Sps fixed in all the games tested, code cleanup and reordering
implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
58df543e6a
commit
19b8e6bc08
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@ -26,130 +26,25 @@ QUAD simulator
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021231 243453
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*/
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void IndexGenerator::Start(unsigned short *startptr)
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{
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ptr = startptr;
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index = 0;
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numPrims = 0;
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adds = 0;
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indexLen = 0;
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onlyLists = true;
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}
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//Init
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u16 *IndexGenerator::Tptr = 0;
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u16 *IndexGenerator::Lptr = 0;
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u16 *IndexGenerator::Pptr = 0;
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int IndexGenerator::numT = 0;
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int IndexGenerator::numL = 0;
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int IndexGenerator::numP = 0;
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int IndexGenerator::index = 0;
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int IndexGenerator::Tadds = 0;
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int IndexGenerator::Ladds = 0;
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int IndexGenerator::Padds = 0;
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int IndexGenerator::TindexLen = 0;
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int IndexGenerator::LindexLen = 0;
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int IndexGenerator::PindexLen = 0;
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IndexGenerator::IndexPrimitiveType IndexGenerator::LastTPrimitive = Prim_None;
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IndexGenerator::IndexPrimitiveType IndexGenerator::LastLPrimitive = Prim_None;
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bool IndexGenerator::used = false;
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void IndexGenerator::AddList(int numVerts)
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{
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int numTris = numVerts / 3;
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if (numTris <= 0) return;
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for (int i = 0; i < numTris; i++)
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{
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*ptr++ = index+i*3;
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*ptr++ = index+i*3+1;
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*ptr++ = index+i*3+2;
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}
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indexLen += numVerts;
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index += numVerts;
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numPrims += numTris;
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adds++;
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}
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void IndexGenerator::AddStrip(int numVerts)
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{
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int numTris = numVerts - 2;
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if (numTris <= 0) return;
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bool wind = false;
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for (int i = 0; i < numTris; i++)
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{
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*ptr++ = index+i;
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*ptr++ = index+i+(wind?2:1);
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*ptr++ = index+i+(wind?1:2);
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wind = !wind;
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}
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indexLen += numTris * 3;
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index += numVerts;
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numPrims += numTris;
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adds++;
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onlyLists = false;
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}
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void IndexGenerator::AddLineList(int numVerts)
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{
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int numLines= numVerts / 2;
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if (numLines <= 0) return;
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for (int i = 0; i < numLines; i++)
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{
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*ptr++ = index+i*2;
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*ptr++ = index+i*2+1;
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}
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indexLen += numVerts;
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index += numVerts;
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numPrims += numLines;
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adds++;
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}
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void IndexGenerator::AddLineStrip(int numVerts)
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{
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int numLines = numVerts - 1;
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if (numLines <= 0) return;
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for (int i = 0; i < numLines; i++)
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{
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*ptr++ = index+i;
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*ptr++ = index+i+1;
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}
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indexLen += numLines * 2;
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index += numVerts;
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numPrims += numLines;
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adds++;
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onlyLists = false;
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}
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void IndexGenerator::AddFan(int numVerts)
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{
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int numTris = numVerts - 2;
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if (numTris <= 0) return;
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for (int i = 0; i < numTris; i++)
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{
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*ptr++ = index;
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*ptr++ = index+i+1;
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*ptr++ = index+i+2;
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}
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indexLen += numTris * 3;
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index += numVerts;
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numPrims += numTris;
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adds++;
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onlyLists = false;
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}
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void IndexGenerator::AddQuads(int numVerts)
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{
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int numTris = (numVerts/4)*2;
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if (numTris <= 0) return;
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for (int i = 0; i < numTris / 2; i++)
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{
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*ptr++ = index+i*4;
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*ptr++ = index+i*4+1;
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*ptr++ = index+i*4+3;
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*ptr++ = index+i*4+1;
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*ptr++ = index+i*4+2;
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*ptr++ = index+i*4+3;
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}
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indexLen += numTris * 3;
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index += numVerts;
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numPrims += numTris;
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adds++;
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onlyLists = false;
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}
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void IndexGenerator::AddPoints(int numVerts)
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{
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index += numVerts;
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numPrims += numVerts;
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adds++;
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}
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//Init
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void IndexGenerator2::Start(unsigned short *Triangleptr,unsigned short *Lineptr,unsigned short *Pointptr)
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void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
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{
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Tptr = Triangleptr;
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Lptr = Lineptr;
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@ -168,7 +63,7 @@ void IndexGenerator2::Start(unsigned short *Triangleptr,unsigned short *Lineptr,
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LastLPrimitive = Prim_None;
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}
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// Triangles
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void IndexGenerator2::AddList(int numVerts)
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void IndexGenerator::AddList(int numVerts)
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{
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int numTris = numVerts / 3;
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if (numTris <= 0) return;
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@ -185,7 +80,7 @@ void IndexGenerator2::AddList(int numVerts)
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LastTPrimitive = Prim_List;
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}
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void IndexGenerator2::AddStrip(int numVerts)
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void IndexGenerator::AddStrip(int numVerts)
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{
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int numTris = numVerts - 2;
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if (numTris <= 0) return;
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@ -203,7 +98,7 @@ void IndexGenerator2::AddStrip(int numVerts)
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Tadds++;
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LastTPrimitive = Prim_Strip;
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}
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void IndexGenerator2::AddFan(int numVerts)
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void IndexGenerator::AddFan(int numVerts)
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{
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int numTris = numVerts - 2;
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if (numTris <= 0) return;
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@ -220,7 +115,7 @@ void IndexGenerator2::AddFan(int numVerts)
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LastTPrimitive = Prim_Fan;
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}
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void IndexGenerator2::AddQuads(int numVerts)
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void IndexGenerator::AddQuads(int numVerts)
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{
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int numTris = (numVerts/4)*2;
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if (numTris <= 0) return;
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@ -242,7 +137,7 @@ void IndexGenerator2::AddQuads(int numVerts)
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//Lines
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void IndexGenerator2::AddLineList(int numVerts)
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void IndexGenerator::AddLineList(int numVerts)
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{
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int numLines= numVerts / 2;
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if (numLines <= 0) return;
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@ -258,7 +153,7 @@ void IndexGenerator2::AddLineList(int numVerts)
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LastLPrimitive = Prim_List;
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}
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void IndexGenerator2::AddLineStrip(int numVerts)
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void IndexGenerator::AddLineStrip(int numVerts)
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{
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int numLines = numVerts - 1;
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if (numLines <= 0) return;
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@ -277,7 +172,7 @@ void IndexGenerator2::AddLineStrip(int numVerts)
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//Points
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void IndexGenerator2::AddPoints(int numVerts)
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void IndexGenerator::AddPoints(int numVerts)
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{
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for (int i = 0; i < numVerts; i++)
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{
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@ -20,58 +20,32 @@
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#ifndef _INDEXGENERATOR_H
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#define _INDEXGENERATOR_H
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#include "CommonTypes.h"
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class IndexGenerator
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{
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public:
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void Start(unsigned short *startptr);
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void AddList(int numVerts);
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void AddStrip(int numVerts);
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void AddLineList(int numVerts);
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void AddLineStrip(int numVerts);
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void AddFan(int numVerts);
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void AddQuads(int numVerts);
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void AddPoints(int numVerts);
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int GetNumPrims() {return numPrims;} //returns numprimitives
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int GetNumVerts() {return index;} //returns numprimitives
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int GetNumAdds() {return adds;}
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int GetindexLen() {return indexLen;}
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bool GetOnlyLists() {return onlyLists;}
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private:
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unsigned short *ptr;
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int numPrims;
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int index;
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int adds;
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int indexLen;
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bool onlyLists;
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};
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class IndexGenerator2
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{
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public:
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//Init
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void Start(unsigned short *Triangleptr,unsigned short *Lineptr,unsigned short *Pointptr);
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static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr);
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//Triangles
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void AddList(int numVerts);
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void AddStrip(int numVerts);
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void AddFan(int numVerts);
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void AddQuads(int numVerts);
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static void AddList(int numVerts);
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static void AddStrip(int numVerts);
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static void AddFan(int numVerts);
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static void AddQuads(int numVerts);
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//Lines
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void AddLineList(int numVerts);
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void AddLineStrip(int numVerts);
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static void AddLineList(int numVerts);
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static void AddLineStrip(int numVerts);
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//Points
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void AddPoints(int numVerts);
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static void AddPoints(int numVerts);
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//Interface
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int GetNumTriangles() {return numT;}
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int GetNumLines() {return numL;}
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int GetNumPoints() {return numP;}
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int GetNumVerts() {return index;} //returns numprimitives
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int GetNumAdds() {return Tadds + Ladds + Padds;}
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int GetTriangleindexLen() {return TindexLen;}
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int GetLineindexLen() {return LindexLen;}
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int GetPointindexLen() {return PindexLen;}
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static int GetNumTriangles() {used = true; return numT;}
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static int GetNumLines() {used = true;return numL;}
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static int GetNumPoints() {used = true;return numP;}
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static int GetNumVerts() {return index;} //returns numprimitives
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static int GetNumAdds() {return Tadds + Ladds + Padds;}
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static int GetTriangleindexLen() {return TindexLen;}
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static int GetLineindexLen() {return LindexLen;}
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static int GetPointindexLen() {return PindexLen;}
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enum IndexPrimitiveType
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{
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Prim_Fan
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} ;
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private:
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unsigned short *Tptr;
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unsigned short *Lptr;
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unsigned short *Pptr;
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int numT;
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int numL;
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int numP;
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int index;
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int Tadds;
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int Ladds;
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int Padds;
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int TindexLen;
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int LindexLen;
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int PindexLen;
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IndexPrimitiveType LastTPrimitive;
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IndexPrimitiveType LastLPrimitive;
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static u16 *Tptr;
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static u16 *Lptr;
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static u16 *Pptr;
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static int numT;
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static int numL;
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static int numP;
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static int index;
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static int Tadds;
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static int Ladds;
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static int Padds;
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static int TindexLen;
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static int LindexLen;
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static int PindexLen;
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static IndexPrimitiveType LastTPrimitive;
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static IndexPrimitiveType LastLPrimitive;
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static bool used;
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};
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@ -25,12 +25,15 @@ namespace FBManager
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static LPDIRECT3DTEXTURE9 s_efb_color_texture;
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static LPDIRECT3DSURFACE9 s_efb_color_surface;
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static LPDIRECT3DSURFACE9 s_efb_depth_surface;
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static D3DFORMAT s_efb_color_surface_Format;
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static D3DFORMAT s_efb_depth_surface_Format;
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#undef CHECK
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#define CHECK(hr) if (FAILED(hr)) { PanicAlert("FAIL: " __FUNCTION__); }
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LPDIRECT3DSURFACE9 GetEFBColorRTSurface() { return s_efb_color_surface; }
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LPDIRECT3DSURFACE9 GetEFBDepthRTSurface() { return s_efb_depth_surface; }
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D3DFORMAT GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
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D3DFORMAT GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
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LPDIRECT3DTEXTURE9 GetEFBColorTexture(const EFBRectangle& sourceRc)
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{
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|
@ -44,12 +47,15 @@ LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle &sourceRc)
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return NULL;
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}
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void Create()
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{
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// Simplest possible setup to start with.
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int target_width = Renderer::GetTargetWidth();
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int target_height = Renderer::GetTargetHeight();
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s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
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HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
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CHECK(hr);
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|
@ -57,22 +63,37 @@ void Create()
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hr = s_efb_color_texture->GetSurfaceLevel(0, &s_efb_color_surface);
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CHECK(hr);
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//D3DFMT_D32F_LOCKABLE and D3DFMT_D16_LOCKABLE must be used to peek_z to work, 16 bits is a crapy z buffer and to allow
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// to read directi as a float we need it to be float so using ...
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//Select Zbuffer format supported by hadware.
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s_efb_depth_surface_Format = D3DFMT_D32F_LOCKABLE;
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hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D32F_LOCKABLE,
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D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
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if (FAILED(hr))
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{
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s_efb_depth_surface_Format = D3DFMT_D16_LOCKABLE;
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hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D16_LOCKABLE,
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D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
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if(FAILED(hr))
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{
|
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s_efb_depth_surface_Format = D3DFMT_D24S8;
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hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D24S8,
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D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
|
||||
}
|
||||
}
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||||
CHECK(hr);
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||||
}
|
||||
|
||||
void Destroy()
|
||||
{
|
||||
s_efb_depth_surface->Release();
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||||
if(s_efb_depth_surface)
|
||||
s_efb_depth_surface->Release();
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s_efb_depth_surface = NULL;
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||||
|
||||
s_efb_color_surface->Release();
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||||
|
||||
if(s_efb_color_surface)
|
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s_efb_color_surface->Release();
|
||||
s_efb_color_surface = NULL;
|
||||
|
||||
s_efb_color_texture->Release();
|
||||
|
||||
if(s_efb_color_texture)
|
||||
s_efb_color_texture->Release();
|
||||
s_efb_color_texture = NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,6 +34,8 @@ LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle& sourceRc);
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|||
|
||||
LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
|
||||
D3DFORMAT GetEFBDepthRTSurfaceFormat();
|
||||
D3DFORMAT GetEFBColorRTSurfaceFormat();
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -440,7 +440,26 @@ void Renderer::SetColorMask()
|
|||
|
||||
u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
||||
{
|
||||
|
||||
//Get the working buffer and it's format
|
||||
LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager::GetEFBDepthRTSurface() : FBManager::GetEFBColorRTSurface();
|
||||
D3DLOCKED_RECT drect;
|
||||
|
||||
D3DFORMAT BufferFormat = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager::GetEFBDepthRTSurfaceFormat() : FBManager::GetEFBColorRTSurfaceFormat();
|
||||
//Buffer not found alert
|
||||
if(!pBuffer) {
|
||||
PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
|
||||
return 0;
|
||||
}
|
||||
// Z buffer lock not suported: returning
|
||||
if((type == PEEK_Z || type == POKE_Z) && BufferFormat == D3DFMT_D24S8)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
// Get the rectangular target region covered by the EFB pixel.
|
||||
|
||||
EFBRectangle efbPixelRc;
|
||||
efbPixelRc.left = x;
|
||||
efbPixelRc.top = y;
|
||||
|
@ -456,33 +475,36 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
|
||||
u32 z = 0;
|
||||
float val = 0.0f;
|
||||
|
||||
LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
|
||||
FBManager::GetEFBDepthRTSurface() : FBManager::GetEFBColorRTSurface();
|
||||
D3DLOCKED_RECT drect;
|
||||
HRESULT hr;
|
||||
|
||||
if(!pBuffer) {
|
||||
PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
|
||||
return 0;
|
||||
}
|
||||
RECT RectToLock;
|
||||
RectToLock.bottom = targetPixelRc.bottom;
|
||||
RectToLock.left = targetPixelRc.left;
|
||||
RectToLock.right = targetPixelRc.right;
|
||||
RectToLock.top = targetPixelRc.top;
|
||||
|
||||
//lock the buffer
|
||||
if((hr = pBuffer->LockRect(&drect, &RectToLock, D3DLOCK_READONLY)) != D3D_OK)
|
||||
PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" :
|
||||
hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
|
||||
|
||||
switch(type) {
|
||||
case PEEK_Z:
|
||||
val = ((float *)drect.pBits)[0];
|
||||
|
||||
{
|
||||
switch (BufferFormat)
|
||||
{
|
||||
case D3DFMT_D32F_LOCKABLE:
|
||||
val = ((float *)drect.pBits)[0];
|
||||
break;
|
||||
case D3DFMT_D16_LOCKABLE:
|
||||
val = ((float)((u16 *)drect.pBits)[0])/((float)0xFFFF);
|
||||
break;
|
||||
default:
|
||||
val=0;
|
||||
};
|
||||
// [0.0, 1.0] ==> [0, 0xFFFFFFFF]
|
||||
z = ((u32)(val * 0xffffff));// 0xFFFFFFFF;
|
||||
break;
|
||||
|
||||
}
|
||||
case POKE_Z:
|
||||
// TODO: Get that Z value to poke from somewhere
|
||||
//((float *)drect.pBits)[0] = val;
|
||||
|
|
|
@ -48,8 +48,6 @@ extern NativeVertexFormat *g_nativeVertexFmt;
|
|||
namespace VertexManager
|
||||
{
|
||||
|
||||
static IndexGenerator2 indexGen;
|
||||
|
||||
static int lastPrimitive;
|
||||
|
||||
static u8 *LocalVBuffer;
|
||||
|
@ -58,6 +56,7 @@ static u16 *LIBuffer;
|
|||
static u16 *PIBuffer;
|
||||
#define MAXVBUFFERSIZE 0x50000
|
||||
#define MAXIBUFFERSIZE 0xFFFF
|
||||
static bool Flushed=false;
|
||||
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
|
@ -69,14 +68,14 @@ bool Init()
|
|||
LIBuffer = new u16[MAXIBUFFERSIZE];
|
||||
PIBuffer = new u16[MAXIBUFFERSIZE];
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ResetBuffer()
|
||||
{
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
|
@ -102,13 +101,13 @@ void AddIndices(int _primitive, int _numVertices)
|
|||
{
|
||||
switch (_primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
|
||||
case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
|
||||
case GX_DRAW_LINES: indexGen.AddLineList(_numVertices); return;
|
||||
case GX_DRAW_POINTS: indexGen.AddPoints(_numVertices); return;
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); return;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); return;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); return;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -129,33 +128,38 @@ void AddVertices(int _primitive, int _numVertices)
|
|||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if(MAXIBUFFERSIZE - indexGen.GetTriangleindexLen() < 2 * _numVertices)
|
||||
if(MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 2 * _numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if(MAXIBUFFERSIZE - indexGen.GetLineindexLen() < 2 * _numVertices)
|
||||
if(MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if(MAXIBUFFERSIZE - indexGen.GetPointindexLen() < _numVertices)
|
||||
if(MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
if(Flushed)
|
||||
{
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = _primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, _numVertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(_primitive, _numVertices);
|
||||
}
|
||||
|
||||
inline void Draw(int numVertices, int stride)
|
||||
inline void Draw(int stride)
|
||||
{
|
||||
if(indexGen.GetNumTriangles() > 0)
|
||||
if(IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_TRIANGLELIST,
|
||||
0, indexGen.GetNumVerts(), indexGen.GetNumTriangles(),
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
|
||||
TIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
|
@ -171,11 +175,11 @@ inline void Draw(int numVertices, int stride)
|
|||
}
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if(indexGen.GetNumLines() > 0)
|
||||
if(IndexGenerator::GetNumLines() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_LINELIST,
|
||||
0, indexGen.GetNumVerts(), indexGen.GetNumLines(),
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
|
||||
LIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
|
@ -191,11 +195,11 @@ inline void Draw(int numVertices, int stride)
|
|||
}
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if(indexGen.GetNumPoints() > 0)
|
||||
if(IndexGenerator::GetNumPoints() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_POINTLIST,
|
||||
0, indexGen.GetNumVerts(), indexGen.GetNumPoints(),
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
|
||||
PIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
|
@ -216,101 +220,98 @@ inline void Draw(int numVertices, int stride)
|
|||
void Flush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
int numVerts = indexGen.GetNumVerts();
|
||||
if(numVerts == 0) return;
|
||||
if(Flushed) return;
|
||||
Flushed=true;
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
u32 usedtextures = 0;
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevorders[i/2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
}
|
||||
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevorders[i/2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
}
|
||||
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
}
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 nonpow2tex = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
u32 nonpow2tex = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (usedtextures & (1 << i)) {
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format);
|
||||
|
||||
if (tentry) {
|
||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
}
|
||||
}
|
||||
PixelShaderManager::SetTexturesUsed(0);
|
||||
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
if (!PixelShaderCache::SetShader(false))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
|
||||
goto shader_fail;
|
||||
|
||||
}
|
||||
|
||||
int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
Draw(stride);
|
||||
|
||||
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (!PixelShaderCache::SetShader(true))
|
||||
{
|
||||
if (usedtextures & (1 << i)) {
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format);
|
||||
|
||||
if (tentry) {
|
||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
}
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
PixelShaderManager::SetTexturesUsed(0);
|
||||
|
||||
int numVertices = indexGen.GetNumVerts();
|
||||
if (numVertices)
|
||||
{
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
// update alpha only
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
|
||||
if (!PixelShaderCache::SetShader(false))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
|
||||
goto shader_fail;
|
||||
Draw(stride);
|
||||
|
||||
}
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
||||
|
||||
int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
Draw(numVertices, stride);
|
||||
|
||||
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (!PixelShaderCache::SetShader(true))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
|
||||
// update alpha only
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
|
||||
Draw(numVertices, stride);
|
||||
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
||||
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
|
||||
|
||||
shader_fail:
|
||||
ResetBuffer();
|
||||
}
|
||||
ResetBuffer();
|
||||
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -46,8 +46,6 @@ extern NativeVertexFormat *g_nativeVertexFmt;
|
|||
namespace VertexManager
|
||||
{
|
||||
|
||||
static IndexGenerator2 indexGen;
|
||||
|
||||
static int lastPrimitive;
|
||||
|
||||
static u8 *LocalVBuffer;
|
||||
|
@ -61,7 +59,7 @@ static GLint max_Index_size = 0;
|
|||
|
||||
static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0};
|
||||
static int s_nCurVBOIndex = 0; // current free buffer
|
||||
|
||||
static bool Flushed=false;
|
||||
|
||||
|
||||
bool Init()
|
||||
|
@ -71,11 +69,12 @@ bool Init()
|
|||
|
||||
if(max_Index_size>MAXIBUFFERSIZE)
|
||||
max_Index_size = MAXIBUFFERSIZE;
|
||||
|
||||
|
||||
LocalVBuffer = new u8[MAXVBUFFERSIZE];
|
||||
TIBuffer = new u16[max_Index_size];
|
||||
LIBuffer = new u16[max_Index_size];
|
||||
PIBuffer = new u16[max_Index_size];
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
s_nCurVBOIndex = 0;
|
||||
glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
||||
|
@ -85,8 +84,9 @@ bool Init()
|
|||
}
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
g_nativeVertexFmt = NULL;
|
||||
Flushed=false;
|
||||
GL_REPORT_ERRORD();
|
||||
indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -97,34 +97,31 @@ void Shutdown()
|
|||
delete [] LIBuffer;
|
||||
delete [] PIBuffer;
|
||||
glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
||||
s_nCurVBOIndex = 0;
|
||||
ResetBuffer();
|
||||
s_nCurVBOIndex = 0;
|
||||
}
|
||||
|
||||
void ResetBuffer()
|
||||
{
|
||||
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
}
|
||||
|
||||
void AddIndices(int _primitive, int _numVertices)
|
||||
void AddIndices(int primitive, int numVertices)
|
||||
{
|
||||
switch (_primitive)
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
|
||||
case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
|
||||
case GX_DRAW_LINES: indexGen.AddLineList(_numVertices); return;
|
||||
case GX_DRAW_POINTS: indexGen.AddPoints(_numVertices); return;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||
}
|
||||
}
|
||||
|
||||
int GetRemainingSize()
|
||||
{
|
||||
|
||||
{
|
||||
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
||||
}
|
||||
|
||||
|
@ -138,44 +135,48 @@ void AddVertices(int primitive, int numvertices)
|
|||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if(max_Index_size - indexGen.GetTriangleindexLen() < 2 * numvertices)
|
||||
Flush();
|
||||
if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 2 * numvertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if(max_Index_size - indexGen.GetLineindexLen() < 2 * numvertices)
|
||||
Flush();
|
||||
if(max_Index_size - IndexGenerator::GetLineindexLen() < 2 * numvertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if(max_Index_size - indexGen.GetPointindexLen() < numvertices)
|
||||
Flush();
|
||||
if(max_Index_size - IndexGenerator::GetPointindexLen() < numvertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(Flushed)
|
||||
{
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, numvertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(primitive, numvertices);
|
||||
AddIndices(primitive, numvertices);
|
||||
|
||||
|
||||
}
|
||||
|
||||
inline void Draw()
|
||||
{
|
||||
if(indexGen.GetNumTriangles() > 0)
|
||||
if(IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
glDrawElements(GL_TRIANGLES, indexGen.GetTriangleindexLen(), GL_UNSIGNED_SHORT,TIBuffer);
|
||||
glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT,TIBuffer);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if(indexGen.GetNumLines() > 0)
|
||||
if(IndexGenerator::GetNumLines() > 0)
|
||||
{
|
||||
glDrawElements(GL_LINES, indexGen.GetLineindexLen(), GL_UNSIGNED_SHORT,LIBuffer);
|
||||
glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT,LIBuffer);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if(indexGen.GetNumPoints() > 0)
|
||||
if(IndexGenerator::GetNumPoints() > 0)
|
||||
{
|
||||
glDrawElements(GL_POINTS, indexGen.GetPointindexLen(), GL_UNSIGNED_SHORT,PIBuffer);
|
||||
glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT,PIBuffer);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
}
|
||||
|
@ -183,9 +184,8 @@ inline void Draw()
|
|||
void Flush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
int numVerts = indexGen.GetNumVerts();
|
||||
if(numVerts == 0) return;
|
||||
|
||||
if(Flushed) return;
|
||||
Flushed=true;
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
|
||||
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
|
||||
|
@ -302,10 +302,6 @@ void Flush()
|
|||
if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid);
|
||||
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here.
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
PRIM_LOG("");
|
||||
#endif
|
||||
|
||||
Draw();
|
||||
|
||||
// run through vertex groups again to set alpha
|
||||
|
@ -327,7 +323,9 @@ void Flush()
|
|||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
ResetBuffer();
|
||||
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace VertexManager
|
|||
|
||||
bool Init();
|
||||
void Shutdown();
|
||||
void AddIndices(int _primitive, int _numVertices);
|
||||
void AddIndices(int primitive, int numVertices);
|
||||
void ResetBuffer();
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue