyboardClassicController
Dl, Dr, Du, Dd,
Ll, Lr, Lu, Ld,
Rl, Rr, Ru, Rd,
SHAKE,
LAST_CONSTANT
};
};
@ -238,14 +238,13 @@ struct KeyboardGH3GLP
#ifdef _WIN32
Green = g_ClassicContExt.LAST_CONSTANT,
#else
Green = 47,
Green = 48,
#endif
Red, Yellow, Blue,
Orange,Plus, Minus,
Whammy,
Al, Ar, Au, Ad,
StrumUp, StrumDown,
SHAKE,
LAST_CONSTANT
};
};

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@ -94,12 +94,6 @@ void PitchDegreeToAccelerometer(int Roll, int Pitch, int &_x, int &_y, int &_z)
// Direct mapping for swing, from analog stick to accelerometer
if (g_Config.Trigger.Range.Roll == 0 && g_Config.Trigger.Range.Pitch == 0)
{
// Make a deadzone to avoid trouble
if (abs(Roll) <= abs(g_wm.cal_g.x))
Roll = 0;
if (abs(Pitch) <= abs(g_wm.cal_g.z))
Pitch = 0;
if (!g_Config.Trigger.Upright)
{
_x -= Roll;
@ -117,16 +111,18 @@ void PitchDegreeToAccelerometer(int Roll, int Pitch, int &_x, int &_y, int &_z)
float _Roll = InputCommon::Deg2Rad((float)Roll);
float _Pitch = InputCommon::Deg2Rad((float)Pitch);
// We need decimal values
float x = (float)_x, y = (float)_y, z = (float)_z;
float x, y, z;
// In these cases we can use the simple and accurate formula
if(g_Config.Trigger.Range.Pitch == 0)
{
x = sin(_Roll);
y = 0.0f;
z = cos(_Roll);
}
else if (g_Config.Trigger.Range.Roll == 0)
{
x = 0.0f;
y = sin(_Pitch);
z = cos(_Pitch);
}

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@ -99,8 +99,7 @@ void HidOutputReport(u16 _channelID, wm_report* sr)
break;
case WM_REQUEST_STATUS: // 0x15
if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent)
WmRequestStatus(_channelID, (wm_request_status*)sr->data);
WmRequestStatus(_channelID, (wm_request_status*)sr->data);
break;
case WM_WRITE_DATA: // 0x16
@ -108,8 +107,7 @@ void HidOutputReport(u16 _channelID, wm_report* sr)
break;
case WM_READ_DATA: // 0x17
if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent)
WmReadData(_channelID, (wm_read_data*)sr->data);
WmReadData(_channelID, (wm_read_data*)sr->data);
break;
case WM_WRITE_SPEAKER_DATA: // 0x18

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@ -324,11 +324,6 @@ int GetMapKeyState(int _MapKey, int Key)
// Multi System Input Status Check
int IsKey(int Key)
{
if (g_Wiimote_kbd.A <= Key && Key <= g_Wiimote_kbd.PITCH_R)
{
return GetMapKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A], Key);
}
if (Key == g_Wiimote_kbd.SHAKE)
{
#ifdef _WIN32
@ -337,6 +332,10 @@ int IsKey(int Key)
return GetMapKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A], Key);
#endif
}
if (g_Wiimote_kbd.A <= Key && Key <= g_Wiimote_kbd.PITCH_D)
{
return GetMapKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A], Key);
}
if (g_NunchuckExt.Z <= Key && Key <= g_NunchuckExt.SHAKE)
{
return GetMapKeyState(PadMapping[0].Nc.keyForControls[Key - g_NunchuckExt.Z], Key);
@ -431,18 +430,10 @@ Y |. .|| Z
*/
// Global declarations for FillReportAcc: These variables are global so they
//can be changed during debugging int A = 0, B = 128, C = 64; // for debugging
//int a = 1, b = 1, c = 2, d = -2; // for debugging int consoleDisplay = 0;
// Global declarations for FillReportAcc: These variables are global
// For the shake function, Wiimote: wm = 0, Nunchuck: wm = 1
int Shake[] = {0, 0};
// For the tilt function, the size of this list determines how fast Y returns to its neutral value
std::vector<u8> yhist(15, 0);
int KbDegree;
int Roll, Pitch;
int Roll = 0, Pitch = 0;
// Single shake of all three directions
void SingleShake(int &_x, int &_y, int &_z, int wm)
@ -525,7 +516,7 @@ void TiltWiimoteGamepad(int &Roll, int &Pitch)
// Invert
if (PadMapping[Page].bPitchInvert) { Tl = -Tl; Tr = -Tr; }
// The final value
Pitch = PitchRange * ((float)(Tl - Tr) / 128.0);
Pitch = (float)PitchRange * ((float)(Tl - Tr) / 128.0f);
}
/* For the analog stick roll is by default set to the X-axis, pitch is by
@ -540,8 +531,8 @@ void TiltWiimoteGamepad(int &Roll, int &Pitch)
if (PadMapping[Page].bRollInvert) Lx = -Lx; // else Tr = -Tr;
if (PadMapping[Page].bPitchInvert) Ly = -Ly; // else Tr = -Tr;
// Produce the final value
Roll = (RollRange) ? RollRange * ((float)Lx / 128.0) : Lx;
Pitch = (PitchRange) ? PitchRange * ((float)Ly / 128.0) : Ly;
Roll = (RollRange) ? (float)RollRange * ((float)Lx / 128.0f) : Lx;
Pitch = (PitchRange) ? (float)PitchRange * ((float)Ly / 128.0f) : Ly;
}
// Otherwise we are using ANALOG2
else
@ -553,8 +544,8 @@ void TiltWiimoteGamepad(int &Roll, int &Pitch)
if (PadMapping[Page].bRollInvert) Rx = -Rx; // else Tr = -Tr;
if (PadMapping[Page].bPitchInvert) Ry = -Ry; // else Tr = -Tr;
// Produce the final value
Roll = (RollRange) ? RollRange * ((float)Rx / 128.0) : Rx;
Pitch = (PitchRange) ? PitchRange * ((float)Ry / 128.0) : Ry;
Roll = (RollRange) ? (float)RollRange * ((float)Rx / 128.0f) : Rx;
Pitch = (PitchRange) ? (float)PitchRange * ((float)Ry / 128.0f) : Ry;
}
}
@ -562,55 +553,57 @@ void TiltWiimoteGamepad(int &Roll, int &Pitch)
// Tilting Wiimote with keyboard
void TiltWiimoteKeyboard(int &Roll, int &Pitch)
{
#ifdef _WIN32
// Direct map keyboard pitch left/right to swing left/right
// Direct map roll/pitch to swing
if (g_Config.Trigger.Range.Roll == 0 && g_Config.Trigger.Range.Pitch == 0)
{
if (IsKey(g_Wiimote_kbd.PITCH_L))
if (IsKey(g_Wiimote_kbd.ROLL_L))
Roll = -0x80 / 2;
else if (IsKey(g_Wiimote_kbd.PITCH_R))
else if (IsKey(g_Wiimote_kbd.ROLL_R))
Roll = 0x80 / 2;
else
Roll = 0;
if (IsKey(g_Wiimote_kbd.PITCH_U))
Pitch = -0x80 / 2;
else if (IsKey(g_Wiimote_kbd.PITCH_D))
Pitch = 0x80 / 2;
else
Pitch = 0;
return;
}
if (IsKey(g_Wiimote_kbd.PITCH_L))
// Otherwise do roll/pitch
if (IsKey(g_Wiimote_kbd.ROLL_L))
{
// Stop at the upper end of the range
if (KbDegree < g_Config.Trigger.Range.Pitch)
KbDegree += 3; // aim left
if (Roll < g_Config.Trigger.Range.Roll)
Roll += 3; // aim left
}
else if (IsKey(g_Wiimote_kbd.PITCH_R))
else if (IsKey(g_Wiimote_kbd.ROLL_R))
{
// Stop at the lower end of the range
if (KbDegree > -g_Config.Trigger.Range.Pitch)
KbDegree -= 3; // aim right
}
// Check for inactivity in the tilting, the Y value will be reset after ten inactive updates
// Check for activity
yhist[yhist.size() - 1] = (
IsKey(g_Wiimote_kbd.PITCH_L)
||IsKey(g_Wiimote_kbd.PITCH_R)
);
// Move all items back, and check if any of them are true
bool ypressed = false;
for (int i = 1; i < (int)yhist.size(); i++)
{
yhist[i-1] = yhist[i];
if(yhist[i]) ypressed = true;
}
// Tilting was not used a single time, reset the angle to zero
if(!ypressed)
{
KbDegree = 0;
if (Roll > -g_Config.Trigger.Range.Roll)
Roll -= 3; // aim right
}
else
{
Pitch = KbDegree;
//DEBUG_LOG(WIIMOTE, "Degree: %i", KbDegree);
Roll = 0;
}
if (IsKey(g_Wiimote_kbd.PITCH_U))
{
// Stop at the upper end of the range
if (Pitch < g_Config.Trigger.Range.Pitch)
Pitch += 3; // aim up
}
else if (IsKey(g_Wiimote_kbd.PITCH_D))
{
// Stop at the lower end of the range
if (Pitch > -g_Config.Trigger.Range.Pitch)
Pitch -= 3; // aim down
}
else
{
Pitch = 0;
}
#endif
}
// Tilting Wiimote (Wario Land aiming, Mario Kart steering and other things)
@ -619,10 +612,6 @@ void Tilt(int &_x, int &_y, int &_z)
// Check if it's on
if (g_Config.Trigger.Type == g_Config.Trigger.TRIGGER_OFF) return;
// Set to zero
Roll = 0;
Pitch = 0;
// Select input method and return the x, y, x values
if (g_Config.Trigger.Type == g_Config.Trigger.KEYBOARD)
TiltWiimoteKeyboard(Roll, Pitch);
@ -763,27 +752,26 @@ void FillReportAcc(wm_accel& _acc)
}
// Rotate IR dot when rolling Wiimote
void RotateIR(int _Roll, int& _x, int& _y)
void RotateIRDot(int _Roll, int& _x, int& _y)
{
if (_Roll == 0)
if (g_Config.Trigger.Range.Roll == 0 || _Roll == 0)
return;
// The IR camera resolution is 1024x768
float dot_x = _x - 1024 / 2;
float dot_y = _y - 768 / 2;
// The IR camera resolution is 1023x767
float dot_x = _x - 1023.0f / 2;
float dot_y = _y - 767.0f / 2;
float radius = sqrt(pow(dot_x, 2)+pow(dot_y, 2));
float radian = atan(dot_y / dot_x);
float radius = sqrt(pow(dot_x, 2) + pow(dot_y, 2));
float radian = atan2(dot_y, dot_x);
_x = radius * cos(radian + InputCommon::Deg2Rad(float(_Roll))) + 1024 / 2;
_y = radius * sin(radian + InputCommon::Deg2Rad(float(_Roll))) + 768 / 2;
_x = radius * cos(radian + InputCommon::Deg2Rad((float)_Roll)) + 1023.0f / 2;
_y = radius * sin(radian + InputCommon::Deg2Rad((float)_Roll)) + 767.0f / 2;
// Out of sight check
if (_x < 0 || _x > 1023) _x = 0xFFFF;
if (_y < 0 || _y > 767) _y = 0xFFFF;
}
/*
int Top = TOP, Left = LEFT, Right = RIGHT,
Bottom = BOTTOM, SensorBarRadius = SENSOR_BAR_RADIUS;
@ -817,11 +805,27 @@ void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
if(MouseX > 1 || MouseX < 0 || MouseY > 1 || MouseY < 0) return;
// Position calculation
int y0 = g_Config.iIRTop + (MouseY * g_Config.iIRHeight);
int y0 = g_Config.iIRTop + g_Config.iIRHeight * MouseY;
int y1 = y0;
// The distance between the x positions are two sensor bar radii
int x0 = g_Config.iIRLeft + (MouseX * g_Config.iIRWidth) - SENSOR_BAR_RADIUS;
int x1 = g_Config.iIRLeft + (MouseX * g_Config.iIRWidth) + SENSOR_BAR_RADIUS;
int x0 = 1023 - g_Config.iIRLeft - g_Config.iIRWidth * MouseX - SENSOR_BAR_WIDTH / 2;
int x1 = x0 + SENSOR_BAR_WIDTH;
RotateIRDot(Roll, x0, y0);
RotateIRDot(Roll, x1, y1);
// Converted to IR data
_ir0.x = x0 & 0xff; _ir0.xHi = x0 >> 8;
_ir0.y = y0 & 0xff; _ir0.yHi = y0 >> 8;
_ir1.x = x1 & 0xff; _ir1.xHi = x1 >> 8;
_ir1.y = y1 & 0xff; _ir1.yHi = y1 >> 8;
// The size can be between 0 and 15 and is probably not important
_ir0.size = 10;
_ir1.size = 10;
// Debugging for calibration
/*
if(!GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_RIGHT))
@ -850,25 +854,6 @@ void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
DEBUG_LOG(WIIMOTE, "x0:%03i x1:%03i y0:%03i y1:%03i | T:%i L:%i R:%i B:%i S:%i",
x0, x1, y0, y1, Top, Left, Right, Bottom, SensorBarRadius
);*/
// Converted to IR data
// The width is 0 to 1023
// The height is 0 to 767
x0 = 1023 - x0;
x1 = 1023 - x1;
RotateIR(Roll, x0, y0);
RotateIR(Roll, x1, y1);
_ir0.x = x0 & 0xff; _ir0.xHi = x0 >> 8;
_ir0.y = y0 & 0xff; _ir0.yHi = y0 >> 8;
_ir1.x = x1 & 0xff; _ir1.xHi = x1 >> 8;
_ir1.y = y1 & 0xff; _ir1.yHi = y1 >> 8;
// The size can be between 0 and 15 and is probably not important
_ir0.size = 10;
_ir1.size = 10;
}
// The 10 byte reporting used when an extension is connected
@ -898,29 +883,25 @@ void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
// If we are outside the screen leave the values at 0xff
if(MouseX > 1 || MouseX < 0 || MouseY > 1 || MouseY < 0) return;
int y1 = g_Config.iIRTop + (MouseY * g_Config.iIRHeight);
int y2 = g_Config.iIRTop + (MouseY * g_Config.iIRHeight);
int y1 = g_Config.iIRTop + g_Config.iIRHeight * MouseY;
int y2 = y1;
int x1 = g_Config.iIRLeft + (MouseX * g_Config.iIRWidth) - SENSOR_BAR_RADIUS;
int x2 = g_Config.iIRLeft + (MouseX * g_Config.iIRWidth) + SENSOR_BAR_RADIUS;
int x1 = 1023 - g_Config.iIRLeft - g_Config.iIRWidth * MouseX - SENSOR_BAR_WIDTH / 2;
int x2 = x1 + SENSOR_BAR_WIDTH;
RotateIRDot(Roll, x1, y1);
RotateIRDot(Roll, x2, y2);
/* As with the extented report we settle with emulating two out of four
possible objects the only difference is that we don't report any size of
the tracked object here */
x1 = 1023 - x1;
x2 = 1023 - x2;
RotateIR(Roll, x1, y1);
RotateIR(Roll, x2, y2);
_ir0.x1 = x1 & 0xff; _ir0.x1Hi = (x1 >> 8); // we are dealing with 2 bit values here
_ir0.y1 = y1 & 0xff; _ir0.y1Hi = (y1 >> 8);
_ir0.x2 = x2 & 0xff; _ir0.x2Hi = (x2 >> 8);
_ir0.y2 = y2 & 0xff; _ir0.y2Hi = (y2 >> 8);
// Debugging for calibration
/*
if(GetAsyncKeyState(VK_NUMPAD1))