Plugin that should eventually replace the GCPad and emulated Wiimote plugin:
It's currently only really usable on Windows. Linux/OS X will need keyboard support added in, but SDL should work for joysticks on non-Windows without too many modifications. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5254 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
d69abeac43
commit
f51d8fffa0
|
@ -193,6 +193,15 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_GCPad", "Plugins\Plu
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{C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_GCPadNew", "Plugins\Plugin_GCPadNew\Plugin_GCPadNew.vcproj", "{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}"
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||||
ProjectSection(ProjectDependencies) = postProject
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{05C75041-D67D-4903-A362-8395A7B35C75} = {05C75041-D67D-4903-A362-8395A7B35C75}
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||||
{11F55366-12EC-4C44-A8CB-1D4E315D61ED} = {11F55366-12EC-4C44-A8CB-1D4E315D61ED}
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||||
{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}
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||||
{1C8436C9-DBAF-42BE-83BC-CF3EC9175ABE} = {1C8436C9-DBAF-42BE-83BC-CF3EC9175ABE}
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||||
{C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9}
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||||
EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Win32 = Debug|Win32
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||||
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@ -553,6 +562,18 @@ Global
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{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|Win32.Build.0 = Release|Win32
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{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|x64.ActiveCfg = Release|x64
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{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|x64.Build.0 = Release|x64
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Debug|Win32.ActiveCfg = Debug|Win32
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Debug|Win32.Build.0 = Debug|Win32
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Debug|x64.ActiveCfg = Debug|x64
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Debug|x64.Build.0 = Debug|x64
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.DebugFast|Win32.Build.0 = DebugFast|Win32
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.DebugFast|x64.ActiveCfg = DebugFast|x64
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.DebugFast|x64.Build.0 = DebugFast|x64
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Release|Win32.ActiveCfg = Release|Win32
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Release|Win32.Build.0 = Release|Win32
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Release|x64.ActiveCfg = Release|x64
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{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Release|x64.Build.0 = Release|x64
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@ -0,0 +1,680 @@
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|
||||
ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="DebugFast|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="comctl32.lib rpcrt4.lib xinput.lib winmm.lib wxbase28u.lib wxmsw28u_core.lib"
|
||||
OutputFile="..\..\..\Binary\x64\Plugins\$(ProjectName)DF.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\x64;..\..\..\Externals\wxWidgets\lib\vc_lib\x64"
|
||||
GenerateManifest="false"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Config"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\Config.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Config.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="GUI"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ConfigDiag.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ConfigDiag.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ConfigDiagBitmaps.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="IniFile"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\IniFile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\IniFile.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="ControllerInterface"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\ControllerInterface.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\ControllerInterface.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="XInput"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\XInput\XInput.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\XInput\XInput.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="SDL"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\SDL\SDL.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\SDL\SDL.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DirectInput"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\DirectInput\NamedKeys.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Xlib"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\Xlib\Xlib.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerInterface\Xlib\Xlib.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="ControllerEmu"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerEmu.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerEmu.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="GCPad"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerEmu\GCPad\GCPad.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerEmu\GCPad\GCPad.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Wiimote"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerEmu\Wiimote\Wiimote.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerEmu\Wiimote\Wiimote.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\GCPadNew.cpp"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -0,0 +1,54 @@
|
|||
|
||||
#include "Config.h"
|
||||
|
||||
Plugin::Plugin()
|
||||
{
|
||||
// GCPads
|
||||
for ( unsigned int i = 0; i<4; ++i )
|
||||
controllers.push_back( new GCPad( i ) );
|
||||
// Wiimotes / disabled, cause it only the GUI half is done
|
||||
//for ( unsigned int i = 0; i<4; ++i )
|
||||
// controllers.push_back( new Wiimote( i ) );
|
||||
};
|
||||
|
||||
Plugin::~Plugin()
|
||||
{
|
||||
// delete pads
|
||||
std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
for ( ; i != e; ++i )
|
||||
delete *i;
|
||||
}
|
||||
|
||||
void Plugin::LoadConfig()
|
||||
{
|
||||
IniFile inifile;
|
||||
|
||||
std::ifstream file;
|
||||
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + CONFIG_FILE_NAME ).c_str() );
|
||||
inifile.Load( file );
|
||||
file.close();
|
||||
|
||||
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->LoadConfig( inifile[ (*i)->GetName() ] );
|
||||
}
|
||||
|
||||
void Plugin::SaveConfig()
|
||||
{
|
||||
IniFile inifile;
|
||||
|
||||
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->SaveConfig( inifile[ (*i)->GetName() ] );
|
||||
|
||||
// dont need to save empty values
|
||||
inifile.Clean();
|
||||
|
||||
std::ofstream file;
|
||||
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + CONFIG_FILE_NAME ).c_str() );
|
||||
inifile.Save( file );
|
||||
file.close();
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
#ifndef _CONFIG_H_
|
||||
#define _CONFIG_H_
|
||||
|
||||
#define CONFIG_FILE_NAME "GCPadNew.ini"
|
||||
|
||||
#include "ControllerInterface/ControllerInterface.h"
|
||||
#include "../../../Core/Common/Src/thread.h"
|
||||
#include "../../../Core/Common/Src/FileUtil.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#include "ControllerEmu.h"
|
||||
#include "ControllerEmu/GCPad/GCPad.h"
|
||||
#include "ControllerEmu/Wiimote/Wiimote.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
|
||||
class Plugin
|
||||
{
|
||||
public:
|
||||
|
||||
Plugin();
|
||||
~Plugin();
|
||||
|
||||
void LoadConfig();
|
||||
void SaveConfig();
|
||||
|
||||
class Pad : public std::vector<ControllerInterface::ControlReference*>
|
||||
{
|
||||
public:
|
||||
class Options
|
||||
{
|
||||
public:
|
||||
Options() : adjust_diagonal(1), allow_background_input(false) {}
|
||||
|
||||
ControlState adjust_diagonal; // will contain the full diagonal value from the input device
|
||||
bool allow_background_input;
|
||||
|
||||
} options;
|
||||
};
|
||||
|
||||
std::vector< ControllerEmu* > controllers;
|
||||
|
||||
Common::CriticalSection controls_crit, interface_crit; // lock controls first
|
||||
ControllerInterface controller_interface;
|
||||
const std::string name;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,781 @@
|
|||
|
||||
#include "ConfigDiag.h"
|
||||
|
||||
SettingCBox::SettingCBox( wxWindow* const parent, ControlState& _value, int min, int max )
|
||||
: wxChoice( parent, -1, wxDefaultPosition, wxSize( 48, -1 ) )
|
||||
, value(_value)
|
||||
{
|
||||
Append( wxT("0") );
|
||||
for ( ; min<=max; ++min )
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << min;
|
||||
Append( wxString::FromAscii( ss.str().c_str() ) );
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << int(value * 100);
|
||||
SetSelection( FindString( wxString::FromAscii( ss.str().c_str() ) ) );
|
||||
|
||||
}
|
||||
|
||||
ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
|
||||
:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
|
||||
,control_reference(ref)
|
||||
{
|
||||
|
||||
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
|
||||
|
||||
#define _connect_macro2_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)parent );
|
||||
|
||||
_connect_macro2_( device_cbox, SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED );
|
||||
_connect_macro2_( device_cbox, SetDevice, wxEVT_COMMAND_TEXT_ENTER );
|
||||
|
||||
std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
|
||||
e = devs.end();
|
||||
ControllerInterface::DeviceQualifier dq;
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
dq.FromDevice( *i );
|
||||
device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
|
||||
}
|
||||
|
||||
control_chooser = new ControlChooser( this, ref, parent );
|
||||
|
||||
wxStaticBoxSizer* d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
|
||||
d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
|
||||
|
||||
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
|
||||
szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
|
||||
szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
|
||||
|
||||
SetSizerAndFit( szr );
|
||||
|
||||
}
|
||||
|
||||
ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
|
||||
: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
|
||||
, control_reference( _ref )
|
||||
{
|
||||
if ( label.empty() )
|
||||
SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
|
||||
else
|
||||
SetLabel( wxString::FromAscii( label.c_str() ) );
|
||||
}
|
||||
|
||||
void ConfigDialog::UpdateProfileComboBox()
|
||||
{
|
||||
std::string pname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
pname += PROFILES_PATH;
|
||||
|
||||
CFileSearch::XStringVector exts;
|
||||
exts.push_back("*.ini");
|
||||
CFileSearch::XStringVector dirs;
|
||||
dirs.push_back( pname );
|
||||
CFileSearch cfs( exts, dirs );
|
||||
const CFileSearch::XStringVector& sv = cfs.GetFileNames();
|
||||
|
||||
wxArrayString strs;
|
||||
CFileSearch::XStringVector::const_iterator si = sv.begin(),
|
||||
se = sv.end();
|
||||
for ( ; si!=se; ++si )
|
||||
{
|
||||
std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
|
||||
strs.push_back( wxString::FromAscii( str.c_str() ) );
|
||||
}
|
||||
|
||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
||||
e = m_padpages.end();
|
||||
for ( ; i != e; ++i )
|
||||
{
|
||||
(*i)->profile_cbox->Clear();
|
||||
(*i)->profile_cbox->Append(strs);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigDialog::UpdateControlReferences()
|
||||
{
|
||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
||||
e = m_padpages.end();
|
||||
for ( ; i != e; ++i )
|
||||
(*i)->controller->UpdateReferences( m_plugin.controller_interface );
|
||||
}
|
||||
|
||||
void ConfigDialog::ClickSave( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.SaveConfig();
|
||||
Close();
|
||||
};
|
||||
|
||||
void ControlChooser::UpdateGUI()
|
||||
{
|
||||
control_lbox->Clear();
|
||||
|
||||
// make sure it's a valid device
|
||||
if ( control_reference->device )
|
||||
if ( control_reference->is_input )
|
||||
{
|
||||
// for inputs
|
||||
std::vector<ControllerInterface::Device::Input*>::const_iterator i = control_reference->device->Inputs().begin(),
|
||||
e = control_reference->device->Inputs().end();
|
||||
for ( ; i!=e; ++i )
|
||||
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
// for outputs
|
||||
std::vector<ControllerInterface::Device::Output*>::const_iterator i = control_reference->device->Outputs().begin(),
|
||||
e = control_reference->device->Outputs().end();
|
||||
for ( ; i!=e; ++i )
|
||||
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
|
||||
}
|
||||
|
||||
// logic not 100% right here for a poorly formated qualifier
|
||||
// but its just for selecting crap in the listbox
|
||||
wxArrayString control_names = control_lbox->GetStrings();
|
||||
const std::string cname = control_reference->control_qualifier.name;
|
||||
for ( int i = int(control_names.size()) - 1; i >=0; --i )
|
||||
{
|
||||
if ( cname == std::string(control_names[i].ToAscii()) ||
|
||||
cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii() ) != std::string::npos )
|
||||
control_lbox->Select( i );
|
||||
else
|
||||
control_lbox->Deselect( i );
|
||||
}
|
||||
|
||||
size_t bound = control_reference->controls.size();
|
||||
std::ostringstream ss;
|
||||
ss << "Bound Controls: ";
|
||||
if ( bound ) ss << bound; else ss << "None";
|
||||
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
|
||||
|
||||
textctrl->SetLabel( wxString::FromAscii( control_reference->control_qualifier.name.c_str() ) );
|
||||
};
|
||||
|
||||
void GamepadPage::UpdateGUI()
|
||||
{
|
||||
device_cbox->SetLabel( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
|
||||
|
||||
std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
|
||||
ge = control_groups.end();
|
||||
for ( ; g!=ge; ++g )
|
||||
{
|
||||
// buttons
|
||||
std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
|
||||
, e = (*g)->control_buttons.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
|
||||
|
||||
// cboxes
|
||||
std::vector<SettingCBox*>::const_iterator si = (*g)->options.begin()
|
||||
, se = (*g)->options.end();
|
||||
for ( ; si!=se; ++si )
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << int((*si)->value * 100);
|
||||
(*si)->SetSelection( (*si)->FindString( wxString::FromAscii( ss.str().c_str() ) ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GamepadPage::ClearAll( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
// just load an empty ini section to clear everything :P
|
||||
controller->LoadConfig( IniSection() );
|
||||
|
||||
// no point in using the real ControllerInterface i guess
|
||||
controller->UpdateReferences( ControllerInterface() );
|
||||
|
||||
UpdateGUI();
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void GamepadPage::SetControl( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
m_control_dialog->control_reference->control_qualifier.name = std::string( m_control_dialog->control_chooser->textctrl->GetLabel().ToAscii() );
|
||||
m_control_dialog->control_reference->UpdateControls();
|
||||
m_control_dialog->control_chooser->UpdateGUI();
|
||||
|
||||
UpdateGUI();
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void GamepadPage::SetDevice( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
|
||||
// TODO: need to handle the ConfigControl device in here
|
||||
|
||||
// default device
|
||||
if ( event.GetEventObject() == device_cbox )
|
||||
{
|
||||
controller->default_device.FromString( std::string( device_cbox->GetLabel().ToAscii() ) );
|
||||
|
||||
// show user what it was validated as
|
||||
device_cbox->SetLabel( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
|
||||
|
||||
// this will set all the controls to this default device
|
||||
controller->UpdateDefaultDevice();
|
||||
|
||||
// update references
|
||||
controller->UpdateReferences( m_plugin.controller_interface );
|
||||
}
|
||||
// control dialog
|
||||
else
|
||||
{
|
||||
m_control_dialog->control_reference->device_qualifier.FromString( std::string( m_control_dialog->device_cbox->GetLabel().ToAscii() ) );
|
||||
|
||||
m_control_dialog->device_cbox->SetLabel( wxString::FromAscii( m_control_dialog->control_reference->device_qualifier.ToString().c_str() ) );
|
||||
|
||||
m_plugin.controller_interface.UpdateReference( m_control_dialog->control_reference );
|
||||
|
||||
m_control_dialog->control_chooser->UpdateGUI();
|
||||
|
||||
}
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
}
|
||||
|
||||
void GamepadPage::ClearControl( wxCommandEvent& event )
|
||||
{
|
||||
m_control_dialog->control_reference->control_qualifier.name.clear();
|
||||
m_control_dialog->control_reference->UpdateControls();
|
||||
m_control_dialog->control_chooser->UpdateGUI();
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustSetting( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
float setting = atoi( ((SettingCBox*)event.GetEventObject())->GetStringSelection().mb_str() );
|
||||
((SettingCBox*)event.GetEventObject())->value = setting / 100;
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
|
||||
|
||||
if ( m_control_dialog->control_reference->is_input )
|
||||
{
|
||||
((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode = m_control_dialog->control_chooser->mode_cbox->GetSelection();
|
||||
}
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void GamepadPage::ConfigControl( wxCommandEvent& event )
|
||||
{
|
||||
m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, m_plugin.controller_interface.Devices() );
|
||||
m_control_dialog->ShowModal();
|
||||
m_control_dialog->Destroy();
|
||||
}
|
||||
|
||||
void GamepadPage::ConfigDetectControl( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
// major major hacks
|
||||
wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0];
|
||||
if ( num > '9' )
|
||||
num = 1;
|
||||
else
|
||||
num -= 0x30;
|
||||
|
||||
if ( m_control_dialog->control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update control
|
||||
{
|
||||
UpdateGUI();
|
||||
m_control_dialog->control_chooser->UpdateGUI();
|
||||
}
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void GamepadPage::DetectControl( wxCommandEvent& event )
|
||||
{
|
||||
ControlButton* btn = (ControlButton*)event.GetEventObject();
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
btn->control_reference->Detect( DETECT_WAIT_TIME );
|
||||
btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) );
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void ControlDialog::SelectControl( wxCommandEvent& event )
|
||||
{
|
||||
wxListBox* lb = (wxListBox*)event.GetEventObject();
|
||||
|
||||
wxArrayInt sels;
|
||||
lb->GetSelections( sels );
|
||||
wxArrayString names = lb->GetStrings();
|
||||
|
||||
wxString final_label;
|
||||
|
||||
if ( sels.size() == 1 )
|
||||
final_label = names[ sels[0] ];
|
||||
//else if ( sels.size() == lb->GetCount() )
|
||||
// final_label = "||";
|
||||
else
|
||||
{
|
||||
final_label = wxT('|');
|
||||
for ( unsigned int i=0; i<sels.size(); ++i )
|
||||
final_label += names[ sels[i] ] + wxT('|');
|
||||
}
|
||||
|
||||
control_chooser->textctrl->SetLabel( final_label );
|
||||
|
||||
// kinda dumb
|
||||
wxCommandEvent nullevent;
|
||||
((GamepadPage*)m_parent)->SetControl( nullevent );
|
||||
|
||||
}
|
||||
|
||||
ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
|
||||
: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
|
||||
, control_reference(ref)
|
||||
{
|
||||
#define _connect_macro_( b, f, c ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)eventsink );
|
||||
|
||||
textctrl = new wxTextCtrl( parent, -1 );
|
||||
wxButton* detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
|
||||
wxButton* clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
|
||||
wxButton* set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
|
||||
|
||||
control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
|
||||
|
||||
control_lbox->Connect( wxID_ANY, wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEventHandler( ControlDialog::SelectControl ), (wxObject*)0, parent );
|
||||
|
||||
wxBoxSizer* button_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
button_sizer->Add( detect_button, 1, 0, 5 );
|
||||
if ( ref->is_input )
|
||||
for ( unsigned int i = 2; i<5; ++i )
|
||||
{
|
||||
wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(16,-1) );
|
||||
_connect_macro_( d_btn, ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED);
|
||||
button_sizer->Add( d_btn );
|
||||
}
|
||||
button_sizer->Add( clear_button, 1, 0, 5 );
|
||||
button_sizer->Add( set_button, 1, 0, 5 );
|
||||
|
||||
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
|
||||
|
||||
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
|
||||
|
||||
_connect_macro_( detect_button, ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED);
|
||||
_connect_macro_( clear_button, ClearControl, wxEVT_COMMAND_BUTTON_CLICKED);
|
||||
_connect_macro_( set_button, SetControl, wxEVT_COMMAND_BUTTON_CLICKED);
|
||||
|
||||
_connect_macro_( range_slider, AdjustControlOption, wxEVT_SCROLL_CHANGED);
|
||||
wxStaticText* range_label = new wxStaticText( parent, -1, wxT("Range"));
|
||||
m_bound_label = new wxStaticText( parent, -1, wxT("") );
|
||||
|
||||
wxBoxSizer* range_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
|
||||
range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
|
||||
|
||||
wxBoxSizer* txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
|
||||
txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
|
||||
|
||||
wxBoxSizer* mode_szr;
|
||||
if ( control_reference->is_input )
|
||||
{
|
||||
mode_cbox = new wxChoice( parent, -1 );
|
||||
mode_cbox->Append( wxT("OR") );
|
||||
mode_cbox->Append( wxT("AND") );
|
||||
mode_cbox->Append( wxT("NOT") );
|
||||
mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
|
||||
|
||||
_connect_macro_( mode_cbox, AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED );
|
||||
|
||||
mode_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
|
||||
mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
|
||||
}
|
||||
|
||||
Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
|
||||
if ( control_reference->is_input )
|
||||
Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
|
||||
Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
|
||||
Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
|
||||
Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
|
||||
Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::LoadProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters maybe
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
|
||||
m_plugin.controls_crit.Enter();
|
||||
|
||||
std::ifstream file;
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH; fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
|
||||
if ( false == File::Exists( fname.c_str() ) )
|
||||
return;
|
||||
|
||||
file.open( fname.c_str() );
|
||||
IniFile inifile;
|
||||
inifile.Load( file );
|
||||
controller->LoadConfig( inifile["Profile"] );
|
||||
file.close();
|
||||
|
||||
controller->UpdateReferences( m_plugin.controller_interface );
|
||||
|
||||
m_plugin.controls_crit.Leave();
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::SaveProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
|
||||
// don't need lock
|
||||
IniFile inifile;
|
||||
controller->SaveConfig( inifile["Profile"] );
|
||||
std::ofstream file;
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH;
|
||||
|
||||
if ( false == File::Exists( fname.c_str() ) )
|
||||
File::CreateFullPath( fname.c_str() );
|
||||
|
||||
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
|
||||
file.open( fname.c_str() );
|
||||
inifile.Save( file );
|
||||
file.close();
|
||||
|
||||
m_config_dialog->UpdateProfileComboBox();
|
||||
}
|
||||
|
||||
void GamepadPage::DeleteProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters maybe
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
|
||||
// don't need lock
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH; fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
if ( File::Exists( fname.c_str() ) )
|
||||
File::Delete( fname.c_str() );
|
||||
|
||||
m_config_dialog->UpdateProfileComboBox();
|
||||
}
|
||||
|
||||
void ConfigDialog::UpdateDeviceComboBox()
|
||||
{
|
||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
||||
e = m_padpages.end();
|
||||
ControllerInterface::DeviceQualifier dq;
|
||||
for ( ; i != e; ++i )
|
||||
{
|
||||
(*i)->device_cbox->Clear();
|
||||
std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
|
||||
de = m_plugin.controller_interface.Devices().end();
|
||||
for ( ; di!=de; ++di )
|
||||
{
|
||||
dq.FromDevice( *di );
|
||||
(*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
|
||||
}
|
||||
(*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
|
||||
}
|
||||
}
|
||||
|
||||
void GamepadPage::RefreshDevices( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
|
||||
// refresh devices
|
||||
m_plugin.controller_interface.DeInit();
|
||||
m_plugin.controller_interface.Init();
|
||||
|
||||
// update all control references
|
||||
m_config_dialog->UpdateControlReferences();
|
||||
|
||||
// update device cbox
|
||||
m_config_dialog->UpdateDeviceComboBox();
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent )
|
||||
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
|
||||
{
|
||||
|
||||
control_group = group;
|
||||
static_bitmap = NULL;
|
||||
|
||||
for ( unsigned int c = 0; c < group->controls.size(); ++c )
|
||||
{
|
||||
|
||||
wxStaticText* label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ );
|
||||
ControlButton* control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
|
||||
controls.push_back( control_button );
|
||||
ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 16, "+" );
|
||||
|
||||
control_buttons.push_back( control_button );
|
||||
|
||||
control_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::DetectControl ),
|
||||
(wxObject*)0, (wxEvtHandler*)parent );
|
||||
|
||||
adv_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::ConfigControl ),
|
||||
(wxObject*)0, (wxEvtHandler*)parent );
|
||||
|
||||
wxBoxSizer* control_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
control_sizer->AddStretchSpacer( 1 );
|
||||
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 );
|
||||
control_sizer->Add( control_button, 0, 0, 0 );
|
||||
control_sizer->Add( adv_button, 0, 0, 5 );
|
||||
|
||||
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
|
||||
|
||||
}
|
||||
|
||||
switch ( group->type )
|
||||
{
|
||||
case GROUP_TYPE_STICK :
|
||||
{
|
||||
wxBitmap bitmap(64, 64);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
|
||||
SettingCBox* deadzone_cbox = new SettingCBox( parent, group->settings[0]->value, 1, 50 );
|
||||
SettingCBox* diagonal_cbox = new SettingCBox( parent, group->settings[1]->value, 1, 100 );
|
||||
|
||||
deadzone_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
|
||||
diagonal_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
|
||||
|
||||
options.push_back( deadzone_cbox );
|
||||
options.push_back( diagonal_cbox );
|
||||
|
||||
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ) );
|
||||
szr->Add( deadzone_cbox, 0, wxLEFT, 0 );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[1]->name ) ) );
|
||||
szr->Add( diagonal_cbox, 0, wxLEFT, 0 );
|
||||
|
||||
wxBoxSizer* h_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
h_szr->Add( szr, 1, 0, 5 );
|
||||
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
|
||||
|
||||
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 5 );
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_BUTTONS :
|
||||
{
|
||||
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
|
||||
SettingCBox* threshold_cbox = new SettingCBox( parent, group->settings[0]->value, 1, 99 );
|
||||
threshold_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
|
||||
|
||||
options.push_back( threshold_cbox );
|
||||
|
||||
wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
|
||||
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
|
||||
|
||||
Add( szr, 0, wxALL|wxCENTER, 5 );
|
||||
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_MIXED_TRIGGERS :
|
||||
{
|
||||
wxBitmap bitmap(64+12+1, int(6*group->controls.size())+1);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
|
||||
SettingCBox* threshold_cbox = new SettingCBox( parent, group->settings[0]->value, 1, 99 );
|
||||
threshold_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
|
||||
|
||||
options.push_back( threshold_cbox );
|
||||
|
||||
wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
|
||||
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
|
||||
|
||||
Add( szr, 0, wxALL|wxCENTER, 5 );
|
||||
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
|
||||
}
|
||||
break;
|
||||
default :
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
//AddStretchSpacer( 0 );
|
||||
}
|
||||
|
||||
GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog )
|
||||
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
|
||||
,controller(plugin.controllers[pad_num])
|
||||
,m_plugin(plugin)
|
||||
,m_config_dialog(config_dialog)
|
||||
{
|
||||
|
||||
wxBoxSizer* control_group_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
|
||||
wxBoxSizer* stacked_groups = NULL;
|
||||
for ( unsigned int i = 0; i < m_plugin.controllers[pad_num]->groups.size(); ++i )
|
||||
{
|
||||
ControlGroupBox* control_group = new ControlGroupBox( m_plugin.controllers[pad_num]->groups[i], this );
|
||||
|
||||
if ( control_group->control_buttons.size() > 3 )
|
||||
{
|
||||
if ( stacked_groups )
|
||||
control_group_sizer->Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
|
||||
|
||||
stacked_groups = new wxBoxSizer( wxVERTICAL );
|
||||
stacked_groups->Add( control_group, 1 );
|
||||
}
|
||||
else
|
||||
stacked_groups->Add( control_group );
|
||||
|
||||
control_groups.push_back( control_group );
|
||||
}
|
||||
|
||||
if ( stacked_groups )
|
||||
control_group_sizer->Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
|
||||
|
||||
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
|
||||
|
||||
// device chooser
|
||||
|
||||
wxStaticBoxSizer* device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
|
||||
|
||||
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
|
||||
|
||||
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(48,-1) );
|
||||
|
||||
#define _connect_macro3_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)this );
|
||||
|
||||
_connect_macro3_( device_cbox, SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED );
|
||||
_connect_macro3_( device_cbox, SetDevice, wxEVT_COMMAND_TEXT_ENTER );
|
||||
_connect_macro3_( refresh_button, RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED );
|
||||
|
||||
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 );
|
||||
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 );
|
||||
|
||||
wxStaticBoxSizer* clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
|
||||
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
|
||||
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
|
||||
|
||||
all_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::ClearAll ),
|
||||
(wxObject*)0, (wxEvtHandler*)this );
|
||||
|
||||
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
|
||||
|
||||
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(48,-1) );
|
||||
|
||||
pload_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::LoadProfile ),
|
||||
(wxObject*)0, (wxEvtHandler*)this );
|
||||
psave_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::SaveProfile ),
|
||||
(wxObject*)0, (wxEvtHandler*)this );
|
||||
pdelete_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::DeleteProfile ),
|
||||
(wxObject*)0, (wxEvtHandler*)this );
|
||||
|
||||
profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 );
|
||||
profile_sbox->Add( pload_btn, 0, wxLEFT, 5 );
|
||||
profile_sbox->Add( psave_btn, 0, 0, 5 );
|
||||
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 );
|
||||
|
||||
wxBoxSizer* dio = new wxBoxSizer( wxHORIZONTAL );
|
||||
dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
|
||||
dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
|
||||
dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
|
||||
|
||||
wxBoxSizer* mapping = new wxBoxSizer( wxVERTICAL );
|
||||
|
||||
mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
|
||||
mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
|
||||
|
||||
UpdateGUI();
|
||||
|
||||
SetSizerAndFit( mapping );
|
||||
Layout();
|
||||
};
|
||||
|
||||
ConfigDialog::~ConfigDialog()
|
||||
{
|
||||
m_update_timer->Stop();
|
||||
}
|
||||
|
||||
ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
|
||||
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
|
||||
, is_game_running(_is_game_running)
|
||||
, m_plugin(plugin)
|
||||
{
|
||||
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
|
||||
for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
|
||||
{
|
||||
GamepadPage* gp = new GamepadPage( m_pad_notebook, plugin, i, this );
|
||||
m_padpages.push_back( gp );
|
||||
m_pad_notebook->AddPage( gp, wxString::FromAscii((plugin.controllers[i]->GetName().c_str())) );
|
||||
}
|
||||
|
||||
UpdateDeviceComboBox();
|
||||
UpdateProfileComboBox();
|
||||
|
||||
wxButton* close_button = new wxButton( this, -1, wxT("Save"));
|
||||
|
||||
close_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( ConfigDialog::ClickSave ), (wxObject*)0, (wxEvtHandler*)this );
|
||||
|
||||
wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
|
||||
//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
|
||||
btns->AddStretchSpacer();
|
||||
btns->Add( close_button, 0, 0, 0 );
|
||||
|
||||
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
|
||||
szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
|
||||
szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
|
||||
|
||||
SetSizerAndFit( szr );
|
||||
// not needed here it seems, but it cant hurt
|
||||
Layout();
|
||||
|
||||
Center();
|
||||
|
||||
// live preview update timer
|
||||
m_update_timer = new wxTimer( this, -1 );
|
||||
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
|
||||
m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,166 @@
|
|||
#ifndef _CONFIGBOX_H_
|
||||
#define _CONFIGBOX_H_
|
||||
|
||||
#define SLIDER_TICK_COUNT 100
|
||||
#define DETECT_WAIT_TIME 1500
|
||||
#define PREVIEW_UPDATE_TIME 25
|
||||
|
||||
// might have to change this setup for wiimote
|
||||
#define PROFILES_PATH "Profiles/GCPad/"
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/listbox.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/combobox.h>
|
||||
#include <wx/checkbox.h>
|
||||
#include <wx/notebook.h>
|
||||
#include <wx/panel.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "ControllerInterface/ControllerInterface.h"
|
||||
#include "Config.h"
|
||||
#include "FileSearch.h"
|
||||
|
||||
class SettingCBox : public wxChoice
|
||||
{
|
||||
public:
|
||||
SettingCBox( wxWindow* const parent, ControlState& _value, int min, int max );
|
||||
|
||||
ControlState& value;
|
||||
};
|
||||
|
||||
class ControlChooser : public wxStaticBoxSizer
|
||||
{
|
||||
public:
|
||||
ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink );
|
||||
|
||||
void UpdateGUI();
|
||||
|
||||
ControllerInterface::ControlReference* control_reference;
|
||||
|
||||
wxTextCtrl* textctrl;
|
||||
wxListBox* control_lbox;
|
||||
wxChoice* mode_cbox;
|
||||
wxSlider* range_slider;
|
||||
|
||||
private:
|
||||
wxStaticText* m_bound_label;
|
||||
};
|
||||
|
||||
class ControlList : public wxDialog
|
||||
{
|
||||
public:
|
||||
|
||||
ControlList( wxWindow* const parent, ControllerInterface::ControlReference* const ref, ControlChooser* const chooser );
|
||||
|
||||
private:
|
||||
ControlChooser* const m_control_chooser;
|
||||
};
|
||||
|
||||
class ControlDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
|
||||
void SelectControl( wxCommandEvent& event );
|
||||
|
||||
ControllerInterface::ControlReference* const control_reference;
|
||||
wxComboBox* device_cbox;
|
||||
ControlChooser* control_chooser;
|
||||
};
|
||||
|
||||
class ControlButton : public wxButton
|
||||
{
|
||||
public:
|
||||
ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "" );
|
||||
|
||||
ControllerInterface::ControlReference* const control_reference;
|
||||
};
|
||||
|
||||
class ControlGroupBox : public wxStaticBoxSizer
|
||||
{
|
||||
public:
|
||||
ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent );
|
||||
|
||||
ControllerEmu::ControlGroup* control_group;
|
||||
wxStaticBitmap* static_bitmap;
|
||||
std::vector< SettingCBox* > options;
|
||||
std::vector< wxButton* > controls;
|
||||
std::vector<ControlButton*> control_buttons;
|
||||
};
|
||||
|
||||
class ConfigDialog;
|
||||
|
||||
class GamepadPage : public wxNotebookPage
|
||||
{
|
||||
friend class ConfigDialog;
|
||||
|
||||
public:
|
||||
GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog );
|
||||
|
||||
void UpdateGUI();
|
||||
|
||||
void RefreshDevices( wxCommandEvent& event );
|
||||
|
||||
void LoadProfile( wxCommandEvent& event );
|
||||
void SaveProfile( wxCommandEvent& event );
|
||||
void DeleteProfile( wxCommandEvent& event );
|
||||
|
||||
void ConfigControl( wxCommandEvent& event );
|
||||
void ConfigDetectControl( wxCommandEvent& event );
|
||||
void DetectControl( wxCommandEvent& event );
|
||||
void ClearControl( wxCommandEvent& event );
|
||||
|
||||
void SetDevice( wxCommandEvent& event );
|
||||
void SetControl( wxCommandEvent& event );
|
||||
|
||||
void ClearAll( wxCommandEvent& event );
|
||||
|
||||
void AdjustControlOption( wxCommandEvent& event );
|
||||
void AdjustSetting( wxCommandEvent& event );
|
||||
|
||||
wxComboBox* profile_cbox;
|
||||
wxComboBox* device_cbox;
|
||||
|
||||
std::vector<ControlGroupBox*> control_groups;
|
||||
|
||||
protected:
|
||||
|
||||
ControllerEmu* const controller;
|
||||
|
||||
private:
|
||||
|
||||
ControlDialog* m_control_dialog;
|
||||
Plugin& m_plugin;
|
||||
ConfigDialog* const m_config_dialog;
|
||||
};
|
||||
|
||||
class ConfigDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
|
||||
ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running );
|
||||
~ConfigDialog();
|
||||
|
||||
void ClickSave( wxCommandEvent& event );
|
||||
|
||||
void UpdateDeviceComboBox();
|
||||
void UpdateProfileComboBox();
|
||||
|
||||
void UpdateControlReferences();
|
||||
void UpdateBitmaps(wxTimerEvent&);
|
||||
|
||||
const bool is_game_running;
|
||||
|
||||
private:
|
||||
|
||||
wxNotebook* m_pad_notebook;
|
||||
std::vector<GamepadPage*> m_padpages;
|
||||
Plugin& m_plugin;
|
||||
wxTimer* m_update_timer;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,186 @@
|
|||
|
||||
#include "ConfigDiag.h"
|
||||
|
||||
void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
{
|
||||
|
||||
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
|
||||
|
||||
std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
|
||||
ge = current_page->control_groups.end();
|
||||
for ( ; g != ge; ++g )
|
||||
{
|
||||
|
||||
if ( (*g)->static_bitmap )
|
||||
{
|
||||
|
||||
// don't want game thread updating input when we are using it here
|
||||
if ( false == m_plugin.interface_crit.TryEnter() )
|
||||
return;
|
||||
|
||||
if ( false == is_game_running )
|
||||
m_plugin.controller_interface.UpdateInput();
|
||||
|
||||
switch ( (*g)->control_group->type )
|
||||
{
|
||||
case GROUP_TYPE_STICK :
|
||||
{
|
||||
float x, y;
|
||||
float xx, yy;
|
||||
((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
|
||||
|
||||
xx = ((ControllerEmu::AnalogStick*)(*g)->control_group)->controls[3]->control_ref->State();
|
||||
xx -= ((ControllerEmu::AnalogStick*)(*g)->control_group)->controls[2]->control_ref->State();
|
||||
yy = ((ControllerEmu::AnalogStick*)(*g)->control_group)->controls[1]->control_ref->State();
|
||||
yy -= ((ControllerEmu::AnalogStick*)(*g)->control_group)->controls[0]->control_ref->State();
|
||||
xx *= 32 - 1; xx += 32;
|
||||
yy *= 32 - 1; yy += 32;
|
||||
|
||||
// setup
|
||||
wxBitmap bitmap(64, 64);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
|
||||
// draw the shit
|
||||
|
||||
// circle for visual aid for diagonal adjustment
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawCircle( 32, 32, 32);
|
||||
|
||||
// deadzone circle
|
||||
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
dc.DrawCircle( 32, 32, ((ControllerEmu::AnalogStick*)(*g)->control_group)->settings[0]->value * 32 );
|
||||
|
||||
// raw dot
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
dc.SetBrush(*wxGREY_BRUSH);
|
||||
// i like the dot better than the cross i think
|
||||
dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
|
||||
//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
|
||||
//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
|
||||
|
||||
// adjusted dot
|
||||
if ( x!=32 || y!=32 )
|
||||
{
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
dc.DrawRectangle( x-2, 64-y-2, 4, 4 );
|
||||
// i like the dot better than the cross i think
|
||||
//dc.DrawRectangle( x-1, 64-y-4, 2, 8 );
|
||||
//dc.DrawRectangle( x-4, 64-y-1, 8, 2 );
|
||||
}
|
||||
|
||||
// box outline
|
||||
// Windows XP color
|
||||
dc.SetPen(wxPen(_T("#7f9db9")));
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(0, 0, 64, 64);
|
||||
|
||||
// done drawing
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
|
||||
// set the shit
|
||||
(*g)->static_bitmap->SetBitmap( bitmap );
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_BUTTONS :
|
||||
{
|
||||
const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size());
|
||||
// setup
|
||||
wxBitmap bitmap(12*button_count+1, 12);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
|
||||
// draw the shit
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
|
||||
unsigned int * const bitmasks = new unsigned int[ button_count ];
|
||||
for ( unsigned int n = 0; n<button_count; ++n )
|
||||
bitmasks[n] = ( 1 << n );
|
||||
|
||||
unsigned int buttons = 0;
|
||||
((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
|
||||
|
||||
for ( unsigned int n = 0; n<button_count; ++n )
|
||||
{
|
||||
// TODO: threshold stuff, actually redo this crap with the GetState func
|
||||
if ( buttons & bitmasks[n] )
|
||||
dc.SetBrush( *wxRED_BRUSH );
|
||||
else
|
||||
{
|
||||
unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
|
||||
dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
|
||||
}
|
||||
dc.DrawRectangle(n*12, 0, 14, 12);
|
||||
}
|
||||
|
||||
delete bitmasks;
|
||||
|
||||
// box outline
|
||||
// Windows XP color
|
||||
dc.SetPen(wxPen(_T("#7f9db9")));
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
|
||||
|
||||
// done drawing
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
|
||||
// set the shit
|
||||
(*g)->static_bitmap->SetBitmap( bitmap );
|
||||
}
|
||||
break;
|
||||
|
||||
case GROUP_TYPE_MIXED_TRIGGERS :
|
||||
{
|
||||
const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2));
|
||||
// setup
|
||||
wxBitmap bitmap( 64+12+1, 12*trigger_count+1);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
|
||||
// draw the shit
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
ControlState thresh = (*g)->control_group->settings[0]->value;
|
||||
|
||||
for ( unsigned int n = 0; n < trigger_count; ++n )
|
||||
{
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State();
|
||||
|
||||
ControlState trig_a = trig_d > thresh ? 1
|
||||
: (*g)->control_group->controls[n+trigger_count]->control_ref->State();
|
||||
|
||||
dc.DrawRectangle(0, n*12, 64+20, 14);
|
||||
if ( trig_d <= thresh )
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
|
||||
dc.DrawRectangle(64, n*12, 32, 14);
|
||||
}
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
|
||||
|
||||
// box outline
|
||||
// Windows XP color
|
||||
dc.SetPen(wxPen(_T("#7f9db9")));
|
||||
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
|
||||
|
||||
// done drawing
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
|
||||
// set the shit
|
||||
(*g)->static_bitmap->SetBitmap( bitmap );
|
||||
}
|
||||
break;
|
||||
default :
|
||||
break;
|
||||
}
|
||||
|
||||
m_plugin.interface_crit.Leave();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,138 @@
|
|||
#include "ControllerEmu.h"
|
||||
|
||||
#include "ControllerEmu/GCPad/GCPad.h"
|
||||
|
||||
const char modifier[] = "Modifier";
|
||||
|
||||
// TODO: make this use iterators
|
||||
ControllerEmu::~ControllerEmu()
|
||||
{
|
||||
for ( unsigned int g = 0; g<groups.size(); ++g )
|
||||
delete groups[g];
|
||||
}
|
||||
// TODO: make this use iterators
|
||||
ControllerEmu::ControlGroup::~ControlGroup()
|
||||
{
|
||||
for ( unsigned int i = 0; i < controls.size(); ++i )
|
||||
delete controls[i];
|
||||
for ( unsigned int i = 0; i < settings.size(); ++i )
|
||||
delete settings[i];
|
||||
}
|
||||
|
||||
// TODO: make this use iterators
|
||||
void ControllerEmu::UpdateReferences( ControllerInterface& devi )
|
||||
{
|
||||
for ( unsigned int g = 0; g<groups.size(); ++g )
|
||||
for ( unsigned int i = 0; i < groups[g]->controls.size(); ++i )
|
||||
devi.UpdateReference( groups[g]->controls[i]->control_ref );
|
||||
}
|
||||
|
||||
void ControllerEmu::UpdateDefaultDevice()
|
||||
{
|
||||
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
|
||||
e = groups.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
std::vector<ControlGroup::Control*>::const_iterator ci = (*i)->controls.begin(),
|
||||
ce = (*i)->controls.end();
|
||||
for ( ; ci!=ce; ++ci )
|
||||
(*ci)->control_ref->device_qualifier = default_device;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerEmu::LoadConfig( IniFile::Section& sec )
|
||||
{
|
||||
const std::string default_dev = sec[ "Device" ];
|
||||
default_device.FromString( default_dev );
|
||||
|
||||
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
|
||||
e = groups.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
std::string group( (*i)->name ); group += "/";
|
||||
|
||||
// settings
|
||||
std::vector<ControlGroup::Setting*>::const_iterator si = (*i)->settings.begin(),
|
||||
se = (*i)->settings.end();
|
||||
for ( ; si!=se; ++si )
|
||||
(*si)->value = sec.GetValue(group+(*si)->name, (*si)->default_value*100) / 100;
|
||||
|
||||
// controls
|
||||
std::vector<ControlGroup::Control*>::const_iterator ci = (*i)->controls.begin(),
|
||||
ce = (*i)->controls.end();
|
||||
for ( ; ci!=ce; ++ci )
|
||||
{
|
||||
// control and dev qualifier
|
||||
(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
|
||||
(*ci)->control_ref->device_qualifier.FromString( sec.GetValue( group+(*ci)->name+"/Device", default_dev ) );
|
||||
|
||||
// range
|
||||
(*ci)->control_ref->range = sec.GetValue( group+(*ci)->name+"/Range", 100.0f ) / 100;
|
||||
|
||||
// input mode
|
||||
if ( (*ci)->control_ref->is_input )
|
||||
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
|
||||
= sec.GetValue( group+(*ci)->name+"/Mode", 0 );
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerEmu::SaveConfig( IniFile::Section& sec )
|
||||
{
|
||||
const std::string default_dev = default_device.ToString();
|
||||
sec[ " Device" ] = default_dev;
|
||||
|
||||
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
|
||||
e = groups.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
std::string group( (*i)->name ); group += "/";
|
||||
|
||||
// settings
|
||||
std::vector<ControlGroup::Setting*>::const_iterator si = (*i)->settings.begin(),
|
||||
se = (*i)->settings.end();
|
||||
for ( ; si!=se; ++si )
|
||||
sec.SetValue( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
|
||||
|
||||
// controls
|
||||
std::vector<ControlGroup::Control*>::const_iterator ci = (*i)->controls.begin(),
|
||||
ce = (*i)->controls.end();
|
||||
for ( ; ci!=ce; ++ci )
|
||||
{
|
||||
// control and dev qualifier
|
||||
sec[group + (*ci)->name] = (*ci)->control_ref->control_qualifier.name;
|
||||
sec.SetValue( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), default_dev );
|
||||
|
||||
// range
|
||||
sec.SetValue( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
|
||||
|
||||
// input mode
|
||||
if ( (*ci)->control_ref->is_input )
|
||||
sec.SetValue( group+(*ci)->name+"/Mode",
|
||||
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
|
||||
{
|
||||
for ( unsigned int i = 0; i < 4; ++i )
|
||||
controls.push_back( new Input( named_directions[i] ) );
|
||||
|
||||
controls.push_back( new Input( modifier ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0 ) );
|
||||
settings.push_back( new Setting("Square Stick", 0 ) );
|
||||
|
||||
}
|
||||
|
||||
ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
|
||||
{
|
||||
settings.push_back( new Setting("Threshold", 0.5f ) );
|
||||
}
|
||||
|
||||
ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
|
||||
{
|
||||
settings.push_back( new Setting("Threshold", 0.9f ) );
|
||||
}
|
|
@ -0,0 +1,225 @@
|
|||
#ifndef _CONTROLLEREMU_H_
|
||||
#define _CONTROLLEREMU_H_
|
||||
|
||||
// windows crap
|
||||
#define NOMINMAX
|
||||
|
||||
#include "pluginspecs_pad.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
//#include <CommonTypes.h>
|
||||
|
||||
#include "ControllerInterface/ControllerInterface.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
#define sign(x) ((x)?(x)<0?-1:1:0)
|
||||
|
||||
enum
|
||||
{
|
||||
GROUP_TYPE_OTHER
|
||||
,GROUP_TYPE_STICK
|
||||
,GROUP_TYPE_MIXED_TRIGGERS
|
||||
,GROUP_TYPE_BUTTONS
|
||||
};
|
||||
|
||||
const char * const named_directions[] =
|
||||
{
|
||||
"Up",
|
||||
"Down",
|
||||
"Left",
|
||||
"Right"
|
||||
};
|
||||
|
||||
class ControllerEmu
|
||||
{
|
||||
public:
|
||||
|
||||
class ControlGroup
|
||||
{
|
||||
public:
|
||||
|
||||
class Control
|
||||
{
|
||||
protected:
|
||||
Control( ControllerInterface::ControlReference* const _ref, const char * const _name )
|
||||
: control_ref(_ref), name(_name){}
|
||||
public:
|
||||
|
||||
|
||||
//virtual std::string GetName() const = 0;
|
||||
|
||||
ControllerInterface::ControlReference* const control_ref;
|
||||
const char * const name;
|
||||
|
||||
};
|
||||
|
||||
class Input : public Control
|
||||
{
|
||||
public:
|
||||
|
||||
Input( const char * const _name )
|
||||
: Control( new ControllerInterface::InputReference, _name ) {}
|
||||
|
||||
};
|
||||
|
||||
class Output : public Control
|
||||
{
|
||||
public:
|
||||
|
||||
Output( const char * const _name )
|
||||
: Control( new ControllerInterface::OutputReference, _name ) {}
|
||||
|
||||
};
|
||||
|
||||
class Setting
|
||||
{
|
||||
public:
|
||||
|
||||
Setting(const char* const _name, const float def_value ) : name(_name), value(def_value), default_value(def_value) {}
|
||||
|
||||
const char* const name;
|
||||
ControlState value;
|
||||
const ControlState default_value;
|
||||
};
|
||||
|
||||
ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
|
||||
virtual ~ControlGroup();
|
||||
|
||||
//ControlGroup( const ControlGroup& ctrl );
|
||||
|
||||
//const unsigned int type;
|
||||
const char* const name;
|
||||
const unsigned int type;
|
||||
|
||||
std::vector< Control* > controls;
|
||||
std::vector< Setting* > settings;
|
||||
|
||||
};
|
||||
|
||||
class AnalogStick : public ControlGroup
|
||||
{
|
||||
public:
|
||||
|
||||
template <typename C>
|
||||
void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range )
|
||||
{
|
||||
// this is all a mess
|
||||
|
||||
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
ControlState deadzone = settings[0]->value;
|
||||
ControlState square = settings[1]->value;
|
||||
ControlState m = controls[4]->control_ref->State();
|
||||
|
||||
// modifier code
|
||||
if ( m )
|
||||
{
|
||||
yy = (abs(yy)>deadzone) * sign(yy) * m;
|
||||
xx = (abs(xx)>deadzone) * sign(xx) * m;
|
||||
}
|
||||
|
||||
// deadzone / square stick code
|
||||
if ( deadzone || square )
|
||||
{
|
||||
// this section might be all wrong, but its working good enough, i think
|
||||
|
||||
ControlState ang = atan2( yy, xx );
|
||||
ControlState ang_sin = sin(ang);
|
||||
ControlState ang_cos = cos(ang);
|
||||
|
||||
// the amt a full square stick would have at current angle
|
||||
ControlState square_full = std::min( 1/abs(ang_sin), 1/abs(ang_cos) );
|
||||
|
||||
// the amt a full stick would have that was ( user setting squareness) at current angle
|
||||
// i think this is more like a pointed circle rather than a rounded square like it should be
|
||||
ControlState stick_full = ( 1 + ( square_full - 1 ) * square );
|
||||
|
||||
ControlState dist = sqrt(xx*xx + yy*yy);
|
||||
|
||||
// dead zone code
|
||||
dist = std::max( 0.0f, dist - deadzone * stick_full );
|
||||
dist /= ( 1 - deadzone );
|
||||
|
||||
// square stick code
|
||||
ControlState amt = ( dist ) / stick_full;
|
||||
dist -= ((square_full - 1) * amt * square);
|
||||
|
||||
yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
|
||||
xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
|
||||
}
|
||||
|
||||
*y = C( yy * range + base );
|
||||
*x = C( xx * range + base );
|
||||
}
|
||||
|
||||
AnalogStick( const char* const _name );
|
||||
|
||||
};
|
||||
|
||||
class Buttons : public ControlGroup
|
||||
{
|
||||
public:
|
||||
Buttons( const char* const _name );
|
||||
|
||||
template <typename C>
|
||||
void GetState( C* const buttons, const C* bitmasks )
|
||||
{
|
||||
std::vector<Control*>::iterator i = controls.begin(),
|
||||
e = controls.end();
|
||||
for ( ; i!=e; ++i, ++bitmasks )
|
||||
if ( (*i)->control_ref->State() > settings[0]->value ) // threshold
|
||||
*buttons |= *bitmasks;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class MixedTriggers : public ControlGroup
|
||||
{
|
||||
public:
|
||||
|
||||
template <typename C, typename S>
|
||||
void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range )
|
||||
{
|
||||
const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
|
||||
for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog )
|
||||
{
|
||||
if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold
|
||||
{
|
||||
*analog = range;
|
||||
*digital |= *bitmasks;
|
||||
}
|
||||
else
|
||||
*analog = controls[i+trig_count]->control_ref->State() * range;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
MixedTriggers( const char* const _name );
|
||||
|
||||
};
|
||||
|
||||
virtual ~ControllerEmu();
|
||||
|
||||
virtual std::string GetName() const = 0;
|
||||
|
||||
void LoadConfig( IniFile::Section& sec );
|
||||
void SaveConfig( IniFile::Section& sec );
|
||||
void UpdateDefaultDevice();
|
||||
|
||||
void UpdateReferences( ControllerInterface& devi );
|
||||
|
||||
std::vector< ControlGroup* > groups;
|
||||
|
||||
|
||||
ControllerInterface::DeviceQualifier default_device;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,97 @@
|
|||
|
||||
#include "GCPad.h"
|
||||
|
||||
// this is all temporary, but sticking with the padspecs ...for now
|
||||
const u16 button_bitmasks[] =
|
||||
{
|
||||
PAD_BUTTON_A,
|
||||
PAD_BUTTON_B,
|
||||
PAD_BUTTON_X,
|
||||
PAD_BUTTON_Y,
|
||||
PAD_TRIGGER_Z,
|
||||
PAD_BUTTON_START
|
||||
};
|
||||
|
||||
const u16 trigger_bitmasks[] =
|
||||
{
|
||||
PAD_TRIGGER_L,
|
||||
PAD_TRIGGER_R,
|
||||
};
|
||||
|
||||
const u16 dpad_bitmasks[] =
|
||||
{
|
||||
PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
|
||||
};
|
||||
|
||||
const char* const named_buttons[] =
|
||||
{
|
||||
"A",
|
||||
"B",
|
||||
"X",
|
||||
"Y",
|
||||
"Z",
|
||||
"Start",
|
||||
};
|
||||
|
||||
const char* const named_triggers[] =
|
||||
{
|
||||
"L", "R", "L-Analog", "R-Analog"
|
||||
};
|
||||
|
||||
GCPad::GCPad( const unsigned int index ) : m_index(index)
|
||||
{
|
||||
|
||||
// buttons
|
||||
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
|
||||
for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
|
||||
m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) );
|
||||
|
||||
// sticks
|
||||
groups.push_back( m_main_stick = new AnalogStick( "Main Stick" ) );
|
||||
groups.push_back( m_c_stick = new AnalogStick( "C-Stick" ) );
|
||||
|
||||
// triggers
|
||||
groups.push_back( m_triggers = new MixedTriggers( "Triggers" ) );
|
||||
for ( unsigned int i=0; i < sizeof(named_triggers)/sizeof(*named_triggers); ++i )
|
||||
m_triggers->controls.push_back( new ControlGroup::Input( named_triggers[i] ) );
|
||||
|
||||
// dpad
|
||||
groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
|
||||
for ( unsigned int i=0; i < 4; ++i )
|
||||
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
|
||||
|
||||
// rumble
|
||||
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
|
||||
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
|
||||
|
||||
}
|
||||
|
||||
std::string GCPad::GetName() const
|
||||
{
|
||||
return std::string("GCPad") + char('1'+m_index);
|
||||
}
|
||||
|
||||
void GCPad::GetInput( SPADStatus* const pad )
|
||||
{
|
||||
std::vector< ControlGroup::Control* >::iterator i,e;
|
||||
|
||||
// buttons
|
||||
m_buttons->GetState( &pad->button, button_bitmasks );
|
||||
|
||||
// TODO: set analog A/B to full or w/e
|
||||
|
||||
// dpad
|
||||
m_dpad->GetState( &pad->button, dpad_bitmasks );
|
||||
|
||||
// sticks
|
||||
m_main_stick->GetState( &pad->stickX, &pad->stickY, 0x80, 127 );
|
||||
m_c_stick->GetState( &pad->substickX, &pad->substickY, 0x80, 127 );
|
||||
|
||||
// triggers
|
||||
m_triggers->GetState( &pad->button, trigger_bitmasks, &pad->triggerLeft, 0xFF );
|
||||
}
|
||||
|
||||
void GCPad::SetOutput( const bool on )
|
||||
{
|
||||
m_rumble->controls[0]->control_ref->State( on );
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef _CONEMU_GCPAD_H_
|
||||
#define _CONEMU_GCPAD_H_
|
||||
|
||||
#include "../../ControllerEmu.h"
|
||||
|
||||
class GCPad : public ControllerEmu
|
||||
{
|
||||
public:
|
||||
|
||||
GCPad( const unsigned int index );
|
||||
void GetInput( SPADStatus* const pad );
|
||||
void SetOutput( const bool on );
|
||||
|
||||
std::string GetName() const;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
Buttons* m_buttons;
|
||||
AnalogStick* m_main_stick;
|
||||
AnalogStick* m_c_stick;
|
||||
Buttons* m_dpad;
|
||||
MixedTriggers* m_triggers;
|
||||
ControlGroup* m_rumble;
|
||||
|
||||
const unsigned int m_index;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,257 @@
|
|||
|
||||
#include "Wiimote.h"
|
||||
|
||||
// buttons
|
||||
|
||||
#define WIIMOTE_PAD_LEFT 0x01
|
||||
#define WIIMOTE_PAD_RIGHT 0x02
|
||||
#define WIIMOTE_PAD_DOWN 0x04
|
||||
#define WIIMOTE_PAD_UP 0x08
|
||||
#define WIIMOTE_PLUS 0x10
|
||||
|
||||
#define WIIMOTE_TWO 0x0100
|
||||
#define WIIMOTE_ONE 0x0200
|
||||
#define WIIMOTE_B 0x0400
|
||||
#define WIIMOTE_A 0x0800
|
||||
#define WIIMOTE_MINUS 0x1000
|
||||
#define WIIMOTE_HOME 0x8000
|
||||
|
||||
// reports
|
||||
|
||||
#define REPORT_UNKNOWN 0x10
|
||||
#define REPORT_LEDS 0x11
|
||||
#define REPORT_DATA_MODE 0x12
|
||||
#define REPORT_IR_ENABLE 0x13
|
||||
#define REPORT_SPEAKER_ENABLE 0x14
|
||||
#define REPORT_STATUS_REQUEST 0x15
|
||||
#define REPORT_WRITE_MEMORY 0x16
|
||||
#define REPORT_READ_MEMORY 0x17
|
||||
#define REPORT_SPEAKER_DATA 0x18
|
||||
#define REPORT_SPEAKER_MUTE 0x19
|
||||
#define REPORT_IR_ENABLE_2 0x1a
|
||||
#define REPORT_STATUS 0x20
|
||||
#define REPORT_READ_MEMORY_DATA 0x21
|
||||
#define REPORT_ACKNOWLEDGE_OUTPUT 0x22
|
||||
//#define REPORT_DATA_REPORTS 0x30-0x3f
|
||||
|
||||
// reporting modes
|
||||
|
||||
#define REPORT_MODE_CORE 0x30
|
||||
#define REPORT_MODE_CORE_ACCEL 0x31
|
||||
#define REPORT_MODE_CORE_EXTEN8 0x32
|
||||
#define REPORT_MODE_CORE_ACCEL_IR12 0x33
|
||||
#define REPORT_MODE_CORE_EXTEN19 0x34
|
||||
#define REPORT_MODE_CORE_ACCEL_EXTEN16 0x35
|
||||
#define REPORT_MODE_CORE_IR10_EXTEN9 0x36
|
||||
#define REPORT_MODE_CORE_ACCEL_IR10_EXTEN6 0x37
|
||||
#define REPORT_MODE_EXTEN21 0x3d
|
||||
#define REPORT_MODE_IL_CORE_ACCEL_IR36_1 0x3e
|
||||
#define REPORT_MODE_IL_CORE_ACCEL_IR36_2 0x3f
|
||||
|
||||
// this is all temporary, but sticking with the padspecs ...for now
|
||||
const u16 button_bitmasks[] =
|
||||
{
|
||||
WIIMOTE_A, WIIMOTE_B, WIIMOTE_ONE, WIIMOTE_TWO, WIIMOTE_MINUS, WIIMOTE_PLUS, WIIMOTE_HOME
|
||||
};
|
||||
|
||||
const u16 dpad_bitmasks[] =
|
||||
{
|
||||
WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_RIGHT
|
||||
};
|
||||
|
||||
const char* const named_buttons[] =
|
||||
{
|
||||
"A",
|
||||
"B",
|
||||
"One",
|
||||
"Two",
|
||||
"Minus",
|
||||
"Plus",
|
||||
"Home",
|
||||
};
|
||||
|
||||
const char * const named_groups[] =
|
||||
{
|
||||
"Buttons", "D-Pad"
|
||||
};
|
||||
|
||||
Wiimote::Wiimote( const unsigned int index ) : m_index(index), m_report_mode(REPORT_MODE_CORE)
|
||||
{
|
||||
|
||||
// buttons
|
||||
groups.push_back( m_buttons = new Buttons( named_groups[0] ) );
|
||||
for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
|
||||
m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) );
|
||||
|
||||
// dpad
|
||||
groups.push_back( m_dpad = new Buttons( named_groups[1] ) );
|
||||
for ( unsigned int i=0; i < 4; ++i )
|
||||
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
|
||||
|
||||
// rumble
|
||||
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
|
||||
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
|
||||
|
||||
}
|
||||
|
||||
std::string Wiimote::GetName() const
|
||||
{
|
||||
return std::string("Wiimote") + char('1'+m_index);
|
||||
}
|
||||
|
||||
void Wiimote::Cycle()
|
||||
{
|
||||
|
||||
HIDReport rpt;
|
||||
rpt << (u8)m_report_mode;
|
||||
|
||||
switch ( m_report_mode )
|
||||
{
|
||||
//(a1) 30 BB BB
|
||||
case REPORT_MODE_CORE :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons;
|
||||
}
|
||||
break;
|
||||
//(a1) 31 BB BB AA AA AA
|
||||
case REPORT_MODE_CORE_ACCEL :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons << (u16)0 << (u8)0;
|
||||
}
|
||||
break;
|
||||
//(a1) 32 BB BB EE EE EE EE EE EE EE EE
|
||||
case REPORT_MODE_CORE_EXTEN8 :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons << (u64)0;
|
||||
}
|
||||
break;
|
||||
//(a1) 33 BB BB AA AA AA II II II II II II II II II II II II
|
||||
case REPORT_MODE_CORE_ACCEL_IR12 :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons << (u64)0 << (u32)0 << (u16)0 << (u8)0;
|
||||
}
|
||||
break;
|
||||
//(a1) 34 BB BB EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE
|
||||
case REPORT_MODE_CORE_EXTEN19 :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
|
||||
}
|
||||
break;
|
||||
//(a1) 35 BB BB AA AA AA EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE
|
||||
case REPORT_MODE_CORE_ACCEL_EXTEN16 :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
|
||||
}
|
||||
break;
|
||||
//(a1) 36 BB BB II II II II II II II II II II EE EE EE EE EE EE EE EE EE
|
||||
case REPORT_MODE_CORE_IR10_EXTEN9 :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
|
||||
}
|
||||
break;
|
||||
//(a1) 37 BB BB AA AA AA II II II II II II II II II II EE EE EE EE EE EE
|
||||
case REPORT_MODE_CORE_ACCEL_IR10_EXTEN6 :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
|
||||
}
|
||||
break;
|
||||
//(a1) 3d EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE
|
||||
case REPORT_MODE_EXTEN21 :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
|
||||
}
|
||||
break;
|
||||
//(a1) 3e/3f BB BB AA II II II II II II II II II II II II II II II II II II
|
||||
case REPORT_MODE_IL_CORE_ACCEL_IR36_1 :
|
||||
case REPORT_MODE_IL_CORE_ACCEL_IR36_2 :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
//rpt << buttons << (u64)0 << (u64)0 << (u64)0 << (u64)0 << (u32)0 << (u8)0;
|
||||
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
|
||||
}
|
||||
break;
|
||||
default :
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Wiimote& Wiimote::operator<<( HIDReport& rpt_in )
|
||||
{
|
||||
const u8 report_id = rpt_in.front(); rpt_in.pop();
|
||||
|
||||
HIDReport rpt_out;
|
||||
|
||||
switch ( report_id )
|
||||
{
|
||||
case REPORT_LEDS :
|
||||
break;
|
||||
case REPORT_DATA_MODE :
|
||||
{
|
||||
rpt_in.pop(); // continuous
|
||||
m_report_mode = rpt_in.front();
|
||||
}
|
||||
break;
|
||||
case REPORT_IR_ENABLE :
|
||||
break;
|
||||
case REPORT_SPEAKER_ENABLE :
|
||||
break;
|
||||
case REPORT_STATUS_REQUEST :
|
||||
{
|
||||
u16 buttons;
|
||||
m_buttons->GetState( &buttons, button_bitmasks );
|
||||
m_dpad->GetState( &buttons, dpad_bitmasks );
|
||||
rpt_out << (u8)REPORT_STATUS << buttons << (u16)0 << (u8)0 << (u8)0xFF;
|
||||
}
|
||||
break;
|
||||
case REPORT_WRITE_MEMORY :
|
||||
break;
|
||||
case REPORT_READ_MEMORY :
|
||||
break;
|
||||
case REPORT_SPEAKER_DATA :
|
||||
break;
|
||||
case REPORT_SPEAKER_MUTE :
|
||||
break;
|
||||
case REPORT_IR_ENABLE_2 :
|
||||
break;
|
||||
case REPORT_STATUS :
|
||||
break;
|
||||
case REPORT_READ_MEMORY_DATA :
|
||||
break;
|
||||
case REPORT_ACKNOWLEDGE_OUTPUT :
|
||||
break;
|
||||
default :
|
||||
break;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
#ifndef _CONEMU_WIIMOTE_H_
|
||||
#define _CONEMU_WIIMOTE_H_
|
||||
|
||||
#include "../../ControllerEmu.h"
|
||||
|
||||
#include <queue>
|
||||
|
||||
class HIDReport : public std::queue<u8>
|
||||
{
|
||||
public:
|
||||
template <typename T>
|
||||
HIDReport& operator<<( const T& t )
|
||||
{
|
||||
const u8* const e = ((u8*)&t) + sizeof(t);
|
||||
const u8* i = (u8*)&t;
|
||||
for ( ;i<e; ++i )
|
||||
push(*i);
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
class Wiimote : public ControllerEmu
|
||||
{
|
||||
public:
|
||||
|
||||
Wiimote( const unsigned int index );
|
||||
void Cycle();
|
||||
Wiimote& operator<<( HIDReport& );
|
||||
|
||||
std::string GetName() const;
|
||||
|
||||
private:
|
||||
|
||||
Buttons* m_buttons;
|
||||
Buttons* m_dpad;
|
||||
ControlGroup* m_rumble;
|
||||
// TODO: add forces
|
||||
// TODO: add ir
|
||||
|
||||
const unsigned int m_index;
|
||||
unsigned int m_report_mode;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,556 @@
|
|||
#include "ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
#include "XInput/XInput.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT
|
||||
#include "DirectInput/DirectInput.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
#include "Xlib/Xlib.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
#include "SDL/SDL.h"
|
||||
#endif
|
||||
|
||||
//#define MAX_DOUBLE_TAP_TIME 400
|
||||
//#define MAX_HOLD_DOWN_TIME 400
|
||||
#define INPUT_DETECT_THRESHOLD 0.85
|
||||
|
||||
//
|
||||
// Init
|
||||
//
|
||||
// detect devices and inputs outputs / will make refresh function later
|
||||
//
|
||||
void ControllerInterface::Init()
|
||||
{
|
||||
if ( m_is_init )
|
||||
return;
|
||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
ciface::XInput::Init( m_devices );
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT
|
||||
ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
|
||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
ciface::XLIB::Init( m_devices, m_hwnd );
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
ciface::SDL::Init( m_devices );
|
||||
#endif
|
||||
|
||||
m_is_init = true;
|
||||
}
|
||||
|
||||
//
|
||||
// DeInit
|
||||
//
|
||||
// remove all devices/ call library cleanup functions
|
||||
//
|
||||
void ControllerInterface::DeInit()
|
||||
{
|
||||
if ( false == m_is_init )
|
||||
return;
|
||||
|
||||
std::vector<Device*>::const_iterator d = m_devices.begin(),
|
||||
Devices_end = m_devices.end();
|
||||
for ( ;d != Devices_end; ++d )
|
||||
{
|
||||
std::vector<Device::Output*>::const_iterator o = (*d)->Outputs().begin(),
|
||||
e = (*d)->Outputs().end();
|
||||
// set outputs to ZERO before destroying device
|
||||
for ( ;o!=e; ++o)
|
||||
(*d)->SetOutputState( *o, 0 );
|
||||
// update output
|
||||
(*d)->UpdateOutput();
|
||||
//delete device
|
||||
delete *d;
|
||||
}
|
||||
|
||||
m_devices.clear();
|
||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
// there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
|
||||
SDL_Quit();
|
||||
#endif
|
||||
|
||||
m_is_init = false;
|
||||
}
|
||||
|
||||
//
|
||||
// SetHwnd
|
||||
//
|
||||
// sets the hwnd used for some crap when initializing, use before calling Init
|
||||
//
|
||||
void ControllerInterface::SetHwnd( void* const hwnd )
|
||||
{
|
||||
m_hwnd = hwnd;
|
||||
}
|
||||
|
||||
//
|
||||
// UpdateInput
|
||||
//
|
||||
// update input for all devices, return true if all devices returned successful
|
||||
//
|
||||
bool ControllerInterface::UpdateInput()
|
||||
{
|
||||
size_t ok_count = 0;
|
||||
|
||||
std::vector<Device*>::const_iterator d = m_devices.begin(),
|
||||
e = m_devices.end();
|
||||
for ( ;d != e; ++d )
|
||||
{
|
||||
if ( (*d)->UpdateInput() )
|
||||
++ok_count;
|
||||
else
|
||||
(*d)->ClearInputState();
|
||||
}
|
||||
|
||||
return ( m_devices.size() == ok_count );
|
||||
}
|
||||
|
||||
//
|
||||
// UpdateOutput
|
||||
//
|
||||
// update output for all devices, return true if all devices returned successful
|
||||
//
|
||||
bool ControllerInterface::UpdateOutput()
|
||||
{
|
||||
size_t ok_count = 0;
|
||||
|
||||
std::vector<Device*>::const_iterator d = m_devices.begin(),
|
||||
e = m_devices.end();
|
||||
for ( ;d != e; ++d )
|
||||
(*d)->UpdateOutput();
|
||||
|
||||
return ( m_devices.size() == ok_count );
|
||||
}
|
||||
|
||||
//
|
||||
// Devices
|
||||
//
|
||||
// i dont really like this but,
|
||||
// return : constant copy of the devices vector
|
||||
//
|
||||
const std::vector<ControllerInterface::Device*>& ControllerInterface::Devices()
|
||||
{
|
||||
return m_devices;
|
||||
}
|
||||
|
||||
//
|
||||
// Device :: ~Device
|
||||
//
|
||||
// dtor, delete all inputs/outputs on device destruction
|
||||
//
|
||||
ControllerInterface::Device::~Device()
|
||||
{
|
||||
{
|
||||
// delete inputs
|
||||
std::vector<Device::Input*>::iterator i = inputs.begin(),
|
||||
e = inputs.end();
|
||||
for ( ;i!=e; ++i)
|
||||
delete *i;
|
||||
}
|
||||
|
||||
{
|
||||
// delete outputs
|
||||
std::vector<Device::Output*>::iterator o = outputs.begin(),
|
||||
e = outputs.end();
|
||||
for ( ;o!=e; ++o)
|
||||
delete *o;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Device :: ClearInputState
|
||||
//
|
||||
// device classes should override this func
|
||||
// ControllerInterface will call this when the device returns failure durring UpdateInput
|
||||
// used to try to set all buttons and axes to their default state when user unplugs a gamepad durring play
|
||||
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
|
||||
//
|
||||
void ControllerInterface::Device::ClearInputState()
|
||||
{
|
||||
// this is going to be called for every UpdateInput call that fails
|
||||
// kinda slow but, w/e, should only happen when user unplugs a device while playing
|
||||
}
|
||||
|
||||
//
|
||||
// Device :: Inputs
|
||||
//
|
||||
// get a const version of the device's input vector
|
||||
//
|
||||
const std::vector<ControllerInterface::Device::Input*>& ControllerInterface::Device::Inputs()
|
||||
{
|
||||
return inputs;
|
||||
}
|
||||
|
||||
//
|
||||
// Device :: Outputs
|
||||
//
|
||||
// get a const version of the device's outputs vector
|
||||
//
|
||||
const std::vector<ControllerInterface::Device::Output*>& ControllerInterface::Device::Outputs()
|
||||
{
|
||||
return outputs;
|
||||
}
|
||||
|
||||
//
|
||||
// HasInit
|
||||
//
|
||||
// check if interface is inited
|
||||
//
|
||||
bool ControllerInterface::IsInit()
|
||||
{
|
||||
return m_is_init;
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: State
|
||||
//
|
||||
// get the state of an input reference
|
||||
// override function for ControlReference::State ...
|
||||
//
|
||||
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
|
||||
{
|
||||
if ( NULL == device )
|
||||
return 0;
|
||||
|
||||
ControlState state;
|
||||
// this mode thing will be turned into a switch statement
|
||||
switch ( mode )
|
||||
{
|
||||
// OR
|
||||
case 0 :
|
||||
{
|
||||
state = 0;
|
||||
std::vector<Device::Control*>::const_iterator ci = controls.begin(),
|
||||
ce = controls.end();
|
||||
for ( ; ci != ce; ++ci )
|
||||
state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
|
||||
break;
|
||||
}
|
||||
// AND
|
||||
case 1 :
|
||||
{
|
||||
// TODO: i think i can remove the if here
|
||||
|
||||
state = 1;
|
||||
bool is_bound = false;
|
||||
std::vector<Device::Control*>::const_iterator ci = controls.begin(),
|
||||
ce = controls.end();
|
||||
for ( ; ci != ce; ++ci )
|
||||
{
|
||||
is_bound = true;
|
||||
state = std::min( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
|
||||
}
|
||||
if ( !is_bound )
|
||||
state = 0;
|
||||
break;
|
||||
}
|
||||
// NOT
|
||||
case 2 :
|
||||
{
|
||||
state = 0;
|
||||
std::vector<Device::Control*>::const_iterator ci = controls.begin(),
|
||||
ce = controls.end();
|
||||
for ( ; ci != ce; ++ci )
|
||||
state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
|
||||
state = std::max( 0.0, 1.0 - state );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return std::min( 1.0f, state * range );
|
||||
}
|
||||
|
||||
//
|
||||
// OutputReference :: State
|
||||
//
|
||||
// set the state of all binded outputs
|
||||
// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
|
||||
// i was lazy and it works so watever
|
||||
//
|
||||
ControlState ControllerInterface::OutputReference::State( const ControlState state )
|
||||
{
|
||||
std::vector<Device::Control*>::iterator ci = controls.begin(),
|
||||
ce = controls.end();
|
||||
for ( ; ci != ce; ++ci )
|
||||
device->SetOutputState( (Device::Output*)*ci, state * range ); // casting again
|
||||
|
||||
return state; // just return the output, watever
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: ToString
|
||||
//
|
||||
// get string from a device qualifier / serialize
|
||||
//
|
||||
std::string ControllerInterface::DeviceQualifier::ToString() const
|
||||
{
|
||||
if ( source.empty() && (id < 0) && name.empty() )
|
||||
return "";
|
||||
std::ostringstream ss;
|
||||
ss << source << '/';
|
||||
if ( id > -1 )
|
||||
ss << id;
|
||||
ss << '/' << name;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: FromString
|
||||
//
|
||||
// set a device qualifier from a string / unserialize
|
||||
//
|
||||
void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
|
||||
{
|
||||
std::istringstream ss(str);
|
||||
|
||||
// good
|
||||
std::getline( ss, source = "", '/' );
|
||||
|
||||
|
||||
// dum
|
||||
std::getline( ss, name, '/' );
|
||||
std::istringstream(name) >> (id = -1);
|
||||
|
||||
// good
|
||||
std::getline( ss, name = "");
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: FromDevice
|
||||
//
|
||||
// set a device qualifier from a device
|
||||
//
|
||||
void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface::Device* const dev)
|
||||
{
|
||||
name = dev->GetName();
|
||||
id = dev->GetId();
|
||||
source= dev->GetSource();
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier = = Device*
|
||||
//
|
||||
// check if a device matches a device qualifier
|
||||
//
|
||||
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
|
||||
{
|
||||
if ( dev->GetName() == name )
|
||||
if ( dev->GetId() == id )
|
||||
if ( dev->GetSource() == source )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// ControlQualifier = FromControl
|
||||
//
|
||||
// set a control qualifier from a device control
|
||||
//
|
||||
void ControllerInterface::ControlQualifier::FromControl(const ControllerInterface::Device::Control* const c)
|
||||
{
|
||||
// hardly needs a function for this
|
||||
name = c->GetName();
|
||||
}
|
||||
|
||||
//
|
||||
// ControlQualifier = = Device :: Control*
|
||||
//
|
||||
// check if a control qualifier matches a device control
|
||||
// if qualifier name is /.../ form, uses a regular expression match
|
||||
// also |control1|control2| form, || matches all
|
||||
//
|
||||
bool ControllerInterface::ControlQualifier::operator==(const ControllerInterface::Device::Control* const control) const
|
||||
{
|
||||
if ( name.size() )
|
||||
{
|
||||
#ifdef CIFACE_USE_REGEX
|
||||
if ( '/' == name[0] && '/' == (*name.rbegin()) ) // check if regex
|
||||
{
|
||||
wxRegEx re(
|
||||
wxString::FromAscii(name.substr( 1, name.size()-2).c_str()).Prepend(wxT("^(")).Append(wxT(")$"))
|
||||
, wxRE_ADVANCED | wxRE_EXTENDED | wxRE_NOSUB | wxRE_ICASE );
|
||||
|
||||
if ( re.IsValid() )
|
||||
return re.Matches( wxString::FromAscii( control->GetName().c_str() ) );
|
||||
else
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
if ( '|' == name[0] && '|' == (*name.rbegin()) ) // check if using |button1|button2| format
|
||||
{
|
||||
return ( name.find( '|' + control->GetName() + '|' ) != name.npos || "||" == name );
|
||||
}
|
||||
}
|
||||
return (control->GetName() == name);
|
||||
}
|
||||
|
||||
//
|
||||
// UpdateReference
|
||||
//
|
||||
// updates a controlreference's binded devices then update binded controls
|
||||
// need to call this after changing a device qualifier on a control reference
|
||||
// if the device qualifier hasnt changed, the below functions: "UpdateControls" can be used
|
||||
//
|
||||
void ControllerInterface::UpdateReference( ControllerInterface::ControlReference* ref )
|
||||
{
|
||||
ref->device = NULL;
|
||||
std::vector<Device*>::const_iterator d = m_devices.begin(),
|
||||
e = m_devices.end();
|
||||
for ( ; d!=e; ++d )
|
||||
if ( ref->device_qualifier == *d )
|
||||
{
|
||||
ref->device = *d;
|
||||
break;
|
||||
}
|
||||
ref->UpdateControls();
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: UpdateControls
|
||||
//
|
||||
// after changing a control qualifier, need to call this to rebind the new matching controls
|
||||
//
|
||||
void ControllerInterface::InputReference::UpdateControls()
|
||||
{
|
||||
controls.clear();
|
||||
if ( device )
|
||||
{
|
||||
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for ( ;i != e; ++i )
|
||||
if ( control_qualifier == *i )
|
||||
controls.push_back( *i );
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// OutputReference :: UpdateControls
|
||||
//
|
||||
// same as the inputRef version
|
||||
// after changing a control qualifier, need to call this to rebind the new matching controls
|
||||
//
|
||||
void ControllerInterface::OutputReference::UpdateControls()
|
||||
{
|
||||
controls.clear();
|
||||
if ( device )
|
||||
{
|
||||
std::vector<Device::Output*>::const_iterator i = device->Outputs().begin(),
|
||||
e = device->Outputs().end();
|
||||
for ( ;i != e; ++i )
|
||||
if ( control_qualifier == *i )
|
||||
controls.push_back( *i );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: Detect
|
||||
//
|
||||
// wait for input on all binded devices
|
||||
// supports waiting for n number of inputs
|
||||
// supports not detecting inputs that were held down at the time of Detect start,
|
||||
// which is useful for those crazy flightsticks that have certain buttons that are always held down
|
||||
// or some crazy axes or something
|
||||
// upon input, set control qualifier, update controls and return true
|
||||
// else return false
|
||||
//
|
||||
bool ControllerInterface::InputReference::Detect( const unsigned int ms, const unsigned int count )
|
||||
{
|
||||
|
||||
unsigned int time = 0;
|
||||
|
||||
// don't wait if we don't have a device
|
||||
if ( device )
|
||||
{
|
||||
bool* const states = new bool[device->Inputs().size()];
|
||||
|
||||
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for ( unsigned int n=0;i != e; ++i,++n )
|
||||
states[n] = ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD );
|
||||
|
||||
std::vector<Device::Control*> detected;
|
||||
|
||||
while ( (time < ms) && (detected.size() < count) )
|
||||
{
|
||||
device->UpdateInput();
|
||||
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for ( unsigned int n=0;i != e; ++i,++n )
|
||||
{
|
||||
if ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD )
|
||||
{
|
||||
if ( false == states[n] )
|
||||
if ( std::find( detected.begin(), detected.end(), *i ) == detected.end() )
|
||||
detected.push_back( *i );
|
||||
}
|
||||
else
|
||||
states[n] = false;
|
||||
}
|
||||
wxMilliSleep( 10 ); time += 10;
|
||||
}
|
||||
|
||||
delete states;
|
||||
|
||||
if ( detected.size() == count )
|
||||
{
|
||||
controls = detected;
|
||||
|
||||
if ( controls.size() > 1 )
|
||||
{
|
||||
control_qualifier.name = '|';
|
||||
std::vector<Device::Control*>::const_iterator i = controls.begin(),
|
||||
e = controls.end();
|
||||
for ( ; i!=e; ++i )
|
||||
control_qualifier.name += (*i)->GetName() + '|';
|
||||
}
|
||||
else
|
||||
control_qualifier.FromControl( controls[0] );
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// OutputReference :: Detect
|
||||
//
|
||||
// totally different from the inputReference detect / i have them combined so it was simplier to make the gui.
|
||||
// the gui doesnt know the difference between an input and an output / its odd but i was lazy and it was easy
|
||||
//
|
||||
// set all binded outputs to <range> power for x milliseconds return false
|
||||
//
|
||||
bool ControllerInterface::OutputReference::Detect( const unsigned int ms, const unsigned int ignored )
|
||||
{
|
||||
// dont hang if we dont even have any controls mapped
|
||||
if ( controls.size() )
|
||||
{
|
||||
State( 1 );
|
||||
unsigned int slept = 0;
|
||||
// this loop is to make stuff like flashing keyboard LEDs work
|
||||
while ( ms > ( slept += 10 ) )
|
||||
{
|
||||
device->UpdateOutput();
|
||||
wxMilliSleep( 10 );
|
||||
}
|
||||
|
||||
State( 0 );
|
||||
device->UpdateOutput();
|
||||
}
|
||||
return false;
|
||||
}
|
|
@ -0,0 +1,258 @@
|
|||
#ifndef _DEVICEINTERFACE_H_
|
||||
#define _DEVICEINTERFACE_H_
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
//#define CIFACE_USE_REGEX
|
||||
|
||||
// enable disable sources
|
||||
#ifdef _WIN32
|
||||
#define CIFACE_USE_XINPUT
|
||||
#define CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
#define CIFACE_USE_DIRECTINPUT_KBM
|
||||
#define CIFACE_USE_DIRECTINPUT
|
||||
#endif
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
// Xlib is not tested at all currently, it is like 80% complete at least though
|
||||
#define CIFACE_USE_XLIB
|
||||
#endif
|
||||
#ifndef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
#define CIFACE_USE_SDL
|
||||
#endif
|
||||
|
||||
#ifdef CIFACE_USE_REGEX
|
||||
#include <wx/regex.h>
|
||||
#endif
|
||||
#include <wx/stopwatch.h>
|
||||
#include <wx/utils.h>
|
||||
|
||||
// idk in case i wanted to change it to double or somethin, idk what's best
|
||||
typedef float ControlState;
|
||||
|
||||
//
|
||||
// ControllerInterface
|
||||
//
|
||||
// some crazy shit i made to control different device inputs and outputs
|
||||
// from lots of different sources, hopefully more easily
|
||||
//
|
||||
class ControllerInterface
|
||||
{
|
||||
public:
|
||||
|
||||
//
|
||||
// Device
|
||||
//
|
||||
// Pretty obviously, a device class
|
||||
//
|
||||
class Device
|
||||
{
|
||||
public:
|
||||
|
||||
//
|
||||
// Control
|
||||
//
|
||||
// control includes inputs and outputs
|
||||
//
|
||||
class Control // input or output
|
||||
{
|
||||
public:
|
||||
virtual std::string GetName() const = 0;
|
||||
};
|
||||
|
||||
//
|
||||
// Input
|
||||
//
|
||||
// an input on a device
|
||||
//
|
||||
class Input : public Control
|
||||
{
|
||||
public:
|
||||
virtual ~Input() {}
|
||||
};
|
||||
|
||||
//
|
||||
// Output
|
||||
//
|
||||
// guess wut it is, yup and output
|
||||
//
|
||||
class Output : public Control
|
||||
{
|
||||
public:
|
||||
virtual ~Output() {}
|
||||
};
|
||||
|
||||
virtual ~Device();
|
||||
|
||||
virtual std::string GetName() const = 0;
|
||||
virtual int GetId() const = 0;
|
||||
virtual std::string GetSource() const = 0;
|
||||
|
||||
virtual ControlState GetInputState( const Input* const input ) = 0;
|
||||
virtual void SetOutputState( const Output* const output, const ControlState state ) = 0;
|
||||
|
||||
virtual bool UpdateInput() = 0;
|
||||
virtual bool UpdateOutput() = 0;
|
||||
|
||||
virtual void ClearInputState();
|
||||
|
||||
const std::vector< Input* >& Inputs();
|
||||
const std::vector< Output* >& Outputs();
|
||||
|
||||
protected:
|
||||
std::vector<Input*> inputs;
|
||||
std::vector<Output*> outputs;
|
||||
|
||||
};
|
||||
|
||||
//
|
||||
// DeviceQualifier
|
||||
//
|
||||
// device qualifier used to match devices
|
||||
// currently has ( source, id, name ) properties which match a device
|
||||
//
|
||||
class DeviceQualifier
|
||||
{
|
||||
public:
|
||||
DeviceQualifier() : id(-1){}
|
||||
DeviceQualifier( const std::string& _source, const int _id, const std::string& _name )
|
||||
: source(_source), id(_id), name(_name) {}
|
||||
bool operator==(const Device* const dev) const;
|
||||
void FromDevice(const Device* const dev);
|
||||
void FromString(const std::string& str);
|
||||
std::string ToString() const;
|
||||
|
||||
std::string source;
|
||||
int id;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
//
|
||||
// ControlQualifier
|
||||
//
|
||||
// control qualifier includes input and output qualifiers
|
||||
// used to match controls on devices, only has name property
|
||||
// if name is blank it matches nothing, if name is /../ form, it matches controls using a regex
|
||||
// |input1|input2| form as well, || matches anything, might change this to * or something
|
||||
//
|
||||
class ControlQualifier
|
||||
{
|
||||
public:
|
||||
ControlQualifier() {};
|
||||
ControlQualifier( const std::string& _name ) : name(_name) {}
|
||||
virtual bool operator==(const Device::Control* const in) const;
|
||||
void FromControl(const Device::Control* const in);
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
//
|
||||
// InputQualifier
|
||||
//
|
||||
// ControlQualifier for inputs
|
||||
//
|
||||
class InputQualifier : public ControlQualifier
|
||||
{
|
||||
public:
|
||||
InputQualifier() {};
|
||||
InputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
|
||||
};
|
||||
|
||||
//
|
||||
// OutputQualifier
|
||||
//
|
||||
// ControlQualifier for outputs
|
||||
//
|
||||
class OutputQualifier : public ControlQualifier
|
||||
{
|
||||
public:
|
||||
OutputQualifier() {};
|
||||
OutputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
|
||||
};
|
||||
|
||||
//
|
||||
// ControlReference
|
||||
//
|
||||
// these are what you create to actually use the inputs, InputReference or OutputReference
|
||||
// they have a vector < struct { device , vector < controls > } >
|
||||
//
|
||||
// after being binded to devices and controls with ControllerInterface::UpdateReference,
|
||||
// each one can binded to 0+ devices, and 0+ controls on each device
|
||||
// ControlReference can update its own controls when you change its control qualifier
|
||||
// using ControlReference::UpdateControls but when you change its device qualifer
|
||||
// you must use ControllerInterface::UpdateReference
|
||||
//
|
||||
class ControlReference
|
||||
{
|
||||
public:
|
||||
ControlReference( const bool _is_input ) : range(1), is_input(_is_input), device(NULL) {}
|
||||
|
||||
virtual ControlState State( const ControlState state = 0 ) = 0;
|
||||
virtual bool Detect( const unsigned int ms, const unsigned int count = 1 ) = 0;
|
||||
virtual void UpdateControls() = 0;
|
||||
|
||||
ControlState range;
|
||||
|
||||
DeviceQualifier device_qualifier;
|
||||
ControlQualifier control_qualifier;
|
||||
|
||||
const bool is_input;
|
||||
Device* device;
|
||||
|
||||
std::vector<Device::Control*> controls;
|
||||
|
||||
};
|
||||
|
||||
//
|
||||
// InputReference
|
||||
//
|
||||
// control reference for inputs
|
||||
//
|
||||
class InputReference : public ControlReference
|
||||
{
|
||||
public:
|
||||
InputReference() : ControlReference( true ) {}
|
||||
ControlState State( const ControlState state );
|
||||
bool Detect( const unsigned int ms, const unsigned int count );
|
||||
void UpdateControls();
|
||||
|
||||
unsigned int mode;
|
||||
};
|
||||
|
||||
//
|
||||
// OutputReference
|
||||
//
|
||||
// control reference for outputs
|
||||
//
|
||||
class OutputReference : public ControlReference
|
||||
{
|
||||
public:
|
||||
OutputReference() : ControlReference( false ) {}
|
||||
ControlState State( const ControlState state );
|
||||
bool Detect( const unsigned int ms, const unsigned int count );
|
||||
void UpdateControls();
|
||||
};
|
||||
|
||||
ControllerInterface() : m_is_init(false) {}
|
||||
|
||||
void SetHwnd( void* const hwnd );
|
||||
void Init();
|
||||
void DeInit();
|
||||
bool IsInit();
|
||||
|
||||
void UpdateReference( ControlReference* control );
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
const std::vector<Device*>& Devices();
|
||||
|
||||
private:
|
||||
bool m_is_init;
|
||||
std::vector<Device*> m_devices;
|
||||
void* m_hwnd;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT
|
||||
|
||||
#include "DirectInput.h"
|
||||
|
||||
#pragma comment(lib, "Dinput8.lib")
|
||||
#pragma comment(lib, "dxguid.lib")
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
|
||||
{
|
||||
IDirectInput8* idi8;
|
||||
if ( DI_OK != DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL ) )
|
||||
return;
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KBM
|
||||
InitKeyboardMouse( idi8, devices );
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
InitJoystick( idi8, devices/*, hwnd*/ );
|
||||
#endif
|
||||
|
||||
idi8->Release();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef _CIFACE_DIRECTINPUT_H_
|
||||
#define _CIFACE_DIRECTINPUT_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
#include "DirectInputJoystick.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KBM
|
||||
#include "DirectInputKeyboardMouse.h"
|
||||
#endif
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,353 @@
|
|||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
|
||||
#include "DirectInputJoystick.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
std::string TStringToString( const std::basic_string<TCHAR>& in )
|
||||
{
|
||||
const int size = WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL );
|
||||
|
||||
if ( 0 == size )
|
||||
return "";
|
||||
|
||||
char* const data = new char[size];
|
||||
WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), data, size, NULL, NULL );
|
||||
const std::string out( data, size );
|
||||
delete[] data;
|
||||
return out;
|
||||
}
|
||||
|
||||
//BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef )
|
||||
//{
|
||||
// ((std::vector<DIEFFECTINFO>*)pvRef)->push_back( *pdei );
|
||||
// return DIENUM_CONTINUE;
|
||||
//}
|
||||
|
||||
BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef )
|
||||
{
|
||||
((std::vector<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back( *lpddoi );
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef )
|
||||
{
|
||||
((std::vector<DIDEVICEINSTANCE>*)pvRef)->push_back( *lpddi );
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
|
||||
{
|
||||
std::vector<DIDEVICEINSTANCE> joysticks;
|
||||
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
|
||||
|
||||
// just a struct with an int that is set to ZERO by default
|
||||
struct ZeroedInt{ZeroedInt():value(0){}unsigned int value;};
|
||||
// this is used to number the joysticks
|
||||
// multiple joysticks with the same name shall get unique ids starting at 0
|
||||
std::map< std::basic_string<TCHAR>, ZeroedInt > name_counts;
|
||||
|
||||
std::vector<DIDEVICEINSTANCE>::iterator i = joysticks.begin(),
|
||||
e = joysticks.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
// TODO: this has potential to mess up on createdev or setdatafmt failure
|
||||
LPDIRECTINPUTDEVICE8 js_device;
|
||||
if ( DI_OK == idi8->CreateDevice( i->guidInstance, &js_device, NULL ) )
|
||||
if ( DI_OK == js_device->SetDataFormat( &c_dfDIJoystick ) )
|
||||
// using foregroundwindow seems like a hack
|
||||
if ( DI_OK != js_device->SetCooperativeLevel( GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE ) )
|
||||
{
|
||||
// fall back to non-exclusive mode, with no rumble
|
||||
if ( DI_OK != js_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ) )
|
||||
{
|
||||
js_device->Release();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ( DI_OK == js_device->Acquire() )
|
||||
{
|
||||
Joystick* js = new Joystick( /*&*i, */js_device, name_counts[i->tszInstanceName].value++ );
|
||||
// only add if it has some inputs/outpus
|
||||
if ( js->Inputs().size() || js->Outputs().size() )
|
||||
devices.push_back( js );
|
||||
else
|
||||
delete js;
|
||||
}
|
||||
else
|
||||
js_device->Release();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
|
||||
: m_device(device)
|
||||
, m_index(index)
|
||||
//, m_name(TStringToString(lpddi->tszInstanceName))
|
||||
{
|
||||
// get joystick caps
|
||||
DIDEVCAPS js_caps;
|
||||
ZeroMemory( &js_caps, sizeof(js_caps) );
|
||||
js_caps.dwSize = sizeof(js_caps);
|
||||
m_device->GetCapabilities(&js_caps);
|
||||
|
||||
// max of 32 buttons and 4 hats / the limit of the data format i am using
|
||||
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
|
||||
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
|
||||
|
||||
m_must_poll = ( ( js_caps.dwFlags & DIDC_POLLEDDATAFORMAT ) > 0 );
|
||||
|
||||
// buttons
|
||||
for ( unsigned int i = 0; i < js_caps.dwButtons; ++i )
|
||||
inputs.push_back( new Button( i ) );
|
||||
// hats
|
||||
for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i )
|
||||
{
|
||||
// each hat gets 4 input instances associated with it, (up down left right)
|
||||
for ( unsigned int d = 0; d<4; ++d )
|
||||
inputs.push_back( new Hat( i, d ) );
|
||||
}
|
||||
// axes / only the first 6 currently
|
||||
std::vector<DIDEVICEOBJECTINSTANCE> axes;
|
||||
m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_AXIS );
|
||||
for( unsigned int i = 0; i<axes.size() && i<6; ++i )
|
||||
{
|
||||
DIPROPRANGE range;
|
||||
ZeroMemory( &range, sizeof(range ) );
|
||||
range.diph.dwSize = sizeof(range);
|
||||
range.diph.dwHeaderSize = sizeof(range.diph);
|
||||
range.diph.dwHow = DIPH_BYID;
|
||||
range.diph.dwObj = axes[i].dwType;
|
||||
// try to set some nice power of 2 values (8192)
|
||||
range.lMin = -(1<<13);
|
||||
range.lMax = (1<<13);
|
||||
// but i guess not all devices support setting range
|
||||
m_device->SetProperty( DIPROP_RANGE, &range.diph );
|
||||
// so i getproperty right afterward incase it didn't set :P
|
||||
if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) )
|
||||
{
|
||||
const LONG base = (range.lMin + range.lMax) / 2;
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
inputs.push_back( new Axis( i, base, range.lMin-base ) );
|
||||
inputs.push_back( new Axis( i, base, range.lMax-base ) );
|
||||
}
|
||||
}
|
||||
// do people need sliders? maybe later
|
||||
|
||||
// get supported ff effects
|
||||
std::vector<DIDEVICEOBJECTINSTANCE> objects;
|
||||
m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS );
|
||||
// got some ff axes or something
|
||||
if ( objects.size() )
|
||||
{
|
||||
// temporary
|
||||
DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y };
|
||||
LONG rglDirection[] = { 0, 0 };
|
||||
DICONSTANTFORCE cf = { 0 };
|
||||
DIEFFECT eff;
|
||||
ZeroMemory( &eff, sizeof( DIEFFECT ) );
|
||||
eff.dwSize = sizeof( DIEFFECT );
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() );
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
|
||||
LPDIRECTINPUTEFFECT pEffect;
|
||||
if ( DI_OK == m_device->CreateEffect( GUID_ConstantForce, &eff, &pEffect, NULL ) )
|
||||
{
|
||||
// temp
|
||||
outputs.push_back( new Force( 0 ) );
|
||||
m_state_out.push_back( EffectState( pEffect ) );
|
||||
}
|
||||
}
|
||||
|
||||
// disable autocentering
|
||||
if ( outputs.size() )
|
||||
{
|
||||
DIPROPDWORD dipdw;
|
||||
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
|
||||
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = FALSE;
|
||||
m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
|
||||
}
|
||||
|
||||
ClearInputState();
|
||||
}
|
||||
|
||||
Joystick::~Joystick()
|
||||
{
|
||||
// release the ff effect iface's
|
||||
std::vector<EffectState>::iterator i = m_state_out.begin(),
|
||||
e = m_state_out.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
i->iface->Stop();
|
||||
i->iface->Unload();
|
||||
i->iface->Release();
|
||||
}
|
||||
|
||||
m_device->Unacquire();
|
||||
m_device->Release();
|
||||
}
|
||||
|
||||
void Joystick::ClearInputState()
|
||||
{
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
// set hats to center
|
||||
memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) );
|
||||
}
|
||||
|
||||
std::string Joystick::GetName() const
|
||||
{
|
||||
DIPROPSTRING str;
|
||||
ZeroMemory( &str, sizeof(str) );
|
||||
str.diph.dwSize = sizeof(str);
|
||||
str.diph.dwHeaderSize = sizeof(str.diph);
|
||||
str.diph.dwHow = DIPH_DEVICE;
|
||||
m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph );
|
||||
return TStringToString( str.wsz );
|
||||
//return m_name;
|
||||
}
|
||||
|
||||
int Joystick::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Joystick::GetSource() const
|
||||
{
|
||||
return "DirectInput";
|
||||
}
|
||||
|
||||
// update IO
|
||||
|
||||
bool Joystick::UpdateInput()
|
||||
{
|
||||
if ( m_must_poll )
|
||||
if ( DI_OK != m_device->Poll() )
|
||||
return false;
|
||||
|
||||
return ( DI_OK == m_device->GetDeviceState( sizeof(m_state_in), &m_state_in ) );
|
||||
}
|
||||
|
||||
bool Joystick::UpdateOutput()
|
||||
{
|
||||
// temporary
|
||||
size_t ok_count = 0;
|
||||
std::vector<EffectState>::iterator i = m_state_out.begin(),
|
||||
e = m_state_out.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
if ( i->changed )
|
||||
{
|
||||
i->changed = false;
|
||||
DICONSTANTFORCE cf;
|
||||
cf.lMagnitude = 10000 * i->magnitude;
|
||||
|
||||
if ( cf.lMagnitude )
|
||||
{
|
||||
DIEFFECT eff;
|
||||
ZeroMemory( &eff, sizeof( eff ) );
|
||||
eff.dwSize = sizeof( DIEFFECT );
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.cbTypeSpecificParams = sizeof( cf );
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
// set params and start effect
|
||||
ok_count += ( DI_OK == i->iface->SetParameters( &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START ) );
|
||||
}
|
||||
else
|
||||
ok_count += ( DI_OK == i->iface->Stop() );
|
||||
}
|
||||
else
|
||||
++ok_count;
|
||||
}
|
||||
|
||||
return ( m_state_out.size() == ok_count );
|
||||
}
|
||||
|
||||
// get name
|
||||
|
||||
std::string Joystick::Button::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Button " << m_index;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Axis " << m_index << ( m_range>0 ? '+' : '-' );
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Hat::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Hat " << m_index << ' ' << "NESW"[m_direction];
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Force::GetName() const
|
||||
{
|
||||
// temporary
|
||||
return "Constant";
|
||||
}
|
||||
|
||||
// get / set state
|
||||
|
||||
ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
{
|
||||
return ((Input*)input)->GetState( &m_state_in );
|
||||
}
|
||||
|
||||
void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
|
||||
{
|
||||
((Output*)output)->SetState( state, &m_state_out[0] );
|
||||
}
|
||||
|
||||
// get / set state
|
||||
|
||||
ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate )
|
||||
{
|
||||
return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range );
|
||||
}
|
||||
|
||||
ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate )
|
||||
{
|
||||
return ControlState( joystate->rgbButtons[m_index] > 0 );
|
||||
}
|
||||
|
||||
ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate )
|
||||
{
|
||||
// can this func be simplified ?
|
||||
const DWORD val = joystate->rgdwPOV[m_index];
|
||||
// hat centered code from msdn
|
||||
if ( 0xFFFF == LOWORD(val) )
|
||||
return 0;
|
||||
return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 );
|
||||
}
|
||||
|
||||
void Joystick::Force::SetState( const ControlState state, Joystick::EffectState* const joystate )
|
||||
{
|
||||
joystate[m_index].magnitude = state;
|
||||
joystate[m_index].changed = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,130 @@
|
|||
#ifndef _CIFACE_DIRECTINPUT_JOYSTICK_H_
|
||||
#define _CIFACE_DIRECTINPUT_JOYSTICK_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
|
||||
|
||||
class Joystick : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
struct EffectState
|
||||
{
|
||||
EffectState( LPDIRECTINPUTEFFECT eff ) : changed(0), iface(eff) {}
|
||||
LPDIRECTINPUTEFFECT iface;
|
||||
ControlState magnitude;
|
||||
bool changed;
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class Joystick;
|
||||
protected:
|
||||
virtual ControlState GetState( const DIJOYSTATE* const joystate ) = 0;
|
||||
};
|
||||
|
||||
// can probably eliminate this base class
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
{
|
||||
friend class Joystick;
|
||||
protected:
|
||||
virtual void SetState( const ControlState state, EffectState* const joystate ) = 0;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState( const DIJOYSTATE* const joystate );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {}
|
||||
ControlState GetState( const DIJOYSTATE* const joystate );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const LONG m_base;
|
||||
const LONG m_range;
|
||||
};
|
||||
|
||||
class Hat : public Input
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {}
|
||||
ControlState GetState( const DIJOYSTATE* const joystate );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const unsigned int m_direction;
|
||||
};
|
||||
|
||||
class Force : public Output
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Force( const unsigned int index ) : m_index(index) {}
|
||||
void SetState( const ControlState state, EffectState* const joystate );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
void ClearInputState();
|
||||
|
||||
public:
|
||||
Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index );
|
||||
~Joystick();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_device;
|
||||
const unsigned int m_index;
|
||||
//const std::string m_name;
|
||||
|
||||
DIJOYSTATE m_state_in;
|
||||
std::vector<EffectState> m_state_out;
|
||||
|
||||
bool m_must_poll;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,269 @@
|
|||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KBM
|
||||
|
||||
#include "DirectInputKeyboardMouse.h"
|
||||
|
||||
// TODO: maybe add a ClearInputState function to this device
|
||||
|
||||
// (lower would be more sensitive) user can lower sensitivity by setting range
|
||||
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
|
||||
// and user can lower it much farther than they would want to with the range
|
||||
#define MOUSE_AXIS_SENSITIVITY 8
|
||||
|
||||
// if input hasn't been received for this many ms, mouse input will be skipped
|
||||
// otherwise it is just some crazy value
|
||||
#define DROP_INPUT_TIME 250
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_keys[] =
|
||||
{
|
||||
#include "NamedKeys.h"
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_lights[] =
|
||||
{
|
||||
{ VK_NUMLOCK, "NUM LOCK" },
|
||||
{ VK_CAPITAL, "CAPS LOCK" },
|
||||
{ VK_SCROLL, "SCROLL LOCK" }
|
||||
};
|
||||
|
||||
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
|
||||
{
|
||||
// mouse and keyboard are a combined device, to allow shift+click and stuff
|
||||
// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
|
||||
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
|
||||
|
||||
// TODO: this has potential to not release devices if set datafmt or cooplevel fails
|
||||
|
||||
LPDIRECTINPUTDEVICE8 kb_device;
|
||||
LPDIRECTINPUTDEVICE8 mo_device;
|
||||
|
||||
if ( DI_OK == idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL ) )
|
||||
if ( DI_OK == kb_device->SetDataFormat( &c_dfDIKeyboard ) )
|
||||
if ( DI_OK == kb_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) )
|
||||
if ( DI_OK == kb_device->Acquire() )
|
||||
{
|
||||
|
||||
if ( DI_OK == idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ) )
|
||||
if ( DI_OK == mo_device->SetDataFormat( &c_dfDIMouse2 ) )
|
||||
if ( DI_OK == mo_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) )
|
||||
if ( DI_OK == mo_device->Acquire() )
|
||||
{
|
||||
devices.push_back( new KeyboardMouse( kb_device, mo_device ) );
|
||||
return;
|
||||
}
|
||||
else
|
||||
goto release_mouse;
|
||||
|
||||
goto unacquire_kb;
|
||||
}
|
||||
else
|
||||
goto release_kb;
|
||||
|
||||
release_mouse:
|
||||
mo_device->Release();
|
||||
unacquire_kb:
|
||||
kb_device->Unacquire();
|
||||
release_kb:
|
||||
kb_device->Release();
|
||||
}
|
||||
|
||||
KeyboardMouse::~KeyboardMouse()
|
||||
{
|
||||
// kb
|
||||
m_kb_device->Unacquire();
|
||||
m_kb_device->Release();
|
||||
// mouse
|
||||
m_mo_device->Unacquire();
|
||||
m_mo_device->Release();
|
||||
}
|
||||
|
||||
KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
|
||||
: m_kb_device(kb_device)
|
||||
, m_mo_device(mo_device)
|
||||
{
|
||||
m_last_update = wxGetLocalTimeMillis();
|
||||
|
||||
ZeroMemory( &m_state_in, sizeof(m_state_in) );
|
||||
ZeroMemory( m_state_out, sizeof(m_state_out) );
|
||||
ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
|
||||
|
||||
// KEYBOARD
|
||||
// add keys
|
||||
for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
|
||||
inputs.push_back( new Key( i ) );
|
||||
// add lights
|
||||
for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
|
||||
outputs.push_back( new Light( i ) );
|
||||
|
||||
// MOUSE
|
||||
// get caps
|
||||
DIDEVCAPS mouse_caps;
|
||||
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
|
||||
mouse_caps.dwSize = sizeof(mouse_caps);
|
||||
m_mo_device->GetCapabilities(&mouse_caps);
|
||||
// mouse buttons
|
||||
for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
|
||||
inputs.push_back( new Button( i ) );
|
||||
// mouse axes
|
||||
for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) );
|
||||
inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateInput()
|
||||
{
|
||||
DIMOUSESTATE2 tmp_mouse;
|
||||
|
||||
// if mouse position hasn't been updated in a short while, skip a dev state
|
||||
wxLongLong cur_time = wxGetLocalTimeMillis();
|
||||
if ( cur_time - m_last_update > DROP_INPUT_TIME )
|
||||
{
|
||||
// set axes to zero
|
||||
ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) );
|
||||
// skip this input state
|
||||
m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse );
|
||||
}
|
||||
|
||||
m_last_update = cur_time;
|
||||
|
||||
if ( DI_OK == m_kb_device->GetDeviceState( sizeof(m_state_in.keyboard), &m_state_in.keyboard )
|
||||
&& DI_OK == m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ) )
|
||||
{
|
||||
// need to smooth out the axes, otherwise it doesnt work for shit
|
||||
for ( unsigned int i = 0; i < 3; ++i )
|
||||
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
|
||||
|
||||
// copy over the buttons
|
||||
memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateOutput()
|
||||
{
|
||||
class KInput : public INPUT
|
||||
{
|
||||
public:
|
||||
KInput( const unsigned char key, const bool up = false )
|
||||
{
|
||||
memset( this, 0, sizeof(*this) );
|
||||
type = INPUT_KEYBOARD;
|
||||
ki.wVk = key;
|
||||
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector< KInput > kbinputs;
|
||||
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
|
||||
{
|
||||
bool want_on = false;
|
||||
if ( m_state_out[i] )
|
||||
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
|
||||
|
||||
// lights are set to their original state when output is zero
|
||||
if ( want_on ^ m_current_state_out[i] )
|
||||
{
|
||||
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
|
||||
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
|
||||
|
||||
m_current_state_out[i] ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
{
|
||||
return "Keyboard Mouse";
|
||||
}
|
||||
|
||||
int KeyboardMouse::GetId() const
|
||||
{
|
||||
// should this be -1, idk
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetSource() const
|
||||
{
|
||||
return "DirectInput";
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
{
|
||||
return ( ((Input*)input)->GetState( &m_state_in ) );
|
||||
}
|
||||
|
||||
void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
|
||||
{
|
||||
((Output*)output)->SetState( state, m_state_out );
|
||||
}
|
||||
|
||||
// names
|
||||
std::string KeyboardMouse::Key::GetName() const
|
||||
{
|
||||
return named_keys[m_index].name;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Button::GetName() const
|
||||
{
|
||||
return std::string("Button ") + char('0'+m_index);
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Axis::GetName() const
|
||||
{
|
||||
std::string tmpstr("Mouse ");
|
||||
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Light::GetName() const
|
||||
{
|
||||
return named_lights[ m_index ].name;
|
||||
}
|
||||
|
||||
// get/set state
|
||||
ControlState KeyboardMouse::Key::GetState( const State* const state )
|
||||
{
|
||||
return ( state->keyboard[named_keys[m_index].code] > 0 );
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Button::GetState( const State* const state )
|
||||
{
|
||||
return ( state->mouse.rgbButtons[m_index] > 0 );
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Axis::GetState( const State* const state )
|
||||
{
|
||||
return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
|
||||
}
|
||||
|
||||
void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out )
|
||||
{
|
||||
state_out[ m_index ] = state * 255;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,122 @@
|
|||
#ifndef _CIFACE_DIRECTINPUT_KBM_H_
|
||||
#define _CIFACE_DIRECTINPUT_KBM_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
|
||||
|
||||
class KeyboardMouse : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
struct State
|
||||
{
|
||||
BYTE keyboard[256];
|
||||
DIMOUSESTATE2 mouse;
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
protected:
|
||||
virtual ControlState GetState( const State* const boardstate ) = 0;
|
||||
};
|
||||
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
protected:
|
||||
virtual void SetState( const ControlState state, unsigned char* const state_out ) = 0;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Key( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState( const State* const state );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState( const State* const state );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {}
|
||||
ControlState GetState( const State* const state );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const LONG m_range;
|
||||
};
|
||||
|
||||
class Light : public Output
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Light( const unsigned int index ) : m_index(index) {}
|
||||
void SetState( const ControlState state, unsigned char* const state_out );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
public:
|
||||
KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device );
|
||||
~KeyboardMouse();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_kb_device;
|
||||
const LPDIRECTINPUTDEVICE8 m_mo_device;
|
||||
|
||||
wxLongLong m_last_update;
|
||||
State m_state_in;
|
||||
unsigned char m_state_out[3]; // NUM CAPS SCROLL
|
||||
bool m_current_state_out[3]; // NUM CAPS SCROLL
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,144 @@
|
|||
{ DIK_A, "A" },
|
||||
{ DIK_B, "B" },
|
||||
{ DIK_C, "C" },
|
||||
{ DIK_D, "D" },
|
||||
{ DIK_E, "E" },
|
||||
{ DIK_F, "F" },
|
||||
{ DIK_G, "G" },
|
||||
{ DIK_H, "H" },
|
||||
{ DIK_I, "I" },
|
||||
{ DIK_J, "J" },
|
||||
{ DIK_K, "K" },
|
||||
{ DIK_L, "L" },
|
||||
{ DIK_M, "M" },
|
||||
{ DIK_N, "N" },
|
||||
{ DIK_O, "O" },
|
||||
{ DIK_P, "P" },
|
||||
{ DIK_Q, "Q" },
|
||||
{ DIK_R, "R" },
|
||||
{ DIK_S, "S" },
|
||||
{ DIK_T, "T" },
|
||||
{ DIK_U, "U" },
|
||||
{ DIK_V, "V" },
|
||||
{ DIK_W, "W" },
|
||||
{ DIK_X, "X" },
|
||||
{ DIK_Y, "Y" },
|
||||
{ DIK_Z, "Z" },
|
||||
{ DIK_0, "0" },
|
||||
{ DIK_1, "1" },
|
||||
{ DIK_2, "2" },
|
||||
{ DIK_3, "3" },
|
||||
{ DIK_4, "4" },
|
||||
{ DIK_5, "5" },
|
||||
{ DIK_6, "6" },
|
||||
{ DIK_7, "7" },
|
||||
{ DIK_8, "8" },
|
||||
{ DIK_9, "9" },
|
||||
{ DIK_UP, "UP" },
|
||||
{ DIK_DOWN, "DOWN" },
|
||||
{ DIK_LEFT, "LEFT" },
|
||||
{ DIK_RIGHT, "RIGHT" },
|
||||
{ DIK_ABNT_C1, "ABNT_C1" },
|
||||
{ DIK_ABNT_C2, "ABNT_C2" },
|
||||
{ DIK_ADD, "ADD" },
|
||||
{ DIK_APOSTROPHE, "APOSTROPHE" },
|
||||
{ DIK_APPS, "APPS" },
|
||||
{ DIK_AT, "AT" },
|
||||
{ DIK_AX, "AX" },
|
||||
{ DIK_BACK, "BACK" },
|
||||
{ DIK_BACKSLASH, "BACKSLASH" },
|
||||
{ DIK_CALCULATOR, "CALCULATOR" },
|
||||
{ DIK_CAPITAL, "CAPITAL" },
|
||||
{ DIK_COLON, "COLON" },
|
||||
{ DIK_COMMA, "COMMA" },
|
||||
{ DIK_CONVERT, "CONVERT" },
|
||||
{ DIK_DECIMAL, "DECIMAL" },
|
||||
{ DIK_DELETE, "DELETE" },
|
||||
{ DIK_DIVIDE, "DIVIDE" },
|
||||
{ DIK_EQUALS, "EQUALS" },
|
||||
{ DIK_ESCAPE, "ESCAPE" },
|
||||
{ DIK_F1, "F1" },
|
||||
{ DIK_F2, "F2" },
|
||||
{ DIK_F3, "F3" },
|
||||
{ DIK_F4, "F4" },
|
||||
{ DIK_F5, "F5" },
|
||||
{ DIK_F6, "F6" },
|
||||
{ DIK_F7, "F7" },
|
||||
{ DIK_F8, "F8" },
|
||||
{ DIK_F9, "F9" },
|
||||
{ DIK_F10, "F10" },
|
||||
{ DIK_F11, "F11" },
|
||||
{ DIK_F12, "F12" },
|
||||
{ DIK_F13, "F13" },
|
||||
{ DIK_F14, "F14" },
|
||||
{ DIK_F15, "F15" },
|
||||
{ DIK_GRAVE, "GRAVE" },
|
||||
{ DIK_HOME, "HOME" },
|
||||
{ DIK_END, "END" },
|
||||
{ DIK_INSERT, "INSERT" },
|
||||
{ DIK_KANA, "KANA" },
|
||||
{ DIK_KANJI, "KANJI" },
|
||||
{ DIK_MAIL, "MAIL" },
|
||||
{ DIK_MEDIASELECT, "MEDIASELECT" },
|
||||
{ DIK_MEDIASTOP, "MEDIASTOP" },
|
||||
{ DIK_MINUS, "MINUS" },
|
||||
{ DIK_MULTIPLY, "MULTIPLY" },
|
||||
{ DIK_MUTE, "MUTE" },
|
||||
{ DIK_MYCOMPUTER, "MYCOMPUTER" },
|
||||
{ DIK_NEXTTRACK, "NEXTTRACK" },
|
||||
{ DIK_NOCONVERT, "NOCONVERT" },
|
||||
{ DIK_NUMLOCK, "NUMLOCK" },
|
||||
{ DIK_NUMPAD0, "NUMPAD0" },
|
||||
{ DIK_NUMPAD1, "NUMPAD1" },
|
||||
{ DIK_NUMPAD2, "NUMPAD2" },
|
||||
{ DIK_NUMPAD3, "NUMPAD3" },
|
||||
{ DIK_NUMPAD4, "NUMPAD4" },
|
||||
{ DIK_NUMPAD5, "NUMPAD5" },
|
||||
{ DIK_NUMPAD6, "NUMPAD6" },
|
||||
{ DIK_NUMPAD7, "NUMPAD7" },
|
||||
{ DIK_NUMPAD8, "NUMPAD8" },
|
||||
{ DIK_NUMPAD9, "NUMPAD9" },
|
||||
{ DIK_NUMPADCOMMA, "NUMPADCOMMA" },
|
||||
{ DIK_NUMPADENTER, "NUMPADENTER" },
|
||||
{ DIK_NUMPADEQUALS, "NUMPADEQUALS" },
|
||||
{ DIK_OEM_102, "OEM_102" },
|
||||
{ DIK_PAUSE, "PAUSE" },
|
||||
{ DIK_PERIOD, "PERIOD" },
|
||||
{ DIK_PLAYPAUSE, "PLAYPAUSE" },
|
||||
{ DIK_POWER, "POWER" },
|
||||
{ DIK_PREVTRACK, "PREVTRACK" },
|
||||
{ DIK_PRIOR, "PRIOR" },
|
||||
{ DIK_NEXT, "NEXT" },
|
||||
{ DIK_RETURN, "RETURN" },
|
||||
{ DIK_LBRACKET, "LBRACKET" },
|
||||
{ DIK_RBRACKET, "RBRACKET" },
|
||||
{ DIK_LCONTROL, "LCONTROL" },
|
||||
{ DIK_RCONTROL, "RCONTROL" },
|
||||
{ DIK_LMENU, "LMENU" },
|
||||
{ DIK_RMENU, "RMENU" },
|
||||
{ DIK_LSHIFT, "LSHIFT" },
|
||||
{ DIK_RSHIFT, "RSHIFT" },
|
||||
{ DIK_LWIN, "LWIN" },
|
||||
{ DIK_RWIN, "RWIN" },
|
||||
{ DIK_SCROLL, "SCROLL" },
|
||||
{ DIK_SEMICOLON, "SEMICOLON" },
|
||||
{ DIK_SLASH, "SLASH" },
|
||||
{ DIK_SLEEP, "SLEEP" },
|
||||
{ DIK_SPACE, "SPACE" },
|
||||
{ DIK_STOP, "STOP" },
|
||||
{ DIK_SUBTRACT, "SUBTRACT" },
|
||||
{ DIK_SYSRQ, "SYSRQ" },
|
||||
{ DIK_TAB, "TAB" },
|
||||
{ DIK_UNDERLINE, "UNDERLINE" },
|
||||
{ DIK_UNLABELED, "UNLABELED" },
|
||||
{ DIK_VOLUMEDOWN, "VOLUMEDOWN" },
|
||||
{ DIK_VOLUMEUP, "VOLUMEUP" },
|
||||
{ DIK_WAKE, "WAKE" },
|
||||
{ DIK_WEBBACK, "WEBBACK" },
|
||||
{ DIK_WEBFAVORITES, "WEBFAVORITES" },
|
||||
{ DIK_WEBFORWARD, "WEBFORWARD" },
|
||||
{ DIK_WEBHOME, "WEBHOME" },
|
||||
{ DIK_WEBREFRESH, "WEBREFRESH" },
|
||||
{ DIK_WEBSEARCH, "WEBSEARCH" },
|
||||
{ DIK_WEBSTOP, "WEBSTOP" },
|
||||
{ DIK_YEN, "YEN" },
|
|
@ -0,0 +1,283 @@
|
|||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_SDL
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma comment(lib, "SDL.1.3.lib")
|
||||
#endif
|
||||
|
||||
// temp for debuggin
|
||||
//#include <fstream>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace SDL
|
||||
{
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices )
|
||||
{
|
||||
if ( SDL_Init( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC ) >= 0 )
|
||||
{
|
||||
// joysticks
|
||||
for( int i = 0; i < SDL_NumJoysticks(); ++i )
|
||||
{
|
||||
SDL_Joystick* dev;
|
||||
if ( dev = SDL_JoystickOpen( i ) )
|
||||
{
|
||||
Joystick* js = new Joystick( dev, i );
|
||||
// only add if it has some inputs/outputs
|
||||
if ( js->Inputs().size() || js->Outputs().size() )
|
||||
devices.push_back( js );
|
||||
else
|
||||
delete js;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Joystick::Joystick( SDL_Joystick* const joystick, const unsigned int index ) : m_joystick(joystick), m_index(index)
|
||||
{
|
||||
// get buttons
|
||||
for ( int i = 0; i < SDL_JoystickNumButtons( m_joystick ); ++i )
|
||||
{
|
||||
inputs.push_back( new Button( i ) );
|
||||
}
|
||||
|
||||
// get hats
|
||||
for ( int i = 0; i < SDL_JoystickNumHats( m_joystick ); ++i )
|
||||
{
|
||||
// each hat gets 4 input instances associated with it, (up down left right)
|
||||
for ( unsigned int d = 0; d < 4; ++d )
|
||||
inputs.push_back( new Hat( i, d ) );
|
||||
}
|
||||
|
||||
// get axes
|
||||
for ( int i = 0; i < SDL_JoystickNumAxes( m_joystick ); ++i )
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
inputs.push_back( new Axis( i, -32768 ) );
|
||||
inputs.push_back( new Axis( i, 32767 ) );
|
||||
}
|
||||
|
||||
// try to get supported ff effects
|
||||
if ( m_haptic = SDL_HapticOpenFromJoystick( m_joystick ) )
|
||||
{
|
||||
|
||||
//SDL_HapticSetGain( m_haptic, 1000 );
|
||||
//SDL_HapticSetAutocenter( m_haptic, 0 );
|
||||
|
||||
const unsigned int supported_effects = SDL_HapticQuery( m_haptic ); // use this later
|
||||
|
||||
// constant effect
|
||||
if ( supported_effects & SDL_HAPTIC_CONSTANT )
|
||||
{
|
||||
outputs.push_back( new ConstantEffect( m_state_out.size() ) );
|
||||
m_state_out.push_back( EffectIDState() );
|
||||
}
|
||||
|
||||
// ramp effect
|
||||
if ( supported_effects & SDL_HAPTIC_RAMP )
|
||||
{
|
||||
outputs.push_back( new RampEffect( m_state_out.size() ) );
|
||||
m_state_out.push_back( EffectIDState() );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Joystick::~Joystick()
|
||||
{
|
||||
if ( m_haptic )
|
||||
{
|
||||
// stop/destroy all effects
|
||||
//SDL_HapticStopAll( m_haptic ); // ControllerInterface handles this
|
||||
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
|
||||
e = m_state_out.end();
|
||||
for ( ; i!=e; ++i )
|
||||
if ( i->id != -1 )
|
||||
SDL_HapticDestroyEffect( m_haptic, i->id );
|
||||
// close haptic first
|
||||
SDL_HapticClose( m_haptic );
|
||||
}
|
||||
|
||||
// close joystick
|
||||
SDL_JoystickClose( m_joystick );
|
||||
}
|
||||
|
||||
//std::string Joystick::Effect::GetName() const
|
||||
//{
|
||||
// return haptic_named_effects[m_index].name;
|
||||
//}
|
||||
|
||||
std::string Joystick::ConstantEffect::GetName() const
|
||||
{
|
||||
return "Constant";
|
||||
}
|
||||
|
||||
std::string Joystick::RampEffect::GetName() const
|
||||
{
|
||||
return "Ramp";
|
||||
}
|
||||
|
||||
void Joystick::ConstantEffect::SetState( const ControlState state, Joystick::EffectIDState* const effect )
|
||||
{
|
||||
if ( state )
|
||||
{
|
||||
//debuggin here ...
|
||||
//memset( &effect->effect, 0, sizeof(effect->effect) );
|
||||
effect->effect.type = SDL_HAPTIC_CONSTANT;
|
||||
effect->effect.constant.length = SDL_HAPTIC_INFINITY;
|
||||
//effect->effect.constant.attack_length = 3000;
|
||||
//effect->effect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
//effect->effect
|
||||
//effect->effect.constant.button = 0xFFFFFFFF;
|
||||
}
|
||||
else
|
||||
effect->effect.type = 0;
|
||||
|
||||
Sint16 old = effect->effect.constant.level;
|
||||
effect->effect.constant.level = state * 0x7FFF;
|
||||
if ( old != effect->effect.constant.level )
|
||||
effect->changed = true;
|
||||
}
|
||||
|
||||
void Joystick::RampEffect::SetState( const ControlState state, Joystick::EffectIDState* const effect )
|
||||
{
|
||||
if ( state )
|
||||
{
|
||||
effect->effect.type = SDL_HAPTIC_RAMP;
|
||||
effect->effect.ramp.length = SDL_HAPTIC_INFINITY;
|
||||
}
|
||||
else
|
||||
effect->effect.type = 0;
|
||||
|
||||
Sint16 old = effect->effect.ramp.start;
|
||||
effect->effect.ramp.start = state * 0x7FFF;
|
||||
if ( old != effect->effect.ramp.start )
|
||||
effect->changed = true;
|
||||
}
|
||||
|
||||
ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* input)
|
||||
{
|
||||
return ((Input*)input)->GetState( m_joystick );
|
||||
}
|
||||
|
||||
void Joystick::SetOutputState(const ControllerInterface::Device::Output* output, const ControlState state)
|
||||
{
|
||||
((Output*)output)->SetState( state, &m_state_out[ ((Output*)output)->m_index ] );
|
||||
}
|
||||
|
||||
bool Joystick::UpdateInput()
|
||||
{
|
||||
SDL_JoystickUpdate(); // each joystick is doin this, o well
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Joystick::UpdateOutput()
|
||||
{
|
||||
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
|
||||
e = m_state_out.end();
|
||||
for ( ; i!=e; ++i )
|
||||
if ( i->changed ) // if SetState was called on this output
|
||||
{
|
||||
if ( -1 == i->id ) // effect isn't currently uploaded
|
||||
{
|
||||
if ( i->effect.type ) // if outputstate is >0 this would be true
|
||||
if ( (i->id = SDL_HapticNewEffect( m_haptic, &i->effect )) > -1 ) // upload the effect
|
||||
{
|
||||
//std::ofstream file( "SDLgood.txt" );
|
||||
|
||||
/*if ( 0 == */SDL_HapticRunEffect( m_haptic, i->id, 1 );//) // run the effect
|
||||
// file << "all good";
|
||||
//else
|
||||
// file << "not good";
|
||||
//file.close();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// DEBUG
|
||||
|
||||
//std::ofstream file( "SDLerror.txt" );
|
||||
//file << SDL_GetError();
|
||||
//file.close();
|
||||
|
||||
}
|
||||
}
|
||||
else // effect is already uploaded
|
||||
{
|
||||
if ( i->effect.type ) // if ouputstate >0
|
||||
SDL_HapticUpdateEffect( m_haptic, i->id, &i->effect ); // update the effect
|
||||
else
|
||||
{
|
||||
SDL_HapticStopEffect( m_haptic, i->id ); // else, stop and remove the effect
|
||||
SDL_HapticDestroyEffect( m_haptic, i->id );
|
||||
i->id = -1; // mark it as not uploaded
|
||||
}
|
||||
}
|
||||
|
||||
i->changed = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Joystick::GetName() const
|
||||
{
|
||||
return SDL_JoystickName( m_index );
|
||||
}
|
||||
|
||||
std::string Joystick::GetSource() const
|
||||
{
|
||||
return "SDL";
|
||||
}
|
||||
|
||||
int Joystick::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Joystick::Button::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Button " << m_index;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Axis " << m_index << ( m_range>0 ? '+' : '-' );
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Hat::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Hat " << m_index << ' ' << "NESW"[m_direction];
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
ControlState Joystick::Button::GetState( SDL_Joystick* const js ) const
|
||||
{
|
||||
return SDL_JoystickGetButton( js, m_index );
|
||||
}
|
||||
|
||||
ControlState Joystick::Axis::GetState( SDL_Joystick* const js ) const
|
||||
{
|
||||
return std::max( 0.0f, ControlState(SDL_JoystickGetAxis( js, m_index )) / m_range );
|
||||
}
|
||||
|
||||
ControlState Joystick::Hat::GetState( SDL_Joystick* const js ) const
|
||||
{
|
||||
return (SDL_JoystickGetHat( js, m_index ) & ( 1 << m_direction )) > 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,141 @@
|
|||
#ifndef _CIFACE_SDL_H_
|
||||
#define _CIFACE_SDL_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
// getting rid of warning, sdl/wxwidgets both define it
|
||||
#undef M_PI
|
||||
// really dum
|
||||
#ifdef _WIN32
|
||||
#include <sdl.h>
|
||||
#include <sdl_haptic.h>
|
||||
#else
|
||||
#include <SDL/sdl.h>
|
||||
#include <SDL/sdl_haptic.h>
|
||||
#endif
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace SDL
|
||||
{
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices );
|
||||
|
||||
class Joystick : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
class EffectIDState
|
||||
{
|
||||
friend class Joystick;
|
||||
protected:
|
||||
EffectIDState() : id(-1), changed(false) { memset( &effect, 0, sizeof(effect)); }
|
||||
protected:
|
||||
SDL_HapticEffect effect;
|
||||
int id;
|
||||
bool changed;
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class Joystick;
|
||||
protected:
|
||||
Input( const unsigned int index ) : m_index(index) {}
|
||||
virtual ControlState GetState( SDL_Joystick* const js ) const = 0;
|
||||
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
{
|
||||
friend class Joystick;
|
||||
protected:
|
||||
Output( const size_t index ) : m_index(index) {}
|
||||
virtual void SetState( const ControlState state, EffectIDState* const effect ) = 0;
|
||||
|
||||
const size_t m_index;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( const unsigned int index ) : Input(index) {}
|
||||
ControlState GetState( SDL_Joystick* const js ) const;
|
||||
};
|
||||
class Axis : public Input
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( const unsigned int index, const Sint16 range ) : Input(index), m_range(range) {}
|
||||
ControlState GetState( SDL_Joystick* const js ) const;
|
||||
private:
|
||||
const Sint16 m_range;
|
||||
};
|
||||
|
||||
class Hat : public Input
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Hat( const unsigned int index, const unsigned int direction ) : Input(index), m_direction(direction) {}
|
||||
ControlState GetState( SDL_Joystick* const js ) const;
|
||||
private:
|
||||
const unsigned int m_direction;
|
||||
};
|
||||
|
||||
class ConstantEffect : public Output
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
ConstantEffect( const size_t index ) : Output(index) {}
|
||||
void SetState( const ControlState state, EffectIDState* const effect );
|
||||
};
|
||||
|
||||
class RampEffect : public Output
|
||||
{
|
||||
friend class Joystick;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
RampEffect( const size_t index ) : Output(index) {}
|
||||
void SetState( const ControlState state, EffectIDState* const effect );
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
|
||||
|
||||
public:
|
||||
Joystick( SDL_Joystick* const joystick, const unsigned int index );
|
||||
~Joystick();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
std::vector<EffectIDState> m_state_out;
|
||||
|
||||
SDL_Haptic* m_haptic;
|
||||
SDL_Joystick* const m_joystick;
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,214 @@
|
|||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
|
||||
#include "XInput.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
struct
|
||||
{
|
||||
const char* const name;
|
||||
const WORD bitmask;
|
||||
} named_buttons[] =
|
||||
{
|
||||
{ "Button A", XINPUT_GAMEPAD_A },
|
||||
{ "Button B", XINPUT_GAMEPAD_B },
|
||||
{ "Button X", XINPUT_GAMEPAD_X },
|
||||
{ "Button Y", XINPUT_GAMEPAD_Y },
|
||||
{ "Pad N", XINPUT_GAMEPAD_DPAD_UP },
|
||||
{ "Pad S", XINPUT_GAMEPAD_DPAD_DOWN },
|
||||
{ "Pad W", XINPUT_GAMEPAD_DPAD_LEFT },
|
||||
{ "Pad E", XINPUT_GAMEPAD_DPAD_RIGHT },
|
||||
{ "Start", XINPUT_GAMEPAD_START },
|
||||
{ "Back", XINPUT_GAMEPAD_BACK },
|
||||
{ "Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER },
|
||||
{ "Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER },
|
||||
{ "Thumb L", XINPUT_GAMEPAD_LEFT_THUMB },
|
||||
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
|
||||
};
|
||||
|
||||
const char* named_triggers[] =
|
||||
{
|
||||
"Trigger L",
|
||||
"Trigger R"
|
||||
};
|
||||
|
||||
const char* named_axes[] =
|
||||
{
|
||||
"Left X",
|
||||
"Left Y",
|
||||
"Right X",
|
||||
"Right Y"
|
||||
};
|
||||
|
||||
const char* named_motors[] =
|
||||
{
|
||||
"Motor L",
|
||||
"Motor R"
|
||||
};
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices )
|
||||
{
|
||||
XINPUT_CAPABILITIES caps;
|
||||
for ( int i = 0; i < 4; ++i )
|
||||
if ( ERROR_SUCCESS == XInputGetCapabilities( i, 0, &caps ) )
|
||||
devices.push_back( new Device( &caps, i ) );
|
||||
|
||||
}
|
||||
|
||||
Device::Device( const XINPUT_CAPABILITIES* const caps, const unsigned int index )
|
||||
: m_index(index), m_subtype(caps->SubType)
|
||||
{
|
||||
ZeroMemory( &m_state_out, sizeof(m_state_out) );
|
||||
|
||||
// XInputGetCaps seems to always claim all capabilities are supported
|
||||
// but i will leave all this stuff in, incase m$ fixes xinput up a bit
|
||||
|
||||
// get supported buttons
|
||||
for ( int i = 0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
|
||||
if ( named_buttons[i].bitmask & caps->Gamepad.wButtons )
|
||||
inputs.push_back( new Button( /*xinput_named_buttons[i].bitmask, */i ) );
|
||||
|
||||
// get supported triggers
|
||||
for ( int i = 0; i < sizeof(named_triggers)/sizeof(*named_triggers); ++i )
|
||||
{
|
||||
//BYTE val = (&caps->Gamepad.bLeftTrigger)[i]; // should be max value / msdn lies
|
||||
if ( (&caps->Gamepad.bLeftTrigger)[i] )
|
||||
inputs.push_back( new Trigger( i, 255 ) );
|
||||
}
|
||||
|
||||
// get supported axes
|
||||
for ( int i = 0; i < sizeof(named_axes)/sizeof(*named_axes); ++i )
|
||||
{
|
||||
//SHORT val = (&caps->Gamepad.sThumbLX)[i]; // xinput doesnt give the range / msdn is lier
|
||||
if ( (&caps->Gamepad.sThumbLX)[i] )
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
inputs.push_back( new Axis( i, -32768 ) );
|
||||
inputs.push_back( new Axis( i, 32767 ) );
|
||||
}
|
||||
}
|
||||
|
||||
// get supported motors
|
||||
for ( int i = 0; i < sizeof(named_motors)/sizeof(*named_motors); ++i )
|
||||
{
|
||||
//WORD val = (&caps->Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
|
||||
if ( (&caps->Vibration.wLeftMotorSpeed)[i] )
|
||||
outputs.push_back( new Motor(i, 65535 ) );
|
||||
}
|
||||
|
||||
ClearInputState();
|
||||
|
||||
}
|
||||
|
||||
void Device::ClearInputState()
|
||||
{
|
||||
ZeroMemory( &m_state_in, sizeof(m_state_in) );
|
||||
}
|
||||
|
||||
std::string Device::GetName() const
|
||||
{
|
||||
// why aren't these defined
|
||||
// subtype doesn't seem to work, i tested with 2 diff arcade sticks, both were shown as gamepad
|
||||
// ill leave it in anyway, maybe m$ will fix it
|
||||
|
||||
switch ( m_subtype )
|
||||
{
|
||||
case XINPUT_DEVSUBTYPE_GAMEPAD : return "Gamepad"; break;
|
||||
case 0x02 /*XINPUT_DEVSUBTYPE_WHEEL*/ : return "Wheel"; break;
|
||||
case 0x03 /*XINPUT_DEVSUBTYPE_ARCADE_STICK*/ : return "Arcade Stick"; break;
|
||||
case 0x04 /*XINPUT_DEVSUBTYPE_FLIGHT_STICK*/ : return "Flight Stick"; break;
|
||||
case 0x05 /*XINPUT_DEVSUBTYPE_DANCE_PAD*/ : return "Dance Pad"; break;
|
||||
case 0x06 /*XINPUT_DEVSUBTYPE_GUITAR*/ : return "Guitar"; break;
|
||||
case 0x08 /*XINPUT_DEVSUBTYPE_DRUM_KIT*/ : return "Drum Kit"; break;
|
||||
default : return "Device"; break;
|
||||
}
|
||||
}
|
||||
|
||||
int Device::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Device::GetSource() const
|
||||
{
|
||||
return "XInput";
|
||||
}
|
||||
|
||||
// update i/o
|
||||
|
||||
bool Device::UpdateInput()
|
||||
{
|
||||
return ( ERROR_SUCCESS == XInputGetState( m_index, &m_state_in ) );
|
||||
}
|
||||
|
||||
bool Device::UpdateOutput()
|
||||
{
|
||||
return ( ERROR_SUCCESS == XInputSetState( m_index, &m_state_out ) );
|
||||
}
|
||||
|
||||
// GET name/source/id
|
||||
|
||||
|
||||
std::string Device::Button::GetName() const
|
||||
{
|
||||
return named_buttons[m_index].name;
|
||||
}
|
||||
|
||||
std::string Device::Axis::GetName() const
|
||||
{
|
||||
return std::string(named_axes[m_index]) + ( m_range>0 ? '+' : '-' );
|
||||
}
|
||||
|
||||
std::string Device::Trigger::GetName() const
|
||||
{
|
||||
return named_triggers[m_index];
|
||||
}
|
||||
|
||||
std::string Device::Motor::GetName() const
|
||||
{
|
||||
return named_motors[m_index];
|
||||
}
|
||||
|
||||
// get/set control state
|
||||
|
||||
ControlState Device::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
{
|
||||
return ((Input*)input)->GetState( &m_state_in.Gamepad );
|
||||
}
|
||||
|
||||
void Device::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
|
||||
{
|
||||
return ((Output*)output)->SetState( state, &m_state_out );
|
||||
}
|
||||
|
||||
// GET / SET STATES
|
||||
|
||||
ControlState Device::Button::GetState( const XINPUT_GAMEPAD* const gamepad )
|
||||
{
|
||||
return (gamepad->wButtons & named_buttons[m_index].bitmask) > 0;
|
||||
}
|
||||
|
||||
ControlState Device::Trigger::GetState( const XINPUT_GAMEPAD* const gamepad )
|
||||
{
|
||||
return ControlState((&gamepad->bLeftTrigger)[m_index]) / m_range;
|
||||
}
|
||||
|
||||
ControlState Device::Axis::GetState( const XINPUT_GAMEPAD* const gamepad )
|
||||
{
|
||||
return std::max( 0.0f, ControlState((&gamepad->sThumbLX)[m_index]) / m_range );
|
||||
}
|
||||
|
||||
void Device::Motor::SetState( const ControlState state, XINPUT_VIBRATION* const vibration )
|
||||
{
|
||||
(&vibration->wLeftMotorSpeed)[m_index] = (WORD)(state * m_range);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,116 @@
|
|||
#ifndef _CIFACE_XINPUT_H_
|
||||
#define _CIFACE_XINPUT_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <XInput.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices );
|
||||
|
||||
class Device : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class Device;
|
||||
protected:
|
||||
virtual ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) = 0;
|
||||
};
|
||||
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
{
|
||||
friend class Device;
|
||||
protected:
|
||||
virtual void SetState( const ControlState state, XINPUT_VIBRATION* const vibration ) = 0;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
friend class Device;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
friend class Device;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( const unsigned int index, const SHORT range ) : m_index(index), m_range(range) {}
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const SHORT m_range;
|
||||
};
|
||||
|
||||
class Trigger : public Input
|
||||
{
|
||||
friend class Device;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Trigger( const unsigned int index, const BYTE range ) : m_index(index), m_range(range) {}
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const BYTE m_range;
|
||||
};
|
||||
|
||||
class Motor : public Output
|
||||
{
|
||||
friend class Device;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Motor( const unsigned int index, const WORD range ) : m_index(index), m_range(range) {}
|
||||
void SetState( const ControlState state, XINPUT_VIBRATION* const vibration );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const WORD m_range;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
void ClearInputState();
|
||||
|
||||
public:
|
||||
Device( const XINPUT_CAPABILITIES* const capabilities, const unsigned int index );
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
XINPUT_STATE m_state_in;
|
||||
XINPUT_VIBRATION m_state_out;
|
||||
const unsigned int m_subtype;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,98 @@
|
|||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
|
||||
#include "Xlib.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Xlib
|
||||
{
|
||||
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices, void* const hwnd )
|
||||
{
|
||||
// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
|
||||
// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
|
||||
devices.push_back( new Keyboard( (Display*)display ) );
|
||||
}
|
||||
|
||||
Keyboard::Keyboard( Display* const display ) : m_display(display)
|
||||
{
|
||||
|
||||
memset( &m_state, 0, sizeof(m_state) );
|
||||
|
||||
// this is probably dumb
|
||||
for ( KeySym i = 0; i < 1024; ++i )
|
||||
{
|
||||
if ( XKeysymToString( m_keysym ) ) // if it isnt NULL
|
||||
inputs.push_back( new Key( i ) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Keyboard::~Keyboard()
|
||||
{
|
||||
// might not need this func
|
||||
}
|
||||
|
||||
|
||||
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
{
|
||||
return ((Input*)input)->GetState( &m_state );
|
||||
}
|
||||
|
||||
void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool Keyboard::UpdateInput()
|
||||
{
|
||||
XQueryKeymap( m_display, m_state.keyboard );
|
||||
|
||||
// mouse stuff in here too
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Keyboard::UpdateOutput()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
std::string Keyboard::GetName() const
|
||||
{
|
||||
return "Keyboard";
|
||||
//return "Keyboard Mouse"; // change to this later
|
||||
}
|
||||
|
||||
std::string Keyboard::GetSource() const
|
||||
{
|
||||
return "Xlib";
|
||||
}
|
||||
|
||||
int Keyboard::GetId() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
ControlState Keyboard::Key::GetState( const State* const state )
|
||||
{
|
||||
key_code = XKeysymToKeycode(m_display, m_keysym );
|
||||
return (state->keyboard[key_code/8] & (1 << (key_code%8))); // need >0 ?
|
||||
}
|
||||
|
||||
std::string Keyboard::Key::GetName() const
|
||||
{
|
||||
return XKeysymToString( m_keysym );
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,70 @@
|
|||
#ifndef _CIFACE_XLIB_H_
|
||||
#define _CIFACE_XLIB_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices, void* const hwnd );
|
||||
|
||||
class Keyboard : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
struct State
|
||||
{
|
||||
char keyboard[32];
|
||||
// mouse crap will go here
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Input
|
||||
{
|
||||
friend class Keyboard;
|
||||
protected:
|
||||
ControlState GetState( const State* const state ) = 0;
|
||||
}
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
friend class Keyboard;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Key( KeySym keysym ) : m_keysym(keysym) {}
|
||||
ControlState GetState( const State* const state );
|
||||
private:
|
||||
const KeySym m_keysym
|
||||
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
|
||||
|
||||
public:
|
||||
Keyboard( Display* const display );
|
||||
~Keyboard();
|
||||
|
||||
std::string GetName() const;
|
||||
std::string GetSource() const;
|
||||
int GetId() const;
|
||||
|
||||
private:
|
||||
Display* const m_display;
|
||||
State m_state;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,354 @@
|
|||
|
||||
#include <math.h>
|
||||
|
||||
#include "pluginspecs_pad.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "ControllerInterface/ControllerInterface.h"
|
||||
#include "ConfigDiag.h"
|
||||
|
||||
#define CIFACE_PLUGIN_VERSION 0x0100
|
||||
|
||||
#define CIFACE_PLUGIN_BRANDING /*"Billiard's"//*/"Dolphin"
|
||||
#define CIFACE_PLUGIN_TYPE "GCPad"
|
||||
#define CIFACE_PLUGIN_NAME "New"
|
||||
//#define CIFACE_PLUGIN_VERSTR "v1.0"
|
||||
|
||||
#define CIFACE_PLUGIN_FULL_NAME CIFACE_PLUGIN_BRANDING" "CIFACE_PLUGIN_TYPE" "CIFACE_PLUGIN_NAME//" "CIFACE_PLUGIN_VERSTR
|
||||
|
||||
#ifdef _WIN32
|
||||
class wxDLLApp : public wxApp
|
||||
{
|
||||
bool OnInit()
|
||||
{
|
||||
return true;
|
||||
};
|
||||
};
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
#endif
|
||||
// copied from GCPad
|
||||
SPADInitialize *g_PADInitialize = NULL;
|
||||
// Check if Dolphin is in focus
|
||||
// ----------------
|
||||
bool IsFocus()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
HWND RenderingWindow = (g_PADInitialize) ? g_PADInitialize->hWnd : NULL;
|
||||
HWND Parent = GetParent(RenderingWindow);
|
||||
HWND TopLevel = GetParent(Parent);
|
||||
|
||||
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
#elif defined HAVE_X11 && HAVE_X11
|
||||
Window GLWin = *(Window *)g_PADInitialize->pXWindow;
|
||||
Window FocusWin;
|
||||
int Revert;
|
||||
XGetInputFocus((Display*)g_PADInitialize->hWnd, &FocusWin, &Revert);
|
||||
XWindowAttributes WinAttribs;
|
||||
XGetWindowAttributes (GCdisplay, GLWin, &WinAttribs);
|
||||
return (GLWin != 0 && (GLWin == FocusWin || WinAttribs.override_redirect));
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
// copied from GCPad
|
||||
HINSTANCE g_hInstance;
|
||||
|
||||
// copied from GCPad
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
wxWindow* GetParentedWxWindow(HWND Parent)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
wxSetInstance((HINSTANCE)g_hInstance);
|
||||
#endif
|
||||
wxWindow *win = new wxWindow();
|
||||
#ifdef _WIN32
|
||||
win->SetHWND((WXHWND)Parent);
|
||||
win->AdoptAttributesFromHWND();
|
||||
#endif
|
||||
return win;
|
||||
}
|
||||
#endif
|
||||
// /
|
||||
|
||||
// the plugin
|
||||
Plugin g_plugin;
|
||||
#ifdef _WIN32
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
|
||||
{
|
||||
switch (fdwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
wxSetInstance(hinstDLL);
|
||||
wxInitialize();
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
wxUninitialize();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
g_hInstance = hinstDLL;
|
||||
return TRUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// wut ??
|
||||
#define EXPORT
|
||||
#define CALL
|
||||
|
||||
int _last_numPAD = 4;
|
||||
|
||||
|
||||
// if plugin isn't initialized, init and load config
|
||||
void InitPlugin( void* const hwnd )
|
||||
{
|
||||
//g_plugin.controls_crit.Enter(); // enter
|
||||
//g_plugin.interface_crit.Enter();
|
||||
|
||||
if ( false == g_plugin.controller_interface.IsInit() )
|
||||
{
|
||||
// load the saved controller config
|
||||
g_plugin.LoadConfig();
|
||||
|
||||
// needed for Xlib and exclusive dinput
|
||||
g_plugin.controller_interface.SetHwnd( hwnd );
|
||||
g_plugin.controller_interface.Init();
|
||||
|
||||
// update control refs
|
||||
std::vector<ControllerEmu*>::const_iterator i = g_plugin.controllers.begin(),
|
||||
e = g_plugin.controllers.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->UpdateReferences( g_plugin.controller_interface );
|
||||
|
||||
}
|
||||
|
||||
//g_plugin.interface_crit.Leave();
|
||||
//g_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
// I N T E R F A C E
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function:
|
||||
// Purpose:
|
||||
// input:
|
||||
// output:
|
||||
//
|
||||
EXPORT void CALL PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
||||
{
|
||||
// why not, i guess
|
||||
if ( NULL == _pPADStatus )
|
||||
return;
|
||||
|
||||
memset( _pPADStatus, 0, sizeof(*_pPADStatus) );
|
||||
_pPADStatus->err = PAD_ERR_NONE;
|
||||
// wtf is this?
|
||||
_pPADStatus->button |= PAD_USE_ORIGIN;
|
||||
|
||||
// TODO: this will need changing
|
||||
// need focus ?
|
||||
// i'm not inside CritSec when I access this bool
|
||||
//if ( false == (g_plugin.pads[_numPAD].options.allow_background_input || IsFocus()) )
|
||||
//{
|
||||
// // center axes and return
|
||||
// memset( &_pPADStatus->stickX, 0x80, 4 );
|
||||
// return;
|
||||
//}
|
||||
|
||||
// try lock
|
||||
if ( false == g_plugin.controls_crit.TryEnter() )
|
||||
{
|
||||
// if gui has lock (messing with controls), skip this input cycle
|
||||
// center axes and return
|
||||
memset( &_pPADStatus->stickX, 0x80, 4 );
|
||||
return;
|
||||
}
|
||||
|
||||
// if we are on the next input cycle, update output and input
|
||||
// if we can get a lock
|
||||
if ( _numPAD <= _last_numPAD && g_plugin.interface_crit.TryEnter() )
|
||||
{
|
||||
g_plugin.controller_interface.UpdateOutput();
|
||||
g_plugin.controller_interface.UpdateInput();
|
||||
g_plugin.interface_crit.Leave();
|
||||
}
|
||||
_last_numPAD = _numPAD;
|
||||
|
||||
// get input
|
||||
((GCPad*)g_plugin.controllers[ _numPAD ])->GetInput( _pPADStatus );
|
||||
|
||||
// leave
|
||||
g_plugin.controls_crit.Leave();
|
||||
|
||||
}
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Send keyboard input to the plugin
|
||||
// Purpose:
|
||||
// input: The key and if it's pressed or released
|
||||
// output: None
|
||||
//
|
||||
EXPORT void CALL PAD_Input(u16 _Key, u8 _UpDown)
|
||||
{
|
||||
// nofin
|
||||
}
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: PAD_Rumble
|
||||
// Purpose: Pad rumble!
|
||||
// input: PAD number, Command type (Stop=0, Rumble=1, Stop Hard=2) and strength of Rumble
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
||||
{
|
||||
// enter
|
||||
if ( g_plugin.controls_crit.TryEnter() )
|
||||
{
|
||||
// only on/off rumble
|
||||
((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput( 1 == _uType && _uStrength > 2 );
|
||||
|
||||
// leave
|
||||
g_plugin.controls_crit.Leave();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GLOBAL I N T E R F A C E
|
||||
// Function: GetDllInfo
|
||||
// Purpose: This function allows the emulator to gather information
|
||||
// about the DLL by filling in the PluginInfo structure.
|
||||
// input: A pointer to a PLUGIN_INFO structure that needs to be
|
||||
// filled by the function. (see def above)
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL GetDllInfo(PLUGIN_INFO* _pPluginInfo)
|
||||
{
|
||||
// don't feel like messing around with all those strcpy functions and warnings
|
||||
//char *s1 = CIFACE_PLUGIN_FULL_NAME, *s2 = _pPluginInfo->Name;
|
||||
//while ( *s2++ = *s1++ );
|
||||
memcpy( _pPluginInfo->Name, CIFACE_PLUGIN_FULL_NAME, sizeof(CIFACE_PLUGIN_FULL_NAME) );
|
||||
_pPluginInfo->Type = PLUGIN_TYPE_PAD;
|
||||
_pPluginInfo->Version = CIFACE_PLUGIN_VERSION;
|
||||
}
|
||||
|
||||
// ___________________________________________________________________________
|
||||
// Function: DllConfig
|
||||
// Purpose: This function is optional function that is provided
|
||||
// to allow the user to configure the DLL
|
||||
// input: A handle to the window that calls this function
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL DllConfig(HWND _hParent)
|
||||
{
|
||||
bool was_init = false;
|
||||
if ( g_plugin.controller_interface.IsInit() ) // hack for showing dialog when game isnt running
|
||||
was_init = true;
|
||||
else
|
||||
InitPlugin( _hParent );
|
||||
|
||||
// copied from GCPad
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
wxWindow *frame = GetParentedWxWindow(_hParent);
|
||||
ConfigDialog* m_ConfigFrame = new ConfigDialog( frame, g_plugin, CIFACE_PLUGIN_FULL_NAME, was_init );
|
||||
|
||||
#ifdef _WIN32
|
||||
frame->Disable();
|
||||
m_ConfigFrame->ShowModal();
|
||||
frame->Enable();
|
||||
#else
|
||||
m_ConfigFrame->ShowModal();
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
wxMilliSleep( 50 ); // hooray for hacks
|
||||
frame->SetFocus();
|
||||
frame->SetHWND(NULL);
|
||||
#endif
|
||||
|
||||
m_ConfigFrame->Destroy();
|
||||
m_ConfigFrame = NULL;
|
||||
frame->Destroy();
|
||||
#endif
|
||||
// /
|
||||
|
||||
if ( false == was_init ) // hack for showing dialog when game isnt running
|
||||
g_plugin.controller_interface.DeInit();
|
||||
}
|
||||
|
||||
// ___________________________________________________________________________
|
||||
// Function: DllDebugger
|
||||
// Purpose: Open the debugger
|
||||
// input: a handle to the window that calls this function
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL DllDebugger(HWND _hParent, bool Show)
|
||||
{
|
||||
// wut?
|
||||
}
|
||||
|
||||
// ___________________________________________________________________________
|
||||
// Function: DllSetGlobals
|
||||
// Purpose: Set the pointer for globals variables
|
||||
// input: a pointer to the global struct
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
||||
{
|
||||
// wut?
|
||||
}
|
||||
|
||||
// ___________________________________________________________________________
|
||||
// Function: Initialize
|
||||
// Purpose: Initialize the plugin
|
||||
// input: Init
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL Initialize(void *init)
|
||||
{
|
||||
if ( false == g_plugin.controller_interface.IsInit() )
|
||||
InitPlugin( ((SPADInitialize*)init)->hWnd );
|
||||
}
|
||||
|
||||
// ___________________________________________________________________________
|
||||
// Function: Shutdown
|
||||
// Purpose: This function is called when the emulator is shutting down
|
||||
// a game allowing the dll to de-initialise.
|
||||
// input: none
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL Shutdown(void)
|
||||
{
|
||||
//plugin.controls_crit.Enter(); // enter
|
||||
if ( g_plugin.controller_interface.IsInit() )
|
||||
g_plugin.controller_interface.DeInit();
|
||||
//plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
// ___________________________________________________________________________
|
||||
// Function: DoState
|
||||
// Purpose: Saves/load state
|
||||
// input/output: ptr
|
||||
// input: mode
|
||||
//
|
||||
EXPORT void CALL DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
// prolly won't need this
|
||||
}
|
||||
|
||||
// ___________________________________________________________________________
|
||||
// Function: EmuStateChange
|
||||
// Purpose: Notifies the plugin of a change in emulation state
|
||||
// input: newState
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL EmuStateChange(PLUGIN_EMUSTATE newState)
|
||||
{
|
||||
// maybe use this later
|
||||
}
|
|
@ -0,0 +1,142 @@
|
|||
|
||||
#include "IniFile.h"
|
||||
|
||||
//
|
||||
// TrimChars
|
||||
//
|
||||
// trim whitespace, or any, chars from both ends
|
||||
//
|
||||
template <typename S>
|
||||
std::string TrimChars( const std::string& str, const S space )
|
||||
{
|
||||
const size_t start = str.find_first_not_of( space );
|
||||
|
||||
if ( str.npos == start )
|
||||
return "";
|
||||
|
||||
return str.substr( start, str.find_last_not_of( space ) - start + 1 );
|
||||
}
|
||||
|
||||
//
|
||||
// IniSection :: SetValue
|
||||
//
|
||||
// set key's value if it doesn't match the default
|
||||
// otherwise remove the key from the section if it exists
|
||||
//
|
||||
void IniSection::SetValue( const std::string& key, const std::string& val, const std::string& def )
|
||||
{
|
||||
if ( val != def )
|
||||
operator[](key) = val;
|
||||
else
|
||||
{
|
||||
const const_iterator f = find(key);
|
||||
if ( f != end() )
|
||||
erase( f );
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// IniSection :: GetValue
|
||||
//
|
||||
// return a key's value if it exists
|
||||
// otherwise return the default
|
||||
//
|
||||
std::string IniSection::GetValue( const std::string& key, const std::string& def )
|
||||
{
|
||||
const const_iterator f = find(key);
|
||||
if ( f != end() )
|
||||
if ( false == f->second.empty() )
|
||||
return f->second;
|
||||
return def;
|
||||
}
|
||||
|
||||
//
|
||||
// IniFile :: Save
|
||||
//
|
||||
// save a file
|
||||
//
|
||||
void IniFile::Save( std::ostream& file )
|
||||
{
|
||||
const_iterator i = begin(),
|
||||
e = end();
|
||||
for ( ; i != e; ++i )
|
||||
{
|
||||
// skip a line at new sections
|
||||
file << "\n[" << i->first << "]\n";
|
||||
Section::const_iterator si = i->second.begin(),
|
||||
se = i->second.end();
|
||||
for ( ; si != se; ++si )
|
||||
file << si->first << " = " << si->second << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// IniFile :: Load
|
||||
//
|
||||
// load a file
|
||||
//
|
||||
void IniFile::Load( std::istream& file )
|
||||
{
|
||||
const char* const space = "\t\r ";
|
||||
std::string line;
|
||||
// start off with an empty section
|
||||
Section* section = &(*this)[""];
|
||||
while ( std::getline( file, line ).good() ) // read a line
|
||||
{
|
||||
line = TrimChars(line,space);
|
||||
if ( line.size() )
|
||||
{
|
||||
switch ( line[0] )
|
||||
{
|
||||
// comment
|
||||
case '#' :
|
||||
case ';' :
|
||||
break;
|
||||
// section
|
||||
case '[' :
|
||||
// kinda odd trimming
|
||||
section = &(*this)[ TrimChars(line,"][\t\r ") ];
|
||||
break;
|
||||
// key/value
|
||||
default :
|
||||
{
|
||||
std::istringstream ss(line);
|
||||
std::string key; std::getline( ss, key, '=' );
|
||||
std::string val; std::getline( ss, val );
|
||||
(*section)[ TrimChars(key,space) ] = TrimChars(val,space);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Clean();
|
||||
}
|
||||
|
||||
//
|
||||
// IniFile :: Clean
|
||||
//
|
||||
// remove empty key/values and sections
|
||||
// after trying to access ini sections/values, they are automatically allocated
|
||||
// this deletes the empty stuff
|
||||
//
|
||||
void IniFile::Clean()
|
||||
{
|
||||
iterator i = begin(),
|
||||
e = end();
|
||||
for ( ; i != e; )
|
||||
{
|
||||
Section::const_iterator si = i->second.begin(),
|
||||
se = i->second.end();
|
||||
for ( ; si != se; )
|
||||
{
|
||||
if ( si->second.empty() )
|
||||
i->second.erase( si++ );
|
||||
else
|
||||
++si;
|
||||
}
|
||||
if ( i->second.empty() )
|
||||
erase( i++ );
|
||||
else
|
||||
++i;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
#ifndef _INIFILE_H_
|
||||
#define _INIFILE_H_
|
||||
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
//
|
||||
// IniFile
|
||||
//
|
||||
class IniSection : public std::map< std::string, std::string >
|
||||
{
|
||||
public:
|
||||
void SetValue( const std::string& key, const std::string& val, const std::string& def = "" );
|
||||
std::string GetValue( const std::string& key, const std::string& def = "" );
|
||||
|
||||
template <typename V, typename D>
|
||||
void SetValue( const std::string& key, const V& val, const D& def = 0 )
|
||||
{
|
||||
if ( val != def )
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << long(val);
|
||||
operator[](key) = ss.str();
|
||||
}
|
||||
else
|
||||
{
|
||||
const const_iterator f = find(key);
|
||||
if ( f != end() )
|
||||
erase( f );
|
||||
}
|
||||
}
|
||||
template <typename V>
|
||||
V GetValue( const std::string& key, const V& def = 0 )
|
||||
{
|
||||
const const_iterator f = find(key);
|
||||
if ( f != end() )
|
||||
if ( false == f->second.empty() )
|
||||
{
|
||||
std::istringstream ss(f->second);
|
||||
int val;
|
||||
ss >> val;
|
||||
return V(val);
|
||||
}
|
||||
return def;
|
||||
}
|
||||
};
|
||||
|
||||
class IniFile : public std::map< std::string, IniSection >
|
||||
{
|
||||
public:
|
||||
typedef IniSection Section;
|
||||
|
||||
void Clean();
|
||||
void Save( std::ostream& file );
|
||||
void Load( std::istream& file );
|
||||
};
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue