Gamepads (minor change) > Fix to last commit, LiveUpdate related
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4547 8ced0084-cf51-0410-be5f-012b33b47a6e
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d47e4827f7
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@ -694,9 +694,11 @@ void WiimotePadConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
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// Don't run this the first time
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int OldNumDIDevices;
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if (WiiMoteEmu::NumDIDevices == -1) OldNumDIDevices = InputCommon::SearchDIDevices();
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if (WiiMoteEmu::NumDIDevices == -1)
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OldNumDIDevices = InputCommon::SearchDIDevices();
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else
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// Search for connected devices and update dialog
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OldNumDIDevices = WiiMoteEmu::NumDIDevices;
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OldNumDIDevices = WiiMoteEmu::NumDIDevices;
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WiiMoteEmu::NumDIDevices = InputCommon::SearchDIDevices();
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// Update if a pad has been connected/disconnected. Todo: Add a better check that also takes into consideration the pad id
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@ -59,6 +59,7 @@ bool LocalSearchDevices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int
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bool LocalSearchDevicesReset(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads)
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{
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PanicAlert("LocalSearchDevicesReset");
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DEBUG_LOG(CONSOLE, "LocalSearchDevicesReset");
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// Turn off device polling while resetting
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@ -130,17 +131,13 @@ bool IsConnected(std::string Name)
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// ----------------
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bool IsPolling()
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{
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return true;
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/*
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if (!SDLPolling || SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE)
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return false;
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else
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return true;
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*/
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}
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void EnablePolling(bool Enable)
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{
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/*
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if (Enable)
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{
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SDLPolling = true;
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@ -151,7 +148,6 @@ void EnablePolling(bool Enable)
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SDLPolling = false;
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SDL_JoystickEventState(SDL_ENABLE);
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}
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*/
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}
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// ID to Name
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@ -175,9 +175,11 @@ void PADConfigDialognJoy::UpdateSlow()
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// Don't run this the first time
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int OldNumDIDevices;
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if (NumDIDevices == -1) OldNumDIDevices = InputCommon::SearchDIDevices();
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if (NumDIDevices == -1)
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OldNumDIDevices = InputCommon::SearchDIDevices();
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else
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// Search for connected devices and update dialog
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OldNumDIDevices = NumDIDevices;
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OldNumDIDevices = NumDIDevices;
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NumDIDevices = InputCommon::SearchDIDevices();
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// Update if a pad has been connected/disconnected. Todo: Add a better check that also takes into consideration the pad id
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@ -512,22 +512,17 @@ bool IsConnected(std::string Name)
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}
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}
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// Earlier versions of SDL could crash if SDL functions were called during SDL_Quit/SDL_Init. I could not get
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// such a crash in the new version even with frequent SDL_Quit/SDL_Init so thse functions are disabled now.
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// It could be possible to crash SDL.dll if SDL functions are called during SDL_Quit/SDL_Init. Therefore these functions.
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// ----------------
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bool IsPolling()
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{
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return true;
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/*
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if (!SDLPolling || SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE)
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return false;
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else
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return true;
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*/
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}
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void EnablePolling(bool Enable)
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{
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/*
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if (Enable)
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{
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SDLPolling = true;
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@ -538,7 +533,6 @@ void EnablePolling(bool Enable)
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SDLPolling = false;
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SDL_JoystickEventState(SDL_ENABLE);
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}
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*/
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}
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// ID to Name
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