Sps fixed in all the games tested, code cleanup and reordering

implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2009-10-06 14:24:10 +00:00
parent 58df543e6a
commit 19b8e6bc08
8 changed files with 268 additions and 354 deletions

View File

@ -26,130 +26,25 @@ QUAD simulator
021231 243453
*/
void IndexGenerator::Start(unsigned short *startptr)
{
ptr = startptr;
index = 0;
numPrims = 0;
adds = 0;
indexLen = 0;
onlyLists = true;
}
//Init
u16 *IndexGenerator::Tptr = 0;
u16 *IndexGenerator::Lptr = 0;
u16 *IndexGenerator::Pptr = 0;
int IndexGenerator::numT = 0;
int IndexGenerator::numL = 0;
int IndexGenerator::numP = 0;
int IndexGenerator::index = 0;
int IndexGenerator::Tadds = 0;
int IndexGenerator::Ladds = 0;
int IndexGenerator::Padds = 0;
int IndexGenerator::TindexLen = 0;
int IndexGenerator::LindexLen = 0;
int IndexGenerator::PindexLen = 0;
IndexGenerator::IndexPrimitiveType IndexGenerator::LastTPrimitive = Prim_None;
IndexGenerator::IndexPrimitiveType IndexGenerator::LastLPrimitive = Prim_None;
bool IndexGenerator::used = false;
void IndexGenerator::AddList(int numVerts)
{
int numTris = numVerts / 3;
if (numTris <= 0) return;
for (int i = 0; i < numTris; i++)
{
*ptr++ = index+i*3;
*ptr++ = index+i*3+1;
*ptr++ = index+i*3+2;
}
indexLen += numVerts;
index += numVerts;
numPrims += numTris;
adds++;
}
void IndexGenerator::AddStrip(int numVerts)
{
int numTris = numVerts - 2;
if (numTris <= 0) return;
bool wind = false;
for (int i = 0; i < numTris; i++)
{
*ptr++ = index+i;
*ptr++ = index+i+(wind?2:1);
*ptr++ = index+i+(wind?1:2);
wind = !wind;
}
indexLen += numTris * 3;
index += numVerts;
numPrims += numTris;
adds++;
onlyLists = false;
}
void IndexGenerator::AddLineList(int numVerts)
{
int numLines= numVerts / 2;
if (numLines <= 0) return;
for (int i = 0; i < numLines; i++)
{
*ptr++ = index+i*2;
*ptr++ = index+i*2+1;
}
indexLen += numVerts;
index += numVerts;
numPrims += numLines;
adds++;
}
void IndexGenerator::AddLineStrip(int numVerts)
{
int numLines = numVerts - 1;
if (numLines <= 0) return;
for (int i = 0; i < numLines; i++)
{
*ptr++ = index+i;
*ptr++ = index+i+1;
}
indexLen += numLines * 2;
index += numVerts;
numPrims += numLines;
adds++;
onlyLists = false;
}
void IndexGenerator::AddFan(int numVerts)
{
int numTris = numVerts - 2;
if (numTris <= 0) return;
for (int i = 0; i < numTris; i++)
{
*ptr++ = index;
*ptr++ = index+i+1;
*ptr++ = index+i+2;
}
indexLen += numTris * 3;
index += numVerts;
numPrims += numTris;
adds++;
onlyLists = false;
}
void IndexGenerator::AddQuads(int numVerts)
{
int numTris = (numVerts/4)*2;
if (numTris <= 0) return;
for (int i = 0; i < numTris / 2; i++)
{
*ptr++ = index+i*4;
*ptr++ = index+i*4+1;
*ptr++ = index+i*4+3;
*ptr++ = index+i*4+1;
*ptr++ = index+i*4+2;
*ptr++ = index+i*4+3;
}
indexLen += numTris * 3;
index += numVerts;
numPrims += numTris;
adds++;
onlyLists = false;
}
void IndexGenerator::AddPoints(int numVerts)
{
index += numVerts;
numPrims += numVerts;
adds++;
}
//Init
void IndexGenerator2::Start(unsigned short *Triangleptr,unsigned short *Lineptr,unsigned short *Pointptr)
void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
{
Tptr = Triangleptr;
Lptr = Lineptr;
@ -168,7 +63,7 @@ void IndexGenerator2::Start(unsigned short *Triangleptr,unsigned short *Lineptr,
LastLPrimitive = Prim_None;
}
// Triangles
void IndexGenerator2::AddList(int numVerts)
void IndexGenerator::AddList(int numVerts)
{
int numTris = numVerts / 3;
if (numTris <= 0) return;
@ -185,7 +80,7 @@ void IndexGenerator2::AddList(int numVerts)
LastTPrimitive = Prim_List;
}
void IndexGenerator2::AddStrip(int numVerts)
void IndexGenerator::AddStrip(int numVerts)
{
int numTris = numVerts - 2;
if (numTris <= 0) return;
@ -203,7 +98,7 @@ void IndexGenerator2::AddStrip(int numVerts)
Tadds++;
LastTPrimitive = Prim_Strip;
}
void IndexGenerator2::AddFan(int numVerts)
void IndexGenerator::AddFan(int numVerts)
{
int numTris = numVerts - 2;
if (numTris <= 0) return;
@ -220,7 +115,7 @@ void IndexGenerator2::AddFan(int numVerts)
LastTPrimitive = Prim_Fan;
}
void IndexGenerator2::AddQuads(int numVerts)
void IndexGenerator::AddQuads(int numVerts)
{
int numTris = (numVerts/4)*2;
if (numTris <= 0) return;
@ -242,7 +137,7 @@ void IndexGenerator2::AddQuads(int numVerts)
//Lines
void IndexGenerator2::AddLineList(int numVerts)
void IndexGenerator::AddLineList(int numVerts)
{
int numLines= numVerts / 2;
if (numLines <= 0) return;
@ -258,7 +153,7 @@ void IndexGenerator2::AddLineList(int numVerts)
LastLPrimitive = Prim_List;
}
void IndexGenerator2::AddLineStrip(int numVerts)
void IndexGenerator::AddLineStrip(int numVerts)
{
int numLines = numVerts - 1;
if (numLines <= 0) return;
@ -277,7 +172,7 @@ void IndexGenerator2::AddLineStrip(int numVerts)
//Points
void IndexGenerator2::AddPoints(int numVerts)
void IndexGenerator::AddPoints(int numVerts)
{
for (int i = 0; i < numVerts; i++)
{

View File

@ -20,58 +20,32 @@
#ifndef _INDEXGENERATOR_H
#define _INDEXGENERATOR_H
#include "CommonTypes.h"
class IndexGenerator
{
public:
void Start(unsigned short *startptr);
void AddList(int numVerts);
void AddStrip(int numVerts);
void AddLineList(int numVerts);
void AddLineStrip(int numVerts);
void AddFan(int numVerts);
void AddQuads(int numVerts);
void AddPoints(int numVerts);
int GetNumPrims() {return numPrims;} //returns numprimitives
int GetNumVerts() {return index;} //returns numprimitives
int GetNumAdds() {return adds;}
int GetindexLen() {return indexLen;}
bool GetOnlyLists() {return onlyLists;}
private:
unsigned short *ptr;
int numPrims;
int index;
int adds;
int indexLen;
bool onlyLists;
};
class IndexGenerator2
{
public:
//Init
void Start(unsigned short *Triangleptr,unsigned short *Lineptr,unsigned short *Pointptr);
static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr);
//Triangles
void AddList(int numVerts);
void AddStrip(int numVerts);
void AddFan(int numVerts);
void AddQuads(int numVerts);
static void AddList(int numVerts);
static void AddStrip(int numVerts);
static void AddFan(int numVerts);
static void AddQuads(int numVerts);
//Lines
void AddLineList(int numVerts);
void AddLineStrip(int numVerts);
static void AddLineList(int numVerts);
static void AddLineStrip(int numVerts);
//Points
void AddPoints(int numVerts);
static void AddPoints(int numVerts);
//Interface
int GetNumTriangles() {return numT;}
int GetNumLines() {return numL;}
int GetNumPoints() {return numP;}
int GetNumVerts() {return index;} //returns numprimitives
int GetNumAdds() {return Tadds + Ladds + Padds;}
int GetTriangleindexLen() {return TindexLen;}
int GetLineindexLen() {return LindexLen;}
int GetPointindexLen() {return PindexLen;}
static int GetNumTriangles() {used = true; return numT;}
static int GetNumLines() {used = true;return numL;}
static int GetNumPoints() {used = true;return numP;}
static int GetNumVerts() {return index;} //returns numprimitives
static int GetNumAdds() {return Tadds + Ladds + Padds;}
static int GetTriangleindexLen() {return TindexLen;}
static int GetLineindexLen() {return LindexLen;}
static int GetPointindexLen() {return PindexLen;}
enum IndexPrimitiveType
{
@ -81,21 +55,22 @@ public:
Prim_Fan
} ;
private:
unsigned short *Tptr;
unsigned short *Lptr;
unsigned short *Pptr;
int numT;
int numL;
int numP;
int index;
int Tadds;
int Ladds;
int Padds;
int TindexLen;
int LindexLen;
int PindexLen;
IndexPrimitiveType LastTPrimitive;
IndexPrimitiveType LastLPrimitive;
static u16 *Tptr;
static u16 *Lptr;
static u16 *Pptr;
static int numT;
static int numL;
static int numP;
static int index;
static int Tadds;
static int Ladds;
static int Padds;
static int TindexLen;
static int LindexLen;
static int PindexLen;
static IndexPrimitiveType LastTPrimitive;
static IndexPrimitiveType LastLPrimitive;
static bool used;
};

View File

@ -25,12 +25,15 @@ namespace FBManager
static LPDIRECT3DTEXTURE9 s_efb_color_texture;
static LPDIRECT3DSURFACE9 s_efb_color_surface;
static LPDIRECT3DSURFACE9 s_efb_depth_surface;
static D3DFORMAT s_efb_color_surface_Format;
static D3DFORMAT s_efb_depth_surface_Format;
#undef CHECK
#define CHECK(hr) if (FAILED(hr)) { PanicAlert("FAIL: " __FUNCTION__); }
LPDIRECT3DSURFACE9 GetEFBColorRTSurface() { return s_efb_color_surface; }
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface() { return s_efb_depth_surface; }
D3DFORMAT GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
D3DFORMAT GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
LPDIRECT3DTEXTURE9 GetEFBColorTexture(const EFBRectangle& sourceRc)
{
@ -44,12 +47,15 @@ LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle &sourceRc)
return NULL;
}
void Create()
{
// Simplest possible setup to start with.
int target_width = Renderer::GetTargetWidth();
int target_height = Renderer::GetTargetHeight();
s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
CHECK(hr);
@ -57,22 +63,37 @@ void Create()
hr = s_efb_color_texture->GetSurfaceLevel(0, &s_efb_color_surface);
CHECK(hr);
//D3DFMT_D32F_LOCKABLE and D3DFMT_D16_LOCKABLE must be used to peek_z to work, 16 bits is a crapy z buffer and to allow
// to read directi as a float we need it to be float so using ...
//Select Zbuffer format supported by hadware.
s_efb_depth_surface_Format = D3DFMT_D32F_LOCKABLE;
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D32F_LOCKABLE,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
if (FAILED(hr))
{
s_efb_depth_surface_Format = D3DFMT_D16_LOCKABLE;
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D16_LOCKABLE,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
if(FAILED(hr))
{
s_efb_depth_surface_Format = D3DFMT_D24S8;
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D24S8,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
}
}
CHECK(hr);
}
void Destroy()
{
s_efb_depth_surface->Release();
if(s_efb_depth_surface)
s_efb_depth_surface->Release();
s_efb_depth_surface = NULL;
s_efb_color_surface->Release();
if(s_efb_color_surface)
s_efb_color_surface->Release();
s_efb_color_surface = NULL;
s_efb_color_texture->Release();
if(s_efb_color_texture)
s_efb_color_texture->Release();
s_efb_color_texture = NULL;
}

View File

@ -34,6 +34,8 @@ LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle& sourceRc);
LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
D3DFORMAT GetEFBDepthRTSurfaceFormat();
D3DFORMAT GetEFBColorRTSurfaceFormat();
/*

View File

@ -440,7 +440,26 @@ void Renderer::SetColorMask()
u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
{
//Get the working buffer and it's format
LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
FBManager::GetEFBDepthRTSurface() : FBManager::GetEFBColorRTSurface();
D3DLOCKED_RECT drect;
D3DFORMAT BufferFormat = (type == PEEK_Z || type == POKE_Z) ?
FBManager::GetEFBDepthRTSurfaceFormat() : FBManager::GetEFBColorRTSurfaceFormat();
//Buffer not found alert
if(!pBuffer) {
PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
return 0;
}
// Z buffer lock not suported: returning
if((type == PEEK_Z || type == POKE_Z) && BufferFormat == D3DFMT_D24S8)
{
return 0;
}
// Get the rectangular target region covered by the EFB pixel.
EFBRectangle efbPixelRc;
efbPixelRc.left = x;
efbPixelRc.top = y;
@ -456,33 +475,36 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
u32 z = 0;
float val = 0.0f;
LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
FBManager::GetEFBDepthRTSurface() : FBManager::GetEFBColorRTSurface();
D3DLOCKED_RECT drect;
HRESULT hr;
if(!pBuffer) {
PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
return 0;
}
RECT RectToLock;
RectToLock.bottom = targetPixelRc.bottom;
RectToLock.left = targetPixelRc.left;
RectToLock.right = targetPixelRc.right;
RectToLock.top = targetPixelRc.top;
//lock the buffer
if((hr = pBuffer->LockRect(&drect, &RectToLock, D3DLOCK_READONLY)) != D3D_OK)
PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" :
hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
switch(type) {
case PEEK_Z:
val = ((float *)drect.pBits)[0];
{
switch (BufferFormat)
{
case D3DFMT_D32F_LOCKABLE:
val = ((float *)drect.pBits)[0];
break;
case D3DFMT_D16_LOCKABLE:
val = ((float)((u16 *)drect.pBits)[0])/((float)0xFFFF);
break;
default:
val=0;
};
// [0.0, 1.0] ==> [0, 0xFFFFFFFF]
z = ((u32)(val * 0xffffff));// 0xFFFFFFFF;
break;
}
case POKE_Z:
// TODO: Get that Z value to poke from somewhere
//((float *)drect.pBits)[0] = val;

View File

@ -48,8 +48,6 @@ extern NativeVertexFormat *g_nativeVertexFmt;
namespace VertexManager
{
static IndexGenerator2 indexGen;
static int lastPrimitive;
static u8 *LocalVBuffer;
@ -58,6 +56,7 @@ static u16 *LIBuffer;
static u16 *PIBuffer;
#define MAXVBUFFERSIZE 0x50000
#define MAXIBUFFERSIZE 0xFFFF
static bool Flushed=false;
void CreateDeviceObjects();
void DestroyDeviceObjects();
@ -69,14 +68,14 @@ bool Init()
LIBuffer = new u16[MAXIBUFFERSIZE];
PIBuffer = new u16[MAXIBUFFERSIZE];
s_pCurBufferPointer = LocalVBuffer;
indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
Flushed=false;
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
return true;
}
void ResetBuffer()
{
s_pCurBufferPointer = LocalVBuffer;
indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
}
void Shutdown()
@ -102,13 +101,13 @@ void AddIndices(int _primitive, int _numVertices)
{
switch (_primitive)
{
case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
case GX_DRAW_LINES: indexGen.AddLineList(_numVertices); return;
case GX_DRAW_POINTS: indexGen.AddPoints(_numVertices); return;
case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); return;
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); return;
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); return;
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); return;
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); return;
case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); return;
case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); return;
}
}
@ -129,33 +128,38 @@ void AddVertices(int _primitive, int _numVertices)
case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN:
if(MAXIBUFFERSIZE - indexGen.GetTriangleindexLen() < 2 * _numVertices)
if(MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 2 * _numVertices)
Flush();
break;
case GX_DRAW_LINE_STRIP:
case GX_DRAW_LINES:
if(MAXIBUFFERSIZE - indexGen.GetLineindexLen() < 2 * _numVertices)
if(MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
Flush();
break;
case GX_DRAW_POINTS:
if(MAXIBUFFERSIZE - indexGen.GetPointindexLen() < _numVertices)
if(MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
Flush();
break;
default: return;
}
if(Flushed)
{
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
Flushed=false;
}
lastPrimitive = _primitive;
ADDSTAT(stats.thisFrame.numPrims, _numVertices);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
AddIndices(_primitive, _numVertices);
}
inline void Draw(int numVertices, int stride)
inline void Draw(int stride)
{
if(indexGen.GetNumTriangles() > 0)
if(IndexGenerator::GetNumTriangles() > 0)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_TRIANGLELIST,
0, indexGen.GetNumVerts(), indexGen.GetNumTriangles(),
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
TIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
@ -171,11 +175,11 @@ inline void Draw(int numVertices, int stride)
}
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if(indexGen.GetNumLines() > 0)
if(IndexGenerator::GetNumLines() > 0)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_LINELIST,
0, indexGen.GetNumVerts(), indexGen.GetNumLines(),
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
LIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
@ -191,11 +195,11 @@ inline void Draw(int numVertices, int stride)
}
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if(indexGen.GetNumPoints() > 0)
if(IndexGenerator::GetNumPoints() > 0)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_POINTLIST,
0, indexGen.GetNumVerts(), indexGen.GetNumPoints(),
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
PIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
@ -216,101 +220,98 @@ inline void Draw(int numVertices, int stride)
void Flush()
{
if (LocalVBuffer == s_pCurBufferPointer) return;
int numVerts = indexGen.GetNumVerts();
if(numVerts == 0) return;
if(Flushed) return;
Flushed=true;
DVSTARTPROFILE();
u32 usedtextures = 0;
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
if (bpmem.tevorders[i/2].getEnable(i & 1))
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
}
if (bpmem.genMode.numindstages > 0) {
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
if (bpmem.tevorders[i/2].getEnable(i & 1))
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
}
if (bpmem.genMode.numindstages > 0) {
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
}
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
}
}
}
u32 nonpow2tex = 0;
for (int i = 0; i < 8; i++)
u32 nonpow2tex = 0;
for (int i = 0; i < 8; i++)
{
if (usedtextures & (1 << i)) {
FourTexUnits &tex = bpmem.tex[i >> 2];
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format);
if (tentry) {
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
}
else
{
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
ERROR_LOG(VIDEO, "error loading texture");
}
}
}
PixelShaderManager::SetTexturesUsed(0);
// set global constants
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
if (!PixelShaderCache::SetShader(false))
{
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
{
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
goto shader_fail;
}
int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
Draw(stride);
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
{
DWORD write = 0;
if (!PixelShaderCache::SetShader(true))
{
if (usedtextures & (1 << i)) {
FourTexUnits &tex = bpmem.tex[i >> 2];
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format);
if (tentry) {
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
}
else
{
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
ERROR_LOG(VIDEO, "error loading texture");
}
}
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
PixelShaderManager::SetTexturesUsed(0);
int numVertices = indexGen.GetNumVerts();
if (numVertices)
{
// set global constants
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
// update alpha only
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, false);
if (!PixelShaderCache::SetShader(false))
{
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
{
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
goto shader_fail;
Draw(stride);
}
if (bpmem.blendmode.alphaupdate)
write = D3DCOLORWRITEENABLE_ALPHA;
if (bpmem.blendmode.colorupdate)
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
Draw(numVertices, stride);
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
{
DWORD write = 0;
if (!PixelShaderCache::SetShader(true))
{
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
// update alpha only
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, false);
Draw(numVertices, stride);
if (bpmem.blendmode.alphaupdate)
write = D3DCOLORWRITEENABLE_ALPHA;
if (bpmem.blendmode.colorupdate)
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
}
DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
}
DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
shader_fail:
ResetBuffer();
}
ResetBuffer();
}
} // namespace

View File

@ -46,8 +46,6 @@ extern NativeVertexFormat *g_nativeVertexFmt;
namespace VertexManager
{
static IndexGenerator2 indexGen;
static int lastPrimitive;
static u8 *LocalVBuffer;
@ -61,7 +59,7 @@ static GLint max_Index_size = 0;
static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0};
static int s_nCurVBOIndex = 0; // current free buffer
static bool Flushed=false;
bool Init()
@ -71,11 +69,12 @@ bool Init()
if(max_Index_size>MAXIBUFFERSIZE)
max_Index_size = MAXIBUFFERSIZE;
LocalVBuffer = new u8[MAXVBUFFERSIZE];
TIBuffer = new u16[max_Index_size];
LIBuffer = new u16[max_Index_size];
PIBuffer = new u16[max_Index_size];
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
s_pCurBufferPointer = LocalVBuffer;
s_nCurVBOIndex = 0;
glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
@ -85,8 +84,9 @@ bool Init()
}
glEnableClientState(GL_VERTEX_ARRAY);
g_nativeVertexFmt = NULL;
Flushed=false;
GL_REPORT_ERRORD();
indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
return true;
}
@ -97,34 +97,31 @@ void Shutdown()
delete [] LIBuffer;
delete [] PIBuffer;
glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
s_nCurVBOIndex = 0;
ResetBuffer();
s_nCurVBOIndex = 0;
}
void ResetBuffer()
{
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = LocalVBuffer;
indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
}
void AddIndices(int _primitive, int _numVertices)
void AddIndices(int primitive, int numVertices)
{
switch (_primitive)
switch (primitive)
{
case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
case GX_DRAW_LINES: indexGen.AddLineList(_numVertices); return;
case GX_DRAW_POINTS: indexGen.AddPoints(_numVertices); return;
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
}
}
int GetRemainingSize()
{
{
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
}
@ -138,44 +135,48 @@ void AddVertices(int primitive, int numvertices)
case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN:
if(max_Index_size - indexGen.GetTriangleindexLen() < 2 * numvertices)
Flush();
if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 2 * numvertices)
Flush();
break;
case GX_DRAW_LINE_STRIP:
case GX_DRAW_LINES:
if(max_Index_size - indexGen.GetLineindexLen() < 2 * numvertices)
Flush();
if(max_Index_size - IndexGenerator::GetLineindexLen() < 2 * numvertices)
Flush();
break;
case GX_DRAW_POINTS:
if(max_Index_size - indexGen.GetPointindexLen() < numvertices)
Flush();
if(max_Index_size - IndexGenerator::GetPointindexLen() < numvertices)
Flush();
break;
default: return;
}
if(Flushed)
{
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
Flushed=false;
}
lastPrimitive = primitive;
ADDSTAT(stats.thisFrame.numPrims, numvertices);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
AddIndices(primitive, numvertices);
AddIndices(primitive, numvertices);
}
inline void Draw()
{
if(indexGen.GetNumTriangles() > 0)
if(IndexGenerator::GetNumTriangles() > 0)
{
glDrawElements(GL_TRIANGLES, indexGen.GetTriangleindexLen(), GL_UNSIGNED_SHORT,TIBuffer);
glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT,TIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if(indexGen.GetNumLines() > 0)
if(IndexGenerator::GetNumLines() > 0)
{
glDrawElements(GL_LINES, indexGen.GetLineindexLen(), GL_UNSIGNED_SHORT,LIBuffer);
glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT,LIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if(indexGen.GetNumPoints() > 0)
if(IndexGenerator::GetNumPoints() > 0)
{
glDrawElements(GL_POINTS, indexGen.GetPointindexLen(), GL_UNSIGNED_SHORT,PIBuffer);
glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT,PIBuffer);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
}
@ -183,9 +184,8 @@ inline void Draw()
void Flush()
{
if (LocalVBuffer == s_pCurBufferPointer) return;
int numVerts = indexGen.GetNumVerts();
if(numVerts == 0) return;
if(Flushed) return;
Flushed=true;
#if defined(_DEBUG) || defined(DEBUGFAST)
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
@ -302,10 +302,6 @@ void Flush()
if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid);
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here.
#if defined(_DEBUG) || defined(DEBUGFAST)
PRIM_LOG("");
#endif
Draw();
// run through vertex groups again to set alpha
@ -327,7 +323,9 @@ void Flush()
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
glEnable(GL_BLEND);
}
ResetBuffer();
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = LocalVBuffer;
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)

View File

@ -28,7 +28,7 @@ namespace VertexManager
bool Init();
void Shutdown();
void AddIndices(int _primitive, int _numVertices);
void AddIndices(int primitive, int numVertices);
void ResetBuffer();
};