Fixed Issue 1921
This also fixed Ikaruga, not sure whether it could fix Metriod Prime. If not, how about disabling EFB copy? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4777 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -381,8 +381,11 @@ void Write16(const u16 _Value, const u32 _Address)
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DEBUG_LOG(COMMANDPROCESSOR, "*********************** GXSetGPFifo very soon? ***********************");
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// (mb2) We don't sleep here since it could be a perf issue for super monkey ball (yup only this game IIRC)
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// Touching that game is a no-go so I don't want to take the risk :p
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while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !fifo.bFF_Breakpoint)
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while (fifo.bFF_GPReadEnable && ((!fifo.bFF_BPEnable && fifo.CPReadWriteDistance) || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint)))
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{
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Fifo_RunLoop();
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s_fifoIdleEvent.MsgWait();
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}
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}
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}
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@ -411,6 +414,8 @@ void Write16(const u16 _Value, const u32 _Address)
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Common::AtomicStore(fifo.bFF_Breakpoint, 0);
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}
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Fifo_RunLoop();
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DEBUG_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
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DEBUG_LOG(COMMANDPROCESSOR, "\t GPREAD %s | LINK %s | BP %s || Init %s | OvF %s | UndF %s"
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, fifo.bFF_GPReadEnable ? "ON" : "OFF"
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@ -566,7 +571,10 @@ bool AllowIdleSkipping()
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void WaitForFrameFinish()
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{
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while ((fake_GPWatchdogLastToken == fifo.Fake_GPWDToken) && fifo.bFF_GPReadEnable && ((!fifo.bFF_BPEnable && fifo.CPReadWriteDistance) || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint)));
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{
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Fifo_RunLoop();
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s_fifoIdleEvent.MsgWait();
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}
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fake_GPWatchdogLastToken = fifo.Fake_GPWDToken;
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}
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@ -586,6 +594,7 @@ void STACKALIGN GatherPipeBursted()
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fifo.CPWritePointer += GATHER_PIPE_SIZE;
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Common::AtomicAdd(fifo.CPReadWriteDistance, GATHER_PIPE_SIZE);
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Fifo_RunLoop();
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// High watermark overflow handling (hacked way)
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if (fifo.CPReadWriteDistance > fifo.CPHiWatermark)
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@ -608,8 +617,11 @@ void STACKALIGN GatherPipeBursted()
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INFO_LOG(COMMANDPROCESSOR, "(GatherPipeBursted): CPHiWatermark (Hi: 0x%04x, Lo: 0x%04x) reached (RWDistance: 0x%04x)", fifo.CPHiWatermark, fifo.CPLoWatermark, fifo.CPReadWriteDistance);
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// Wait for GPU to catch up
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while (fifo.CPReadWriteDistance > fifo.CPLoWatermark && !fifo.bFF_Breakpoint)
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while (fifo.CPReadWriteDistance > fifo.CPLoWatermark && fifo.bFF_GPReadEnable && (!fifo.bFF_BPEnable || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint)))
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{
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Fifo_RunLoop();
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s_fifoIdleEvent.MsgWait();
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}
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}
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// check if we are in sync
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_assert_msg_(COMMANDPROCESSOR, fifo.CPWritePointer == *(g_VideoInitialize.Fifo_CPUWritePointer), "FIFOs linked but out of sync");
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@ -649,7 +661,9 @@ void CatchUpGPU()
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{
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if (
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(fifo.CPReadPointer == fifo.CPBreakpoint) ||
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(fifo.CPReadPointer == fifo.CPWritePointer) ||
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//(fifo.CPReadPointer <= fifo.CPBreakpoint && fifo.CPReadPointer + 32 > fifo.CPBreakpoint) ||
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(fifo.CPReadPointer <= fifo.CPWritePointer && fifo.CPWritePointer < fifo.CPBreakpoint) ||
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(fifo.CPReadPointer <= fifo.CPWritePointer && fifo.CPReadPointer > fifo.CPBreakpoint) ||
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(fifo.CPReadPointer > fifo.CPBreakpoint && fifo.CPBreakpoint > fifo.CPWritePointer)
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)
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{
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@ -711,6 +725,7 @@ void UpdateFifoRegister()
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dist = (wp - fifo.CPBase) + ((fifo.CPEnd + GATHER_PIPE_SIZE) - rp);
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Common::AtomicStore(fifo.CPReadWriteDistance, dist);
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Fifo_RunLoop();
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if (!g_VideoInitialize.bOnThread)
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CatchUpGPU();
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@ -35,7 +35,7 @@ namespace
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{
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static volatile bool fifoStateRun = false;
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static u8 *videoBuffer;
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static Common::Event fifo_exit_event;
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static Common::Event fifo_run_event;
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// STATE_TO_SAVE
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static int size = 0;
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} // namespace
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@ -56,14 +56,14 @@ void Fifo_DoState(PointerWrap &p)
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void Fifo_Init()
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{
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videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
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fifo_exit_event.Init();
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fifo_run_event.Init();
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fifoStateRun = false;
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}
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void Fifo_Shutdown()
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{
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if (fifoStateRun)
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PanicAlert("Fifo shutting down while active");
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if (fifoStateRun) PanicAlert("Fifo shutting down while active");
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fifo_run_event.Shutdown();
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FreeMemoryPages(videoBuffer, FIFO_SIZE);
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}
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@ -89,10 +89,7 @@ void Fifo_SetRendering(bool enabled)
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// the loop. Switch to the video thread and investigate.
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void Fifo_ExitLoop()
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{
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fifoStateRun = false;
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fifo_exit_event.MsgWait();
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fifo_exit_event.Shutdown();
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Fifo_ExitLoopNonBlocking();
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}
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// May be executed from any thread, even the graphics thread.
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@ -100,6 +97,12 @@ void Fifo_ExitLoop()
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void Fifo_ExitLoopNonBlocking()
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{
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fifoStateRun = false;
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fifo_run_event.Set();
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}
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void Fifo_RunLoop()
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{
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fifo_run_event.Set();
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}
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// Description: Fifo_EnterLoop() sends data through this function.
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@ -156,7 +159,9 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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// so careful check is required
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if (
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(readPtr == _fifo.CPBreakpoint) ||
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(readPtr == _fifo.CPWritePointer) ||
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//(readPtr <= _fifo.CPBreakpoint && readPtr + 32 > _fifo.CPBreakpoint) ||
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(readPtr <= _fifo.CPWritePointer && _fifo.CPWritePointer < _fifo.CPBreakpoint) ||
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(readPtr <= _fifo.CPWritePointer && readPtr > _fifo.CPBreakpoint) ||
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(readPtr > _fifo.CPBreakpoint && _fifo.CPBreakpoint > _fifo.CPWritePointer)
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)
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{
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@ -200,11 +205,12 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequest();
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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}
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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Common::YieldCPU();
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fifo_run_event.MsgWait();
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}
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fifo_exit_event.Set();
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}
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@ -36,6 +36,7 @@ void Fifo_SendFifoData(u8* _uData, u32 len);
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void Fifo_EnterLoop(const SVideoInitialize &video_initialize);
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void Fifo_ExitLoop();
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void Fifo_ExitLoopNonBlocking();
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void Fifo_RunLoop();
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void Fifo_DoState(PointerWrap &f);
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