Minor GUI rearrangement
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4805 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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98ce4c4d8f
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60a2d20fda
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@ -262,7 +262,6 @@ void Config::Load()
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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// Real Wiimote
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iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
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iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
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iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
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iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
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@ -349,8 +348,7 @@ void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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iniFile.Set("Real", "Connect", bConnectRealWiimote);
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iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
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iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
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iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
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@ -32,8 +32,8 @@ struct Config
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int CurrentPage;
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// Real Wiimote
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bool bConnectRealWiimote, bUpdateRealWiimote;
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int bFoundRealWiimotes, bNumberRealWiimotes, bNumberEmuWiimotes;
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bool bUpdateRealWiimote;
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int bNumberRealWiimotes, bNumberEmuWiimotes;
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int iIRLeft, iIRTop, iIRWidth, iIRHeight;
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int iAccNeutralX, iAccNeutralY, iAccNeutralZ;
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int iAccNunNeutralX, iAccNunNeutralY, iAccNunNeutralZ;
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@ -31,13 +31,14 @@ BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
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EVT_CLOSE(WiimoteBasicConfigDialog::OnClose)
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EVT_BUTTON(ID_OK, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_CANCEL, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_REFRESH_REAL, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_BUTTONMAPPING, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_BUTTONRECORDING, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_BUTTONPAIRUP, WiimoteBasicConfigDialog::ButtonClick)
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EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, WiimoteBasicConfigDialog::NotebookPageChanged)
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EVT_BUTTON(IDB_PAIRUP_REAL, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(IDB_REFRESH_REAL, WiimoteBasicConfigDialog::ButtonClick)
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EVT_CHOICE(IDC_INPUT_SOURCE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(IDC_CONNECT_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(IDC_SIDEWAYSWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(IDC_UPRIGHTWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(IDC_MOTIONPLUSCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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@ -110,21 +111,28 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
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m_RecordingConfigFrame->Destroy();
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m_RecordingConfigFrame = NULL;
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break;
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#ifdef WIN32
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case ID_BUTTONPAIRUP:
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if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY) {
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m_ButtonPairUp->Enable(false);
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if (WiiMoteReal::WiimotePairUp() > 0) { //Only temporay solution TODO: 2nd step: threaded.
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#ifdef _WIN32
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case IDB_PAIRUP_REAL:
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if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY)
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{
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m_PairUpRealWiimote[m_Page]->Enable(false);
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if (WiiMoteReal::WiimotePairUp() > 0)
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{ // Only temporay solution TODO: 2nd step: threaded.
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// sleep would be required (but not best way to solve that cuz 3000ms~ would be needed, which is not convenient),cuz BT device is not ready yet when calling DoRefreshReal()
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DoRefreshReal();
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}
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m_ButtonPairUp->Enable(true);
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m_PairUpRealWiimote[m_Page]->Enable(true);
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}
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UpdateGUI();
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break;
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#endif
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case ID_REFRESH_REAL:
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DoRefreshReal();
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case IDB_REFRESH_REAL:
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// If the config dialog was open when the user click on Play/Pause, the GUI was not updated, so this could crash everything!
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if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY)
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{
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DoRefreshReal();
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}
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UpdateGUI();
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break;
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}
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}
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@ -164,11 +172,14 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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m_Extension[i] = new wxChoice(m_Controller[i], IDC_EXTCONNECTED, wxDefaultPosition, wxDefaultSize, arrayStringFor_extension, 0, wxDefaultValidator);
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m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], IDC_CONNECT_REAL, wxT("Connect Real Wiimote"));
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m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the Real WiiMote(s).\nThis can only be changed when the emulator is paused or stopped."));
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m_FoundWiimote[i] = new wxStaticText(m_Controller[i], ID_FOUND_REAL, wxT("Found 0 WiiMotes"));
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m_RefreshRealWiiMote[i] = new wxButton(m_Controller[i], ID_REFRESH_REAL, wxT("Refresh Real WiiMotes"));
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m_RefreshRealWiiMote[i]->SetToolTip(wxT("Reconnect to all Real WiiMotes.\nThis is useful if you recently connected another one.\nThis can only be done when the emulator is paused or stopped."));
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m_PairUpRealWiimote[i] = new wxButton(m_Controller[i], IDB_PAIRUP_REAL, wxT("Pair Up Real Wiimotes"));
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m_PairUpRealWiimote[i]->SetToolTip(wxT("Press the Buttons 1 and 2 on your Wiimote.\nThis might take a few seconds.\nIt only works if you are using Microsoft Bluetooth stack.")); // Only working with MS BT Stack.
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#ifndef _WIN32
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m_PairUpRealWiimote[i]->Enable(false);
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#endif
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m_TextFoundRealWiimote[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Connected to 0 Real Wiimotes"));
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m_ConnectRealWiimote[i] = new wxButton(m_Controller[i], IDB_REFRESH_REAL, wxT("Refresh Real Wiimotes"));
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m_ConnectRealWiimote[i]->SetToolTip(wxT("This can only be done when the emulator is paused or stopped."));
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//IR Pointer
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m_TextScreenWidth[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Width: 000"));
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@ -203,9 +214,9 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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m_SizeExtensions[i]->Add(m_Extension[i], 0, wxEXPAND | wxALL, 5);
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m_SizeReal[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Real Wiimote"));
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m_SizeReal[i]->Add(m_PairUpRealWiimote[i], 0, wxEXPAND | wxALL, 5);
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m_SizeReal[i]->Add(m_TextFoundRealWiimote[i], 0, wxEXPAND | wxALL, 5);
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m_SizeReal[i]->Add(m_ConnectRealWiimote[i], 0, wxEXPAND | wxALL, 5);
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m_SizeReal[i]->Add(m_FoundWiimote[i], 0, wxEXPAND | wxALL, 5);
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m_SizeReal[i]->Add(m_RefreshRealWiiMote[i], 0, wxEXPAND | wxALL, 5);
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m_SizerIRPointerWidth[i] = new wxBoxSizer(wxHORIZONTAL);
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m_SizerIRPointerWidth[i]->Add(m_TextScreenLeft[i], 0, wxEXPAND | (wxTOP), 3);
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@ -249,13 +260,6 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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m_ButtonMapping = new wxButton(this, ID_BUTTONMAPPING, wxT("Button Mapping"));
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m_Recording = new wxButton(this, ID_BUTTONRECORDING, wxT("Recording"));
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m_ButtonPairUp = new wxButton(this, ID_BUTTONPAIRUP, wxT("Wiimotes PairUp"));
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#ifdef WIN32
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m_ButtonPairUp->SetToolTip(wxT("Pair up your Wiimotes with your system.\nPress the Buttons 1 and 2 on your Wiimote before pairing up.\nThis might take a few seconds.\nIt only works if you're using Microsoft's Bluetooth stack.")); // Only working with MS BT Stack.
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#else
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m_ButtonPairUp->Enable(false);
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#endif
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m_OK = new wxButton(this, ID_OK, wxT("OK"));
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m_OK->SetToolTip(wxT("Save changes and close"));
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@ -265,7 +269,6 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
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sButtons->Add(m_ButtonMapping, 0, (wxALL), 0);
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sButtons->Add(m_Recording, 0, (wxALL), 0);
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sButtons->Add(m_ButtonPairUp, 0, (wxALL), 0);
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sButtons->AddStretchSpacer();
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sButtons->Add(m_OK, 0, (wxALL), 0);
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sButtons->Add(m_Cancel, 0, (wxLEFT), 5);
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@ -300,35 +303,12 @@ void WiimoteBasicConfigDialog::UpdateOnce(wxTimerEvent& event)
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}
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}
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void WiimoteBasicConfigDialog::DoConnectReal()
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{
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if (g_Config.bConnectRealWiimote)
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{
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if (!g_RealWiiMoteInitialized)
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{
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WiiMoteReal::Initialize();
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UpdateGUI();
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}
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}
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else
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{
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DEBUG_LOG(WIIMOTE, "Post Message: %i", g_RealWiiMoteInitialized);
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if (g_RealWiiMoteInitialized)
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WiiMoteReal::Shutdown();
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}
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}
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void WiimoteBasicConfigDialog::DoRefreshReal()
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{
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if (g_Config.bConnectRealWiimote && g_EmulatorState != PLUGIN_EMUSTATE_PLAY)
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{
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if (g_RealWiiMoteInitialized)
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WiiMoteReal::Shutdown();
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if (!g_RealWiiMoteInitialized)
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WiiMoteReal::Initialize();
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}
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UpdateGUI();
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if (g_RealWiiMoteInitialized)
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WiiMoteReal::Shutdown();
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if (!g_RealWiiMoteInitialized)
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WiiMoteReal::Initialize();
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}
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void WiimoteBasicConfigDialog::DoUseReal()
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@ -399,14 +379,6 @@ void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case IDC_CONNECT_REAL:
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// If the config dialog was open when the user click on Play/Pause, the GUI was not updated, so this could crash everything!
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if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY)
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{
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g_Config.bConnectRealWiimote = m_ConnectRealWiimote[m_Page]->IsChecked();
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DoConnectReal();
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}
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break;
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case IDC_INPUT_SOURCE:
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// If the config dialog was open when the user click on Play/Pause, the GUI was not updated, so this could crash everything!
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if (g_EmulatorState == PLUGIN_EMUSTATE_PLAY)
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@ -479,19 +451,12 @@ void WiimoteBasicConfigDialog::UpdateGUI()
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mean that the wiimote must be sent the current reporting mode and the channel ID after it
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has been initialized. Functions for that are basically already in place so these two options
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could possibly be simplified to one option. */
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m_InputSource[m_Page]->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY);
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m_ConnectRealWiimote[m_Page]->SetValue(g_Config.bConnectRealWiimote);
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m_PairUpRealWiimote[m_Page]->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY);
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m_TextFoundRealWiimote[m_Page]->SetLabel(wxString::Format(wxT("Connected to %i Real Wiimotes"), WiiMoteReal::g_NumberOfWiiMotes));
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m_ConnectRealWiimote[m_Page]->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY);
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m_RefreshRealWiiMote[m_Page]->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY && g_Config.bConnectRealWiimote);
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m_ButtonPairUp->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY);
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wxString Found;
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if (g_Config.bConnectRealWiimote)
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Found.Printf(wxT("Connected to %i Real WiiMote(s)"), WiiMoteReal::g_NumberOfWiiMotes);
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else
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Found.Printf(wxT("Not connected to Real WiiMotes"));
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m_FoundWiimote[m_Page]->SetLabel(Found);
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m_InputSource[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].Source);
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m_InputSource[m_Page]->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY);
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if (WiiMoteEmu::WiiMapping[m_Page].Source == 2)
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{
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m_SidewaysWiimote[m_Page]->Enable(false);
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@ -66,8 +66,8 @@ class WiimoteBasicConfigDialog : public wxDialog
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*m_Cancel,
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*m_ButtonMapping,
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*m_Recording,
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*m_ButtonPairUp,
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*m_RefreshRealWiiMote[MAX_WIIMOTES];
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*m_PairUpRealWiimote[MAX_WIIMOTES],
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*m_ConnectRealWiimote[MAX_WIIMOTES];
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wxChoice *m_InputSource[MAX_WIIMOTES],
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*m_Extension[MAX_WIIMOTES];
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@ -77,8 +77,7 @@ class WiimoteBasicConfigDialog : public wxDialog
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*m_SliderLeft[MAX_WIIMOTES],
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*m_SliderTop[MAX_WIIMOTES];
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wxCheckBox *m_ConnectRealWiimote[MAX_WIIMOTES],
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*m_SidewaysWiimote[MAX_WIIMOTES],
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wxCheckBox *m_SidewaysWiimote[MAX_WIIMOTES],
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*m_UprightWiimote[MAX_WIIMOTES],
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*m_WiiMotionPlusConnected[MAX_WIIMOTES],
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*m_CheckAR43[MAX_WIIMOTES],
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@ -90,7 +89,7 @@ class WiimoteBasicConfigDialog : public wxDialog
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*m_TextScreenLeft[MAX_WIIMOTES],
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*m_TextScreenTop[MAX_WIIMOTES],
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*m_TextAR[MAX_WIIMOTES],
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*m_FoundWiimote[MAX_WIIMOTES];
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*m_TextFoundRealWiimote[MAX_WIIMOTES];
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wxBoxSizer *m_MainSizer,
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*m_SizeBasicGeneral[MAX_WIIMOTES],
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@ -130,16 +129,13 @@ class WiimoteBasicConfigDialog : public wxDialog
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IDC_EXTCONNECTED,
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// Real
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IDC_CONNECT_REAL,
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ID_FOUND_REAL,
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ID_REFRESH_REAL,
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IDB_PAIRUP_REAL,
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IDB_REFRESH_REAL,
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IDS_WIDTH,
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IDS_HEIGHT,
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IDS_LEFT,
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IDS_TOP,
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ID_BUTTONPAIRUP,
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};
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void CreateGUIControls();
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@ -148,8 +144,7 @@ class WiimoteBasicConfigDialog : public wxDialog
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void GeneralSettingsChanged(wxCommandEvent& event);
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void IRCursorChanged(wxScrollEvent& event);
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void DoConnectReal(); // Real
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void DoRefreshReal();
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void DoRefreshReal(); // Real
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void DoUseReal();
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void DoExtensionConnectedDisconnected(int Extension = -1); // Emulated
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@ -319,22 +319,14 @@ int Initialize()
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g_RealWiiMotePresent = false;
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g_RealWiiMoteAllocated = false;
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if (g_Config.bConnectRealWiimote)
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{
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// Call Wiiuse.dll
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g_WiiMotesFromWiiUse = wiiuse_init(MAX_WIIMOTES);
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
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DEBUG_LOG(WIIMOTE, "Found No of Wiimotes: %i", g_NumberOfWiiMotes);
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if (g_NumberOfWiiMotes > 0)
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g_RealWiiMotePresent = true;
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else
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return 0;
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}
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// Call Wiiuse.dll
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g_WiiMotesFromWiiUse = wiiuse_init(MAX_WIIMOTES);
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
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DEBUG_LOG(WIIMOTE, "Found No of Wiimotes: %i", g_NumberOfWiiMotes);
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if (g_NumberOfWiiMotes > 0)
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g_RealWiiMotePresent = true;
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else
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{
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g_NumberOfWiiMotes = 0;
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return 0;
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}
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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