ROM dissasm "refresh" + RE + small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4938 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -126,6 +126,7 @@ void lsrn(const UDSPInstruction& opc);
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void asrn(const UDSPInstruction& opc);
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void dar(const UDSPInstruction& opc);
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void iar(const UDSPInstruction& opc);
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void xar(const UDSPInstruction& opc);
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void sbclr(const UDSPInstruction& opc);
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void sbset(const UDSPInstruction& opc);
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void mov(const UDSPInstruction& opc);
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@ -41,6 +41,7 @@ const DSPOPCTemplate opcodes[] =
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{"DAR", 0x0004, 0xfffc, DSPInterpreter::dar, nop, 1, 1, {{P_REG, 1, 0, 0, 0x0003}}, false},
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{"IAR", 0x0008, 0xfffc, DSPInterpreter::iar, nop, 1, 1, {{P_REG, 1, 0, 0, 0x0003}}, false},
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{"XAR", 0x000c, 0xfffc, DSPInterpreter::xar, nop, 1, 1, {{P_REG, 1, 0, 0, 0x0003}}, false},
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{"ADDARN", 0x0010, 0xfff0, DSPInterpreter::addarn, nop, 1, 2, {{P_REG, 1, 0, 0, 0x0003}, {P_REG04, 1, 0, 2, 0x000c}}, false},
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@ -129,6 +129,16 @@ void iar(const UDSPInstruction& opc)
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g_dsp.r[opc.hex & 0x3] = dsp_increment_addr_reg(opc.hex & 0x3);
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}
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// XAR $arD ?
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// 0000 0000 0000 11dd
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// $arD result somehow depends on $wrD
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// unknown atm
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// used in IPL ucode
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void xar(const UDSPInstruction& opc)
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{
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// u8 dreg = opc.hex & 0x3;
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}
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// SBCLR #I
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// 0001 0011 0000 0iii
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// bit of status register $sr. Bit number is calculated by adding 6 to
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@ -404,7 +404,11 @@ void CUCode_AX::HandleMail(u32 _uMail)
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{
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m_rMailHandler.PushMail(0xDCD10001);
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}
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else if ((_uMail & 0xFFFF0000) == 0xCDD10000) // Action 1/2/3
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else if (_uMail == 0xCDD10001) // Action 1 - new ucode upload
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{
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NOTICE_LOG(DSPHLE,"Game wanted to upload new ucode!");
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}
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else if ((_uMail & 0xFFFF0000) == 0xCDD10000) // Action 2/3
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{
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}
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else
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@ -73,7 +73,11 @@ void CUCode_AXWii::HandleMail(u32 _uMail)
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{
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m_rMailHandler.PushMail(0xDCD10001);
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}
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else if ((_uMail & 0xFFFF0000) == 0xCDD10000) // Action 1/2/3
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else if (_uMail == 0xCDD10001) // Action 1 - new ucode upload
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{
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NOTICE_LOG(DSPHLE,"Game wanted to upload new ucode!");
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}
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else if ((_uMail & 0xFFFF0000) == 0xCDD10000) // Action 2/3
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{
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}
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else
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@ -36,7 +36,7 @@ private:
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u32 m_RAMAddress;
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u32 m_Length;
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u32 m_IMEMAddress;
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u32 m_Unk;
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u32 m_DMEMLength;
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u32 m_StartPC;
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};
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@ -68,7 +68,10 @@ void CUCode_Rom::HandleMail(u32 _uMail)
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break;
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case 0x80F3B002:
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m_CurrentUCode.m_Unk = _uMail;
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m_CurrentUCode.m_DMEMLength = _uMail;
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if (_uMail) {
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NOTICE_LOG(DSPHLE,"Game wanted to DMA sth to DSP DRAM.");
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}
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break;
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case 0x80F3D001:
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@ -78,6 +81,9 @@ void CUCode_Rom::HandleMail(u32 _uMail)
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return; // Important! BootUCode indirectly does "delete this;". Must exit immediately.
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}
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break;
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default:
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break;
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}
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// THE GODDAMN OVERWRITE WAS HERE. Without the return above, since BootUCode may delete "this", well ...
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@ -100,7 +106,7 @@ void CUCode_Rom::BootUCode()
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DEBUG_LOG(DSPHLE, "CurrentUCode SOURCE Addr: 0x%08x", m_CurrentUCode.m_RAMAddress);
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DEBUG_LOG(DSPHLE, "CurrentUCode Length: 0x%08x", m_CurrentUCode.m_Length);
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DEBUG_LOG(DSPHLE, "CurrentUCode DEST Addr: 0x%08x", m_CurrentUCode.m_IMEMAddress);
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DEBUG_LOG(DSPHLE, "CurrentUCode ???: 0x%08x", m_CurrentUCode.m_Unk);
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DEBUG_LOG(DSPHLE, "CurrentUCode DMEM Length: 0x%08x", m_CurrentUCode.m_DMEMLength);
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DEBUG_LOG(DSPHLE, "CurrentUCode init_vector: 0x%08x", m_CurrentUCode.m_StartPC);
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DEBUG_LOG(DSPHLE, "CurrentUCode CRC: 0x%08x", crc);
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DEBUG_LOG(DSPHLE, "BootTask - done");
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@ -35,7 +35,7 @@ private:
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u32 m_RAMAddress;
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u32 m_Length;
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u32 m_IMEMAddress;
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u32 m_Unk;
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u32 m_DMEMLength;
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u32 m_StartPC;
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};
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@ -3224,15 +3224,15 @@ void 0f92_Int7_Handler() {
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}
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// action jump table
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0f97 0fa9 lris $AC1.M, #0xa9 // Action 0 - restart
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0f98 0fac lris $AC1.M, #0xac // Action 1 - wait for 10 mails and dump memory?
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0f99 0fe4 lris $AC1.M, #0xe4 // Action 2 - soft reset
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0f9a 0fe7 lris $AC1.M, #0xe7 // Action 3 - jump back to main loop
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0f97 0fa9 // Action 0 - restart
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0f98 0fac // Action 1 - dump DRAM and jump into iROM where new IRAM and DRAM can be uploaded
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0f99 0fe4 // Action 2 - soft reset
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0f9a 0fe7 // Action 3 - jump back to main loop
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// called at AXList end; wait for a last mail and take an action
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// Note: the same thing can be found in Zelda ucode. It's called after DsyncFrame.
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// Probably debugging stuff.
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{
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0f9b 8e00 set16
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0f9c 8100 clr $ACC0
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0f9d 8900 clr $ACC1
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@ -3245,10 +3245,16 @@ void 0f92_Int7_Handler() {
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0fa6 1c7f mrr $AR3, $AC1.M
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0fa7 176f jmpr $AR3 // take the action!
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0fa8 0021 halt
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}
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//ACTION 0 (0xCDD10000)
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{
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0fa9 029f 0037 jmp 0037_Unk_Restart()
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0fab 0021 halt
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0fab 0021 halt
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}
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//ACTION 1 (0xCDD10001)
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{
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0fac 8100 clr $ACC0
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0fad 8900 clr $ACC1
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0fae 02bf 0fea call 0x0fea
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@ -3259,12 +3265,13 @@ void 0f92_Int7_Handler() {
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0fb6 27ff lrs $AC1.M, @CMBL
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0fb7 2ece srs @DSMAH, $AC0.M
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0fb8 2ccf srs @DSMAL, $AC0.L
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0fb9 16c9 0001 si @DSCR, #0x0001
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0fb9 16c9 0001 si @DSCR, #0x0001 // DMEM->CPU
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0fbb 2fcd srs @DSPA, $AC1.M
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0fbc 2dcb srs @DSBL, $AC1.L
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0fbd 8100 clr $ACC0
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0fbe 8900 clr $ACC1
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0fbf 02bf 0fea call 0x0fea
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//prepare addr-s/length/dsp-PC for new IRAM/DRAM
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0fc1 24ff lrs $AC0.L, @CMBL
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0fc2 1c9e mrr $IX0, $AC0.M
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0fc3 1cbc mrr $IX1, $AC0.L
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@ -3286,25 +3293,39 @@ void 0f92_Int7_Handler() {
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0fd8 21ff lrs $AX1.L, @CMBL
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0fd9 02bf 0fea call 0x0fea
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0fdb 23ff lrs $AX1.H, @CMBL
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//
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0fdc 26c9 lrs $AC0.M, @DSCR
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0fdd 02a0 0004 andf $AC0.M, #0x0004
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0fdf 029c 0fdc jlnz 0x0fdc
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0fe1 029f 80b5 jmp 0x80b5
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0fe3 0021 halt
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0fe1 029f 80b5 jmp 0x80b5 // 80b5_BootUcode()
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0fe3 0021 halt
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}
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//ACTION 2 (0xCDD10002)
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{
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0fe4 029f 8000 jmp 0x8000
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0fe6 0021 halt
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}
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//ACTION 3 (0xCDD10003)
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{
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0fe7 029f 004c jmp 0x004c
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0fe9 0021 halt
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}
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{
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0fea 26fe lrs $AC0.M, @CMBH
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0feb 02c0 8000 andcf $AC0.M, #0x8000
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0fed 029c 0fea jlnz 0x0fea
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0fef 02df ret
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}
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{
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0ff0 27fe lrs $AC1.M, @CMBH
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0ff1 03c0 8000 andcf $AC1.M, #0x8000
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0ff3 029c 0ff0 jlnz 0x0ff0
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0ff5 02df ret
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}
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0ff6 0000 nop
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0ff7 0000 nop
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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