Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5113 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2010-02-23 01:57:26 +00:00
parent 141ee0e485
commit ae58a743cb
3 changed files with 42 additions and 26 deletions

View File

@ -60,7 +60,11 @@ void GBAConnectionWaiter_Shutdown()
{
server_running = false;
if (connectionThread)
{
connectionThread->WaitForDeath();
delete connectionThread;
connectionThread = NULL;
}
}
bool GetAvailableSock(sf::SocketTCP& sock_to_fill)

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@ -46,34 +46,41 @@ void Statistics::SwapDL()
char *Statistics::ToString(char *ptr)
{
char *p = ptr;
p+=sprintf(p,"textures created: %i\n",stats.numTexturesCreated);
p+=sprintf(p,"textures alive: %i\n",stats.numTexturesAlive);
p+=sprintf(p,"pshaders created: %i\n",stats.numPixelShadersCreated);
p+=sprintf(p,"pshaders alive: %i\n",stats.numPixelShadersAlive);
p+=sprintf(p,"vshaders created: %i\n",stats.numVertexShadersCreated);
p+=sprintf(p,"vshaders alive: %i\n",stats.numVertexShadersAlive);
p+=sprintf(p,"dlists called: %i\n",stats.numDListsCalled);
p+=sprintf(p,"dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
p+=sprintf(p,"dlists alive: %i\n",stats.numDListsAlive);
p+=sprintf(p,"primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
p+=sprintf(p,"draw calls: %i\n",stats.thisFrame.numDrawCalls);
p+=sprintf(p,"indexed draw calls: %i\n",stats.thisFrame.numIndexedDrawCalls);
p+=sprintf(p,"buffer splits: %i\n",stats.thisFrame.numBufferSplits);
p+=sprintf(p,"primitives: %i\n",stats.thisFrame.numPrims);
p+=sprintf(p,"primitives (DL): %i\n",stats.thisFrame.numDLPrims);
p+=sprintf(p,"XF loads: %i\n",stats.thisFrame.numXFLoads);
p+=sprintf(p,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
p+=sprintf(p,"CP loads: %i\n",stats.thisFrame.numCPLoads);
p+=sprintf(p,"CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
p+=sprintf(p,"BP loads: %i\n",stats.thisFrame.numBPLoads);
p+=sprintf(p,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
p+=sprintf(p,"Vertex Loaders: %i\n",stats.numVertexLoaders);
ptr+=sprintf(ptr,"textures created: %i\n",stats.numTexturesCreated);
ptr+=sprintf(ptr,"textures alive: %i\n",stats.numTexturesAlive);
ptr+=sprintf(ptr,"pshaders created: %i\n",stats.numPixelShadersCreated);
ptr+=sprintf(ptr,"pshaders alive: %i\n",stats.numPixelShadersAlive);
ptr+=sprintf(ptr,"vshaders created: %i\n",stats.numVertexShadersCreated);
ptr+=sprintf(ptr,"vshaders alive: %i\n",stats.numVertexShadersAlive);
ptr+=sprintf(ptr,"dlists called: %i\n",stats.numDListsCalled);
ptr+=sprintf(ptr,"dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
ptr+=sprintf(ptr,"dlists alive: %i\n",stats.numDListsAlive);
ptr+=sprintf(ptr,"primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
ptr+=sprintf(ptr,"draw calls: %i\n",stats.thisFrame.numDrawCalls);
ptr+=sprintf(ptr,"indexed draw calls: %i\n",stats.thisFrame.numIndexedDrawCalls);
ptr+=sprintf(ptr,"buffer splits: %i\n",stats.thisFrame.numBufferSplits);
ptr+=sprintf(ptr,"primitives: %i\n",stats.thisFrame.numPrims);
ptr+=sprintf(ptr,"primitives (DL): %i\n",stats.thisFrame.numDLPrims);
ptr+=sprintf(ptr,"XF loads: %i\n",stats.thisFrame.numXFLoads);
ptr+=sprintf(ptr,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
ptr+=sprintf(ptr,"CP loads: %i\n",stats.thisFrame.numCPLoads);
ptr+=sprintf(ptr,"CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
ptr+=sprintf(ptr,"BP loads: %i\n",stats.thisFrame.numBPLoads);
ptr+=sprintf(ptr,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
ptr+=sprintf(ptr,"Vertex Loaders: %i\n",stats.numVertexLoaders);
std::string text1;
VertexLoaderManager::AppendListToString(&text1);
// TODO: Check for buffer overflow
p+=sprintf(p,"%s",text1.c_str());
return p;
// TODO : at some point text1 just becomes too huge and overflows, we can't even read the added stuff
// since it gets added at the far bottom of the screen anyway (actually outside the rendering window)
// we should really reset the list instead of using substr
if (text1.size() + ptr - p > 8170)
text1 = text1.substr(0, 8170 - (ptr - p));
ptr+=sprintf(ptr,"%s",text1.c_str());
return ptr;
}
// Is this really needed?

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@ -138,7 +138,8 @@ void DllConfig(HWND _hParent)
#if defined(HAVE_WX) && HAVE_WX
if (!m_ConfigFrame)
{
m_ConfigFrame = new DSPConfigDialogLLE(GetParentedWxWindow(_hParent));
wxWindow *frame = GetParentedWxWindow(_hParent);
m_ConfigFrame = new DSPConfigDialogLLE(frame);
// add backends
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
@ -153,6 +154,10 @@ void DllConfig(HWND _hParent)
m_ConfigFrame->ShowModal();
m_ConfigFrame->Destroy();
m_ConfigFrame = NULL;
#ifdef _WIN32
frame->SetHWND(NULL);
#endif
delete frame;
}
#endif
}